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-rw-r--r--src/GLee5_4/GLee.c18170
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-rw-r--r--src/GLee5_4/extensionList.txt410
-rw-r--r--src/GLee5_4/readme.txt380
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diff --git a/src/GLee5_4/readme.txt b/src/GLee5_4/readme.txt
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+++ b/src/GLee5_4/readme.txt
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+GLee
+GL Easy Extension Library
+Version 5.4
+
+By Ben Woodhouse
+http://elf-stone.com
+
+
+LICENSE
+
+Copyright (c)2009 Ben Woodhouse All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+1. Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer as
+the first lines of this file unmodified.
+2. Redistributions in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in the
+documentation and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR
+IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT,
+INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+CONTACT
+
+Send any general questions, bug reports etc to me (Ben Woodhouse):
+ bw [at] elf-stone.com
+
+Questions about the D port for GLee should go to Joel Anderson:
+ anderson [at] badmama.com.au
+
+Questions about GLee on OS X should go to Tristam MacDonald
+ swiftcoder [at] gmail.com
+
+
+
+INTRODUCTION
+
+GLee provides a simple interface for using extensions and core OpenGL
+functionality beyond OpenGL version 1.1, and automates the otherwise tedious
+process of linking function pointers. GLee works with both C and C++
+compilers.
+
+Because the code is automatically generated, the latest extensions can
+be included rapidly in new versions. Currently there is support
+for OpenGL up to 3.0 and almost all registered extensions. For a complete
+list of extensions, please see the accompanying extensionList.txt file.
+
+For extension specifications, please visit:
+
+ http://www.opengl.org/registry/
+
+
+CREDITS
+
+Tristam MacDonald for adding OS-X compatibility.
+
+Martin Büchler (LousyPhreak on the GameDev.net forums) for
+a huge amount of testing, tweaking, suggestions and advice to get GLee to
+work properly with Linux.
+
+Daniel Jo (Ostsol on the OpenGL.org forums) for helping to get
+GLEE 2.1 working with the OGLSL extensions (ARB_shader_objects,
+ARB_vertex_shader and ARB_fragment_shader).
+
+Joel Anderson for his for his D port of GLee 3.0
+
+Jacques Beaurain for pointing out a potential access violation in
+__GLeeGetExtensions.
+
+
+WHAT'S NEW IN GLEE 5.0
+
+GLeeGen, the program that generates the code for the GLee library, has been
+rewritten to support parsing of extension specifications. As a result, GLee 5.0 and upwards support
+all extensions for which there is a specification, regardless of that
+extension's inclusion in glext.h, wglext.h or glxext.h.
+
+GLee 5.0 adds support for forced extension loading through the
+GLeeForceLink function. This makes it possible to force the linking of
+extension functions (or core functions) which are not reported by the video driver.
+
+GLee now supports lazy loading of extensions, meaning it is no longer
+necessary to call GLeeInit() at initialisation time.
+
+
+
+HOW TO INSTALL
+
+MSVC 2003 binary version
+
+ 1. Copy GLee.lib to your visual C++ lib directory
+ (eg C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Lib)
+
+ 2. Copy GLee.h to your visual C++ include\GL directory
+ (eg C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\include\gl)
+
+
+Linux binary version (GLee-*-bin.tar.gz)
+ (Installation has to be done as root)
+
+ 1. unpack GLee-*-bin.tar.gz
+ (tar -xzf GLee-2.0-bin.tar.gz)
+
+ 2. Install with the inst script
+ (cd glee && ./inst)
+
+Linux source version (GLee-*-src.tar.gz)
+ 1. unpack GLee-*-src.tar.gz
+ (tar -xzf GLee-2.0-src.tar.gz)
+
+ 2. cd to "glee" and run the gnu build chain
+ (cd glee && ./configure && make)
+
+ 3. Become root (password needed)
+ (su)
+
+ 4. Install the lib
+ (make install)
+
+
+
+HOW TO USE
+
+If you're using the binary version then you'll need to link to
+glee.lib and #include <gl\glee.h> in your project. Otherwise,
+just add glee.h and glee.c in your project and #include "glee.h".
+You can also build the library yourself using glee.c and glee.h.
+
+From this point onwards, you should have access to all OpenGL
+extensions and core functionality.
+
+You can query the availability of an extension like this:
+
+if (GLEE_ARB_point_parameters)
+{
+ //GL_ARB_point_parameters is supported
+ glPointParameterfARB(...);
+}
+
+WGL extensions have a GLEE_WGL_ prefix. For example,
+GLEE_WGL_ARB_pbuffer. GLX extensions work in a similar way.
+
+You can also query the OpenGL version:
+if (GLEE_VERSION_1_3)
+{
+ //OpenGL 1.3 is supported
+ glLoadTransposeMatrixf(...) ;
+ ...
+}
+
+
+
+ERROR CHECKING
+
+Optionally, you can add a call to GLeeInit() after your OpenGL
+initialisation code, however this is no longer required as of
+GLee 5.0. GLeeInit returns a boolean value to indicate success
+or failure.
+
+If GLeeInit returns false you can get more detailed error
+information by calling GLeeGetErrorString(). This returns a pointer
+to a string which contains error description(s).
+
+At any time you can call GLeeGetExtStrGL() or GLeeGetExtStrWGL()
+(win32) or GLeeGetExtStrGLX() (linux) to retrieve a pointer to the
+corresponding extension list string.
+
+
+
+FORCED EXTENSION SUPPORT
+
+By default, only those extensions reported by OpenGL's
+glGetString(GL_EXTENSIONS) are loaded by GLeeInit(). Likewise,
+only core functions whose version doesn't exceed the version number
+returned by glGetString(GL_VERSION) are loaded.
+
+However, GLee 5.0 and above can load additional extension and core
+functions using the GLeeForceLink function:
+
+ GLint GLeeForceLink(const char * extensionName)
+
+For example, GLeeForceLink("GL_ARB_point_parameters") will attempt to
+load the ARB_point_parameters function.
+
+For core functions, you can use the GL version string for the version
+you wish to initialise. For example, GLeeForceLink( "GL_VERSION_2_0" )
+will attempt to initialise OpenGL 2.0 core functions.
+
+Return Value:
+ GLEE_LINK_COMPLETE is returned if all functions were
+ successfully linked.
+
+ GLEE_LINK_PARTIAL is returned if only some functions were
+ linked successfully.
+
+ GLEE_LINK_FAIL is returned if no functions could be linked
+ successfully.
+
+Functions which could not be linked will be set to NULL.
+
+A successful link does not guarantee that a function will work
+correctly. If you want to be safe, only use extensions which are
+reported by the driver.
+
+
+
+LINUX NOTES - by LousyPhreak
+
+The binary version was compiled with gcc 3.3 and was also tested
+with gcc 3.2, but if you still have gcc 2.x you need the source
+version. If you don't know which version you have on your system just
+look at the output of 'gcc --version'.
+
+You should be using the NVIDIA headers if you have the NVIDIA drivers
+installed, and the MESA headers otherwise.
+
+One more note:
+The binary version might complain about missing glXGetProcAddressARB
+on the linker stage, but if you get this error, use the source
+version and email me (lousyphreak [at] gmx.at).
+
+Compiling on linux:
+You just need to replace the linking of libGL by libGLee:
+gcc main.cpp whatever.cpp -lGLee -o myproject
+
+Everything else should be the same as on windows.
+
+
+
+NOTES ON THE GLEE 3.0 D PORT FOR WIN32 - by Joel Anderson
+
+1) Put the GLee.lib in the lib folder (ie C:\dmd\lib)
+2) Put glee.d and glConstants.d in the include folder (ie create c:\glee
+and use the -IC:\glee on the compiler.)
+3) The D code is pretty much the same as the C code but you need to specify:
+
+import glee; //Instead of #include "glee.h"
+
+Notes
+- The GLee.lib was built using dmc. I did try the one that comes with the
+C version, but that doesn't work with D. You can compile the lib yourself
+using cbuild\go.bat
+- I haven't tested everything.
+
+You can contact me (Joel Anderson) at anderson@badmama.com.au
+
+(21/01/2004) - AU
+
+
+CHANGES
+
+5.4 : Added 5 new extensions :
+ GL_EXT_texture_swizzle
+ GL_NV_explicit_multisample
+ GL_NV_transform_feedback2
+ WGL_NV_gpu_affinity
+ GLX_ARB_create_context
+
+ Removed some duplicate extensions:
+ GL_NV_geometry_program4 (use GL_NV_gpu_program4)
+ GL_NV_vertex_program4 (use GL_NV_gpu_program4)
+ GL_NV_fragment_program4 (use GL_NV_gpu_program4)
+ WGL_NV_video_out (use WGL_NV_video_output)
+
+ Fixed GL_NV_gpu_program4 by merging with GL_NV_geometry_program4,
+ GL_NV_vertex_program4 and GL_NV_fragment_program4.
+
+ Added support for multiple extensions including the same functions, so
+ GL_EXT_geometry_shader4 and GL_NV_geometry_program4 can coexist without
+ compile errors.
+
+ Fixed GL_EXT_geometry_shader4 so it no longer has missing functions and constants.
+ These were excluded previously to avoid clashes with GL_NV_vertex_program4, which
+ included a bunch of functions with the same names.
+
+ Various GLeeGen/GLeeXMLGen fixes, mainly to fix issues with NVidia extensions, most
+ notably:
+ Added support for overriding extension spec files so we can manually fix
+ buggy specs which don't follow the standard (like GL_NV_gpu_program4).
+
+
+Reworked GLeeGen and GLeeXMLGen to allow overriding of
+
+5.33 : Fixed some GCC warnings
+ Fixed some OS-X warnings
+ Fixed an issue in __GLeeGetExtensions which could cause two
+ extensions to go missing on some platforms
+
+5.32 : Fixed a potential access violation in __GLeeGetExtensions
+
+5.31 : Fixed GLX compile error
+
+5.3 : OpenGL 3.0 support
+
+5.21 : Nvidia geometry shader extensions
+
+5.2 : OS-X support
+
+5.1 : Fixed some ansi-C compatibility issues.
+ New GLeeGen version
+ Added 5 new GL extensions and 1 new WGL extension.
+
+5.04 : Added the latest extensions
+
+5.03 : Some minor compatibility fixes.
+
+ Malloc.h no longer used.
+
+ GLee no longer fails if platform-specific (GLX or WGL) extensions
+ could not be loaded (a problem with some cards apparently).
+
+5.02 : Changed extension querying variable system. Removed GLEE_ENABLED()
+ extension checking macro introduced in 5.00, since it is no longer
+ needed
+
+5.01 : Fixed GLX_SGIX_HYPERPIPE bug
+
+5.00 : Rewrote GLeeGen to parse extension specs
+
+ Added lazy loading for extensions
+
+ Added experimental support
+
+4.00 : Updated using extensions from glext.h version 26, wglext.h version 6,
+ and glxext.h version 10. OpenGL 2.0 is now supported.
+
+3.05 : Updated with glExt.h version 23 extensions.
+
+3.04 : Updated with glExt.h version 22 extensions.
+
+3.03 : Another linux compatibility bug fixed
+
+3.02 : GLX typedef bug fixed
+
+3.01 : Minor linux compatibility bugs fixed
+
+3.0 : Removed STL and other C++ specific features to make GLee
+ compatible with C compilers
+
+ Added a number of WGL extensions that had previously been
+ excluded due to a bug with GLeeGen (now fixed)
+
+2.21 : Fixed VC6 compilation bug
+
+2.2 : Added full OpenGL 1.5 support
+
+2.1 : Added the OpenGL shading language extensions:
+ ARB_shader_objects, ARB_vertex_shader and ARB_fragment_shader.
+
+2.01 : Fixed missing description comment in header
+ Fixed include guard
+
+2.0 : Removed dependency on glext.h and wglext.h
+ Added cross-platform code for support with linux
+ Fixed potential stability problems
+
+1.2 : Made library compatible with VC7 and VC7.1
+
+1.12 : Cleaned up some commenting errors in GLeeGen
+
+1.11 : Added functions to get WGL and GL extension strings.
+ Fixed minor formatting errors caused by a bug in GLeeGen (now fixed)
+
+1.1 : Added detailed error checking.
+ Fixed possible buffer overrun issue
+
+1.01 : GLeeInit no longer requires a device context handle. \ No newline at end of file

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