summaryrefslogtreecommitdiffstats
Side-by-side diff
-rw-r--r--r/connect.R2
-rw-r--r--src/GLee5_4/GLee.c18170
-rw-r--r--src/GLee5_4/GLee.h17652
-rw-r--r--src/GLee5_4/GLee.libbin0 -> 1460208 bytes
-rw-r--r--src/GLee5_4/extensionList.txt410
-rw-r--r--src/GLee5_4/readme.txt380
-rw-r--r--src/controller/actions/clear_selection.sqc2
-rw-r--r--src/controller/actions/process_hits.c1
-rw-r--r--src/controller/actions/process_hits.h2
-rw-r--r--src/controller/callbacks/mouse.c2
-rw-r--r--src/util/check_error.c8
11 files changed, 36621 insertions, 8 deletions
diff --git a/r/connect.R b/r/connect.R
index 7d2829c..3340574 100644
--- a/r/connect.R
+++ b/r/connect.R
@@ -1,3 +1,5 @@
+# install.packages(c("RJDBC"));
+
require (RJDBC);
drv <- JDBC ("com.ibm.db2.jcc.DB2Driver");
conn <- dbConnect (drv, "jdbc:db2:exp004");
diff --git a/src/GLee5_4/GLee.c b/src/GLee5_4/GLee.c
new file mode 100644
index 0000000..b89fae6
--- a/dev/null
+++ b/src/GLee5_4/GLee.c
@@ -0,0 +1,18170 @@
+/***************************************************************************
+*
+* GLee.c
+* GLee (OpenGL Easy Extension library)
+* Version : 5.4
+*
+* Copyright (c)2009 Ben Woodhouse All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are
+* met:
+* 1. Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer as
+* the first lines of this file unmodified.
+* 2. Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+*
+* THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR
+* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+* IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT,
+* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+* Web: http://elf-stone.com/glee.php
+*
+* [This file was automatically generated by GLeeGen 7.0
+*
+***************************************************************************/
+
+#ifdef _MSC_VER
+ #pragma optimize( "g", off )
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "GLee.h"
+
+#if defined(__APPLE__) || defined(__APPLE_CC__)
+ #include <Carbon/Carbon.h>
+#endif
+
+typedef GLuint(*GLEE_LINK_FUNCTION)(void);
+
+GLboolean __GLeeInited=GL_FALSE;
+
+#ifndef _WIN32
+ #define __stdcall /* nothing */
+#endif
+
+void * __GLeeGetProcAddress(const char *extname)
+{
+#ifdef WIN32
+ return (void*)wglGetProcAddress(extname);
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+ CFBundleRef bundle;
+ CFURLRef bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
+
+ CFStringRef functionName = CFStringCreateWithCString(kCFAllocatorDefault, extname, kCFStringEncodingASCII);
+
+ void *function;
+
+ bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
+ assert(bundle != NULL);
+
+ function = CFBundleGetFunctionPointerForName(bundle, functionName);
+
+ CFRelease(bundleURL);
+ CFRelease(functionName);
+ CFRelease(bundle);
+
+ return function;
+#else
+ return (void*)glXGetProcAddressARB((const GLubyte *)extname);
+#endif
+}
+
+
+
+
+/* Extension querying variables */
+
+GLboolean _GLEE_VERSION_1_2 = GL_FALSE;
+GLboolean _GLEE_ARB_imaging = GL_FALSE;
+GLboolean _GLEE_VERSION_1_3 = GL_FALSE;
+GLboolean _GLEE_VERSION_1_4 = GL_FALSE;
+GLboolean _GLEE_VERSION_1_5 = GL_FALSE;
+GLboolean _GLEE_VERSION_2_0 = GL_FALSE;
+GLboolean _GLEE_VERSION_2_1 = GL_FALSE;
+GLboolean _GLEE_VERSION_3_0 = GL_FALSE;
+GLboolean _GLEE_ARB_multitexture = GL_FALSE;
+GLboolean _GLEE_ARB_transpose_matrix = GL_FALSE;
+GLboolean _GLEE_ARB_multisample = GL_FALSE;
+GLboolean _GLEE_ARB_texture_env_add = GL_FALSE;
+GLboolean _GLEE_ARB_texture_cube_map = GL_FALSE;
+GLboolean _GLEE_ARB_texture_compression = GL_FALSE;
+GLboolean _GLEE_ARB_texture_border_clamp = GL_FALSE;
+GLboolean _GLEE_ARB_point_parameters = GL_FALSE;
+GLboolean _GLEE_ARB_vertex_blend = GL_FALSE;
+GLboolean _GLEE_ARB_matrix_palette = GL_FALSE;
+GLboolean _GLEE_ARB_texture_env_combine = GL_FALSE;
+GLboolean _GLEE_ARB_texture_env_crossbar = GL_FALSE;
+GLboolean _GLEE_ARB_texture_env_dot3 = GL_FALSE;
+GLboolean _GLEE_ARB_texture_mirrored_repeat = GL_FALSE;
+GLboolean _GLEE_ARB_depth_texture = GL_FALSE;
+GLboolean _GLEE_ARB_shadow = GL_FALSE;
+GLboolean _GLEE_ARB_shadow_ambient = GL_FALSE;
+GLboolean _GLEE_ARB_window_pos = GL_FALSE;
+GLboolean _GLEE_ARB_vertex_program = GL_FALSE;
+GLboolean _GLEE_ARB_fragment_program = GL_FALSE;
+GLboolean _GLEE_ARB_vertex_buffer_object = GL_FALSE;
+GLboolean _GLEE_ARB_occlusion_query = GL_FALSE;
+GLboolean _GLEE_ARB_shader_objects = GL_FALSE;
+GLboolean _GLEE_ARB_vertex_shader = GL_FALSE;
+GLboolean _GLEE_ARB_fragment_shader = GL_FALSE;
+GLboolean _GLEE_ARB_shading_language_100 = GL_FALSE;
+GLboolean _GLEE_ARB_texture_non_power_of_two = GL_FALSE;
+GLboolean _GLEE_ARB_point_sprite = GL_FALSE;
+GLboolean _GLEE_ARB_fragment_program_shadow = GL_FALSE;
+GLboolean _GLEE_ARB_draw_buffers = GL_FALSE;
+GLboolean _GLEE_ARB_texture_rectangle = GL_FALSE;
+GLboolean _GLEE_ARB_color_buffer_float = GL_FALSE;
+GLboolean _GLEE_ARB_half_float_pixel = GL_FALSE;
+GLboolean _GLEE_ARB_texture_float = GL_FALSE;
+GLboolean _GLEE_ARB_pixel_buffer_object = GL_FALSE;
+GLboolean _GLEE_ARB_depth_buffer_float = GL_FALSE;
+GLboolean _GLEE_ARB_draw_instanced = GL_FALSE;
+GLboolean _GLEE_ARB_framebuffer_object = GL_FALSE;
+GLboolean _GLEE_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean _GLEE_ARB_geometry_shader4 = GL_FALSE;
+GLboolean _GLEE_ARB_half_float_vertex = GL_FALSE;
+GLboolean _GLEE_ARB_instanced_arrays = GL_FALSE;
+GLboolean _GLEE_ARB_map_buffer_range = GL_FALSE;
+GLboolean _GLEE_ARB_texture_buffer_object = GL_FALSE;
+GLboolean _GLEE_ARB_texture_compression_rgtc = GL_FALSE;
+GLboolean _GLEE_ARB_texture_rg = GL_FALSE;
+GLboolean _GLEE_ARB_vertex_array_object = GL_FALSE;
+GLboolean _GLEE_EXT_abgr = GL_FALSE;
+GLboolean _GLEE_EXT_blend_color = GL_FALSE;
+GLboolean _GLEE_EXT_polygon_offset = GL_FALSE;
+GLboolean _GLEE_EXT_texture = GL_FALSE;
+GLboolean _GLEE_EXT_texture3D = GL_FALSE;
+GLboolean _GLEE_SGIS_texture_filter4 = GL_FALSE;
+GLboolean _GLEE_EXT_subtexture = GL_FALSE;
+GLboolean _GLEE_EXT_copy_texture = GL_FALSE;
+GLboolean _GLEE_EXT_histogram = GL_FALSE;
+GLboolean _GLEE_EXT_convolution = GL_FALSE;
+GLboolean _GLEE_SGI_color_matrix = GL_FALSE;
+GLboolean _GLEE_SGI_color_table = GL_FALSE;
+GLboolean _GLEE_SGIS_pixel_texture = GL_FALSE;
+GLboolean _GLEE_SGIX_pixel_texture = GL_FALSE;
+GLboolean _GLEE_SGIS_texture4D = GL_FALSE;
+GLboolean _GLEE_SGI_texture_color_table = GL_FALSE;
+GLboolean _GLEE_EXT_cmyka = GL_FALSE;
+GLboolean _GLEE_EXT_texture_object = GL_FALSE;
+GLboolean _GLEE_SGIS_detail_texture = GL_FALSE;
+GLboolean _GLEE_SGIS_sharpen_texture = GL_FALSE;
+GLboolean _GLEE_EXT_packed_pixels = GL_FALSE;
+GLboolean _GLEE_SGIS_texture_lod = GL_FALSE;
+GLboolean _GLEE_SGIS_multisample = GL_FALSE;
+GLboolean _GLEE_EXT_rescale_normal = GL_FALSE;
+GLboolean _GLEE_EXT_vertex_array = GL_FALSE;
+GLboolean _GLEE_EXT_misc_attribute = GL_FALSE;
+GLboolean _GLEE_SGIS_generate_mipmap = GL_FALSE;
+GLboolean _GLEE_SGIX_clipmap = GL_FALSE;
+GLboolean _GLEE_SGIX_shadow = GL_FALSE;
+GLboolean _GLEE_SGIS_texture_edge_clamp = GL_FALSE;
+GLboolean _GLEE_SGIS_texture_border_clamp = GL_FALSE;
+GLboolean _GLEE_EXT_blend_minmax = GL_FALSE;
+GLboolean _GLEE_EXT_blend_subtract = GL_FALSE;
+GLboolean _GLEE_EXT_blend_logic_op = GL_FALSE;
+GLboolean _GLEE_SGIX_interlace = GL_FALSE;
+GLboolean _GLEE_SGIX_pixel_tiles = GL_FALSE;
+GLboolean _GLEE_SGIS_texture_select = GL_FALSE;
+GLboolean _GLEE_SGIX_sprite = GL_FALSE;
+GLboolean _GLEE_SGIX_texture_multi_buffer = GL_FALSE;
+GLboolean _GLEE_EXT_point_parameters = GL_FALSE;
+GLboolean _GLEE_SGIS_point_parameters = GL_FALSE;
+GLboolean _GLEE_SGIX_instruments = GL_FALSE;
+GLboolean _GLEE_SGIX_texture_scale_bias = GL_FALSE;
+GLboolean _GLEE_SGIX_framezoom = GL_FALSE;
+GLboolean _GLEE_SGIX_tag_sample_buffer = GL_FALSE;
+GLboolean _GLEE_FfdMaskSGIX = GL_FALSE;
+GLboolean _GLEE_SGIX_polynomial_ffd = GL_FALSE;
+GLboolean _GLEE_SGIX_reference_plane = GL_FALSE;
+GLboolean _GLEE_SGIX_flush_raster = GL_FALSE;
+GLboolean _GLEE_SGIX_depth_texture = GL_FALSE;
+GLboolean _GLEE_SGIS_fog_function = GL_FALSE;
+GLboolean _GLEE_SGIX_fog_offset = GL_FALSE;
+GLboolean _GLEE_HP_image_transform = GL_FALSE;
+GLboolean _GLEE_HP_convolution_border_modes = GL_FALSE;
+GLboolean _GLEE_INGR_palette_buffer = GL_FALSE;
+GLboolean _GLEE_SGIX_texture_add_env = GL_FALSE;
+GLboolean _GLEE_EXT_color_subtable = GL_FALSE;
+GLboolean _GLEE_PGI_vertex_hints = GL_FALSE;
+GLboolean _GLEE_PGI_misc_hints = GL_FALSE;
+GLboolean _GLEE_EXT_paletted_texture = GL_FALSE;
+GLboolean _GLEE_EXT_clip_volume_hint = GL_FALSE;
+GLboolean _GLEE_SGIX_list_priority = GL_FALSE;
+GLboolean _GLEE_SGIX_ir_instrument1 = GL_FALSE;
+GLboolean _GLEE_SGIX_calligraphic_fragment = GL_FALSE;
+GLboolean _GLEE_SGIX_texture_lod_bias = GL_FALSE;
+GLboolean _GLEE_SGIX_shadow_ambient = GL_FALSE;
+GLboolean _GLEE_EXT_index_texture = GL_FALSE;
+GLboolean _GLEE_EXT_index_material = GL_FALSE;
+GLboolean _GLEE_EXT_index_func = GL_FALSE;
+GLboolean _GLEE_EXT_index_array_formats = GL_FALSE;
+GLboolean _GLEE_EXT_compiled_vertex_array = GL_FALSE;
+GLboolean _GLEE_EXT_cull_vertex = GL_FALSE;
+GLboolean _GLEE_SGIX_ycrcb = GL_FALSE;
+GLboolean _GLEE_SGIX_fragment_lighting = GL_FALSE;
+GLboolean _GLEE_IBM_rasterpos_clip = GL_FALSE;
+GLboolean _GLEE_HP_texture_lighting = GL_FALSE;
+GLboolean _GLEE_EXT_draw_range_elements = GL_FALSE;
+GLboolean _GLEE_WIN_phong_shading = GL_FALSE;
+GLboolean _GLEE_WIN_specular_fog = GL_FALSE;
+GLboolean _GLEE_EXT_light_texture = GL_FALSE;
+GLboolean _GLEE_SGIX_blend_alpha_minmax = GL_FALSE;
+GLboolean _GLEE_SGIX_impact_pixel_texture = GL_FALSE;
+GLboolean _GLEE_EXT_bgra = GL_FALSE;
+GLboolean _GLEE_SGIX_async = GL_FALSE;
+GLboolean _GLEE_SGIX_async_pixel = GL_FALSE;
+GLboolean _GLEE_SGIX_async_histogram = GL_FALSE;
+GLboolean _GLEE_INTEL_texture_scissor = GL_FALSE;
+GLboolean _GLEE_INTEL_parallel_arrays = GL_FALSE;
+GLboolean _GLEE_HP_occlusion_test = GL_FALSE;
+GLboolean _GLEE_EXT_pixel_transform = GL_FALSE;
+GLboolean _GLEE_EXT_pixel_transform_color_table = GL_FALSE;
+GLboolean _GLEE_EXT_shared_texture_palette = GL_FALSE;
+GLboolean _GLEE_EXT_separate_specular_color = GL_FALSE;
+GLboolean _GLEE_EXT_secondary_color = GL_FALSE;
+GLboolean _GLEE_EXT_texture_perturb_normal = GL_FALSE;
+GLboolean _GLEE_EXT_multi_draw_arrays = GL_FALSE;
+GLboolean _GLEE_EXT_fog_coord = GL_FALSE;
+GLboolean _GLEE_REND_screen_coordinates = GL_FALSE;
+GLboolean _GLEE_EXT_coordinate_frame = GL_FALSE;
+GLboolean _GLEE_EXT_texture_env_combine = GL_FALSE;
+GLboolean _GLEE_APPLE_specular_vector = GL_FALSE;
+GLboolean _GLEE_APPLE_transform_hint = GL_FALSE;
+GLboolean _GLEE_SGIX_fog_scale = GL_FALSE;
+GLboolean _GLEE_SUNX_constant_data = GL_FALSE;
+GLboolean _GLEE_SUN_global_alpha = GL_FALSE;
+GLboolean _GLEE_SUN_triangle_list = GL_FALSE;
+GLboolean _GLEE_SUN_vertex = GL_FALSE;
+GLboolean _GLEE_EXT_blend_func_separate = GL_FALSE;
+GLboolean _GLEE_INGR_color_clamp = GL_FALSE;
+GLboolean _GLEE_INGR_interlace_read = GL_FALSE;
+GLboolean _GLEE_EXT_stencil_wrap = GL_FALSE;
+GLboolean _GLEE_EXT_422_pixels = GL_FALSE;
+GLboolean _GLEE_NV_texgen_reflection = GL_FALSE;
+GLboolean _GLEE_EXT_texture_cube_map = GL_FALSE;
+GLboolean _GLEE_SUN_convolution_border_modes = GL_FALSE;
+GLboolean _GLEE_EXT_texture_env_add = GL_FALSE;
+GLboolean _GLEE_EXT_texture_lod_bias = GL_FALSE;
+GLboolean _GLEE_EXT_texture_filter_anisotropic = GL_FALSE;
+GLboolean _GLEE_EXT_vertex_weighting = GL_FALSE;
+GLboolean _GLEE_NV_light_max_exponent = GL_FALSE;
+GLboolean _GLEE_NV_vertex_array_range = GL_FALSE;
+GLboolean _GLEE_NV_register_combiners = GL_FALSE;
+GLboolean _GLEE_NV_fog_distance = GL_FALSE;
+GLboolean _GLEE_NV_texgen_emboss = GL_FALSE;
+GLboolean _GLEE_NV_blend_square = GL_FALSE;
+GLboolean _GLEE_NV_texture_env_combine4 = GL_FALSE;
+GLboolean _GLEE_MESA_resize_buffers = GL_FALSE;
+GLboolean _GLEE_MESA_window_pos = GL_FALSE;
+GLboolean _GLEE_EXT_texture_compression_s3tc = GL_FALSE;
+GLboolean _GLEE_IBM_cull_vertex = GL_FALSE;
+GLboolean _GLEE_IBM_multimode_draw_arrays = GL_FALSE;
+GLboolean _GLEE_IBM_vertex_array_lists = GL_FALSE;
+GLboolean _GLEE_SGIX_subsample = GL_FALSE;
+GLboolean _GLEE_SGIX_ycrcb_subsample = GL_FALSE;
+GLboolean _GLEE_SGIX_ycrcba = GL_FALSE;
+GLboolean _GLEE_SGI_depth_pass_instrument = GL_FALSE;
+GLboolean _GLEE_3DFX_texture_compression_FXT1 = GL_FALSE;
+GLboolean _GLEE_3DFX_multisample = GL_FALSE;
+GLboolean _GLEE_3DFX_tbuffer = GL_FALSE;
+GLboolean _GLEE_EXT_multisample = GL_FALSE;
+GLboolean _GLEE_SGIX_vertex_preclip = GL_FALSE;
+GLboolean _GLEE_SGIX_convolution_accuracy = GL_FALSE;
+GLboolean _GLEE_SGIX_resample = GL_FALSE;
+GLboolean _GLEE_SGIS_point_line_texgen = GL_FALSE;
+GLboolean _GLEE_SGIS_texture_color_mask = GL_FALSE;
+GLboolean _GLEE_EXT_texture_env_dot3 = GL_FALSE;
+GLboolean _GLEE_ATI_texture_mirror_once = GL_FALSE;
+GLboolean _GLEE_NV_fence = GL_FALSE;
+GLboolean _GLEE_IBM_texture_mirrored_repeat = GL_FALSE;
+GLboolean _GLEE_NV_evaluators = GL_FALSE;
+GLboolean _GLEE_NV_packed_depth_stencil = GL_FALSE;
+GLboolean _GLEE_NV_register_combiners2 = GL_FALSE;
+GLboolean _GLEE_NV_texture_compression_vtc = GL_FALSE;
+GLboolean _GLEE_NV_texture_rectangle = GL_FALSE;
+GLboolean _GLEE_NV_texture_shader = GL_FALSE;
+GLboolean _GLEE_NV_texture_shader2 = GL_FALSE;
+GLboolean _GLEE_NV_vertex_array_range2 = GL_FALSE;
+GLboolean _GLEE_NV_vertex_program = GL_FALSE;
+GLboolean _GLEE_SGIX_texture_coordinate_clamp = GL_FALSE;
+GLboolean _GLEE_SGIX_scalebias_hint = GL_FALSE;
+GLboolean _GLEE_OML_interlace = GL_FALSE;
+GLboolean _GLEE_OML_subsample = GL_FALSE;
+GLboolean _GLEE_OML_resample = GL_FALSE;
+GLboolean _GLEE_NV_copy_depth_to_color = GL_FALSE;
+GLboolean _GLEE_ATI_envmap_bumpmap = GL_FALSE;
+GLboolean _GLEE_ATI_fragment_shader = GL_FALSE;
+GLboolean _GLEE_ATI_pn_triangles = GL_FALSE;
+GLboolean _GLEE_ATI_vertex_array_object = GL_FALSE;
+GLboolean _GLEE_EXT_vertex_shader = GL_FALSE;
+GLboolean _GLEE_ATI_vertex_streams = GL_FALSE;
+GLboolean _GLEE_ATI_element_array = GL_FALSE;
+GLboolean _GLEE_SUN_mesh_array = GL_FALSE;
+GLboolean _GLEE_SUN_slice_accum = GL_FALSE;
+GLboolean _GLEE_NV_multisample_filter_hint = GL_FALSE;
+GLboolean _GLEE_NV_depth_clamp = GL_FALSE;
+GLboolean _GLEE_NV_occlusion_query = GL_FALSE;
+GLboolean _GLEE_NV_point_sprite = GL_FALSE;
+GLboolean _GLEE_NV_texture_shader3 = GL_FALSE;
+GLboolean _GLEE_NV_vertex_program1_1 = GL_FALSE;
+GLboolean _GLEE_EXT_shadow_funcs = GL_FALSE;
+GLboolean _GLEE_EXT_stencil_two_side = GL_FALSE;
+GLboolean _GLEE_ATI_text_fragment_shader = GL_FALSE;
+GLboolean _GLEE_APPLE_client_storage = GL_FALSE;
+GLboolean _GLEE_APPLE_element_array = GL_FALSE;
+GLboolean _GLEE_APPLE_fence = GL_FALSE;
+GLboolean _GLEE_APPLE_vertex_array_object = GL_FALSE;
+GLboolean _GLEE_APPLE_vertex_array_range = GL_FALSE;
+GLboolean _GLEE_APPLE_ycbcr_422 = GL_FALSE;
+GLboolean _GLEE_S3_s3tc = GL_FALSE;
+GLboolean _GLEE_ATI_draw_buffers = GL_FALSE;
+GLboolean _GLEE_ATI_pixel_format_float = GL_FALSE;
+GLboolean _GLEE_ATI_texture_env_combine3 = GL_FALSE;
+GLboolean _GLEE_ATI_texture_float = GL_FALSE;
+GLboolean _GLEE_NV_float_buffer = GL_FALSE;
+GLboolean _GLEE_NV_fragment_program = GL_FALSE;
+GLboolean _GLEE_NV_half_float = GL_FALSE;
+GLboolean _GLEE_NV_pixel_data_range = GL_FALSE;
+GLboolean _GLEE_NV_primitive_restart = GL_FALSE;
+GLboolean _GLEE_NV_texture_expand_normal = GL_FALSE;
+GLboolean _GLEE_NV_vertex_program2 = GL_FALSE;
+GLboolean _GLEE_ATI_map_object_buffer = GL_FALSE;
+GLboolean _GLEE_ATI_separate_stencil = GL_FALSE;
+GLboolean _GLEE_ATI_vertex_attrib_array_object = GL_FALSE;
+GLboolean _GLEE_OES_read_format = GL_FALSE;
+GLboolean _GLEE_EXT_depth_bounds_test = GL_FALSE;
+GLboolean _GLEE_EXT_texture_mirror_clamp = GL_FALSE;
+GLboolean _GLEE_EXT_blend_equation_separate = GL_FALSE;
+GLboolean _GLEE_MESA_pack_invert = GL_FALSE;
+GLboolean _GLEE_MESA_ycbcr_texture = GL_FALSE;
+GLboolean _GLEE_EXT_pixel_buffer_object = GL_FALSE;
+GLboolean _GLEE_NV_fragment_program_option = GL_FALSE;
+GLboolean _GLEE_NV_fragment_program2 = GL_FALSE;
+GLboolean _GLEE_NV_vertex_program2_option = GL_FALSE;
+GLboolean _GLEE_NV_vertex_program3 = GL_FALSE;
+GLboolean _GLEE_EXT_framebuffer_object = GL_FALSE;
+GLboolean _GLEE_GREMEDY_string_marker = GL_FALSE;
+GLboolean _GLEE_EXT_packed_depth_stencil = GL_FALSE;
+GLboolean _GLEE_EXT_stencil_clear_tag = GL_FALSE;
+GLboolean _GLEE_EXT_texture_sRGB = GL_FALSE;
+GLboolean _GLEE_EXT_framebuffer_blit = GL_FALSE;
+GLboolean _GLEE_EXT_framebuffer_multisample = GL_FALSE;
+GLboolean _GLEE_MESAX_texture_stack = GL_FALSE;
+GLboolean _GLEE_EXT_timer_query = GL_FALSE;
+GLboolean _GLEE_EXT_gpu_program_parameters = GL_FALSE;
+GLboolean _GLEE_APPLE_flush_buffer_range = GL_FALSE;
+GLboolean _GLEE_EXT_gpu_shader4 = GL_FALSE;
+GLboolean _GLEE_EXT_draw_instanced = GL_FALSE;
+GLboolean _GLEE_EXT_packed_float = GL_FALSE;
+GLboolean _GLEE_EXT_texture_array = GL_FALSE;
+GLboolean _GLEE_EXT_texture_buffer_object = GL_FALSE;
+GLboolean _GLEE_EXT_texture_compression_latc = GL_FALSE;
+GLboolean _GLEE_EXT_texture_compression_rgtc = GL_FALSE;
+GLboolean _GLEE_EXT_texture_shared_exponent = GL_FALSE;
+GLboolean _GLEE_NV_depth_buffer_float = GL_FALSE;
+GLboolean _GLEE_NV_framebuffer_multisample_coverage = GL_FALSE;
+GLboolean _GLEE_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean _GLEE_NV_geometry_shader4 = GL_FALSE;
+GLboolean _GLEE_NV_parameter_buffer_object = GL_FALSE;
+GLboolean _GLEE_EXT_draw_buffers2 = GL_FALSE;
+GLboolean _GLEE_NV_transform_feedback = GL_FALSE;
+GLboolean _GLEE_EXT_bindable_uniform = GL_FALSE;
+GLboolean _GLEE_EXT_texture_integer = GL_FALSE;
+GLboolean _GLEE_GREMEDY_frame_terminator = GL_FALSE;
+GLboolean _GLEE_NV_conditional_render = GL_FALSE;
+GLboolean _GLEE_NV_present_video = GL_FALSE;
+GLboolean _GLEE_EXT_transform_feedback = GL_FALSE;
+GLboolean _GLEE_EXT_direct_state_access = GL_FALSE;
+GLboolean _GLEE_EXT_vertex_array_bgra = GL_FALSE;
+GLboolean _GLEE_EXT_texture_swizzle = GL_FALSE;
+GLboolean _GLEE_NV_explicit_multisample = GL_FALSE;
+GLboolean _GLEE_NV_transform_feedback2 = GL_FALSE;
+GLboolean _GLEE_SGIX_texture_select = GL_FALSE;
+GLboolean _GLEE_INGR_blend_func_separate = GL_FALSE;
+GLboolean _GLEE_SGIX_depth_pass_instrument = GL_FALSE;
+GLboolean _GLEE_SGIX_igloo_interface = GL_FALSE;
+GLboolean _GLEE_EXT_fragment_lighting = GL_FALSE;
+GLboolean _GLEE_EXT_geometry_shader4 = GL_FALSE;
+GLboolean _GLEE_EXT_scene_marker = GL_FALSE;
+GLboolean _GLEE_EXT_texture_compression_dxt1 = GL_FALSE;
+GLboolean _GLEE_EXT_texture_env = GL_FALSE;
+GLboolean _GLEE_IBM_static_data = GL_FALSE;
+GLboolean _GLEE_NV_gpu_program4 = GL_FALSE;
+GLboolean _GLEE_OES_byte_coordinates = GL_FALSE;
+GLboolean _GLEE_OES_compressed_paletted_texture = GL_FALSE;
+GLboolean _GLEE_OES_single_precision = GL_FALSE;
+GLboolean _GLEE_SGIX_pixel_texture_bits = GL_FALSE;
+GLboolean _GLEE_SGIX_texture_range = GL_FALSE;
+
+/* GL Extension names */
+
+char __GLeeGLExtensionNames[322][39]={
+ "GL_VERSION_1_2",
+ "GL_ARB_imaging",
+ "GL_VERSION_1_3",
+ "GL_VERSION_1_4",
+ "GL_VERSION_1_5",
+ "GL_VERSION_2_0",
+ "GL_VERSION_2_1",
+ "GL_VERSION_3_0",
+ "GL_ARB_multitexture",
+ "GL_ARB_transpose_matrix",
+ "GL_ARB_multisample",
+ "GL_ARB_texture_env_add",
+ "GL_ARB_texture_cube_map",
+ "GL_ARB_texture_compression",
+ "GL_ARB_texture_border_clamp",
+ "GL_ARB_point_parameters",
+ "GL_ARB_vertex_blend",
+ "GL_ARB_matrix_palette",
+ "GL_ARB_texture_env_combine",
+ "GL_ARB_texture_env_crossbar",
+ "GL_ARB_texture_env_dot3",
+ "GL_ARB_texture_mirrored_repeat",
+ "GL_ARB_depth_texture",
+ "GL_ARB_shadow",
+ "GL_ARB_shadow_ambient",
+ "GL_ARB_window_pos",
+ "GL_ARB_vertex_program",
+ "GL_ARB_fragment_program",
+ "GL_ARB_vertex_buffer_object",
+ "GL_ARB_occlusion_query",
+ "GL_ARB_shader_objects",
+ "GL_ARB_vertex_shader",
+ "GL_ARB_fragment_shader",
+ "GL_ARB_shading_language_100",
+ "GL_ARB_texture_non_power_of_two",
+ "GL_ARB_point_sprite",
+ "GL_ARB_fragment_program_shadow",
+ "GL_ARB_draw_buffers",
+ "GL_ARB_texture_rectangle",
+ "GL_ARB_color_buffer_float",
+ "GL_ARB_half_float_pixel",
+ "GL_ARB_texture_float",
+ "GL_ARB_pixel_buffer_object",
+ "GL_ARB_depth_buffer_float",
+ "GL_ARB_draw_instanced",
+ "GL_ARB_framebuffer_object",
+ "GL_ARB_framebuffer_sRGB",
+ "GL_ARB_geometry_shader4",
+ "GL_ARB_half_float_vertex",
+ "GL_ARB_instanced_arrays",
+ "GL_ARB_map_buffer_range",
+ "GL_ARB_texture_buffer_object",
+ "GL_ARB_texture_compression_rgtc",
+ "GL_ARB_texture_rg",
+ "GL_ARB_vertex_array_object",
+ "GL_EXT_abgr",
+ "GL_EXT_blend_color",
+ "GL_EXT_polygon_offset",
+ "GL_EXT_texture",
+ "GL_EXT_texture3D",
+ "GL_SGIS_texture_filter4",
+ "GL_EXT_subtexture",
+ "GL_EXT_copy_texture",
+ "GL_EXT_histogram",
+ "GL_EXT_convolution",
+ "GL_SGI_color_matrix",
+ "GL_SGI_color_table",
+ "GL_SGIS_pixel_texture",
+ "GL_SGIX_pixel_texture",
+ "GL_SGIS_texture4D",
+ "GL_SGI_texture_color_table",
+ "GL_EXT_cmyka",
+ "GL_EXT_texture_object",
+ "GL_SGIS_detail_texture",
+ "GL_SGIS_sharpen_texture",
+ "GL_EXT_packed_pixels",
+ "GL_SGIS_texture_lod",
+ "GL_SGIS_multisample",
+ "GL_EXT_rescale_normal",
+ "GL_EXT_vertex_array",
+ "GL_EXT_misc_attribute",
+ "GL_SGIS_generate_mipmap",
+ "GL_SGIX_clipmap",
+ "GL_SGIX_shadow",
+ "GL_SGIS_texture_edge_clamp",
+ "GL_SGIS_texture_border_clamp",
+ "GL_EXT_blend_minmax",
+ "GL_EXT_blend_subtract",
+ "GL_EXT_blend_logic_op",
+ "GL_SGIX_interlace",
+ "GL_SGIX_pixel_tiles",
+ "GL_SGIS_texture_select",
+ "GL_SGIX_sprite",
+ "GL_SGIX_texture_multi_buffer",
+ "GL_EXT_point_parameters",
+ "GL_SGIS_point_parameters",
+ "GL_SGIX_instruments",
+ "GL_SGIX_texture_scale_bias",
+ "GL_SGIX_framezoom",
+ "GL_SGIX_tag_sample_buffer",
+ "GL_FfdMaskSGIX",
+ "GL_SGIX_polynomial_ffd",
+ "GL_SGIX_reference_plane",
+ "GL_SGIX_flush_raster",
+ "GL_SGIX_depth_texture",
+ "GL_SGIS_fog_function",
+ "GL_SGIX_fog_offset",
+ "GL_HP_image_transform",
+ "GL_HP_convolution_border_modes",
+ "GL_INGR_palette_buffer",
+ "GL_SGIX_texture_add_env",
+ "GL_EXT_color_subtable",
+ "GL_PGI_vertex_hints",
+ "GL_PGI_misc_hints",
+ "GL_EXT_paletted_texture",
+ "GL_EXT_clip_volume_hint",
+ "GL_SGIX_list_priority",
+ "GL_SGIX_ir_instrument1",
+ "GL_SGIX_calligraphic_fragment",
+ "GL_SGIX_texture_lod_bias",
+ "GL_SGIX_shadow_ambient",
+ "GL_EXT_index_texture",
+ "GL_EXT_index_material",
+ "GL_EXT_index_func",
+ "GL_EXT_index_array_formats",
+ "GL_EXT_compiled_vertex_array",
+ "GL_EXT_cull_vertex",
+ "GL_SGIX_ycrcb",
+ "GL_SGIX_fragment_lighting",
+ "GL_IBM_rasterpos_clip",
+ "GL_HP_texture_lighting",
+ "GL_EXT_draw_range_elements",
+ "GL_WIN_phong_shading",
+ "GL_WIN_specular_fog",
+ "GL_EXT_light_texture",
+ "GL_SGIX_blend_alpha_minmax",
+ "GL_SGIX_impact_pixel_texture",
+ "GL_EXT_bgra",
+ "GL_SGIX_async",
+ "GL_SGIX_async_pixel",
+ "GL_SGIX_async_histogram",
+ "GL_INTEL_texture_scissor",
+ "GL_INTEL_parallel_arrays",
+ "GL_HP_occlusion_test",
+ "GL_EXT_pixel_transform",
+ "GL_EXT_pixel_transform_color_table",
+ "GL_EXT_shared_texture_palette",
+ "GL_EXT_separate_specular_color",
+ "GL_EXT_secondary_color",
+ "GL_EXT_texture_perturb_normal",
+ "GL_EXT_multi_draw_arrays",
+ "GL_EXT_fog_coord",
+ "GL_REND_screen_coordinates",
+ "GL_EXT_coordinate_frame",
+ "GL_EXT_texture_env_combine",
+ "GL_APPLE_specular_vector",
+ "GL_APPLE_transform_hint",
+ "GL_SGIX_fog_scale",
+ "GL_SUNX_constant_data",
+ "GL_SUN_global_alpha",
+ "GL_SUN_triangle_list",
+ "GL_SUN_vertex",
+ "GL_EXT_blend_func_separate",
+ "GL_INGR_color_clamp",
+ "GL_INGR_interlace_read",
+ "GL_EXT_stencil_wrap",
+ "GL_EXT_422_pixels",
+ "GL_NV_texgen_reflection",
+ "GL_EXT_texture_cube_map",
+ "GL_SUN_convolution_border_modes",
+ "GL_EXT_texture_env_add",
+ "GL_EXT_texture_lod_bias",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_EXT_vertex_weighting",
+ "GL_NV_light_max_exponent",
+ "GL_NV_vertex_array_range",
+ "GL_NV_register_combiners",
+ "GL_NV_fog_distance",
+ "GL_NV_texgen_emboss",
+ "GL_NV_blend_square",
+ "GL_NV_texture_env_combine4",
+ "GL_MESA_resize_buffers",
+ "GL_MESA_window_pos",
+ "GL_EXT_texture_compression_s3tc",
+ "GL_IBM_cull_vertex",
+ "GL_IBM_multimode_draw_arrays",
+ "GL_IBM_vertex_array_lists",
+ "GL_SGIX_subsample",
+ "GL_SGIX_ycrcb_subsample",
+ "GL_SGIX_ycrcba",
+ "GL_SGI_depth_pass_instrument",
+ "GL_3DFX_texture_compression_FXT1",
+ "GL_3DFX_multisample",
+ "GL_3DFX_tbuffer",
+ "GL_EXT_multisample",
+ "GL_SGIX_vertex_preclip",
+ "GL_SGIX_convolution_accuracy",
+ "GL_SGIX_resample",
+ "GL_SGIS_point_line_texgen",
+ "GL_SGIS_texture_color_mask",
+ "GL_EXT_texture_env_dot3",
+ "GL_ATI_texture_mirror_once",
+ "GL_NV_fence",
+ "GL_IBM_texture_mirrored_repeat",
+ "GL_NV_evaluators",
+ "GL_NV_packed_depth_stencil",
+ "GL_NV_register_combiners2",
+ "GL_NV_texture_compression_vtc",
+ "GL_NV_texture_rectangle",
+ "GL_NV_texture_shader",
+ "GL_NV_texture_shader2",
+ "GL_NV_vertex_array_range2",
+ "GL_NV_vertex_program",
+ "GL_SGIX_texture_coordinate_clamp",
+ "GL_SGIX_scalebias_hint",
+ "GL_OML_interlace",
+ "GL_OML_subsample",
+ "GL_OML_resample",
+ "GL_NV_copy_depth_to_color",
+ "GL_ATI_envmap_bumpmap",
+ "GL_ATI_fragment_shader",
+ "GL_ATI_pn_triangles",
+ "GL_ATI_vertex_array_object",
+ "GL_EXT_vertex_shader",
+ "GL_ATI_vertex_streams",
+ "GL_ATI_element_array",
+ "GL_SUN_mesh_array",
+ "GL_SUN_slice_accum",
+ "GL_NV_multisample_filter_hint",
+ "GL_NV_depth_clamp",
+ "GL_NV_occlusion_query",
+ "GL_NV_point_sprite",
+ "GL_NV_texture_shader3",
+ "GL_NV_vertex_program1_1",
+ "GL_EXT_shadow_funcs",
+ "GL_EXT_stencil_two_side",
+ "GL_ATI_text_fragment_shader",
+ "GL_APPLE_client_storage",
+ "GL_APPLE_element_array",
+ "GL_APPLE_fence",
+ "GL_APPLE_vertex_array_object",
+ "GL_APPLE_vertex_array_range",
+ "GL_APPLE_ycbcr_422",
+ "GL_S3_s3tc",
+ "GL_ATI_draw_buffers",
+ "GL_ATI_pixel_format_float",
+ "GL_ATI_texture_env_combine3",
+ "GL_ATI_texture_float",
+ "GL_NV_float_buffer",
+ "GL_NV_fragment_program",
+ "GL_NV_half_float",
+ "GL_NV_pixel_data_range",
+ "GL_NV_primitive_restart",
+ "GL_NV_texture_expand_normal",
+ "GL_NV_vertex_program2",
+ "GL_ATI_map_object_buffer",
+ "GL_ATI_separate_stencil",
+ "GL_ATI_vertex_attrib_array_object",
+ "GL_OES_read_format",
+ "GL_EXT_depth_bounds_test",
+ "GL_EXT_texture_mirror_clamp",
+ "GL_EXT_blend_equation_separate",
+ "GL_MESA_pack_invert",
+ "GL_MESA_ycbcr_texture",
+ "GL_EXT_pixel_buffer_object",
+ "GL_NV_fragment_program_option",
+ "GL_NV_fragment_program2",
+ "GL_NV_vertex_program2_option",
+ "GL_NV_vertex_program3",
+ "GL_EXT_framebuffer_object",
+ "GL_GREMEDY_string_marker",
+ "GL_EXT_packed_depth_stencil",
+ "GL_EXT_stencil_clear_tag",
+ "GL_EXT_texture_sRGB",
+ "GL_EXT_framebuffer_blit",
+ "GL_EXT_framebuffer_multisample",
+ "GL_MESAX_texture_stack",
+ "GL_EXT_timer_query",
+ "GL_EXT_gpu_program_parameters",
+ "GL_APPLE_flush_buffer_range",
+ "GL_EXT_gpu_shader4",
+ "GL_EXT_draw_instanced",
+ "GL_EXT_packed_float",
+ "GL_EXT_texture_array",
+ "GL_EXT_texture_buffer_object",
+ "GL_EXT_texture_compression_latc",
+ "GL_EXT_texture_compression_rgtc",
+ "GL_EXT_texture_shared_exponent",
+ "GL_NV_depth_buffer_float",
+ "GL_NV_framebuffer_multisample_coverage",
+ "GL_EXT_framebuffer_sRGB",
+ "GL_NV_geometry_shader4",
+ "GL_NV_parameter_buffer_object",
+ "GL_EXT_draw_buffers2",
+ "GL_NV_transform_feedback",
+ "GL_EXT_bindable_uniform",
+ "GL_EXT_texture_integer",
+ "GL_GREMEDY_frame_terminator",
+ "GL_NV_conditional_render",
+ "GL_NV_present_video",
+ "GL_EXT_transform_feedback",
+ "GL_EXT_direct_state_access",
+ "GL_EXT_vertex_array_bgra",
+ "GL_EXT_texture_swizzle",
+ "GL_NV_explicit_multisample",
+ "GL_NV_transform_feedback2",
+ "GL_SGIX_texture_select",
+ "GL_INGR_blend_func_separate",
+ "GL_SGIX_depth_pass_instrument",
+ "GL_SGIX_igloo_interface",
+ "GL_EXT_fragment_lighting",
+ "GL_EXT_geometry_shader4",
+ "GL_EXT_scene_marker",
+ "GL_EXT_texture_compression_dxt1",
+ "GL_EXT_texture_env",
+ "GL_IBM_static_data",
+ "GL_NV_gpu_program4",
+ "GL_OES_byte_coordinates",
+ "GL_OES_compressed_paletted_texture",
+ "GL_OES_single_precision",
+ "GL_SGIX_pixel_texture_bits",
+ "GL_SGIX_texture_range"
+};
+int __GLeeGLNumExtensions=322;
+
+/* GL_VERSION_1_2 */
+
+#ifdef __GLEE_GL_VERSION_1_2
+#ifndef GLEE_C_DEFINED_glBlendColor
+#define GLEE_C_DEFINED_glBlendColor
+ void __stdcall GLee_Lazy_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {if (GLeeInit()) glBlendColor(red, green, blue, alpha);}
+ GLEEPFNGLBLENDCOLORPROC GLeeFuncPtr_glBlendColor=GLee_Lazy_glBlendColor;
+#endif
+#ifndef GLEE_C_DEFINED_glBlendEquation
+#define GLEE_C_DEFINED_glBlendEquation
+ void __stdcall GLee_Lazy_glBlendEquation(GLenum mode) {if (GLeeInit()) glBlendEquation(mode);}
+ GLEEPFNGLBLENDEQUATIONPROC GLeeFuncPtr_glBlendEquation=GLee_Lazy_glBlendEquation;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawRangeElements
+#define GLEE_C_DEFINED_glDrawRangeElements
+ void __stdcall GLee_Lazy_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) {if (GLeeInit()) glDrawRangeElements(mode, start, end, count, type, indices);}
+ GLEEPFNGLDRAWRANGEELEMENTSPROC GLeeFuncPtr_glDrawRangeElements=GLee_Lazy_glDrawRangeElements;
+#endif
+#ifndef GLEE_C_DEFINED_glColorTable
+#define GLEE_C_DEFINED_glColorTable
+ void __stdcall GLee_Lazy_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTable(target, internalformat, width, format, type, table);}
+ GLEEPFNGLCOLORTABLEPROC GLeeFuncPtr_glColorTable=GLee_Lazy_glColorTable;
+#endif
+#ifndef GLEE_C_DEFINED_glColorTableParameterfv
+#define GLEE_C_DEFINED_glColorTableParameterfv
+ void __stdcall GLee_Lazy_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glColorTableParameterfv(target, pname, params);}
+ GLEEPFNGLCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glColorTableParameterfv=GLee_Lazy_glColorTableParameterfv;
+#endif
+#ifndef GLEE_C_DEFINED_glColorTableParameteriv
+#define GLEE_C_DEFINED_glColorTableParameteriv
+ void __stdcall GLee_Lazy_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glColorTableParameteriv(target, pname, params);}
+ GLEEPFNGLCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glColorTableParameteriv=GLee_Lazy_glColorTableParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyColorTable
+#define GLEE_C_DEFINED_glCopyColorTable
+ void __stdcall GLee_Lazy_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorTable(target, internalformat, x, y, width);}
+ GLEEPFNGLCOPYCOLORTABLEPROC GLeeFuncPtr_glCopyColorTable=GLee_Lazy_glCopyColorTable;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTable
+#define GLEE_C_DEFINED_glGetColorTable
+ void __stdcall GLee_Lazy_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) {if (GLeeInit()) glGetColorTable(target, format, type, table);}
+ GLEEPFNGLGETCOLORTABLEPROC GLeeFuncPtr_glGetColorTable=GLee_Lazy_glGetColorTable;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableParameterfv
+#define GLEE_C_DEFINED_glGetColorTableParameterfv
+ void __stdcall GLee_Lazy_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfv(target, pname, params);}
+ GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glGetColorTableParameterfv=GLee_Lazy_glGetColorTableParameterfv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableParameteriv
+#define GLEE_C_DEFINED_glGetColorTableParameteriv
+ void __stdcall GLee_Lazy_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameteriv(target, pname, params);}
+ GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glGetColorTableParameteriv=GLee_Lazy_glGetColorTableParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glColorSubTable
+#define GLEE_C_DEFINED_glColorSubTable
+ void __stdcall GLee_Lazy_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) {if (GLeeInit()) glColorSubTable(target, start, count, format, type, data);}
+ GLEEPFNGLCOLORSUBTABLEPROC GLeeFuncPtr_glColorSubTable=GLee_Lazy_glColorSubTable;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyColorSubTable
+#define GLEE_C_DEFINED_glCopyColorSubTable
+ void __stdcall GLee_Lazy_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorSubTable(target, start, x, y, width);}
+ GLEEPFNGLCOPYCOLORSUBTABLEPROC GLeeFuncPtr_glCopyColorSubTable=GLee_Lazy_glCopyColorSubTable;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionFilter1D
+#define GLEE_C_DEFINED_glConvolutionFilter1D
+ void __stdcall GLee_Lazy_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter1D(target, internalformat, width, format, type, image);}
+ GLEEPFNGLCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glConvolutionFilter1D=GLee_Lazy_glConvolutionFilter1D;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionFilter2D
+#define GLEE_C_DEFINED_glConvolutionFilter2D
+ void __stdcall GLee_Lazy_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter2D(target, internalformat, width, height, format, type, image);}
+ GLEEPFNGLCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glConvolutionFilter2D=GLee_Lazy_glConvolutionFilter2D;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameterf
+#define GLEE_C_DEFINED_glConvolutionParameterf
+ void __stdcall GLee_Lazy_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) {if (GLeeInit()) glConvolutionParameterf(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERFPROC GLeeFuncPtr_glConvolutionParameterf=GLee_Lazy_glConvolutionParameterf;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameterfv
+#define GLEE_C_DEFINED_glConvolutionParameterfv
+ void __stdcall GLee_Lazy_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glConvolutionParameterfv(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glConvolutionParameterfv=GLee_Lazy_glConvolutionParameterfv;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameteri
+#define GLEE_C_DEFINED_glConvolutionParameteri
+ void __stdcall GLee_Lazy_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) {if (GLeeInit()) glConvolutionParameteri(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERIPROC GLeeFuncPtr_glConvolutionParameteri=GLee_Lazy_glConvolutionParameteri;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameteriv
+#define GLEE_C_DEFINED_glConvolutionParameteriv
+ void __stdcall GLee_Lazy_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glConvolutionParameteriv(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glConvolutionParameteriv=GLee_Lazy_glConvolutionParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1D
+#define GLEE_C_DEFINED_glCopyConvolutionFilter1D
+ void __stdcall GLee_Lazy_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyConvolutionFilter1D(target, internalformat, x, y, width);}
+ GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glCopyConvolutionFilter1D=GLee_Lazy_glCopyConvolutionFilter1D;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2D
+#define GLEE_C_DEFINED_glCopyConvolutionFilter2D
+ void __stdcall GLee_Lazy_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyConvolutionFilter2D(target, internalformat, x, y, width, height);}
+ GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glCopyConvolutionFilter2D=GLee_Lazy_glCopyConvolutionFilter2D;
+#endif
+#ifndef GLEE_C_DEFINED_glGetConvolutionFilter
+#define GLEE_C_DEFINED_glGetConvolutionFilter
+ void __stdcall GLee_Lazy_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) {if (GLeeInit()) glGetConvolutionFilter(target, format, type, image);}
+ GLEEPFNGLGETCONVOLUTIONFILTERPROC GLeeFuncPtr_glGetConvolutionFilter=GLee_Lazy_glGetConvolutionFilter;
+#endif
+#ifndef GLEE_C_DEFINED_glGetConvolutionParameterfv
+#define GLEE_C_DEFINED_glGetConvolutionParameterfv
+ void __stdcall GLee_Lazy_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetConvolutionParameterfv(target, pname, params);}
+ GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glGetConvolutionParameterfv=GLee_Lazy_glGetConvolutionParameterfv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetConvolutionParameteriv
+#define GLEE_C_DEFINED_glGetConvolutionParameteriv
+ void __stdcall GLee_Lazy_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetConvolutionParameteriv(target, pname, params);}
+ GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glGetConvolutionParameteriv=GLee_Lazy_glGetConvolutionParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetSeparableFilter
+#define GLEE_C_DEFINED_glGetSeparableFilter
+ void __stdcall GLee_Lazy_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) {if (GLeeInit()) glGetSeparableFilter(target, format, type, row, column, span);}
+ GLEEPFNGLGETSEPARABLEFILTERPROC GLeeFuncPtr_glGetSeparableFilter=GLee_Lazy_glGetSeparableFilter;
+#endif
+#ifndef GLEE_C_DEFINED_glSeparableFilter2D
+#define GLEE_C_DEFINED_glSeparableFilter2D
+ void __stdcall GLee_Lazy_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) {if (GLeeInit()) glSeparableFilter2D(target, internalformat, width, height, format, type, row, column);}
+ GLEEPFNGLSEPARABLEFILTER2DPROC GLeeFuncPtr_glSeparableFilter2D=GLee_Lazy_glSeparableFilter2D;
+#endif
+#ifndef GLEE_C_DEFINED_glGetHistogram
+#define GLEE_C_DEFINED_glGetHistogram
+ void __stdcall GLee_Lazy_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetHistogram(target, reset, format, type, values);}
+ GLEEPFNGLGETHISTOGRAMPROC GLeeFuncPtr_glGetHistogram=GLee_Lazy_glGetHistogram;
+#endif
+#ifndef GLEE_C_DEFINED_glGetHistogramParameterfv
+#define GLEE_C_DEFINED_glGetHistogramParameterfv
+ void __stdcall GLee_Lazy_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetHistogramParameterfv(target, pname, params);}
+ GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC GLeeFuncPtr_glGetHistogramParameterfv=GLee_Lazy_glGetHistogramParameterfv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetHistogramParameteriv
+#define GLEE_C_DEFINED_glGetHistogramParameteriv
+ void __stdcall GLee_Lazy_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetHistogramParameteriv(target, pname, params);}
+ GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC GLeeFuncPtr_glGetHistogramParameteriv=GLee_Lazy_glGetHistogramParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMinmax
+#define GLEE_C_DEFINED_glGetMinmax
+ void __stdcall GLee_Lazy_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetMinmax(target, reset, format, type, values);}
+ GLEEPFNGLGETMINMAXPROC GLeeFuncPtr_glGetMinmax=GLee_Lazy_glGetMinmax;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMinmaxParameterfv
+#define GLEE_C_DEFINED_glGetMinmaxParameterfv
+ void __stdcall GLee_Lazy_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMinmaxParameterfv(target, pname, params);}
+ GLEEPFNGLGETMINMAXPARAMETERFVPROC GLeeFuncPtr_glGetMinmaxParameterfv=GLee_Lazy_glGetMinmaxParameterfv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMinmaxParameteriv
+#define GLEE_C_DEFINED_glGetMinmaxParameteriv
+ void __stdcall GLee_Lazy_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMinmaxParameteriv(target, pname, params);}
+ GLEEPFNGLGETMINMAXPARAMETERIVPROC GLeeFuncPtr_glGetMinmaxParameteriv=GLee_Lazy_glGetMinmaxParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glHistogram
+#define GLEE_C_DEFINED_glHistogram
+ void __stdcall GLee_Lazy_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glHistogram(target, width, internalformat, sink);}
+ GLEEPFNGLHISTOGRAMPROC GLeeFuncPtr_glHistogram=GLee_Lazy_glHistogram;
+#endif
+#ifndef GLEE_C_DEFINED_glMinmax
+#define GLEE_C_DEFINED_glMinmax
+ void __stdcall GLee_Lazy_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glMinmax(target, internalformat, sink);}
+ GLEEPFNGLMINMAXPROC GLeeFuncPtr_glMinmax=GLee_Lazy_glMinmax;
+#endif
+#ifndef GLEE_C_DEFINED_glResetHistogram
+#define GLEE_C_DEFINED_glResetHistogram
+ void __stdcall GLee_Lazy_glResetHistogram(GLenum target) {if (GLeeInit()) glResetHistogram(target);}
+ GLEEPFNGLRESETHISTOGRAMPROC GLeeFuncPtr_glResetHistogram=GLee_Lazy_glResetHistogram;
+#endif
+#ifndef GLEE_C_DEFINED_glResetMinmax
+#define GLEE_C_DEFINED_glResetMinmax
+ void __stdcall GLee_Lazy_glResetMinmax(GLenum target) {if (GLeeInit()) glResetMinmax(target);}
+ GLEEPFNGLRESETMINMAXPROC GLeeFuncPtr_glResetMinmax=GLee_Lazy_glResetMinmax;
+#endif
+#ifndef GLEE_C_DEFINED_glTexImage3D
+#define GLEE_C_DEFINED_glTexImage3D
+ void __stdcall GLee_Lazy_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);}
+ GLEEPFNGLTEXIMAGE3DPROC GLeeFuncPtr_glTexImage3D=GLee_Lazy_glTexImage3D;
+#endif
+#ifndef GLEE_C_DEFINED_glTexSubImage3D
+#define GLEE_C_DEFINED_glTexSubImage3D
+ void __stdcall GLee_Lazy_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
+ GLEEPFNGLTEXSUBIMAGE3DPROC GLeeFuncPtr_glTexSubImage3D=GLee_Lazy_glTexSubImage3D;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTexSubImage3D
+#define GLEE_C_DEFINED_glCopyTexSubImage3D
+ void __stdcall GLee_Lazy_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
+ GLEEPFNGLCOPYTEXSUBIMAGE3DPROC GLeeFuncPtr_glCopyTexSubImage3D=GLee_Lazy_glCopyTexSubImage3D;
+#endif
+#endif
+
+/* GL_ARB_imaging */
+
+#ifdef __GLEE_GL_ARB_imaging
+#endif
+
+/* GL_VERSION_1_3 */
+
+#ifdef __GLEE_GL_VERSION_1_3
+#ifndef GLEE_C_DEFINED_glActiveTexture
+#define GLEE_C_DEFINED_glActiveTexture
+ void __stdcall GLee_Lazy_glActiveTexture(GLenum texture) {if (GLeeInit()) glActiveTexture(texture);}
+ GLEEPFNGLACTIVETEXTUREPROC GLeeFuncPtr_glActiveTexture=GLee_Lazy_glActiveTexture;
+#endif
+#ifndef GLEE_C_DEFINED_glClientActiveTexture
+#define GLEE_C_DEFINED_glClientActiveTexture
+ void __stdcall GLee_Lazy_glClientActiveTexture(GLenum texture) {if (GLeeInit()) glClientActiveTexture(texture);}
+ GLEEPFNGLCLIENTACTIVETEXTUREPROC GLeeFuncPtr_glClientActiveTexture=GLee_Lazy_glClientActiveTexture;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1d
+#define GLEE_C_DEFINED_glMultiTexCoord1d
+ void __stdcall GLee_Lazy_glMultiTexCoord1d(GLenum target, GLdouble s) {if (GLeeInit()) glMultiTexCoord1d(target, s);}
+ GLEEPFNGLMULTITEXCOORD1DPROC GLeeFuncPtr_glMultiTexCoord1d=GLee_Lazy_glMultiTexCoord1d;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1dv
+#define GLEE_C_DEFINED_glMultiTexCoord1dv
+ void __stdcall GLee_Lazy_glMultiTexCoord1dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord1dv(target, v);}
+ GLEEPFNGLMULTITEXCOORD1DVPROC GLeeFuncPtr_glMultiTexCoord1dv=GLee_Lazy_glMultiTexCoord1dv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1f
+#define GLEE_C_DEFINED_glMultiTexCoord1f
+ void __stdcall GLee_Lazy_glMultiTexCoord1f(GLenum target, GLfloat s) {if (GLeeInit()) glMultiTexCoord1f(target, s);}
+ GLEEPFNGLMULTITEXCOORD1FPROC GLeeFuncPtr_glMultiTexCoord1f=GLee_Lazy_glMultiTexCoord1f;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1fv
+#define GLEE_C_DEFINED_glMultiTexCoord1fv
+ void __stdcall GLee_Lazy_glMultiTexCoord1fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord1fv(target, v);}
+ GLEEPFNGLMULTITEXCOORD1FVPROC GLeeFuncPtr_glMultiTexCoord1fv=GLee_Lazy_glMultiTexCoord1fv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1i
+#define GLEE_C_DEFINED_glMultiTexCoord1i
+ void __stdcall GLee_Lazy_glMultiTexCoord1i(GLenum target, GLint s) {if (GLeeInit()) glMultiTexCoord1i(target, s);}
+ GLEEPFNGLMULTITEXCOORD1IPROC GLeeFuncPtr_glMultiTexCoord1i=GLee_Lazy_glMultiTexCoord1i;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1iv
+#define GLEE_C_DEFINED_glMultiTexCoord1iv
+ void __stdcall GLee_Lazy_glMultiTexCoord1iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord1iv(target, v);}
+ GLEEPFNGLMULTITEXCOORD1IVPROC GLeeFuncPtr_glMultiTexCoord1iv=GLee_Lazy_glMultiTexCoord1iv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1s
+#define GLEE_C_DEFINED_glMultiTexCoord1s
+ void __stdcall GLee_Lazy_glMultiTexCoord1s(GLenum target, GLshort s) {if (GLeeInit()) glMultiTexCoord1s(target, s);}
+ GLEEPFNGLMULTITEXCOORD1SPROC GLeeFuncPtr_glMultiTexCoord1s=GLee_Lazy_glMultiTexCoord1s;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1sv
+#define GLEE_C_DEFINED_glMultiTexCoord1sv
+ void __stdcall GLee_Lazy_glMultiTexCoord1sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord1sv(target, v);}
+ GLEEPFNGLMULTITEXCOORD1SVPROC GLeeFuncPtr_glMultiTexCoord1sv=GLee_Lazy_glMultiTexCoord1sv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2d
+#define GLEE_C_DEFINED_glMultiTexCoord2d
+ void __stdcall GLee_Lazy_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) {if (GLeeInit()) glMultiTexCoord2d(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2DPROC GLeeFuncPtr_glMultiTexCoord2d=GLee_Lazy_glMultiTexCoord2d;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2dv
+#define GLEE_C_DEFINED_glMultiTexCoord2dv
+ void __stdcall GLee_Lazy_glMultiTexCoord2dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord2dv(target, v);}
+ GLEEPFNGLMULTITEXCOORD2DVPROC GLeeFuncPtr_glMultiTexCoord2dv=GLee_Lazy_glMultiTexCoord2dv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2f
+#define GLEE_C_DEFINED_glMultiTexCoord2f
+ void __stdcall GLee_Lazy_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {if (GLeeInit()) glMultiTexCoord2f(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2FPROC GLeeFuncPtr_glMultiTexCoord2f=GLee_Lazy_glMultiTexCoord2f;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2fv
+#define GLEE_C_DEFINED_glMultiTexCoord2fv
+ void __stdcall GLee_Lazy_glMultiTexCoord2fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord2fv(target, v);}
+ GLEEPFNGLMULTITEXCOORD2FVPROC GLeeFuncPtr_glMultiTexCoord2fv=GLee_Lazy_glMultiTexCoord2fv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2i
+#define GLEE_C_DEFINED_glMultiTexCoord2i
+ void __stdcall GLee_Lazy_glMultiTexCoord2i(GLenum target, GLint s, GLint t) {if (GLeeInit()) glMultiTexCoord2i(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2IPROC GLeeFuncPtr_glMultiTexCoord2i=GLee_Lazy_glMultiTexCoord2i;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2iv
+#define GLEE_C_DEFINED_glMultiTexCoord2iv
+ void __stdcall GLee_Lazy_glMultiTexCoord2iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord2iv(target, v);}
+ GLEEPFNGLMULTITEXCOORD2IVPROC GLeeFuncPtr_glMultiTexCoord2iv=GLee_Lazy_glMultiTexCoord2iv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2s
+#define GLEE_C_DEFINED_glMultiTexCoord2s
+ void __stdcall GLee_Lazy_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) {if (GLeeInit()) glMultiTexCoord2s(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2SPROC GLeeFuncPtr_glMultiTexCoord2s=GLee_Lazy_glMultiTexCoord2s;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2sv
+#define GLEE_C_DEFINED_glMultiTexCoord2sv
+ void __stdcall GLee_Lazy_glMultiTexCoord2sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord2sv(target, v);}
+ GLEEPFNGLMULTITEXCOORD2SVPROC GLeeFuncPtr_glMultiTexCoord2sv=GLee_Lazy_glMultiTexCoord2sv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3d
+#define GLEE_C_DEFINED_glMultiTexCoord3d
+ void __stdcall GLee_Lazy_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) {if (GLeeInit()) glMultiTexCoord3d(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3DPROC GLeeFuncPtr_glMultiTexCoord3d=GLee_Lazy_glMultiTexCoord3d;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3dv
+#define GLEE_C_DEFINED_glMultiTexCoord3dv
+ void __stdcall GLee_Lazy_glMultiTexCoord3dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord3dv(target, v);}
+ GLEEPFNGLMULTITEXCOORD3DVPROC GLeeFuncPtr_glMultiTexCoord3dv=GLee_Lazy_glMultiTexCoord3dv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3f
+#define GLEE_C_DEFINED_glMultiTexCoord3f
+ void __stdcall GLee_Lazy_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {if (GLeeInit()) glMultiTexCoord3f(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3FPROC GLeeFuncPtr_glMultiTexCoord3f=GLee_Lazy_glMultiTexCoord3f;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3fv
+#define GLEE_C_DEFINED_glMultiTexCoord3fv
+ void __stdcall GLee_Lazy_glMultiTexCoord3fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord3fv(target, v);}
+ GLEEPFNGLMULTITEXCOORD3FVPROC GLeeFuncPtr_glMultiTexCoord3fv=GLee_Lazy_glMultiTexCoord3fv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3i
+#define GLEE_C_DEFINED_glMultiTexCoord3i
+ void __stdcall GLee_Lazy_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) {if (GLeeInit()) glMultiTexCoord3i(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3IPROC GLeeFuncPtr_glMultiTexCoord3i=GLee_Lazy_glMultiTexCoord3i;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3iv
+#define GLEE_C_DEFINED_glMultiTexCoord3iv
+ void __stdcall GLee_Lazy_glMultiTexCoord3iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord3iv(target, v);}
+ GLEEPFNGLMULTITEXCOORD3IVPROC GLeeFuncPtr_glMultiTexCoord3iv=GLee_Lazy_glMultiTexCoord3iv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3s
+#define GLEE_C_DEFINED_glMultiTexCoord3s
+ void __stdcall GLee_Lazy_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) {if (GLeeInit()) glMultiTexCoord3s(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3SPROC GLeeFuncPtr_glMultiTexCoord3s=GLee_Lazy_glMultiTexCoord3s;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3sv
+#define GLEE_C_DEFINED_glMultiTexCoord3sv
+ void __stdcall GLee_Lazy_glMultiTexCoord3sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord3sv(target, v);}
+ GLEEPFNGLMULTITEXCOORD3SVPROC GLeeFuncPtr_glMultiTexCoord3sv=GLee_Lazy_glMultiTexCoord3sv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4d
+#define GLEE_C_DEFINED_glMultiTexCoord4d
+ void __stdcall GLee_Lazy_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {if (GLeeInit()) glMultiTexCoord4d(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4DPROC GLeeFuncPtr_glMultiTexCoord4d=GLee_Lazy_glMultiTexCoord4d;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4dv
+#define GLEE_C_DEFINED_glMultiTexCoord4dv
+ void __stdcall GLee_Lazy_glMultiTexCoord4dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord4dv(target, v);}
+ GLEEPFNGLMULTITEXCOORD4DVPROC GLeeFuncPtr_glMultiTexCoord4dv=GLee_Lazy_glMultiTexCoord4dv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4f
+#define GLEE_C_DEFINED_glMultiTexCoord4f
+ void __stdcall GLee_Lazy_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {if (GLeeInit()) glMultiTexCoord4f(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4FPROC GLeeFuncPtr_glMultiTexCoord4f=GLee_Lazy_glMultiTexCoord4f;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4fv
+#define GLEE_C_DEFINED_glMultiTexCoord4fv
+ void __stdcall GLee_Lazy_glMultiTexCoord4fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord4fv(target, v);}
+ GLEEPFNGLMULTITEXCOORD4FVPROC GLeeFuncPtr_glMultiTexCoord4fv=GLee_Lazy_glMultiTexCoord4fv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4i
+#define GLEE_C_DEFINED_glMultiTexCoord4i
+ void __stdcall GLee_Lazy_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) {if (GLeeInit()) glMultiTexCoord4i(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4IPROC GLeeFuncPtr_glMultiTexCoord4i=GLee_Lazy_glMultiTexCoord4i;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4iv
+#define GLEE_C_DEFINED_glMultiTexCoord4iv
+ void __stdcall GLee_Lazy_glMultiTexCoord4iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord4iv(target, v);}
+ GLEEPFNGLMULTITEXCOORD4IVPROC GLeeFuncPtr_glMultiTexCoord4iv=GLee_Lazy_glMultiTexCoord4iv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4s
+#define GLEE_C_DEFINED_glMultiTexCoord4s
+ void __stdcall GLee_Lazy_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {if (GLeeInit()) glMultiTexCoord4s(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4SPROC GLeeFuncPtr_glMultiTexCoord4s=GLee_Lazy_glMultiTexCoord4s;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4sv
+#define GLEE_C_DEFINED_glMultiTexCoord4sv
+ void __stdcall GLee_Lazy_glMultiTexCoord4sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord4sv(target, v);}
+ GLEEPFNGLMULTITEXCOORD4SVPROC GLeeFuncPtr_glMultiTexCoord4sv=GLee_Lazy_glMultiTexCoord4sv;
+#endif
+#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixf
+#define GLEE_C_DEFINED_glLoadTransposeMatrixf
+ void __stdcall GLee_Lazy_glLoadTransposeMatrixf(const GLfloat * m) {if (GLeeInit()) glLoadTransposeMatrixf(m);}
+ GLEEPFNGLLOADTRANSPOSEMATRIXFPROC GLeeFuncPtr_glLoadTransposeMatrixf=GLee_Lazy_glLoadTransposeMatrixf;
+#endif
+#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixd
+#define GLEE_C_DEFINED_glLoadTransposeMatrixd
+ void __stdcall GLee_Lazy_glLoadTransposeMatrixd(const GLdouble * m) {if (GLeeInit()) glLoadTransposeMatrixd(m);}
+ GLEEPFNGLLOADTRANSPOSEMATRIXDPROC GLeeFuncPtr_glLoadTransposeMatrixd=GLee_Lazy_glLoadTransposeMatrixd;
+#endif
+#ifndef GLEE_C_DEFINED_glMultTransposeMatrixf
+#define GLEE_C_DEFINED_glMultTransposeMatrixf
+ void __stdcall GLee_Lazy_glMultTransposeMatrixf(const GLfloat * m) {if (GLeeInit()) glMultTransposeMatrixf(m);}
+ GLEEPFNGLMULTTRANSPOSEMATRIXFPROC GLeeFuncPtr_glMultTransposeMatrixf=GLee_Lazy_glMultTransposeMatrixf;
+#endif
+#ifndef GLEE_C_DEFINED_glMultTransposeMatrixd
+#define GLEE_C_DEFINED_glMultTransposeMatrixd
+ void __stdcall GLee_Lazy_glMultTransposeMatrixd(const GLdouble * m) {if (GLeeInit()) glMultTransposeMatrixd(m);}
+ GLEEPFNGLMULTTRANSPOSEMATRIXDPROC GLeeFuncPtr_glMultTransposeMatrixd=GLee_Lazy_glMultTransposeMatrixd;
+#endif
+#ifndef GLEE_C_DEFINED_glSampleCoverage
+#define GLEE_C_DEFINED_glSampleCoverage
+ void __stdcall GLee_Lazy_glSampleCoverage(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleCoverage(value, invert);}
+ GLEEPFNGLSAMPLECOVERAGEPROC GLeeFuncPtr_glSampleCoverage=GLee_Lazy_glSampleCoverage;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexImage3D
+#define GLEE_C_DEFINED_glCompressedTexImage3D
+ void __stdcall GLee_Lazy_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC GLeeFuncPtr_glCompressedTexImage3D=GLee_Lazy_glCompressedTexImage3D;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexImage2D
+#define GLEE_C_DEFINED_glCompressedTexImage2D
+ void __stdcall GLee_Lazy_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC GLeeFuncPtr_glCompressedTexImage2D=GLee_Lazy_glCompressedTexImage2D;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexImage1D
+#define GLEE_C_DEFINED_glCompressedTexImage1D
+ void __stdcall GLee_Lazy_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC GLeeFuncPtr_glCompressedTexImage1D=GLee_Lazy_glCompressedTexImage1D;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexSubImage3D
+#define GLEE_C_DEFINED_glCompressedTexSubImage3D
+ void __stdcall GLee_Lazy_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC GLeeFuncPtr_glCompressedTexSubImage3D=GLee_Lazy_glCompressedTexSubImage3D;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexSubImage2D
+#define GLEE_C_DEFINED_glCompressedTexSubImage2D
+ void __stdcall GLee_Lazy_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC GLeeFuncPtr_glCompressedTexSubImage2D=GLee_Lazy_glCompressedTexSubImage2D;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexSubImage1D
+#define GLEE_C_DEFINED_glCompressedTexSubImage1D
+ void __stdcall GLee_Lazy_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC GLeeFuncPtr_glCompressedTexSubImage1D=GLee_Lazy_glCompressedTexSubImage1D;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCompressedTexImage
+#define GLEE_C_DEFINED_glGetCompressedTexImage
+ void __stdcall GLee_Lazy_glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img) {if (GLeeInit()) glGetCompressedTexImage(target, level, img);}
+ GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC GLeeFuncPtr_glGetCompressedTexImage=GLee_Lazy_glGetCompressedTexImage;
+#endif
+#endif
+
+/* GL_VERSION_1_4 */
+
+#ifdef __GLEE_GL_VERSION_1_4
+#ifndef GLEE_C_DEFINED_glBlendFuncSeparate
+#define GLEE_C_DEFINED_glBlendFuncSeparate
+ void __stdcall GLee_Lazy_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
+ GLEEPFNGLBLENDFUNCSEPARATEPROC GLeeFuncPtr_glBlendFuncSeparate=GLee_Lazy_glBlendFuncSeparate;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordf
+#define GLEE_C_DEFINED_glFogCoordf
+ void __stdcall GLee_Lazy_glFogCoordf(GLfloat coord) {if (GLeeInit()) glFogCoordf(coord);}
+ GLEEPFNGLFOGCOORDFPROC GLeeFuncPtr_glFogCoordf=GLee_Lazy_glFogCoordf;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordfv
+#define GLEE_C_DEFINED_glFogCoordfv
+ void __stdcall GLee_Lazy_glFogCoordfv(const GLfloat * coord) {if (GLeeInit()) glFogCoordfv(coord);}
+ GLEEPFNGLFOGCOORDFVPROC GLeeFuncPtr_glFogCoordfv=GLee_Lazy_glFogCoordfv;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordd
+#define GLEE_C_DEFINED_glFogCoordd
+ void __stdcall GLee_Lazy_glFogCoordd(GLdouble coord) {if (GLeeInit()) glFogCoordd(coord);}
+ GLEEPFNGLFOGCOORDDPROC GLeeFuncPtr_glFogCoordd=GLee_Lazy_glFogCoordd;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoorddv
+#define GLEE_C_DEFINED_glFogCoorddv
+ void __stdcall GLee_Lazy_glFogCoorddv(const GLdouble * coord) {if (GLeeInit()) glFogCoorddv(coord);}
+ GLEEPFNGLFOGCOORDDVPROC GLeeFuncPtr_glFogCoorddv=GLee_Lazy_glFogCoorddv;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordPointer
+#define GLEE_C_DEFINED_glFogCoordPointer
+ void __stdcall GLee_Lazy_glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glFogCoordPointer(type, stride, pointer);}
+ GLEEPFNGLFOGCOORDPOINTERPROC GLeeFuncPtr_glFogCoordPointer=GLee_Lazy_glFogCoordPointer;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiDrawArrays
+#define GLEE_C_DEFINED_glMultiDrawArrays
+ void __stdcall GLee_Lazy_glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawArrays(mode, first, count, primcount);}
+ GLEEPFNGLMULTIDRAWARRAYSPROC GLeeFuncPtr_glMultiDrawArrays=GLee_Lazy_glMultiDrawArrays;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiDrawElements
+#define GLEE_C_DEFINED_glMultiDrawElements
+ void __stdcall GLee_Lazy_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount) {if (GLeeInit()) glMultiDrawElements(mode, count, type, indices, primcount);}
+ GLEEPFNGLMULTIDRAWELEMENTSPROC GLeeFuncPtr_glMultiDrawElements=GLee_Lazy_glMultiDrawElements;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameterf
+#define GLEE_C_DEFINED_glPointParameterf
+ void __stdcall GLee_Lazy_glPointParameterf(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterf(pname, param);}
+ GLEEPFNGLPOINTPARAMETERFPROC GLeeFuncPtr_glPointParameterf=GLee_Lazy_glPointParameterf;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameterfv
+#define GLEE_C_DEFINED_glPointParameterfv
+ void __stdcall GLee_Lazy_glPointParameterfv(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfv(pname, params);}
+ GLEEPFNGLPOINTPARAMETERFVPROC GLeeFuncPtr_glPointParameterfv=GLee_Lazy_glPointParameterfv;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameteri
+#define GLEE_C_DEFINED_glPointParameteri
+ void __stdcall GLee_Lazy_glPointParameteri(GLenum pname, GLint param) {if (GLeeInit()) glPointParameteri(pname, param);}
+ GLEEPFNGLPOINTPARAMETERIPROC GLeeFuncPtr_glPointParameteri=GLee_Lazy_glPointParameteri;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameteriv
+#define GLEE_C_DEFINED_glPointParameteriv
+ void __stdcall GLee_Lazy_glPointParameteriv(GLenum pname, const GLint * params) {if (GLeeInit()) glPointParameteriv(pname, params);}
+ GLEEPFNGLPOINTPARAMETERIVPROC GLeeFuncPtr_glPointParameteriv=GLee_Lazy_glPointParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3b
+#define GLEE_C_DEFINED_glSecondaryColor3b
+ void __stdcall GLee_Lazy_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) {if (GLeeInit()) glSecondaryColor3b(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3BPROC GLeeFuncPtr_glSecondaryColor3b=GLee_Lazy_glSecondaryColor3b;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3bv
+#define GLEE_C_DEFINED_glSecondaryColor3bv
+ void __stdcall GLee_Lazy_glSecondaryColor3bv(const GLbyte * v) {if (GLeeInit()) glSecondaryColor3bv(v);}
+ GLEEPFNGLSECONDARYCOLOR3BVPROC GLeeFuncPtr_glSecondaryColor3bv=GLee_Lazy_glSecondaryColor3bv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3d
+#define GLEE_C_DEFINED_glSecondaryColor3d
+ void __stdcall GLee_Lazy_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) {if (GLeeInit()) glSecondaryColor3d(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3DPROC GLeeFuncPtr_glSecondaryColor3d=GLee_Lazy_glSecondaryColor3d;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3dv
+#define GLEE_C_DEFINED_glSecondaryColor3dv
+ void __stdcall GLee_Lazy_glSecondaryColor3dv(const GLdouble * v) {if (GLeeInit()) glSecondaryColor3dv(v);}
+ GLEEPFNGLSECONDARYCOLOR3DVPROC GLeeFuncPtr_glSecondaryColor3dv=GLee_Lazy_glSecondaryColor3dv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3f
+#define GLEE_C_DEFINED_glSecondaryColor3f
+ void __stdcall GLee_Lazy_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) {if (GLeeInit()) glSecondaryColor3f(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3FPROC GLeeFuncPtr_glSecondaryColor3f=GLee_Lazy_glSecondaryColor3f;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3fv
+#define GLEE_C_DEFINED_glSecondaryColor3fv
+ void __stdcall GLee_Lazy_glSecondaryColor3fv(const GLfloat * v) {if (GLeeInit()) glSecondaryColor3fv(v);}
+ GLEEPFNGLSECONDARYCOLOR3FVPROC GLeeFuncPtr_glSecondaryColor3fv=GLee_Lazy_glSecondaryColor3fv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3i
+#define GLEE_C_DEFINED_glSecondaryColor3i
+ void __stdcall GLee_Lazy_glSecondaryColor3i(GLint red, GLint green, GLint blue) {if (GLeeInit()) glSecondaryColor3i(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3IPROC GLeeFuncPtr_glSecondaryColor3i=GLee_Lazy_glSecondaryColor3i;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3iv
+#define GLEE_C_DEFINED_glSecondaryColor3iv
+ void __stdcall GLee_Lazy_glSecondaryColor3iv(const GLint * v) {if (GLeeInit()) glSecondaryColor3iv(v);}
+ GLEEPFNGLSECONDARYCOLOR3IVPROC GLeeFuncPtr_glSecondaryColor3iv=GLee_Lazy_glSecondaryColor3iv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3s
+#define GLEE_C_DEFINED_glSecondaryColor3s
+ void __stdcall GLee_Lazy_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) {if (GLeeInit()) glSecondaryColor3s(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3SPROC GLeeFuncPtr_glSecondaryColor3s=GLee_Lazy_glSecondaryColor3s;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3sv
+#define GLEE_C_DEFINED_glSecondaryColor3sv
+ void __stdcall GLee_Lazy_glSecondaryColor3sv(const GLshort * v) {if (GLeeInit()) glSecondaryColor3sv(v);}
+ GLEEPFNGLSECONDARYCOLOR3SVPROC GLeeFuncPtr_glSecondaryColor3sv=GLee_Lazy_glSecondaryColor3sv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3ub
+#define GLEE_C_DEFINED_glSecondaryColor3ub
+ void __stdcall GLee_Lazy_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) {if (GLeeInit()) glSecondaryColor3ub(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3UBPROC GLeeFuncPtr_glSecondaryColor3ub=GLee_Lazy_glSecondaryColor3ub;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3ubv
+#define GLEE_C_DEFINED_glSecondaryColor3ubv
+ void __stdcall GLee_Lazy_glSecondaryColor3ubv(const GLubyte * v) {if (GLeeInit()) glSecondaryColor3ubv(v);}
+ GLEEPFNGLSECONDARYCOLOR3UBVPROC GLeeFuncPtr_glSecondaryColor3ubv=GLee_Lazy_glSecondaryColor3ubv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3ui
+#define GLEE_C_DEFINED_glSecondaryColor3ui
+ void __stdcall GLee_Lazy_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) {if (GLeeInit()) glSecondaryColor3ui(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3UIPROC GLeeFuncPtr_glSecondaryColor3ui=GLee_Lazy_glSecondaryColor3ui;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3uiv
+#define GLEE_C_DEFINED_glSecondaryColor3uiv
+ void __stdcall GLee_Lazy_glSecondaryColor3uiv(const GLuint * v) {if (GLeeInit()) glSecondaryColor3uiv(v);}
+ GLEEPFNGLSECONDARYCOLOR3UIVPROC GLeeFuncPtr_glSecondaryColor3uiv=GLee_Lazy_glSecondaryColor3uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3us
+#define GLEE_C_DEFINED_glSecondaryColor3us
+ void __stdcall GLee_Lazy_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) {if (GLeeInit()) glSecondaryColor3us(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3USPROC GLeeFuncPtr_glSecondaryColor3us=GLee_Lazy_glSecondaryColor3us;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3usv
+#define GLEE_C_DEFINED_glSecondaryColor3usv
+ void __stdcall GLee_Lazy_glSecondaryColor3usv(const GLushort * v) {if (GLeeInit()) glSecondaryColor3usv(v);}
+ GLEEPFNGLSECONDARYCOLOR3USVPROC GLeeFuncPtr_glSecondaryColor3usv=GLee_Lazy_glSecondaryColor3usv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColorPointer
+#define GLEE_C_DEFINED_glSecondaryColorPointer
+ void __stdcall GLee_Lazy_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glSecondaryColorPointer(size, type, stride, pointer);}
+ GLEEPFNGLSECONDARYCOLORPOINTERPROC GLeeFuncPtr_glSecondaryColorPointer=GLee_Lazy_glSecondaryColorPointer;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2d
+#define GLEE_C_DEFINED_glWindowPos2d
+ void __stdcall GLee_Lazy_glWindowPos2d(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2d(x, y);}
+ GLEEPFNGLWINDOWPOS2DPROC GLeeFuncPtr_glWindowPos2d=GLee_Lazy_glWindowPos2d;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2dv
+#define GLEE_C_DEFINED_glWindowPos2dv
+ void __stdcall GLee_Lazy_glWindowPos2dv(const GLdouble * v) {if (GLeeInit()) glWindowPos2dv(v);}
+ GLEEPFNGLWINDOWPOS2DVPROC GLeeFuncPtr_glWindowPos2dv=GLee_Lazy_glWindowPos2dv;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2f
+#define GLEE_C_DEFINED_glWindowPos2f
+ void __stdcall GLee_Lazy_glWindowPos2f(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2f(x, y);}
+ GLEEPFNGLWINDOWPOS2FPROC GLeeFuncPtr_glWindowPos2f=GLee_Lazy_glWindowPos2f;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2fv
+#define GLEE_C_DEFINED_glWindowPos2fv
+ void __stdcall GLee_Lazy_glWindowPos2fv(const GLfloat * v) {if (GLeeInit()) glWindowPos2fv(v);}
+ GLEEPFNGLWINDOWPOS2FVPROC GLeeFuncPtr_glWindowPos2fv=GLee_Lazy_glWindowPos2fv;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2i
+#define GLEE_C_DEFINED_glWindowPos2i
+ void __stdcall GLee_Lazy_glWindowPos2i(GLint x, GLint y) {if (GLeeInit()) glWindowPos2i(x, y);}
+ GLEEPFNGLWINDOWPOS2IPROC GLeeFuncPtr_glWindowPos2i=GLee_Lazy_glWindowPos2i;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2iv
+#define GLEE_C_DEFINED_glWindowPos2iv
+ void __stdcall GLee_Lazy_glWindowPos2iv(const GLint * v) {if (GLeeInit()) glWindowPos2iv(v);}
+ GLEEPFNGLWINDOWPOS2IVPROC GLeeFuncPtr_glWindowPos2iv=GLee_Lazy_glWindowPos2iv;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2s
+#define GLEE_C_DEFINED_glWindowPos2s
+ void __stdcall GLee_Lazy_glWindowPos2s(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2s(x, y);}
+ GLEEPFNGLWINDOWPOS2SPROC GLeeFuncPtr_glWindowPos2s=GLee_Lazy_glWindowPos2s;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2sv
+#define GLEE_C_DEFINED_glWindowPos2sv
+ void __stdcall GLee_Lazy_glWindowPos2sv(const GLshort * v) {if (GLeeInit()) glWindowPos2sv(v);}
+ GLEEPFNGLWINDOWPOS2SVPROC GLeeFuncPtr_glWindowPos2sv=GLee_Lazy_glWindowPos2sv;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3d
+#define GLEE_C_DEFINED_glWindowPos3d
+ void __stdcall GLee_Lazy_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3d(x, y, z);}
+ GLEEPFNGLWINDOWPOS3DPROC GLeeFuncPtr_glWindowPos3d=GLee_Lazy_glWindowPos3d;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3dv
+#define GLEE_C_DEFINED_glWindowPos3dv
+ void __stdcall GLee_Lazy_glWindowPos3dv(const GLdouble * v) {if (GLeeInit()) glWindowPos3dv(v);}
+ GLEEPFNGLWINDOWPOS3DVPROC GLeeFuncPtr_glWindowPos3dv=GLee_Lazy_glWindowPos3dv;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3f
+#define GLEE_C_DEFINED_glWindowPos3f
+ void __stdcall GLee_Lazy_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3f(x, y, z);}
+ GLEEPFNGLWINDOWPOS3FPROC GLeeFuncPtr_glWindowPos3f=GLee_Lazy_glWindowPos3f;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3fv
+#define GLEE_C_DEFINED_glWindowPos3fv
+ void __stdcall GLee_Lazy_glWindowPos3fv(const GLfloat * v) {if (GLeeInit()) glWindowPos3fv(v);}
+ GLEEPFNGLWINDOWPOS3FVPROC GLeeFuncPtr_glWindowPos3fv=GLee_Lazy_glWindowPos3fv;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3i
+#define GLEE_C_DEFINED_glWindowPos3i
+ void __stdcall GLee_Lazy_glWindowPos3i(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3i(x, y, z);}
+ GLEEPFNGLWINDOWPOS3IPROC GLeeFuncPtr_glWindowPos3i=GLee_Lazy_glWindowPos3i;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3iv
+#define GLEE_C_DEFINED_glWindowPos3iv
+ void __stdcall GLee_Lazy_glWindowPos3iv(const GLint * v) {if (GLeeInit()) glWindowPos3iv(v);}
+ GLEEPFNGLWINDOWPOS3IVPROC GLeeFuncPtr_glWindowPos3iv=GLee_Lazy_glWindowPos3iv;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3s
+#define GLEE_C_DEFINED_glWindowPos3s
+ void __stdcall GLee_Lazy_glWindowPos3s(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3s(x, y, z);}
+ GLEEPFNGLWINDOWPOS3SPROC GLeeFuncPtr_glWindowPos3s=GLee_Lazy_glWindowPos3s;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3sv
+#define GLEE_C_DEFINED_glWindowPos3sv
+ void __stdcall GLee_Lazy_glWindowPos3sv(const GLshort * v) {if (GLeeInit()) glWindowPos3sv(v);}
+ GLEEPFNGLWINDOWPOS3SVPROC GLeeFuncPtr_glWindowPos3sv=GLee_Lazy_glWindowPos3sv;
+#endif
+#endif
+
+/* GL_VERSION_1_5 */
+
+#ifdef __GLEE_GL_VERSION_1_5
+#ifndef GLEE_C_DEFINED_glGenQueries
+#define GLEE_C_DEFINED_glGenQueries
+ void __stdcall GLee_Lazy_glGenQueries(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenQueries(n, ids);}
+ GLEEPFNGLGENQUERIESPROC GLeeFuncPtr_glGenQueries=GLee_Lazy_glGenQueries;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteQueries
+#define GLEE_C_DEFINED_glDeleteQueries
+ void __stdcall GLee_Lazy_glDeleteQueries(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteQueries(n, ids);}
+ GLEEPFNGLDELETEQUERIESPROC GLeeFuncPtr_glDeleteQueries=GLee_Lazy_glDeleteQueries;
+#endif
+#ifndef GLEE_C_DEFINED_glIsQuery
+#define GLEE_C_DEFINED_glIsQuery
+ GLboolean __stdcall GLee_Lazy_glIsQuery(GLuint id) {if (GLeeInit()) return glIsQuery(id); return (GLboolean)0;}
+ GLEEPFNGLISQUERYPROC GLeeFuncPtr_glIsQuery=GLee_Lazy_glIsQuery;
+#endif
+#ifndef GLEE_C_DEFINED_glBeginQuery
+#define GLEE_C_DEFINED_glBeginQuery
+ void __stdcall GLee_Lazy_glBeginQuery(GLenum target, GLuint id) {if (GLeeInit()) glBeginQuery(target, id);}
+ GLEEPFNGLBEGINQUERYPROC GLeeFuncPtr_glBeginQuery=GLee_Lazy_glBeginQuery;
+#endif
+#ifndef GLEE_C_DEFINED_glEndQuery
+#define GLEE_C_DEFINED_glEndQuery
+ void __stdcall GLee_Lazy_glEndQuery(GLenum target) {if (GLeeInit()) glEndQuery(target);}
+ GLEEPFNGLENDQUERYPROC GLeeFuncPtr_glEndQuery=GLee_Lazy_glEndQuery;
+#endif
+#ifndef GLEE_C_DEFINED_glGetQueryiv
+#define GLEE_C_DEFINED_glGetQueryiv
+ void __stdcall GLee_Lazy_glGetQueryiv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryiv(target, pname, params);}
+ GLEEPFNGLGETQUERYIVPROC GLeeFuncPtr_glGetQueryiv=GLee_Lazy_glGetQueryiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetQueryObjectiv
+#define GLEE_C_DEFINED_glGetQueryObjectiv
+ void __stdcall GLee_Lazy_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryObjectiv(id, pname, params);}
+ GLEEPFNGLGETQUERYOBJECTIVPROC GLeeFuncPtr_glGetQueryObjectiv=GLee_Lazy_glGetQueryObjectiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetQueryObjectuiv
+#define GLEE_C_DEFINED_glGetQueryObjectuiv
+ void __stdcall GLee_Lazy_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetQueryObjectuiv(id, pname, params);}
+ GLEEPFNGLGETQUERYOBJECTUIVPROC GLeeFuncPtr_glGetQueryObjectuiv=GLee_Lazy_glGetQueryObjectuiv;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBuffer
+#define GLEE_C_DEFINED_glBindBuffer
+ void __stdcall GLee_Lazy_glBindBuffer(GLenum target, GLuint buffer) {if (GLeeInit()) glBindBuffer(target, buffer);}
+ GLEEPFNGLBINDBUFFERPROC GLeeFuncPtr_glBindBuffer=GLee_Lazy_glBindBuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteBuffers
+#define GLEE_C_DEFINED_glDeleteBuffers
+ void __stdcall GLee_Lazy_glDeleteBuffers(GLsizei n, const GLuint * buffers) {if (GLeeInit()) glDeleteBuffers(n, buffers);}
+ GLEEPFNGLDELETEBUFFERSPROC GLeeFuncPtr_glDeleteBuffers=GLee_Lazy_glDeleteBuffers;
+#endif
+#ifndef GLEE_C_DEFINED_glGenBuffers
+#define GLEE_C_DEFINED_glGenBuffers
+ void __stdcall GLee_Lazy_glGenBuffers(GLsizei n, GLuint * buffers) {if (GLeeInit()) glGenBuffers(n, buffers);}
+ GLEEPFNGLGENBUFFERSPROC GLeeFuncPtr_glGenBuffers=GLee_Lazy_glGenBuffers;
+#endif
+#ifndef GLEE_C_DEFINED_glIsBuffer
+#define GLEE_C_DEFINED_glIsBuffer
+ GLboolean __stdcall GLee_Lazy_glIsBuffer(GLuint buffer) {if (GLeeInit()) return glIsBuffer(buffer); return (GLboolean)0;}
+ GLEEPFNGLISBUFFERPROC GLeeFuncPtr_glIsBuffer=GLee_Lazy_glIsBuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glBufferData
+#define GLEE_C_DEFINED_glBufferData
+ void __stdcall GLee_Lazy_glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glBufferData(target, size, data, usage);}
+ GLEEPFNGLBUFFERDATAPROC GLeeFuncPtr_glBufferData=GLee_Lazy_glBufferData;
+#endif
+#ifndef GLEE_C_DEFINED_glBufferSubData
+#define GLEE_C_DEFINED_glBufferSubData
+ void __stdcall GLee_Lazy_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) {if (GLeeInit()) glBufferSubData(target, offset, size, data);}
+ GLEEPFNGLBUFFERSUBDATAPROC GLeeFuncPtr_glBufferSubData=GLee_Lazy_glBufferSubData;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBufferSubData
+#define GLEE_C_DEFINED_glGetBufferSubData
+ void __stdcall GLee_Lazy_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) {if (GLeeInit()) glGetBufferSubData(target, offset, size, data);}
+ GLEEPFNGLGETBUFFERSUBDATAPROC GLeeFuncPtr_glGetBufferSubData=GLee_Lazy_glGetBufferSubData;
+#endif
+#ifndef GLEE_C_DEFINED_glMapBuffer
+#define GLEE_C_DEFINED_glMapBuffer
+ GLvoid* __stdcall GLee_Lazy_glMapBuffer(GLenum target, GLenum access) {if (GLeeInit()) return glMapBuffer(target, access); return (GLvoid*)0;}
+ GLEEPFNGLMAPBUFFERPROC GLeeFuncPtr_glMapBuffer=GLee_Lazy_glMapBuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glUnmapBuffer
+#define GLEE_C_DEFINED_glUnmapBuffer
+ GLboolean __stdcall GLee_Lazy_glUnmapBuffer(GLenum target) {if (GLeeInit()) return glUnmapBuffer(target); return (GLboolean)0;}
+ GLEEPFNGLUNMAPBUFFERPROC GLeeFuncPtr_glUnmapBuffer=GLee_Lazy_glUnmapBuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBufferParameteriv
+#define GLEE_C_DEFINED_glGetBufferParameteriv
+ void __stdcall GLee_Lazy_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetBufferParameteriv(target, pname, params);}
+ GLEEPFNGLGETBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetBufferParameteriv=GLee_Lazy_glGetBufferParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBufferPointerv
+#define GLEE_C_DEFINED_glGetBufferPointerv
+ void __stdcall GLee_Lazy_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetBufferPointerv(target, pname, params);}
+ GLEEPFNGLGETBUFFERPOINTERVPROC GLeeFuncPtr_glGetBufferPointerv=GLee_Lazy_glGetBufferPointerv;
+#endif
+#endif
+
+/* GL_VERSION_2_0 */
+
+#ifdef __GLEE_GL_VERSION_2_0
+#ifndef GLEE_C_DEFINED_glBlendEquationSeparate
+#define GLEE_C_DEFINED_glBlendEquationSeparate
+ void __stdcall GLee_Lazy_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparate(modeRGB, modeAlpha);}
+ GLEEPFNGLBLENDEQUATIONSEPARATEPROC GLeeFuncPtr_glBlendEquationSeparate=GLee_Lazy_glBlendEquationSeparate;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawBuffers
+#define GLEE_C_DEFINED_glDrawBuffers
+ void __stdcall GLee_Lazy_glDrawBuffers(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffers(n, bufs);}
+ GLEEPFNGLDRAWBUFFERSPROC GLeeFuncPtr_glDrawBuffers=GLee_Lazy_glDrawBuffers;
+#endif
+#ifndef GLEE_C_DEFINED_glStencilOpSeparate
+#define GLEE_C_DEFINED_glStencilOpSeparate
+ void __stdcall GLee_Lazy_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {if (GLeeInit()) glStencilOpSeparate(face, sfail, dpfail, dppass);}
+ GLEEPFNGLSTENCILOPSEPARATEPROC GLeeFuncPtr_glStencilOpSeparate=GLee_Lazy_glStencilOpSeparate;
+#endif
+#ifndef GLEE_C_DEFINED_glStencilFuncSeparate
+#define GLEE_C_DEFINED_glStencilFuncSeparate
+ void __stdcall GLee_Lazy_glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) {if (GLeeInit()) glStencilFuncSeparate(frontfunc, backfunc, ref, mask);}
+ GLEEPFNGLSTENCILFUNCSEPARATEPROC GLeeFuncPtr_glStencilFuncSeparate=GLee_Lazy_glStencilFuncSeparate;
+#endif
+#ifndef GLEE_C_DEFINED_glStencilMaskSeparate
+#define GLEE_C_DEFINED_glStencilMaskSeparate
+ void __stdcall GLee_Lazy_glStencilMaskSeparate(GLenum face, GLuint mask) {if (GLeeInit()) glStencilMaskSeparate(face, mask);}
+ GLEEPFNGLSTENCILMASKSEPARATEPROC GLeeFuncPtr_glStencilMaskSeparate=GLee_Lazy_glStencilMaskSeparate;
+#endif
+#ifndef GLEE_C_DEFINED_glAttachShader
+#define GLEE_C_DEFINED_glAttachShader
+ void __stdcall GLee_Lazy_glAttachShader(GLuint program, GLuint shader) {if (GLeeInit()) glAttachShader(program, shader);}
+ GLEEPFNGLATTACHSHADERPROC GLeeFuncPtr_glAttachShader=GLee_Lazy_glAttachShader;
+#endif
+#ifndef GLEE_C_DEFINED_glBindAttribLocation
+#define GLEE_C_DEFINED_glBindAttribLocation
+ void __stdcall GLee_Lazy_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) {if (GLeeInit()) glBindAttribLocation(program, index, name);}
+ GLEEPFNGLBINDATTRIBLOCATIONPROC GLeeFuncPtr_glBindAttribLocation=GLee_Lazy_glBindAttribLocation;
+#endif
+#ifndef GLEE_C_DEFINED_glCompileShader
+#define GLEE_C_DEFINED_glCompileShader
+ void __stdcall GLee_Lazy_glCompileShader(GLuint shader) {if (GLeeInit()) glCompileShader(shader);}
+ GLEEPFNGLCOMPILESHADERPROC GLeeFuncPtr_glCompileShader=GLee_Lazy_glCompileShader;
+#endif
+#ifndef GLEE_C_DEFINED_glCreateProgram
+#define GLEE_C_DEFINED_glCreateProgram
+ GLuint __stdcall GLee_Lazy_glCreateProgram(void) {if (GLeeInit()) return glCreateProgram(); return (GLuint)0;}
+ GLEEPFNGLCREATEPROGRAMPROC GLeeFuncPtr_glCreateProgram=GLee_Lazy_glCreateProgram;
+#endif
+#ifndef GLEE_C_DEFINED_glCreateShader
+#define GLEE_C_DEFINED_glCreateShader
+ GLuint __stdcall GLee_Lazy_glCreateShader(GLenum type) {if (GLeeInit()) return glCreateShader(type); return (GLuint)0;}
+ GLEEPFNGLCREATESHADERPROC GLeeFuncPtr_glCreateShader=GLee_Lazy_glCreateShader;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteProgram
+#define GLEE_C_DEFINED_glDeleteProgram
+ void __stdcall GLee_Lazy_glDeleteProgram(GLuint program) {if (GLeeInit()) glDeleteProgram(program);}
+ GLEEPFNGLDELETEPROGRAMPROC GLeeFuncPtr_glDeleteProgram=GLee_Lazy_glDeleteProgram;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteShader
+#define GLEE_C_DEFINED_glDeleteShader
+ void __stdcall GLee_Lazy_glDeleteShader(GLuint shader) {if (GLeeInit()) glDeleteShader(shader);}
+ GLEEPFNGLDELETESHADERPROC GLeeFuncPtr_glDeleteShader=GLee_Lazy_glDeleteShader;
+#endif
+#ifndef GLEE_C_DEFINED_glDetachShader
+#define GLEE_C_DEFINED_glDetachShader
+ void __stdcall GLee_Lazy_glDetachShader(GLuint program, GLuint shader) {if (GLeeInit()) glDetachShader(program, shader);}
+ GLEEPFNGLDETACHSHADERPROC GLeeFuncPtr_glDetachShader=GLee_Lazy_glDetachShader;
+#endif
+#ifndef GLEE_C_DEFINED_glDisableVertexAttribArray
+#define GLEE_C_DEFINED_glDisableVertexAttribArray
+ void __stdcall GLee_Lazy_glDisableVertexAttribArray(GLuint index) {if (GLeeInit()) glDisableVertexAttribArray(index);}
+ GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glDisableVertexAttribArray=GLee_Lazy_glDisableVertexAttribArray;
+#endif
+#ifndef GLEE_C_DEFINED_glEnableVertexAttribArray
+#define GLEE_C_DEFINED_glEnableVertexAttribArray
+ void __stdcall GLee_Lazy_glEnableVertexAttribArray(GLuint index) {if (GLeeInit()) glEnableVertexAttribArray(index);}
+ GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glEnableVertexAttribArray=GLee_Lazy_glEnableVertexAttribArray;
+#endif
+#ifndef GLEE_C_DEFINED_glGetActiveAttrib
+#define GLEE_C_DEFINED_glGetActiveAttrib
+ void __stdcall GLee_Lazy_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveAttrib(program, index, bufSize, length, size, type, name);}
+ GLEEPFNGLGETACTIVEATTRIBPROC GLeeFuncPtr_glGetActiveAttrib=GLee_Lazy_glGetActiveAttrib;
+#endif
+#ifndef GLEE_C_DEFINED_glGetActiveUniform
+#define GLEE_C_DEFINED_glGetActiveUniform
+ void __stdcall GLee_Lazy_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveUniform(program, index, bufSize, length, size, type, name);}
+ GLEEPFNGLGETACTIVEUNIFORMPROC GLeeFuncPtr_glGetActiveUniform=GLee_Lazy_glGetActiveUniform;
+#endif
+#ifndef GLEE_C_DEFINED_glGetAttachedShaders
+#define GLEE_C_DEFINED_glGetAttachedShaders
+ void __stdcall GLee_Lazy_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) {if (GLeeInit()) glGetAttachedShaders(program, maxCount, count, obj);}
+ GLEEPFNGLGETATTACHEDSHADERSPROC GLeeFuncPtr_glGetAttachedShaders=GLee_Lazy_glGetAttachedShaders;
+#endif
+#ifndef GLEE_C_DEFINED_glGetAttribLocation
+#define GLEE_C_DEFINED_glGetAttribLocation
+ GLint __stdcall GLee_Lazy_glGetAttribLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetAttribLocation(program, name); return (GLint)0;}
+ GLEEPFNGLGETATTRIBLOCATIONPROC GLeeFuncPtr_glGetAttribLocation=GLee_Lazy_glGetAttribLocation;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramiv
+#define GLEE_C_DEFINED_glGetProgramiv
+ void __stdcall GLee_Lazy_glGetProgramiv(GLuint program, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramiv(program, pname, params);}
+ GLEEPFNGLGETPROGRAMIVPROC GLeeFuncPtr_glGetProgramiv=GLee_Lazy_glGetProgramiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramInfoLog
+#define GLEE_C_DEFINED_glGetProgramInfoLog
+ void __stdcall GLee_Lazy_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {if (GLeeInit()) glGetProgramInfoLog(program, bufSize, length, infoLog);}
+ GLEEPFNGLGETPROGRAMINFOLOGPROC GLeeFuncPtr_glGetProgramInfoLog=GLee_Lazy_glGetProgramInfoLog;
+#endif
+#ifndef GLEE_C_DEFINED_glGetShaderiv
+#define GLEE_C_DEFINED_glGetShaderiv
+ void __stdcall GLee_Lazy_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) {if (GLeeInit()) glGetShaderiv(shader, pname, params);}
+ GLEEPFNGLGETSHADERIVPROC GLeeFuncPtr_glGetShaderiv=GLee_Lazy_glGetShaderiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetShaderInfoLog
+#define GLEE_C_DEFINED_glGetShaderInfoLog
+ void __stdcall GLee_Lazy_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {if (GLeeInit()) glGetShaderInfoLog(shader, bufSize, length, infoLog);}
+ GLEEPFNGLGETSHADERINFOLOGPROC GLeeFuncPtr_glGetShaderInfoLog=GLee_Lazy_glGetShaderInfoLog;
+#endif
+#ifndef GLEE_C_DEFINED_glGetShaderSource
+#define GLEE_C_DEFINED_glGetShaderSource
+ void __stdcall GLee_Lazy_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {if (GLeeInit()) glGetShaderSource(shader, bufSize, length, source);}
+ GLEEPFNGLGETSHADERSOURCEPROC GLeeFuncPtr_glGetShaderSource=GLee_Lazy_glGetShaderSource;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformLocation
+#define GLEE_C_DEFINED_glGetUniformLocation
+ GLint __stdcall GLee_Lazy_glGetUniformLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetUniformLocation(program, name); return (GLint)0;}
+ GLEEPFNGLGETUNIFORMLOCATIONPROC GLeeFuncPtr_glGetUniformLocation=GLee_Lazy_glGetUniformLocation;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformfv
+#define GLEE_C_DEFINED_glGetUniformfv
+ void __stdcall GLee_Lazy_glGetUniformfv(GLuint program, GLint location, GLfloat * params) {if (GLeeInit()) glGetUniformfv(program, location, params);}
+ GLEEPFNGLGETUNIFORMFVPROC GLeeFuncPtr_glGetUniformfv=GLee_Lazy_glGetUniformfv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformiv
+#define GLEE_C_DEFINED_glGetUniformiv
+ void __stdcall GLee_Lazy_glGetUniformiv(GLuint program, GLint location, GLint * params) {if (GLeeInit()) glGetUniformiv(program, location, params);}
+ GLEEPFNGLGETUNIFORMIVPROC GLeeFuncPtr_glGetUniformiv=GLee_Lazy_glGetUniformiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribdv
+#define GLEE_C_DEFINED_glGetVertexAttribdv
+ void __stdcall GLee_Lazy_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdv(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBDVPROC GLeeFuncPtr_glGetVertexAttribdv=GLee_Lazy_glGetVertexAttribdv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribfv
+#define GLEE_C_DEFINED_glGetVertexAttribfv
+ void __stdcall GLee_Lazy_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfv(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBFVPROC GLeeFuncPtr_glGetVertexAttribfv=GLee_Lazy_glGetVertexAttribfv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribiv
+#define GLEE_C_DEFINED_glGetVertexAttribiv
+ void __stdcall GLee_Lazy_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribiv(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBIVPROC GLeeFuncPtr_glGetVertexAttribiv=GLee_Lazy_glGetVertexAttribiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribPointerv
+#define GLEE_C_DEFINED_glGetVertexAttribPointerv
+ void __stdcall GLee_Lazy_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointerv(index, pname, pointer);}
+ GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC GLeeFuncPtr_glGetVertexAttribPointerv=GLee_Lazy_glGetVertexAttribPointerv;
+#endif
+#ifndef GLEE_C_DEFINED_glIsProgram
+#define GLEE_C_DEFINED_glIsProgram
+ GLboolean __stdcall GLee_Lazy_glIsProgram(GLuint program) {if (GLeeInit()) return glIsProgram(program); return (GLboolean)0;}
+ GLEEPFNGLISPROGRAMPROC GLeeFuncPtr_glIsProgram=GLee_Lazy_glIsProgram;
+#endif
+#ifndef GLEE_C_DEFINED_glIsShader
+#define GLEE_C_DEFINED_glIsShader
+ GLboolean __stdcall GLee_Lazy_glIsShader(GLuint shader) {if (GLeeInit()) return glIsShader(shader); return (GLboolean)0;}
+ GLEEPFNGLISSHADERPROC GLeeFuncPtr_glIsShader=GLee_Lazy_glIsShader;
+#endif
+#ifndef GLEE_C_DEFINED_glLinkProgram
+#define GLEE_C_DEFINED_glLinkProgram
+ void __stdcall GLee_Lazy_glLinkProgram(GLuint program) {if (GLeeInit()) glLinkProgram(program);}
+ GLEEPFNGLLINKPROGRAMPROC GLeeFuncPtr_glLinkProgram=GLee_Lazy_glLinkProgram;
+#endif
+#ifndef GLEE_C_DEFINED_glShaderSource
+#define GLEE_C_DEFINED_glShaderSource
+ void __stdcall GLee_Lazy_glShaderSource(GLuint shader, GLsizei count, const GLchar* * string, const GLint * length) {if (GLeeInit()) glShaderSource(shader, count, string, length);}
+ GLEEPFNGLSHADERSOURCEPROC GLeeFuncPtr_glShaderSource=GLee_Lazy_glShaderSource;
+#endif
+#ifndef GLEE_C_DEFINED_glUseProgram
+#define GLEE_C_DEFINED_glUseProgram
+ void __stdcall GLee_Lazy_glUseProgram(GLuint program) {if (GLeeInit()) glUseProgram(program);}
+ GLEEPFNGLUSEPROGRAMPROC GLeeFuncPtr_glUseProgram=GLee_Lazy_glUseProgram;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1f
+#define GLEE_C_DEFINED_glUniform1f
+ void __stdcall GLee_Lazy_glUniform1f(GLint location, GLfloat v0) {if (GLeeInit()) glUniform1f(location, v0);}
+ GLEEPFNGLUNIFORM1FPROC GLeeFuncPtr_glUniform1f=GLee_Lazy_glUniform1f;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2f
+#define GLEE_C_DEFINED_glUniform2f
+ void __stdcall GLee_Lazy_glUniform2f(GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glUniform2f(location, v0, v1);}
+ GLEEPFNGLUNIFORM2FPROC GLeeFuncPtr_glUniform2f=GLee_Lazy_glUniform2f;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3f
+#define GLEE_C_DEFINED_glUniform3f
+ void __stdcall GLee_Lazy_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glUniform3f(location, v0, v1, v2);}
+ GLEEPFNGLUNIFORM3FPROC GLeeFuncPtr_glUniform3f=GLee_Lazy_glUniform3f;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4f
+#define GLEE_C_DEFINED_glUniform4f
+ void __stdcall GLee_Lazy_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glUniform4f(location, v0, v1, v2, v3);}
+ GLEEPFNGLUNIFORM4FPROC GLeeFuncPtr_glUniform4f=GLee_Lazy_glUniform4f;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1i
+#define GLEE_C_DEFINED_glUniform1i
+ void __stdcall GLee_Lazy_glUniform1i(GLint location, GLint v0) {if (GLeeInit()) glUniform1i(location, v0);}
+ GLEEPFNGLUNIFORM1IPROC GLeeFuncPtr_glUniform1i=GLee_Lazy_glUniform1i;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2i
+#define GLEE_C_DEFINED_glUniform2i
+ void __stdcall GLee_Lazy_glUniform2i(GLint location, GLint v0, GLint v1) {if (GLeeInit()) glUniform2i(location, v0, v1);}
+ GLEEPFNGLUNIFORM2IPROC GLeeFuncPtr_glUniform2i=GLee_Lazy_glUniform2i;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3i
+#define GLEE_C_DEFINED_glUniform3i
+ void __stdcall GLee_Lazy_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glUniform3i(location, v0, v1, v2);}
+ GLEEPFNGLUNIFORM3IPROC GLeeFuncPtr_glUniform3i=GLee_Lazy_glUniform3i;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4i
+#define GLEE_C_DEFINED_glUniform4i
+ void __stdcall GLee_Lazy_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glUniform4i(location, v0, v1, v2, v3);}
+ GLEEPFNGLUNIFORM4IPROC GLeeFuncPtr_glUniform4i=GLee_Lazy_glUniform4i;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1fv
+#define GLEE_C_DEFINED_glUniform1fv
+ void __stdcall GLee_Lazy_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform1fv(location, count, value);}
+ GLEEPFNGLUNIFORM1FVPROC GLeeFuncPtr_glUniform1fv=GLee_Lazy_glUniform1fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2fv
+#define GLEE_C_DEFINED_glUniform2fv
+ void __stdcall GLee_Lazy_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform2fv(location, count, value);}
+ GLEEPFNGLUNIFORM2FVPROC GLeeFuncPtr_glUniform2fv=GLee_Lazy_glUniform2fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3fv
+#define GLEE_C_DEFINED_glUniform3fv
+ void __stdcall GLee_Lazy_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform3fv(location, count, value);}
+ GLEEPFNGLUNIFORM3FVPROC GLeeFuncPtr_glUniform3fv=GLee_Lazy_glUniform3fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4fv
+#define GLEE_C_DEFINED_glUniform4fv
+ void __stdcall GLee_Lazy_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform4fv(location, count, value);}
+ GLEEPFNGLUNIFORM4FVPROC GLeeFuncPtr_glUniform4fv=GLee_Lazy_glUniform4fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1iv
+#define GLEE_C_DEFINED_glUniform1iv
+ void __stdcall GLee_Lazy_glUniform1iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform1iv(location, count, value);}
+ GLEEPFNGLUNIFORM1IVPROC GLeeFuncPtr_glUniform1iv=GLee_Lazy_glUniform1iv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2iv
+#define GLEE_C_DEFINED_glUniform2iv
+ void __stdcall GLee_Lazy_glUniform2iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform2iv(location, count, value);}
+ GLEEPFNGLUNIFORM2IVPROC GLeeFuncPtr_glUniform2iv=GLee_Lazy_glUniform2iv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3iv
+#define GLEE_C_DEFINED_glUniform3iv
+ void __stdcall GLee_Lazy_glUniform3iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform3iv(location, count, value);}
+ GLEEPFNGLUNIFORM3IVPROC GLeeFuncPtr_glUniform3iv=GLee_Lazy_glUniform3iv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4iv
+#define GLEE_C_DEFINED_glUniform4iv
+ void __stdcall GLee_Lazy_glUniform4iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform4iv(location, count, value);}
+ GLEEPFNGLUNIFORM4IVPROC GLeeFuncPtr_glUniform4iv=GLee_Lazy_glUniform4iv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix2fv
+#define GLEE_C_DEFINED_glUniformMatrix2fv
+ void __stdcall GLee_Lazy_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX2FVPROC GLeeFuncPtr_glUniformMatrix2fv=GLee_Lazy_glUniformMatrix2fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix3fv
+#define GLEE_C_DEFINED_glUniformMatrix3fv
+ void __stdcall GLee_Lazy_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX3FVPROC GLeeFuncPtr_glUniformMatrix3fv=GLee_Lazy_glUniformMatrix3fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix4fv
+#define GLEE_C_DEFINED_glUniformMatrix4fv
+ void __stdcall GLee_Lazy_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX4FVPROC GLeeFuncPtr_glUniformMatrix4fv=GLee_Lazy_glUniformMatrix4fv;
+#endif
+#ifndef GLEE_C_DEFINED_glValidateProgram
+#define GLEE_C_DEFINED_glValidateProgram
+ void __stdcall GLee_Lazy_glValidateProgram(GLuint program) {if (GLeeInit()) glValidateProgram(program);}
+ GLEEPFNGLVALIDATEPROGRAMPROC GLeeFuncPtr_glValidateProgram=GLee_Lazy_glValidateProgram;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1d
+#define GLEE_C_DEFINED_glVertexAttrib1d
+ void __stdcall GLee_Lazy_glVertexAttrib1d(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1d(index, x);}
+ GLEEPFNGLVERTEXATTRIB1DPROC GLeeFuncPtr_glVertexAttrib1d=GLee_Lazy_glVertexAttrib1d;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1dv
+#define GLEE_C_DEFINED_glVertexAttrib1dv
+ void __stdcall GLee_Lazy_glVertexAttrib1dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dv(index, v);}
+ GLEEPFNGLVERTEXATTRIB1DVPROC GLeeFuncPtr_glVertexAttrib1dv=GLee_Lazy_glVertexAttrib1dv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1f
+#define GLEE_C_DEFINED_glVertexAttrib1f
+ void __stdcall GLee_Lazy_glVertexAttrib1f(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1f(index, x);}
+ GLEEPFNGLVERTEXATTRIB1FPROC GLeeFuncPtr_glVertexAttrib1f=GLee_Lazy_glVertexAttrib1f;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1fv
+#define GLEE_C_DEFINED_glVertexAttrib1fv
+ void __stdcall GLee_Lazy_glVertexAttrib1fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fv(index, v);}
+ GLEEPFNGLVERTEXATTRIB1FVPROC GLeeFuncPtr_glVertexAttrib1fv=GLee_Lazy_glVertexAttrib1fv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1s
+#define GLEE_C_DEFINED_glVertexAttrib1s
+ void __stdcall GLee_Lazy_glVertexAttrib1s(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1s(index, x);}
+ GLEEPFNGLVERTEXATTRIB1SPROC GLeeFuncPtr_glVertexAttrib1s=GLee_Lazy_glVertexAttrib1s;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1sv
+#define GLEE_C_DEFINED_glVertexAttrib1sv
+ void __stdcall GLee_Lazy_glVertexAttrib1sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1sv(index, v);}
+ GLEEPFNGLVERTEXATTRIB1SVPROC GLeeFuncPtr_glVertexAttrib1sv=GLee_Lazy_glVertexAttrib1sv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2d
+#define GLEE_C_DEFINED_glVertexAttrib2d
+ void __stdcall GLee_Lazy_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2d(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2DPROC GLeeFuncPtr_glVertexAttrib2d=GLee_Lazy_glVertexAttrib2d;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2dv
+#define GLEE_C_DEFINED_glVertexAttrib2dv
+ void __stdcall GLee_Lazy_glVertexAttrib2dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dv(index, v);}
+ GLEEPFNGLVERTEXATTRIB2DVPROC GLeeFuncPtr_glVertexAttrib2dv=GLee_Lazy_glVertexAttrib2dv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2f
+#define GLEE_C_DEFINED_glVertexAttrib2f
+ void __stdcall GLee_Lazy_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2f(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2FPROC GLeeFuncPtr_glVertexAttrib2f=GLee_Lazy_glVertexAttrib2f;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2fv
+#define GLEE_C_DEFINED_glVertexAttrib2fv
+ void __stdcall GLee_Lazy_glVertexAttrib2fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fv(index, v);}
+ GLEEPFNGLVERTEXATTRIB2FVPROC GLeeFuncPtr_glVertexAttrib2fv=GLee_Lazy_glVertexAttrib2fv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2s
+#define GLEE_C_DEFINED_glVertexAttrib2s
+ void __stdcall GLee_Lazy_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2s(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2SPROC GLeeFuncPtr_glVertexAttrib2s=GLee_Lazy_glVertexAttrib2s;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2sv
+#define GLEE_C_DEFINED_glVertexAttrib2sv
+ void __stdcall GLee_Lazy_glVertexAttrib2sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2sv(index, v);}
+ GLEEPFNGLVERTEXATTRIB2SVPROC GLeeFuncPtr_glVertexAttrib2sv=GLee_Lazy_glVertexAttrib2sv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3d
+#define GLEE_C_DEFINED_glVertexAttrib3d
+ void __stdcall GLee_Lazy_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3d(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3DPROC GLeeFuncPtr_glVertexAttrib3d=GLee_Lazy_glVertexAttrib3d;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3dv
+#define GLEE_C_DEFINED_glVertexAttrib3dv
+ void __stdcall GLee_Lazy_glVertexAttrib3dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dv(index, v);}
+ GLEEPFNGLVERTEXATTRIB3DVPROC GLeeFuncPtr_glVertexAttrib3dv=GLee_Lazy_glVertexAttrib3dv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3f
+#define GLEE_C_DEFINED_glVertexAttrib3f
+ void __stdcall GLee_Lazy_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3f(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3FPROC GLeeFuncPtr_glVertexAttrib3f=GLee_Lazy_glVertexAttrib3f;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3fv
+#define GLEE_C_DEFINED_glVertexAttrib3fv
+ void __stdcall GLee_Lazy_glVertexAttrib3fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fv(index, v);}
+ GLEEPFNGLVERTEXATTRIB3FVPROC GLeeFuncPtr_glVertexAttrib3fv=GLee_Lazy_glVertexAttrib3fv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3s
+#define GLEE_C_DEFINED_glVertexAttrib3s
+ void __stdcall GLee_Lazy_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3s(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3SPROC GLeeFuncPtr_glVertexAttrib3s=GLee_Lazy_glVertexAttrib3s;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3sv
+#define GLEE_C_DEFINED_glVertexAttrib3sv
+ void __stdcall GLee_Lazy_glVertexAttrib3sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3sv(index, v);}
+ GLEEPFNGLVERTEXATTRIB3SVPROC GLeeFuncPtr_glVertexAttrib3sv=GLee_Lazy_glVertexAttrib3sv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4Nbv
+#define GLEE_C_DEFINED_glVertexAttrib4Nbv
+ void __stdcall GLee_Lazy_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4Nbv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NBVPROC GLeeFuncPtr_glVertexAttrib4Nbv=GLee_Lazy_glVertexAttrib4Nbv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4Niv
+#define GLEE_C_DEFINED_glVertexAttrib4Niv
+ void __stdcall GLee_Lazy_glVertexAttrib4Niv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4Niv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NIVPROC GLeeFuncPtr_glVertexAttrib4Niv=GLee_Lazy_glVertexAttrib4Niv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4Nsv
+#define GLEE_C_DEFINED_glVertexAttrib4Nsv
+ void __stdcall GLee_Lazy_glVertexAttrib4Nsv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4Nsv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NSVPROC GLeeFuncPtr_glVertexAttrib4Nsv=GLee_Lazy_glVertexAttrib4Nsv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4Nub
+#define GLEE_C_DEFINED_glVertexAttrib4Nub
+ void __stdcall GLee_Lazy_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4Nub(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4NUBPROC GLeeFuncPtr_glVertexAttrib4Nub=GLee_Lazy_glVertexAttrib4Nub;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4Nubv
+#define GLEE_C_DEFINED_glVertexAttrib4Nubv
+ void __stdcall GLee_Lazy_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4Nubv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NUBVPROC GLeeFuncPtr_glVertexAttrib4Nubv=GLee_Lazy_glVertexAttrib4Nubv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4Nuiv
+#define GLEE_C_DEFINED_glVertexAttrib4Nuiv
+ void __stdcall GLee_Lazy_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4Nuiv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NUIVPROC GLeeFuncPtr_glVertexAttrib4Nuiv=GLee_Lazy_glVertexAttrib4Nuiv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4Nusv
+#define GLEE_C_DEFINED_glVertexAttrib4Nusv
+ void __stdcall GLee_Lazy_glVertexAttrib4Nusv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4Nusv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NUSVPROC GLeeFuncPtr_glVertexAttrib4Nusv=GLee_Lazy_glVertexAttrib4Nusv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4bv
+#define GLEE_C_DEFINED_glVertexAttrib4bv
+ void __stdcall GLee_Lazy_glVertexAttrib4bv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4bv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4BVPROC GLeeFuncPtr_glVertexAttrib4bv=GLee_Lazy_glVertexAttrib4bv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4d
+#define GLEE_C_DEFINED_glVertexAttrib4d
+ void __stdcall GLee_Lazy_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4d(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4DPROC GLeeFuncPtr_glVertexAttrib4d=GLee_Lazy_glVertexAttrib4d;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4dv
+#define GLEE_C_DEFINED_glVertexAttrib4dv
+ void __stdcall GLee_Lazy_glVertexAttrib4dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4DVPROC GLeeFuncPtr_glVertexAttrib4dv=GLee_Lazy_glVertexAttrib4dv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4f
+#define GLEE_C_DEFINED_glVertexAttrib4f
+ void __stdcall GLee_Lazy_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4f(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4FPROC GLeeFuncPtr_glVertexAttrib4f=GLee_Lazy_glVertexAttrib4f;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4fv
+#define GLEE_C_DEFINED_glVertexAttrib4fv
+ void __stdcall GLee_Lazy_glVertexAttrib4fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4FVPROC GLeeFuncPtr_glVertexAttrib4fv=GLee_Lazy_glVertexAttrib4fv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4iv
+#define GLEE_C_DEFINED_glVertexAttrib4iv
+ void __stdcall GLee_Lazy_glVertexAttrib4iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4iv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4IVPROC GLeeFuncPtr_glVertexAttrib4iv=GLee_Lazy_glVertexAttrib4iv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4s
+#define GLEE_C_DEFINED_glVertexAttrib4s
+ void __stdcall GLee_Lazy_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4s(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4SPROC GLeeFuncPtr_glVertexAttrib4s=GLee_Lazy_glVertexAttrib4s;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4sv
+#define GLEE_C_DEFINED_glVertexAttrib4sv
+ void __stdcall GLee_Lazy_glVertexAttrib4sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4sv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4SVPROC GLeeFuncPtr_glVertexAttrib4sv=GLee_Lazy_glVertexAttrib4sv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4ubv
+#define GLEE_C_DEFINED_glVertexAttrib4ubv
+ void __stdcall GLee_Lazy_glVertexAttrib4ubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4UBVPROC GLeeFuncPtr_glVertexAttrib4ubv=GLee_Lazy_glVertexAttrib4ubv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4uiv
+#define GLEE_C_DEFINED_glVertexAttrib4uiv
+ void __stdcall GLee_Lazy_glVertexAttrib4uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4uiv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4UIVPROC GLeeFuncPtr_glVertexAttrib4uiv=GLee_Lazy_glVertexAttrib4uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4usv
+#define GLEE_C_DEFINED_glVertexAttrib4usv
+ void __stdcall GLee_Lazy_glVertexAttrib4usv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4usv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4USVPROC GLeeFuncPtr_glVertexAttrib4usv=GLee_Lazy_glVertexAttrib4usv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribPointer
+#define GLEE_C_DEFINED_glVertexAttribPointer
+ void __stdcall GLee_Lazy_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
+ GLEEPFNGLVERTEXATTRIBPOINTERPROC GLeeFuncPtr_glVertexAttribPointer=GLee_Lazy_glVertexAttribPointer;
+#endif
+#endif
+
+/* GL_VERSION_2_1 */
+
+#ifdef __GLEE_GL_VERSION_2_1
+#ifndef GLEE_C_DEFINED_glUniformMatrix2x3fv
+#define GLEE_C_DEFINED_glUniformMatrix2x3fv
+ void __stdcall GLee_Lazy_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2x3fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glUniformMatrix2x3fv=GLee_Lazy_glUniformMatrix2x3fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix3x2fv
+#define GLEE_C_DEFINED_glUniformMatrix3x2fv
+ void __stdcall GLee_Lazy_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3x2fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glUniformMatrix3x2fv=GLee_Lazy_glUniformMatrix3x2fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix2x4fv
+#define GLEE_C_DEFINED_glUniformMatrix2x4fv
+ void __stdcall GLee_Lazy_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2x4fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glUniformMatrix2x4fv=GLee_Lazy_glUniformMatrix2x4fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix4x2fv
+#define GLEE_C_DEFINED_glUniformMatrix4x2fv
+ void __stdcall GLee_Lazy_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4x2fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glUniformMatrix4x2fv=GLee_Lazy_glUniformMatrix4x2fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix3x4fv
+#define GLEE_C_DEFINED_glUniformMatrix3x4fv
+ void __stdcall GLee_Lazy_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3x4fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glUniformMatrix3x4fv=GLee_Lazy_glUniformMatrix3x4fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix4x3fv
+#define GLEE_C_DEFINED_glUniformMatrix4x3fv
+ void __stdcall GLee_Lazy_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4x3fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glUniformMatrix4x3fv=GLee_Lazy_glUniformMatrix4x3fv;
+#endif
+#endif
+
+/* GL_VERSION_3_0 */
+
+#ifdef __GLEE_GL_VERSION_3_0
+#ifndef GLEE_C_DEFINED_glColorMaski
+#define GLEE_C_DEFINED_glColorMaski
+ void __stdcall GLee_Lazy_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {if (GLeeInit()) glColorMaski(index, r, g, b, a);}
+ GLEEPFNGLCOLORMASKIPROC GLeeFuncPtr_glColorMaski=GLee_Lazy_glColorMaski;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBooleani_v
+#define GLEE_C_DEFINED_glGetBooleani_v
+ void __stdcall GLee_Lazy_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) {if (GLeeInit()) glGetBooleani_v(target, index, data);}
+ GLEEPFNGLGETBOOLEANI_VPROC GLeeFuncPtr_glGetBooleani_v=GLee_Lazy_glGetBooleani_v;
+#endif
+#ifndef GLEE_C_DEFINED_glGetIntegeri_v
+#define GLEE_C_DEFINED_glGetIntegeri_v
+ void __stdcall GLee_Lazy_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) {if (GLeeInit()) glGetIntegeri_v(target, index, data);}
+ GLEEPFNGLGETINTEGERI_VPROC GLeeFuncPtr_glGetIntegeri_v=GLee_Lazy_glGetIntegeri_v;
+#endif
+#ifndef GLEE_C_DEFINED_glEnablei
+#define GLEE_C_DEFINED_glEnablei
+ void __stdcall GLee_Lazy_glEnablei(GLenum target, GLuint index) {if (GLeeInit()) glEnablei(target, index);}
+ GLEEPFNGLENABLEIPROC GLeeFuncPtr_glEnablei=GLee_Lazy_glEnablei;
+#endif
+#ifndef GLEE_C_DEFINED_glDisablei
+#define GLEE_C_DEFINED_glDisablei
+ void __stdcall GLee_Lazy_glDisablei(GLenum target, GLuint index) {if (GLeeInit()) glDisablei(target, index);}
+ GLEEPFNGLDISABLEIPROC GLeeFuncPtr_glDisablei=GLee_Lazy_glDisablei;
+#endif
+#ifndef GLEE_C_DEFINED_glIsEnabledi
+#define GLEE_C_DEFINED_glIsEnabledi
+ GLboolean __stdcall GLee_Lazy_glIsEnabledi(GLenum target, GLuint index) {if (GLeeInit()) return glIsEnabledi(target, index); return (GLboolean)0;}
+ GLEEPFNGLISENABLEDIPROC GLeeFuncPtr_glIsEnabledi=GLee_Lazy_glIsEnabledi;
+#endif
+#ifndef GLEE_C_DEFINED_glBeginTransformFeedback
+#define GLEE_C_DEFINED_glBeginTransformFeedback
+ void __stdcall GLee_Lazy_glBeginTransformFeedback(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedback(primitiveMode);}
+ GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBeginTransformFeedback=GLee_Lazy_glBeginTransformFeedback;
+#endif
+#ifndef GLEE_C_DEFINED_glEndTransformFeedback
+#define GLEE_C_DEFINED_glEndTransformFeedback
+ void __stdcall GLee_Lazy_glEndTransformFeedback(void) {if (GLeeInit()) glEndTransformFeedback();}
+ GLEEPFNGLENDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glEndTransformFeedback=GLee_Lazy_glEndTransformFeedback;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferRange
+#define GLEE_C_DEFINED_glBindBufferRange
+ void __stdcall GLee_Lazy_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRange(target, index, buffer, offset, size);}
+ GLEEPFNGLBINDBUFFERRANGEPROC GLeeFuncPtr_glBindBufferRange=GLee_Lazy_glBindBufferRange;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferBase
+#define GLEE_C_DEFINED_glBindBufferBase
+ void __stdcall GLee_Lazy_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBase(target, index, buffer);}
+ GLEEPFNGLBINDBUFFERBASEPROC GLeeFuncPtr_glBindBufferBase=GLee_Lazy_glBindBufferBase;
+#endif
+#ifndef GLEE_C_DEFINED_glTransformFeedbackVaryings
+#define GLEE_C_DEFINED_glTransformFeedbackVaryings
+ void __stdcall GLee_Lazy_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryings(program, count, locations, bufferMode);}
+ GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC GLeeFuncPtr_glTransformFeedbackVaryings=GLee_Lazy_glTransformFeedbackVaryings;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTransformFeedbackVarying
+#define GLEE_C_DEFINED_glGetTransformFeedbackVarying
+ void __stdcall GLee_Lazy_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLint * location) {if (GLeeInit()) glGetTransformFeedbackVarying(program, index, location);}
+ GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC GLeeFuncPtr_glGetTransformFeedbackVarying=GLee_Lazy_glGetTransformFeedbackVarying;
+#endif
+#ifndef GLEE_C_DEFINED_glClampColor
+#define GLEE_C_DEFINED_glClampColor
+ void __stdcall GLee_Lazy_glClampColor(GLenum target, GLenum clamp) {if (GLeeInit()) glClampColor(target, clamp);}
+ GLEEPFNGLCLAMPCOLORPROC GLeeFuncPtr_glClampColor=GLee_Lazy_glClampColor;
+#endif
+#ifndef GLEE_C_DEFINED_glBeginConditionalRender
+#define GLEE_C_DEFINED_glBeginConditionalRender
+ void __stdcall GLee_Lazy_glBeginConditionalRender(GLuint id, GLenum mode) {if (GLeeInit()) glBeginConditionalRender(id, mode);}
+ GLEEPFNGLBEGINCONDITIONALRENDERPROC GLeeFuncPtr_glBeginConditionalRender=GLee_Lazy_glBeginConditionalRender;
+#endif
+#ifndef GLEE_C_DEFINED_glEndConditionalRender
+#define GLEE_C_DEFINED_glEndConditionalRender
+ void __stdcall GLee_Lazy_glEndConditionalRender(void) {if (GLeeInit()) glEndConditionalRender();}
+ GLEEPFNGLENDCONDITIONALRENDERPROC GLeeFuncPtr_glEndConditionalRender=GLee_Lazy_glEndConditionalRender;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI1i
+#define GLEE_C_DEFINED_glVertexAttribI1i
+ void __stdcall GLee_Lazy_glVertexAttribI1i(GLuint index, GLint x) {if (GLeeInit()) glVertexAttribI1i(index, x);}
+ GLEEPFNGLVERTEXATTRIBI1IPROC GLeeFuncPtr_glVertexAttribI1i=GLee_Lazy_glVertexAttribI1i;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2i
+#define GLEE_C_DEFINED_glVertexAttribI2i
+ void __stdcall GLee_Lazy_glVertexAttribI2i(GLuint index, GLint x, GLint y) {if (GLeeInit()) glVertexAttribI2i(index, x, y);}
+ GLEEPFNGLVERTEXATTRIBI2IPROC GLeeFuncPtr_glVertexAttribI2i=GLee_Lazy_glVertexAttribI2i;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3i
+#define GLEE_C_DEFINED_glVertexAttribI3i
+ void __stdcall GLee_Lazy_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexAttribI3i(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIBI3IPROC GLeeFuncPtr_glVertexAttribI3i=GLee_Lazy_glVertexAttribI3i;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4i
+#define GLEE_C_DEFINED_glVertexAttribI4i
+ void __stdcall GLee_Lazy_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexAttribI4i(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIBI4IPROC GLeeFuncPtr_glVertexAttribI4i=GLee_Lazy_glVertexAttribI4i;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI1ui
+#define GLEE_C_DEFINED_glVertexAttribI1ui
+ void __stdcall GLee_Lazy_glVertexAttribI1ui(GLuint index, GLuint x) {if (GLeeInit()) glVertexAttribI1ui(index, x);}
+ GLEEPFNGLVERTEXATTRIBI1UIPROC GLeeFuncPtr_glVertexAttribI1ui=GLee_Lazy_glVertexAttribI1ui;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2ui
+#define GLEE_C_DEFINED_glVertexAttribI2ui
+ void __stdcall GLee_Lazy_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) {if (GLeeInit()) glVertexAttribI2ui(index, x, y);}
+ GLEEPFNGLVERTEXATTRIBI2UIPROC GLeeFuncPtr_glVertexAttribI2ui=GLee_Lazy_glVertexAttribI2ui;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3ui
+#define GLEE_C_DEFINED_glVertexAttribI3ui
+ void __stdcall GLee_Lazy_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) {if (GLeeInit()) glVertexAttribI3ui(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIBI3UIPROC GLeeFuncPtr_glVertexAttribI3ui=GLee_Lazy_glVertexAttribI3ui;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4ui
+#define GLEE_C_DEFINED_glVertexAttribI4ui
+ void __stdcall GLee_Lazy_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glVertexAttribI4ui(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIBI4UIPROC GLeeFuncPtr_glVertexAttribI4ui=GLee_Lazy_glVertexAttribI4ui;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI1iv
+#define GLEE_C_DEFINED_glVertexAttribI1iv
+ void __stdcall GLee_Lazy_glVertexAttribI1iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI1iv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI1IVPROC GLeeFuncPtr_glVertexAttribI1iv=GLee_Lazy_glVertexAttribI1iv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2iv
+#define GLEE_C_DEFINED_glVertexAttribI2iv
+ void __stdcall GLee_Lazy_glVertexAttribI2iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI2iv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI2IVPROC GLeeFuncPtr_glVertexAttribI2iv=GLee_Lazy_glVertexAttribI2iv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3iv
+#define GLEE_C_DEFINED_glVertexAttribI3iv
+ void __stdcall GLee_Lazy_glVertexAttribI3iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI3iv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI3IVPROC GLeeFuncPtr_glVertexAttribI3iv=GLee_Lazy_glVertexAttribI3iv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4iv
+#define GLEE_C_DEFINED_glVertexAttribI4iv
+ void __stdcall GLee_Lazy_glVertexAttribI4iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI4iv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4IVPROC GLeeFuncPtr_glVertexAttribI4iv=GLee_Lazy_glVertexAttribI4iv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI1uiv
+#define GLEE_C_DEFINED_glVertexAttribI1uiv
+ void __stdcall GLee_Lazy_glVertexAttribI1uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI1uiv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI1UIVPROC GLeeFuncPtr_glVertexAttribI1uiv=GLee_Lazy_glVertexAttribI1uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2uiv
+#define GLEE_C_DEFINED_glVertexAttribI2uiv
+ void __stdcall GLee_Lazy_glVertexAttribI2uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI2uiv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI2UIVPROC GLeeFuncPtr_glVertexAttribI2uiv=GLee_Lazy_glVertexAttribI2uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3uiv
+#define GLEE_C_DEFINED_glVertexAttribI3uiv
+ void __stdcall GLee_Lazy_glVertexAttribI3uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI3uiv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI3UIVPROC GLeeFuncPtr_glVertexAttribI3uiv=GLee_Lazy_glVertexAttribI3uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4uiv
+#define GLEE_C_DEFINED_glVertexAttribI4uiv
+ void __stdcall GLee_Lazy_glVertexAttribI4uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI4uiv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4UIVPROC GLeeFuncPtr_glVertexAttribI4uiv=GLee_Lazy_glVertexAttribI4uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4bv
+#define GLEE_C_DEFINED_glVertexAttribI4bv
+ void __stdcall GLee_Lazy_glVertexAttribI4bv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttribI4bv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4BVPROC GLeeFuncPtr_glVertexAttribI4bv=GLee_Lazy_glVertexAttribI4bv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4sv
+#define GLEE_C_DEFINED_glVertexAttribI4sv
+ void __stdcall GLee_Lazy_glVertexAttribI4sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttribI4sv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4SVPROC GLeeFuncPtr_glVertexAttribI4sv=GLee_Lazy_glVertexAttribI4sv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4ubv
+#define GLEE_C_DEFINED_glVertexAttribI4ubv
+ void __stdcall GLee_Lazy_glVertexAttribI4ubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttribI4ubv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4UBVPROC GLeeFuncPtr_glVertexAttribI4ubv=GLee_Lazy_glVertexAttribI4ubv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4usv
+#define GLEE_C_DEFINED_glVertexAttribI4usv
+ void __stdcall GLee_Lazy_glVertexAttribI4usv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttribI4usv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4USVPROC GLeeFuncPtr_glVertexAttribI4usv=GLee_Lazy_glVertexAttribI4usv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribIPointer
+#define GLEE_C_DEFINED_glVertexAttribIPointer
+ void __stdcall GLee_Lazy_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribIPointer(index, size, type, stride, pointer);}
+ GLEEPFNGLVERTEXATTRIBIPOINTERPROC GLeeFuncPtr_glVertexAttribIPointer=GLee_Lazy_glVertexAttribIPointer;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribIiv
+#define GLEE_C_DEFINED_glGetVertexAttribIiv
+ void __stdcall GLee_Lazy_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribIiv(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBIIVPROC GLeeFuncPtr_glGetVertexAttribIiv=GLee_Lazy_glGetVertexAttribIiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribIuiv
+#define GLEE_C_DEFINED_glGetVertexAttribIuiv
+ void __stdcall GLee_Lazy_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) {if (GLeeInit()) glGetVertexAttribIuiv(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBIUIVPROC GLeeFuncPtr_glGetVertexAttribIuiv=GLee_Lazy_glGetVertexAttribIuiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformuiv
+#define GLEE_C_DEFINED_glGetUniformuiv
+ void __stdcall GLee_Lazy_glGetUniformuiv(GLuint program, GLint location, GLuint * params) {if (GLeeInit()) glGetUniformuiv(program, location, params);}
+ GLEEPFNGLGETUNIFORMUIVPROC GLeeFuncPtr_glGetUniformuiv=GLee_Lazy_glGetUniformuiv;
+#endif
+#ifndef GLEE_C_DEFINED_glBindFragDataLocation
+#define GLEE_C_DEFINED_glBindFragDataLocation
+ void __stdcall GLee_Lazy_glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) {if (GLeeInit()) glBindFragDataLocation(program, color, name);}
+ GLEEPFNGLBINDFRAGDATALOCATIONPROC GLeeFuncPtr_glBindFragDataLocation=GLee_Lazy_glBindFragDataLocation;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragDataLocation
+#define GLEE_C_DEFINED_glGetFragDataLocation
+ GLint __stdcall GLee_Lazy_glGetFragDataLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetFragDataLocation(program, name); return (GLint)0;}
+ GLEEPFNGLGETFRAGDATALOCATIONPROC GLeeFuncPtr_glGetFragDataLocation=GLee_Lazy_glGetFragDataLocation;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1ui
+#define GLEE_C_DEFINED_glUniform1ui
+ void __stdcall GLee_Lazy_glUniform1ui(GLint location, GLuint v0) {if (GLeeInit()) glUniform1ui(location, v0);}
+ GLEEPFNGLUNIFORM1UIPROC GLeeFuncPtr_glUniform1ui=GLee_Lazy_glUniform1ui;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2ui
+#define GLEE_C_DEFINED_glUniform2ui
+ void __stdcall GLee_Lazy_glUniform2ui(GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glUniform2ui(location, v0, v1);}
+ GLEEPFNGLUNIFORM2UIPROC GLeeFuncPtr_glUniform2ui=GLee_Lazy_glUniform2ui;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3ui
+#define GLEE_C_DEFINED_glUniform3ui
+ void __stdcall GLee_Lazy_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glUniform3ui(location, v0, v1, v2);}
+ GLEEPFNGLUNIFORM3UIPROC GLeeFuncPtr_glUniform3ui=GLee_Lazy_glUniform3ui;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4ui
+#define GLEE_C_DEFINED_glUniform4ui
+ void __stdcall GLee_Lazy_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glUniform4ui(location, v0, v1, v2, v3);}
+ GLEEPFNGLUNIFORM4UIPROC GLeeFuncPtr_glUniform4ui=GLee_Lazy_glUniform4ui;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1uiv
+#define GLEE_C_DEFINED_glUniform1uiv
+ void __stdcall GLee_Lazy_glUniform1uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform1uiv(location, count, value);}
+ GLEEPFNGLUNIFORM1UIVPROC GLeeFuncPtr_glUniform1uiv=GLee_Lazy_glUniform1uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2uiv
+#define GLEE_C_DEFINED_glUniform2uiv
+ void __stdcall GLee_Lazy_glUniform2uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform2uiv(location, count, value);}
+ GLEEPFNGLUNIFORM2UIVPROC GLeeFuncPtr_glUniform2uiv=GLee_Lazy_glUniform2uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3uiv
+#define GLEE_C_DEFINED_glUniform3uiv
+ void __stdcall GLee_Lazy_glUniform3uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform3uiv(location, count, value);}
+ GLEEPFNGLUNIFORM3UIVPROC GLeeFuncPtr_glUniform3uiv=GLee_Lazy_glUniform3uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4uiv
+#define GLEE_C_DEFINED_glUniform4uiv
+ void __stdcall GLee_Lazy_glUniform4uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform4uiv(location, count, value);}
+ GLEEPFNGLUNIFORM4UIVPROC GLeeFuncPtr_glUniform4uiv=GLee_Lazy_glUniform4uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glTexParameterIiv
+#define GLEE_C_DEFINED_glTexParameterIiv
+ void __stdcall GLee_Lazy_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTexParameterIiv(target, pname, params);}
+ GLEEPFNGLTEXPARAMETERIIVPROC GLeeFuncPtr_glTexParameterIiv=GLee_Lazy_glTexParameterIiv;
+#endif
+#ifndef GLEE_C_DEFINED_glTexParameterIuiv
+#define GLEE_C_DEFINED_glTexParameterIuiv
+ void __stdcall GLee_Lazy_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTexParameterIuiv(target, pname, params);}
+ GLEEPFNGLTEXPARAMETERIUIVPROC GLeeFuncPtr_glTexParameterIuiv=GLee_Lazy_glTexParameterIuiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTexParameterIiv
+#define GLEE_C_DEFINED_glGetTexParameterIiv
+ void __stdcall GLee_Lazy_glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTexParameterIiv(target, pname, params);}
+ GLEEPFNGLGETTEXPARAMETERIIVPROC GLeeFuncPtr_glGetTexParameterIiv=GLee_Lazy_glGetTexParameterIiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTexParameterIuiv
+#define GLEE_C_DEFINED_glGetTexParameterIuiv
+ void __stdcall GLee_Lazy_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTexParameterIuiv(target, pname, params);}
+ GLEEPFNGLGETTEXPARAMETERIUIVPROC GLeeFuncPtr_glGetTexParameterIuiv=GLee_Lazy_glGetTexParameterIuiv;
+#endif
+#ifndef GLEE_C_DEFINED_glClearBufferiv
+#define GLEE_C_DEFINED_glClearBufferiv
+ void __stdcall GLee_Lazy_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) {if (GLeeInit()) glClearBufferiv(buffer, drawbuffer, value);}
+ GLEEPFNGLCLEARBUFFERIVPROC GLeeFuncPtr_glClearBufferiv=GLee_Lazy_glClearBufferiv;
+#endif
+#ifndef GLEE_C_DEFINED_glClearBufferuiv
+#define GLEE_C_DEFINED_glClearBufferuiv
+ void __stdcall GLee_Lazy_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) {if (GLeeInit()) glClearBufferuiv(buffer, drawbuffer, value);}
+ GLEEPFNGLCLEARBUFFERUIVPROC GLeeFuncPtr_glClearBufferuiv=GLee_Lazy_glClearBufferuiv;
+#endif
+#ifndef GLEE_C_DEFINED_glClearBufferfv
+#define GLEE_C_DEFINED_glClearBufferfv
+ void __stdcall GLee_Lazy_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) {if (GLeeInit()) glClearBufferfv(buffer, drawbuffer, value);}
+ GLEEPFNGLCLEARBUFFERFVPROC GLeeFuncPtr_glClearBufferfv=GLee_Lazy_glClearBufferfv;
+#endif
+#ifndef GLEE_C_DEFINED_glClearBufferfi
+#define GLEE_C_DEFINED_glClearBufferfi
+ void __stdcall GLee_Lazy_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {if (GLeeInit()) glClearBufferfi(buffer, drawbuffer, depth, stencil);}
+ GLEEPFNGLCLEARBUFFERFIPROC GLeeFuncPtr_glClearBufferfi=GLee_Lazy_glClearBufferfi;
+#endif
+#ifndef GLEE_C_DEFINED_glGetStringi
+#define GLEE_C_DEFINED_glGetStringi
+ const GLubyte * __stdcall GLee_Lazy_glGetStringi(GLenum name, GLuint index) {if (GLeeInit()) return glGetStringi(name, index); return (const GLubyte *)0;}
+ GLEEPFNGLGETSTRINGIPROC GLeeFuncPtr_glGetStringi=GLee_Lazy_glGetStringi;
+#endif
+#endif
+
+/* GL_ARB_multitexture */
+
+#ifdef __GLEE_GL_ARB_multitexture
+#ifndef GLEE_C_DEFINED_glActiveTextureARB
+#define GLEE_C_DEFINED_glActiveTextureARB
+ void __stdcall GLee_Lazy_glActiveTextureARB(GLenum texture) {if (GLeeInit()) glActiveTextureARB(texture);}
+ GLEEPFNGLACTIVETEXTUREARBPROC GLeeFuncPtr_glActiveTextureARB=GLee_Lazy_glActiveTextureARB;
+#endif
+#ifndef GLEE_C_DEFINED_glClientActiveTextureARB
+#define GLEE_C_DEFINED_glClientActiveTextureARB
+ void __stdcall GLee_Lazy_glClientActiveTextureARB(GLenum texture) {if (GLeeInit()) glClientActiveTextureARB(texture);}
+ GLEEPFNGLCLIENTACTIVETEXTUREARBPROC GLeeFuncPtr_glClientActiveTextureARB=GLee_Lazy_glClientActiveTextureARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1dARB
+#define GLEE_C_DEFINED_glMultiTexCoord1dARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1dARB(GLenum target, GLdouble s) {if (GLeeInit()) glMultiTexCoord1dARB(target, s);}
+ GLEEPFNGLMULTITEXCOORD1DARBPROC GLeeFuncPtr_glMultiTexCoord1dARB=GLee_Lazy_glMultiTexCoord1dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1dvARB
+#define GLEE_C_DEFINED_glMultiTexCoord1dvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord1dvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD1DVARBPROC GLeeFuncPtr_glMultiTexCoord1dvARB=GLee_Lazy_glMultiTexCoord1dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1fARB
+#define GLEE_C_DEFINED_glMultiTexCoord1fARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1fARB(GLenum target, GLfloat s) {if (GLeeInit()) glMultiTexCoord1fARB(target, s);}
+ GLEEPFNGLMULTITEXCOORD1FARBPROC GLeeFuncPtr_glMultiTexCoord1fARB=GLee_Lazy_glMultiTexCoord1fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1fvARB
+#define GLEE_C_DEFINED_glMultiTexCoord1fvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord1fvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD1FVARBPROC GLeeFuncPtr_glMultiTexCoord1fvARB=GLee_Lazy_glMultiTexCoord1fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1iARB
+#define GLEE_C_DEFINED_glMultiTexCoord1iARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1iARB(GLenum target, GLint s) {if (GLeeInit()) glMultiTexCoord1iARB(target, s);}
+ GLEEPFNGLMULTITEXCOORD1IARBPROC GLeeFuncPtr_glMultiTexCoord1iARB=GLee_Lazy_glMultiTexCoord1iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1ivARB
+#define GLEE_C_DEFINED_glMultiTexCoord1ivARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord1ivARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD1IVARBPROC GLeeFuncPtr_glMultiTexCoord1ivARB=GLee_Lazy_glMultiTexCoord1ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1sARB
+#define GLEE_C_DEFINED_glMultiTexCoord1sARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1sARB(GLenum target, GLshort s) {if (GLeeInit()) glMultiTexCoord1sARB(target, s);}
+ GLEEPFNGLMULTITEXCOORD1SARBPROC GLeeFuncPtr_glMultiTexCoord1sARB=GLee_Lazy_glMultiTexCoord1sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1svARB
+#define GLEE_C_DEFINED_glMultiTexCoord1svARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord1svARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD1SVARBPROC GLeeFuncPtr_glMultiTexCoord1svARB=GLee_Lazy_glMultiTexCoord1svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2dARB
+#define GLEE_C_DEFINED_glMultiTexCoord2dARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) {if (GLeeInit()) glMultiTexCoord2dARB(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2DARBPROC GLeeFuncPtr_glMultiTexCoord2dARB=GLee_Lazy_glMultiTexCoord2dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2dvARB
+#define GLEE_C_DEFINED_glMultiTexCoord2dvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord2dvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD2DVARBPROC GLeeFuncPtr_glMultiTexCoord2dvARB=GLee_Lazy_glMultiTexCoord2dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2fARB
+#define GLEE_C_DEFINED_glMultiTexCoord2fARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {if (GLeeInit()) glMultiTexCoord2fARB(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2FARBPROC GLeeFuncPtr_glMultiTexCoord2fARB=GLee_Lazy_glMultiTexCoord2fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2fvARB
+#define GLEE_C_DEFINED_glMultiTexCoord2fvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord2fvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD2FVARBPROC GLeeFuncPtr_glMultiTexCoord2fvARB=GLee_Lazy_glMultiTexCoord2fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2iARB
+#define GLEE_C_DEFINED_glMultiTexCoord2iARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) {if (GLeeInit()) glMultiTexCoord2iARB(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2IARBPROC GLeeFuncPtr_glMultiTexCoord2iARB=GLee_Lazy_glMultiTexCoord2iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2ivARB
+#define GLEE_C_DEFINED_glMultiTexCoord2ivARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord2ivARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD2IVARBPROC GLeeFuncPtr_glMultiTexCoord2ivARB=GLee_Lazy_glMultiTexCoord2ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2sARB
+#define GLEE_C_DEFINED_glMultiTexCoord2sARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) {if (GLeeInit()) glMultiTexCoord2sARB(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2SARBPROC GLeeFuncPtr_glMultiTexCoord2sARB=GLee_Lazy_glMultiTexCoord2sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2svARB
+#define GLEE_C_DEFINED_glMultiTexCoord2svARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord2svARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD2SVARBPROC GLeeFuncPtr_glMultiTexCoord2svARB=GLee_Lazy_glMultiTexCoord2svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3dARB
+#define GLEE_C_DEFINED_glMultiTexCoord3dARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) {if (GLeeInit()) glMultiTexCoord3dARB(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3DARBPROC GLeeFuncPtr_glMultiTexCoord3dARB=GLee_Lazy_glMultiTexCoord3dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3dvARB
+#define GLEE_C_DEFINED_glMultiTexCoord3dvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord3dvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD3DVARBPROC GLeeFuncPtr_glMultiTexCoord3dvARB=GLee_Lazy_glMultiTexCoord3dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3fARB
+#define GLEE_C_DEFINED_glMultiTexCoord3fARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) {if (GLeeInit()) glMultiTexCoord3fARB(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3FARBPROC GLeeFuncPtr_glMultiTexCoord3fARB=GLee_Lazy_glMultiTexCoord3fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3fvARB
+#define GLEE_C_DEFINED_glMultiTexCoord3fvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord3fvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD3FVARBPROC GLeeFuncPtr_glMultiTexCoord3fvARB=GLee_Lazy_glMultiTexCoord3fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3iARB
+#define GLEE_C_DEFINED_glMultiTexCoord3iARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) {if (GLeeInit()) glMultiTexCoord3iARB(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3IARBPROC GLeeFuncPtr_glMultiTexCoord3iARB=GLee_Lazy_glMultiTexCoord3iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3ivARB
+#define GLEE_C_DEFINED_glMultiTexCoord3ivARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord3ivARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD3IVARBPROC GLeeFuncPtr_glMultiTexCoord3ivARB=GLee_Lazy_glMultiTexCoord3ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3sARB
+#define GLEE_C_DEFINED_glMultiTexCoord3sARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) {if (GLeeInit()) glMultiTexCoord3sARB(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3SARBPROC GLeeFuncPtr_glMultiTexCoord3sARB=GLee_Lazy_glMultiTexCoord3sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3svARB
+#define GLEE_C_DEFINED_glMultiTexCoord3svARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord3svARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD3SVARBPROC GLeeFuncPtr_glMultiTexCoord3svARB=GLee_Lazy_glMultiTexCoord3svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4dARB
+#define GLEE_C_DEFINED_glMultiTexCoord4dARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {if (GLeeInit()) glMultiTexCoord4dARB(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4DARBPROC GLeeFuncPtr_glMultiTexCoord4dARB=GLee_Lazy_glMultiTexCoord4dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4dvARB
+#define GLEE_C_DEFINED_glMultiTexCoord4dvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord4dvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD4DVARBPROC GLeeFuncPtr_glMultiTexCoord4dvARB=GLee_Lazy_glMultiTexCoord4dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4fARB
+#define GLEE_C_DEFINED_glMultiTexCoord4fARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {if (GLeeInit()) glMultiTexCoord4fARB(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4FARBPROC GLeeFuncPtr_glMultiTexCoord4fARB=GLee_Lazy_glMultiTexCoord4fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4fvARB
+#define GLEE_C_DEFINED_glMultiTexCoord4fvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord4fvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD4FVARBPROC GLeeFuncPtr_glMultiTexCoord4fvARB=GLee_Lazy_glMultiTexCoord4fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4iARB
+#define GLEE_C_DEFINED_glMultiTexCoord4iARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) {if (GLeeInit()) glMultiTexCoord4iARB(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4IARBPROC GLeeFuncPtr_glMultiTexCoord4iARB=GLee_Lazy_glMultiTexCoord4iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4ivARB
+#define GLEE_C_DEFINED_glMultiTexCoord4ivARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord4ivARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD4IVARBPROC GLeeFuncPtr_glMultiTexCoord4ivARB=GLee_Lazy_glMultiTexCoord4ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4sARB
+#define GLEE_C_DEFINED_glMultiTexCoord4sARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {if (GLeeInit()) glMultiTexCoord4sARB(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4SARBPROC GLeeFuncPtr_glMultiTexCoord4sARB=GLee_Lazy_glMultiTexCoord4sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4svARB
+#define GLEE_C_DEFINED_glMultiTexCoord4svARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord4svARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD4SVARBPROC GLeeFuncPtr_glMultiTexCoord4svARB=GLee_Lazy_glMultiTexCoord4svARB;
+#endif
+#endif
+
+/* GL_ARB_transpose_matrix */
+
+#ifdef __GLEE_GL_ARB_transpose_matrix
+#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixfARB
+#define GLEE_C_DEFINED_glLoadTransposeMatrixfARB
+ void __stdcall GLee_Lazy_glLoadTransposeMatrixfARB(const GLfloat * m) {if (GLeeInit()) glLoadTransposeMatrixfARB(m);}
+ GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glLoadTransposeMatrixfARB=GLee_Lazy_glLoadTransposeMatrixfARB;
+#endif
+#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixdARB
+#define GLEE_C_DEFINED_glLoadTransposeMatrixdARB
+ void __stdcall GLee_Lazy_glLoadTransposeMatrixdARB(const GLdouble * m) {if (GLeeInit()) glLoadTransposeMatrixdARB(m);}
+ GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glLoadTransposeMatrixdARB=GLee_Lazy_glLoadTransposeMatrixdARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultTransposeMatrixfARB
+#define GLEE_C_DEFINED_glMultTransposeMatrixfARB
+ void __stdcall GLee_Lazy_glMultTransposeMatrixfARB(const GLfloat * m) {if (GLeeInit()) glMultTransposeMatrixfARB(m);}
+ GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glMultTransposeMatrixfARB=GLee_Lazy_glMultTransposeMatrixfARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultTransposeMatrixdARB
+#define GLEE_C_DEFINED_glMultTransposeMatrixdARB
+ void __stdcall GLee_Lazy_glMultTransposeMatrixdARB(const GLdouble * m) {if (GLeeInit()) glMultTransposeMatrixdARB(m);}
+ GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glMultTransposeMatrixdARB=GLee_Lazy_glMultTransposeMatrixdARB;
+#endif
+#endif
+
+/* GL_ARB_multisample */
+
+#ifdef __GLEE_GL_ARB_multisample
+#ifndef GLEE_C_DEFINED_glSampleCoverageARB
+#define GLEE_C_DEFINED_glSampleCoverageARB
+ void __stdcall GLee_Lazy_glSampleCoverageARB(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleCoverageARB(value, invert);}
+ GLEEPFNGLSAMPLECOVERAGEARBPROC GLeeFuncPtr_glSampleCoverageARB=GLee_Lazy_glSampleCoverageARB;
+#endif
+#endif
+
+/* GL_ARB_texture_env_add */
+
+#ifdef __GLEE_GL_ARB_texture_env_add
+#endif
+
+/* GL_ARB_texture_cube_map */
+
+#ifdef __GLEE_GL_ARB_texture_cube_map
+#endif
+
+/* GL_ARB_texture_compression */
+
+#ifdef __GLEE_GL_ARB_texture_compression
+#ifndef GLEE_C_DEFINED_glCompressedTexImage3DARB
+#define GLEE_C_DEFINED_glCompressedTexImage3DARB
+ void __stdcall GLee_Lazy_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexImage3DARB=GLee_Lazy_glCompressedTexImage3DARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexImage2DARB
+#define GLEE_C_DEFINED_glCompressedTexImage2DARB
+ void __stdcall GLee_Lazy_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexImage2DARB=GLee_Lazy_glCompressedTexImage2DARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexImage1DARB
+#define GLEE_C_DEFINED_glCompressedTexImage1DARB
+ void __stdcall GLee_Lazy_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexImage1DARB=GLee_Lazy_glCompressedTexImage1DARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexSubImage3DARB
+#define GLEE_C_DEFINED_glCompressedTexSubImage3DARB
+ void __stdcall GLee_Lazy_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexSubImage3DARB=GLee_Lazy_glCompressedTexSubImage3DARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexSubImage2DARB
+#define GLEE_C_DEFINED_glCompressedTexSubImage2DARB
+ void __stdcall GLee_Lazy_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexSubImage2DARB=GLee_Lazy_glCompressedTexSubImage2DARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexSubImage1DARB
+#define GLEE_C_DEFINED_glCompressedTexSubImage1DARB
+ void __stdcall GLee_Lazy_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexSubImage1DARB=GLee_Lazy_glCompressedTexSubImage1DARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCompressedTexImageARB
+#define GLEE_C_DEFINED_glGetCompressedTexImageARB
+ void __stdcall GLee_Lazy_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img) {if (GLeeInit()) glGetCompressedTexImageARB(target, level, img);}
+ GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetCompressedTexImageARB=GLee_Lazy_glGetCompressedTexImageARB;
+#endif
+#endif
+
+/* GL_ARB_texture_border_clamp */
+
+#ifdef __GLEE_GL_ARB_texture_border_clamp
+#endif
+
+/* GL_ARB_point_parameters */
+
+#ifdef __GLEE_GL_ARB_point_parameters
+#ifndef GLEE_C_DEFINED_glPointParameterfARB
+#define GLEE_C_DEFINED_glPointParameterfARB
+ void __stdcall GLee_Lazy_glPointParameterfARB(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfARB(pname, param);}
+ GLEEPFNGLPOINTPARAMETERFARBPROC GLeeFuncPtr_glPointParameterfARB=GLee_Lazy_glPointParameterfARB;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameterfvARB
+#define GLEE_C_DEFINED_glPointParameterfvARB
+ void __stdcall GLee_Lazy_glPointParameterfvARB(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvARB(pname, params);}
+ GLEEPFNGLPOINTPARAMETERFVARBPROC GLeeFuncPtr_glPointParameterfvARB=GLee_Lazy_glPointParameterfvARB;
+#endif
+#endif
+
+/* GL_ARB_vertex_blend */
+
+#ifdef __GLEE_GL_ARB_vertex_blend
+#ifndef GLEE_C_DEFINED_glWeightbvARB
+#define GLEE_C_DEFINED_glWeightbvARB
+ void __stdcall GLee_Lazy_glWeightbvARB(GLint size, const GLbyte * weights) {if (GLeeInit()) glWeightbvARB(size, weights);}
+ GLEEPFNGLWEIGHTBVARBPROC GLeeFuncPtr_glWeightbvARB=GLee_Lazy_glWeightbvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightsvARB
+#define GLEE_C_DEFINED_glWeightsvARB
+ void __stdcall GLee_Lazy_glWeightsvARB(GLint size, const GLshort * weights) {if (GLeeInit()) glWeightsvARB(size, weights);}
+ GLEEPFNGLWEIGHTSVARBPROC GLeeFuncPtr_glWeightsvARB=GLee_Lazy_glWeightsvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightivARB
+#define GLEE_C_DEFINED_glWeightivARB
+ void __stdcall GLee_Lazy_glWeightivARB(GLint size, const GLint * weights) {if (GLeeInit()) glWeightivARB(size, weights);}
+ GLEEPFNGLWEIGHTIVARBPROC GLeeFuncPtr_glWeightivARB=GLee_Lazy_glWeightivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightfvARB
+#define GLEE_C_DEFINED_glWeightfvARB
+ void __stdcall GLee_Lazy_glWeightfvARB(GLint size, const GLfloat * weights) {if (GLeeInit()) glWeightfvARB(size, weights);}
+ GLEEPFNGLWEIGHTFVARBPROC GLeeFuncPtr_glWeightfvARB=GLee_Lazy_glWeightfvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightdvARB
+#define GLEE_C_DEFINED_glWeightdvARB
+ void __stdcall GLee_Lazy_glWeightdvARB(GLint size, const GLdouble * weights) {if (GLeeInit()) glWeightdvARB(size, weights);}
+ GLEEPFNGLWEIGHTDVARBPROC GLeeFuncPtr_glWeightdvARB=GLee_Lazy_glWeightdvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightubvARB
+#define GLEE_C_DEFINED_glWeightubvARB
+ void __stdcall GLee_Lazy_glWeightubvARB(GLint size, const GLubyte * weights) {if (GLeeInit()) glWeightubvARB(size, weights);}
+ GLEEPFNGLWEIGHTUBVARBPROC GLeeFuncPtr_glWeightubvARB=GLee_Lazy_glWeightubvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightusvARB
+#define GLEE_C_DEFINED_glWeightusvARB
+ void __stdcall GLee_Lazy_glWeightusvARB(GLint size, const GLushort * weights) {if (GLeeInit()) glWeightusvARB(size, weights);}
+ GLEEPFNGLWEIGHTUSVARBPROC GLeeFuncPtr_glWeightusvARB=GLee_Lazy_glWeightusvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightuivARB
+#define GLEE_C_DEFINED_glWeightuivARB
+ void __stdcall GLee_Lazy_glWeightuivARB(GLint size, const GLuint * weights) {if (GLeeInit()) glWeightuivARB(size, weights);}
+ GLEEPFNGLWEIGHTUIVARBPROC GLeeFuncPtr_glWeightuivARB=GLee_Lazy_glWeightuivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightPointerARB
+#define GLEE_C_DEFINED_glWeightPointerARB
+ void __stdcall GLee_Lazy_glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glWeightPointerARB(size, type, stride, pointer);}
+ GLEEPFNGLWEIGHTPOINTERARBPROC GLeeFuncPtr_glWeightPointerARB=GLee_Lazy_glWeightPointerARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexBlendARB
+#define GLEE_C_DEFINED_glVertexBlendARB
+ void __stdcall GLee_Lazy_glVertexBlendARB(GLint count) {if (GLeeInit()) glVertexBlendARB(count);}
+ GLEEPFNGLVERTEXBLENDARBPROC GLeeFuncPtr_glVertexBlendARB=GLee_Lazy_glVertexBlendARB;
+#endif
+#endif
+
+/* GL_ARB_matrix_palette */
+
+#ifdef __GLEE_GL_ARB_matrix_palette
+#ifndef GLEE_C_DEFINED_glCurrentPaletteMatrixARB
+#define GLEE_C_DEFINED_glCurrentPaletteMatrixARB
+ void __stdcall GLee_Lazy_glCurrentPaletteMatrixARB(GLint index) {if (GLeeInit()) glCurrentPaletteMatrixARB(index);}
+ GLEEPFNGLCURRENTPALETTEMATRIXARBPROC GLeeFuncPtr_glCurrentPaletteMatrixARB=GLee_Lazy_glCurrentPaletteMatrixARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixIndexubvARB
+#define GLEE_C_DEFINED_glMatrixIndexubvARB
+ void __stdcall GLee_Lazy_glMatrixIndexubvARB(GLint size, const GLubyte * indices) {if (GLeeInit()) glMatrixIndexubvARB(size, indices);}
+ GLEEPFNGLMATRIXINDEXUBVARBPROC GLeeFuncPtr_glMatrixIndexubvARB=GLee_Lazy_glMatrixIndexubvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixIndexusvARB
+#define GLEE_C_DEFINED_glMatrixIndexusvARB
+ void __stdcall GLee_Lazy_glMatrixIndexusvARB(GLint size, const GLushort * indices) {if (GLeeInit()) glMatrixIndexusvARB(size, indices);}
+ GLEEPFNGLMATRIXINDEXUSVARBPROC GLeeFuncPtr_glMatrixIndexusvARB=GLee_Lazy_glMatrixIndexusvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixIndexuivARB
+#define GLEE_C_DEFINED_glMatrixIndexuivARB
+ void __stdcall GLee_Lazy_glMatrixIndexuivARB(GLint size, const GLuint * indices) {if (GLeeInit()) glMatrixIndexuivARB(size, indices);}
+ GLEEPFNGLMATRIXINDEXUIVARBPROC GLeeFuncPtr_glMatrixIndexuivARB=GLee_Lazy_glMatrixIndexuivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixIndexPointerARB
+#define GLEE_C_DEFINED_glMatrixIndexPointerARB
+ void __stdcall GLee_Lazy_glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glMatrixIndexPointerARB(size, type, stride, pointer);}
+ GLEEPFNGLMATRIXINDEXPOINTERARBPROC GLeeFuncPtr_glMatrixIndexPointerARB=GLee_Lazy_glMatrixIndexPointerARB;
+#endif
+#endif
+
+/* GL_ARB_texture_env_combine */
+
+#ifdef __GLEE_GL_ARB_texture_env_combine
+#endif
+
+/* GL_ARB_texture_env_crossbar */
+
+#ifdef __GLEE_GL_ARB_texture_env_crossbar
+#endif
+
+/* GL_ARB_texture_env_dot3 */
+
+#ifdef __GLEE_GL_ARB_texture_env_dot3
+#endif
+
+/* GL_ARB_texture_mirrored_repeat */
+
+#ifdef __GLEE_GL_ARB_texture_mirrored_repeat
+#endif
+
+/* GL_ARB_depth_texture */
+
+#ifdef __GLEE_GL_ARB_depth_texture
+#endif
+
+/* GL_ARB_shadow */
+
+#ifdef __GLEE_GL_ARB_shadow
+#endif
+
+/* GL_ARB_shadow_ambient */
+
+#ifdef __GLEE_GL_ARB_shadow_ambient
+#endif
+
+/* GL_ARB_window_pos */
+
+#ifdef __GLEE_GL_ARB_window_pos
+#ifndef GLEE_C_DEFINED_glWindowPos2dARB
+#define GLEE_C_DEFINED_glWindowPos2dARB
+ void __stdcall GLee_Lazy_glWindowPos2dARB(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2dARB(x, y);}
+ GLEEPFNGLWINDOWPOS2DARBPROC GLeeFuncPtr_glWindowPos2dARB=GLee_Lazy_glWindowPos2dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2dvARB
+#define GLEE_C_DEFINED_glWindowPos2dvARB
+ void __stdcall GLee_Lazy_glWindowPos2dvARB(const GLdouble * v) {if (GLeeInit()) glWindowPos2dvARB(v);}
+ GLEEPFNGLWINDOWPOS2DVARBPROC GLeeFuncPtr_glWindowPos2dvARB=GLee_Lazy_glWindowPos2dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2fARB
+#define GLEE_C_DEFINED_glWindowPos2fARB
+ void __stdcall GLee_Lazy_glWindowPos2fARB(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2fARB(x, y);}
+ GLEEPFNGLWINDOWPOS2FARBPROC GLeeFuncPtr_glWindowPos2fARB=GLee_Lazy_glWindowPos2fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2fvARB
+#define GLEE_C_DEFINED_glWindowPos2fvARB
+ void __stdcall GLee_Lazy_glWindowPos2fvARB(const GLfloat * v) {if (GLeeInit()) glWindowPos2fvARB(v);}
+ GLEEPFNGLWINDOWPOS2FVARBPROC GLeeFuncPtr_glWindowPos2fvARB=GLee_Lazy_glWindowPos2fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2iARB
+#define GLEE_C_DEFINED_glWindowPos2iARB
+ void __stdcall GLee_Lazy_glWindowPos2iARB(GLint x, GLint y) {if (GLeeInit()) glWindowPos2iARB(x, y);}
+ GLEEPFNGLWINDOWPOS2IARBPROC GLeeFuncPtr_glWindowPos2iARB=GLee_Lazy_glWindowPos2iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2ivARB
+#define GLEE_C_DEFINED_glWindowPos2ivARB
+ void __stdcall GLee_Lazy_glWindowPos2ivARB(const GLint * v) {if (GLeeInit()) glWindowPos2ivARB(v);}
+ GLEEPFNGLWINDOWPOS2IVARBPROC GLeeFuncPtr_glWindowPos2ivARB=GLee_Lazy_glWindowPos2ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2sARB
+#define GLEE_C_DEFINED_glWindowPos2sARB
+ void __stdcall GLee_Lazy_glWindowPos2sARB(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2sARB(x, y);}
+ GLEEPFNGLWINDOWPOS2SARBPROC GLeeFuncPtr_glWindowPos2sARB=GLee_Lazy_glWindowPos2sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2svARB
+#define GLEE_C_DEFINED_glWindowPos2svARB
+ void __stdcall GLee_Lazy_glWindowPos2svARB(const GLshort * v) {if (GLeeInit()) glWindowPos2svARB(v);}
+ GLEEPFNGLWINDOWPOS2SVARBPROC GLeeFuncPtr_glWindowPos2svARB=GLee_Lazy_glWindowPos2svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3dARB
+#define GLEE_C_DEFINED_glWindowPos3dARB
+ void __stdcall GLee_Lazy_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3dARB(x, y, z);}
+ GLEEPFNGLWINDOWPOS3DARBPROC GLeeFuncPtr_glWindowPos3dARB=GLee_Lazy_glWindowPos3dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3dvARB
+#define GLEE_C_DEFINED_glWindowPos3dvARB
+ void __stdcall GLee_Lazy_glWindowPos3dvARB(const GLdouble * v) {if (GLeeInit()) glWindowPos3dvARB(v);}
+ GLEEPFNGLWINDOWPOS3DVARBPROC GLeeFuncPtr_glWindowPos3dvARB=GLee_Lazy_glWindowPos3dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3fARB
+#define GLEE_C_DEFINED_glWindowPos3fARB
+ void __stdcall GLee_Lazy_glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3fARB(x, y, z);}
+ GLEEPFNGLWINDOWPOS3FARBPROC GLeeFuncPtr_glWindowPos3fARB=GLee_Lazy_glWindowPos3fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3fvARB
+#define GLEE_C_DEFINED_glWindowPos3fvARB
+ void __stdcall GLee_Lazy_glWindowPos3fvARB(const GLfloat * v) {if (GLeeInit()) glWindowPos3fvARB(v);}
+ GLEEPFNGLWINDOWPOS3FVARBPROC GLeeFuncPtr_glWindowPos3fvARB=GLee_Lazy_glWindowPos3fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3iARB
+#define GLEE_C_DEFINED_glWindowPos3iARB
+ void __stdcall GLee_Lazy_glWindowPos3iARB(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3iARB(x, y, z);}
+ GLEEPFNGLWINDOWPOS3IARBPROC GLeeFuncPtr_glWindowPos3iARB=GLee_Lazy_glWindowPos3iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3ivARB
+#define GLEE_C_DEFINED_glWindowPos3ivARB
+ void __stdcall GLee_Lazy_glWindowPos3ivARB(const GLint * v) {if (GLeeInit()) glWindowPos3ivARB(v);}
+ GLEEPFNGLWINDOWPOS3IVARBPROC GLeeFuncPtr_glWindowPos3ivARB=GLee_Lazy_glWindowPos3ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3sARB
+#define GLEE_C_DEFINED_glWindowPos3sARB
+ void __stdcall GLee_Lazy_glWindowPos3sARB(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3sARB(x, y, z);}
+ GLEEPFNGLWINDOWPOS3SARBPROC GLeeFuncPtr_glWindowPos3sARB=GLee_Lazy_glWindowPos3sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3svARB
+#define GLEE_C_DEFINED_glWindowPos3svARB
+ void __stdcall GLee_Lazy_glWindowPos3svARB(const GLshort * v) {if (GLeeInit()) glWindowPos3svARB(v);}
+ GLEEPFNGLWINDOWPOS3SVARBPROC GLeeFuncPtr_glWindowPos3svARB=GLee_Lazy_glWindowPos3svARB;
+#endif
+#endif
+
+/* GL_ARB_vertex_program */
+
+#ifdef __GLEE_GL_ARB_vertex_program
+#ifndef GLEE_C_DEFINED_glVertexAttrib1dARB
+#define GLEE_C_DEFINED_glVertexAttrib1dARB
+ void __stdcall GLee_Lazy_glVertexAttrib1dARB(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1dARB(index, x);}
+ GLEEPFNGLVERTEXATTRIB1DARBPROC GLeeFuncPtr_glVertexAttrib1dARB=GLee_Lazy_glVertexAttrib1dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1dvARB
+#define GLEE_C_DEFINED_glVertexAttrib1dvARB
+ void __stdcall GLee_Lazy_glVertexAttrib1dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB1DVARBPROC GLeeFuncPtr_glVertexAttrib1dvARB=GLee_Lazy_glVertexAttrib1dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1fARB
+#define GLEE_C_DEFINED_glVertexAttrib1fARB
+ void __stdcall GLee_Lazy_glVertexAttrib1fARB(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1fARB(index, x);}
+ GLEEPFNGLVERTEXATTRIB1FARBPROC GLeeFuncPtr_glVertexAttrib1fARB=GLee_Lazy_glVertexAttrib1fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1fvARB
+#define GLEE_C_DEFINED_glVertexAttrib1fvARB
+ void __stdcall GLee_Lazy_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB1FVARBPROC GLeeFuncPtr_glVertexAttrib1fvARB=GLee_Lazy_glVertexAttrib1fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1sARB
+#define GLEE_C_DEFINED_glVertexAttrib1sARB
+ void __stdcall GLee_Lazy_glVertexAttrib1sARB(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1sARB(index, x);}
+ GLEEPFNGLVERTEXATTRIB1SARBPROC GLeeFuncPtr_glVertexAttrib1sARB=GLee_Lazy_glVertexAttrib1sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1svARB
+#define GLEE_C_DEFINED_glVertexAttrib1svARB
+ void __stdcall GLee_Lazy_glVertexAttrib1svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1svARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB1SVARBPROC GLeeFuncPtr_glVertexAttrib1svARB=GLee_Lazy_glVertexAttrib1svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2dARB
+#define GLEE_C_DEFINED_glVertexAttrib2dARB
+ void __stdcall GLee_Lazy_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2dARB(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2DARBPROC GLeeFuncPtr_glVertexAttrib2dARB=GLee_Lazy_glVertexAttrib2dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2dvARB
+#define GLEE_C_DEFINED_glVertexAttrib2dvARB
+ void __stdcall GLee_Lazy_glVertexAttrib2dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB2DVARBPROC GLeeFuncPtr_glVertexAttrib2dvARB=GLee_Lazy_glVertexAttrib2dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2fARB
+#define GLEE_C_DEFINED_glVertexAttrib2fARB
+ void __stdcall GLee_Lazy_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2fARB(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2FARBPROC GLeeFuncPtr_glVertexAttrib2fARB=GLee_Lazy_glVertexAttrib2fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2fvARB
+#define GLEE_C_DEFINED_glVertexAttrib2fvARB
+ void __stdcall GLee_Lazy_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB2FVARBPROC GLeeFuncPtr_glVertexAttrib2fvARB=GLee_Lazy_glVertexAttrib2fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2sARB
+#define GLEE_C_DEFINED_glVertexAttrib2sARB
+ void __stdcall GLee_Lazy_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2sARB(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2SARBPROC GLeeFuncPtr_glVertexAttrib2sARB=GLee_Lazy_glVertexAttrib2sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2svARB
+#define GLEE_C_DEFINED_glVertexAttrib2svARB
+ void __stdcall GLee_Lazy_glVertexAttrib2svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2svARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB2SVARBPROC GLeeFuncPtr_glVertexAttrib2svARB=GLee_Lazy_glVertexAttrib2svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3dARB
+#define GLEE_C_DEFINED_glVertexAttrib3dARB
+ void __stdcall GLee_Lazy_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3dARB(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3DARBPROC GLeeFuncPtr_glVertexAttrib3dARB=GLee_Lazy_glVertexAttrib3dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3dvARB
+#define GLEE_C_DEFINED_glVertexAttrib3dvARB
+ void __stdcall GLee_Lazy_glVertexAttrib3dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB3DVARBPROC GLeeFuncPtr_glVertexAttrib3dvARB=GLee_Lazy_glVertexAttrib3dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3fARB
+#define GLEE_C_DEFINED_glVertexAttrib3fARB
+ void __stdcall GLee_Lazy_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3fARB(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3FARBPROC GLeeFuncPtr_glVertexAttrib3fARB=GLee_Lazy_glVertexAttrib3fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3fvARB
+#define GLEE_C_DEFINED_glVertexAttrib3fvARB
+ void __stdcall GLee_Lazy_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB3FVARBPROC GLeeFuncPtr_glVertexAttrib3fvARB=GLee_Lazy_glVertexAttrib3fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3sARB
+#define GLEE_C_DEFINED_glVertexAttrib3sARB
+ void __stdcall GLee_Lazy_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3sARB(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3SARBPROC GLeeFuncPtr_glVertexAttrib3sARB=GLee_Lazy_glVertexAttrib3sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3svARB
+#define GLEE_C_DEFINED_glVertexAttrib3svARB
+ void __stdcall GLee_Lazy_glVertexAttrib3svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3svARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB3SVARBPROC GLeeFuncPtr_glVertexAttrib3svARB=GLee_Lazy_glVertexAttrib3svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4NbvARB
+#define GLEE_C_DEFINED_glVertexAttrib4NbvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4NbvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NBVARBPROC GLeeFuncPtr_glVertexAttrib4NbvARB=GLee_Lazy_glVertexAttrib4NbvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4NivARB
+#define GLEE_C_DEFINED_glVertexAttrib4NivARB
+ void __stdcall GLee_Lazy_glVertexAttrib4NivARB(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4NivARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NIVARBPROC GLeeFuncPtr_glVertexAttrib4NivARB=GLee_Lazy_glVertexAttrib4NivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4NsvARB
+#define GLEE_C_DEFINED_glVertexAttrib4NsvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4NsvARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4NsvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NSVARBPROC GLeeFuncPtr_glVertexAttrib4NsvARB=GLee_Lazy_glVertexAttrib4NsvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4NubARB
+#define GLEE_C_DEFINED_glVertexAttrib4NubARB
+ void __stdcall GLee_Lazy_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4NubARB(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4NUBARBPROC GLeeFuncPtr_glVertexAttrib4NubARB=GLee_Lazy_glVertexAttrib4NubARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4NubvARB
+#define GLEE_C_DEFINED_glVertexAttrib4NubvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4NubvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NUBVARBPROC GLeeFuncPtr_glVertexAttrib4NubvARB=GLee_Lazy_glVertexAttrib4NubvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4NuivARB
+#define GLEE_C_DEFINED_glVertexAttrib4NuivARB
+ void __stdcall GLee_Lazy_glVertexAttrib4NuivARB(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4NuivARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NUIVARBPROC GLeeFuncPtr_glVertexAttrib4NuivARB=GLee_Lazy_glVertexAttrib4NuivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4NusvARB
+#define GLEE_C_DEFINED_glVertexAttrib4NusvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4NusvARB(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4NusvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NUSVARBPROC GLeeFuncPtr_glVertexAttrib4NusvARB=GLee_Lazy_glVertexAttrib4NusvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4bvARB
+#define GLEE_C_DEFINED_glVertexAttrib4bvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4bvARB(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4bvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4BVARBPROC GLeeFuncPtr_glVertexAttrib4bvARB=GLee_Lazy_glVertexAttrib4bvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4dARB
+#define GLEE_C_DEFINED_glVertexAttrib4dARB
+ void __stdcall GLee_Lazy_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4dARB(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4DARBPROC GLeeFuncPtr_glVertexAttrib4dARB=GLee_Lazy_glVertexAttrib4dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4dvARB
+#define GLEE_C_DEFINED_glVertexAttrib4dvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4DVARBPROC GLeeFuncPtr_glVertexAttrib4dvARB=GLee_Lazy_glVertexAttrib4dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4fARB
+#define GLEE_C_DEFINED_glVertexAttrib4fARB
+ void __stdcall GLee_Lazy_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4fARB(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4FARBPROC GLeeFuncPtr_glVertexAttrib4fARB=GLee_Lazy_glVertexAttrib4fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4fvARB
+#define GLEE_C_DEFINED_glVertexAttrib4fvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4FVARBPROC GLeeFuncPtr_glVertexAttrib4fvARB=GLee_Lazy_glVertexAttrib4fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4ivARB
+#define GLEE_C_DEFINED_glVertexAttrib4ivARB
+ void __stdcall GLee_Lazy_glVertexAttrib4ivARB(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4ivARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4IVARBPROC GLeeFuncPtr_glVertexAttrib4ivARB=GLee_Lazy_glVertexAttrib4ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4sARB
+#define GLEE_C_DEFINED_glVertexAttrib4sARB
+ void __stdcall GLee_Lazy_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4sARB(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4SARBPROC GLeeFuncPtr_glVertexAttrib4sARB=GLee_Lazy_glVertexAttrib4sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4svARB
+#define GLEE_C_DEFINED_glVertexAttrib4svARB
+ void __stdcall GLee_Lazy_glVertexAttrib4svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4svARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4SVARBPROC GLeeFuncPtr_glVertexAttrib4svARB=GLee_Lazy_glVertexAttrib4svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4ubvARB
+#define GLEE_C_DEFINED_glVertexAttrib4ubvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4UBVARBPROC GLeeFuncPtr_glVertexAttrib4ubvARB=GLee_Lazy_glVertexAttrib4ubvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4uivARB
+#define GLEE_C_DEFINED_glVertexAttrib4uivARB
+ void __stdcall GLee_Lazy_glVertexAttrib4uivARB(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4uivARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4UIVARBPROC GLeeFuncPtr_glVertexAttrib4uivARB=GLee_Lazy_glVertexAttrib4uivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4usvARB
+#define GLEE_C_DEFINED_glVertexAttrib4usvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4usvARB(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4usvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4USVARBPROC GLeeFuncPtr_glVertexAttrib4usvARB=GLee_Lazy_glVertexAttrib4usvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribPointerARB
+#define GLEE_C_DEFINED_glVertexAttribPointerARB
+ void __stdcall GLee_Lazy_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointerARB(index, size, type, normalized, stride, pointer);}
+ GLEEPFNGLVERTEXATTRIBPOINTERARBPROC GLeeFuncPtr_glVertexAttribPointerARB=GLee_Lazy_glVertexAttribPointerARB;
+#endif
+#ifndef GLEE_C_DEFINED_glEnableVertexAttribArrayARB
+#define GLEE_C_DEFINED_glEnableVertexAttribArrayARB
+ void __stdcall GLee_Lazy_glEnableVertexAttribArrayARB(GLuint index) {if (GLeeInit()) glEnableVertexAttribArrayARB(index);}
+ GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glEnableVertexAttribArrayARB=GLee_Lazy_glEnableVertexAttribArrayARB;
+#endif
+#ifndef GLEE_C_DEFINED_glDisableVertexAttribArrayARB
+#define GLEE_C_DEFINED_glDisableVertexAttribArrayARB
+ void __stdcall GLee_Lazy_glDisableVertexAttribArrayARB(GLuint index) {if (GLeeInit()) glDisableVertexAttribArrayARB(index);}
+ GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glDisableVertexAttribArrayARB=GLee_Lazy_glDisableVertexAttribArrayARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramStringARB
+#define GLEE_C_DEFINED_glProgramStringARB
+ void __stdcall GLee_Lazy_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string) {if (GLeeInit()) glProgramStringARB(target, format, len, string);}
+ GLEEPFNGLPROGRAMSTRINGARBPROC GLeeFuncPtr_glProgramStringARB=GLee_Lazy_glProgramStringARB;
+#endif
+#ifndef GLEE_C_DEFINED_glBindProgramARB
+#define GLEE_C_DEFINED_glBindProgramARB
+ void __stdcall GLee_Lazy_glBindProgramARB(GLenum target, GLuint program) {if (GLeeInit()) glBindProgramARB(target, program);}
+ GLEEPFNGLBINDPROGRAMARBPROC GLeeFuncPtr_glBindProgramARB=GLee_Lazy_glBindProgramARB;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteProgramsARB
+#define GLEE_C_DEFINED_glDeleteProgramsARB
+ void __stdcall GLee_Lazy_glDeleteProgramsARB(GLsizei n, const GLuint * programs) {if (GLeeInit()) glDeleteProgramsARB(n, programs);}
+ GLEEPFNGLDELETEPROGRAMSARBPROC GLeeFuncPtr_glDeleteProgramsARB=GLee_Lazy_glDeleteProgramsARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGenProgramsARB
+#define GLEE_C_DEFINED_glGenProgramsARB
+ void __stdcall GLee_Lazy_glGenProgramsARB(GLsizei n, GLuint * programs) {if (GLeeInit()) glGenProgramsARB(n, programs);}
+ GLEEPFNGLGENPROGRAMSARBPROC GLeeFuncPtr_glGenProgramsARB=GLee_Lazy_glGenProgramsARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameter4dARB
+#define GLEE_C_DEFINED_glProgramEnvParameter4dARB
+ void __stdcall GLee_Lazy_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramEnvParameter4dARB(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC GLeeFuncPtr_glProgramEnvParameter4dARB=GLee_Lazy_glProgramEnvParameter4dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameter4dvARB
+#define GLEE_C_DEFINED_glProgramEnvParameter4dvARB
+ void __stdcall GLee_Lazy_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glProgramEnvParameter4dvARB(target, index, params);}
+ GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC GLeeFuncPtr_glProgramEnvParameter4dvARB=GLee_Lazy_glProgramEnvParameter4dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameter4fARB
+#define GLEE_C_DEFINED_glProgramEnvParameter4fARB
+ void __stdcall GLee_Lazy_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramEnvParameter4fARB(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC GLeeFuncPtr_glProgramEnvParameter4fARB=GLee_Lazy_glProgramEnvParameter4fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameter4fvARB
+#define GLEE_C_DEFINED_glProgramEnvParameter4fvARB
+ void __stdcall GLee_Lazy_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glProgramEnvParameter4fvARB(target, index, params);}
+ GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC GLeeFuncPtr_glProgramEnvParameter4fvARB=GLee_Lazy_glProgramEnvParameter4fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameter4dARB
+#define GLEE_C_DEFINED_glProgramLocalParameter4dARB
+ void __stdcall GLee_Lazy_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramLocalParameter4dARB(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC GLeeFuncPtr_glProgramLocalParameter4dARB=GLee_Lazy_glProgramLocalParameter4dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameter4dvARB
+#define GLEE_C_DEFINED_glProgramLocalParameter4dvARB
+ void __stdcall GLee_Lazy_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glProgramLocalParameter4dvARB(target, index, params);}
+ GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLeeFuncPtr_glProgramLocalParameter4dvARB=GLee_Lazy_glProgramLocalParameter4dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameter4fARB
+#define GLEE_C_DEFINED_glProgramLocalParameter4fARB
+ void __stdcall GLee_Lazy_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramLocalParameter4fARB(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC GLeeFuncPtr_glProgramLocalParameter4fARB=GLee_Lazy_glProgramLocalParameter4fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameter4fvARB
+#define GLEE_C_DEFINED_glProgramLocalParameter4fvARB
+ void __stdcall GLee_Lazy_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glProgramLocalParameter4fvARB(target, index, params);}
+ GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLeeFuncPtr_glProgramLocalParameter4fvARB=GLee_Lazy_glProgramLocalParameter4fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
+#define GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
+ void __stdcall GLee_Lazy_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetProgramEnvParameterdvARB(target, index, params);}
+ GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramEnvParameterdvARB=GLee_Lazy_glGetProgramEnvParameterdvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
+#define GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
+ void __stdcall GLee_Lazy_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetProgramEnvParameterfvARB(target, index, params);}
+ GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramEnvParameterfvARB=GLee_Lazy_glGetProgramEnvParameterfvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
+#define GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
+ void __stdcall GLee_Lazy_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetProgramLocalParameterdvARB(target, index, params);}
+ GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramLocalParameterdvARB=GLee_Lazy_glGetProgramLocalParameterdvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
+#define GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
+ void __stdcall GLee_Lazy_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetProgramLocalParameterfvARB(target, index, params);}
+ GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramLocalParameterfvARB=GLee_Lazy_glGetProgramLocalParameterfvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramivARB
+#define GLEE_C_DEFINED_glGetProgramivARB
+ void __stdcall GLee_Lazy_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramivARB(target, pname, params);}
+ GLEEPFNGLGETPROGRAMIVARBPROC GLeeFuncPtr_glGetProgramivARB=GLee_Lazy_glGetProgramivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramStringARB
+#define GLEE_C_DEFINED_glGetProgramStringARB
+ void __stdcall GLee_Lazy_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string) {if (GLeeInit()) glGetProgramStringARB(target, pname, string);}
+ GLEEPFNGLGETPROGRAMSTRINGARBPROC GLeeFuncPtr_glGetProgramStringARB=GLee_Lazy_glGetProgramStringARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribdvARB
+#define GLEE_C_DEFINED_glGetVertexAttribdvARB
+ void __stdcall GLee_Lazy_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdvARB(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBDVARBPROC GLeeFuncPtr_glGetVertexAttribdvARB=GLee_Lazy_glGetVertexAttribdvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribfvARB
+#define GLEE_C_DEFINED_glGetVertexAttribfvARB
+ void __stdcall GLee_Lazy_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfvARB(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBFVARBPROC GLeeFuncPtr_glGetVertexAttribfvARB=GLee_Lazy_glGetVertexAttribfvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribivARB
+#define GLEE_C_DEFINED_glGetVertexAttribivARB
+ void __stdcall GLee_Lazy_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribivARB(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBIVARBPROC GLeeFuncPtr_glGetVertexAttribivARB=GLee_Lazy_glGetVertexAttribivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribPointervARB
+#define GLEE_C_DEFINED_glGetVertexAttribPointervARB
+ void __stdcall GLee_Lazy_glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointervARB(index, pname, pointer);}
+ GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC GLeeFuncPtr_glGetVertexAttribPointervARB=GLee_Lazy_glGetVertexAttribPointervARB;
+#endif
+#ifndef GLEE_C_DEFINED_glIsProgramARB
+#define GLEE_C_DEFINED_glIsProgramARB
+ GLboolean __stdcall GLee_Lazy_glIsProgramARB(GLuint program) {if (GLeeInit()) return glIsProgramARB(program); return (GLboolean)0;}
+ GLEEPFNGLISPROGRAMARBPROC GLeeFuncPtr_glIsProgramARB=GLee_Lazy_glIsProgramARB;
+#endif
+#endif
+
+/* GL_ARB_fragment_program */
+
+#ifdef __GLEE_GL_ARB_fragment_program
+#endif
+
+/* GL_ARB_vertex_buffer_object */
+
+#ifdef __GLEE_GL_ARB_vertex_buffer_object
+#ifndef GLEE_C_DEFINED_glBindBufferARB
+#define GLEE_C_DEFINED_glBindBufferARB
+ void __stdcall GLee_Lazy_glBindBufferARB(GLenum target, GLuint buffer) {if (GLeeInit()) glBindBufferARB(target, buffer);}
+ GLEEPFNGLBINDBUFFERARBPROC GLeeFuncPtr_glBindBufferARB=GLee_Lazy_glBindBufferARB;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteBuffersARB
+#define GLEE_C_DEFINED_glDeleteBuffersARB
+ void __stdcall GLee_Lazy_glDeleteBuffersARB(GLsizei n, const GLuint * buffers) {if (GLeeInit()) glDeleteBuffersARB(n, buffers);}
+ GLEEPFNGLDELETEBUFFERSARBPROC GLeeFuncPtr_glDeleteBuffersARB=GLee_Lazy_glDeleteBuffersARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGenBuffersARB
+#define GLEE_C_DEFINED_glGenBuffersARB
+ void __stdcall GLee_Lazy_glGenBuffersARB(GLsizei n, GLuint * buffers) {if (GLeeInit()) glGenBuffersARB(n, buffers);}
+ GLEEPFNGLGENBUFFERSARBPROC GLeeFuncPtr_glGenBuffersARB=GLee_Lazy_glGenBuffersARB;
+#endif
+#ifndef GLEE_C_DEFINED_glIsBufferARB
+#define GLEE_C_DEFINED_glIsBufferARB
+ GLboolean __stdcall GLee_Lazy_glIsBufferARB(GLuint buffer) {if (GLeeInit()) return glIsBufferARB(buffer); return (GLboolean)0;}
+ GLEEPFNGLISBUFFERARBPROC GLeeFuncPtr_glIsBufferARB=GLee_Lazy_glIsBufferARB;
+#endif
+#ifndef GLEE_C_DEFINED_glBufferDataARB
+#define GLEE_C_DEFINED_glBufferDataARB
+ void __stdcall GLee_Lazy_glBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glBufferDataARB(target, size, data, usage);}
+ GLEEPFNGLBUFFERDATAARBPROC GLeeFuncPtr_glBufferDataARB=GLee_Lazy_glBufferDataARB;
+#endif
+#ifndef GLEE_C_DEFINED_glBufferSubDataARB
+#define GLEE_C_DEFINED_glBufferSubDataARB
+ void __stdcall GLee_Lazy_glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) {if (GLeeInit()) glBufferSubDataARB(target, offset, size, data);}
+ GLEEPFNGLBUFFERSUBDATAARBPROC GLeeFuncPtr_glBufferSubDataARB=GLee_Lazy_glBufferSubDataARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBufferSubDataARB
+#define GLEE_C_DEFINED_glGetBufferSubDataARB
+ void __stdcall GLee_Lazy_glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) {if (GLeeInit()) glGetBufferSubDataARB(target, offset, size, data);}
+ GLEEPFNGLGETBUFFERSUBDATAARBPROC GLeeFuncPtr_glGetBufferSubDataARB=GLee_Lazy_glGetBufferSubDataARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMapBufferARB
+#define GLEE_C_DEFINED_glMapBufferARB
+ GLvoid* __stdcall GLee_Lazy_glMapBufferARB(GLenum target, GLenum access) {if (GLeeInit()) return glMapBufferARB(target, access); return (GLvoid*)0;}
+ GLEEPFNGLMAPBUFFERARBPROC GLeeFuncPtr_glMapBufferARB=GLee_Lazy_glMapBufferARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUnmapBufferARB
+#define GLEE_C_DEFINED_glUnmapBufferARB
+ GLboolean __stdcall GLee_Lazy_glUnmapBufferARB(GLenum target) {if (GLeeInit()) return glUnmapBufferARB(target); return (GLboolean)0;}
+ GLEEPFNGLUNMAPBUFFERARBPROC GLeeFuncPtr_glUnmapBufferARB=GLee_Lazy_glUnmapBufferARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBufferParameterivARB
+#define GLEE_C_DEFINED_glGetBufferParameterivARB
+ void __stdcall GLee_Lazy_glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetBufferParameterivARB(target, pname, params);}
+ GLEEPFNGLGETBUFFERPARAMETERIVARBPROC GLeeFuncPtr_glGetBufferParameterivARB=GLee_Lazy_glGetBufferParameterivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBufferPointervARB
+#define GLEE_C_DEFINED_glGetBufferPointervARB
+ void __stdcall GLee_Lazy_glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetBufferPointervARB(target, pname, params);}
+ GLEEPFNGLGETBUFFERPOINTERVARBPROC GLeeFuncPtr_glGetBufferPointervARB=GLee_Lazy_glGetBufferPointervARB;
+#endif
+#endif
+
+/* GL_ARB_occlusion_query */
+
+#ifdef __GLEE_GL_ARB_occlusion_query
+#ifndef GLEE_C_DEFINED_glGenQueriesARB
+#define GLEE_C_DEFINED_glGenQueriesARB
+ void __stdcall GLee_Lazy_glGenQueriesARB(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenQueriesARB(n, ids);}
+ GLEEPFNGLGENQUERIESARBPROC GLeeFuncPtr_glGenQueriesARB=GLee_Lazy_glGenQueriesARB;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteQueriesARB
+#define GLEE_C_DEFINED_glDeleteQueriesARB
+ void __stdcall GLee_Lazy_glDeleteQueriesARB(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteQueriesARB(n, ids);}
+ GLEEPFNGLDELETEQUERIESARBPROC GLeeFuncPtr_glDeleteQueriesARB=GLee_Lazy_glDeleteQueriesARB;
+#endif
+#ifndef GLEE_C_DEFINED_glIsQueryARB
+#define GLEE_C_DEFINED_glIsQueryARB
+ GLboolean __stdcall GLee_Lazy_glIsQueryARB(GLuint id) {if (GLeeInit()) return glIsQueryARB(id); return (GLboolean)0;}
+ GLEEPFNGLISQUERYARBPROC GLeeFuncPtr_glIsQueryARB=GLee_Lazy_glIsQueryARB;
+#endif
+#ifndef GLEE_C_DEFINED_glBeginQueryARB
+#define GLEE_C_DEFINED_glBeginQueryARB
+ void __stdcall GLee_Lazy_glBeginQueryARB(GLenum target, GLuint id) {if (GLeeInit()) glBeginQueryARB(target, id);}
+ GLEEPFNGLBEGINQUERYARBPROC GLeeFuncPtr_glBeginQueryARB=GLee_Lazy_glBeginQueryARB;
+#endif
+#ifndef GLEE_C_DEFINED_glEndQueryARB
+#define GLEE_C_DEFINED_glEndQueryARB
+ void __stdcall GLee_Lazy_glEndQueryARB(GLenum target) {if (GLeeInit()) glEndQueryARB(target);}
+ GLEEPFNGLENDQUERYARBPROC GLeeFuncPtr_glEndQueryARB=GLee_Lazy_glEndQueryARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetQueryivARB
+#define GLEE_C_DEFINED_glGetQueryivARB
+ void __stdcall GLee_Lazy_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryivARB(target, pname, params);}
+ GLEEPFNGLGETQUERYIVARBPROC GLeeFuncPtr_glGetQueryivARB=GLee_Lazy_glGetQueryivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetQueryObjectivARB
+#define GLEE_C_DEFINED_glGetQueryObjectivARB
+ void __stdcall GLee_Lazy_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryObjectivARB(id, pname, params);}
+ GLEEPFNGLGETQUERYOBJECTIVARBPROC GLeeFuncPtr_glGetQueryObjectivARB=GLee_Lazy_glGetQueryObjectivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetQueryObjectuivARB
+#define GLEE_C_DEFINED_glGetQueryObjectuivARB
+ void __stdcall GLee_Lazy_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetQueryObjectuivARB(id, pname, params);}
+ GLEEPFNGLGETQUERYOBJECTUIVARBPROC GLeeFuncPtr_glGetQueryObjectuivARB=GLee_Lazy_glGetQueryObjectuivARB;
+#endif
+#endif
+
+/* GL_ARB_shader_objects */
+
+#ifdef __GLEE_GL_ARB_shader_objects
+#ifndef GLEE_C_DEFINED_glDeleteObjectARB
+#define GLEE_C_DEFINED_glDeleteObjectARB
+ void __stdcall GLee_Lazy_glDeleteObjectARB(GLhandleARB obj) {if (GLeeInit()) glDeleteObjectARB(obj);}
+ GLEEPFNGLDELETEOBJECTARBPROC GLeeFuncPtr_glDeleteObjectARB=GLee_Lazy_glDeleteObjectARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetHandleARB
+#define GLEE_C_DEFINED_glGetHandleARB
+ GLhandleARB __stdcall GLee_Lazy_glGetHandleARB(GLenum pname) {if (GLeeInit()) return glGetHandleARB(pname); return (GLhandleARB)0;}
+ GLEEPFNGLGETHANDLEARBPROC GLeeFuncPtr_glGetHandleARB=GLee_Lazy_glGetHandleARB;
+#endif
+#ifndef GLEE_C_DEFINED_glDetachObjectARB
+#define GLEE_C_DEFINED_glDetachObjectARB
+ void __stdcall GLee_Lazy_glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj) {if (GLeeInit()) glDetachObjectARB(containerObj, attachedObj);}
+ GLEEPFNGLDETACHOBJECTARBPROC GLeeFuncPtr_glDetachObjectARB=GLee_Lazy_glDetachObjectARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCreateShaderObjectARB
+#define GLEE_C_DEFINED_glCreateShaderObjectARB
+ GLhandleARB __stdcall GLee_Lazy_glCreateShaderObjectARB(GLenum shaderType) {if (GLeeInit()) return glCreateShaderObjectARB(shaderType); return (GLhandleARB)0;}
+ GLEEPFNGLCREATESHADEROBJECTARBPROC GLeeFuncPtr_glCreateShaderObjectARB=GLee_Lazy_glCreateShaderObjectARB;
+#endif
+#ifndef GLEE_C_DEFINED_glShaderSourceARB
+#define GLEE_C_DEFINED_glShaderSourceARB
+ void __stdcall GLee_Lazy_glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB* * string, const GLint * length) {if (GLeeInit()) glShaderSourceARB(shaderObj, count, string, length);}
+ GLEEPFNGLSHADERSOURCEARBPROC GLeeFuncPtr_glShaderSourceARB=GLee_Lazy_glShaderSourceARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCompileShaderARB
+#define GLEE_C_DEFINED_glCompileShaderARB
+ void __stdcall GLee_Lazy_glCompileShaderARB(GLhandleARB shaderObj) {if (GLeeInit()) glCompileShaderARB(shaderObj);}
+ GLEEPFNGLCOMPILESHADERARBPROC GLeeFuncPtr_glCompileShaderARB=GLee_Lazy_glCompileShaderARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCreateProgramObjectARB
+#define GLEE_C_DEFINED_glCreateProgramObjectARB
+ GLhandleARB __stdcall GLee_Lazy_glCreateProgramObjectARB(void) {if (GLeeInit()) return glCreateProgramObjectARB(); return (GLhandleARB)0;}
+ GLEEPFNGLCREATEPROGRAMOBJECTARBPROC GLeeFuncPtr_glCreateProgramObjectARB=GLee_Lazy_glCreateProgramObjectARB;
+#endif
+#ifndef GLEE_C_DEFINED_glAttachObjectARB
+#define GLEE_C_DEFINED_glAttachObjectARB
+ void __stdcall GLee_Lazy_glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj) {if (GLeeInit()) glAttachObjectARB(containerObj, obj);}
+ GLEEPFNGLATTACHOBJECTARBPROC GLeeFuncPtr_glAttachObjectARB=GLee_Lazy_glAttachObjectARB;
+#endif
+#ifndef GLEE_C_DEFINED_glLinkProgramARB
+#define GLEE_C_DEFINED_glLinkProgramARB
+ void __stdcall GLee_Lazy_glLinkProgramARB(GLhandleARB programObj) {if (GLeeInit()) glLinkProgramARB(programObj);}
+ GLEEPFNGLLINKPROGRAMARBPROC GLeeFuncPtr_glLinkProgramARB=GLee_Lazy_glLinkProgramARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUseProgramObjectARB
+#define GLEE_C_DEFINED_glUseProgramObjectARB
+ void __stdcall GLee_Lazy_glUseProgramObjectARB(GLhandleARB programObj) {if (GLeeInit()) glUseProgramObjectARB(programObj);}
+ GLEEPFNGLUSEPROGRAMOBJECTARBPROC GLeeFuncPtr_glUseProgramObjectARB=GLee_Lazy_glUseProgramObjectARB;
+#endif
+#ifndef GLEE_C_DEFINED_glValidateProgramARB
+#define GLEE_C_DEFINED_glValidateProgramARB
+ void __stdcall GLee_Lazy_glValidateProgramARB(GLhandleARB programObj) {if (GLeeInit()) glValidateProgramARB(programObj);}
+ GLEEPFNGLVALIDATEPROGRAMARBPROC GLeeFuncPtr_glValidateProgramARB=GLee_Lazy_glValidateProgramARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1fARB
+#define GLEE_C_DEFINED_glUniform1fARB
+ void __stdcall GLee_Lazy_glUniform1fARB(GLint location, GLfloat v0) {if (GLeeInit()) glUniform1fARB(location, v0);}
+ GLEEPFNGLUNIFORM1FARBPROC GLeeFuncPtr_glUniform1fARB=GLee_Lazy_glUniform1fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2fARB
+#define GLEE_C_DEFINED_glUniform2fARB
+ void __stdcall GLee_Lazy_glUniform2fARB(GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glUniform2fARB(location, v0, v1);}
+ GLEEPFNGLUNIFORM2FARBPROC GLeeFuncPtr_glUniform2fARB=GLee_Lazy_glUniform2fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3fARB
+#define GLEE_C_DEFINED_glUniform3fARB
+ void __stdcall GLee_Lazy_glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glUniform3fARB(location, v0, v1, v2);}
+ GLEEPFNGLUNIFORM3FARBPROC GLeeFuncPtr_glUniform3fARB=GLee_Lazy_glUniform3fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4fARB
+#define GLEE_C_DEFINED_glUniform4fARB
+ void __stdcall GLee_Lazy_glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glUniform4fARB(location, v0, v1, v2, v3);}
+ GLEEPFNGLUNIFORM4FARBPROC GLeeFuncPtr_glUniform4fARB=GLee_Lazy_glUniform4fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1iARB
+#define GLEE_C_DEFINED_glUniform1iARB
+ void __stdcall GLee_Lazy_glUniform1iARB(GLint location, GLint v0) {if (GLeeInit()) glUniform1iARB(location, v0);}
+ GLEEPFNGLUNIFORM1IARBPROC GLeeFuncPtr_glUniform1iARB=GLee_Lazy_glUniform1iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2iARB
+#define GLEE_C_DEFINED_glUniform2iARB
+ void __stdcall GLee_Lazy_glUniform2iARB(GLint location, GLint v0, GLint v1) {if (GLeeInit()) glUniform2iARB(location, v0, v1);}
+ GLEEPFNGLUNIFORM2IARBPROC GLeeFuncPtr_glUniform2iARB=GLee_Lazy_glUniform2iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3iARB
+#define GLEE_C_DEFINED_glUniform3iARB
+ void __stdcall GLee_Lazy_glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glUniform3iARB(location, v0, v1, v2);}
+ GLEEPFNGLUNIFORM3IARBPROC GLeeFuncPtr_glUniform3iARB=GLee_Lazy_glUniform3iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4iARB
+#define GLEE_C_DEFINED_glUniform4iARB
+ void __stdcall GLee_Lazy_glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glUniform4iARB(location, v0, v1, v2, v3);}
+ GLEEPFNGLUNIFORM4IARBPROC GLeeFuncPtr_glUniform4iARB=GLee_Lazy_glUniform4iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1fvARB
+#define GLEE_C_DEFINED_glUniform1fvARB
+ void __stdcall GLee_Lazy_glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform1fvARB(location, count, value);}
+ GLEEPFNGLUNIFORM1FVARBPROC GLeeFuncPtr_glUniform1fvARB=GLee_Lazy_glUniform1fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2fvARB
+#define GLEE_C_DEFINED_glUniform2fvARB
+ void __stdcall GLee_Lazy_glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform2fvARB(location, count, value);}
+ GLEEPFNGLUNIFORM2FVARBPROC GLeeFuncPtr_glUniform2fvARB=GLee_Lazy_glUniform2fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3fvARB
+#define GLEE_C_DEFINED_glUniform3fvARB
+ void __stdcall GLee_Lazy_glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform3fvARB(location, count, value);}
+ GLEEPFNGLUNIFORM3FVARBPROC GLeeFuncPtr_glUniform3fvARB=GLee_Lazy_glUniform3fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4fvARB
+#define GLEE_C_DEFINED_glUniform4fvARB
+ void __stdcall GLee_Lazy_glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform4fvARB(location, count, value);}
+ GLEEPFNGLUNIFORM4FVARBPROC GLeeFuncPtr_glUniform4fvARB=GLee_Lazy_glUniform4fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1ivARB
+#define GLEE_C_DEFINED_glUniform1ivARB
+ void __stdcall GLee_Lazy_glUniform1ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform1ivARB(location, count, value);}
+ GLEEPFNGLUNIFORM1IVARBPROC GLeeFuncPtr_glUniform1ivARB=GLee_Lazy_glUniform1ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2ivARB
+#define GLEE_C_DEFINED_glUniform2ivARB
+ void __stdcall GLee_Lazy_glUniform2ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform2ivARB(location, count, value);}
+ GLEEPFNGLUNIFORM2IVARBPROC GLeeFuncPtr_glUniform2ivARB=GLee_Lazy_glUniform2ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3ivARB
+#define GLEE_C_DEFINED_glUniform3ivARB
+ void __stdcall GLee_Lazy_glUniform3ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform3ivARB(location, count, value);}
+ GLEEPFNGLUNIFORM3IVARBPROC GLeeFuncPtr_glUniform3ivARB=GLee_Lazy_glUniform3ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4ivARB
+#define GLEE_C_DEFINED_glUniform4ivARB
+ void __stdcall GLee_Lazy_glUniform4ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform4ivARB(location, count, value);}
+ GLEEPFNGLUNIFORM4IVARBPROC GLeeFuncPtr_glUniform4ivARB=GLee_Lazy_glUniform4ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix2fvARB
+#define GLEE_C_DEFINED_glUniformMatrix2fvARB
+ void __stdcall GLee_Lazy_glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2fvARB(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX2FVARBPROC GLeeFuncPtr_glUniformMatrix2fvARB=GLee_Lazy_glUniformMatrix2fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix3fvARB
+#define GLEE_C_DEFINED_glUniformMatrix3fvARB
+ void __stdcall GLee_Lazy_glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3fvARB(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX3FVARBPROC GLeeFuncPtr_glUniformMatrix3fvARB=GLee_Lazy_glUniformMatrix3fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix4fvARB
+#define GLEE_C_DEFINED_glUniformMatrix4fvARB
+ void __stdcall GLee_Lazy_glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4fvARB(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX4FVARBPROC GLeeFuncPtr_glUniformMatrix4fvARB=GLee_Lazy_glUniformMatrix4fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetObjectParameterfvARB
+#define GLEE_C_DEFINED_glGetObjectParameterfvARB
+ void __stdcall GLee_Lazy_glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetObjectParameterfvARB(obj, pname, params);}
+ GLEEPFNGLGETOBJECTPARAMETERFVARBPROC GLeeFuncPtr_glGetObjectParameterfvARB=GLee_Lazy_glGetObjectParameterfvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetObjectParameterivARB
+#define GLEE_C_DEFINED_glGetObjectParameterivARB
+ void __stdcall GLee_Lazy_glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) {if (GLeeInit()) glGetObjectParameterivARB(obj, pname, params);}
+ GLEEPFNGLGETOBJECTPARAMETERIVARBPROC GLeeFuncPtr_glGetObjectParameterivARB=GLee_Lazy_glGetObjectParameterivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetInfoLogARB
+#define GLEE_C_DEFINED_glGetInfoLogARB
+ void __stdcall GLee_Lazy_glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) {if (GLeeInit()) glGetInfoLogARB(obj, maxLength, length, infoLog);}
+ GLEEPFNGLGETINFOLOGARBPROC GLeeFuncPtr_glGetInfoLogARB=GLee_Lazy_glGetInfoLogARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetAttachedObjectsARB
+#define GLEE_C_DEFINED_glGetAttachedObjectsARB
+ void __stdcall GLee_Lazy_glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) {if (GLeeInit()) glGetAttachedObjectsARB(containerObj, maxCount, count, obj);}
+ GLEEPFNGLGETATTACHEDOBJECTSARBPROC GLeeFuncPtr_glGetAttachedObjectsARB=GLee_Lazy_glGetAttachedObjectsARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformLocationARB
+#define GLEE_C_DEFINED_glGetUniformLocationARB
+ GLint __stdcall GLee_Lazy_glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name) {if (GLeeInit()) return glGetUniformLocationARB(programObj, name); return (GLint)0;}
+ GLEEPFNGLGETUNIFORMLOCATIONARBPROC GLeeFuncPtr_glGetUniformLocationARB=GLee_Lazy_glGetUniformLocationARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetActiveUniformARB
+#define GLEE_C_DEFINED_glGetActiveUniformARB
+ void __stdcall GLee_Lazy_glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {if (GLeeInit()) glGetActiveUniformARB(programObj, index, maxLength, length, size, type, name);}
+ GLEEPFNGLGETACTIVEUNIFORMARBPROC GLeeFuncPtr_glGetActiveUniformARB=GLee_Lazy_glGetActiveUniformARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformfvARB
+#define GLEE_C_DEFINED_glGetUniformfvARB
+ void __stdcall GLee_Lazy_glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) {if (GLeeInit()) glGetUniformfvARB(programObj, location, params);}
+ GLEEPFNGLGETUNIFORMFVARBPROC GLeeFuncPtr_glGetUniformfvARB=GLee_Lazy_glGetUniformfvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformivARB
+#define GLEE_C_DEFINED_glGetUniformivARB
+ void __stdcall GLee_Lazy_glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) {if (GLeeInit()) glGetUniformivARB(programObj, location, params);}
+ GLEEPFNGLGETUNIFORMIVARBPROC GLeeFuncPtr_glGetUniformivARB=GLee_Lazy_glGetUniformivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetShaderSourceARB
+#define GLEE_C_DEFINED_glGetShaderSourceARB
+ void __stdcall GLee_Lazy_glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) {if (GLeeInit()) glGetShaderSourceARB(obj, maxLength, length, source);}
+ GLEEPFNGLGETSHADERSOURCEARBPROC GLeeFuncPtr_glGetShaderSourceARB=GLee_Lazy_glGetShaderSourceARB;
+#endif
+#endif
+
+/* GL_ARB_vertex_shader */
+
+#ifdef __GLEE_GL_ARB_vertex_shader
+#ifndef GLEE_C_DEFINED_glBindAttribLocationARB
+#define GLEE_C_DEFINED_glBindAttribLocationARB
+ void __stdcall GLee_Lazy_glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB * name) {if (GLeeInit()) glBindAttribLocationARB(programObj, index, name);}
+ GLEEPFNGLBINDATTRIBLOCATIONARBPROC GLeeFuncPtr_glBindAttribLocationARB=GLee_Lazy_glBindAttribLocationARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetActiveAttribARB
+#define GLEE_C_DEFINED_glGetActiveAttribARB
+ void __stdcall GLee_Lazy_glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {if (GLeeInit()) glGetActiveAttribARB(programObj, index, maxLength, length, size, type, name);}
+ GLEEPFNGLGETACTIVEATTRIBARBPROC GLeeFuncPtr_glGetActiveAttribARB=GLee_Lazy_glGetActiveAttribARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetAttribLocationARB
+#define GLEE_C_DEFINED_glGetAttribLocationARB
+ GLint __stdcall GLee_Lazy_glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name) {if (GLeeInit()) return glGetAttribLocationARB(programObj, name); return (GLint)0;}
+ GLEEPFNGLGETATTRIBLOCATIONARBPROC GLeeFuncPtr_glGetAttribLocationARB=GLee_Lazy_glGetAttribLocationARB;
+#endif
+#endif
+
+/* GL_ARB_fragment_shader */
+
+#ifdef __GLEE_GL_ARB_fragment_shader
+#endif
+
+/* GL_ARB_shading_language_100 */
+
+#ifdef __GLEE_GL_ARB_shading_language_100
+#endif
+
+/* GL_ARB_texture_non_power_of_two */
+
+#ifdef __GLEE_GL_ARB_texture_non_power_of_two
+#endif
+
+/* GL_ARB_point_sprite */
+
+#ifdef __GLEE_GL_ARB_point_sprite
+#endif
+
+/* GL_ARB_fragment_program_shadow */
+
+#ifdef __GLEE_GL_ARB_fragment_program_shadow
+#endif
+
+/* GL_ARB_draw_buffers */
+
+#ifdef __GLEE_GL_ARB_draw_buffers
+#ifndef GLEE_C_DEFINED_glDrawBuffersARB
+#define GLEE_C_DEFINED_glDrawBuffersARB
+ void __stdcall GLee_Lazy_glDrawBuffersARB(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffersARB(n, bufs);}
+ GLEEPFNGLDRAWBUFFERSARBPROC GLeeFuncPtr_glDrawBuffersARB=GLee_Lazy_glDrawBuffersARB;
+#endif
+#endif
+
+/* GL_ARB_texture_rectangle */
+
+#ifdef __GLEE_GL_ARB_texture_rectangle
+#endif
+
+/* GL_ARB_color_buffer_float */
+
+#ifdef __GLEE_GL_ARB_color_buffer_float
+#ifndef GLEE_C_DEFINED_glClampColorARB
+#define GLEE_C_DEFINED_glClampColorARB
+ void __stdcall GLee_Lazy_glClampColorARB(GLenum target, GLenum clamp) {if (GLeeInit()) glClampColorARB(target, clamp);}
+ GLEEPFNGLCLAMPCOLORARBPROC GLeeFuncPtr_glClampColorARB=GLee_Lazy_glClampColorARB;
+#endif
+#endif
+
+/* GL_ARB_half_float_pixel */
+
+#ifdef __GLEE_GL_ARB_half_float_pixel
+#endif
+
+/* GL_ARB_texture_float */
+
+#ifdef __GLEE_GL_ARB_texture_float
+#endif
+
+/* GL_ARB_pixel_buffer_object */
+
+#ifdef __GLEE_GL_ARB_pixel_buffer_object
+#endif
+
+/* GL_ARB_depth_buffer_float */
+
+#ifdef __GLEE_GL_ARB_depth_buffer_float
+#endif
+
+/* GL_ARB_draw_instanced */
+
+#ifdef __GLEE_GL_ARB_draw_instanced
+#ifndef GLEE_C_DEFINED_glDrawArraysInstancedARB
+#define GLEE_C_DEFINED_glDrawArraysInstancedARB
+ void __stdcall GLee_Lazy_glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {if (GLeeInit()) glDrawArraysInstancedARB(mode, first, count, primcount);}
+ GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC GLeeFuncPtr_glDrawArraysInstancedARB=GLee_Lazy_glDrawArraysInstancedARB;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawElementsInstancedARB
+#define GLEE_C_DEFINED_glDrawElementsInstancedARB
+ void __stdcall GLee_Lazy_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) {if (GLeeInit()) glDrawElementsInstancedARB(mode, count, type, indices, primcount);}
+ GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC GLeeFuncPtr_glDrawElementsInstancedARB=GLee_Lazy_glDrawElementsInstancedARB;
+#endif
+#endif
+
+/* GL_ARB_framebuffer_object */
+
+#ifdef __GLEE_GL_ARB_framebuffer_object
+#ifndef GLEE_C_DEFINED_glIsRenderbuffer
+#define GLEE_C_DEFINED_glIsRenderbuffer
+ GLboolean __stdcall GLee_Lazy_glIsRenderbuffer(GLuint renderbuffer) {if (GLeeInit()) return glIsRenderbuffer(renderbuffer); return (GLboolean)0;}
+ GLEEPFNGLISRENDERBUFFERPROC GLeeFuncPtr_glIsRenderbuffer=GLee_Lazy_glIsRenderbuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glBindRenderbuffer
+#define GLEE_C_DEFINED_glBindRenderbuffer
+ void __stdcall GLee_Lazy_glBindRenderbuffer(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glBindRenderbuffer(target, renderbuffer);}
+ GLEEPFNGLBINDRENDERBUFFERPROC GLeeFuncPtr_glBindRenderbuffer=GLee_Lazy_glBindRenderbuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteRenderbuffers
+#define GLEE_C_DEFINED_glDeleteRenderbuffers
+ void __stdcall GLee_Lazy_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) {if (GLeeInit()) glDeleteRenderbuffers(n, renderbuffers);}
+ GLEEPFNGLDELETERENDERBUFFERSPROC GLeeFuncPtr_glDeleteRenderbuffers=GLee_Lazy_glDeleteRenderbuffers;
+#endif
+#ifndef GLEE_C_DEFINED_glGenRenderbuffers
+#define GLEE_C_DEFINED_glGenRenderbuffers
+ void __stdcall GLee_Lazy_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) {if (GLeeInit()) glGenRenderbuffers(n, renderbuffers);}
+ GLEEPFNGLGENRENDERBUFFERSPROC GLeeFuncPtr_glGenRenderbuffers=GLee_Lazy_glGenRenderbuffers;
+#endif
+#ifndef GLEE_C_DEFINED_glRenderbufferStorage
+#define GLEE_C_DEFINED_glRenderbufferStorage
+ void __stdcall GLee_Lazy_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorage(target, internalformat, width, height);}
+ GLEEPFNGLRENDERBUFFERSTORAGEPROC GLeeFuncPtr_glRenderbufferStorage=GLee_Lazy_glRenderbufferStorage;
+#endif
+#ifndef GLEE_C_DEFINED_glGetRenderbufferParameteriv
+#define GLEE_C_DEFINED_glGetRenderbufferParameteriv
+ void __stdcall GLee_Lazy_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetRenderbufferParameteriv(target, pname, params);}
+ GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetRenderbufferParameteriv=GLee_Lazy_glGetRenderbufferParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glIsFramebuffer
+#define GLEE_C_DEFINED_glIsFramebuffer
+ GLboolean __stdcall GLee_Lazy_glIsFramebuffer(GLuint framebuffer) {if (GLeeInit()) return glIsFramebuffer(framebuffer); return (GLboolean)0;}
+ GLEEPFNGLISFRAMEBUFFERPROC GLeeFuncPtr_glIsFramebuffer=GLee_Lazy_glIsFramebuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glBindFramebuffer
+#define GLEE_C_DEFINED_glBindFramebuffer
+ void __stdcall GLee_Lazy_glBindFramebuffer(GLenum target, GLuint framebuffer) {if (GLeeInit()) glBindFramebuffer(target, framebuffer);}
+ GLEEPFNGLBINDFRAMEBUFFERPROC GLeeFuncPtr_glBindFramebuffer=GLee_Lazy_glBindFramebuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteFramebuffers
+#define GLEE_C_DEFINED_glDeleteFramebuffers
+ void __stdcall GLee_Lazy_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) {if (GLeeInit()) glDeleteFramebuffers(n, framebuffers);}
+ GLEEPFNGLDELETEFRAMEBUFFERSPROC GLeeFuncPtr_glDeleteFramebuffers=GLee_Lazy_glDeleteFramebuffers;
+#endif
+#ifndef GLEE_C_DEFINED_glGenFramebuffers
+#define GLEE_C_DEFINED_glGenFramebuffers
+ void __stdcall GLee_Lazy_glGenFramebuffers(GLsizei n, GLuint * framebuffers) {if (GLeeInit()) glGenFramebuffers(n, framebuffers);}
+ GLEEPFNGLGENFRAMEBUFFERSPROC GLeeFuncPtr_glGenFramebuffers=GLee_Lazy_glGenFramebuffers;
+#endif
+#ifndef GLEE_C_DEFINED_glCheckFramebufferStatus
+#define GLEE_C_DEFINED_glCheckFramebufferStatus
+ GLenum __stdcall GLee_Lazy_glCheckFramebufferStatus(GLenum target) {if (GLeeInit()) return glCheckFramebufferStatus(target); return (GLenum)0;}
+ GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC GLeeFuncPtr_glCheckFramebufferStatus=GLee_Lazy_glCheckFramebufferStatus;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTexture1D
+#define GLEE_C_DEFINED_glFramebufferTexture1D
+ void __stdcall GLee_Lazy_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture1D(target, attachment, textarget, texture, level);}
+ GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC GLeeFuncPtr_glFramebufferTexture1D=GLee_Lazy_glFramebufferTexture1D;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTexture2D
+#define GLEE_C_DEFINED_glFramebufferTexture2D
+ void __stdcall GLee_Lazy_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture2D(target, attachment, textarget, texture, level);}
+ GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC GLeeFuncPtr_glFramebufferTexture2D=GLee_Lazy_glFramebufferTexture2D;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTexture3D
+#define GLEE_C_DEFINED_glFramebufferTexture3D
+ void __stdcall GLee_Lazy_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);}
+ GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC GLeeFuncPtr_glFramebufferTexture3D=GLee_Lazy_glFramebufferTexture3D;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferRenderbuffer
+#define GLEE_C_DEFINED_glFramebufferRenderbuffer
+ void __stdcall GLee_Lazy_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
+ GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC GLeeFuncPtr_glFramebufferRenderbuffer=GLee_Lazy_glFramebufferRenderbuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
+#define GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
+ void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
+ GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GLeeFuncPtr_glGetFramebufferAttachmentParameteriv=GLee_Lazy_glGetFramebufferAttachmentParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glGenerateMipmap
+#define GLEE_C_DEFINED_glGenerateMipmap
+ void __stdcall GLee_Lazy_glGenerateMipmap(GLenum target) {if (GLeeInit()) glGenerateMipmap(target);}
+ GLEEPFNGLGENERATEMIPMAPPROC GLeeFuncPtr_glGenerateMipmap=GLee_Lazy_glGenerateMipmap;
+#endif
+#ifndef GLEE_C_DEFINED_glBlitFramebuffer
+#define GLEE_C_DEFINED_glBlitFramebuffer
+ void __stdcall GLee_Lazy_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {if (GLeeInit()) glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
+ GLEEPFNGLBLITFRAMEBUFFERPROC GLeeFuncPtr_glBlitFramebuffer=GLee_Lazy_glBlitFramebuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisample
+#define GLEE_C_DEFINED_glRenderbufferStorageMultisample
+ void __stdcall GLee_Lazy_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisample(target, samples, internalformat, width, height);}
+ GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC GLeeFuncPtr_glRenderbufferStorageMultisample=GLee_Lazy_glRenderbufferStorageMultisample;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureLayer
+#define GLEE_C_DEFINED_glFramebufferTextureLayer
+ void __stdcall GLee_Lazy_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayer(target, attachment, texture, level, layer);}
+ GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC GLeeFuncPtr_glFramebufferTextureLayer=GLee_Lazy_glFramebufferTextureLayer;
+#endif
+#endif
+
+/* GL_ARB_framebuffer_sRGB */
+
+#ifdef __GLEE_GL_ARB_framebuffer_sRGB
+#endif
+
+/* GL_ARB_geometry_shader4 */
+
+#ifdef __GLEE_GL_ARB_geometry_shader4
+#ifndef GLEE_C_DEFINED_glProgramParameteriARB
+#define GLEE_C_DEFINED_glProgramParameteriARB
+ void __stdcall GLee_Lazy_glProgramParameteriARB(GLuint program, GLenum pname, GLint value) {if (GLeeInit()) glProgramParameteriARB(program, pname, value);}
+ GLEEPFNGLPROGRAMPARAMETERIARBPROC GLeeFuncPtr_glProgramParameteriARB=GLee_Lazy_glProgramParameteriARB;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureARB
+#define GLEE_C_DEFINED_glFramebufferTextureARB
+ void __stdcall GLee_Lazy_glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTextureARB(target, attachment, texture, level);}
+ GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC GLeeFuncPtr_glFramebufferTextureARB=GLee_Lazy_glFramebufferTextureARB;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureLayerARB
+#define GLEE_C_DEFINED_glFramebufferTextureLayerARB
+ void __stdcall GLee_Lazy_glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayerARB(target, attachment, texture, level, layer);}
+ GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC GLeeFuncPtr_glFramebufferTextureLayerARB=GLee_Lazy_glFramebufferTextureLayerARB;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureFaceARB
+#define GLEE_C_DEFINED_glFramebufferTextureFaceARB
+ void __stdcall GLee_Lazy_glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glFramebufferTextureFaceARB(target, attachment, texture, level, face);}
+ GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC GLeeFuncPtr_glFramebufferTextureFaceARB=GLee_Lazy_glFramebufferTextureFaceARB;
+#endif
+#endif
+
+/* GL_ARB_half_float_vertex */
+
+#ifdef __GLEE_GL_ARB_half_float_vertex
+#endif
+
+/* GL_ARB_instanced_arrays */
+
+#ifdef __GLEE_GL_ARB_instanced_arrays
+#ifndef GLEE_C_DEFINED_glVertexAttribDivisor
+#define GLEE_C_DEFINED_glVertexAttribDivisor
+ void __stdcall GLee_Lazy_glVertexAttribDivisor(GLuint index, GLuint divisor) {if (GLeeInit()) glVertexAttribDivisor(index, divisor);}
+ GLEEPFNGLVERTEXATTRIBDIVISORPROC GLeeFuncPtr_glVertexAttribDivisor=GLee_Lazy_glVertexAttribDivisor;
+#endif
+#endif
+
+/* GL_ARB_map_buffer_range */
+
+#ifdef __GLEE_GL_ARB_map_buffer_range
+#ifndef GLEE_C_DEFINED_glMapBufferRange
+#define GLEE_C_DEFINED_glMapBufferRange
+ void __stdcall GLee_Lazy_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {if (GLeeInit()) glMapBufferRange(target, offset, length, access);}
+ GLEEPFNGLMAPBUFFERRANGEPROC GLeeFuncPtr_glMapBufferRange=GLee_Lazy_glMapBufferRange;
+#endif
+#ifndef GLEE_C_DEFINED_glFlushMappedBufferRange
+#define GLEE_C_DEFINED_glFlushMappedBufferRange
+ void __stdcall GLee_Lazy_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {if (GLeeInit()) glFlushMappedBufferRange(target, offset, length);}
+ GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC GLeeFuncPtr_glFlushMappedBufferRange=GLee_Lazy_glFlushMappedBufferRange;
+#endif
+#endif
+
+/* GL_ARB_texture_buffer_object */
+
+#ifdef __GLEE_GL_ARB_texture_buffer_object
+#ifndef GLEE_C_DEFINED_glTexBufferARB
+#define GLEE_C_DEFINED_glTexBufferARB
+ void __stdcall GLee_Lazy_glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTexBufferARB(target, internalformat, buffer);}
+ GLEEPFNGLTEXBUFFERARBPROC GLeeFuncPtr_glTexBufferARB=GLee_Lazy_glTexBufferARB;
+#endif
+#endif
+
+/* GL_ARB_texture_compression_rgtc */
+
+#ifdef __GLEE_GL_ARB_texture_compression_rgtc
+#endif
+
+/* GL_ARB_texture_rg */
+
+#ifdef __GLEE_GL_ARB_texture_rg
+#endif
+
+/* GL_ARB_vertex_array_object */
+
+#ifdef __GLEE_GL_ARB_vertex_array_object
+#ifndef GLEE_C_DEFINED_glBindVertexArray
+#define GLEE_C_DEFINED_glBindVertexArray
+ void __stdcall GLee_Lazy_glBindVertexArray(GLuint array) {if (GLeeInit()) glBindVertexArray(array);}
+ GLEEPFNGLBINDVERTEXARRAYPROC GLeeFuncPtr_glBindVertexArray=GLee_Lazy_glBindVertexArray;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteVertexArrays
+#define GLEE_C_DEFINED_glDeleteVertexArrays
+ void __stdcall GLee_Lazy_glDeleteVertexArrays(GLsizei n, const GLuint * arrays) {if (GLeeInit()) glDeleteVertexArrays(n, arrays);}
+ GLEEPFNGLDELETEVERTEXARRAYSPROC GLeeFuncPtr_glDeleteVertexArrays=GLee_Lazy_glDeleteVertexArrays;
+#endif
+#ifndef GLEE_C_DEFINED_glGenVertexArrays
+#define GLEE_C_DEFINED_glGenVertexArrays
+ void __stdcall GLee_Lazy_glGenVertexArrays(GLsizei n, GLuint * arrays) {if (GLeeInit()) glGenVertexArrays(n, arrays);}
+ GLEEPFNGLGENVERTEXARRAYSPROC GLeeFuncPtr_glGenVertexArrays=GLee_Lazy_glGenVertexArrays;
+#endif
+#ifndef GLEE_C_DEFINED_glIsVertexArray
+#define GLEE_C_DEFINED_glIsVertexArray
+ GLboolean __stdcall GLee_Lazy_glIsVertexArray(GLuint array) {if (GLeeInit()) return glIsVertexArray(array); return (GLboolean)0;}
+ GLEEPFNGLISVERTEXARRAYPROC GLeeFuncPtr_glIsVertexArray=GLee_Lazy_glIsVertexArray;
+#endif
+#endif
+
+/* GL_EXT_abgr */
+
+#ifdef __GLEE_GL_EXT_abgr
+#endif
+
+/* GL_EXT_blend_color */
+
+#ifdef __GLEE_GL_EXT_blend_color
+#ifndef GLEE_C_DEFINED_glBlendColorEXT
+#define GLEE_C_DEFINED_glBlendColorEXT
+ void __stdcall GLee_Lazy_glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {if (GLeeInit()) glBlendColorEXT(red, green, blue, alpha);}
+ GLEEPFNGLBLENDCOLOREXTPROC GLeeFuncPtr_glBlendColorEXT=GLee_Lazy_glBlendColorEXT;
+#endif
+#endif
+
+/* GL_EXT_polygon_offset */
+
+#ifdef __GLEE_GL_EXT_polygon_offset
+#ifndef GLEE_C_DEFINED_glPolygonOffsetEXT
+#define GLEE_C_DEFINED_glPolygonOffsetEXT
+ void __stdcall GLee_Lazy_glPolygonOffsetEXT(GLfloat factor, GLfloat bias) {if (GLeeInit()) glPolygonOffsetEXT(factor, bias);}
+ GLEEPFNGLPOLYGONOFFSETEXTPROC GLeeFuncPtr_glPolygonOffsetEXT=GLee_Lazy_glPolygonOffsetEXT;
+#endif
+#endif
+
+/* GL_EXT_texture */
+
+#ifdef __GLEE_GL_EXT_texture
+#endif
+
+/* GL_EXT_texture3D */
+
+#ifdef __GLEE_GL_EXT_texture3D
+#ifndef GLEE_C_DEFINED_glTexImage3DEXT
+#define GLEE_C_DEFINED_glTexImage3DEXT
+ void __stdcall GLee_Lazy_glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage3DEXT(target, level, internalformat, width, height, depth, border, format, type, pixels);}
+ GLEEPFNGLTEXIMAGE3DEXTPROC GLeeFuncPtr_glTexImage3DEXT=GLee_Lazy_glTexImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTexSubImage3DEXT
+#define GLEE_C_DEFINED_glTexSubImage3DEXT
+ void __stdcall GLee_Lazy_glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
+ GLEEPFNGLTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glTexSubImage3DEXT=GLee_Lazy_glTexSubImage3DEXT;
+#endif
+#endif
+
+/* GL_SGIS_texture_filter4 */
+
+#ifdef __GLEE_GL_SGIS_texture_filter4
+#ifndef GLEE_C_DEFINED_glGetTexFilterFuncSGIS
+#define GLEE_C_DEFINED_glGetTexFilterFuncSGIS
+ void __stdcall GLee_Lazy_glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat * weights) {if (GLeeInit()) glGetTexFilterFuncSGIS(target, filter, weights);}
+ GLEEPFNGLGETTEXFILTERFUNCSGISPROC GLeeFuncPtr_glGetTexFilterFuncSGIS=GLee_Lazy_glGetTexFilterFuncSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glTexFilterFuncSGIS
+#define GLEE_C_DEFINED_glTexFilterFuncSGIS
+ void __stdcall GLee_Lazy_glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) {if (GLeeInit()) glTexFilterFuncSGIS(target, filter, n, weights);}
+ GLEEPFNGLTEXFILTERFUNCSGISPROC GLeeFuncPtr_glTexFilterFuncSGIS=GLee_Lazy_glTexFilterFuncSGIS;
+#endif
+#endif
+
+/* GL_EXT_subtexture */
+
+#ifdef __GLEE_GL_EXT_subtexture
+#ifndef GLEE_C_DEFINED_glTexSubImage1DEXT
+#define GLEE_C_DEFINED_glTexSubImage1DEXT
+ void __stdcall GLee_Lazy_glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage1DEXT(target, level, xoffset, width, format, type, pixels);}
+ GLEEPFNGLTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glTexSubImage1DEXT=GLee_Lazy_glTexSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTexSubImage2DEXT
+#define GLEE_C_DEFINED_glTexSubImage2DEXT
+ void __stdcall GLee_Lazy_glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels);}
+ GLEEPFNGLTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glTexSubImage2DEXT=GLee_Lazy_glTexSubImage2DEXT;
+#endif
+#endif
+
+/* GL_EXT_copy_texture */
+
+#ifdef __GLEE_GL_EXT_copy_texture
+#ifndef GLEE_C_DEFINED_glCopyTexImage1DEXT
+#define GLEE_C_DEFINED_glCopyTexImage1DEXT
+ void __stdcall GLee_Lazy_glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyTexImage1DEXT(target, level, internalformat, x, y, width, border);}
+ GLEEPFNGLCOPYTEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexImage1DEXT=GLee_Lazy_glCopyTexImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTexImage2DEXT
+#define GLEE_C_DEFINED_glCopyTexImage2DEXT
+ void __stdcall GLee_Lazy_glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border);}
+ GLEEPFNGLCOPYTEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexImage2DEXT=GLee_Lazy_glCopyTexImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTexSubImage1DEXT
+#define GLEE_C_DEFINED_glCopyTexSubImage1DEXT
+ void __stdcall GLee_Lazy_glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyTexSubImage1DEXT(target, level, xoffset, x, y, width);}
+ GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexSubImage1DEXT=GLee_Lazy_glCopyTexSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTexSubImage2DEXT
+#define GLEE_C_DEFINED_glCopyTexSubImage2DEXT
+ void __stdcall GLee_Lazy_glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height);}
+ GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexSubImage2DEXT=GLee_Lazy_glCopyTexSubImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTexSubImage3DEXT
+#define GLEE_C_DEFINED_glCopyTexSubImage3DEXT
+ void __stdcall GLee_Lazy_glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
+ GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTexSubImage3DEXT=GLee_Lazy_glCopyTexSubImage3DEXT;
+#endif
+#endif
+
+/* GL_EXT_histogram */
+
+#ifdef __GLEE_GL_EXT_histogram
+#ifndef GLEE_C_DEFINED_glGetHistogramEXT
+#define GLEE_C_DEFINED_glGetHistogramEXT
+ void __stdcall GLee_Lazy_glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetHistogramEXT(target, reset, format, type, values);}
+ GLEEPFNGLGETHISTOGRAMEXTPROC GLeeFuncPtr_glGetHistogramEXT=GLee_Lazy_glGetHistogramEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetHistogramParameterfvEXT
+#define GLEE_C_DEFINED_glGetHistogramParameterfvEXT
+ void __stdcall GLee_Lazy_glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetHistogramParameterfvEXT(target, pname, params);}
+ GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC GLeeFuncPtr_glGetHistogramParameterfvEXT=GLee_Lazy_glGetHistogramParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetHistogramParameterivEXT
+#define GLEE_C_DEFINED_glGetHistogramParameterivEXT
+ void __stdcall GLee_Lazy_glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetHistogramParameterivEXT(target, pname, params);}
+ GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC GLeeFuncPtr_glGetHistogramParameterivEXT=GLee_Lazy_glGetHistogramParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMinmaxEXT
+#define GLEE_C_DEFINED_glGetMinmaxEXT
+ void __stdcall GLee_Lazy_glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetMinmaxEXT(target, reset, format, type, values);}
+ GLEEPFNGLGETMINMAXEXTPROC GLeeFuncPtr_glGetMinmaxEXT=GLee_Lazy_glGetMinmaxEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
+#define GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
+ void __stdcall GLee_Lazy_glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMinmaxParameterfvEXT(target, pname, params);}
+ GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMinmaxParameterfvEXT=GLee_Lazy_glGetMinmaxParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMinmaxParameterivEXT
+#define GLEE_C_DEFINED_glGetMinmaxParameterivEXT
+ void __stdcall GLee_Lazy_glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMinmaxParameterivEXT(target, pname, params);}
+ GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMinmaxParameterivEXT=GLee_Lazy_glGetMinmaxParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glHistogramEXT
+#define GLEE_C_DEFINED_glHistogramEXT
+ void __stdcall GLee_Lazy_glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glHistogramEXT(target, width, internalformat, sink);}
+ GLEEPFNGLHISTOGRAMEXTPROC GLeeFuncPtr_glHistogramEXT=GLee_Lazy_glHistogramEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMinmaxEXT
+#define GLEE_C_DEFINED_glMinmaxEXT
+ void __stdcall GLee_Lazy_glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glMinmaxEXT(target, internalformat, sink);}
+ GLEEPFNGLMINMAXEXTPROC GLeeFuncPtr_glMinmaxEXT=GLee_Lazy_glMinmaxEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glResetHistogramEXT
+#define GLEE_C_DEFINED_glResetHistogramEXT
+ void __stdcall GLee_Lazy_glResetHistogramEXT(GLenum target) {if (GLeeInit()) glResetHistogramEXT(target);}
+ GLEEPFNGLRESETHISTOGRAMEXTPROC GLeeFuncPtr_glResetHistogramEXT=GLee_Lazy_glResetHistogramEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glResetMinmaxEXT
+#define GLEE_C_DEFINED_glResetMinmaxEXT
+ void __stdcall GLee_Lazy_glResetMinmaxEXT(GLenum target) {if (GLeeInit()) glResetMinmaxEXT(target);}
+ GLEEPFNGLRESETMINMAXEXTPROC GLeeFuncPtr_glResetMinmaxEXT=GLee_Lazy_glResetMinmaxEXT;
+#endif
+#endif
+
+/* GL_EXT_convolution */
+
+#ifdef __GLEE_GL_EXT_convolution
+#ifndef GLEE_C_DEFINED_glConvolutionFilter1DEXT
+#define GLEE_C_DEFINED_glConvolutionFilter1DEXT
+ void __stdcall GLee_Lazy_glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter1DEXT(target, internalformat, width, format, type, image);}
+ GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glConvolutionFilter1DEXT=GLee_Lazy_glConvolutionFilter1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionFilter2DEXT
+#define GLEE_C_DEFINED_glConvolutionFilter2DEXT
+ void __stdcall GLee_Lazy_glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter2DEXT(target, internalformat, width, height, format, type, image);}
+ GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glConvolutionFilter2DEXT=GLee_Lazy_glConvolutionFilter2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameterfEXT
+#define GLEE_C_DEFINED_glConvolutionParameterfEXT
+ void __stdcall GLee_Lazy_glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params) {if (GLeeInit()) glConvolutionParameterfEXT(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC GLeeFuncPtr_glConvolutionParameterfEXT=GLee_Lazy_glConvolutionParameterfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameterfvEXT
+#define GLEE_C_DEFINED_glConvolutionParameterfvEXT
+ void __stdcall GLee_Lazy_glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glConvolutionParameterfvEXT(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glConvolutionParameterfvEXT=GLee_Lazy_glConvolutionParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameteriEXT
+#define GLEE_C_DEFINED_glConvolutionParameteriEXT
+ void __stdcall GLee_Lazy_glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params) {if (GLeeInit()) glConvolutionParameteriEXT(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC GLeeFuncPtr_glConvolutionParameteriEXT=GLee_Lazy_glConvolutionParameteriEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameterivEXT
+#define GLEE_C_DEFINED_glConvolutionParameterivEXT
+ void __stdcall GLee_Lazy_glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glConvolutionParameterivEXT(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glConvolutionParameterivEXT=GLee_Lazy_glConvolutionParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
+#define GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
+ void __stdcall GLee_Lazy_glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyConvolutionFilter1DEXT(target, internalformat, x, y, width);}
+ GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter1DEXT=GLee_Lazy_glCopyConvolutionFilter1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
+#define GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
+ void __stdcall GLee_Lazy_glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyConvolutionFilter2DEXT(target, internalformat, x, y, width, height);}
+ GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter2DEXT=GLee_Lazy_glCopyConvolutionFilter2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetConvolutionFilterEXT
+#define GLEE_C_DEFINED_glGetConvolutionFilterEXT
+ void __stdcall GLee_Lazy_glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * image) {if (GLeeInit()) glGetConvolutionFilterEXT(target, format, type, image);}
+ GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC GLeeFuncPtr_glGetConvolutionFilterEXT=GLee_Lazy_glGetConvolutionFilterEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
+#define GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
+ void __stdcall GLee_Lazy_glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetConvolutionParameterfvEXT(target, pname, params);}
+ GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glGetConvolutionParameterfvEXT=GLee_Lazy_glGetConvolutionParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetConvolutionParameterivEXT
+#define GLEE_C_DEFINED_glGetConvolutionParameterivEXT
+ void __stdcall GLee_Lazy_glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetConvolutionParameterivEXT(target, pname, params);}
+ GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glGetConvolutionParameterivEXT=GLee_Lazy_glGetConvolutionParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetSeparableFilterEXT
+#define GLEE_C_DEFINED_glGetSeparableFilterEXT
+ void __stdcall GLee_Lazy_glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) {if (GLeeInit()) glGetSeparableFilterEXT(target, format, type, row, column, span);}
+ GLEEPFNGLGETSEPARABLEFILTEREXTPROC GLeeFuncPtr_glGetSeparableFilterEXT=GLee_Lazy_glGetSeparableFilterEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSeparableFilter2DEXT
+#define GLEE_C_DEFINED_glSeparableFilter2DEXT
+ void __stdcall GLee_Lazy_glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) {if (GLeeInit()) glSeparableFilter2DEXT(target, internalformat, width, height, format, type, row, column);}
+ GLEEPFNGLSEPARABLEFILTER2DEXTPROC GLeeFuncPtr_glSeparableFilter2DEXT=GLee_Lazy_glSeparableFilter2DEXT;
+#endif
+#endif
+
+/* GL_SGI_color_matrix */
+
+#ifdef __GLEE_GL_SGI_color_matrix
+#endif
+
+/* GL_SGI_color_table */
+
+#ifdef __GLEE_GL_SGI_color_table
+#ifndef GLEE_C_DEFINED_glColorTableSGI
+#define GLEE_C_DEFINED_glColorTableSGI
+ void __stdcall GLee_Lazy_glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTableSGI(target, internalformat, width, format, type, table);}
+ GLEEPFNGLCOLORTABLESGIPROC GLeeFuncPtr_glColorTableSGI=GLee_Lazy_glColorTableSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glColorTableParameterfvSGI
+#define GLEE_C_DEFINED_glColorTableParameterfvSGI
+ void __stdcall GLee_Lazy_glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glColorTableParameterfvSGI(target, pname, params);}
+ GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glColorTableParameterfvSGI=GLee_Lazy_glColorTableParameterfvSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glColorTableParameterivSGI
+#define GLEE_C_DEFINED_glColorTableParameterivSGI
+ void __stdcall GLee_Lazy_glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glColorTableParameterivSGI(target, pname, params);}
+ GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glColorTableParameterivSGI=GLee_Lazy_glColorTableParameterivSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyColorTableSGI
+#define GLEE_C_DEFINED_glCopyColorTableSGI
+ void __stdcall GLee_Lazy_glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorTableSGI(target, internalformat, x, y, width);}
+ GLEEPFNGLCOPYCOLORTABLESGIPROC GLeeFuncPtr_glCopyColorTableSGI=GLee_Lazy_glCopyColorTableSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableSGI
+#define GLEE_C_DEFINED_glGetColorTableSGI
+ void __stdcall GLee_Lazy_glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table) {if (GLeeInit()) glGetColorTableSGI(target, format, type, table);}
+ GLEEPFNGLGETCOLORTABLESGIPROC GLeeFuncPtr_glGetColorTableSGI=GLee_Lazy_glGetColorTableSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableParameterfvSGI
+#define GLEE_C_DEFINED_glGetColorTableParameterfvSGI
+ void __stdcall GLee_Lazy_glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfvSGI(target, pname, params);}
+ GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glGetColorTableParameterfvSGI=GLee_Lazy_glGetColorTableParameterfvSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableParameterivSGI
+#define GLEE_C_DEFINED_glGetColorTableParameterivSGI
+ void __stdcall GLee_Lazy_glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameterivSGI(target, pname, params);}
+ GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glGetColorTableParameterivSGI=GLee_Lazy_glGetColorTableParameterivSGI;
+#endif
+#endif
+
+/* GL_SGIS_pixel_texture */
+
+#ifdef __GLEE_GL_SGIS_pixel_texture
+#ifndef GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
+#define GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
+ void __stdcall GLee_Lazy_glPixelTexGenParameteriSGIS(GLenum pname, GLint param) {if (GLeeInit()) glPixelTexGenParameteriSGIS(pname, param);}
+ GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC GLeeFuncPtr_glPixelTexGenParameteriSGIS=GLee_Lazy_glPixelTexGenParameteriSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
+#define GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
+ void __stdcall GLee_Lazy_glPixelTexGenParameterivSGIS(GLenum pname, const GLint * params) {if (GLeeInit()) glPixelTexGenParameterivSGIS(pname, params);}
+ GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glPixelTexGenParameterivSGIS=GLee_Lazy_glPixelTexGenParameterivSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
+#define GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
+ void __stdcall GLee_Lazy_glPixelTexGenParameterfSGIS(GLenum pname, GLfloat param) {if (GLeeInit()) glPixelTexGenParameterfSGIS(pname, param);}
+ GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC GLeeFuncPtr_glPixelTexGenParameterfSGIS=GLee_Lazy_glPixelTexGenParameterfSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
+#define GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
+ void __stdcall GLee_Lazy_glPixelTexGenParameterfvSGIS(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPixelTexGenParameterfvSGIS(pname, params);}
+ GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glPixelTexGenParameterfvSGIS=GLee_Lazy_glPixelTexGenParameterfvSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
+#define GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
+ void __stdcall GLee_Lazy_glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params) {if (GLeeInit()) glGetPixelTexGenParameterivSGIS(pname, params);}
+ GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterivSGIS=GLee_Lazy_glGetPixelTexGenParameterivSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
+#define GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
+ void __stdcall GLee_Lazy_glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params) {if (GLeeInit()) glGetPixelTexGenParameterfvSGIS(pname, params);}
+ GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS=GLee_Lazy_glGetPixelTexGenParameterfvSGIS;
+#endif
+#endif
+
+/* GL_SGIX_pixel_texture */
+
+#ifdef __GLEE_GL_SGIX_pixel_texture
+#ifndef GLEE_C_DEFINED_glPixelTexGenSGIX
+#define GLEE_C_DEFINED_glPixelTexGenSGIX
+ void __stdcall GLee_Lazy_glPixelTexGenSGIX(GLenum mode) {if (GLeeInit()) glPixelTexGenSGIX(mode);}
+ GLEEPFNGLPIXELTEXGENSGIXPROC GLeeFuncPtr_glPixelTexGenSGIX=GLee_Lazy_glPixelTexGenSGIX;
+#endif
+#endif
+
+/* GL_SGIS_texture4D */
+
+#ifdef __GLEE_GL_SGIS_texture4D
+#ifndef GLEE_C_DEFINED_glTexImage4DSGIS
+#define GLEE_C_DEFINED_glTexImage4DSGIS
+ void __stdcall GLee_Lazy_glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage4DSGIS(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels);}
+ GLEEPFNGLTEXIMAGE4DSGISPROC GLeeFuncPtr_glTexImage4DSGIS=GLee_Lazy_glTexImage4DSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glTexSubImage4DSGIS
+#define GLEE_C_DEFINED_glTexSubImage4DSGIS
+ void __stdcall GLee_Lazy_glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage4DSGIS(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels);}
+ GLEEPFNGLTEXSUBIMAGE4DSGISPROC GLeeFuncPtr_glTexSubImage4DSGIS=GLee_Lazy_glTexSubImage4DSGIS;
+#endif
+#endif
+
+/* GL_SGI_texture_color_table */
+
+#ifdef __GLEE_GL_SGI_texture_color_table
+#endif
+
+/* GL_EXT_cmyka */
+
+#ifdef __GLEE_GL_EXT_cmyka
+#endif
+
+/* GL_EXT_texture_object */
+
+#ifdef __GLEE_GL_EXT_texture_object
+#ifndef GLEE_C_DEFINED_glAreTexturesResidentEXT
+#define GLEE_C_DEFINED_glAreTexturesResidentEXT
+ GLboolean __stdcall GLee_Lazy_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences) {if (GLeeInit()) return glAreTexturesResidentEXT(n, textures, residences); return (GLboolean)0;}
+ GLEEPFNGLARETEXTURESRESIDENTEXTPROC GLeeFuncPtr_glAreTexturesResidentEXT=GLee_Lazy_glAreTexturesResidentEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindTextureEXT
+#define GLEE_C_DEFINED_glBindTextureEXT
+ void __stdcall GLee_Lazy_glBindTextureEXT(GLenum target, GLuint texture) {if (GLeeInit()) glBindTextureEXT(target, texture);}
+ GLEEPFNGLBINDTEXTUREEXTPROC GLeeFuncPtr_glBindTextureEXT=GLee_Lazy_glBindTextureEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteTexturesEXT
+#define GLEE_C_DEFINED_glDeleteTexturesEXT
+ void __stdcall GLee_Lazy_glDeleteTexturesEXT(GLsizei n, const GLuint * textures) {if (GLeeInit()) glDeleteTexturesEXT(n, textures);}
+ GLEEPFNGLDELETETEXTURESEXTPROC GLeeFuncPtr_glDeleteTexturesEXT=GLee_Lazy_glDeleteTexturesEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenTexturesEXT
+#define GLEE_C_DEFINED_glGenTexturesEXT
+ void __stdcall GLee_Lazy_glGenTexturesEXT(GLsizei n, GLuint * textures) {if (GLeeInit()) glGenTexturesEXT(n, textures);}
+ GLEEPFNGLGENTEXTURESEXTPROC GLeeFuncPtr_glGenTexturesEXT=GLee_Lazy_glGenTexturesEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glIsTextureEXT
+#define GLEE_C_DEFINED_glIsTextureEXT
+ GLboolean __stdcall GLee_Lazy_glIsTextureEXT(GLuint texture) {if (GLeeInit()) return glIsTextureEXT(texture); return (GLboolean)0;}
+ GLEEPFNGLISTEXTUREEXTPROC GLeeFuncPtr_glIsTextureEXT=GLee_Lazy_glIsTextureEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glPrioritizeTexturesEXT
+#define GLEE_C_DEFINED_glPrioritizeTexturesEXT
+ void __stdcall GLee_Lazy_glPrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) {if (GLeeInit()) glPrioritizeTexturesEXT(n, textures, priorities);}
+ GLEEPFNGLPRIORITIZETEXTURESEXTPROC GLeeFuncPtr_glPrioritizeTexturesEXT=GLee_Lazy_glPrioritizeTexturesEXT;
+#endif
+#endif
+
+/* GL_SGIS_detail_texture */
+
+#ifdef __GLEE_GL_SGIS_detail_texture
+#ifndef GLEE_C_DEFINED_glDetailTexFuncSGIS
+#define GLEE_C_DEFINED_glDetailTexFuncSGIS
+ void __stdcall GLee_Lazy_glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points) {if (GLeeInit()) glDetailTexFuncSGIS(target, n, points);}
+ GLEEPFNGLDETAILTEXFUNCSGISPROC GLeeFuncPtr_glDetailTexFuncSGIS=GLee_Lazy_glDetailTexFuncSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glGetDetailTexFuncSGIS
+#define GLEE_C_DEFINED_glGetDetailTexFuncSGIS
+ void __stdcall GLee_Lazy_glGetDetailTexFuncSGIS(GLenum target, GLfloat * points) {if (GLeeInit()) glGetDetailTexFuncSGIS(target, points);}
+ GLEEPFNGLGETDETAILTEXFUNCSGISPROC GLeeFuncPtr_glGetDetailTexFuncSGIS=GLee_Lazy_glGetDetailTexFuncSGIS;
+#endif
+#endif
+
+/* GL_SGIS_sharpen_texture */
+
+#ifdef __GLEE_GL_SGIS_sharpen_texture
+#ifndef GLEE_C_DEFINED_glSharpenTexFuncSGIS
+#define GLEE_C_DEFINED_glSharpenTexFuncSGIS
+ void __stdcall GLee_Lazy_glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points) {if (GLeeInit()) glSharpenTexFuncSGIS(target, n, points);}
+ GLEEPFNGLSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glSharpenTexFuncSGIS=GLee_Lazy_glSharpenTexFuncSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
+#define GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
+ void __stdcall GLee_Lazy_glGetSharpenTexFuncSGIS(GLenum target, GLfloat * points) {if (GLeeInit()) glGetSharpenTexFuncSGIS(target, points);}
+ GLEEPFNGLGETSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glGetSharpenTexFuncSGIS=GLee_Lazy_glGetSharpenTexFuncSGIS;
+#endif
+#endif
+
+/* GL_EXT_packed_pixels */
+
+#ifdef __GLEE_GL_EXT_packed_pixels
+#endif
+
+/* GL_SGIS_texture_lod */
+
+#ifdef __GLEE_GL_SGIS_texture_lod
+#endif
+
+/* GL_SGIS_multisample */
+
+#ifdef __GLEE_GL_SGIS_multisample
+#ifndef GLEE_C_DEFINED_glSampleMaskSGIS
+#define GLEE_C_DEFINED_glSampleMaskSGIS
+ void __stdcall GLee_Lazy_glSampleMaskSGIS(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleMaskSGIS(value, invert);}
+ GLEEPFNGLSAMPLEMASKSGISPROC GLeeFuncPtr_glSampleMaskSGIS=GLee_Lazy_glSampleMaskSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glSamplePatternSGIS
+#define GLEE_C_DEFINED_glSamplePatternSGIS
+ void __stdcall GLee_Lazy_glSamplePatternSGIS(GLenum pattern) {if (GLeeInit()) glSamplePatternSGIS(pattern);}
+ GLEEPFNGLSAMPLEPATTERNSGISPROC GLeeFuncPtr_glSamplePatternSGIS=GLee_Lazy_glSamplePatternSGIS;
+#endif
+#endif
+
+/* GL_EXT_rescale_normal */
+
+#ifdef __GLEE_GL_EXT_rescale_normal
+#endif
+
+/* GL_EXT_vertex_array */
+
+#ifdef __GLEE_GL_EXT_vertex_array
+#ifndef GLEE_C_DEFINED_glArrayElementEXT
+#define GLEE_C_DEFINED_glArrayElementEXT
+ void __stdcall GLee_Lazy_glArrayElementEXT(GLint i) {if (GLeeInit()) glArrayElementEXT(i);}
+ GLEEPFNGLARRAYELEMENTEXTPROC GLeeFuncPtr_glArrayElementEXT=GLee_Lazy_glArrayElementEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glColorPointerEXT
+#define GLEE_C_DEFINED_glColorPointerEXT
+ void __stdcall GLee_Lazy_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glColorPointerEXT(size, type, stride, count, pointer);}
+ GLEEPFNGLCOLORPOINTEREXTPROC GLeeFuncPtr_glColorPointerEXT=GLee_Lazy_glColorPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawArraysEXT
+#define GLEE_C_DEFINED_glDrawArraysEXT
+ void __stdcall GLee_Lazy_glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) {if (GLeeInit()) glDrawArraysEXT(mode, first, count);}
+ GLEEPFNGLDRAWARRAYSEXTPROC GLeeFuncPtr_glDrawArraysEXT=GLee_Lazy_glDrawArraysEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glEdgeFlagPointerEXT
+#define GLEE_C_DEFINED_glEdgeFlagPointerEXT
+ void __stdcall GLee_Lazy_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer) {if (GLeeInit()) glEdgeFlagPointerEXT(stride, count, pointer);}
+ GLEEPFNGLEDGEFLAGPOINTEREXTPROC GLeeFuncPtr_glEdgeFlagPointerEXT=GLee_Lazy_glEdgeFlagPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetPointervEXT
+#define GLEE_C_DEFINED_glGetPointervEXT
+ void __stdcall GLee_Lazy_glGetPointervEXT(GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetPointervEXT(pname, params);}
+ GLEEPFNGLGETPOINTERVEXTPROC GLeeFuncPtr_glGetPointervEXT=GLee_Lazy_glGetPointervEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glIndexPointerEXT
+#define GLEE_C_DEFINED_glIndexPointerEXT
+ void __stdcall GLee_Lazy_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glIndexPointerEXT(type, stride, count, pointer);}
+ GLEEPFNGLINDEXPOINTEREXTPROC GLeeFuncPtr_glIndexPointerEXT=GLee_Lazy_glIndexPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalPointerEXT
+#define GLEE_C_DEFINED_glNormalPointerEXT
+ void __stdcall GLee_Lazy_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glNormalPointerEXT(type, stride, count, pointer);}
+ GLEEPFNGLNORMALPOINTEREXTPROC GLeeFuncPtr_glNormalPointerEXT=GLee_Lazy_glNormalPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoordPointerEXT
+#define GLEE_C_DEFINED_glTexCoordPointerEXT
+ void __stdcall GLee_Lazy_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glTexCoordPointerEXT(size, type, stride, count, pointer);}
+ GLEEPFNGLTEXCOORDPOINTEREXTPROC GLeeFuncPtr_glTexCoordPointerEXT=GLee_Lazy_glTexCoordPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexPointerEXT
+#define GLEE_C_DEFINED_glVertexPointerEXT
+ void __stdcall GLee_Lazy_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glVertexPointerEXT(size, type, stride, count, pointer);}
+ GLEEPFNGLVERTEXPOINTEREXTPROC GLeeFuncPtr_glVertexPointerEXT=GLee_Lazy_glVertexPointerEXT;
+#endif
+#endif
+
+/* GL_EXT_misc_attribute */
+
+#ifdef __GLEE_GL_EXT_misc_attribute
+#endif
+
+/* GL_SGIS_generate_mipmap */
+
+#ifdef __GLEE_GL_SGIS_generate_mipmap
+#endif
+
+/* GL_SGIX_clipmap */
+
+#ifdef __GLEE_GL_SGIX_clipmap
+#endif
+
+/* GL_SGIX_shadow */
+
+#ifdef __GLEE_GL_SGIX_shadow
+#endif
+
+/* GL_SGIS_texture_edge_clamp */
+
+#ifdef __GLEE_GL_SGIS_texture_edge_clamp
+#endif
+
+/* GL_SGIS_texture_border_clamp */
+
+#ifdef __GLEE_GL_SGIS_texture_border_clamp
+#endif
+
+/* GL_EXT_blend_minmax */
+
+#ifdef __GLEE_GL_EXT_blend_minmax
+#ifndef GLEE_C_DEFINED_glBlendEquationEXT
+#define GLEE_C_DEFINED_glBlendEquationEXT
+ void __stdcall GLee_Lazy_glBlendEquationEXT(GLenum mode) {if (GLeeInit()) glBlendEquationEXT(mode);}
+ GLEEPFNGLBLENDEQUATIONEXTPROC GLeeFuncPtr_glBlendEquationEXT=GLee_Lazy_glBlendEquationEXT;
+#endif
+#endif
+
+/* GL_EXT_blend_subtract */
+
+#ifdef __GLEE_GL_EXT_blend_subtract
+#endif
+
+/* GL_EXT_blend_logic_op */
+
+#ifdef __GLEE_GL_EXT_blend_logic_op
+#endif
+
+/* GL_SGIX_interlace */
+
+#ifdef __GLEE_GL_SGIX_interlace
+#endif
+
+/* GL_SGIX_pixel_tiles */
+
+#ifdef __GLEE_GL_SGIX_pixel_tiles
+#endif
+
+/* GL_SGIS_texture_select */
+
+#ifdef __GLEE_GL_SGIS_texture_select
+#endif
+
+/* GL_SGIX_sprite */
+
+#ifdef __GLEE_GL_SGIX_sprite
+#ifndef GLEE_C_DEFINED_glSpriteParameterfSGIX
+#define GLEE_C_DEFINED_glSpriteParameterfSGIX
+ void __stdcall GLee_Lazy_glSpriteParameterfSGIX(GLenum pname, GLfloat param) {if (GLeeInit()) glSpriteParameterfSGIX(pname, param);}
+ GLEEPFNGLSPRITEPARAMETERFSGIXPROC GLeeFuncPtr_glSpriteParameterfSGIX=GLee_Lazy_glSpriteParameterfSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glSpriteParameterfvSGIX
+#define GLEE_C_DEFINED_glSpriteParameterfvSGIX
+ void __stdcall GLee_Lazy_glSpriteParameterfvSGIX(GLenum pname, const GLfloat * params) {if (GLeeInit()) glSpriteParameterfvSGIX(pname, params);}
+ GLEEPFNGLSPRITEPARAMETERFVSGIXPROC GLeeFuncPtr_glSpriteParameterfvSGIX=GLee_Lazy_glSpriteParameterfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glSpriteParameteriSGIX
+#define GLEE_C_DEFINED_glSpriteParameteriSGIX
+ void __stdcall GLee_Lazy_glSpriteParameteriSGIX(GLenum pname, GLint param) {if (GLeeInit()) glSpriteParameteriSGIX(pname, param);}
+ GLEEPFNGLSPRITEPARAMETERISGIXPROC GLeeFuncPtr_glSpriteParameteriSGIX=GLee_Lazy_glSpriteParameteriSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glSpriteParameterivSGIX
+#define GLEE_C_DEFINED_glSpriteParameterivSGIX
+ void __stdcall GLee_Lazy_glSpriteParameterivSGIX(GLenum pname, const GLint * params) {if (GLeeInit()) glSpriteParameterivSGIX(pname, params);}
+ GLEEPFNGLSPRITEPARAMETERIVSGIXPROC GLeeFuncPtr_glSpriteParameterivSGIX=GLee_Lazy_glSpriteParameterivSGIX;
+#endif
+#endif
+
+/* GL_SGIX_texture_multi_buffer */
+
+#ifdef __GLEE_GL_SGIX_texture_multi_buffer
+#endif
+
+/* GL_EXT_point_parameters */
+
+#ifdef __GLEE_GL_EXT_point_parameters
+#ifndef GLEE_C_DEFINED_glPointParameterfEXT
+#define GLEE_C_DEFINED_glPointParameterfEXT
+ void __stdcall GLee_Lazy_glPointParameterfEXT(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfEXT(pname, param);}
+ GLEEPFNGLPOINTPARAMETERFEXTPROC GLeeFuncPtr_glPointParameterfEXT=GLee_Lazy_glPointParameterfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameterfvEXT
+#define GLEE_C_DEFINED_glPointParameterfvEXT
+ void __stdcall GLee_Lazy_glPointParameterfvEXT(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvEXT(pname, params);}
+ GLEEPFNGLPOINTPARAMETERFVEXTPROC GLeeFuncPtr_glPointParameterfvEXT=GLee_Lazy_glPointParameterfvEXT;
+#endif
+#endif
+
+/* GL_SGIS_point_parameters */
+
+#ifdef __GLEE_GL_SGIS_point_parameters
+#ifndef GLEE_C_DEFINED_glPointParameterfSGIS
+#define GLEE_C_DEFINED_glPointParameterfSGIS
+ void __stdcall GLee_Lazy_glPointParameterfSGIS(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfSGIS(pname, param);}
+ GLEEPFNGLPOINTPARAMETERFSGISPROC GLeeFuncPtr_glPointParameterfSGIS=GLee_Lazy_glPointParameterfSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameterfvSGIS
+#define GLEE_C_DEFINED_glPointParameterfvSGIS
+ void __stdcall GLee_Lazy_glPointParameterfvSGIS(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvSGIS(pname, params);}
+ GLEEPFNGLPOINTPARAMETERFVSGISPROC GLeeFuncPtr_glPointParameterfvSGIS=GLee_Lazy_glPointParameterfvSGIS;
+#endif
+#endif
+
+/* GL_SGIX_instruments */
+
+#ifdef __GLEE_GL_SGIX_instruments
+#ifndef GLEE_C_DEFINED_glGetInstrumentsSGIX
+#define GLEE_C_DEFINED_glGetInstrumentsSGIX
+ GLint __stdcall GLee_Lazy_glGetInstrumentsSGIX(void) {if (GLeeInit()) return glGetInstrumentsSGIX(); return (GLint)0;}
+ GLEEPFNGLGETINSTRUMENTSSGIXPROC GLeeFuncPtr_glGetInstrumentsSGIX=GLee_Lazy_glGetInstrumentsSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glInstrumentsBufferSGIX
+#define GLEE_C_DEFINED_glInstrumentsBufferSGIX
+ void __stdcall GLee_Lazy_glInstrumentsBufferSGIX(GLsizei size, GLint * buffer) {if (GLeeInit()) glInstrumentsBufferSGIX(size, buffer);}
+ GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC GLeeFuncPtr_glInstrumentsBufferSGIX=GLee_Lazy_glInstrumentsBufferSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glPollInstrumentsSGIX
+#define GLEE_C_DEFINED_glPollInstrumentsSGIX
+ GLint __stdcall GLee_Lazy_glPollInstrumentsSGIX(GLint * marker_p) {if (GLeeInit()) return glPollInstrumentsSGIX(marker_p); return (GLint)0;}
+ GLEEPFNGLPOLLINSTRUMENTSSGIXPROC GLeeFuncPtr_glPollInstrumentsSGIX=GLee_Lazy_glPollInstrumentsSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glReadInstrumentsSGIX
+#define GLEE_C_DEFINED_glReadInstrumentsSGIX
+ void __stdcall GLee_Lazy_glReadInstrumentsSGIX(GLint marker) {if (GLeeInit()) glReadInstrumentsSGIX(marker);}
+ GLEEPFNGLREADINSTRUMENTSSGIXPROC GLeeFuncPtr_glReadInstrumentsSGIX=GLee_Lazy_glReadInstrumentsSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glStartInstrumentsSGIX
+#define GLEE_C_DEFINED_glStartInstrumentsSGIX
+ void __stdcall GLee_Lazy_glStartInstrumentsSGIX(void) {if (GLeeInit()) glStartInstrumentsSGIX();}
+ GLEEPFNGLSTARTINSTRUMENTSSGIXPROC GLeeFuncPtr_glStartInstrumentsSGIX=GLee_Lazy_glStartInstrumentsSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glStopInstrumentsSGIX
+#define GLEE_C_DEFINED_glStopInstrumentsSGIX
+ void __stdcall GLee_Lazy_glStopInstrumentsSGIX(GLint marker) {if (GLeeInit()) glStopInstrumentsSGIX(marker);}
+ GLEEPFNGLSTOPINSTRUMENTSSGIXPROC GLeeFuncPtr_glStopInstrumentsSGIX=GLee_Lazy_glStopInstrumentsSGIX;
+#endif
+#endif
+
+/* GL_SGIX_texture_scale_bias */
+
+#ifdef __GLEE_GL_SGIX_texture_scale_bias
+#endif
+
+/* GL_SGIX_framezoom */
+
+#ifdef __GLEE_GL_SGIX_framezoom
+#ifndef GLEE_C_DEFINED_glFrameZoomSGIX
+#define GLEE_C_DEFINED_glFrameZoomSGIX
+ void __stdcall GLee_Lazy_glFrameZoomSGIX(GLint factor) {if (GLeeInit()) glFrameZoomSGIX(factor);}
+ GLEEPFNGLFRAMEZOOMSGIXPROC GLeeFuncPtr_glFrameZoomSGIX=GLee_Lazy_glFrameZoomSGIX;
+#endif
+#endif
+
+/* GL_SGIX_tag_sample_buffer */
+
+#ifdef __GLEE_GL_SGIX_tag_sample_buffer
+#ifndef GLEE_C_DEFINED_glTagSampleBufferSGIX
+#define GLEE_C_DEFINED_glTagSampleBufferSGIX
+ void __stdcall GLee_Lazy_glTagSampleBufferSGIX(void) {if (GLeeInit()) glTagSampleBufferSGIX();}
+ GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC GLeeFuncPtr_glTagSampleBufferSGIX=GLee_Lazy_glTagSampleBufferSGIX;
+#endif
+#endif
+
+/* GL_FfdMaskSGIX */
+
+#ifdef __GLEE_GL_FfdMaskSGIX
+#endif
+
+/* GL_SGIX_polynomial_ffd */
+
+#ifdef __GLEE_GL_SGIX_polynomial_ffd
+#ifndef GLEE_C_DEFINED_glDeformationMap3dSGIX
+#define GLEE_C_DEFINED_glDeformationMap3dSGIX
+ void __stdcall GLee_Lazy_glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points) {if (GLeeInit()) glDeformationMap3dSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
+ GLEEPFNGLDEFORMATIONMAP3DSGIXPROC GLeeFuncPtr_glDeformationMap3dSGIX=GLee_Lazy_glDeformationMap3dSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glDeformationMap3fSGIX
+#define GLEE_C_DEFINED_glDeformationMap3fSGIX
+ void __stdcall GLee_Lazy_glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points) {if (GLeeInit()) glDeformationMap3fSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
+ GLEEPFNGLDEFORMATIONMAP3FSGIXPROC GLeeFuncPtr_glDeformationMap3fSGIX=GLee_Lazy_glDeformationMap3fSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glDeformSGIX
+#define GLEE_C_DEFINED_glDeformSGIX
+ void __stdcall GLee_Lazy_glDeformSGIX(GLbitfield mask) {if (GLeeInit()) glDeformSGIX(mask);}
+ GLEEPFNGLDEFORMSGIXPROC GLeeFuncPtr_glDeformSGIX=GLee_Lazy_glDeformSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
+#define GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
+ void __stdcall GLee_Lazy_glLoadIdentityDeformationMapSGIX(GLbitfield mask) {if (GLeeInit()) glLoadIdentityDeformationMapSGIX(mask);}
+ GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC GLeeFuncPtr_glLoadIdentityDeformationMapSGIX=GLee_Lazy_glLoadIdentityDeformationMapSGIX;
+#endif
+#endif
+
+/* GL_SGIX_reference_plane */
+
+#ifdef __GLEE_GL_SGIX_reference_plane
+#ifndef GLEE_C_DEFINED_glReferencePlaneSGIX
+#define GLEE_C_DEFINED_glReferencePlaneSGIX
+ void __stdcall GLee_Lazy_glReferencePlaneSGIX(const GLdouble * equation) {if (GLeeInit()) glReferencePlaneSGIX(equation);}
+ GLEEPFNGLREFERENCEPLANESGIXPROC GLeeFuncPtr_glReferencePlaneSGIX=GLee_Lazy_glReferencePlaneSGIX;
+#endif
+#endif
+
+/* GL_SGIX_flush_raster */
+
+#ifdef __GLEE_GL_SGIX_flush_raster
+#ifndef GLEE_C_DEFINED_glFlushRasterSGIX
+#define GLEE_C_DEFINED_glFlushRasterSGIX
+ void __stdcall GLee_Lazy_glFlushRasterSGIX(void) {if (GLeeInit()) glFlushRasterSGIX();}
+ GLEEPFNGLFLUSHRASTERSGIXPROC GLeeFuncPtr_glFlushRasterSGIX=GLee_Lazy_glFlushRasterSGIX;
+#endif
+#endif
+
+/* GL_SGIX_depth_texture */
+
+#ifdef __GLEE_GL_SGIX_depth_texture
+#endif
+
+/* GL_SGIS_fog_function */
+
+#ifdef __GLEE_GL_SGIS_fog_function
+#ifndef GLEE_C_DEFINED_glFogFuncSGIS
+#define GLEE_C_DEFINED_glFogFuncSGIS
+ void __stdcall GLee_Lazy_glFogFuncSGIS(GLsizei n, const GLfloat * points) {if (GLeeInit()) glFogFuncSGIS(n, points);}
+ GLEEPFNGLFOGFUNCSGISPROC GLeeFuncPtr_glFogFuncSGIS=GLee_Lazy_glFogFuncSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFogFuncSGIS
+#define GLEE_C_DEFINED_glGetFogFuncSGIS
+ void __stdcall GLee_Lazy_glGetFogFuncSGIS(GLfloat * points) {if (GLeeInit()) glGetFogFuncSGIS(points);}
+ GLEEPFNGLGETFOGFUNCSGISPROC GLeeFuncPtr_glGetFogFuncSGIS=GLee_Lazy_glGetFogFuncSGIS;
+#endif
+#endif
+
+/* GL_SGIX_fog_offset */
+
+#ifdef __GLEE_GL_SGIX_fog_offset
+#endif
+
+/* GL_HP_image_transform */
+
+#ifdef __GLEE_GL_HP_image_transform
+#ifndef GLEE_C_DEFINED_glImageTransformParameteriHP
+#define GLEE_C_DEFINED_glImageTransformParameteriHP
+ void __stdcall GLee_Lazy_glImageTransformParameteriHP(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glImageTransformParameteriHP(target, pname, param);}
+ GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC GLeeFuncPtr_glImageTransformParameteriHP=GLee_Lazy_glImageTransformParameteriHP;
+#endif
+#ifndef GLEE_C_DEFINED_glImageTransformParameterfHP
+#define GLEE_C_DEFINED_glImageTransformParameterfHP
+ void __stdcall GLee_Lazy_glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glImageTransformParameterfHP(target, pname, param);}
+ GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC GLeeFuncPtr_glImageTransformParameterfHP=GLee_Lazy_glImageTransformParameterfHP;
+#endif
+#ifndef GLEE_C_DEFINED_glImageTransformParameterivHP
+#define GLEE_C_DEFINED_glImageTransformParameterivHP
+ void __stdcall GLee_Lazy_glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glImageTransformParameterivHP(target, pname, params);}
+ GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glImageTransformParameterivHP=GLee_Lazy_glImageTransformParameterivHP;
+#endif
+#ifndef GLEE_C_DEFINED_glImageTransformParameterfvHP
+#define GLEE_C_DEFINED_glImageTransformParameterfvHP
+ void __stdcall GLee_Lazy_glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glImageTransformParameterfvHP(target, pname, params);}
+ GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glImageTransformParameterfvHP=GLee_Lazy_glImageTransformParameterfvHP;
+#endif
+#ifndef GLEE_C_DEFINED_glGetImageTransformParameterivHP
+#define GLEE_C_DEFINED_glGetImageTransformParameterivHP
+ void __stdcall GLee_Lazy_glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetImageTransformParameterivHP(target, pname, params);}
+ GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glGetImageTransformParameterivHP=GLee_Lazy_glGetImageTransformParameterivHP;
+#endif
+#ifndef GLEE_C_DEFINED_glGetImageTransformParameterfvHP
+#define GLEE_C_DEFINED_glGetImageTransformParameterfvHP
+ void __stdcall GLee_Lazy_glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetImageTransformParameterfvHP(target, pname, params);}
+ GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glGetImageTransformParameterfvHP=GLee_Lazy_glGetImageTransformParameterfvHP;
+#endif
+#endif
+
+/* GL_HP_convolution_border_modes */
+
+#ifdef __GLEE_GL_HP_convolution_border_modes
+#endif
+
+/* GL_INGR_palette_buffer */
+
+#ifdef __GLEE_GL_INGR_palette_buffer
+#endif
+
+/* GL_SGIX_texture_add_env */
+
+#ifdef __GLEE_GL_SGIX_texture_add_env
+#endif
+
+/* GL_EXT_color_subtable */
+
+#ifdef __GLEE_GL_EXT_color_subtable
+#ifndef GLEE_C_DEFINED_glColorSubTableEXT
+#define GLEE_C_DEFINED_glColorSubTableEXT
+ void __stdcall GLee_Lazy_glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) {if (GLeeInit()) glColorSubTableEXT(target, start, count, format, type, data);}
+ GLEEPFNGLCOLORSUBTABLEEXTPROC GLeeFuncPtr_glColorSubTableEXT=GLee_Lazy_glColorSubTableEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyColorSubTableEXT
+#define GLEE_C_DEFINED_glCopyColorSubTableEXT
+ void __stdcall GLee_Lazy_glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorSubTableEXT(target, start, x, y, width);}
+ GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC GLeeFuncPtr_glCopyColorSubTableEXT=GLee_Lazy_glCopyColorSubTableEXT;
+#endif
+#endif
+
+/* GL_PGI_vertex_hints */
+
+#ifdef __GLEE_GL_PGI_vertex_hints
+#endif
+
+/* GL_PGI_misc_hints */
+
+#ifdef __GLEE_GL_PGI_misc_hints
+#ifndef GLEE_C_DEFINED_glHintPGI
+#define GLEE_C_DEFINED_glHintPGI
+ void __stdcall GLee_Lazy_glHintPGI(GLenum target, GLint mode) {if (GLeeInit()) glHintPGI(target, mode);}
+ GLEEPFNGLHINTPGIPROC GLeeFuncPtr_glHintPGI=GLee_Lazy_glHintPGI;
+#endif
+#endif
+
+/* GL_EXT_paletted_texture */
+
+#ifdef __GLEE_GL_EXT_paletted_texture
+#ifndef GLEE_C_DEFINED_glColorTableEXT
+#define GLEE_C_DEFINED_glColorTableEXT
+ void __stdcall GLee_Lazy_glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTableEXT(target, internalFormat, width, format, type, table);}
+ GLEEPFNGLCOLORTABLEEXTPROC GLeeFuncPtr_glColorTableEXT=GLee_Lazy_glColorTableEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableEXT
+#define GLEE_C_DEFINED_glGetColorTableEXT
+ void __stdcall GLee_Lazy_glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * data) {if (GLeeInit()) glGetColorTableEXT(target, format, type, data);}
+ GLEEPFNGLGETCOLORTABLEEXTPROC GLeeFuncPtr_glGetColorTableEXT=GLee_Lazy_glGetColorTableEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableParameterivEXT
+#define GLEE_C_DEFINED_glGetColorTableParameterivEXT
+ void __stdcall GLee_Lazy_glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameterivEXT(target, pname, params);}
+ GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLeeFuncPtr_glGetColorTableParameterivEXT=GLee_Lazy_glGetColorTableParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableParameterfvEXT
+#define GLEE_C_DEFINED_glGetColorTableParameterfvEXT
+ void __stdcall GLee_Lazy_glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfvEXT(target, pname, params);}
+ GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLeeFuncPtr_glGetColorTableParameterfvEXT=GLee_Lazy_glGetColorTableParameterfvEXT;
+#endif
+#endif
+
+/* GL_EXT_clip_volume_hint */
+
+#ifdef __GLEE_GL_EXT_clip_volume_hint
+#endif
+
+/* GL_SGIX_list_priority */
+
+#ifdef __GLEE_GL_SGIX_list_priority
+#ifndef GLEE_C_DEFINED_glGetListParameterfvSGIX
+#define GLEE_C_DEFINED_glGetListParameterfvSGIX
+ void __stdcall GLee_Lazy_glGetListParameterfvSGIX(GLuint list, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetListParameterfvSGIX(list, pname, params);}
+ GLEEPFNGLGETLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glGetListParameterfvSGIX=GLee_Lazy_glGetListParameterfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glGetListParameterivSGIX
+#define GLEE_C_DEFINED_glGetListParameterivSGIX
+ void __stdcall GLee_Lazy_glGetListParameterivSGIX(GLuint list, GLenum pname, GLint * params) {if (GLeeInit()) glGetListParameterivSGIX(list, pname, params);}
+ GLEEPFNGLGETLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glGetListParameterivSGIX=GLee_Lazy_glGetListParameterivSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glListParameterfSGIX
+#define GLEE_C_DEFINED_glListParameterfSGIX
+ void __stdcall GLee_Lazy_glListParameterfSGIX(GLuint list, GLenum pname, GLfloat param) {if (GLeeInit()) glListParameterfSGIX(list, pname, param);}
+ GLEEPFNGLLISTPARAMETERFSGIXPROC GLeeFuncPtr_glListParameterfSGIX=GLee_Lazy_glListParameterfSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glListParameterfvSGIX
+#define GLEE_C_DEFINED_glListParameterfvSGIX
+ void __stdcall GLee_Lazy_glListParameterfvSGIX(GLuint list, GLenum pname, const GLfloat * params) {if (GLeeInit()) glListParameterfvSGIX(list, pname, params);}
+ GLEEPFNGLLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glListParameterfvSGIX=GLee_Lazy_glListParameterfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glListParameteriSGIX
+#define GLEE_C_DEFINED_glListParameteriSGIX
+ void __stdcall GLee_Lazy_glListParameteriSGIX(GLuint list, GLenum pname, GLint param) {if (GLeeInit()) glListParameteriSGIX(list, pname, param);}
+ GLEEPFNGLLISTPARAMETERISGIXPROC GLeeFuncPtr_glListParameteriSGIX=GLee_Lazy_glListParameteriSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glListParameterivSGIX
+#define GLEE_C_DEFINED_glListParameterivSGIX
+ void __stdcall GLee_Lazy_glListParameterivSGIX(GLuint list, GLenum pname, const GLint * params) {if (GLeeInit()) glListParameterivSGIX(list, pname, params);}
+ GLEEPFNGLLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glListParameterivSGIX=GLee_Lazy_glListParameterivSGIX;
+#endif
+#endif
+
+/* GL_SGIX_ir_instrument1 */
+
+#ifdef __GLEE_GL_SGIX_ir_instrument1
+#endif
+
+/* GL_SGIX_calligraphic_fragment */
+
+#ifdef __GLEE_GL_SGIX_calligraphic_fragment
+#endif
+
+/* GL_SGIX_texture_lod_bias */
+
+#ifdef __GLEE_GL_SGIX_texture_lod_bias
+#endif
+
+/* GL_SGIX_shadow_ambient */
+
+#ifdef __GLEE_GL_SGIX_shadow_ambient
+#endif
+
+/* GL_EXT_index_texture */
+
+#ifdef __GLEE_GL_EXT_index_texture
+#endif
+
+/* GL_EXT_index_material */
+
+#ifdef __GLEE_GL_EXT_index_material
+#ifndef GLEE_C_DEFINED_glIndexMaterialEXT
+#define GLEE_C_DEFINED_glIndexMaterialEXT
+ void __stdcall GLee_Lazy_glIndexMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glIndexMaterialEXT(face, mode);}
+ GLEEPFNGLINDEXMATERIALEXTPROC GLeeFuncPtr_glIndexMaterialEXT=GLee_Lazy_glIndexMaterialEXT;
+#endif
+#endif
+
+/* GL_EXT_index_func */
+
+#ifdef __GLEE_GL_EXT_index_func
+#ifndef GLEE_C_DEFINED_glIndexFuncEXT
+#define GLEE_C_DEFINED_glIndexFuncEXT
+ void __stdcall GLee_Lazy_glIndexFuncEXT(GLenum func, GLclampf ref) {if (GLeeInit()) glIndexFuncEXT(func, ref);}
+ GLEEPFNGLINDEXFUNCEXTPROC GLeeFuncPtr_glIndexFuncEXT=GLee_Lazy_glIndexFuncEXT;
+#endif
+#endif
+
+/* GL_EXT_index_array_formats */
+
+#ifdef __GLEE_GL_EXT_index_array_formats
+#endif
+
+/* GL_EXT_compiled_vertex_array */
+
+#ifdef __GLEE_GL_EXT_compiled_vertex_array
+#ifndef GLEE_C_DEFINED_glLockArraysEXT
+#define GLEE_C_DEFINED_glLockArraysEXT
+ void __stdcall GLee_Lazy_glLockArraysEXT(GLint first, GLsizei count) {if (GLeeInit()) glLockArraysEXT(first, count);}
+ GLEEPFNGLLOCKARRAYSEXTPROC GLeeFuncPtr_glLockArraysEXT=GLee_Lazy_glLockArraysEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUnlockArraysEXT
+#define GLEE_C_DEFINED_glUnlockArraysEXT
+ void __stdcall GLee_Lazy_glUnlockArraysEXT(void) {if (GLeeInit()) glUnlockArraysEXT();}
+ GLEEPFNGLUNLOCKARRAYSEXTPROC GLeeFuncPtr_glUnlockArraysEXT=GLee_Lazy_glUnlockArraysEXT;
+#endif
+#endif
+
+/* GL_EXT_cull_vertex */
+
+#ifdef __GLEE_GL_EXT_cull_vertex
+#ifndef GLEE_C_DEFINED_glCullParameterdvEXT
+#define GLEE_C_DEFINED_glCullParameterdvEXT
+ void __stdcall GLee_Lazy_glCullParameterdvEXT(GLenum pname, GLdouble * params) {if (GLeeInit()) glCullParameterdvEXT(pname, params);}
+ GLEEPFNGLCULLPARAMETERDVEXTPROC GLeeFuncPtr_glCullParameterdvEXT=GLee_Lazy_glCullParameterdvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCullParameterfvEXT
+#define GLEE_C_DEFINED_glCullParameterfvEXT
+ void __stdcall GLee_Lazy_glCullParameterfvEXT(GLenum pname, GLfloat * params) {if (GLeeInit()) glCullParameterfvEXT(pname, params);}
+ GLEEPFNGLCULLPARAMETERFVEXTPROC GLeeFuncPtr_glCullParameterfvEXT=GLee_Lazy_glCullParameterfvEXT;
+#endif
+#endif
+
+/* GL_SGIX_ycrcb */
+
+#ifdef __GLEE_GL_SGIX_ycrcb
+#endif
+
+/* GL_SGIX_fragment_lighting */
+
+#ifdef __GLEE_GL_SGIX_fragment_lighting
+#ifndef GLEE_C_DEFINED_glFragmentColorMaterialSGIX
+#define GLEE_C_DEFINED_glFragmentColorMaterialSGIX
+ void __stdcall GLee_Lazy_glFragmentColorMaterialSGIX(GLenum face, GLenum mode) {if (GLeeInit()) glFragmentColorMaterialSGIX(face, mode);}
+ GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC GLeeFuncPtr_glFragmentColorMaterialSGIX=GLee_Lazy_glFragmentColorMaterialSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightfSGIX
+#define GLEE_C_DEFINED_glFragmentLightfSGIX
+ void __stdcall GLee_Lazy_glFragmentLightfSGIX(GLenum light, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightfSGIX(light, pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTFSGIXPROC GLeeFuncPtr_glFragmentLightfSGIX=GLee_Lazy_glFragmentLightfSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightfvSGIX
+#define GLEE_C_DEFINED_glFragmentLightfvSGIX
+ void __stdcall GLee_Lazy_glFragmentLightfvSGIX(GLenum light, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentLightfvSGIX(light, pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glFragmentLightfvSGIX=GLee_Lazy_glFragmentLightfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightiSGIX
+#define GLEE_C_DEFINED_glFragmentLightiSGIX
+ void __stdcall GLee_Lazy_glFragmentLightiSGIX(GLenum light, GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightiSGIX(light, pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTISGIXPROC GLeeFuncPtr_glFragmentLightiSGIX=GLee_Lazy_glFragmentLightiSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightivSGIX
+#define GLEE_C_DEFINED_glFragmentLightivSGIX
+ void __stdcall GLee_Lazy_glFragmentLightivSGIX(GLenum light, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentLightivSGIX(light, pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glFragmentLightivSGIX=GLee_Lazy_glFragmentLightivSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightModelfSGIX
+#define GLEE_C_DEFINED_glFragmentLightModelfSGIX
+ void __stdcall GLee_Lazy_glFragmentLightModelfSGIX(GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightModelfSGIX(pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC GLeeFuncPtr_glFragmentLightModelfSGIX=GLee_Lazy_glFragmentLightModelfSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightModelfvSGIX
+#define GLEE_C_DEFINED_glFragmentLightModelfvSGIX
+ void __stdcall GLee_Lazy_glFragmentLightModelfvSGIX(GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentLightModelfvSGIX(pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC GLeeFuncPtr_glFragmentLightModelfvSGIX=GLee_Lazy_glFragmentLightModelfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightModeliSGIX
+#define GLEE_C_DEFINED_glFragmentLightModeliSGIX
+ void __stdcall GLee_Lazy_glFragmentLightModeliSGIX(GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightModeliSGIX(pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC GLeeFuncPtr_glFragmentLightModeliSGIX=GLee_Lazy_glFragmentLightModeliSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightModelivSGIX
+#define GLEE_C_DEFINED_glFragmentLightModelivSGIX
+ void __stdcall GLee_Lazy_glFragmentLightModelivSGIX(GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentLightModelivSGIX(pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC GLeeFuncPtr_glFragmentLightModelivSGIX=GLee_Lazy_glFragmentLightModelivSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialfSGIX
+#define GLEE_C_DEFINED_glFragmentMaterialfSGIX
+ void __stdcall GLee_Lazy_glFragmentMaterialfSGIX(GLenum face, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentMaterialfSGIX(face, pname, param);}
+ GLEEPFNGLFRAGMENTMATERIALFSGIXPROC GLeeFuncPtr_glFragmentMaterialfSGIX=GLee_Lazy_glFragmentMaterialfSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialfvSGIX
+#define GLEE_C_DEFINED_glFragmentMaterialfvSGIX
+ void __stdcall GLee_Lazy_glFragmentMaterialfvSGIX(GLenum face, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentMaterialfvSGIX(face, pname, params);}
+ GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glFragmentMaterialfvSGIX=GLee_Lazy_glFragmentMaterialfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialiSGIX
+#define GLEE_C_DEFINED_glFragmentMaterialiSGIX
+ void __stdcall GLee_Lazy_glFragmentMaterialiSGIX(GLenum face, GLenum pname, GLint param) {if (GLeeInit()) glFragmentMaterialiSGIX(face, pname, param);}
+ GLEEPFNGLFRAGMENTMATERIALISGIXPROC GLeeFuncPtr_glFragmentMaterialiSGIX=GLee_Lazy_glFragmentMaterialiSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialivSGIX
+#define GLEE_C_DEFINED_glFragmentMaterialivSGIX
+ void __stdcall GLee_Lazy_glFragmentMaterialivSGIX(GLenum face, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentMaterialivSGIX(face, pname, params);}
+ GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glFragmentMaterialivSGIX=GLee_Lazy_glFragmentMaterialivSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentLightfvSGIX
+#define GLEE_C_DEFINED_glGetFragmentLightfvSGIX
+ void __stdcall GLee_Lazy_glGetFragmentLightfvSGIX(GLenum light, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentLightfvSGIX(light, pname, params);}
+ GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glGetFragmentLightfvSGIX=GLee_Lazy_glGetFragmentLightfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentLightivSGIX
+#define GLEE_C_DEFINED_glGetFragmentLightivSGIX
+ void __stdcall GLee_Lazy_glGetFragmentLightivSGIX(GLenum light, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentLightivSGIX(light, pname, params);}
+ GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glGetFragmentLightivSGIX=GLee_Lazy_glGetFragmentLightivSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
+#define GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
+ void __stdcall GLee_Lazy_glGetFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentMaterialfvSGIX(face, pname, params);}
+ GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialfvSGIX=GLee_Lazy_glGetFragmentMaterialfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
+#define GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
+ void __stdcall GLee_Lazy_glGetFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentMaterialivSGIX(face, pname, params);}
+ GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialivSGIX=GLee_Lazy_glGetFragmentMaterialivSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glLightEnviSGIX
+#define GLEE_C_DEFINED_glLightEnviSGIX
+ void __stdcall GLee_Lazy_glLightEnviSGIX(GLenum pname, GLint param) {if (GLeeInit()) glLightEnviSGIX(pname, param);}
+ GLEEPFNGLLIGHTENVISGIXPROC GLeeFuncPtr_glLightEnviSGIX=GLee_Lazy_glLightEnviSGIX;
+#endif
+#endif
+
+/* GL_IBM_rasterpos_clip */
+
+#ifdef __GLEE_GL_IBM_rasterpos_clip
+#endif
+
+/* GL_HP_texture_lighting */
+
+#ifdef __GLEE_GL_HP_texture_lighting
+#endif
+
+/* GL_EXT_draw_range_elements */
+
+#ifdef __GLEE_GL_EXT_draw_range_elements
+#ifndef GLEE_C_DEFINED_glDrawRangeElementsEXT
+#define GLEE_C_DEFINED_glDrawRangeElementsEXT
+ void __stdcall GLee_Lazy_glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) {if (GLeeInit()) glDrawRangeElementsEXT(mode, start, end, count, type, indices);}
+ GLEEPFNGLDRAWRANGEELEMENTSEXTPROC GLeeFuncPtr_glDrawRangeElementsEXT=GLee_Lazy_glDrawRangeElementsEXT;
+#endif
+#endif
+
+/* GL_WIN_phong_shading */
+
+#ifdef __GLEE_GL_WIN_phong_shading
+#endif
+
+/* GL_WIN_specular_fog */
+
+#ifdef __GLEE_GL_WIN_specular_fog
+#endif
+
+/* GL_EXT_light_texture */
+
+#ifdef __GLEE_GL_EXT_light_texture
+#ifndef GLEE_C_DEFINED_glApplyTextureEXT
+#define GLEE_C_DEFINED_glApplyTextureEXT
+ void __stdcall GLee_Lazy_glApplyTextureEXT(GLenum mode) {if (GLeeInit()) glApplyTextureEXT(mode);}
+ GLEEPFNGLAPPLYTEXTUREEXTPROC GLeeFuncPtr_glApplyTextureEXT=GLee_Lazy_glApplyTextureEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureLightEXT
+#define GLEE_C_DEFINED_glTextureLightEXT
+ void __stdcall GLee_Lazy_glTextureLightEXT(GLenum pname) {if (GLeeInit()) glTextureLightEXT(pname);}
+ GLEEPFNGLTEXTURELIGHTEXTPROC GLeeFuncPtr_glTextureLightEXT=GLee_Lazy_glTextureLightEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureMaterialEXT
+#define GLEE_C_DEFINED_glTextureMaterialEXT
+ void __stdcall GLee_Lazy_glTextureMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glTextureMaterialEXT(face, mode);}
+ GLEEPFNGLTEXTUREMATERIALEXTPROC GLeeFuncPtr_glTextureMaterialEXT=GLee_Lazy_glTextureMaterialEXT;
+#endif
+#endif
+
+/* GL_SGIX_blend_alpha_minmax */
+
+#ifdef __GLEE_GL_SGIX_blend_alpha_minmax
+#endif
+
+/* GL_SGIX_impact_pixel_texture */
+
+#ifdef __GLEE_GL_SGIX_impact_pixel_texture
+#endif
+
+/* GL_EXT_bgra */
+
+#ifdef __GLEE_GL_EXT_bgra
+#endif
+
+/* GL_SGIX_async */
+
+#ifdef __GLEE_GL_SGIX_async
+#ifndef GLEE_C_DEFINED_glAsyncMarkerSGIX
+#define GLEE_C_DEFINED_glAsyncMarkerSGIX
+ void __stdcall GLee_Lazy_glAsyncMarkerSGIX(GLuint marker) {if (GLeeInit()) glAsyncMarkerSGIX(marker);}
+ GLEEPFNGLASYNCMARKERSGIXPROC GLeeFuncPtr_glAsyncMarkerSGIX=GLee_Lazy_glAsyncMarkerSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFinishAsyncSGIX
+#define GLEE_C_DEFINED_glFinishAsyncSGIX
+ GLint __stdcall GLee_Lazy_glFinishAsyncSGIX(GLuint * markerp) {if (GLeeInit()) return glFinishAsyncSGIX(markerp); return (GLint)0;}
+ GLEEPFNGLFINISHASYNCSGIXPROC GLeeFuncPtr_glFinishAsyncSGIX=GLee_Lazy_glFinishAsyncSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glPollAsyncSGIX
+#define GLEE_C_DEFINED_glPollAsyncSGIX
+ GLint __stdcall GLee_Lazy_glPollAsyncSGIX(GLuint * markerp) {if (GLeeInit()) return glPollAsyncSGIX(markerp); return (GLint)0;}
+ GLEEPFNGLPOLLASYNCSGIXPROC GLeeFuncPtr_glPollAsyncSGIX=GLee_Lazy_glPollAsyncSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glGenAsyncMarkersSGIX
+#define GLEE_C_DEFINED_glGenAsyncMarkersSGIX
+ GLuint __stdcall GLee_Lazy_glGenAsyncMarkersSGIX(GLsizei range) {if (GLeeInit()) return glGenAsyncMarkersSGIX(range); return (GLuint)0;}
+ GLEEPFNGLGENASYNCMARKERSSGIXPROC GLeeFuncPtr_glGenAsyncMarkersSGIX=GLee_Lazy_glGenAsyncMarkersSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
+#define GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
+ void __stdcall GLee_Lazy_glDeleteAsyncMarkersSGIX(GLuint marker, GLsizei range) {if (GLeeInit()) glDeleteAsyncMarkersSGIX(marker, range);}
+ GLEEPFNGLDELETEASYNCMARKERSSGIXPROC GLeeFuncPtr_glDeleteAsyncMarkersSGIX=GLee_Lazy_glDeleteAsyncMarkersSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glIsAsyncMarkerSGIX
+#define GLEE_C_DEFINED_glIsAsyncMarkerSGIX
+ GLboolean __stdcall GLee_Lazy_glIsAsyncMarkerSGIX(GLuint marker) {if (GLeeInit()) return glIsAsyncMarkerSGIX(marker); return (GLboolean)0;}
+ GLEEPFNGLISASYNCMARKERSGIXPROC GLeeFuncPtr_glIsAsyncMarkerSGIX=GLee_Lazy_glIsAsyncMarkerSGIX;
+#endif
+#endif
+
+/* GL_SGIX_async_pixel */
+
+#ifdef __GLEE_GL_SGIX_async_pixel
+#endif
+
+/* GL_SGIX_async_histogram */
+
+#ifdef __GLEE_GL_SGIX_async_histogram
+#endif
+
+/* GL_INTEL_texture_scissor */
+
+#ifdef __GLEE_GL_INTEL_texture_scissor
+#endif
+
+/* GL_INTEL_parallel_arrays */
+
+#ifdef __GLEE_GL_INTEL_parallel_arrays
+#ifndef GLEE_C_DEFINED_glVertexPointervINTEL
+#define GLEE_C_DEFINED_glVertexPointervINTEL
+ void __stdcall GLee_Lazy_glVertexPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glVertexPointervINTEL(size, type, pointer);}
+ GLEEPFNGLVERTEXPOINTERVINTELPROC GLeeFuncPtr_glVertexPointervINTEL=GLee_Lazy_glVertexPointervINTEL;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalPointervINTEL
+#define GLEE_C_DEFINED_glNormalPointervINTEL
+ void __stdcall GLee_Lazy_glNormalPointervINTEL(GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glNormalPointervINTEL(type, pointer);}
+ GLEEPFNGLNORMALPOINTERVINTELPROC GLeeFuncPtr_glNormalPointervINTEL=GLee_Lazy_glNormalPointervINTEL;
+#endif
+#ifndef GLEE_C_DEFINED_glColorPointervINTEL
+#define GLEE_C_DEFINED_glColorPointervINTEL
+ void __stdcall GLee_Lazy_glColorPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glColorPointervINTEL(size, type, pointer);}
+ GLEEPFNGLCOLORPOINTERVINTELPROC GLeeFuncPtr_glColorPointervINTEL=GLee_Lazy_glColorPointervINTEL;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoordPointervINTEL
+#define GLEE_C_DEFINED_glTexCoordPointervINTEL
+ void __stdcall GLee_Lazy_glTexCoordPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glTexCoordPointervINTEL(size, type, pointer);}
+ GLEEPFNGLTEXCOORDPOINTERVINTELPROC GLeeFuncPtr_glTexCoordPointervINTEL=GLee_Lazy_glTexCoordPointervINTEL;
+#endif
+#endif
+
+/* GL_HP_occlusion_test */
+
+#ifdef __GLEE_GL_HP_occlusion_test
+#endif
+
+/* GL_EXT_pixel_transform */
+
+#ifdef __GLEE_GL_EXT_pixel_transform
+#ifndef GLEE_C_DEFINED_glPixelTransformParameteriEXT
+#define GLEE_C_DEFINED_glPixelTransformParameteriEXT
+ void __stdcall GLee_Lazy_glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glPixelTransformParameteriEXT(target, pname, param);}
+ GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC GLeeFuncPtr_glPixelTransformParameteriEXT=GLee_Lazy_glPixelTransformParameteriEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glPixelTransformParameterfEXT
+#define GLEE_C_DEFINED_glPixelTransformParameterfEXT
+ void __stdcall GLee_Lazy_glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glPixelTransformParameterfEXT(target, pname, param);}
+ GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC GLeeFuncPtr_glPixelTransformParameterfEXT=GLee_Lazy_glPixelTransformParameterfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glPixelTransformParameterivEXT
+#define GLEE_C_DEFINED_glPixelTransformParameterivEXT
+ void __stdcall GLee_Lazy_glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glPixelTransformParameterivEXT(target, pname, params);}
+ GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC GLeeFuncPtr_glPixelTransformParameterivEXT=GLee_Lazy_glPixelTransformParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glPixelTransformParameterfvEXT
+#define GLEE_C_DEFINED_glPixelTransformParameterfvEXT
+ void __stdcall GLee_Lazy_glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glPixelTransformParameterfvEXT(target, pname, params);}
+ GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC GLeeFuncPtr_glPixelTransformParameterfvEXT=GLee_Lazy_glPixelTransformParameterfvEXT;
+#endif
+#endif
+
+/* GL_EXT_pixel_transform_color_table */
+
+#ifdef __GLEE_GL_EXT_pixel_transform_color_table
+#endif
+
+/* GL_EXT_shared_texture_palette */
+
+#ifdef __GLEE_GL_EXT_shared_texture_palette
+#endif
+
+/* GL_EXT_separate_specular_color */
+
+#ifdef __GLEE_GL_EXT_separate_specular_color
+#endif
+
+/* GL_EXT_secondary_color */
+
+#ifdef __GLEE_GL_EXT_secondary_color
+#ifndef GLEE_C_DEFINED_glSecondaryColor3bEXT
+#define GLEE_C_DEFINED_glSecondaryColor3bEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) {if (GLeeInit()) glSecondaryColor3bEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3BEXTPROC GLeeFuncPtr_glSecondaryColor3bEXT=GLee_Lazy_glSecondaryColor3bEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3bvEXT
+#define GLEE_C_DEFINED_glSecondaryColor3bvEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3bvEXT(const GLbyte * v) {if (GLeeInit()) glSecondaryColor3bvEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3BVEXTPROC GLeeFuncPtr_glSecondaryColor3bvEXT=GLee_Lazy_glSecondaryColor3bvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3dEXT
+#define GLEE_C_DEFINED_glSecondaryColor3dEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) {if (GLeeInit()) glSecondaryColor3dEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3DEXTPROC GLeeFuncPtr_glSecondaryColor3dEXT=GLee_Lazy_glSecondaryColor3dEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3dvEXT
+#define GLEE_C_DEFINED_glSecondaryColor3dvEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3dvEXT(const GLdouble * v) {if (GLeeInit()) glSecondaryColor3dvEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3DVEXTPROC GLeeFuncPtr_glSecondaryColor3dvEXT=GLee_Lazy_glSecondaryColor3dvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3fEXT
+#define GLEE_C_DEFINED_glSecondaryColor3fEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) {if (GLeeInit()) glSecondaryColor3fEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3FEXTPROC GLeeFuncPtr_glSecondaryColor3fEXT=GLee_Lazy_glSecondaryColor3fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3fvEXT
+#define GLEE_C_DEFINED_glSecondaryColor3fvEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3fvEXT(const GLfloat * v) {if (GLeeInit()) glSecondaryColor3fvEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3FVEXTPROC GLeeFuncPtr_glSecondaryColor3fvEXT=GLee_Lazy_glSecondaryColor3fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3iEXT
+#define GLEE_C_DEFINED_glSecondaryColor3iEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue) {if (GLeeInit()) glSecondaryColor3iEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3IEXTPROC GLeeFuncPtr_glSecondaryColor3iEXT=GLee_Lazy_glSecondaryColor3iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3ivEXT
+#define GLEE_C_DEFINED_glSecondaryColor3ivEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3ivEXT(const GLint * v) {if (GLeeInit()) glSecondaryColor3ivEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3IVEXTPROC GLeeFuncPtr_glSecondaryColor3ivEXT=GLee_Lazy_glSecondaryColor3ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3sEXT
+#define GLEE_C_DEFINED_glSecondaryColor3sEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) {if (GLeeInit()) glSecondaryColor3sEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3SEXTPROC GLeeFuncPtr_glSecondaryColor3sEXT=GLee_Lazy_glSecondaryColor3sEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3svEXT
+#define GLEE_C_DEFINED_glSecondaryColor3svEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3svEXT(const GLshort * v) {if (GLeeInit()) glSecondaryColor3svEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3SVEXTPROC GLeeFuncPtr_glSecondaryColor3svEXT=GLee_Lazy_glSecondaryColor3svEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3ubEXT
+#define GLEE_C_DEFINED_glSecondaryColor3ubEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) {if (GLeeInit()) glSecondaryColor3ubEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3UBEXTPROC GLeeFuncPtr_glSecondaryColor3ubEXT=GLee_Lazy_glSecondaryColor3ubEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3ubvEXT
+#define GLEE_C_DEFINED_glSecondaryColor3ubvEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3ubvEXT(const GLubyte * v) {if (GLeeInit()) glSecondaryColor3ubvEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC GLeeFuncPtr_glSecondaryColor3ubvEXT=GLee_Lazy_glSecondaryColor3ubvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3uiEXT
+#define GLEE_C_DEFINED_glSecondaryColor3uiEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) {if (GLeeInit()) glSecondaryColor3uiEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3UIEXTPROC GLeeFuncPtr_glSecondaryColor3uiEXT=GLee_Lazy_glSecondaryColor3uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3uivEXT
+#define GLEE_C_DEFINED_glSecondaryColor3uivEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3uivEXT(const GLuint * v) {if (GLeeInit()) glSecondaryColor3uivEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC GLeeFuncPtr_glSecondaryColor3uivEXT=GLee_Lazy_glSecondaryColor3uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3usEXT
+#define GLEE_C_DEFINED_glSecondaryColor3usEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) {if (GLeeInit()) glSecondaryColor3usEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3USEXTPROC GLeeFuncPtr_glSecondaryColor3usEXT=GLee_Lazy_glSecondaryColor3usEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3usvEXT
+#define GLEE_C_DEFINED_glSecondaryColor3usvEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3usvEXT(const GLushort * v) {if (GLeeInit()) glSecondaryColor3usvEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3USVEXTPROC GLeeFuncPtr_glSecondaryColor3usvEXT=GLee_Lazy_glSecondaryColor3usvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColorPointerEXT
+#define GLEE_C_DEFINED_glSecondaryColorPointerEXT
+ void __stdcall GLee_Lazy_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glSecondaryColorPointerEXT(size, type, stride, pointer);}
+ GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC GLeeFuncPtr_glSecondaryColorPointerEXT=GLee_Lazy_glSecondaryColorPointerEXT;
+#endif
+#endif
+
+/* GL_EXT_texture_perturb_normal */
+
+#ifdef __GLEE_GL_EXT_texture_perturb_normal
+#ifndef GLEE_C_DEFINED_glTextureNormalEXT
+#define GLEE_C_DEFINED_glTextureNormalEXT
+ void __stdcall GLee_Lazy_glTextureNormalEXT(GLenum mode) {if (GLeeInit()) glTextureNormalEXT(mode);}
+ GLEEPFNGLTEXTURENORMALEXTPROC GLeeFuncPtr_glTextureNormalEXT=GLee_Lazy_glTextureNormalEXT;
+#endif
+#endif
+
+/* GL_EXT_multi_draw_arrays */
+
+#ifdef __GLEE_GL_EXT_multi_draw_arrays
+#ifndef GLEE_C_DEFINED_glMultiDrawArraysEXT
+#define GLEE_C_DEFINED_glMultiDrawArraysEXT
+ void __stdcall GLee_Lazy_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawArraysEXT(mode, first, count, primcount);}
+ GLEEPFNGLMULTIDRAWARRAYSEXTPROC GLeeFuncPtr_glMultiDrawArraysEXT=GLee_Lazy_glMultiDrawArraysEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiDrawElementsEXT
+#define GLEE_C_DEFINED_glMultiDrawElementsEXT
+ void __stdcall GLee_Lazy_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount) {if (GLeeInit()) glMultiDrawElementsEXT(mode, count, type, indices, primcount);}
+ GLEEPFNGLMULTIDRAWELEMENTSEXTPROC GLeeFuncPtr_glMultiDrawElementsEXT=GLee_Lazy_glMultiDrawElementsEXT;
+#endif
+#endif
+
+/* GL_EXT_fog_coord */
+
+#ifdef __GLEE_GL_EXT_fog_coord
+#ifndef GLEE_C_DEFINED_glFogCoordfEXT
+#define GLEE_C_DEFINED_glFogCoordfEXT
+ void __stdcall GLee_Lazy_glFogCoordfEXT(GLfloat coord) {if (GLeeInit()) glFogCoordfEXT(coord);}
+ GLEEPFNGLFOGCOORDFEXTPROC GLeeFuncPtr_glFogCoordfEXT=GLee_Lazy_glFogCoordfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordfvEXT
+#define GLEE_C_DEFINED_glFogCoordfvEXT
+ void __stdcall GLee_Lazy_glFogCoordfvEXT(const GLfloat * coord) {if (GLeeInit()) glFogCoordfvEXT(coord);}
+ GLEEPFNGLFOGCOORDFVEXTPROC GLeeFuncPtr_glFogCoordfvEXT=GLee_Lazy_glFogCoordfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoorddEXT
+#define GLEE_C_DEFINED_glFogCoorddEXT
+ void __stdcall GLee_Lazy_glFogCoorddEXT(GLdouble coord) {if (GLeeInit()) glFogCoorddEXT(coord);}
+ GLEEPFNGLFOGCOORDDEXTPROC GLeeFuncPtr_glFogCoorddEXT=GLee_Lazy_glFogCoorddEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoorddvEXT
+#define GLEE_C_DEFINED_glFogCoorddvEXT
+ void __stdcall GLee_Lazy_glFogCoorddvEXT(const GLdouble * coord) {if (GLeeInit()) glFogCoorddvEXT(coord);}
+ GLEEPFNGLFOGCOORDDVEXTPROC GLeeFuncPtr_glFogCoorddvEXT=GLee_Lazy_glFogCoorddvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordPointerEXT
+#define GLEE_C_DEFINED_glFogCoordPointerEXT
+ void __stdcall GLee_Lazy_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glFogCoordPointerEXT(type, stride, pointer);}
+ GLEEPFNGLFOGCOORDPOINTEREXTPROC GLeeFuncPtr_glFogCoordPointerEXT=GLee_Lazy_glFogCoordPointerEXT;
+#endif
+#endif
+
+/* GL_REND_screen_coordinates */
+
+#ifdef __GLEE_GL_REND_screen_coordinates
+#endif
+
+/* GL_EXT_coordinate_frame */
+
+#ifdef __GLEE_GL_EXT_coordinate_frame
+#ifndef GLEE_C_DEFINED_glTangent3bEXT
+#define GLEE_C_DEFINED_glTangent3bEXT
+ void __stdcall GLee_Lazy_glTangent3bEXT(GLbyte tx, GLbyte ty, GLbyte tz) {if (GLeeInit()) glTangent3bEXT(tx, ty, tz);}
+ GLEEPFNGLTANGENT3BEXTPROC GLeeFuncPtr_glTangent3bEXT=GLee_Lazy_glTangent3bEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3bvEXT
+#define GLEE_C_DEFINED_glTangent3bvEXT
+ void __stdcall GLee_Lazy_glTangent3bvEXT(const GLbyte * v) {if (GLeeInit()) glTangent3bvEXT(v);}
+ GLEEPFNGLTANGENT3BVEXTPROC GLeeFuncPtr_glTangent3bvEXT=GLee_Lazy_glTangent3bvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3dEXT
+#define GLEE_C_DEFINED_glTangent3dEXT
+ void __stdcall GLee_Lazy_glTangent3dEXT(GLdouble tx, GLdouble ty, GLdouble tz) {if (GLeeInit()) glTangent3dEXT(tx, ty, tz);}
+ GLEEPFNGLTANGENT3DEXTPROC GLeeFuncPtr_glTangent3dEXT=GLee_Lazy_glTangent3dEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3dvEXT
+#define GLEE_C_DEFINED_glTangent3dvEXT
+ void __stdcall GLee_Lazy_glTangent3dvEXT(const GLdouble * v) {if (GLeeInit()) glTangent3dvEXT(v);}
+ GLEEPFNGLTANGENT3DVEXTPROC GLeeFuncPtr_glTangent3dvEXT=GLee_Lazy_glTangent3dvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3fEXT
+#define GLEE_C_DEFINED_glTangent3fEXT
+ void __stdcall GLee_Lazy_glTangent3fEXT(GLfloat tx, GLfloat ty, GLfloat tz) {if (GLeeInit()) glTangent3fEXT(tx, ty, tz);}
+ GLEEPFNGLTANGENT3FEXTPROC GLeeFuncPtr_glTangent3fEXT=GLee_Lazy_glTangent3fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3fvEXT
+#define GLEE_C_DEFINED_glTangent3fvEXT
+ void __stdcall GLee_Lazy_glTangent3fvEXT(const GLfloat * v) {if (GLeeInit()) glTangent3fvEXT(v);}
+ GLEEPFNGLTANGENT3FVEXTPROC GLeeFuncPtr_glTangent3fvEXT=GLee_Lazy_glTangent3fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3iEXT
+#define GLEE_C_DEFINED_glTangent3iEXT
+ void __stdcall GLee_Lazy_glTangent3iEXT(GLint tx, GLint ty, GLint tz) {if (GLeeInit()) glTangent3iEXT(tx, ty, tz);}
+ GLEEPFNGLTANGENT3IEXTPROC GLeeFuncPtr_glTangent3iEXT=GLee_Lazy_glTangent3iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3ivEXT
+#define GLEE_C_DEFINED_glTangent3ivEXT
+ void __stdcall GLee_Lazy_glTangent3ivEXT(const GLint * v) {if (GLeeInit()) glTangent3ivEXT(v);}
+ GLEEPFNGLTANGENT3IVEXTPROC GLeeFuncPtr_glTangent3ivEXT=GLee_Lazy_glTangent3ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3sEXT
+#define GLEE_C_DEFINED_glTangent3sEXT
+ void __stdcall GLee_Lazy_glTangent3sEXT(GLshort tx, GLshort ty, GLshort tz) {if (GLeeInit()) glTangent3sEXT(tx, ty, tz);}
+ GLEEPFNGLTANGENT3SEXTPROC GLeeFuncPtr_glTangent3sEXT=GLee_Lazy_glTangent3sEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3svEXT
+#define GLEE_C_DEFINED_glTangent3svEXT
+ void __stdcall GLee_Lazy_glTangent3svEXT(const GLshort * v) {if (GLeeInit()) glTangent3svEXT(v);}
+ GLEEPFNGLTANGENT3SVEXTPROC GLeeFuncPtr_glTangent3svEXT=GLee_Lazy_glTangent3svEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3bEXT
+#define GLEE_C_DEFINED_glBinormal3bEXT
+ void __stdcall GLee_Lazy_glBinormal3bEXT(GLbyte bx, GLbyte by, GLbyte bz) {if (GLeeInit()) glBinormal3bEXT(bx, by, bz);}
+ GLEEPFNGLBINORMAL3BEXTPROC GLeeFuncPtr_glBinormal3bEXT=GLee_Lazy_glBinormal3bEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3bvEXT
+#define GLEE_C_DEFINED_glBinormal3bvEXT
+ void __stdcall GLee_Lazy_glBinormal3bvEXT(const GLbyte * v) {if (GLeeInit()) glBinormal3bvEXT(v);}
+ GLEEPFNGLBINORMAL3BVEXTPROC GLeeFuncPtr_glBinormal3bvEXT=GLee_Lazy_glBinormal3bvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3dEXT
+#define GLEE_C_DEFINED_glBinormal3dEXT
+ void __stdcall GLee_Lazy_glBinormal3dEXT(GLdouble bx, GLdouble by, GLdouble bz) {if (GLeeInit()) glBinormal3dEXT(bx, by, bz);}
+ GLEEPFNGLBINORMAL3DEXTPROC GLeeFuncPtr_glBinormal3dEXT=GLee_Lazy_glBinormal3dEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3dvEXT
+#define GLEE_C_DEFINED_glBinormal3dvEXT
+ void __stdcall GLee_Lazy_glBinormal3dvEXT(const GLdouble * v) {if (GLeeInit()) glBinormal3dvEXT(v);}
+ GLEEPFNGLBINORMAL3DVEXTPROC GLeeFuncPtr_glBinormal3dvEXT=GLee_Lazy_glBinormal3dvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3fEXT
+#define GLEE_C_DEFINED_glBinormal3fEXT
+ void __stdcall GLee_Lazy_glBinormal3fEXT(GLfloat bx, GLfloat by, GLfloat bz) {if (GLeeInit()) glBinormal3fEXT(bx, by, bz);}
+ GLEEPFNGLBINORMAL3FEXTPROC GLeeFuncPtr_glBinormal3fEXT=GLee_Lazy_glBinormal3fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3fvEXT
+#define GLEE_C_DEFINED_glBinormal3fvEXT
+ void __stdcall GLee_Lazy_glBinormal3fvEXT(const GLfloat * v) {if (GLeeInit()) glBinormal3fvEXT(v);}
+ GLEEPFNGLBINORMAL3FVEXTPROC GLeeFuncPtr_glBinormal3fvEXT=GLee_Lazy_glBinormal3fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3iEXT
+#define GLEE_C_DEFINED_glBinormal3iEXT
+ void __stdcall GLee_Lazy_glBinormal3iEXT(GLint bx, GLint by, GLint bz) {if (GLeeInit()) glBinormal3iEXT(bx, by, bz);}
+ GLEEPFNGLBINORMAL3IEXTPROC GLeeFuncPtr_glBinormal3iEXT=GLee_Lazy_glBinormal3iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3ivEXT
+#define GLEE_C_DEFINED_glBinormal3ivEXT
+ void __stdcall GLee_Lazy_glBinormal3ivEXT(const GLint * v) {if (GLeeInit()) glBinormal3ivEXT(v);}
+ GLEEPFNGLBINORMAL3IVEXTPROC GLeeFuncPtr_glBinormal3ivEXT=GLee_Lazy_glBinormal3ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3sEXT
+#define GLEE_C_DEFINED_glBinormal3sEXT
+ void __stdcall GLee_Lazy_glBinormal3sEXT(GLshort bx, GLshort by, GLshort bz) {if (GLeeInit()) glBinormal3sEXT(bx, by, bz);}
+ GLEEPFNGLBINORMAL3SEXTPROC GLeeFuncPtr_glBinormal3sEXT=GLee_Lazy_glBinormal3sEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3svEXT
+#define GLEE_C_DEFINED_glBinormal3svEXT
+ void __stdcall GLee_Lazy_glBinormal3svEXT(const GLshort * v) {if (GLeeInit()) glBinormal3svEXT(v);}
+ GLEEPFNGLBINORMAL3SVEXTPROC GLeeFuncPtr_glBinormal3svEXT=GLee_Lazy_glBinormal3svEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangentPointerEXT
+#define GLEE_C_DEFINED_glTangentPointerEXT
+ void __stdcall GLee_Lazy_glTangentPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glTangentPointerEXT(type, stride, pointer);}
+ GLEEPFNGLTANGENTPOINTEREXTPROC GLeeFuncPtr_glTangentPointerEXT=GLee_Lazy_glTangentPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormalPointerEXT
+#define GLEE_C_DEFINED_glBinormalPointerEXT
+ void __stdcall GLee_Lazy_glBinormalPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glBinormalPointerEXT(type, stride, pointer);}
+ GLEEPFNGLBINORMALPOINTEREXTPROC GLeeFuncPtr_glBinormalPointerEXT=GLee_Lazy_glBinormalPointerEXT;
+#endif
+#endif
+
+/* GL_EXT_texture_env_combine */
+
+#ifdef __GLEE_GL_EXT_texture_env_combine
+#endif
+
+/* GL_APPLE_specular_vector */
+
+#ifdef __GLEE_GL_APPLE_specular_vector
+#endif
+
+/* GL_APPLE_transform_hint */
+
+#ifdef __GLEE_GL_APPLE_transform_hint
+#endif
+
+/* GL_SGIX_fog_scale */
+
+#ifdef __GLEE_GL_SGIX_fog_scale
+#endif
+
+/* GL_SUNX_constant_data */
+
+#ifdef __GLEE_GL_SUNX_constant_data
+#ifndef GLEE_C_DEFINED_glFinishTextureSUNX
+#define GLEE_C_DEFINED_glFinishTextureSUNX
+ void __stdcall GLee_Lazy_glFinishTextureSUNX(void) {if (GLeeInit()) glFinishTextureSUNX();}
+ GLEEPFNGLFINISHTEXTURESUNXPROC GLeeFuncPtr_glFinishTextureSUNX=GLee_Lazy_glFinishTextureSUNX;
+#endif
+#endif
+
+/* GL_SUN_global_alpha */
+
+#ifdef __GLEE_GL_SUN_global_alpha
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactorbSUN(GLbyte factor) {if (GLeeInit()) glGlobalAlphaFactorbSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorbSUN=GLee_Lazy_glGlobalAlphaFactorbSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactorsSUN(GLshort factor) {if (GLeeInit()) glGlobalAlphaFactorsSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorsSUN=GLee_Lazy_glGlobalAlphaFactorsSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactoriSUN(GLint factor) {if (GLeeInit()) glGlobalAlphaFactoriSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORISUNPROC GLeeFuncPtr_glGlobalAlphaFactoriSUN=GLee_Lazy_glGlobalAlphaFactoriSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactorfSUN(GLfloat factor) {if (GLeeInit()) glGlobalAlphaFactorfSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORFSUNPROC GLeeFuncPtr_glGlobalAlphaFactorfSUN=GLee_Lazy_glGlobalAlphaFactorfSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactordSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactordSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactordSUN(GLdouble factor) {if (GLeeInit()) glGlobalAlphaFactordSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORDSUNPROC GLeeFuncPtr_glGlobalAlphaFactordSUN=GLee_Lazy_glGlobalAlphaFactordSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactorubSUN(GLubyte factor) {if (GLeeInit()) glGlobalAlphaFactorubSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorubSUN=GLee_Lazy_glGlobalAlphaFactorubSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactorusSUN(GLushort factor) {if (GLeeInit()) glGlobalAlphaFactorusSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorusSUN=GLee_Lazy_glGlobalAlphaFactorusSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactoruiSUN(GLuint factor) {if (GLeeInit()) glGlobalAlphaFactoruiSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORUISUNPROC GLeeFuncPtr_glGlobalAlphaFactoruiSUN=GLee_Lazy_glGlobalAlphaFactoruiSUN;
+#endif
+#endif
+
+/* GL_SUN_triangle_list */
+
+#ifdef __GLEE_GL_SUN_triangle_list
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiSUN(GLuint code) {if (GLeeInit()) glReplacementCodeuiSUN(code);}
+ GLEEPFNGLREPLACEMENTCODEUISUNPROC GLeeFuncPtr_glReplacementCodeuiSUN=GLee_Lazy_glReplacementCodeuiSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeusSUN
+#define GLEE_C_DEFINED_glReplacementCodeusSUN
+ void __stdcall GLee_Lazy_glReplacementCodeusSUN(GLushort code) {if (GLeeInit()) glReplacementCodeusSUN(code);}
+ GLEEPFNGLREPLACEMENTCODEUSSUNPROC GLeeFuncPtr_glReplacementCodeusSUN=GLee_Lazy_glReplacementCodeusSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeubSUN
+#define GLEE_C_DEFINED_glReplacementCodeubSUN
+ void __stdcall GLee_Lazy_glReplacementCodeubSUN(GLubyte code) {if (GLeeInit()) glReplacementCodeubSUN(code);}
+ GLEEPFNGLREPLACEMENTCODEUBSUNPROC GLeeFuncPtr_glReplacementCodeubSUN=GLee_Lazy_glReplacementCodeubSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuivSUN
+#define GLEE_C_DEFINED_glReplacementCodeuivSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuivSUN(const GLuint * code) {if (GLeeInit()) glReplacementCodeuivSUN(code);}
+ GLEEPFNGLREPLACEMENTCODEUIVSUNPROC GLeeFuncPtr_glReplacementCodeuivSUN=GLee_Lazy_glReplacementCodeuivSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeusvSUN
+#define GLEE_C_DEFINED_glReplacementCodeusvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeusvSUN(const GLushort * code) {if (GLeeInit()) glReplacementCodeusvSUN(code);}
+ GLEEPFNGLREPLACEMENTCODEUSVSUNPROC GLeeFuncPtr_glReplacementCodeusvSUN=GLee_Lazy_glReplacementCodeusvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeubvSUN
+#define GLEE_C_DEFINED_glReplacementCodeubvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeubvSUN(const GLubyte * code) {if (GLeeInit()) glReplacementCodeubvSUN(code);}
+ GLEEPFNGLREPLACEMENTCODEUBVSUNPROC GLeeFuncPtr_glReplacementCodeubvSUN=GLee_Lazy_glReplacementCodeubvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodePointerSUN
+#define GLEE_C_DEFINED_glReplacementCodePointerSUN
+ void __stdcall GLee_Lazy_glReplacementCodePointerSUN(GLenum type, GLsizei stride, const GLvoid* * pointer) {if (GLeeInit()) glReplacementCodePointerSUN(type, stride, pointer);}
+ GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC GLeeFuncPtr_glReplacementCodePointerSUN=GLee_Lazy_glReplacementCodePointerSUN;
+#endif
+#endif
+
+/* GL_SUN_vertex */
+
+#ifdef __GLEE_GL_SUN_vertex
+#ifndef GLEE_C_DEFINED_glColor4ubVertex2fSUN
+#define GLEE_C_DEFINED_glColor4ubVertex2fSUN
+ void __stdcall GLee_Lazy_glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) {if (GLeeInit()) glColor4ubVertex2fSUN(r, g, b, a, x, y);}
+ GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC GLeeFuncPtr_glColor4ubVertex2fSUN=GLee_Lazy_glColor4ubVertex2fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glColor4ubVertex2fvSUN
+#define GLEE_C_DEFINED_glColor4ubVertex2fvSUN
+ void __stdcall GLee_Lazy_glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glColor4ubVertex2fvSUN(c, v);}
+ GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC GLeeFuncPtr_glColor4ubVertex2fvSUN=GLee_Lazy_glColor4ubVertex2fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glColor4ubVertex3fSUN
+#define GLEE_C_DEFINED_glColor4ubVertex3fSUN
+ void __stdcall GLee_Lazy_glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor4ubVertex3fSUN(r, g, b, a, x, y, z);}
+ GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glColor4ubVertex3fSUN=GLee_Lazy_glColor4ubVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glColor4ubVertex3fvSUN
+#define GLEE_C_DEFINED_glColor4ubVertex3fvSUN
+ void __stdcall GLee_Lazy_glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glColor4ubVertex3fvSUN(c, v);}
+ GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glColor4ubVertex3fvSUN=GLee_Lazy_glColor4ubVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glColor3fVertex3fSUN
+#define GLEE_C_DEFINED_glColor3fVertex3fSUN
+ void __stdcall GLee_Lazy_glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor3fVertex3fSUN(r, g, b, x, y, z);}
+ GLEEPFNGLCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glColor3fVertex3fSUN=GLee_Lazy_glColor3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glColor3fVertex3fvSUN
+#define GLEE_C_DEFINED_glColor3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glColor3fVertex3fvSUN(c, v);}
+ GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor3fVertex3fvSUN=GLee_Lazy_glColor3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glNormal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glNormal3fVertex3fSUN(nx, ny, nz, x, y, z);}
+ GLEEPFNGLNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glNormal3fVertex3fSUN=GLee_Lazy_glNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glNormal3fVertex3fvSUN(const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glNormal3fVertex3fvSUN(n, v);}
+ GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glNormal3fVertex3fvSUN=GLee_Lazy_glNormal3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor4fNormal3fVertex3fSUN(r, g, b, a, nx, ny, nz, x, y, z);}
+ GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fSUN=GLee_Lazy_glColor4fNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glColor4fNormal3fVertex3fvSUN(c, n, v);}
+ GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN=GLee_Lazy_glColor4fNormal3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
+#define GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
+ void __stdcall GLee_Lazy_glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fVertex3fSUN(s, t, x, y, z);}
+ GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fSUN=GLee_Lazy_glTexCoord2fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
+#define GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
+ void __stdcall GLee_Lazy_glTexCoord2fVertex3fvSUN(const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glTexCoord2fVertex3fvSUN(tc, v);}
+ GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fvSUN=GLee_Lazy_glTexCoord2fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
+#define GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
+ void __stdcall GLee_Lazy_glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glTexCoord4fVertex4fSUN(s, t, p, q, x, y, z, w);}
+ GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fSUN=GLee_Lazy_glTexCoord4fVertex4fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
+#define GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
+ void __stdcall GLee_Lazy_glTexCoord4fVertex4fvSUN(const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glTexCoord4fVertex4fvSUN(tc, v);}
+ GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fvSUN=GLee_Lazy_glTexCoord4fVertex4fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
+#define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
+ void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor4ubVertex3fSUN(s, t, r, g, b, a, x, y, z);}
+ GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
+#define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
+ void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor4ubVertex3fvSUN(tc, c, v);}
+ GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
+#define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
+ void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor3fVertex3fSUN(s, t, r, g, b, x, y, z);}
+ GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
+#define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor3fVertex3fvSUN(tc, c, v);}
+ GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fNormal3fVertex3fSUN(s, t, nx, ny, nz, x, y, z);}
+ GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord2fNormal3fVertex3fvSUN(tc, n, v);}
+ GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fSUN(s, t, r, g, b, a, nx, ny, nz, x, y, z);}
+ GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, v);}
+ GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
+#define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
+ void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fSUN(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w);}
+ GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
+#define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
+ void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, v);}
+ GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiVertex3fSUN(rc, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fSUN=GLee_Lazy_glReplacementCodeuiVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiVertex3fvSUN(rc, v);}
+ GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN=GLee_Lazy_glReplacementCodeuiVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fSUN(rc, r, g, b, a, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fvSUN(rc, c, v);}
+ GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fSUN(rc, r, g, b, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fvSUN(rc, c, v);}
+ GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fSUN(rc, nx, ny, nz, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fvSUN(rc, n, v);}
+ GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc, r, g, b, a, nx, ny, nz, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, v);}
+ GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fSUN(rc, s, t, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, v);}
+ GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc, s, t, nx, ny, nz, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, v);}
+ GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, v);}
+ GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+#endif
+#endif
+
+/* GL_EXT_blend_func_separate */
+
+#ifdef __GLEE_GL_EXT_blend_func_separate
+#ifndef GLEE_C_DEFINED_glBlendFuncSeparateEXT
+#define GLEE_C_DEFINED_glBlendFuncSeparateEXT
+ void __stdcall GLee_Lazy_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
+ GLEEPFNGLBLENDFUNCSEPARATEEXTPROC GLeeFuncPtr_glBlendFuncSeparateEXT=GLee_Lazy_glBlendFuncSeparateEXT;
+#endif
+#endif
+
+/* GL_INGR_color_clamp */
+
+#ifdef __GLEE_GL_INGR_color_clamp
+#endif
+
+/* GL_INGR_interlace_read */
+
+#ifdef __GLEE_GL_INGR_interlace_read
+#endif
+
+/* GL_EXT_stencil_wrap */
+
+#ifdef __GLEE_GL_EXT_stencil_wrap
+#endif
+
+/* GL_EXT_422_pixels */
+
+#ifdef __GLEE_GL_EXT_422_pixels
+#endif
+
+/* GL_NV_texgen_reflection */
+
+#ifdef __GLEE_GL_NV_texgen_reflection
+#endif
+
+/* GL_EXT_texture_cube_map */
+
+#ifdef __GLEE_GL_EXT_texture_cube_map
+#endif
+
+/* GL_SUN_convolution_border_modes */
+
+#ifdef __GLEE_GL_SUN_convolution_border_modes
+#endif
+
+/* GL_EXT_texture_env_add */
+
+#ifdef __GLEE_GL_EXT_texture_env_add
+#endif
+
+/* GL_EXT_texture_lod_bias */
+
+#ifdef __GLEE_GL_EXT_texture_lod_bias
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+
+#ifdef __GLEE_GL_EXT_texture_filter_anisotropic
+#endif
+
+/* GL_EXT_vertex_weighting */
+
+#ifdef __GLEE_GL_EXT_vertex_weighting
+#ifndef GLEE_C_DEFINED_glVertexWeightfEXT
+#define GLEE_C_DEFINED_glVertexWeightfEXT
+ void __stdcall GLee_Lazy_glVertexWeightfEXT(GLfloat weight) {if (GLeeInit()) glVertexWeightfEXT(weight);}
+ GLEEPFNGLVERTEXWEIGHTFEXTPROC GLeeFuncPtr_glVertexWeightfEXT=GLee_Lazy_glVertexWeightfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexWeightfvEXT
+#define GLEE_C_DEFINED_glVertexWeightfvEXT
+ void __stdcall GLee_Lazy_glVertexWeightfvEXT(const GLfloat * weight) {if (GLeeInit()) glVertexWeightfvEXT(weight);}
+ GLEEPFNGLVERTEXWEIGHTFVEXTPROC GLeeFuncPtr_glVertexWeightfvEXT=GLee_Lazy_glVertexWeightfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexWeightPointerEXT
+#define GLEE_C_DEFINED_glVertexWeightPointerEXT
+ void __stdcall GLee_Lazy_glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexWeightPointerEXT(size, type, stride, pointer);}
+ GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC GLeeFuncPtr_glVertexWeightPointerEXT=GLee_Lazy_glVertexWeightPointerEXT;
+#endif
+#endif
+
+/* GL_NV_light_max_exponent */
+
+#ifdef __GLEE_GL_NV_light_max_exponent
+#endif
+
+/* GL_NV_vertex_array_range */
+
+#ifdef __GLEE_GL_NV_vertex_array_range
+#ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeNV
+#define GLEE_C_DEFINED_glFlushVertexArrayRangeNV
+ void __stdcall GLee_Lazy_glFlushVertexArrayRangeNV(void) {if (GLeeInit()) glFlushVertexArrayRangeNV();}
+ GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC GLeeFuncPtr_glFlushVertexArrayRangeNV=GLee_Lazy_glFlushVertexArrayRangeNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexArrayRangeNV
+#define GLEE_C_DEFINED_glVertexArrayRangeNV
+ void __stdcall GLee_Lazy_glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer) {if (GLeeInit()) glVertexArrayRangeNV(length, pointer);}
+ GLEEPFNGLVERTEXARRAYRANGENVPROC GLeeFuncPtr_glVertexArrayRangeNV=GLee_Lazy_glVertexArrayRangeNV;
+#endif
+#endif
+
+/* GL_NV_register_combiners */
+
+#ifdef __GLEE_GL_NV_register_combiners
+#ifndef GLEE_C_DEFINED_glCombinerParameterfvNV
+#define GLEE_C_DEFINED_glCombinerParameterfvNV
+ void __stdcall GLee_Lazy_glCombinerParameterfvNV(GLenum pname, const GLfloat * params) {if (GLeeInit()) glCombinerParameterfvNV(pname, params);}
+ GLEEPFNGLCOMBINERPARAMETERFVNVPROC GLeeFuncPtr_glCombinerParameterfvNV=GLee_Lazy_glCombinerParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glCombinerParameterfNV
+#define GLEE_C_DEFINED_glCombinerParameterfNV
+ void __stdcall GLee_Lazy_glCombinerParameterfNV(GLenum pname, GLfloat param) {if (GLeeInit()) glCombinerParameterfNV(pname, param);}
+ GLEEPFNGLCOMBINERPARAMETERFNVPROC GLeeFuncPtr_glCombinerParameterfNV=GLee_Lazy_glCombinerParameterfNV;
+#endif
+#ifndef GLEE_C_DEFINED_glCombinerParameterivNV
+#define GLEE_C_DEFINED_glCombinerParameterivNV
+ void __stdcall GLee_Lazy_glCombinerParameterivNV(GLenum pname, const GLint * params) {if (GLeeInit()) glCombinerParameterivNV(pname, params);}
+ GLEEPFNGLCOMBINERPARAMETERIVNVPROC GLeeFuncPtr_glCombinerParameterivNV=GLee_Lazy_glCombinerParameterivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glCombinerParameteriNV
+#define GLEE_C_DEFINED_glCombinerParameteriNV
+ void __stdcall GLee_Lazy_glCombinerParameteriNV(GLenum pname, GLint param) {if (GLeeInit()) glCombinerParameteriNV(pname, param);}
+ GLEEPFNGLCOMBINERPARAMETERINVPROC GLeeFuncPtr_glCombinerParameteriNV=GLee_Lazy_glCombinerParameteriNV;
+#endif
+#ifndef GLEE_C_DEFINED_glCombinerInputNV
+#define GLEE_C_DEFINED_glCombinerInputNV
+ void __stdcall GLee_Lazy_glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) {if (GLeeInit()) glCombinerInputNV(stage, portion, variable, input, mapping, componentUsage);}
+ GLEEPFNGLCOMBINERINPUTNVPROC GLeeFuncPtr_glCombinerInputNV=GLee_Lazy_glCombinerInputNV;
+#endif
+#ifndef GLEE_C_DEFINED_glCombinerOutputNV
+#define GLEE_C_DEFINED_glCombinerOutputNV
+ void __stdcall GLee_Lazy_glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) {if (GLeeInit()) glCombinerOutputNV(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum);}
+ GLEEPFNGLCOMBINEROUTPUTNVPROC GLeeFuncPtr_glCombinerOutputNV=GLee_Lazy_glCombinerOutputNV;
+#endif
+#ifndef GLEE_C_DEFINED_glFinalCombinerInputNV
+#define GLEE_C_DEFINED_glFinalCombinerInputNV
+ void __stdcall GLee_Lazy_glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) {if (GLeeInit()) glFinalCombinerInputNV(variable, input, mapping, componentUsage);}
+ GLEEPFNGLFINALCOMBINERINPUTNVPROC GLeeFuncPtr_glFinalCombinerInputNV=GLee_Lazy_glFinalCombinerInputNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
+#define GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
+ void __stdcall GLee_Lazy_glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerInputParameterfvNV(stage, portion, variable, pname, params);}
+ GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerInputParameterfvNV=GLee_Lazy_glGetCombinerInputParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCombinerInputParameterivNV
+#define GLEE_C_DEFINED_glGetCombinerInputParameterivNV
+ void __stdcall GLee_Lazy_glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) {if (GLeeInit()) glGetCombinerInputParameterivNV(stage, portion, variable, pname, params);}
+ GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerInputParameterivNV=GLee_Lazy_glGetCombinerInputParameterivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
+#define GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
+ void __stdcall GLee_Lazy_glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerOutputParameterfvNV(stage, portion, pname, params);}
+ GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterfvNV=GLee_Lazy_glGetCombinerOutputParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
+#define GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
+ void __stdcall GLee_Lazy_glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params) {if (GLeeInit()) glGetCombinerOutputParameterivNV(stage, portion, pname, params);}
+ GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterivNV=GLee_Lazy_glGetCombinerOutputParameterivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
+#define GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
+ void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFinalCombinerInputParameterfvNV(variable, pname, params);}
+ GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV=GLee_Lazy_glGetFinalCombinerInputParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
+#define GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
+ void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint * params) {if (GLeeInit()) glGetFinalCombinerInputParameterivNV(variable, pname, params);}
+ GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterivNV=GLee_Lazy_glGetFinalCombinerInputParameterivNV;
+#endif
+#endif
+
+/* GL_NV_fog_distance */
+
+#ifdef __GLEE_GL_NV_fog_distance
+#endif
+
+/* GL_NV_texgen_emboss */
+
+#ifdef __GLEE_GL_NV_texgen_emboss
+#endif
+
+/* GL_NV_blend_square */
+
+#ifdef __GLEE_GL_NV_blend_square
+#endif
+
+/* GL_NV_texture_env_combine4 */
+
+#ifdef __GLEE_GL_NV_texture_env_combine4
+#endif
+
+/* GL_MESA_resize_buffers */
+
+#ifdef __GLEE_GL_MESA_resize_buffers
+#ifndef GLEE_C_DEFINED_glResizeBuffersMESA
+#define GLEE_C_DEFINED_glResizeBuffersMESA
+ void __stdcall GLee_Lazy_glResizeBuffersMESA(void) {if (GLeeInit()) glResizeBuffersMESA();}
+ GLEEPFNGLRESIZEBUFFERSMESAPROC GLeeFuncPtr_glResizeBuffersMESA=GLee_Lazy_glResizeBuffersMESA;
+#endif
+#endif
+
+/* GL_MESA_window_pos */
+
+#ifdef __GLEE_GL_MESA_window_pos
+#ifndef GLEE_C_DEFINED_glWindowPos2dMESA
+#define GLEE_C_DEFINED_glWindowPos2dMESA
+ void __stdcall GLee_Lazy_glWindowPos2dMESA(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2dMESA(x, y);}
+ GLEEPFNGLWINDOWPOS2DMESAPROC GLeeFuncPtr_glWindowPos2dMESA=GLee_Lazy_glWindowPos2dMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2dvMESA
+#define GLEE_C_DEFINED_glWindowPos2dvMESA
+ void __stdcall GLee_Lazy_glWindowPos2dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos2dvMESA(v);}
+ GLEEPFNGLWINDOWPOS2DVMESAPROC GLeeFuncPtr_glWindowPos2dvMESA=GLee_Lazy_glWindowPos2dvMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2fMESA
+#define GLEE_C_DEFINED_glWindowPos2fMESA
+ void __stdcall GLee_Lazy_glWindowPos2fMESA(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2fMESA(x, y);}
+ GLEEPFNGLWINDOWPOS2FMESAPROC GLeeFuncPtr_glWindowPos2fMESA=GLee_Lazy_glWindowPos2fMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2fvMESA
+#define GLEE_C_DEFINED_glWindowPos2fvMESA
+ void __stdcall GLee_Lazy_glWindowPos2fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos2fvMESA(v);}
+ GLEEPFNGLWINDOWPOS2FVMESAPROC GLeeFuncPtr_glWindowPos2fvMESA=GLee_Lazy_glWindowPos2fvMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2iMESA
+#define GLEE_C_DEFINED_glWindowPos2iMESA
+ void __stdcall GLee_Lazy_glWindowPos2iMESA(GLint x, GLint y) {if (GLeeInit()) glWindowPos2iMESA(x, y);}
+ GLEEPFNGLWINDOWPOS2IMESAPROC GLeeFuncPtr_glWindowPos2iMESA=GLee_Lazy_glWindowPos2iMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2ivMESA
+#define GLEE_C_DEFINED_glWindowPos2ivMESA
+ void __stdcall GLee_Lazy_glWindowPos2ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos2ivMESA(v);}
+ GLEEPFNGLWINDOWPOS2IVMESAPROC GLeeFuncPtr_glWindowPos2ivMESA=GLee_Lazy_glWindowPos2ivMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2sMESA
+#define GLEE_C_DEFINED_glWindowPos2sMESA
+ void __stdcall GLee_Lazy_glWindowPos2sMESA(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2sMESA(x, y);}
+ GLEEPFNGLWINDOWPOS2SMESAPROC GLeeFuncPtr_glWindowPos2sMESA=GLee_Lazy_glWindowPos2sMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2svMESA
+#define GLEE_C_DEFINED_glWindowPos2svMESA
+ void __stdcall GLee_Lazy_glWindowPos2svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos2svMESA(v);}
+ GLEEPFNGLWINDOWPOS2SVMESAPROC GLeeFuncPtr_glWindowPos2svMESA=GLee_Lazy_glWindowPos2svMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3dMESA
+#define GLEE_C_DEFINED_glWindowPos3dMESA
+ void __stdcall GLee_Lazy_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3dMESA(x, y, z);}
+ GLEEPFNGLWINDOWPOS3DMESAPROC GLeeFuncPtr_glWindowPos3dMESA=GLee_Lazy_glWindowPos3dMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3dvMESA
+#define GLEE_C_DEFINED_glWindowPos3dvMESA
+ void __stdcall GLee_Lazy_glWindowPos3dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos3dvMESA(v);}
+ GLEEPFNGLWINDOWPOS3DVMESAPROC GLeeFuncPtr_glWindowPos3dvMESA=GLee_Lazy_glWindowPos3dvMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3fMESA
+#define GLEE_C_DEFINED_glWindowPos3fMESA
+ void __stdcall GLee_Lazy_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3fMESA(x, y, z);}
+ GLEEPFNGLWINDOWPOS3FMESAPROC GLeeFuncPtr_glWindowPos3fMESA=GLee_Lazy_glWindowPos3fMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3fvMESA
+#define GLEE_C_DEFINED_glWindowPos3fvMESA
+ void __stdcall GLee_Lazy_glWindowPos3fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos3fvMESA(v);}
+ GLEEPFNGLWINDOWPOS3FVMESAPROC GLeeFuncPtr_glWindowPos3fvMESA=GLee_Lazy_glWindowPos3fvMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3iMESA
+#define GLEE_C_DEFINED_glWindowPos3iMESA
+ void __stdcall GLee_Lazy_glWindowPos3iMESA(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3iMESA(x, y, z);}
+ GLEEPFNGLWINDOWPOS3IMESAPROC GLeeFuncPtr_glWindowPos3iMESA=GLee_Lazy_glWindowPos3iMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3ivMESA
+#define GLEE_C_DEFINED_glWindowPos3ivMESA
+ void __stdcall GLee_Lazy_glWindowPos3ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos3ivMESA(v);}
+ GLEEPFNGLWINDOWPOS3IVMESAPROC GLeeFuncPtr_glWindowPos3ivMESA=GLee_Lazy_glWindowPos3ivMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3sMESA
+#define GLEE_C_DEFINED_glWindowPos3sMESA
+ void __stdcall GLee_Lazy_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3sMESA(x, y, z);}
+ GLEEPFNGLWINDOWPOS3SMESAPROC GLeeFuncPtr_glWindowPos3sMESA=GLee_Lazy_glWindowPos3sMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3svMESA
+#define GLEE_C_DEFINED_glWindowPos3svMESA
+ void __stdcall GLee_Lazy_glWindowPos3svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos3svMESA(v);}
+ GLEEPFNGLWINDOWPOS3SVMESAPROC GLeeFuncPtr_glWindowPos3svMESA=GLee_Lazy_glWindowPos3svMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4dMESA
+#define GLEE_C_DEFINED_glWindowPos4dMESA
+ void __stdcall GLee_Lazy_glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glWindowPos4dMESA(x, y, z, w);}
+ GLEEPFNGLWINDOWPOS4DMESAPROC GLeeFuncPtr_glWindowPos4dMESA=GLee_Lazy_glWindowPos4dMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4dvMESA
+#define GLEE_C_DEFINED_glWindowPos4dvMESA
+ void __stdcall GLee_Lazy_glWindowPos4dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos4dvMESA(v);}
+ GLEEPFNGLWINDOWPOS4DVMESAPROC GLeeFuncPtr_glWindowPos4dvMESA=GLee_Lazy_glWindowPos4dvMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4fMESA
+#define GLEE_C_DEFINED_glWindowPos4fMESA
+ void __stdcall GLee_Lazy_glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glWindowPos4fMESA(x, y, z, w);}
+ GLEEPFNGLWINDOWPOS4FMESAPROC GLeeFuncPtr_glWindowPos4fMESA=GLee_Lazy_glWindowPos4fMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4fvMESA
+#define GLEE_C_DEFINED_glWindowPos4fvMESA
+ void __stdcall GLee_Lazy_glWindowPos4fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos4fvMESA(v);}
+ GLEEPFNGLWINDOWPOS4FVMESAPROC GLeeFuncPtr_glWindowPos4fvMESA=GLee_Lazy_glWindowPos4fvMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4iMESA
+#define GLEE_C_DEFINED_glWindowPos4iMESA
+ void __stdcall GLee_Lazy_glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glWindowPos4iMESA(x, y, z, w);}
+ GLEEPFNGLWINDOWPOS4IMESAPROC GLeeFuncPtr_glWindowPos4iMESA=GLee_Lazy_glWindowPos4iMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4ivMESA
+#define GLEE_C_DEFINED_glWindowPos4ivMESA
+ void __stdcall GLee_Lazy_glWindowPos4ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos4ivMESA(v);}
+ GLEEPFNGLWINDOWPOS4IVMESAPROC GLeeFuncPtr_glWindowPos4ivMESA=GLee_Lazy_glWindowPos4ivMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4sMESA
+#define GLEE_C_DEFINED_glWindowPos4sMESA
+ void __stdcall GLee_Lazy_glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glWindowPos4sMESA(x, y, z, w);}
+ GLEEPFNGLWINDOWPOS4SMESAPROC GLeeFuncPtr_glWindowPos4sMESA=GLee_Lazy_glWindowPos4sMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4svMESA
+#define GLEE_C_DEFINED_glWindowPos4svMESA
+ void __stdcall GLee_Lazy_glWindowPos4svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos4svMESA(v);}
+ GLEEPFNGLWINDOWPOS4SVMESAPROC GLeeFuncPtr_glWindowPos4svMESA=GLee_Lazy_glWindowPos4svMESA;
+#endif
+#endif
+
+/* GL_EXT_texture_compression_s3tc */
+
+#ifdef __GLEE_GL_EXT_texture_compression_s3tc
+#endif
+
+/* GL_IBM_cull_vertex */
+
+#ifdef __GLEE_GL_IBM_cull_vertex
+#endif
+
+/* GL_IBM_multimode_draw_arrays */
+
+#ifdef __GLEE_GL_IBM_multimode_draw_arrays
+#ifndef GLEE_C_DEFINED_glMultiModeDrawArraysIBM
+#define GLEE_C_DEFINED_glMultiModeDrawArraysIBM
+ void __stdcall GLee_Lazy_glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) {if (GLeeInit()) glMultiModeDrawArraysIBM(mode, first, count, primcount, modestride);}
+ GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC GLeeFuncPtr_glMultiModeDrawArraysIBM=GLee_Lazy_glMultiModeDrawArraysIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiModeDrawElementsIBM
+#define GLEE_C_DEFINED_glMultiModeDrawElementsIBM
+ void __stdcall GLee_Lazy_glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid* const * indices, GLsizei primcount, GLint modestride) {if (GLeeInit()) glMultiModeDrawElementsIBM(mode, count, type, indices, primcount, modestride);}
+ GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC GLeeFuncPtr_glMultiModeDrawElementsIBM=GLee_Lazy_glMultiModeDrawElementsIBM;
+#endif
+#endif
+
+/* GL_IBM_vertex_array_lists */
+
+#ifdef __GLEE_GL_IBM_vertex_array_lists
+#ifndef GLEE_C_DEFINED_glColorPointerListIBM
+#define GLEE_C_DEFINED_glColorPointerListIBM
+ void __stdcall GLee_Lazy_glColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glColorPointerListIBM(size, type, stride, pointer, ptrstride);}
+ GLEEPFNGLCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glColorPointerListIBM=GLee_Lazy_glColorPointerListIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColorPointerListIBM
+#define GLEE_C_DEFINED_glSecondaryColorPointerListIBM
+ void __stdcall GLee_Lazy_glSecondaryColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glSecondaryColorPointerListIBM(size, type, stride, pointer, ptrstride);}
+ GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glSecondaryColorPointerListIBM=GLee_Lazy_glSecondaryColorPointerListIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glEdgeFlagPointerListIBM
+#define GLEE_C_DEFINED_glEdgeFlagPointerListIBM
+ void __stdcall GLee_Lazy_glEdgeFlagPointerListIBM(GLint stride, const GLboolean* * pointer, GLint ptrstride) {if (GLeeInit()) glEdgeFlagPointerListIBM(stride, pointer, ptrstride);}
+ GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC GLeeFuncPtr_glEdgeFlagPointerListIBM=GLee_Lazy_glEdgeFlagPointerListIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordPointerListIBM
+#define GLEE_C_DEFINED_glFogCoordPointerListIBM
+ void __stdcall GLee_Lazy_glFogCoordPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glFogCoordPointerListIBM(type, stride, pointer, ptrstride);}
+ GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glFogCoordPointerListIBM=GLee_Lazy_glFogCoordPointerListIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glIndexPointerListIBM
+#define GLEE_C_DEFINED_glIndexPointerListIBM
+ void __stdcall GLee_Lazy_glIndexPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glIndexPointerListIBM(type, stride, pointer, ptrstride);}
+ GLEEPFNGLINDEXPOINTERLISTIBMPROC GLeeFuncPtr_glIndexPointerListIBM=GLee_Lazy_glIndexPointerListIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalPointerListIBM
+#define GLEE_C_DEFINED_glNormalPointerListIBM
+ void __stdcall GLee_Lazy_glNormalPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glNormalPointerListIBM(type, stride, pointer, ptrstride);}
+ GLEEPFNGLNORMALPOINTERLISTIBMPROC GLeeFuncPtr_glNormalPointerListIBM=GLee_Lazy_glNormalPointerListIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoordPointerListIBM
+#define GLEE_C_DEFINED_glTexCoordPointerListIBM
+ void __stdcall GLee_Lazy_glTexCoordPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glTexCoordPointerListIBM(size, type, stride, pointer, ptrstride);}
+ GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glTexCoordPointerListIBM=GLee_Lazy_glTexCoordPointerListIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexPointerListIBM
+#define GLEE_C_DEFINED_glVertexPointerListIBM
+ void __stdcall GLee_Lazy_glVertexPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glVertexPointerListIBM(size, type, stride, pointer, ptrstride);}
+ GLEEPFNGLVERTEXPOINTERLISTIBMPROC GLeeFuncPtr_glVertexPointerListIBM=GLee_Lazy_glVertexPointerListIBM;
+#endif
+#endif
+
+/* GL_SGIX_subsample */
+
+#ifdef __GLEE_GL_SGIX_subsample
+#endif
+
+/* GL_SGIX_ycrcb_subsample */
+
+#ifdef __GLEE_GL_SGIX_ycrcb_subsample
+#endif
+
+/* GL_SGIX_ycrcba */
+
+#ifdef __GLEE_GL_SGIX_ycrcba
+#endif
+
+/* GL_SGI_depth_pass_instrument */
+
+#ifdef __GLEE_GL_SGI_depth_pass_instrument
+#endif
+
+/* GL_3DFX_texture_compression_FXT1 */
+
+#ifdef __GLEE_GL_3DFX_texture_compression_FXT1
+#endif
+
+/* GL_3DFX_multisample */
+
+#ifdef __GLEE_GL_3DFX_multisample
+#endif
+
+/* GL_3DFX_tbuffer */
+
+#ifdef __GLEE_GL_3DFX_tbuffer
+#ifndef GLEE_C_DEFINED_glTbufferMask3DFX
+#define GLEE_C_DEFINED_glTbufferMask3DFX
+ void __stdcall GLee_Lazy_glTbufferMask3DFX(GLuint mask) {if (GLeeInit()) glTbufferMask3DFX(mask);}
+ GLEEPFNGLTBUFFERMASK3DFXPROC GLeeFuncPtr_glTbufferMask3DFX=GLee_Lazy_glTbufferMask3DFX;
+#endif
+#endif
+
+/* GL_EXT_multisample */
+
+#ifdef __GLEE_GL_EXT_multisample
+#ifndef GLEE_C_DEFINED_glSampleMaskEXT
+#define GLEE_C_DEFINED_glSampleMaskEXT
+ void __stdcall GLee_Lazy_glSampleMaskEXT(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleMaskEXT(value, invert);}
+ GLEEPFNGLSAMPLEMASKEXTPROC GLeeFuncPtr_glSampleMaskEXT=GLee_Lazy_glSampleMaskEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSamplePatternEXT
+#define GLEE_C_DEFINED_glSamplePatternEXT
+ void __stdcall GLee_Lazy_glSamplePatternEXT(GLenum pattern) {if (GLeeInit()) glSamplePatternEXT(pattern);}
+ GLEEPFNGLSAMPLEPATTERNEXTPROC GLeeFuncPtr_glSamplePatternEXT=GLee_Lazy_glSamplePatternEXT;
+#endif
+#endif
+
+/* GL_SGIX_vertex_preclip */
+
+#ifdef __GLEE_GL_SGIX_vertex_preclip
+#endif
+
+/* GL_SGIX_convolution_accuracy */
+
+#ifdef __GLEE_GL_SGIX_convolution_accuracy
+#endif
+
+/* GL_SGIX_resample */
+
+#ifdef __GLEE_GL_SGIX_resample
+#endif
+
+/* GL_SGIS_point_line_texgen */
+
+#ifdef __GLEE_GL_SGIS_point_line_texgen
+#endif
+
+/* GL_SGIS_texture_color_mask */
+
+#ifdef __GLEE_GL_SGIS_texture_color_mask
+#ifndef GLEE_C_DEFINED_glTextureColorMaskSGIS
+#define GLEE_C_DEFINED_glTextureColorMaskSGIS
+ void __stdcall GLee_Lazy_glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {if (GLeeInit()) glTextureColorMaskSGIS(red, green, blue, alpha);}
+ GLEEPFNGLTEXTURECOLORMASKSGISPROC GLeeFuncPtr_glTextureColorMaskSGIS=GLee_Lazy_glTextureColorMaskSGIS;
+#endif
+#endif
+
+/* GL_EXT_texture_env_dot3 */
+
+#ifdef __GLEE_GL_EXT_texture_env_dot3
+#endif
+
+/* GL_ATI_texture_mirror_once */
+
+#ifdef __GLEE_GL_ATI_texture_mirror_once
+#endif
+
+/* GL_NV_fence */
+
+#ifdef __GLEE_GL_NV_fence
+#ifndef GLEE_C_DEFINED_glDeleteFencesNV
+#define GLEE_C_DEFINED_glDeleteFencesNV
+ void __stdcall GLee_Lazy_glDeleteFencesNV(GLsizei n, const GLuint * fences) {if (GLeeInit()) glDeleteFencesNV(n, fences);}
+ GLEEPFNGLDELETEFENCESNVPROC GLeeFuncPtr_glDeleteFencesNV=GLee_Lazy_glDeleteFencesNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGenFencesNV
+#define GLEE_C_DEFINED_glGenFencesNV
+ void __stdcall GLee_Lazy_glGenFencesNV(GLsizei n, GLuint * fences) {if (GLeeInit()) glGenFencesNV(n, fences);}
+ GLEEPFNGLGENFENCESNVPROC GLeeFuncPtr_glGenFencesNV=GLee_Lazy_glGenFencesNV;
+#endif
+#ifndef GLEE_C_DEFINED_glIsFenceNV
+#define GLEE_C_DEFINED_glIsFenceNV
+ GLboolean __stdcall GLee_Lazy_glIsFenceNV(GLuint fence) {if (GLeeInit()) return glIsFenceNV(fence); return (GLboolean)0;}
+ GLEEPFNGLISFENCENVPROC GLeeFuncPtr_glIsFenceNV=GLee_Lazy_glIsFenceNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTestFenceNV
+#define GLEE_C_DEFINED_glTestFenceNV
+ GLboolean __stdcall GLee_Lazy_glTestFenceNV(GLuint fence) {if (GLeeInit()) return glTestFenceNV(fence); return (GLboolean)0;}
+ GLEEPFNGLTESTFENCENVPROC GLeeFuncPtr_glTestFenceNV=GLee_Lazy_glTestFenceNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFenceivNV
+#define GLEE_C_DEFINED_glGetFenceivNV
+ void __stdcall GLee_Lazy_glGetFenceivNV(GLuint fence, GLenum pname, GLint * params) {if (GLeeInit()) glGetFenceivNV(fence, pname, params);}
+ GLEEPFNGLGETFENCEIVNVPROC GLeeFuncPtr_glGetFenceivNV=GLee_Lazy_glGetFenceivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glFinishFenceNV
+#define GLEE_C_DEFINED_glFinishFenceNV
+ void __stdcall GLee_Lazy_glFinishFenceNV(GLuint fence) {if (GLeeInit()) glFinishFenceNV(fence);}
+ GLEEPFNGLFINISHFENCENVPROC GLeeFuncPtr_glFinishFenceNV=GLee_Lazy_glFinishFenceNV;
+#endif
+#ifndef GLEE_C_DEFINED_glSetFenceNV
+#define GLEE_C_DEFINED_glSetFenceNV
+ void __stdcall GLee_Lazy_glSetFenceNV(GLuint fence, GLenum condition) {if (GLeeInit()) glSetFenceNV(fence, condition);}
+ GLEEPFNGLSETFENCENVPROC GLeeFuncPtr_glSetFenceNV=GLee_Lazy_glSetFenceNV;
+#endif
+#endif
+
+/* GL_IBM_texture_mirrored_repeat */
+
+#ifdef __GLEE_GL_IBM_texture_mirrored_repeat
+#endif
+
+/* GL_NV_evaluators */
+
+#ifdef __GLEE_GL_NV_evaluators
+#ifndef GLEE_C_DEFINED_glMapControlPointsNV
+#define GLEE_C_DEFINED_glMapControlPointsNV
+ void __stdcall GLee_Lazy_glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points) {if (GLeeInit()) glMapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, points);}
+ GLEEPFNGLMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glMapControlPointsNV=GLee_Lazy_glMapControlPointsNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMapParameterivNV
+#define GLEE_C_DEFINED_glMapParameterivNV
+ void __stdcall GLee_Lazy_glMapParameterivNV(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMapParameterivNV(target, pname, params);}
+ GLEEPFNGLMAPPARAMETERIVNVPROC GLeeFuncPtr_glMapParameterivNV=GLee_Lazy_glMapParameterivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMapParameterfvNV
+#define GLEE_C_DEFINED_glMapParameterfvNV
+ void __stdcall GLee_Lazy_glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMapParameterfvNV(target, pname, params);}
+ GLEEPFNGLMAPPARAMETERFVNVPROC GLeeFuncPtr_glMapParameterfvNV=GLee_Lazy_glMapParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMapControlPointsNV
+#define GLEE_C_DEFINED_glGetMapControlPointsNV
+ void __stdcall GLee_Lazy_glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points) {if (GLeeInit()) glGetMapControlPointsNV(target, index, type, ustride, vstride, packed, points);}
+ GLEEPFNGLGETMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glGetMapControlPointsNV=GLee_Lazy_glGetMapControlPointsNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMapParameterivNV
+#define GLEE_C_DEFINED_glGetMapParameterivNV
+ void __stdcall GLee_Lazy_glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMapParameterivNV(target, pname, params);}
+ GLEEPFNGLGETMAPPARAMETERIVNVPROC GLeeFuncPtr_glGetMapParameterivNV=GLee_Lazy_glGetMapParameterivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMapParameterfvNV
+#define GLEE_C_DEFINED_glGetMapParameterfvNV
+ void __stdcall GLee_Lazy_glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMapParameterfvNV(target, pname, params);}
+ GLEEPFNGLGETMAPPARAMETERFVNVPROC GLeeFuncPtr_glGetMapParameterfvNV=GLee_Lazy_glGetMapParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMapAttribParameterivNV
+#define GLEE_C_DEFINED_glGetMapAttribParameterivNV
+ void __stdcall GLee_Lazy_glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetMapAttribParameterivNV(target, index, pname, params);}
+ GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC GLeeFuncPtr_glGetMapAttribParameterivNV=GLee_Lazy_glGetMapAttribParameterivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMapAttribParameterfvNV
+#define GLEE_C_DEFINED_glGetMapAttribParameterfvNV
+ void __stdcall GLee_Lazy_glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMapAttribParameterfvNV(target, index, pname, params);}
+ GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC GLeeFuncPtr_glGetMapAttribParameterfvNV=GLee_Lazy_glGetMapAttribParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glEvalMapsNV
+#define GLEE_C_DEFINED_glEvalMapsNV
+ void __stdcall GLee_Lazy_glEvalMapsNV(GLenum target, GLenum mode) {if (GLeeInit()) glEvalMapsNV(target, mode);}
+ GLEEPFNGLEVALMAPSNVPROC GLeeFuncPtr_glEvalMapsNV=GLee_Lazy_glEvalMapsNV;
+#endif
+#endif
+
+/* GL_NV_packed_depth_stencil */
+
+#ifdef __GLEE_GL_NV_packed_depth_stencil
+#endif
+
+/* GL_NV_register_combiners2 */
+
+#ifdef __GLEE_GL_NV_register_combiners2
+#ifndef GLEE_C_DEFINED_glCombinerStageParameterfvNV
+#define GLEE_C_DEFINED_glCombinerStageParameterfvNV
+ void __stdcall GLee_Lazy_glCombinerStageParameterfvNV(GLenum stage, GLenum pname, const GLfloat * params) {if (GLeeInit()) glCombinerStageParameterfvNV(stage, pname, params);}
+ GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glCombinerStageParameterfvNV=GLee_Lazy_glCombinerStageParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
+#define GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
+ void __stdcall GLee_Lazy_glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerStageParameterfvNV(stage, pname, params);}
+ GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerStageParameterfvNV=GLee_Lazy_glGetCombinerStageParameterfvNV;
+#endif
+#endif
+
+/* GL_NV_texture_compression_vtc */
+
+#ifdef __GLEE_GL_NV_texture_compression_vtc
+#endif
+
+/* GL_NV_texture_rectangle */
+
+#ifdef __GLEE_GL_NV_texture_rectangle
+#endif
+
+/* GL_NV_texture_shader */
+
+#ifdef __GLEE_GL_NV_texture_shader
+#endif
+
+/* GL_NV_texture_shader2 */
+
+#ifdef __GLEE_GL_NV_texture_shader2
+#endif
+
+/* GL_NV_vertex_array_range2 */
+
+#ifdef __GLEE_GL_NV_vertex_array_range2
+#endif
+
+/* GL_NV_vertex_program */
+
+#ifdef __GLEE_GL_NV_vertex_program
+#ifndef GLEE_C_DEFINED_glAreProgramsResidentNV
+#define GLEE_C_DEFINED_glAreProgramsResidentNV
+ GLboolean __stdcall GLee_Lazy_glAreProgramsResidentNV(GLsizei n, const GLuint * programs, GLboolean * residences) {if (GLeeInit()) return glAreProgramsResidentNV(n, programs, residences); return (GLboolean)0;}
+ GLEEPFNGLAREPROGRAMSRESIDENTNVPROC GLeeFuncPtr_glAreProgramsResidentNV=GLee_Lazy_glAreProgramsResidentNV;
+#endif
+#ifndef GLEE_C_DEFINED_glBindProgramNV
+#define GLEE_C_DEFINED_glBindProgramNV
+ void __stdcall GLee_Lazy_glBindProgramNV(GLenum target, GLuint id) {if (GLeeInit()) glBindProgramNV(target, id);}
+ GLEEPFNGLBINDPROGRAMNVPROC GLeeFuncPtr_glBindProgramNV=GLee_Lazy_glBindProgramNV;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteProgramsNV
+#define GLEE_C_DEFINED_glDeleteProgramsNV
+ void __stdcall GLee_Lazy_glDeleteProgramsNV(GLsizei n, const GLuint * programs) {if (GLeeInit()) glDeleteProgramsNV(n, programs);}
+ GLEEPFNGLDELETEPROGRAMSNVPROC GLeeFuncPtr_glDeleteProgramsNV=GLee_Lazy_glDeleteProgramsNV;
+#endif
+#ifndef GLEE_C_DEFINED_glExecuteProgramNV
+#define GLEE_C_DEFINED_glExecuteProgramNV
+ void __stdcall GLee_Lazy_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params) {if (GLeeInit()) glExecuteProgramNV(target, id, params);}
+ GLEEPFNGLEXECUTEPROGRAMNVPROC GLeeFuncPtr_glExecuteProgramNV=GLee_Lazy_glExecuteProgramNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGenProgramsNV
+#define GLEE_C_DEFINED_glGenProgramsNV
+ void __stdcall GLee_Lazy_glGenProgramsNV(GLsizei n, GLuint * programs) {if (GLeeInit()) glGenProgramsNV(n, programs);}
+ GLEEPFNGLGENPROGRAMSNVPROC GLeeFuncPtr_glGenProgramsNV=GLee_Lazy_glGenProgramsNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramParameterdvNV
+#define GLEE_C_DEFINED_glGetProgramParameterdvNV
+ void __stdcall GLee_Lazy_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetProgramParameterdvNV(target, index, pname, params);}
+ GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramParameterdvNV=GLee_Lazy_glGetProgramParameterdvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramParameterfvNV
+#define GLEE_C_DEFINED_glGetProgramParameterfvNV
+ void __stdcall GLee_Lazy_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetProgramParameterfvNV(target, index, pname, params);}
+ GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramParameterfvNV=GLee_Lazy_glGetProgramParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramivNV
+#define GLEE_C_DEFINED_glGetProgramivNV
+ void __stdcall GLee_Lazy_glGetProgramivNV(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramivNV(id, pname, params);}
+ GLEEPFNGLGETPROGRAMIVNVPROC GLeeFuncPtr_glGetProgramivNV=GLee_Lazy_glGetProgramivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramStringNV
+#define GLEE_C_DEFINED_glGetProgramStringNV
+ void __stdcall GLee_Lazy_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program) {if (GLeeInit()) glGetProgramStringNV(id, pname, program);}
+ GLEEPFNGLGETPROGRAMSTRINGNVPROC GLeeFuncPtr_glGetProgramStringNV=GLee_Lazy_glGetProgramStringNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTrackMatrixivNV
+#define GLEE_C_DEFINED_glGetTrackMatrixivNV
+ void __stdcall GLee_Lazy_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params) {if (GLeeInit()) glGetTrackMatrixivNV(target, address, pname, params);}
+ GLEEPFNGLGETTRACKMATRIXIVNVPROC GLeeFuncPtr_glGetTrackMatrixivNV=GLee_Lazy_glGetTrackMatrixivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribdvNV
+#define GLEE_C_DEFINED_glGetVertexAttribdvNV
+ void __stdcall GLee_Lazy_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdvNV(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBDVNVPROC GLeeFuncPtr_glGetVertexAttribdvNV=GLee_Lazy_glGetVertexAttribdvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribfvNV
+#define GLEE_C_DEFINED_glGetVertexAttribfvNV
+ void __stdcall GLee_Lazy_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfvNV(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBFVNVPROC GLeeFuncPtr_glGetVertexAttribfvNV=GLee_Lazy_glGetVertexAttribfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribivNV
+#define GLEE_C_DEFINED_glGetVertexAttribivNV
+ void __stdcall GLee_Lazy_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribivNV(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBIVNVPROC GLeeFuncPtr_glGetVertexAttribivNV=GLee_Lazy_glGetVertexAttribivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribPointervNV
+#define GLEE_C_DEFINED_glGetVertexAttribPointervNV
+ void __stdcall GLee_Lazy_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointervNV(index, pname, pointer);}
+ GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC GLeeFuncPtr_glGetVertexAttribPointervNV=GLee_Lazy_glGetVertexAttribPointervNV;
+#endif
+#ifndef GLEE_C_DEFINED_glIsProgramNV
+#define GLEE_C_DEFINED_glIsProgramNV
+ GLboolean __stdcall GLee_Lazy_glIsProgramNV(GLuint id) {if (GLeeInit()) return glIsProgramNV(id); return (GLboolean)0;}
+ GLEEPFNGLISPROGRAMNVPROC GLeeFuncPtr_glIsProgramNV=GLee_Lazy_glIsProgramNV;
+#endif
+#ifndef GLEE_C_DEFINED_glLoadProgramNV
+#define GLEE_C_DEFINED_glLoadProgramNV
+ void __stdcall GLee_Lazy_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program) {if (GLeeInit()) glLoadProgramNV(target, id, len, program);}
+ GLEEPFNGLLOADPROGRAMNVPROC GLeeFuncPtr_glLoadProgramNV=GLee_Lazy_glLoadProgramNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramParameter4dNV
+#define GLEE_C_DEFINED_glProgramParameter4dNV
+ void __stdcall GLee_Lazy_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramParameter4dNV(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMPARAMETER4DNVPROC GLeeFuncPtr_glProgramParameter4dNV=GLee_Lazy_glProgramParameter4dNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramParameter4dvNV
+#define GLEE_C_DEFINED_glProgramParameter4dvNV
+ void __stdcall GLee_Lazy_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * v) {if (GLeeInit()) glProgramParameter4dvNV(target, index, v);}
+ GLEEPFNGLPROGRAMPARAMETER4DVNVPROC GLeeFuncPtr_glProgramParameter4dvNV=GLee_Lazy_glProgramParameter4dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramParameter4fNV
+#define GLEE_C_DEFINED_glProgramParameter4fNV
+ void __stdcall GLee_Lazy_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramParameter4fNV(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMPARAMETER4FNVPROC GLeeFuncPtr_glProgramParameter4fNV=GLee_Lazy_glProgramParameter4fNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramParameter4fvNV
+#define GLEE_C_DEFINED_glProgramParameter4fvNV
+ void __stdcall GLee_Lazy_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * v) {if (GLeeInit()) glProgramParameter4fvNV(target, index, v);}
+ GLEEPFNGLPROGRAMPARAMETER4FVNVPROC GLeeFuncPtr_glProgramParameter4fvNV=GLee_Lazy_glProgramParameter4fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramParameters4dvNV
+#define GLEE_C_DEFINED_glProgramParameters4dvNV
+ void __stdcall GLee_Lazy_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v) {if (GLeeInit()) glProgramParameters4dvNV(target, index, count, v);}
+ GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC GLeeFuncPtr_glProgramParameters4dvNV=GLee_Lazy_glProgramParameters4dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramParameters4fvNV
+#define GLEE_C_DEFINED_glProgramParameters4fvNV
+ void __stdcall GLee_Lazy_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v) {if (GLeeInit()) glProgramParameters4fvNV(target, index, count, v);}
+ GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC GLeeFuncPtr_glProgramParameters4fvNV=GLee_Lazy_glProgramParameters4fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glRequestResidentProgramsNV
+#define GLEE_C_DEFINED_glRequestResidentProgramsNV
+ void __stdcall GLee_Lazy_glRequestResidentProgramsNV(GLsizei n, const GLuint * programs) {if (GLeeInit()) glRequestResidentProgramsNV(n, programs);}
+ GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC GLeeFuncPtr_glRequestResidentProgramsNV=GLee_Lazy_glRequestResidentProgramsNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTrackMatrixNV
+#define GLEE_C_DEFINED_glTrackMatrixNV
+ void __stdcall GLee_Lazy_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) {if (GLeeInit()) glTrackMatrixNV(target, address, matrix, transform);}
+ GLEEPFNGLTRACKMATRIXNVPROC GLeeFuncPtr_glTrackMatrixNV=GLee_Lazy_glTrackMatrixNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribPointerNV
+#define GLEE_C_DEFINED_glVertexAttribPointerNV
+ void __stdcall GLee_Lazy_glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointerNV(index, fsize, type, stride, pointer);}
+ GLEEPFNGLVERTEXATTRIBPOINTERNVPROC GLeeFuncPtr_glVertexAttribPointerNV=GLee_Lazy_glVertexAttribPointerNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1dNV
+#define GLEE_C_DEFINED_glVertexAttrib1dNV
+ void __stdcall GLee_Lazy_glVertexAttrib1dNV(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1dNV(index, x);}
+ GLEEPFNGLVERTEXATTRIB1DNVPROC GLeeFuncPtr_glVertexAttrib1dNV=GLee_Lazy_glVertexAttrib1dNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1dvNV
+#define GLEE_C_DEFINED_glVertexAttrib1dvNV
+ void __stdcall GLee_Lazy_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB1DVNVPROC GLeeFuncPtr_glVertexAttrib1dvNV=GLee_Lazy_glVertexAttrib1dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1fNV
+#define GLEE_C_DEFINED_glVertexAttrib1fNV
+ void __stdcall GLee_Lazy_glVertexAttrib1fNV(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1fNV(index, x);}
+ GLEEPFNGLVERTEXATTRIB1FNVPROC GLeeFuncPtr_glVertexAttrib1fNV=GLee_Lazy_glVertexAttrib1fNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1fvNV
+#define GLEE_C_DEFINED_glVertexAttrib1fvNV
+ void __stdcall GLee_Lazy_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB1FVNVPROC GLeeFuncPtr_glVertexAttrib1fvNV=GLee_Lazy_glVertexAttrib1fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1sNV
+#define GLEE_C_DEFINED_glVertexAttrib1sNV
+ void __stdcall GLee_Lazy_glVertexAttrib1sNV(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1sNV(index, x);}
+ GLEEPFNGLVERTEXATTRIB1SNVPROC GLeeFuncPtr_glVertexAttrib1sNV=GLee_Lazy_glVertexAttrib1sNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1svNV
+#define GLEE_C_DEFINED_glVertexAttrib1svNV
+ void __stdcall GLee_Lazy_glVertexAttrib1svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1svNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB1SVNVPROC GLeeFuncPtr_glVertexAttrib1svNV=GLee_Lazy_glVertexAttrib1svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2dNV
+#define GLEE_C_DEFINED_glVertexAttrib2dNV
+ void __stdcall GLee_Lazy_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2dNV(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2DNVPROC GLeeFuncPtr_glVertexAttrib2dNV=GLee_Lazy_glVertexAttrib2dNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2dvNV
+#define GLEE_C_DEFINED_glVertexAttrib2dvNV
+ void __stdcall GLee_Lazy_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB2DVNVPROC GLeeFuncPtr_glVertexAttrib2dvNV=GLee_Lazy_glVertexAttrib2dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2fNV
+#define GLEE_C_DEFINED_glVertexAttrib2fNV
+ void __stdcall GLee_Lazy_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2fNV(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2FNVPROC GLeeFuncPtr_glVertexAttrib2fNV=GLee_Lazy_glVertexAttrib2fNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2fvNV
+#define GLEE_C_DEFINED_glVertexAttrib2fvNV
+ void __stdcall GLee_Lazy_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB2FVNVPROC GLeeFuncPtr_glVertexAttrib2fvNV=GLee_Lazy_glVertexAttrib2fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2sNV
+#define GLEE_C_DEFINED_glVertexAttrib2sNV
+ void __stdcall GLee_Lazy_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2sNV(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2SNVPROC GLeeFuncPtr_glVertexAttrib2sNV=GLee_Lazy_glVertexAttrib2sNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2svNV
+#define GLEE_C_DEFINED_glVertexAttrib2svNV
+ void __stdcall GLee_Lazy_glVertexAttrib2svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2svNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB2SVNVPROC GLeeFuncPtr_glVertexAttrib2svNV=GLee_Lazy_glVertexAttrib2svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3dNV
+#define GLEE_C_DEFINED_glVertexAttrib3dNV
+ void __stdcall GLee_Lazy_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3dNV(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3DNVPROC GLeeFuncPtr_glVertexAttrib3dNV=GLee_Lazy_glVertexAttrib3dNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3dvNV
+#define GLEE_C_DEFINED_glVertexAttrib3dvNV
+ void __stdcall GLee_Lazy_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB3DVNVPROC GLeeFuncPtr_glVertexAttrib3dvNV=GLee_Lazy_glVertexAttrib3dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3fNV
+#define GLEE_C_DEFINED_glVertexAttrib3fNV
+ void __stdcall GLee_Lazy_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3fNV(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3FNVPROC GLeeFuncPtr_glVertexAttrib3fNV=GLee_Lazy_glVertexAttrib3fNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3fvNV
+#define GLEE_C_DEFINED_glVertexAttrib3fvNV
+ void __stdcall GLee_Lazy_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB3FVNVPROC GLeeFuncPtr_glVertexAttrib3fvNV=GLee_Lazy_glVertexAttrib3fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3sNV
+#define GLEE_C_DEFINED_glVertexAttrib3sNV
+ void __stdcall GLee_Lazy_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3sNV(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3SNVPROC GLeeFuncPtr_glVertexAttrib3sNV=GLee_Lazy_glVertexAttrib3sNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3svNV
+#define GLEE_C_DEFINED_glVertexAttrib3svNV
+ void __stdcall GLee_Lazy_glVertexAttrib3svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3svNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB3SVNVPROC GLeeFuncPtr_glVertexAttrib3svNV=GLee_Lazy_glVertexAttrib3svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4dNV
+#define GLEE_C_DEFINED_glVertexAttrib4dNV
+ void __stdcall GLee_Lazy_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4dNV(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4DNVPROC GLeeFuncPtr_glVertexAttrib4dNV=GLee_Lazy_glVertexAttrib4dNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4dvNV
+#define GLEE_C_DEFINED_glVertexAttrib4dvNV
+ void __stdcall GLee_Lazy_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB4DVNVPROC GLeeFuncPtr_glVertexAttrib4dvNV=GLee_Lazy_glVertexAttrib4dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4fNV
+#define GLEE_C_DEFINED_glVertexAttrib4fNV
+ void __stdcall GLee_Lazy_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4fNV(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4FNVPROC GLeeFuncPtr_glVertexAttrib4fNV=GLee_Lazy_glVertexAttrib4fNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4fvNV
+#define GLEE_C_DEFINED_glVertexAttrib4fvNV
+ void __stdcall GLee_Lazy_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB4FVNVPROC GLeeFuncPtr_glVertexAttrib4fvNV=GLee_Lazy_glVertexAttrib4fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4sNV
+#define GLEE_C_DEFINED_glVertexAttrib4sNV
+ void __stdcall GLee_Lazy_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4sNV(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4SNVPROC GLeeFuncPtr_glVertexAttrib4sNV=GLee_Lazy_glVertexAttrib4sNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4svNV
+#define GLEE_C_DEFINED_glVertexAttrib4svNV
+ void __stdcall GLee_Lazy_glVertexAttrib4svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4svNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB4SVNVPROC GLeeFuncPtr_glVertexAttrib4svNV=GLee_Lazy_glVertexAttrib4svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4ubNV
+#define GLEE_C_DEFINED_glVertexAttrib4ubNV
+ void __stdcall GLee_Lazy_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4ubNV(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4UBNVPROC GLeeFuncPtr_glVertexAttrib4ubNV=GLee_Lazy_glVertexAttrib4ubNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4ubvNV
+#define GLEE_C_DEFINED_glVertexAttrib4ubvNV
+ void __stdcall GLee_Lazy_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB4UBVNVPROC GLeeFuncPtr_glVertexAttrib4ubvNV=GLee_Lazy_glVertexAttrib4ubvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs1dvNV
+#define GLEE_C_DEFINED_glVertexAttribs1dvNV
+ void __stdcall GLee_Lazy_glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs1dvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS1DVNVPROC GLeeFuncPtr_glVertexAttribs1dvNV=GLee_Lazy_glVertexAttribs1dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs1fvNV
+#define GLEE_C_DEFINED_glVertexAttribs1fvNV
+ void __stdcall GLee_Lazy_glVertexAttribs1fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs1fvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS1FVNVPROC GLeeFuncPtr_glVertexAttribs1fvNV=GLee_Lazy_glVertexAttribs1fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs1svNV
+#define GLEE_C_DEFINED_glVertexAttribs1svNV
+ void __stdcall GLee_Lazy_glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs1svNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS1SVNVPROC GLeeFuncPtr_glVertexAttribs1svNV=GLee_Lazy_glVertexAttribs1svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs2dvNV
+#define GLEE_C_DEFINED_glVertexAttribs2dvNV
+ void __stdcall GLee_Lazy_glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs2dvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS2DVNVPROC GLeeFuncPtr_glVertexAttribs2dvNV=GLee_Lazy_glVertexAttribs2dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs2fvNV
+#define GLEE_C_DEFINED_glVertexAttribs2fvNV
+ void __stdcall GLee_Lazy_glVertexAttribs2fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs2fvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS2FVNVPROC GLeeFuncPtr_glVertexAttribs2fvNV=GLee_Lazy_glVertexAttribs2fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs2svNV
+#define GLEE_C_DEFINED_glVertexAttribs2svNV
+ void __stdcall GLee_Lazy_glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs2svNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS2SVNVPROC GLeeFuncPtr_glVertexAttribs2svNV=GLee_Lazy_glVertexAttribs2svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs3dvNV
+#define GLEE_C_DEFINED_glVertexAttribs3dvNV
+ void __stdcall GLee_Lazy_glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs3dvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS3DVNVPROC GLeeFuncPtr_glVertexAttribs3dvNV=GLee_Lazy_glVertexAttribs3dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs3fvNV
+#define GLEE_C_DEFINED_glVertexAttribs3fvNV
+ void __stdcall GLee_Lazy_glVertexAttribs3fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs3fvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS3FVNVPROC GLeeFuncPtr_glVertexAttribs3fvNV=GLee_Lazy_glVertexAttribs3fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs3svNV
+#define GLEE_C_DEFINED_glVertexAttribs3svNV
+ void __stdcall GLee_Lazy_glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs3svNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS3SVNVPROC GLeeFuncPtr_glVertexAttribs3svNV=GLee_Lazy_glVertexAttribs3svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs4dvNV
+#define GLEE_C_DEFINED_glVertexAttribs4dvNV
+ void __stdcall GLee_Lazy_glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs4dvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS4DVNVPROC GLeeFuncPtr_glVertexAttribs4dvNV=GLee_Lazy_glVertexAttribs4dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs4fvNV
+#define GLEE_C_DEFINED_glVertexAttribs4fvNV
+ void __stdcall GLee_Lazy_glVertexAttribs4fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs4fvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS4FVNVPROC GLeeFuncPtr_glVertexAttribs4fvNV=GLee_Lazy_glVertexAttribs4fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs4svNV
+#define GLEE_C_DEFINED_glVertexAttribs4svNV
+ void __stdcall GLee_Lazy_glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs4svNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS4SVNVPROC GLeeFuncPtr_glVertexAttribs4svNV=GLee_Lazy_glVertexAttribs4svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs4ubvNV
+#define GLEE_C_DEFINED_glVertexAttribs4ubvNV
+ void __stdcall GLee_Lazy_glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v) {if (GLeeInit()) glVertexAttribs4ubvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS4UBVNVPROC GLeeFuncPtr_glVertexAttribs4ubvNV=GLee_Lazy_glVertexAttribs4ubvNV;
+#endif
+#endif
+
+/* GL_SGIX_texture_coordinate_clamp */
+
+#ifdef __GLEE_GL_SGIX_texture_coordinate_clamp
+#endif
+
+/* GL_SGIX_scalebias_hint */
+
+#ifdef __GLEE_GL_SGIX_scalebias_hint
+#endif
+
+/* GL_OML_interlace */
+
+#ifdef __GLEE_GL_OML_interlace
+#endif
+
+/* GL_OML_subsample */
+
+#ifdef __GLEE_GL_OML_subsample
+#endif
+
+/* GL_OML_resample */
+
+#ifdef __GLEE_GL_OML_resample
+#endif
+
+/* GL_NV_copy_depth_to_color */
+
+#ifdef __GLEE_GL_NV_copy_depth_to_color
+#endif
+
+/* GL_ATI_envmap_bumpmap */
+
+#ifdef __GLEE_GL_ATI_envmap_bumpmap
+#ifndef GLEE_C_DEFINED_glTexBumpParameterivATI
+#define GLEE_C_DEFINED_glTexBumpParameterivATI
+ void __stdcall GLee_Lazy_glTexBumpParameterivATI(GLenum pname, const GLint * param) {if (GLeeInit()) glTexBumpParameterivATI(pname, param);}
+ GLEEPFNGLTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glTexBumpParameterivATI=GLee_Lazy_glTexBumpParameterivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glTexBumpParameterfvATI
+#define GLEE_C_DEFINED_glTexBumpParameterfvATI
+ void __stdcall GLee_Lazy_glTexBumpParameterfvATI(GLenum pname, const GLfloat * param) {if (GLeeInit()) glTexBumpParameterfvATI(pname, param);}
+ GLEEPFNGLTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glTexBumpParameterfvATI=GLee_Lazy_glTexBumpParameterfvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTexBumpParameterivATI
+#define GLEE_C_DEFINED_glGetTexBumpParameterivATI
+ void __stdcall GLee_Lazy_glGetTexBumpParameterivATI(GLenum pname, GLint * param) {if (GLeeInit()) glGetTexBumpParameterivATI(pname, param);}
+ GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glGetTexBumpParameterivATI=GLee_Lazy_glGetTexBumpParameterivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTexBumpParameterfvATI
+#define GLEE_C_DEFINED_glGetTexBumpParameterfvATI
+ void __stdcall GLee_Lazy_glGetTexBumpParameterfvATI(GLenum pname, GLfloat * param) {if (GLeeInit()) glGetTexBumpParameterfvATI(pname, param);}
+ GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glGetTexBumpParameterfvATI=GLee_Lazy_glGetTexBumpParameterfvATI;
+#endif
+#endif
+
+/* GL_ATI_fragment_shader */
+
+#ifdef __GLEE_GL_ATI_fragment_shader
+#ifndef GLEE_C_DEFINED_glGenFragmentShadersATI
+#define GLEE_C_DEFINED_glGenFragmentShadersATI
+ GLuint __stdcall GLee_Lazy_glGenFragmentShadersATI(GLuint range) {if (GLeeInit()) return glGenFragmentShadersATI(range); return (GLuint)0;}
+ GLEEPFNGLGENFRAGMENTSHADERSATIPROC GLeeFuncPtr_glGenFragmentShadersATI=GLee_Lazy_glGenFragmentShadersATI;
+#endif
+#ifndef GLEE_C_DEFINED_glBindFragmentShaderATI
+#define GLEE_C_DEFINED_glBindFragmentShaderATI
+ void __stdcall GLee_Lazy_glBindFragmentShaderATI(GLuint id) {if (GLeeInit()) glBindFragmentShaderATI(id);}
+ GLEEPFNGLBINDFRAGMENTSHADERATIPROC GLeeFuncPtr_glBindFragmentShaderATI=GLee_Lazy_glBindFragmentShaderATI;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteFragmentShaderATI
+#define GLEE_C_DEFINED_glDeleteFragmentShaderATI
+ void __stdcall GLee_Lazy_glDeleteFragmentShaderATI(GLuint id) {if (GLeeInit()) glDeleteFragmentShaderATI(id);}
+ GLEEPFNGLDELETEFRAGMENTSHADERATIPROC GLeeFuncPtr_glDeleteFragmentShaderATI=GLee_Lazy_glDeleteFragmentShaderATI;
+#endif
+#ifndef GLEE_C_DEFINED_glBeginFragmentShaderATI
+#define GLEE_C_DEFINED_glBeginFragmentShaderATI
+ void __stdcall GLee_Lazy_glBeginFragmentShaderATI(void) {if (GLeeInit()) glBeginFragmentShaderATI();}
+ GLEEPFNGLBEGINFRAGMENTSHADERATIPROC GLeeFuncPtr_glBeginFragmentShaderATI=GLee_Lazy_glBeginFragmentShaderATI;
+#endif
+#ifndef GLEE_C_DEFINED_glEndFragmentShaderATI
+#define GLEE_C_DEFINED_glEndFragmentShaderATI
+ void __stdcall GLee_Lazy_glEndFragmentShaderATI(void) {if (GLeeInit()) glEndFragmentShaderATI();}
+ GLEEPFNGLENDFRAGMENTSHADERATIPROC GLeeFuncPtr_glEndFragmentShaderATI=GLee_Lazy_glEndFragmentShaderATI;
+#endif
+#ifndef GLEE_C_DEFINED_glPassTexCoordATI
+#define GLEE_C_DEFINED_glPassTexCoordATI
+ void __stdcall GLee_Lazy_glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle) {if (GLeeInit()) glPassTexCoordATI(dst, coord, swizzle);}
+ GLEEPFNGLPASSTEXCOORDATIPROC GLeeFuncPtr_glPassTexCoordATI=GLee_Lazy_glPassTexCoordATI;
+#endif
+#ifndef GLEE_C_DEFINED_glSampleMapATI
+#define GLEE_C_DEFINED_glSampleMapATI
+ void __stdcall GLee_Lazy_glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle) {if (GLeeInit()) glSampleMapATI(dst, interp, swizzle);}
+ GLEEPFNGLSAMPLEMAPATIPROC GLeeFuncPtr_glSampleMapATI=GLee_Lazy_glSampleMapATI;
+#endif
+#ifndef GLEE_C_DEFINED_glColorFragmentOp1ATI
+#define GLEE_C_DEFINED_glColorFragmentOp1ATI
+ void __stdcall GLee_Lazy_glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {if (GLeeInit()) glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);}
+ GLEEPFNGLCOLORFRAGMENTOP1ATIPROC GLeeFuncPtr_glColorFragmentOp1ATI=GLee_Lazy_glColorFragmentOp1ATI;
+#endif
+#ifndef GLEE_C_DEFINED_glColorFragmentOp2ATI
+#define GLEE_C_DEFINED_glColorFragmentOp2ATI
+ void __stdcall GLee_Lazy_glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {if (GLeeInit()) glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
+ GLEEPFNGLCOLORFRAGMENTOP2ATIPROC GLeeFuncPtr_glColorFragmentOp2ATI=GLee_Lazy_glColorFragmentOp2ATI;
+#endif
+#ifndef GLEE_C_DEFINED_glColorFragmentOp3ATI
+#define GLEE_C_DEFINED_glColorFragmentOp3ATI
+ void __stdcall GLee_Lazy_glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {if (GLeeInit()) glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
+ GLEEPFNGLCOLORFRAGMENTOP3ATIPROC GLeeFuncPtr_glColorFragmentOp3ATI=GLee_Lazy_glColorFragmentOp3ATI;
+#endif
+#ifndef GLEE_C_DEFINED_glAlphaFragmentOp1ATI
+#define GLEE_C_DEFINED_glAlphaFragmentOp1ATI
+ void __stdcall GLee_Lazy_glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {if (GLeeInit()) glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod);}
+ GLEEPFNGLALPHAFRAGMENTOP1ATIPROC GLeeFuncPtr_glAlphaFragmentOp1ATI=GLee_Lazy_glAlphaFragmentOp1ATI;
+#endif
+#ifndef GLEE_C_DEFINED_glAlphaFragmentOp2ATI
+#define GLEE_C_DEFINED_glAlphaFragmentOp2ATI
+ void __stdcall GLee_Lazy_glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {if (GLeeInit()) glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
+ GLEEPFNGLALPHAFRAGMENTOP2ATIPROC GLeeFuncPtr_glAlphaFragmentOp2ATI=GLee_Lazy_glAlphaFragmentOp2ATI;
+#endif
+#ifndef GLEE_C_DEFINED_glAlphaFragmentOp3ATI
+#define GLEE_C_DEFINED_glAlphaFragmentOp3ATI
+ void __stdcall GLee_Lazy_glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {if (GLeeInit()) glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
+ GLEEPFNGLALPHAFRAGMENTOP3ATIPROC GLeeFuncPtr_glAlphaFragmentOp3ATI=GLee_Lazy_glAlphaFragmentOp3ATI;
+#endif
+#ifndef GLEE_C_DEFINED_glSetFragmentShaderConstantATI
+#define GLEE_C_DEFINED_glSetFragmentShaderConstantATI
+ void __stdcall GLee_Lazy_glSetFragmentShaderConstantATI(GLuint dst, const GLfloat * value) {if (GLeeInit()) glSetFragmentShaderConstantATI(dst, value);}
+ GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC GLeeFuncPtr_glSetFragmentShaderConstantATI=GLee_Lazy_glSetFragmentShaderConstantATI;
+#endif
+#endif
+
+/* GL_ATI_pn_triangles */
+
+#ifdef __GLEE_GL_ATI_pn_triangles
+#ifndef GLEE_C_DEFINED_glPNTrianglesiATI
+#define GLEE_C_DEFINED_glPNTrianglesiATI
+ void __stdcall GLee_Lazy_glPNTrianglesiATI(GLenum pname, GLint param) {if (GLeeInit()) glPNTrianglesiATI(pname, param);}
+ GLEEPFNGLPNTRIANGLESIATIPROC GLeeFuncPtr_glPNTrianglesiATI=GLee_Lazy_glPNTrianglesiATI;
+#endif
+#ifndef GLEE_C_DEFINED_glPNTrianglesfATI
+#define GLEE_C_DEFINED_glPNTrianglesfATI
+ void __stdcall GLee_Lazy_glPNTrianglesfATI(GLenum pname, GLfloat param) {if (GLeeInit()) glPNTrianglesfATI(pname, param);}
+ GLEEPFNGLPNTRIANGLESFATIPROC GLeeFuncPtr_glPNTrianglesfATI=GLee_Lazy_glPNTrianglesfATI;
+#endif
+#endif
+
+/* GL_ATI_vertex_array_object */
+
+#ifdef __GLEE_GL_ATI_vertex_array_object
+#ifndef GLEE_C_DEFINED_glNewObjectBufferATI
+#define GLEE_C_DEFINED_glNewObjectBufferATI
+ GLuint __stdcall GLee_Lazy_glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage) {if (GLeeInit()) return glNewObjectBufferATI(size, pointer, usage); return (GLuint)0;}
+ GLEEPFNGLNEWOBJECTBUFFERATIPROC GLeeFuncPtr_glNewObjectBufferATI=GLee_Lazy_glNewObjectBufferATI;
+#endif
+#ifndef GLEE_C_DEFINED_glIsObjectBufferATI
+#define GLEE_C_DEFINED_glIsObjectBufferATI
+ GLboolean __stdcall GLee_Lazy_glIsObjectBufferATI(GLuint buffer) {if (GLeeInit()) return glIsObjectBufferATI(buffer); return (GLboolean)0;}
+ GLEEPFNGLISOBJECTBUFFERATIPROC GLeeFuncPtr_glIsObjectBufferATI=GLee_Lazy_glIsObjectBufferATI;
+#endif
+#ifndef GLEE_C_DEFINED_glUpdateObjectBufferATI
+#define GLEE_C_DEFINED_glUpdateObjectBufferATI
+ void __stdcall GLee_Lazy_glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve) {if (GLeeInit()) glUpdateObjectBufferATI(buffer, offset, size, pointer, preserve);}
+ GLEEPFNGLUPDATEOBJECTBUFFERATIPROC GLeeFuncPtr_glUpdateObjectBufferATI=GLee_Lazy_glUpdateObjectBufferATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetObjectBufferfvATI
+#define GLEE_C_DEFINED_glGetObjectBufferfvATI
+ void __stdcall GLee_Lazy_glGetObjectBufferfvATI(GLuint buffer, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetObjectBufferfvATI(buffer, pname, params);}
+ GLEEPFNGLGETOBJECTBUFFERFVATIPROC GLeeFuncPtr_glGetObjectBufferfvATI=GLee_Lazy_glGetObjectBufferfvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetObjectBufferivATI
+#define GLEE_C_DEFINED_glGetObjectBufferivATI
+ void __stdcall GLee_Lazy_glGetObjectBufferivATI(GLuint buffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetObjectBufferivATI(buffer, pname, params);}
+ GLEEPFNGLGETOBJECTBUFFERIVATIPROC GLeeFuncPtr_glGetObjectBufferivATI=GLee_Lazy_glGetObjectBufferivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glFreeObjectBufferATI
+#define GLEE_C_DEFINED_glFreeObjectBufferATI
+ void __stdcall GLee_Lazy_glFreeObjectBufferATI(GLuint buffer) {if (GLeeInit()) glFreeObjectBufferATI(buffer);}
+ GLEEPFNGLFREEOBJECTBUFFERATIPROC GLeeFuncPtr_glFreeObjectBufferATI=GLee_Lazy_glFreeObjectBufferATI;
+#endif
+#ifndef GLEE_C_DEFINED_glArrayObjectATI
+#define GLEE_C_DEFINED_glArrayObjectATI
+ void __stdcall GLee_Lazy_glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glArrayObjectATI(array, size, type, stride, buffer, offset);}
+ GLEEPFNGLARRAYOBJECTATIPROC GLeeFuncPtr_glArrayObjectATI=GLee_Lazy_glArrayObjectATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetArrayObjectfvATI
+#define GLEE_C_DEFINED_glGetArrayObjectfvATI
+ void __stdcall GLee_Lazy_glGetArrayObjectfvATI(GLenum array, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetArrayObjectfvATI(array, pname, params);}
+ GLEEPFNGLGETARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetArrayObjectfvATI=GLee_Lazy_glGetArrayObjectfvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetArrayObjectivATI
+#define GLEE_C_DEFINED_glGetArrayObjectivATI
+ void __stdcall GLee_Lazy_glGetArrayObjectivATI(GLenum array, GLenum pname, GLint * params) {if (GLeeInit()) glGetArrayObjectivATI(array, pname, params);}
+ GLEEPFNGLGETARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetArrayObjectivATI=GLee_Lazy_glGetArrayObjectivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantArrayObjectATI
+#define GLEE_C_DEFINED_glVariantArrayObjectATI
+ void __stdcall GLee_Lazy_glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glVariantArrayObjectATI(id, type, stride, buffer, offset);}
+ GLEEPFNGLVARIANTARRAYOBJECTATIPROC GLeeFuncPtr_glVariantArrayObjectATI=GLee_Lazy_glVariantArrayObjectATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
+#define GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
+ void __stdcall GLee_Lazy_glGetVariantArrayObjectfvATI(GLuint id, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVariantArrayObjectfvATI(id, pname, params);}
+ GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVariantArrayObjectfvATI=GLee_Lazy_glGetVariantArrayObjectfvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVariantArrayObjectivATI
+#define GLEE_C_DEFINED_glGetVariantArrayObjectivATI
+ void __stdcall GLee_Lazy_glGetVariantArrayObjectivATI(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetVariantArrayObjectivATI(id, pname, params);}
+ GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVariantArrayObjectivATI=GLee_Lazy_glGetVariantArrayObjectivATI;
+#endif
+#endif
+
+/* GL_EXT_vertex_shader */
+
+#ifdef __GLEE_GL_EXT_vertex_shader
+#ifndef GLEE_C_DEFINED_glBeginVertexShaderEXT
+#define GLEE_C_DEFINED_glBeginVertexShaderEXT
+ void __stdcall GLee_Lazy_glBeginVertexShaderEXT(void) {if (GLeeInit()) glBeginVertexShaderEXT();}
+ GLEEPFNGLBEGINVERTEXSHADEREXTPROC GLeeFuncPtr_glBeginVertexShaderEXT=GLee_Lazy_glBeginVertexShaderEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glEndVertexShaderEXT
+#define GLEE_C_DEFINED_glEndVertexShaderEXT
+ void __stdcall GLee_Lazy_glEndVertexShaderEXT(void) {if (GLeeInit()) glEndVertexShaderEXT();}
+ GLEEPFNGLENDVERTEXSHADEREXTPROC GLeeFuncPtr_glEndVertexShaderEXT=GLee_Lazy_glEndVertexShaderEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindVertexShaderEXT
+#define GLEE_C_DEFINED_glBindVertexShaderEXT
+ void __stdcall GLee_Lazy_glBindVertexShaderEXT(GLuint id) {if (GLeeInit()) glBindVertexShaderEXT(id);}
+ GLEEPFNGLBINDVERTEXSHADEREXTPROC GLeeFuncPtr_glBindVertexShaderEXT=GLee_Lazy_glBindVertexShaderEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenVertexShadersEXT
+#define GLEE_C_DEFINED_glGenVertexShadersEXT
+ GLuint __stdcall GLee_Lazy_glGenVertexShadersEXT(GLuint range) {if (GLeeInit()) return glGenVertexShadersEXT(range); return (GLuint)0;}
+ GLEEPFNGLGENVERTEXSHADERSEXTPROC GLeeFuncPtr_glGenVertexShadersEXT=GLee_Lazy_glGenVertexShadersEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteVertexShaderEXT
+#define GLEE_C_DEFINED_glDeleteVertexShaderEXT
+ void __stdcall GLee_Lazy_glDeleteVertexShaderEXT(GLuint id) {if (GLeeInit()) glDeleteVertexShaderEXT(id);}
+ GLEEPFNGLDELETEVERTEXSHADEREXTPROC GLeeFuncPtr_glDeleteVertexShaderEXT=GLee_Lazy_glDeleteVertexShaderEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glShaderOp1EXT
+#define GLEE_C_DEFINED_glShaderOp1EXT
+ void __stdcall GLee_Lazy_glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1) {if (GLeeInit()) glShaderOp1EXT(op, res, arg1);}
+ GLEEPFNGLSHADEROP1EXTPROC GLeeFuncPtr_glShaderOp1EXT=GLee_Lazy_glShaderOp1EXT;
+#endif
+#ifndef GLEE_C_DEFINED_glShaderOp2EXT
+#define GLEE_C_DEFINED_glShaderOp2EXT
+ void __stdcall GLee_Lazy_glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2) {if (GLeeInit()) glShaderOp2EXT(op, res, arg1, arg2);}
+ GLEEPFNGLSHADEROP2EXTPROC GLeeFuncPtr_glShaderOp2EXT=GLee_Lazy_glShaderOp2EXT;
+#endif
+#ifndef GLEE_C_DEFINED_glShaderOp3EXT
+#define GLEE_C_DEFINED_glShaderOp3EXT
+ void __stdcall GLee_Lazy_glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) {if (GLeeInit()) glShaderOp3EXT(op, res, arg1, arg2, arg3);}
+ GLEEPFNGLSHADEROP3EXTPROC GLeeFuncPtr_glShaderOp3EXT=GLee_Lazy_glShaderOp3EXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSwizzleEXT
+#define GLEE_C_DEFINED_glSwizzleEXT
+ void __stdcall GLee_Lazy_glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) {if (GLeeInit()) glSwizzleEXT(res, in, outX, outY, outZ, outW);}
+ GLEEPFNGLSWIZZLEEXTPROC GLeeFuncPtr_glSwizzleEXT=GLee_Lazy_glSwizzleEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glWriteMaskEXT
+#define GLEE_C_DEFINED_glWriteMaskEXT
+ void __stdcall GLee_Lazy_glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) {if (GLeeInit()) glWriteMaskEXT(res, in, outX, outY, outZ, outW);}
+ GLEEPFNGLWRITEMASKEXTPROC GLeeFuncPtr_glWriteMaskEXT=GLee_Lazy_glWriteMaskEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glInsertComponentEXT
+#define GLEE_C_DEFINED_glInsertComponentEXT
+ void __stdcall GLee_Lazy_glInsertComponentEXT(GLuint res, GLuint src, GLuint num) {if (GLeeInit()) glInsertComponentEXT(res, src, num);}
+ GLEEPFNGLINSERTCOMPONENTEXTPROC GLeeFuncPtr_glInsertComponentEXT=GLee_Lazy_glInsertComponentEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glExtractComponentEXT
+#define GLEE_C_DEFINED_glExtractComponentEXT
+ void __stdcall GLee_Lazy_glExtractComponentEXT(GLuint res, GLuint src, GLuint num) {if (GLeeInit()) glExtractComponentEXT(res, src, num);}
+ GLEEPFNGLEXTRACTCOMPONENTEXTPROC GLeeFuncPtr_glExtractComponentEXT=GLee_Lazy_glExtractComponentEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenSymbolsEXT
+#define GLEE_C_DEFINED_glGenSymbolsEXT
+ GLuint __stdcall GLee_Lazy_glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components) {if (GLeeInit()) return glGenSymbolsEXT(datatype, storagetype, range, components); return (GLuint)0;}
+ GLEEPFNGLGENSYMBOLSEXTPROC GLeeFuncPtr_glGenSymbolsEXT=GLee_Lazy_glGenSymbolsEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSetInvariantEXT
+#define GLEE_C_DEFINED_glSetInvariantEXT
+ void __stdcall GLee_Lazy_glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr) {if (GLeeInit()) glSetInvariantEXT(id, type, addr);}
+ GLEEPFNGLSETINVARIANTEXTPROC GLeeFuncPtr_glSetInvariantEXT=GLee_Lazy_glSetInvariantEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSetLocalConstantEXT
+#define GLEE_C_DEFINED_glSetLocalConstantEXT
+ void __stdcall GLee_Lazy_glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr) {if (GLeeInit()) glSetLocalConstantEXT(id, type, addr);}
+ GLEEPFNGLSETLOCALCONSTANTEXTPROC GLeeFuncPtr_glSetLocalConstantEXT=GLee_Lazy_glSetLocalConstantEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantbvEXT
+#define GLEE_C_DEFINED_glVariantbvEXT
+ void __stdcall GLee_Lazy_glVariantbvEXT(GLuint id, const GLbyte * addr) {if (GLeeInit()) glVariantbvEXT(id, addr);}
+ GLEEPFNGLVARIANTBVEXTPROC GLeeFuncPtr_glVariantbvEXT=GLee_Lazy_glVariantbvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantsvEXT
+#define GLEE_C_DEFINED_glVariantsvEXT
+ void __stdcall GLee_Lazy_glVariantsvEXT(GLuint id, const GLshort * addr) {if (GLeeInit()) glVariantsvEXT(id, addr);}
+ GLEEPFNGLVARIANTSVEXTPROC GLeeFuncPtr_glVariantsvEXT=GLee_Lazy_glVariantsvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantivEXT
+#define GLEE_C_DEFINED_glVariantivEXT
+ void __stdcall GLee_Lazy_glVariantivEXT(GLuint id, const GLint * addr) {if (GLeeInit()) glVariantivEXT(id, addr);}
+ GLEEPFNGLVARIANTIVEXTPROC GLeeFuncPtr_glVariantivEXT=GLee_Lazy_glVariantivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantfvEXT
+#define GLEE_C_DEFINED_glVariantfvEXT
+ void __stdcall GLee_Lazy_glVariantfvEXT(GLuint id, const GLfloat * addr) {if (GLeeInit()) glVariantfvEXT(id, addr);}
+ GLEEPFNGLVARIANTFVEXTPROC GLeeFuncPtr_glVariantfvEXT=GLee_Lazy_glVariantfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantdvEXT
+#define GLEE_C_DEFINED_glVariantdvEXT
+ void __stdcall GLee_Lazy_glVariantdvEXT(GLuint id, const GLdouble * addr) {if (GLeeInit()) glVariantdvEXT(id, addr);}
+ GLEEPFNGLVARIANTDVEXTPROC GLeeFuncPtr_glVariantdvEXT=GLee_Lazy_glVariantdvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantubvEXT
+#define GLEE_C_DEFINED_glVariantubvEXT
+ void __stdcall GLee_Lazy_glVariantubvEXT(GLuint id, const GLubyte * addr) {if (GLeeInit()) glVariantubvEXT(id, addr);}
+ GLEEPFNGLVARIANTUBVEXTPROC GLeeFuncPtr_glVariantubvEXT=GLee_Lazy_glVariantubvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantusvEXT
+#define GLEE_C_DEFINED_glVariantusvEXT
+ void __stdcall GLee_Lazy_glVariantusvEXT(GLuint id, const GLushort * addr) {if (GLeeInit()) glVariantusvEXT(id, addr);}
+ GLEEPFNGLVARIANTUSVEXTPROC GLeeFuncPtr_glVariantusvEXT=GLee_Lazy_glVariantusvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantuivEXT
+#define GLEE_C_DEFINED_glVariantuivEXT
+ void __stdcall GLee_Lazy_glVariantuivEXT(GLuint id, const GLuint * addr) {if (GLeeInit()) glVariantuivEXT(id, addr);}
+ GLEEPFNGLVARIANTUIVEXTPROC GLeeFuncPtr_glVariantuivEXT=GLee_Lazy_glVariantuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantPointerEXT
+#define GLEE_C_DEFINED_glVariantPointerEXT
+ void __stdcall GLee_Lazy_glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr) {if (GLeeInit()) glVariantPointerEXT(id, type, stride, addr);}
+ GLEEPFNGLVARIANTPOINTEREXTPROC GLeeFuncPtr_glVariantPointerEXT=GLee_Lazy_glVariantPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glEnableVariantClientStateEXT
+#define GLEE_C_DEFINED_glEnableVariantClientStateEXT
+ void __stdcall GLee_Lazy_glEnableVariantClientStateEXT(GLuint id) {if (GLeeInit()) glEnableVariantClientStateEXT(id);}
+ GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glEnableVariantClientStateEXT=GLee_Lazy_glEnableVariantClientStateEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDisableVariantClientStateEXT
+#define GLEE_C_DEFINED_glDisableVariantClientStateEXT
+ void __stdcall GLee_Lazy_glDisableVariantClientStateEXT(GLuint id) {if (GLeeInit()) glDisableVariantClientStateEXT(id);}
+ GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glDisableVariantClientStateEXT=GLee_Lazy_glDisableVariantClientStateEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindLightParameterEXT
+#define GLEE_C_DEFINED_glBindLightParameterEXT
+ GLuint __stdcall GLee_Lazy_glBindLightParameterEXT(GLenum light, GLenum value) {if (GLeeInit()) return glBindLightParameterEXT(light, value); return (GLuint)0;}
+ GLEEPFNGLBINDLIGHTPARAMETEREXTPROC GLeeFuncPtr_glBindLightParameterEXT=GLee_Lazy_glBindLightParameterEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindMaterialParameterEXT
+#define GLEE_C_DEFINED_glBindMaterialParameterEXT
+ GLuint __stdcall GLee_Lazy_glBindMaterialParameterEXT(GLenum face, GLenum value) {if (GLeeInit()) return glBindMaterialParameterEXT(face, value); return (GLuint)0;}
+ GLEEPFNGLBINDMATERIALPARAMETEREXTPROC GLeeFuncPtr_glBindMaterialParameterEXT=GLee_Lazy_glBindMaterialParameterEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindTexGenParameterEXT
+#define GLEE_C_DEFINED_glBindTexGenParameterEXT
+ GLuint __stdcall GLee_Lazy_glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value) {if (GLeeInit()) return glBindTexGenParameterEXT(unit, coord, value); return (GLuint)0;}
+ GLEEPFNGLBINDTEXGENPARAMETEREXTPROC GLeeFuncPtr_glBindTexGenParameterEXT=GLee_Lazy_glBindTexGenParameterEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindTextureUnitParameterEXT
+#define GLEE_C_DEFINED_glBindTextureUnitParameterEXT
+ GLuint __stdcall GLee_Lazy_glBindTextureUnitParameterEXT(GLenum unit, GLenum value) {if (GLeeInit()) return glBindTextureUnitParameterEXT(unit, value); return (GLuint)0;}
+ GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC GLeeFuncPtr_glBindTextureUnitParameterEXT=GLee_Lazy_glBindTextureUnitParameterEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindParameterEXT
+#define GLEE_C_DEFINED_glBindParameterEXT
+ GLuint __stdcall GLee_Lazy_glBindParameterEXT(GLenum value) {if (GLeeInit()) return glBindParameterEXT(value); return (GLuint)0;}
+ GLEEPFNGLBINDPARAMETEREXTPROC GLeeFuncPtr_glBindParameterEXT=GLee_Lazy_glBindParameterEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glIsVariantEnabledEXT
+#define GLEE_C_DEFINED_glIsVariantEnabledEXT
+ GLboolean __stdcall GLee_Lazy_glIsVariantEnabledEXT(GLuint id, GLenum cap) {if (GLeeInit()) return glIsVariantEnabledEXT(id, cap); return (GLboolean)0;}
+ GLEEPFNGLISVARIANTENABLEDEXTPROC GLeeFuncPtr_glIsVariantEnabledEXT=GLee_Lazy_glIsVariantEnabledEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVariantBooleanvEXT
+#define GLEE_C_DEFINED_glGetVariantBooleanvEXT
+ void __stdcall GLee_Lazy_glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetVariantBooleanvEXT(id, value, data);}
+ GLEEPFNGLGETVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetVariantBooleanvEXT=GLee_Lazy_glGetVariantBooleanvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVariantIntegervEXT
+#define GLEE_C_DEFINED_glGetVariantIntegervEXT
+ void __stdcall GLee_Lazy_glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetVariantIntegervEXT(id, value, data);}
+ GLEEPFNGLGETVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetVariantIntegervEXT=GLee_Lazy_glGetVariantIntegervEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVariantFloatvEXT
+#define GLEE_C_DEFINED_glGetVariantFloatvEXT
+ void __stdcall GLee_Lazy_glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetVariantFloatvEXT(id, value, data);}
+ GLEEPFNGLGETVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetVariantFloatvEXT=GLee_Lazy_glGetVariantFloatvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVariantPointervEXT
+#define GLEE_C_DEFINED_glGetVariantPointervEXT
+ void __stdcall GLee_Lazy_glGetVariantPointervEXT(GLuint id, GLenum value, GLvoid* * data) {if (GLeeInit()) glGetVariantPointervEXT(id, value, data);}
+ GLEEPFNGLGETVARIANTPOINTERVEXTPROC GLeeFuncPtr_glGetVariantPointervEXT=GLee_Lazy_glGetVariantPointervEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetInvariantBooleanvEXT
+#define GLEE_C_DEFINED_glGetInvariantBooleanvEXT
+ void __stdcall GLee_Lazy_glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetInvariantBooleanvEXT(id, value, data);}
+ GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetInvariantBooleanvEXT=GLee_Lazy_glGetInvariantBooleanvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetInvariantIntegervEXT
+#define GLEE_C_DEFINED_glGetInvariantIntegervEXT
+ void __stdcall GLee_Lazy_glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetInvariantIntegervEXT(id, value, data);}
+ GLEEPFNGLGETINVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetInvariantIntegervEXT=GLee_Lazy_glGetInvariantIntegervEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetInvariantFloatvEXT
+#define GLEE_C_DEFINED_glGetInvariantFloatvEXT
+ void __stdcall GLee_Lazy_glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetInvariantFloatvEXT(id, value, data);}
+ GLEEPFNGLGETINVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetInvariantFloatvEXT=GLee_Lazy_glGetInvariantFloatvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
+#define GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
+ void __stdcall GLee_Lazy_glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetLocalConstantBooleanvEXT(id, value, data);}
+ GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC GLeeFuncPtr_glGetLocalConstantBooleanvEXT=GLee_Lazy_glGetLocalConstantBooleanvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
+#define GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
+ void __stdcall GLee_Lazy_glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetLocalConstantIntegervEXT(id, value, data);}
+ GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC GLeeFuncPtr_glGetLocalConstantIntegervEXT=GLee_Lazy_glGetLocalConstantIntegervEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
+#define GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
+ void __stdcall GLee_Lazy_glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetLocalConstantFloatvEXT(id, value, data);}
+ GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC GLeeFuncPtr_glGetLocalConstantFloatvEXT=GLee_Lazy_glGetLocalConstantFloatvEXT;
+#endif
+#endif
+
+/* GL_ATI_vertex_streams */
+
+#ifdef __GLEE_GL_ATI_vertex_streams
+#ifndef GLEE_C_DEFINED_glVertexStream1sATI
+#define GLEE_C_DEFINED_glVertexStream1sATI
+ void __stdcall GLee_Lazy_glVertexStream1sATI(GLenum stream, GLshort x) {if (GLeeInit()) glVertexStream1sATI(stream, x);}
+ GLEEPFNGLVERTEXSTREAM1SATIPROC GLeeFuncPtr_glVertexStream1sATI=GLee_Lazy_glVertexStream1sATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream1svATI
+#define GLEE_C_DEFINED_glVertexStream1svATI
+ void __stdcall GLee_Lazy_glVertexStream1svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream1svATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM1SVATIPROC GLeeFuncPtr_glVertexStream1svATI=GLee_Lazy_glVertexStream1svATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream1iATI
+#define GLEE_C_DEFINED_glVertexStream1iATI
+ void __stdcall GLee_Lazy_glVertexStream1iATI(GLenum stream, GLint x) {if (GLeeInit()) glVertexStream1iATI(stream, x);}
+ GLEEPFNGLVERTEXSTREAM1IATIPROC GLeeFuncPtr_glVertexStream1iATI=GLee_Lazy_glVertexStream1iATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream1ivATI
+#define GLEE_C_DEFINED_glVertexStream1ivATI
+ void __stdcall GLee_Lazy_glVertexStream1ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream1ivATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM1IVATIPROC GLeeFuncPtr_glVertexStream1ivATI=GLee_Lazy_glVertexStream1ivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream1fATI
+#define GLEE_C_DEFINED_glVertexStream1fATI
+ void __stdcall GLee_Lazy_glVertexStream1fATI(GLenum stream, GLfloat x) {if (GLeeInit()) glVertexStream1fATI(stream, x);}
+ GLEEPFNGLVERTEXSTREAM1FATIPROC GLeeFuncPtr_glVertexStream1fATI=GLee_Lazy_glVertexStream1fATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream1fvATI
+#define GLEE_C_DEFINED_glVertexStream1fvATI
+ void __stdcall GLee_Lazy_glVertexStream1fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream1fvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM1FVATIPROC GLeeFuncPtr_glVertexStream1fvATI=GLee_Lazy_glVertexStream1fvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream1dATI
+#define GLEE_C_DEFINED_glVertexStream1dATI
+ void __stdcall GLee_Lazy_glVertexStream1dATI(GLenum stream, GLdouble x) {if (GLeeInit()) glVertexStream1dATI(stream, x);}
+ GLEEPFNGLVERTEXSTREAM1DATIPROC GLeeFuncPtr_glVertexStream1dATI=GLee_Lazy_glVertexStream1dATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream1dvATI
+#define GLEE_C_DEFINED_glVertexStream1dvATI
+ void __stdcall GLee_Lazy_glVertexStream1dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream1dvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM1DVATIPROC GLeeFuncPtr_glVertexStream1dvATI=GLee_Lazy_glVertexStream1dvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2sATI
+#define GLEE_C_DEFINED_glVertexStream2sATI
+ void __stdcall GLee_Lazy_glVertexStream2sATI(GLenum stream, GLshort x, GLshort y) {if (GLeeInit()) glVertexStream2sATI(stream, x, y);}
+ GLEEPFNGLVERTEXSTREAM2SATIPROC GLeeFuncPtr_glVertexStream2sATI=GLee_Lazy_glVertexStream2sATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2svATI
+#define GLEE_C_DEFINED_glVertexStream2svATI
+ void __stdcall GLee_Lazy_glVertexStream2svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream2svATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM2SVATIPROC GLeeFuncPtr_glVertexStream2svATI=GLee_Lazy_glVertexStream2svATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2iATI
+#define GLEE_C_DEFINED_glVertexStream2iATI
+ void __stdcall GLee_Lazy_glVertexStream2iATI(GLenum stream, GLint x, GLint y) {if (GLeeInit()) glVertexStream2iATI(stream, x, y);}
+ GLEEPFNGLVERTEXSTREAM2IATIPROC GLeeFuncPtr_glVertexStream2iATI=GLee_Lazy_glVertexStream2iATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2ivATI
+#define GLEE_C_DEFINED_glVertexStream2ivATI
+ void __stdcall GLee_Lazy_glVertexStream2ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream2ivATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM2IVATIPROC GLeeFuncPtr_glVertexStream2ivATI=GLee_Lazy_glVertexStream2ivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2fATI
+#define GLEE_C_DEFINED_glVertexStream2fATI
+ void __stdcall GLee_Lazy_glVertexStream2fATI(GLenum stream, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexStream2fATI(stream, x, y);}
+ GLEEPFNGLVERTEXSTREAM2FATIPROC GLeeFuncPtr_glVertexStream2fATI=GLee_Lazy_glVertexStream2fATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2fvATI
+#define GLEE_C_DEFINED_glVertexStream2fvATI
+ void __stdcall GLee_Lazy_glVertexStream2fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream2fvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM2FVATIPROC GLeeFuncPtr_glVertexStream2fvATI=GLee_Lazy_glVertexStream2fvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2dATI
+#define GLEE_C_DEFINED_glVertexStream2dATI
+ void __stdcall GLee_Lazy_glVertexStream2dATI(GLenum stream, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexStream2dATI(stream, x, y);}
+ GLEEPFNGLVERTEXSTREAM2DATIPROC GLeeFuncPtr_glVertexStream2dATI=GLee_Lazy_glVertexStream2dATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2dvATI
+#define GLEE_C_DEFINED_glVertexStream2dvATI
+ void __stdcall GLee_Lazy_glVertexStream2dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream2dvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM2DVATIPROC GLeeFuncPtr_glVertexStream2dvATI=GLee_Lazy_glVertexStream2dvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3sATI
+#define GLEE_C_DEFINED_glVertexStream3sATI
+ void __stdcall GLee_Lazy_glVertexStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexStream3sATI(stream, x, y, z);}
+ GLEEPFNGLVERTEXSTREAM3SATIPROC GLeeFuncPtr_glVertexStream3sATI=GLee_Lazy_glVertexStream3sATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3svATI
+#define GLEE_C_DEFINED_glVertexStream3svATI
+ void __stdcall GLee_Lazy_glVertexStream3svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream3svATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM3SVATIPROC GLeeFuncPtr_glVertexStream3svATI=GLee_Lazy_glVertexStream3svATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3iATI
+#define GLEE_C_DEFINED_glVertexStream3iATI
+ void __stdcall GLee_Lazy_glVertexStream3iATI(GLenum stream, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexStream3iATI(stream, x, y, z);}
+ GLEEPFNGLVERTEXSTREAM3IATIPROC GLeeFuncPtr_glVertexStream3iATI=GLee_Lazy_glVertexStream3iATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3ivATI
+#define GLEE_C_DEFINED_glVertexStream3ivATI
+ void __stdcall GLee_Lazy_glVertexStream3ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream3ivATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM3IVATIPROC GLeeFuncPtr_glVertexStream3ivATI=GLee_Lazy_glVertexStream3ivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3fATI
+#define GLEE_C_DEFINED_glVertexStream3fATI
+ void __stdcall GLee_Lazy_glVertexStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexStream3fATI(stream, x, y, z);}
+ GLEEPFNGLVERTEXSTREAM3FATIPROC GLeeFuncPtr_glVertexStream3fATI=GLee_Lazy_glVertexStream3fATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3fvATI
+#define GLEE_C_DEFINED_glVertexStream3fvATI
+ void __stdcall GLee_Lazy_glVertexStream3fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream3fvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM3FVATIPROC GLeeFuncPtr_glVertexStream3fvATI=GLee_Lazy_glVertexStream3fvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3dATI
+#define GLEE_C_DEFINED_glVertexStream3dATI
+ void __stdcall GLee_Lazy_glVertexStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexStream3dATI(stream, x, y, z);}
+ GLEEPFNGLVERTEXSTREAM3DATIPROC GLeeFuncPtr_glVertexStream3dATI=GLee_Lazy_glVertexStream3dATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3dvATI
+#define GLEE_C_DEFINED_glVertexStream3dvATI
+ void __stdcall GLee_Lazy_glVertexStream3dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream3dvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM3DVATIPROC GLeeFuncPtr_glVertexStream3dvATI=GLee_Lazy_glVertexStream3dvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4sATI
+#define GLEE_C_DEFINED_glVertexStream4sATI
+ void __stdcall GLee_Lazy_glVertexStream4sATI(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexStream4sATI(stream, x, y, z, w);}
+ GLEEPFNGLVERTEXSTREAM4SATIPROC GLeeFuncPtr_glVertexStream4sATI=GLee_Lazy_glVertexStream4sATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4svATI
+#define GLEE_C_DEFINED_glVertexStream4svATI
+ void __stdcall GLee_Lazy_glVertexStream4svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream4svATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM4SVATIPROC GLeeFuncPtr_glVertexStream4svATI=GLee_Lazy_glVertexStream4svATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4iATI
+#define GLEE_C_DEFINED_glVertexStream4iATI
+ void __stdcall GLee_Lazy_glVertexStream4iATI(GLenum stream, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexStream4iATI(stream, x, y, z, w);}
+ GLEEPFNGLVERTEXSTREAM4IATIPROC GLeeFuncPtr_glVertexStream4iATI=GLee_Lazy_glVertexStream4iATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4ivATI
+#define GLEE_C_DEFINED_glVertexStream4ivATI
+ void __stdcall GLee_Lazy_glVertexStream4ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream4ivATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM4IVATIPROC GLeeFuncPtr_glVertexStream4ivATI=GLee_Lazy_glVertexStream4ivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4fATI
+#define GLEE_C_DEFINED_glVertexStream4fATI
+ void __stdcall GLee_Lazy_glVertexStream4fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexStream4fATI(stream, x, y, z, w);}
+ GLEEPFNGLVERTEXSTREAM4FATIPROC GLeeFuncPtr_glVertexStream4fATI=GLee_Lazy_glVertexStream4fATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4fvATI
+#define GLEE_C_DEFINED_glVertexStream4fvATI
+ void __stdcall GLee_Lazy_glVertexStream4fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream4fvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM4FVATIPROC GLeeFuncPtr_glVertexStream4fvATI=GLee_Lazy_glVertexStream4fvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4dATI
+#define GLEE_C_DEFINED_glVertexStream4dATI
+ void __stdcall GLee_Lazy_glVertexStream4dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexStream4dATI(stream, x, y, z, w);}
+ GLEEPFNGLVERTEXSTREAM4DATIPROC GLeeFuncPtr_glVertexStream4dATI=GLee_Lazy_glVertexStream4dATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4dvATI
+#define GLEE_C_DEFINED_glVertexStream4dvATI
+ void __stdcall GLee_Lazy_glVertexStream4dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream4dvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM4DVATIPROC GLeeFuncPtr_glVertexStream4dvATI=GLee_Lazy_glVertexStream4dvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3bATI
+#define GLEE_C_DEFINED_glNormalStream3bATI
+ void __stdcall GLee_Lazy_glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz) {if (GLeeInit()) glNormalStream3bATI(stream, nx, ny, nz);}
+ GLEEPFNGLNORMALSTREAM3BATIPROC GLeeFuncPtr_glNormalStream3bATI=GLee_Lazy_glNormalStream3bATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3bvATI
+#define GLEE_C_DEFINED_glNormalStream3bvATI
+ void __stdcall GLee_Lazy_glNormalStream3bvATI(GLenum stream, const GLbyte * coords) {if (GLeeInit()) glNormalStream3bvATI(stream, coords);}
+ GLEEPFNGLNORMALSTREAM3BVATIPROC GLeeFuncPtr_glNormalStream3bvATI=GLee_Lazy_glNormalStream3bvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3sATI
+#define GLEE_C_DEFINED_glNormalStream3sATI
+ void __stdcall GLee_Lazy_glNormalStream3sATI(GLenum stream, GLshort nx, GLshort ny, GLshort nz) {if (GLeeInit()) glNormalStream3sATI(stream, nx, ny, nz);}
+ GLEEPFNGLNORMALSTREAM3SATIPROC GLeeFuncPtr_glNormalStream3sATI=GLee_Lazy_glNormalStream3sATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3svATI
+#define GLEE_C_DEFINED_glNormalStream3svATI
+ void __stdcall GLee_Lazy_glNormalStream3svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glNormalStream3svATI(stream, coords);}
+ GLEEPFNGLNORMALSTREAM3SVATIPROC GLeeFuncPtr_glNormalStream3svATI=GLee_Lazy_glNormalStream3svATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3iATI
+#define GLEE_C_DEFINED_glNormalStream3iATI
+ void __stdcall GLee_Lazy_glNormalStream3iATI(GLenum stream, GLint nx, GLint ny, GLint nz) {if (GLeeInit()) glNormalStream3iATI(stream, nx, ny, nz);}
+ GLEEPFNGLNORMALSTREAM3IATIPROC GLeeFuncPtr_glNormalStream3iATI=GLee_Lazy_glNormalStream3iATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3ivATI
+#define GLEE_C_DEFINED_glNormalStream3ivATI
+ void __stdcall GLee_Lazy_glNormalStream3ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glNormalStream3ivATI(stream, coords);}
+ GLEEPFNGLNORMALSTREAM3IVATIPROC GLeeFuncPtr_glNormalStream3ivATI=GLee_Lazy_glNormalStream3ivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3fATI
+#define GLEE_C_DEFINED_glNormalStream3fATI
+ void __stdcall GLee_Lazy_glNormalStream3fATI(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz) {if (GLeeInit()) glNormalStream3fATI(stream, nx, ny, nz);}
+ GLEEPFNGLNORMALSTREAM3FATIPROC GLeeFuncPtr_glNormalStream3fATI=GLee_Lazy_glNormalStream3fATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3fvATI
+#define GLEE_C_DEFINED_glNormalStream3fvATI
+ void __stdcall GLee_Lazy_glNormalStream3fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glNormalStream3fvATI(stream, coords);}
+ GLEEPFNGLNORMALSTREAM3FVATIPROC GLeeFuncPtr_glNormalStream3fvATI=GLee_Lazy_glNormalStream3fvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3dATI
+#define GLEE_C_DEFINED_glNormalStream3dATI
+ void __stdcall GLee_Lazy_glNormalStream3dATI(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz) {if (GLeeInit()) glNormalStream3dATI(stream, nx, ny, nz);}
+ GLEEPFNGLNORMALSTREAM3DATIPROC GLeeFuncPtr_glNormalStream3dATI=GLee_Lazy_glNormalStream3dATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3dvATI
+#define GLEE_C_DEFINED_glNormalStream3dvATI
+ void __stdcall GLee_Lazy_glNormalStream3dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glNormalStream3dvATI(stream, coords);}
+ GLEEPFNGLNORMALSTREAM3DVATIPROC GLeeFuncPtr_glNormalStream3dvATI=GLee_Lazy_glNormalStream3dvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glClientActiveVertexStreamATI
+#define GLEE_C_DEFINED_glClientActiveVertexStreamATI
+ void __stdcall GLee_Lazy_glClientActiveVertexStreamATI(GLenum stream) {if (GLeeInit()) glClientActiveVertexStreamATI(stream);}
+ GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC GLeeFuncPtr_glClientActiveVertexStreamATI=GLee_Lazy_glClientActiveVertexStreamATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexBlendEnviATI
+#define GLEE_C_DEFINED_glVertexBlendEnviATI
+ void __stdcall GLee_Lazy_glVertexBlendEnviATI(GLenum pname, GLint param) {if (GLeeInit()) glVertexBlendEnviATI(pname, param);}
+ GLEEPFNGLVERTEXBLENDENVIATIPROC GLeeFuncPtr_glVertexBlendEnviATI=GLee_Lazy_glVertexBlendEnviATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexBlendEnvfATI
+#define GLEE_C_DEFINED_glVertexBlendEnvfATI
+ void __stdcall GLee_Lazy_glVertexBlendEnvfATI(GLenum pname, GLfloat param) {if (GLeeInit()) glVertexBlendEnvfATI(pname, param);}
+ GLEEPFNGLVERTEXBLENDENVFATIPROC GLeeFuncPtr_glVertexBlendEnvfATI=GLee_Lazy_glVertexBlendEnvfATI;
+#endif
+#endif
+
+/* GL_ATI_element_array */
+
+#ifdef __GLEE_GL_ATI_element_array
+#ifndef GLEE_C_DEFINED_glElementPointerATI
+#define GLEE_C_DEFINED_glElementPointerATI
+ void __stdcall GLee_Lazy_glElementPointerATI(GLenum type, const GLvoid * pointer) {if (GLeeInit()) glElementPointerATI(type, pointer);}
+ GLEEPFNGLELEMENTPOINTERATIPROC GLeeFuncPtr_glElementPointerATI=GLee_Lazy_glElementPointerATI;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawElementArrayATI
+#define GLEE_C_DEFINED_glDrawElementArrayATI
+ void __stdcall GLee_Lazy_glDrawElementArrayATI(GLenum mode, GLsizei count) {if (GLeeInit()) glDrawElementArrayATI(mode, count);}
+ GLEEPFNGLDRAWELEMENTARRAYATIPROC GLeeFuncPtr_glDrawElementArrayATI=GLee_Lazy_glDrawElementArrayATI;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawRangeElementArrayATI
+#define GLEE_C_DEFINED_glDrawRangeElementArrayATI
+ void __stdcall GLee_Lazy_glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count) {if (GLeeInit()) glDrawRangeElementArrayATI(mode, start, end, count);}
+ GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC GLeeFuncPtr_glDrawRangeElementArrayATI=GLee_Lazy_glDrawRangeElementArrayATI;
+#endif
+#endif
+
+/* GL_SUN_mesh_array */
+
+#ifdef __GLEE_GL_SUN_mesh_array
+#ifndef GLEE_C_DEFINED_glDrawMeshArraysSUN
+#define GLEE_C_DEFINED_glDrawMeshArraysSUN
+ void __stdcall GLee_Lazy_glDrawMeshArraysSUN(GLenum mode, GLint first, GLsizei count, GLsizei width) {if (GLeeInit()) glDrawMeshArraysSUN(mode, first, count, width);}
+ GLEEPFNGLDRAWMESHARRAYSSUNPROC GLeeFuncPtr_glDrawMeshArraysSUN=GLee_Lazy_glDrawMeshArraysSUN;
+#endif
+#endif
+
+/* GL_SUN_slice_accum */
+
+#ifdef __GLEE_GL_SUN_slice_accum
+#endif
+
+/* GL_NV_multisample_filter_hint */
+
+#ifdef __GLEE_GL_NV_multisample_filter_hint
+#endif
+
+/* GL_NV_depth_clamp */
+
+#ifdef __GLEE_GL_NV_depth_clamp
+#endif
+
+/* GL_NV_occlusion_query */
+
+#ifdef __GLEE_GL_NV_occlusion_query
+#ifndef GLEE_C_DEFINED_glGenOcclusionQueriesNV
+#define GLEE_C_DEFINED_glGenOcclusionQueriesNV
+ void __stdcall GLee_Lazy_glGenOcclusionQueriesNV(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenOcclusionQueriesNV(n, ids);}
+ GLEEPFNGLGENOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glGenOcclusionQueriesNV=GLee_Lazy_glGenOcclusionQueriesNV;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
+#define GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
+ void __stdcall GLee_Lazy_glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteOcclusionQueriesNV(n, ids);}
+ GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glDeleteOcclusionQueriesNV=GLee_Lazy_glDeleteOcclusionQueriesNV;
+#endif
+#ifndef GLEE_C_DEFINED_glIsOcclusionQueryNV
+#define GLEE_C_DEFINED_glIsOcclusionQueryNV
+ GLboolean __stdcall GLee_Lazy_glIsOcclusionQueryNV(GLuint id) {if (GLeeInit()) return glIsOcclusionQueryNV(id); return (GLboolean)0;}
+ GLEEPFNGLISOCCLUSIONQUERYNVPROC GLeeFuncPtr_glIsOcclusionQueryNV=GLee_Lazy_glIsOcclusionQueryNV;
+#endif
+#ifndef GLEE_C_DEFINED_glBeginOcclusionQueryNV
+#define GLEE_C_DEFINED_glBeginOcclusionQueryNV
+ void __stdcall GLee_Lazy_glBeginOcclusionQueryNV(GLuint id) {if (GLeeInit()) glBeginOcclusionQueryNV(id);}
+ GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC GLeeFuncPtr_glBeginOcclusionQueryNV=GLee_Lazy_glBeginOcclusionQueryNV;
+#endif
+#ifndef GLEE_C_DEFINED_glEndOcclusionQueryNV
+#define GLEE_C_DEFINED_glEndOcclusionQueryNV
+ void __stdcall GLee_Lazy_glEndOcclusionQueryNV(void) {if (GLeeInit()) glEndOcclusionQueryNV();}
+ GLEEPFNGLENDOCCLUSIONQUERYNVPROC GLeeFuncPtr_glEndOcclusionQueryNV=GLee_Lazy_glEndOcclusionQueryNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetOcclusionQueryivNV
+#define GLEE_C_DEFINED_glGetOcclusionQueryivNV
+ void __stdcall GLee_Lazy_glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetOcclusionQueryivNV(id, pname, params);}
+ GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC GLeeFuncPtr_glGetOcclusionQueryivNV=GLee_Lazy_glGetOcclusionQueryivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetOcclusionQueryuivNV
+#define GLEE_C_DEFINED_glGetOcclusionQueryuivNV
+ void __stdcall GLee_Lazy_glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetOcclusionQueryuivNV(id, pname, params);}
+ GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC GLeeFuncPtr_glGetOcclusionQueryuivNV=GLee_Lazy_glGetOcclusionQueryuivNV;
+#endif
+#endif
+
+/* GL_NV_point_sprite */
+
+#ifdef __GLEE_GL_NV_point_sprite
+#ifndef GLEE_C_DEFINED_glPointParameteriNV
+#define GLEE_C_DEFINED_glPointParameteriNV
+ void __stdcall GLee_Lazy_glPointParameteriNV(GLenum pname, GLint param) {if (GLeeInit()) glPointParameteriNV(pname, param);}
+ GLEEPFNGLPOINTPARAMETERINVPROC GLeeFuncPtr_glPointParameteriNV=GLee_Lazy_glPointParameteriNV;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameterivNV
+#define GLEE_C_DEFINED_glPointParameterivNV
+ void __stdcall GLee_Lazy_glPointParameterivNV(GLenum pname, const GLint * params) {if (GLeeInit()) glPointParameterivNV(pname, params);}
+ GLEEPFNGLPOINTPARAMETERIVNVPROC GLeeFuncPtr_glPointParameterivNV=GLee_Lazy_glPointParameterivNV;
+#endif
+#endif
+
+/* GL_NV_texture_shader3 */
+
+#ifdef __GLEE_GL_NV_texture_shader3
+#endif
+
+/* GL_NV_vertex_program1_1 */
+
+#ifdef __GLEE_GL_NV_vertex_program1_1
+#endif
+
+/* GL_EXT_shadow_funcs */
+
+#ifdef __GLEE_GL_EXT_shadow_funcs
+#endif
+
+/* GL_EXT_stencil_two_side */
+
+#ifdef __GLEE_GL_EXT_stencil_two_side
+#ifndef GLEE_C_DEFINED_glActiveStencilFaceEXT
+#define GLEE_C_DEFINED_glActiveStencilFaceEXT
+ void __stdcall GLee_Lazy_glActiveStencilFaceEXT(GLenum face) {if (GLeeInit()) glActiveStencilFaceEXT(face);}
+ GLEEPFNGLACTIVESTENCILFACEEXTPROC GLeeFuncPtr_glActiveStencilFaceEXT=GLee_Lazy_glActiveStencilFaceEXT;
+#endif
+#endif
+
+/* GL_ATI_text_fragment_shader */
+
+#ifdef __GLEE_GL_ATI_text_fragment_shader
+#endif
+
+/* GL_APPLE_client_storage */
+
+#ifdef __GLEE_GL_APPLE_client_storage
+#endif
+
+/* GL_APPLE_element_array */
+
+#ifdef __GLEE_GL_APPLE_element_array
+#ifndef GLEE_C_DEFINED_glElementPointerAPPLE
+#define GLEE_C_DEFINED_glElementPointerAPPLE
+ void __stdcall GLee_Lazy_glElementPointerAPPLE(GLenum type, const GLvoid * pointer) {if (GLeeInit()) glElementPointerAPPLE(type, pointer);}
+ GLEEPFNGLELEMENTPOINTERAPPLEPROC GLeeFuncPtr_glElementPointerAPPLE=GLee_Lazy_glElementPointerAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawElementArrayAPPLE
+#define GLEE_C_DEFINED_glDrawElementArrayAPPLE
+ void __stdcall GLee_Lazy_glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count) {if (GLeeInit()) glDrawElementArrayAPPLE(mode, first, count);}
+ GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawElementArrayAPPLE=GLee_Lazy_glDrawElementArrayAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
+#define GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
+ void __stdcall GLee_Lazy_glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) {if (GLeeInit()) glDrawRangeElementArrayAPPLE(mode, start, end, first, count);}
+ GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawRangeElementArrayAPPLE=GLee_Lazy_glDrawRangeElementArrayAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
+#define GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
+ void __stdcall GLee_Lazy_glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawElementArrayAPPLE(mode, first, count, primcount);}
+ GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawElementArrayAPPLE=GLee_Lazy_glMultiDrawElementArrayAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
+#define GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
+ void __stdcall GLee_Lazy_glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawRangeElementArrayAPPLE(mode, start, end, first, count, primcount);}
+ GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE=GLee_Lazy_glMultiDrawRangeElementArrayAPPLE;
+#endif
+#endif
+
+/* GL_APPLE_fence */
+
+#ifdef __GLEE_GL_APPLE_fence
+#ifndef GLEE_C_DEFINED_glGenFencesAPPLE
+#define GLEE_C_DEFINED_glGenFencesAPPLE
+ void __stdcall GLee_Lazy_glGenFencesAPPLE(GLsizei n, GLuint * fences) {if (GLeeInit()) glGenFencesAPPLE(n, fences);}
+ GLEEPFNGLGENFENCESAPPLEPROC GLeeFuncPtr_glGenFencesAPPLE=GLee_Lazy_glGenFencesAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteFencesAPPLE
+#define GLEE_C_DEFINED_glDeleteFencesAPPLE
+ void __stdcall GLee_Lazy_glDeleteFencesAPPLE(GLsizei n, const GLuint * fences) {if (GLeeInit()) glDeleteFencesAPPLE(n, fences);}
+ GLEEPFNGLDELETEFENCESAPPLEPROC GLeeFuncPtr_glDeleteFencesAPPLE=GLee_Lazy_glDeleteFencesAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glSetFenceAPPLE
+#define GLEE_C_DEFINED_glSetFenceAPPLE
+ void __stdcall GLee_Lazy_glSetFenceAPPLE(GLuint fence) {if (GLeeInit()) glSetFenceAPPLE(fence);}
+ GLEEPFNGLSETFENCEAPPLEPROC GLeeFuncPtr_glSetFenceAPPLE=GLee_Lazy_glSetFenceAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glIsFenceAPPLE
+#define GLEE_C_DEFINED_glIsFenceAPPLE
+ GLboolean __stdcall GLee_Lazy_glIsFenceAPPLE(GLuint fence) {if (GLeeInit()) return glIsFenceAPPLE(fence); return (GLboolean)0;}
+ GLEEPFNGLISFENCEAPPLEPROC GLeeFuncPtr_glIsFenceAPPLE=GLee_Lazy_glIsFenceAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glTestFenceAPPLE
+#define GLEE_C_DEFINED_glTestFenceAPPLE
+ GLboolean __stdcall GLee_Lazy_glTestFenceAPPLE(GLuint fence) {if (GLeeInit()) return glTestFenceAPPLE(fence); return (GLboolean)0;}
+ GLEEPFNGLTESTFENCEAPPLEPROC GLeeFuncPtr_glTestFenceAPPLE=GLee_Lazy_glTestFenceAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glFinishFenceAPPLE
+#define GLEE_C_DEFINED_glFinishFenceAPPLE
+ void __stdcall GLee_Lazy_glFinishFenceAPPLE(GLuint fence) {if (GLeeInit()) glFinishFenceAPPLE(fence);}
+ GLEEPFNGLFINISHFENCEAPPLEPROC GLeeFuncPtr_glFinishFenceAPPLE=GLee_Lazy_glFinishFenceAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glTestObjectAPPLE
+#define GLEE_C_DEFINED_glTestObjectAPPLE
+ GLboolean __stdcall GLee_Lazy_glTestObjectAPPLE(GLenum object, GLuint name) {if (GLeeInit()) return glTestObjectAPPLE(object, name); return (GLboolean)0;}
+ GLEEPFNGLTESTOBJECTAPPLEPROC GLeeFuncPtr_glTestObjectAPPLE=GLee_Lazy_glTestObjectAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glFinishObjectAPPLE
+#define GLEE_C_DEFINED_glFinishObjectAPPLE
+ void __stdcall GLee_Lazy_glFinishObjectAPPLE(GLenum object, GLint name) {if (GLeeInit()) glFinishObjectAPPLE(object, name);}
+ GLEEPFNGLFINISHOBJECTAPPLEPROC GLeeFuncPtr_glFinishObjectAPPLE=GLee_Lazy_glFinishObjectAPPLE;
+#endif
+#endif
+
+/* GL_APPLE_vertex_array_object */
+
+#ifdef __GLEE_GL_APPLE_vertex_array_object
+#ifndef GLEE_C_DEFINED_glBindVertexArrayAPPLE
+#define GLEE_C_DEFINED_glBindVertexArrayAPPLE
+ void __stdcall GLee_Lazy_glBindVertexArrayAPPLE(GLuint array) {if (GLeeInit()) glBindVertexArrayAPPLE(array);}
+ GLEEPFNGLBINDVERTEXARRAYAPPLEPROC GLeeFuncPtr_glBindVertexArrayAPPLE=GLee_Lazy_glBindVertexArrayAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
+#define GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
+ void __stdcall GLee_Lazy_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * arrays) {if (GLeeInit()) glDeleteVertexArraysAPPLE(n, arrays);}
+ GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glDeleteVertexArraysAPPLE=GLee_Lazy_glDeleteVertexArraysAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glGenVertexArraysAPPLE
+#define GLEE_C_DEFINED_glGenVertexArraysAPPLE
+ void __stdcall GLee_Lazy_glGenVertexArraysAPPLE(GLsizei n, GLuint * arrays) {if (GLeeInit()) glGenVertexArraysAPPLE(n, arrays);}
+ GLEEPFNGLGENVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glGenVertexArraysAPPLE=GLee_Lazy_glGenVertexArraysAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glIsVertexArrayAPPLE
+#define GLEE_C_DEFINED_glIsVertexArrayAPPLE
+ GLboolean __stdcall GLee_Lazy_glIsVertexArrayAPPLE(GLuint array) {if (GLeeInit()) return glIsVertexArrayAPPLE(array); return (GLboolean)0;}
+ GLEEPFNGLISVERTEXARRAYAPPLEPROC GLeeFuncPtr_glIsVertexArrayAPPLE=GLee_Lazy_glIsVertexArrayAPPLE;
+#endif
+#endif
+
+/* GL_APPLE_vertex_array_range */
+
+#ifdef __GLEE_GL_APPLE_vertex_array_range
+#ifndef GLEE_C_DEFINED_glVertexArrayRangeAPPLE
+#define GLEE_C_DEFINED_glVertexArrayRangeAPPLE
+ void __stdcall GLee_Lazy_glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer) {if (GLeeInit()) glVertexArrayRangeAPPLE(length, pointer);}
+ GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glVertexArrayRangeAPPLE=GLee_Lazy_glVertexArrayRangeAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
+#define GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
+ void __stdcall GLee_Lazy_glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer) {if (GLeeInit()) glFlushVertexArrayRangeAPPLE(length, pointer);}
+ GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glFlushVertexArrayRangeAPPLE=GLee_Lazy_glFlushVertexArrayRangeAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
+#define GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
+ void __stdcall GLee_Lazy_glVertexArrayParameteriAPPLE(GLenum pname, GLint param) {if (GLeeInit()) glVertexArrayParameteriAPPLE(pname, param);}
+ GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC GLeeFuncPtr_glVertexArrayParameteriAPPLE=GLee_Lazy_glVertexArrayParameteriAPPLE;
+#endif
+#endif
+
+/* GL_APPLE_ycbcr_422 */
+
+#ifdef __GLEE_GL_APPLE_ycbcr_422
+#endif
+
+/* GL_S3_s3tc */
+
+#ifdef __GLEE_GL_S3_s3tc
+#endif
+
+/* GL_ATI_draw_buffers */
+
+#ifdef __GLEE_GL_ATI_draw_buffers
+#ifndef GLEE_C_DEFINED_glDrawBuffersATI
+#define GLEE_C_DEFINED_glDrawBuffersATI
+ void __stdcall GLee_Lazy_glDrawBuffersATI(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffersATI(n, bufs);}
+ GLEEPFNGLDRAWBUFFERSATIPROC GLeeFuncPtr_glDrawBuffersATI=GLee_Lazy_glDrawBuffersATI;
+#endif
+#endif
+
+/* GL_ATI_pixel_format_float */
+
+#ifdef __GLEE_GL_ATI_pixel_format_float
+#endif
+
+/* GL_ATI_texture_env_combine3 */
+
+#ifdef __GLEE_GL_ATI_texture_env_combine3
+#endif
+
+/* GL_ATI_texture_float */
+
+#ifdef __GLEE_GL_ATI_texture_float
+#endif
+
+/* GL_NV_float_buffer */
+
+#ifdef __GLEE_GL_NV_float_buffer
+#endif
+
+/* GL_NV_fragment_program */
+
+#ifdef __GLEE_GL_NV_fragment_program
+#ifndef GLEE_C_DEFINED_glProgramNamedParameter4fNV
+#define GLEE_C_DEFINED_glProgramNamedParameter4fNV
+ void __stdcall GLee_Lazy_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramNamedParameter4fNV(id, len, name, x, y, z, w);}
+ GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC GLeeFuncPtr_glProgramNamedParameter4fNV=GLee_Lazy_glProgramNamedParameter4fNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramNamedParameter4dNV
+#define GLEE_C_DEFINED_glProgramNamedParameter4dNV
+ void __stdcall GLee_Lazy_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramNamedParameter4dNV(id, len, name, x, y, z, w);}
+ GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC GLeeFuncPtr_glProgramNamedParameter4dNV=GLee_Lazy_glProgramNamedParameter4dNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramNamedParameter4fvNV
+#define GLEE_C_DEFINED_glProgramNamedParameter4fvNV
+ void __stdcall GLee_Lazy_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) {if (GLeeInit()) glProgramNamedParameter4fvNV(id, len, name, v);}
+ GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC GLeeFuncPtr_glProgramNamedParameter4fvNV=GLee_Lazy_glProgramNamedParameter4fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramNamedParameter4dvNV
+#define GLEE_C_DEFINED_glProgramNamedParameter4dvNV
+ void __stdcall GLee_Lazy_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) {if (GLeeInit()) glProgramNamedParameter4dvNV(id, len, name, v);}
+ GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC GLeeFuncPtr_glProgramNamedParameter4dvNV=GLee_Lazy_glProgramNamedParameter4dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
+#define GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
+ void __stdcall GLee_Lazy_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) {if (GLeeInit()) glGetProgramNamedParameterfvNV(id, len, name, params);}
+ GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramNamedParameterfvNV=GLee_Lazy_glGetProgramNamedParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
+#define GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
+ void __stdcall GLee_Lazy_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) {if (GLeeInit()) glGetProgramNamedParameterdvNV(id, len, name, params);}
+ GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramNamedParameterdvNV=GLee_Lazy_glGetProgramNamedParameterdvNV;
+#endif
+#endif
+
+/* GL_NV_half_float */
+
+#ifdef __GLEE_GL_NV_half_float
+#ifndef GLEE_C_DEFINED_glVertex2hNV
+#define GLEE_C_DEFINED_glVertex2hNV
+ void __stdcall GLee_Lazy_glVertex2hNV(GLhalfNV x, GLhalfNV y) {if (GLeeInit()) glVertex2hNV(x, y);}
+ GLEEPFNGLVERTEX2HNVPROC GLeeFuncPtr_glVertex2hNV=GLee_Lazy_glVertex2hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertex2hvNV
+#define GLEE_C_DEFINED_glVertex2hvNV
+ void __stdcall GLee_Lazy_glVertex2hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex2hvNV(v);}
+ GLEEPFNGLVERTEX2HVNVPROC GLeeFuncPtr_glVertex2hvNV=GLee_Lazy_glVertex2hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertex3hNV
+#define GLEE_C_DEFINED_glVertex3hNV
+ void __stdcall GLee_Lazy_glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z) {if (GLeeInit()) glVertex3hNV(x, y, z);}
+ GLEEPFNGLVERTEX3HNVPROC GLeeFuncPtr_glVertex3hNV=GLee_Lazy_glVertex3hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertex3hvNV
+#define GLEE_C_DEFINED_glVertex3hvNV
+ void __stdcall GLee_Lazy_glVertex3hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex3hvNV(v);}
+ GLEEPFNGLVERTEX3HVNVPROC GLeeFuncPtr_glVertex3hvNV=GLee_Lazy_glVertex3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertex4hNV
+#define GLEE_C_DEFINED_glVertex4hNV
+ void __stdcall GLee_Lazy_glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) {if (GLeeInit()) glVertex4hNV(x, y, z, w);}
+ GLEEPFNGLVERTEX4HNVPROC GLeeFuncPtr_glVertex4hNV=GLee_Lazy_glVertex4hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertex4hvNV
+#define GLEE_C_DEFINED_glVertex4hvNV
+ void __stdcall GLee_Lazy_glVertex4hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex4hvNV(v);}
+ GLEEPFNGLVERTEX4HVNVPROC GLeeFuncPtr_glVertex4hvNV=GLee_Lazy_glVertex4hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glNormal3hNV
+#define GLEE_C_DEFINED_glNormal3hNV
+ void __stdcall GLee_Lazy_glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz) {if (GLeeInit()) glNormal3hNV(nx, ny, nz);}
+ GLEEPFNGLNORMAL3HNVPROC GLeeFuncPtr_glNormal3hNV=GLee_Lazy_glNormal3hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glNormal3hvNV
+#define GLEE_C_DEFINED_glNormal3hvNV
+ void __stdcall GLee_Lazy_glNormal3hvNV(const GLhalfNV * v) {if (GLeeInit()) glNormal3hvNV(v);}
+ GLEEPFNGLNORMAL3HVNVPROC GLeeFuncPtr_glNormal3hvNV=GLee_Lazy_glNormal3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glColor3hNV
+#define GLEE_C_DEFINED_glColor3hNV
+ void __stdcall GLee_Lazy_glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) {if (GLeeInit()) glColor3hNV(red, green, blue);}
+ GLEEPFNGLCOLOR3HNVPROC GLeeFuncPtr_glColor3hNV=GLee_Lazy_glColor3hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glColor3hvNV
+#define GLEE_C_DEFINED_glColor3hvNV
+ void __stdcall GLee_Lazy_glColor3hvNV(const GLhalfNV * v) {if (GLeeInit()) glColor3hvNV(v);}
+ GLEEPFNGLCOLOR3HVNVPROC GLeeFuncPtr_glColor3hvNV=GLee_Lazy_glColor3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glColor4hNV
+#define GLEE_C_DEFINED_glColor4hNV
+ void __stdcall GLee_Lazy_glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha) {if (GLeeInit()) glColor4hNV(red, green, blue, alpha);}
+ GLEEPFNGLCOLOR4HNVPROC GLeeFuncPtr_glColor4hNV=GLee_Lazy_glColor4hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glColor4hvNV
+#define GLEE_C_DEFINED_glColor4hvNV
+ void __stdcall GLee_Lazy_glColor4hvNV(const GLhalfNV * v) {if (GLeeInit()) glColor4hvNV(v);}
+ GLEEPFNGLCOLOR4HVNVPROC GLeeFuncPtr_glColor4hvNV=GLee_Lazy_glColor4hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord1hNV
+#define GLEE_C_DEFINED_glTexCoord1hNV
+ void __stdcall GLee_Lazy_glTexCoord1hNV(GLhalfNV s) {if (GLeeInit()) glTexCoord1hNV(s);}
+ GLEEPFNGLTEXCOORD1HNVPROC GLeeFuncPtr_glTexCoord1hNV=GLee_Lazy_glTexCoord1hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord1hvNV
+#define GLEE_C_DEFINED_glTexCoord1hvNV
+ void __stdcall GLee_Lazy_glTexCoord1hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord1hvNV(v);}
+ GLEEPFNGLTEXCOORD1HVNVPROC GLeeFuncPtr_glTexCoord1hvNV=GLee_Lazy_glTexCoord1hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2hNV
+#define GLEE_C_DEFINED_glTexCoord2hNV
+ void __stdcall GLee_Lazy_glTexCoord2hNV(GLhalfNV s, GLhalfNV t) {if (GLeeInit()) glTexCoord2hNV(s, t);}
+ GLEEPFNGLTEXCOORD2HNVPROC GLeeFuncPtr_glTexCoord2hNV=GLee_Lazy_glTexCoord2hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2hvNV
+#define GLEE_C_DEFINED_glTexCoord2hvNV
+ void __stdcall GLee_Lazy_glTexCoord2hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord2hvNV(v);}
+ GLEEPFNGLTEXCOORD2HVNVPROC GLeeFuncPtr_glTexCoord2hvNV=GLee_Lazy_glTexCoord2hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord3hNV
+#define GLEE_C_DEFINED_glTexCoord3hNV
+ void __stdcall GLee_Lazy_glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r) {if (GLeeInit()) glTexCoord3hNV(s, t, r);}
+ GLEEPFNGLTEXCOORD3HNVPROC GLeeFuncPtr_glTexCoord3hNV=GLee_Lazy_glTexCoord3hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord3hvNV
+#define GLEE_C_DEFINED_glTexCoord3hvNV
+ void __stdcall GLee_Lazy_glTexCoord3hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord3hvNV(v);}
+ GLEEPFNGLTEXCOORD3HVNVPROC GLeeFuncPtr_glTexCoord3hvNV=GLee_Lazy_glTexCoord3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord4hNV
+#define GLEE_C_DEFINED_glTexCoord4hNV
+ void __stdcall GLee_Lazy_glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) {if (GLeeInit()) glTexCoord4hNV(s, t, r, q);}
+ GLEEPFNGLTEXCOORD4HNVPROC GLeeFuncPtr_glTexCoord4hNV=GLee_Lazy_glTexCoord4hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord4hvNV
+#define GLEE_C_DEFINED_glTexCoord4hvNV
+ void __stdcall GLee_Lazy_glTexCoord4hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord4hvNV(v);}
+ GLEEPFNGLTEXCOORD4HVNVPROC GLeeFuncPtr_glTexCoord4hvNV=GLee_Lazy_glTexCoord4hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1hNV
+#define GLEE_C_DEFINED_glMultiTexCoord1hNV
+ void __stdcall GLee_Lazy_glMultiTexCoord1hNV(GLenum target, GLhalfNV s) {if (GLeeInit()) glMultiTexCoord1hNV(target, s);}
+ GLEEPFNGLMULTITEXCOORD1HNVPROC GLeeFuncPtr_glMultiTexCoord1hNV=GLee_Lazy_glMultiTexCoord1hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1hvNV
+#define GLEE_C_DEFINED_glMultiTexCoord1hvNV
+ void __stdcall GLee_Lazy_glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord1hvNV(target, v);}
+ GLEEPFNGLMULTITEXCOORD1HVNVPROC GLeeFuncPtr_glMultiTexCoord1hvNV=GLee_Lazy_glMultiTexCoord1hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2hNV
+#define GLEE_C_DEFINED_glMultiTexCoord2hNV
+ void __stdcall GLee_Lazy_glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t) {if (GLeeInit()) glMultiTexCoord2hNV(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2HNVPROC GLeeFuncPtr_glMultiTexCoord2hNV=GLee_Lazy_glMultiTexCoord2hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2hvNV
+#define GLEE_C_DEFINED_glMultiTexCoord2hvNV
+ void __stdcall GLee_Lazy_glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord2hvNV(target, v);}
+ GLEEPFNGLMULTITEXCOORD2HVNVPROC GLeeFuncPtr_glMultiTexCoord2hvNV=GLee_Lazy_glMultiTexCoord2hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3hNV
+#define GLEE_C_DEFINED_glMultiTexCoord3hNV
+ void __stdcall GLee_Lazy_glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r) {if (GLeeInit()) glMultiTexCoord3hNV(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3HNVPROC GLeeFuncPtr_glMultiTexCoord3hNV=GLee_Lazy_glMultiTexCoord3hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3hvNV
+#define GLEE_C_DEFINED_glMultiTexCoord3hvNV
+ void __stdcall GLee_Lazy_glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord3hvNV(target, v);}
+ GLEEPFNGLMULTITEXCOORD3HVNVPROC GLeeFuncPtr_glMultiTexCoord3hvNV=GLee_Lazy_glMultiTexCoord3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4hNV
+#define GLEE_C_DEFINED_glMultiTexCoord4hNV
+ void __stdcall GLee_Lazy_glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) {if (GLeeInit()) glMultiTexCoord4hNV(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4HNVPROC GLeeFuncPtr_glMultiTexCoord4hNV=GLee_Lazy_glMultiTexCoord4hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4hvNV
+#define GLEE_C_DEFINED_glMultiTexCoord4hvNV
+ void __stdcall GLee_Lazy_glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord4hvNV(target, v);}
+ GLEEPFNGLMULTITEXCOORD4HVNVPROC GLeeFuncPtr_glMultiTexCoord4hvNV=GLee_Lazy_glMultiTexCoord4hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordhNV
+#define GLEE_C_DEFINED_glFogCoordhNV
+ void __stdcall GLee_Lazy_glFogCoordhNV(GLhalfNV fog) {if (GLeeInit()) glFogCoordhNV(fog);}
+ GLEEPFNGLFOGCOORDHNVPROC GLeeFuncPtr_glFogCoordhNV=GLee_Lazy_glFogCoordhNV;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordhvNV
+#define GLEE_C_DEFINED_glFogCoordhvNV
+ void __stdcall GLee_Lazy_glFogCoordhvNV(const GLhalfNV * fog) {if (GLeeInit()) glFogCoordhvNV(fog);}
+ GLEEPFNGLFOGCOORDHVNVPROC GLeeFuncPtr_glFogCoordhvNV=GLee_Lazy_glFogCoordhvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3hNV
+#define GLEE_C_DEFINED_glSecondaryColor3hNV
+ void __stdcall GLee_Lazy_glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) {if (GLeeInit()) glSecondaryColor3hNV(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3HNVPROC GLeeFuncPtr_glSecondaryColor3hNV=GLee_Lazy_glSecondaryColor3hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3hvNV
+#define GLEE_C_DEFINED_glSecondaryColor3hvNV
+ void __stdcall GLee_Lazy_glSecondaryColor3hvNV(const GLhalfNV * v) {if (GLeeInit()) glSecondaryColor3hvNV(v);}
+ GLEEPFNGLSECONDARYCOLOR3HVNVPROC GLeeFuncPtr_glSecondaryColor3hvNV=GLee_Lazy_glSecondaryColor3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexWeighthNV
+#define GLEE_C_DEFINED_glVertexWeighthNV
+ void __stdcall GLee_Lazy_glVertexWeighthNV(GLhalfNV weight) {if (GLeeInit()) glVertexWeighthNV(weight);}
+ GLEEPFNGLVERTEXWEIGHTHNVPROC GLeeFuncPtr_glVertexWeighthNV=GLee_Lazy_glVertexWeighthNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexWeighthvNV
+#define GLEE_C_DEFINED_glVertexWeighthvNV
+ void __stdcall GLee_Lazy_glVertexWeighthvNV(const GLhalfNV * weight) {if (GLeeInit()) glVertexWeighthvNV(weight);}
+ GLEEPFNGLVERTEXWEIGHTHVNVPROC GLeeFuncPtr_glVertexWeighthvNV=GLee_Lazy_glVertexWeighthvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1hNV
+#define GLEE_C_DEFINED_glVertexAttrib1hNV
+ void __stdcall GLee_Lazy_glVertexAttrib1hNV(GLuint index, GLhalfNV x) {if (GLeeInit()) glVertexAttrib1hNV(index, x);}
+ GLEEPFNGLVERTEXATTRIB1HNVPROC GLeeFuncPtr_glVertexAttrib1hNV=GLee_Lazy_glVertexAttrib1hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1hvNV
+#define GLEE_C_DEFINED_glVertexAttrib1hvNV
+ void __stdcall GLee_Lazy_glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib1hvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB1HVNVPROC GLeeFuncPtr_glVertexAttrib1hvNV=GLee_Lazy_glVertexAttrib1hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2hNV
+#define GLEE_C_DEFINED_glVertexAttrib2hNV
+ void __stdcall GLee_Lazy_glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y) {if (GLeeInit()) glVertexAttrib2hNV(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2HNVPROC GLeeFuncPtr_glVertexAttrib2hNV=GLee_Lazy_glVertexAttrib2hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2hvNV
+#define GLEE_C_DEFINED_glVertexAttrib2hvNV
+ void __stdcall GLee_Lazy_glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib2hvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB2HVNVPROC GLeeFuncPtr_glVertexAttrib2hvNV=GLee_Lazy_glVertexAttrib2hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3hNV
+#define GLEE_C_DEFINED_glVertexAttrib3hNV
+ void __stdcall GLee_Lazy_glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z) {if (GLeeInit()) glVertexAttrib3hNV(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3HNVPROC GLeeFuncPtr_glVertexAttrib3hNV=GLee_Lazy_glVertexAttrib3hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3hvNV
+#define GLEE_C_DEFINED_glVertexAttrib3hvNV
+ void __stdcall GLee_Lazy_glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib3hvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB3HVNVPROC GLeeFuncPtr_glVertexAttrib3hvNV=GLee_Lazy_glVertexAttrib3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4hNV
+#define GLEE_C_DEFINED_glVertexAttrib4hNV
+ void __stdcall GLee_Lazy_glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) {if (GLeeInit()) glVertexAttrib4hNV(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4HNVPROC GLeeFuncPtr_glVertexAttrib4hNV=GLee_Lazy_glVertexAttrib4hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4hvNV
+#define GLEE_C_DEFINED_glVertexAttrib4hvNV
+ void __stdcall GLee_Lazy_glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib4hvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB4HVNVPROC GLeeFuncPtr_glVertexAttrib4hvNV=GLee_Lazy_glVertexAttrib4hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs1hvNV
+#define GLEE_C_DEFINED_glVertexAttribs1hvNV
+ void __stdcall GLee_Lazy_glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs1hvNV(index, n, v);}
+ GLEEPFNGLVERTEXATTRIBS1HVNVPROC GLeeFuncPtr_glVertexAttribs1hvNV=GLee_Lazy_glVertexAttribs1hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs2hvNV
+#define GLEE_C_DEFINED_glVertexAttribs2hvNV
+ void __stdcall GLee_Lazy_glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs2hvNV(index, n, v);}
+ GLEEPFNGLVERTEXATTRIBS2HVNVPROC GLeeFuncPtr_glVertexAttribs2hvNV=GLee_Lazy_glVertexAttribs2hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs3hvNV
+#define GLEE_C_DEFINED_glVertexAttribs3hvNV
+ void __stdcall GLee_Lazy_glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs3hvNV(index, n, v);}
+ GLEEPFNGLVERTEXATTRIBS3HVNVPROC GLeeFuncPtr_glVertexAttribs3hvNV=GLee_Lazy_glVertexAttribs3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs4hvNV
+#define GLEE_C_DEFINED_glVertexAttribs4hvNV
+ void __stdcall GLee_Lazy_glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs4hvNV(index, n, v);}
+ GLEEPFNGLVERTEXATTRIBS4HVNVPROC GLeeFuncPtr_glVertexAttribs4hvNV=GLee_Lazy_glVertexAttribs4hvNV;
+#endif
+#endif
+
+/* GL_NV_pixel_data_range */
+
+#ifdef __GLEE_GL_NV_pixel_data_range
+#ifndef GLEE_C_DEFINED_glPixelDataRangeNV
+#define GLEE_C_DEFINED_glPixelDataRangeNV
+ void __stdcall GLee_Lazy_glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid * pointer) {if (GLeeInit()) glPixelDataRangeNV(target, length, pointer);}
+ GLEEPFNGLPIXELDATARANGENVPROC GLeeFuncPtr_glPixelDataRangeNV=GLee_Lazy_glPixelDataRangeNV;
+#endif
+#ifndef GLEE_C_DEFINED_glFlushPixelDataRangeNV
+#define GLEE_C_DEFINED_glFlushPixelDataRangeNV
+ void __stdcall GLee_Lazy_glFlushPixelDataRangeNV(GLenum target) {if (GLeeInit()) glFlushPixelDataRangeNV(target);}
+ GLEEPFNGLFLUSHPIXELDATARANGENVPROC GLeeFuncPtr_glFlushPixelDataRangeNV=GLee_Lazy_glFlushPixelDataRangeNV;
+#endif
+#endif
+
+/* GL_NV_primitive_restart */
+
+#ifdef __GLEE_GL_NV_primitive_restart
+#ifndef GLEE_C_DEFINED_glPrimitiveRestartNV
+#define GLEE_C_DEFINED_glPrimitiveRestartNV
+ void __stdcall GLee_Lazy_glPrimitiveRestartNV(void) {if (GLeeInit()) glPrimitiveRestartNV();}
+ GLEEPFNGLPRIMITIVERESTARTNVPROC GLeeFuncPtr_glPrimitiveRestartNV=GLee_Lazy_glPrimitiveRestartNV;
+#endif
+#ifndef GLEE_C_DEFINED_glPrimitiveRestartIndexNV
+#define GLEE_C_DEFINED_glPrimitiveRestartIndexNV
+ void __stdcall GLee_Lazy_glPrimitiveRestartIndexNV(GLuint index) {if (GLeeInit()) glPrimitiveRestartIndexNV(index);}
+ GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC GLeeFuncPtr_glPrimitiveRestartIndexNV=GLee_Lazy_glPrimitiveRestartIndexNV;
+#endif
+#endif
+
+/* GL_NV_texture_expand_normal */
+
+#ifdef __GLEE_GL_NV_texture_expand_normal
+#endif
+
+/* GL_NV_vertex_program2 */
+
+#ifdef __GLEE_GL_NV_vertex_program2
+#endif
+
+/* GL_ATI_map_object_buffer */
+
+#ifdef __GLEE_GL_ATI_map_object_buffer
+#ifndef GLEE_C_DEFINED_glMapObjectBufferATI
+#define GLEE_C_DEFINED_glMapObjectBufferATI
+ GLvoid* __stdcall GLee_Lazy_glMapObjectBufferATI(GLuint buffer) {if (GLeeInit()) return glMapObjectBufferATI(buffer); return (GLvoid*)0;}
+ GLEEPFNGLMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glMapObjectBufferATI=GLee_Lazy_glMapObjectBufferATI;
+#endif
+#ifndef GLEE_C_DEFINED_glUnmapObjectBufferATI
+#define GLEE_C_DEFINED_glUnmapObjectBufferATI
+ void __stdcall GLee_Lazy_glUnmapObjectBufferATI(GLuint buffer) {if (GLeeInit()) glUnmapObjectBufferATI(buffer);}
+ GLEEPFNGLUNMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glUnmapObjectBufferATI=GLee_Lazy_glUnmapObjectBufferATI;
+#endif
+#endif
+
+/* GL_ATI_separate_stencil */
+
+#ifdef __GLEE_GL_ATI_separate_stencil
+#ifndef GLEE_C_DEFINED_glStencilOpSeparateATI
+#define GLEE_C_DEFINED_glStencilOpSeparateATI
+ void __stdcall GLee_Lazy_glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {if (GLeeInit()) glStencilOpSeparateATI(face, sfail, dpfail, dppass);}
+ GLEEPFNGLSTENCILOPSEPARATEATIPROC GLeeFuncPtr_glStencilOpSeparateATI=GLee_Lazy_glStencilOpSeparateATI;
+#endif
+#ifndef GLEE_C_DEFINED_glStencilFuncSeparateATI
+#define GLEE_C_DEFINED_glStencilFuncSeparateATI
+ void __stdcall GLee_Lazy_glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) {if (GLeeInit()) glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);}
+ GLEEPFNGLSTENCILFUNCSEPARATEATIPROC GLeeFuncPtr_glStencilFuncSeparateATI=GLee_Lazy_glStencilFuncSeparateATI;
+#endif
+#endif
+
+/* GL_ATI_vertex_attrib_array_object */
+
+#ifdef __GLEE_GL_ATI_vertex_attrib_array_object
+#ifndef GLEE_C_DEFINED_glVertexAttribArrayObjectATI
+#define GLEE_C_DEFINED_glVertexAttribArrayObjectATI
+ void __stdcall GLee_Lazy_glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glVertexAttribArrayObjectATI(index, size, type, normalized, stride, buffer, offset);}
+ GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC GLeeFuncPtr_glVertexAttribArrayObjectATI=GLee_Lazy_glVertexAttribArrayObjectATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
+#define GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
+ void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectfvATI(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribArrayObjectfvATI(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI=GLee_Lazy_glGetVertexAttribArrayObjectfvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
+#define GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
+ void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectivATI(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribArrayObjectivATI(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectivATI=GLee_Lazy_glGetVertexAttribArrayObjectivATI;
+#endif
+#endif
+
+/* GL_OES_read_format */
+
+#ifdef __GLEE_GL_OES_read_format
+#endif
+
+/* GL_EXT_depth_bounds_test */
+
+#ifdef __GLEE_GL_EXT_depth_bounds_test
+#ifndef GLEE_C_DEFINED_glDepthBoundsEXT
+#define GLEE_C_DEFINED_glDepthBoundsEXT
+ void __stdcall GLee_Lazy_glDepthBoundsEXT(GLclampd zmin, GLclampd zmax) {if (GLeeInit()) glDepthBoundsEXT(zmin, zmax);}
+ GLEEPFNGLDEPTHBOUNDSEXTPROC GLeeFuncPtr_glDepthBoundsEXT=GLee_Lazy_glDepthBoundsEXT;
+#endif
+#endif
+
+/* GL_EXT_texture_mirror_clamp */
+
+#ifdef __GLEE_GL_EXT_texture_mirror_clamp
+#endif
+
+/* GL_EXT_blend_equation_separate */
+
+#ifdef __GLEE_GL_EXT_blend_equation_separate
+#ifndef GLEE_C_DEFINED_glBlendEquationSeparateEXT
+#define GLEE_C_DEFINED_glBlendEquationSeparateEXT
+ void __stdcall GLee_Lazy_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparateEXT(modeRGB, modeAlpha);}
+ GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC GLeeFuncPtr_glBlendEquationSeparateEXT=GLee_Lazy_glBlendEquationSeparateEXT;
+#endif
+#endif
+
+/* GL_MESA_pack_invert */
+
+#ifdef __GLEE_GL_MESA_pack_invert
+#endif
+
+/* GL_MESA_ycbcr_texture */
+
+#ifdef __GLEE_GL_MESA_ycbcr_texture
+#endif
+
+/* GL_EXT_pixel_buffer_object */
+
+#ifdef __GLEE_GL_EXT_pixel_buffer_object
+#endif
+
+/* GL_NV_fragment_program_option */
+
+#ifdef __GLEE_GL_NV_fragment_program_option
+#endif
+
+/* GL_NV_fragment_program2 */
+
+#ifdef __GLEE_GL_NV_fragment_program2
+#endif
+
+/* GL_NV_vertex_program2_option */
+
+#ifdef __GLEE_GL_NV_vertex_program2_option
+#endif
+
+/* GL_NV_vertex_program3 */
+
+#ifdef __GLEE_GL_NV_vertex_program3
+#endif
+
+/* GL_EXT_framebuffer_object */
+
+#ifdef __GLEE_GL_EXT_framebuffer_object
+#ifndef GLEE_C_DEFINED_glIsRenderbufferEXT
+#define GLEE_C_DEFINED_glIsRenderbufferEXT
+ GLboolean __stdcall GLee_Lazy_glIsRenderbufferEXT(GLuint renderbuffer) {if (GLeeInit()) return glIsRenderbufferEXT(renderbuffer); return (GLboolean)0;}
+ GLEEPFNGLISRENDERBUFFEREXTPROC GLeeFuncPtr_glIsRenderbufferEXT=GLee_Lazy_glIsRenderbufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindRenderbufferEXT
+#define GLEE_C_DEFINED_glBindRenderbufferEXT
+ void __stdcall GLee_Lazy_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glBindRenderbufferEXT(target, renderbuffer);}
+ GLEEPFNGLBINDRENDERBUFFEREXTPROC GLeeFuncPtr_glBindRenderbufferEXT=GLee_Lazy_glBindRenderbufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteRenderbuffersEXT
+#define GLEE_C_DEFINED_glDeleteRenderbuffersEXT
+ void __stdcall GLee_Lazy_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) {if (GLeeInit()) glDeleteRenderbuffersEXT(n, renderbuffers);}
+ GLEEPFNGLDELETERENDERBUFFERSEXTPROC GLeeFuncPtr_glDeleteRenderbuffersEXT=GLee_Lazy_glDeleteRenderbuffersEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenRenderbuffersEXT
+#define GLEE_C_DEFINED_glGenRenderbuffersEXT
+ void __stdcall GLee_Lazy_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) {if (GLeeInit()) glGenRenderbuffersEXT(n, renderbuffers);}
+ GLEEPFNGLGENRENDERBUFFERSEXTPROC GLeeFuncPtr_glGenRenderbuffersEXT=GLee_Lazy_glGenRenderbuffersEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glRenderbufferStorageEXT
+#define GLEE_C_DEFINED_glRenderbufferStorageEXT
+ void __stdcall GLee_Lazy_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageEXT(target, internalformat, width, height);}
+ GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glRenderbufferStorageEXT=GLee_Lazy_glRenderbufferStorageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
+#define GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
+ void __stdcall GLee_Lazy_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetRenderbufferParameterivEXT(target, pname, params);}
+ GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetRenderbufferParameterivEXT=GLee_Lazy_glGetRenderbufferParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glIsFramebufferEXT
+#define GLEE_C_DEFINED_glIsFramebufferEXT
+ GLboolean __stdcall GLee_Lazy_glIsFramebufferEXT(GLuint framebuffer) {if (GLeeInit()) return glIsFramebufferEXT(framebuffer); return (GLboolean)0;}
+ GLEEPFNGLISFRAMEBUFFEREXTPROC GLeeFuncPtr_glIsFramebufferEXT=GLee_Lazy_glIsFramebufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindFramebufferEXT
+#define GLEE_C_DEFINED_glBindFramebufferEXT
+ void __stdcall GLee_Lazy_glBindFramebufferEXT(GLenum target, GLuint framebuffer) {if (GLeeInit()) glBindFramebufferEXT(target, framebuffer);}
+ GLEEPFNGLBINDFRAMEBUFFEREXTPROC GLeeFuncPtr_glBindFramebufferEXT=GLee_Lazy_glBindFramebufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteFramebuffersEXT
+#define GLEE_C_DEFINED_glDeleteFramebuffersEXT
+ void __stdcall GLee_Lazy_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) {if (GLeeInit()) glDeleteFramebuffersEXT(n, framebuffers);}
+ GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC GLeeFuncPtr_glDeleteFramebuffersEXT=GLee_Lazy_glDeleteFramebuffersEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenFramebuffersEXT
+#define GLEE_C_DEFINED_glGenFramebuffersEXT
+ void __stdcall GLee_Lazy_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) {if (GLeeInit()) glGenFramebuffersEXT(n, framebuffers);}
+ GLEEPFNGLGENFRAMEBUFFERSEXTPROC GLeeFuncPtr_glGenFramebuffersEXT=GLee_Lazy_glGenFramebuffersEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCheckFramebufferStatusEXT
+#define GLEE_C_DEFINED_glCheckFramebufferStatusEXT
+ GLenum __stdcall GLee_Lazy_glCheckFramebufferStatusEXT(GLenum target) {if (GLeeInit()) return glCheckFramebufferStatusEXT(target); return (GLenum)0;}
+ GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckFramebufferStatusEXT=GLee_Lazy_glCheckFramebufferStatusEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTexture1DEXT
+#define GLEE_C_DEFINED_glFramebufferTexture1DEXT
+ void __stdcall GLee_Lazy_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture1DEXT(target, attachment, textarget, texture, level);}
+ GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glFramebufferTexture1DEXT=GLee_Lazy_glFramebufferTexture1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTexture2DEXT
+#define GLEE_C_DEFINED_glFramebufferTexture2DEXT
+ void __stdcall GLee_Lazy_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);}
+ GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glFramebufferTexture2DEXT=GLee_Lazy_glFramebufferTexture2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTexture3DEXT
+#define GLEE_C_DEFINED_glFramebufferTexture3DEXT
+ void __stdcall GLee_Lazy_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset);}
+ GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glFramebufferTexture3DEXT=GLee_Lazy_glFramebufferTexture3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferRenderbufferEXT
+#define GLEE_C_DEFINED_glFramebufferRenderbufferEXT
+ void __stdcall GLee_Lazy_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);}
+ GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glFramebufferRenderbufferEXT=GLee_Lazy_glFramebufferRenderbufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
+#define GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
+ void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);}
+ GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetFramebufferAttachmentParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenerateMipmapEXT
+#define GLEE_C_DEFINED_glGenerateMipmapEXT
+ void __stdcall GLee_Lazy_glGenerateMipmapEXT(GLenum target) {if (GLeeInit()) glGenerateMipmapEXT(target);}
+ GLEEPFNGLGENERATEMIPMAPEXTPROC GLeeFuncPtr_glGenerateMipmapEXT=GLee_Lazy_glGenerateMipmapEXT;
+#endif
+#endif
+
+/* GL_GREMEDY_string_marker */
+
+#ifdef __GLEE_GL_GREMEDY_string_marker
+#ifndef GLEE_C_DEFINED_glStringMarkerGREMEDY
+#define GLEE_C_DEFINED_glStringMarkerGREMEDY
+ void __stdcall GLee_Lazy_glStringMarkerGREMEDY(GLsizei len, const GLvoid * string) {if (GLeeInit()) glStringMarkerGREMEDY(len, string);}
+ GLEEPFNGLSTRINGMARKERGREMEDYPROC GLeeFuncPtr_glStringMarkerGREMEDY=GLee_Lazy_glStringMarkerGREMEDY;
+#endif
+#endif
+
+/* GL_EXT_packed_depth_stencil */
+
+#ifdef __GLEE_GL_EXT_packed_depth_stencil
+#endif
+
+/* GL_EXT_stencil_clear_tag */
+
+#ifdef __GLEE_GL_EXT_stencil_clear_tag
+#ifndef GLEE_C_DEFINED_glStencilClearTagEXT
+#define GLEE_C_DEFINED_glStencilClearTagEXT
+ void __stdcall GLee_Lazy_glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag) {if (GLeeInit()) glStencilClearTagEXT(stencilTagBits, stencilClearTag);}
+ GLEEPFNGLSTENCILCLEARTAGEXTPROC GLeeFuncPtr_glStencilClearTagEXT=GLee_Lazy_glStencilClearTagEXT;
+#endif
+#endif
+
+/* GL_EXT_texture_sRGB */
+
+#ifdef __GLEE_GL_EXT_texture_sRGB
+#endif
+
+/* GL_EXT_framebuffer_blit */
+
+#ifdef __GLEE_GL_EXT_framebuffer_blit
+#ifndef GLEE_C_DEFINED_glBlitFramebufferEXT
+#define GLEE_C_DEFINED_glBlitFramebufferEXT
+ void __stdcall GLee_Lazy_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {if (GLeeInit()) glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
+ GLEEPFNGLBLITFRAMEBUFFEREXTPROC GLeeFuncPtr_glBlitFramebufferEXT=GLee_Lazy_glBlitFramebufferEXT;
+#endif
+#endif
+
+/* GL_EXT_framebuffer_multisample */
+
+#ifdef __GLEE_GL_EXT_framebuffer_multisample
+#ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
+#define GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
+ void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);}
+ GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glRenderbufferStorageMultisampleEXT=GLee_Lazy_glRenderbufferStorageMultisampleEXT;
+#endif
+#endif
+
+/* GL_MESAX_texture_stack */
+
+#ifdef __GLEE_GL_MESAX_texture_stack
+#endif
+
+/* GL_EXT_timer_query */
+
+#ifdef __GLEE_GL_EXT_timer_query
+#ifndef GLEE_C_DEFINED_glGetQueryObjecti64vEXT
+#define GLEE_C_DEFINED_glGetQueryObjecti64vEXT
+ void __stdcall GLee_Lazy_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params) {if (GLeeInit()) glGetQueryObjecti64vEXT(id, pname, params);}
+ GLEEPFNGLGETQUERYOBJECTI64VEXTPROC GLeeFuncPtr_glGetQueryObjecti64vEXT=GLee_Lazy_glGetQueryObjecti64vEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetQueryObjectui64vEXT
+#define GLEE_C_DEFINED_glGetQueryObjectui64vEXT
+ void __stdcall GLee_Lazy_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params) {if (GLeeInit()) glGetQueryObjectui64vEXT(id, pname, params);}
+ GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC GLeeFuncPtr_glGetQueryObjectui64vEXT=GLee_Lazy_glGetQueryObjectui64vEXT;
+#endif
+#endif
+
+/* GL_EXT_gpu_program_parameters */
+
+#ifdef __GLEE_GL_EXT_gpu_program_parameters
+#ifndef GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
+#define GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
+ void __stdcall GLee_Lazy_glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramEnvParameters4fvEXT(target, index, count, params);}
+ GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramEnvParameters4fvEXT=GLee_Lazy_glProgramEnvParameters4fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
+#define GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
+ void __stdcall GLee_Lazy_glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramLocalParameters4fvEXT(target, index, count, params);}
+ GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramLocalParameters4fvEXT=GLee_Lazy_glProgramLocalParameters4fvEXT;
+#endif
+#endif
+
+/* GL_APPLE_flush_buffer_range */
+
+#ifdef __GLEE_GL_APPLE_flush_buffer_range
+#ifndef GLEE_C_DEFINED_glBufferParameteriAPPLE
+#define GLEE_C_DEFINED_glBufferParameteriAPPLE
+ void __stdcall GLee_Lazy_glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glBufferParameteriAPPLE(target, pname, param);}
+ GLEEPFNGLBUFFERPARAMETERIAPPLEPROC GLeeFuncPtr_glBufferParameteriAPPLE=GLee_Lazy_glBufferParameteriAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
+#define GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
+ void __stdcall GLee_Lazy_glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glFlushMappedBufferRangeAPPLE(target, offset, size);}
+ GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC GLeeFuncPtr_glFlushMappedBufferRangeAPPLE=GLee_Lazy_glFlushMappedBufferRangeAPPLE;
+#endif
+#endif
+
+/* GL_EXT_gpu_shader4 */
+
+#ifdef __GLEE_GL_EXT_gpu_shader4
+#ifndef GLEE_C_DEFINED_glGetUniformuivEXT
+#define GLEE_C_DEFINED_glGetUniformuivEXT
+ void __stdcall GLee_Lazy_glGetUniformuivEXT(GLuint program, GLint location, GLuint * params) {if (GLeeInit()) glGetUniformuivEXT(program, location, params);}
+ GLEEPFNGLGETUNIFORMUIVEXTPROC GLeeFuncPtr_glGetUniformuivEXT=GLee_Lazy_glGetUniformuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindFragDataLocationEXT
+#define GLEE_C_DEFINED_glBindFragDataLocationEXT
+ void __stdcall GLee_Lazy_glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name) {if (GLeeInit()) glBindFragDataLocationEXT(program, color, name);}
+ GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glBindFragDataLocationEXT=GLee_Lazy_glBindFragDataLocationEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragDataLocationEXT
+#define GLEE_C_DEFINED_glGetFragDataLocationEXT
+ GLint __stdcall GLee_Lazy_glGetFragDataLocationEXT(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetFragDataLocationEXT(program, name); return (GLint)0;}
+ GLEEPFNGLGETFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glGetFragDataLocationEXT=GLee_Lazy_glGetFragDataLocationEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1uiEXT
+#define GLEE_C_DEFINED_glUniform1uiEXT
+ void __stdcall GLee_Lazy_glUniform1uiEXT(GLint location, GLuint v0) {if (GLeeInit()) glUniform1uiEXT(location, v0);}
+ GLEEPFNGLUNIFORM1UIEXTPROC GLeeFuncPtr_glUniform1uiEXT=GLee_Lazy_glUniform1uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2uiEXT
+#define GLEE_C_DEFINED_glUniform2uiEXT
+ void __stdcall GLee_Lazy_glUniform2uiEXT(GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glUniform2uiEXT(location, v0, v1);}
+ GLEEPFNGLUNIFORM2UIEXTPROC GLeeFuncPtr_glUniform2uiEXT=GLee_Lazy_glUniform2uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3uiEXT
+#define GLEE_C_DEFINED_glUniform3uiEXT
+ void __stdcall GLee_Lazy_glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glUniform3uiEXT(location, v0, v1, v2);}
+ GLEEPFNGLUNIFORM3UIEXTPROC GLeeFuncPtr_glUniform3uiEXT=GLee_Lazy_glUniform3uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4uiEXT
+#define GLEE_C_DEFINED_glUniform4uiEXT
+ void __stdcall GLee_Lazy_glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glUniform4uiEXT(location, v0, v1, v2, v3);}
+ GLEEPFNGLUNIFORM4UIEXTPROC GLeeFuncPtr_glUniform4uiEXT=GLee_Lazy_glUniform4uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1uivEXT
+#define GLEE_C_DEFINED_glUniform1uivEXT
+ void __stdcall GLee_Lazy_glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform1uivEXT(location, count, value);}
+ GLEEPFNGLUNIFORM1UIVEXTPROC GLeeFuncPtr_glUniform1uivEXT=GLee_Lazy_glUniform1uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2uivEXT
+#define GLEE_C_DEFINED_glUniform2uivEXT
+ void __stdcall GLee_Lazy_glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform2uivEXT(location, count, value);}
+ GLEEPFNGLUNIFORM2UIVEXTPROC GLeeFuncPtr_glUniform2uivEXT=GLee_Lazy_glUniform2uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3uivEXT
+#define GLEE_C_DEFINED_glUniform3uivEXT
+ void __stdcall GLee_Lazy_glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform3uivEXT(location, count, value);}
+ GLEEPFNGLUNIFORM3UIVEXTPROC GLeeFuncPtr_glUniform3uivEXT=GLee_Lazy_glUniform3uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4uivEXT
+#define GLEE_C_DEFINED_glUniform4uivEXT
+ void __stdcall GLee_Lazy_glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform4uivEXT(location, count, value);}
+ GLEEPFNGLUNIFORM4UIVEXTPROC GLeeFuncPtr_glUniform4uivEXT=GLee_Lazy_glUniform4uivEXT;
+#endif
+#endif
+
+/* GL_EXT_draw_instanced */
+
+#ifdef __GLEE_GL_EXT_draw_instanced
+#ifndef GLEE_C_DEFINED_glDrawArraysInstancedEXT
+#define GLEE_C_DEFINED_glDrawArraysInstancedEXT
+ void __stdcall GLee_Lazy_glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {if (GLeeInit()) glDrawArraysInstancedEXT(mode, start, count, primcount);}
+ GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC GLeeFuncPtr_glDrawArraysInstancedEXT=GLee_Lazy_glDrawArraysInstancedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawElementsInstancedEXT
+#define GLEE_C_DEFINED_glDrawElementsInstancedEXT
+ void __stdcall GLee_Lazy_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) {if (GLeeInit()) glDrawElementsInstancedEXT(mode, count, type, indices, primcount);}
+ GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC GLeeFuncPtr_glDrawElementsInstancedEXT=GLee_Lazy_glDrawElementsInstancedEXT;
+#endif
+#endif
+
+/* GL_EXT_packed_float */
+
+#ifdef __GLEE_GL_EXT_packed_float
+#endif
+
+/* GL_EXT_texture_array */
+
+#ifdef __GLEE_GL_EXT_texture_array
+#endif
+
+/* GL_EXT_texture_buffer_object */
+
+#ifdef __GLEE_GL_EXT_texture_buffer_object
+#ifndef GLEE_C_DEFINED_glTexBufferEXT
+#define GLEE_C_DEFINED_glTexBufferEXT
+ void __stdcall GLee_Lazy_glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTexBufferEXT(target, internalformat, buffer);}
+ GLEEPFNGLTEXBUFFEREXTPROC GLeeFuncPtr_glTexBufferEXT=GLee_Lazy_glTexBufferEXT;
+#endif
+#endif
+
+/* GL_EXT_texture_compression_latc */
+
+#ifdef __GLEE_GL_EXT_texture_compression_latc
+#endif
+
+/* GL_EXT_texture_compression_rgtc */
+
+#ifdef __GLEE_GL_EXT_texture_compression_rgtc
+#endif
+
+/* GL_EXT_texture_shared_exponent */
+
+#ifdef __GLEE_GL_EXT_texture_shared_exponent
+#endif
+
+/* GL_NV_depth_buffer_float */
+
+#ifdef __GLEE_GL_NV_depth_buffer_float
+#ifndef GLEE_C_DEFINED_glDepthRangedNV
+#define GLEE_C_DEFINED_glDepthRangedNV
+ void __stdcall GLee_Lazy_glDepthRangedNV(GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glDepthRangedNV(zNear, zFar);}
+ GLEEPFNGLDEPTHRANGEDNVPROC GLeeFuncPtr_glDepthRangedNV=GLee_Lazy_glDepthRangedNV;
+#endif
+#ifndef GLEE_C_DEFINED_glClearDepthdNV
+#define GLEE_C_DEFINED_glClearDepthdNV
+ void __stdcall GLee_Lazy_glClearDepthdNV(GLdouble depth) {if (GLeeInit()) glClearDepthdNV(depth);}
+ GLEEPFNGLCLEARDEPTHDNVPROC GLeeFuncPtr_glClearDepthdNV=GLee_Lazy_glClearDepthdNV;
+#endif
+#ifndef GLEE_C_DEFINED_glDepthBoundsdNV
+#define GLEE_C_DEFINED_glDepthBoundsdNV
+ void __stdcall GLee_Lazy_glDepthBoundsdNV(GLdouble zmin, GLdouble zmax) {if (GLeeInit()) glDepthBoundsdNV(zmin, zmax);}
+ GLEEPFNGLDEPTHBOUNDSDNVPROC GLeeFuncPtr_glDepthBoundsdNV=GLee_Lazy_glDepthBoundsdNV;
+#endif
+#endif
+
+/* GL_NV_framebuffer_multisample_coverage */
+
+#ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
+#ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
+#define GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
+ void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height);}
+ GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV=GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV;
+#endif
+#endif
+
+/* GL_EXT_framebuffer_sRGB */
+
+#ifdef __GLEE_GL_EXT_framebuffer_sRGB
+#endif
+
+/* GL_NV_geometry_shader4 */
+
+#ifdef __GLEE_GL_NV_geometry_shader4
+#endif
+
+/* GL_NV_parameter_buffer_object */
+
+#ifdef __GLEE_GL_NV_parameter_buffer_object
+#ifndef GLEE_C_DEFINED_glProgramBufferParametersfvNV
+#define GLEE_C_DEFINED_glProgramBufferParametersfvNV
+ void __stdcall GLee_Lazy_glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramBufferParametersfvNV(target, buffer, index, count, params);}
+ GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC GLeeFuncPtr_glProgramBufferParametersfvNV=GLee_Lazy_glProgramBufferParametersfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramBufferParametersIivNV
+#define GLEE_C_DEFINED_glProgramBufferParametersIivNV
+ void __stdcall GLee_Lazy_glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glProgramBufferParametersIivNV(target, buffer, index, count, params);}
+ GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC GLeeFuncPtr_glProgramBufferParametersIivNV=GLee_Lazy_glProgramBufferParametersIivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramBufferParametersIuivNV
+#define GLEE_C_DEFINED_glProgramBufferParametersIuivNV
+ void __stdcall GLee_Lazy_glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramBufferParametersIuivNV(target, buffer, index, count, params);}
+ GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC GLeeFuncPtr_glProgramBufferParametersIuivNV=GLee_Lazy_glProgramBufferParametersIuivNV;
+#endif
+#endif
+
+/* GL_EXT_draw_buffers2 */
+
+#ifdef __GLEE_GL_EXT_draw_buffers2
+#ifndef GLEE_C_DEFINED_glColorMaskIndexedEXT
+#define GLEE_C_DEFINED_glColorMaskIndexedEXT
+ void __stdcall GLee_Lazy_glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {if (GLeeInit()) glColorMaskIndexedEXT(index, r, g, b, a);}
+ GLEEPFNGLCOLORMASKINDEXEDEXTPROC GLeeFuncPtr_glColorMaskIndexedEXT=GLee_Lazy_glColorMaskIndexedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBooleanIndexedvEXT
+#define GLEE_C_DEFINED_glGetBooleanIndexedvEXT
+ void __stdcall GLee_Lazy_glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data) {if (GLeeInit()) glGetBooleanIndexedvEXT(target, index, data);}
+ GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC GLeeFuncPtr_glGetBooleanIndexedvEXT=GLee_Lazy_glGetBooleanIndexedvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetIntegerIndexedvEXT
+#define GLEE_C_DEFINED_glGetIntegerIndexedvEXT
+ void __stdcall GLee_Lazy_glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data) {if (GLeeInit()) glGetIntegerIndexedvEXT(target, index, data);}
+ GLEEPFNGLGETINTEGERINDEXEDVEXTPROC GLeeFuncPtr_glGetIntegerIndexedvEXT=GLee_Lazy_glGetIntegerIndexedvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glEnableIndexedEXT
+#define GLEE_C_DEFINED_glEnableIndexedEXT
+ void __stdcall GLee_Lazy_glEnableIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) glEnableIndexedEXT(target, index);}
+ GLEEPFNGLENABLEINDEXEDEXTPROC GLeeFuncPtr_glEnableIndexedEXT=GLee_Lazy_glEnableIndexedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDisableIndexedEXT
+#define GLEE_C_DEFINED_glDisableIndexedEXT
+ void __stdcall GLee_Lazy_glDisableIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) glDisableIndexedEXT(target, index);}
+ GLEEPFNGLDISABLEINDEXEDEXTPROC GLeeFuncPtr_glDisableIndexedEXT=GLee_Lazy_glDisableIndexedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glIsEnabledIndexedEXT
+#define GLEE_C_DEFINED_glIsEnabledIndexedEXT
+ GLboolean __stdcall GLee_Lazy_glIsEnabledIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) return glIsEnabledIndexedEXT(target, index); return (GLboolean)0;}
+ GLEEPFNGLISENABLEDINDEXEDEXTPROC GLeeFuncPtr_glIsEnabledIndexedEXT=GLee_Lazy_glIsEnabledIndexedEXT;
+#endif
+#endif
+
+/* GL_NV_transform_feedback */
+
+#ifdef __GLEE_GL_NV_transform_feedback
+#ifndef GLEE_C_DEFINED_glBeginTransformFeedbackNV
+#define GLEE_C_DEFINED_glBeginTransformFeedbackNV
+ void __stdcall GLee_Lazy_glBeginTransformFeedbackNV(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedbackNV(primitiveMode);}
+ GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBeginTransformFeedbackNV=GLee_Lazy_glBeginTransformFeedbackNV;
+#endif
+#ifndef GLEE_C_DEFINED_glEndTransformFeedbackNV
+#define GLEE_C_DEFINED_glEndTransformFeedbackNV
+ void __stdcall GLee_Lazy_glEndTransformFeedbackNV(void) {if (GLeeInit()) glEndTransformFeedbackNV();}
+ GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glEndTransformFeedbackNV=GLee_Lazy_glEndTransformFeedbackNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTransformFeedbackAttribsNV
+#define GLEE_C_DEFINED_glTransformFeedbackAttribsNV
+ void __stdcall GLee_Lazy_glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackAttribsNV(count, attribs, bufferMode);}
+ GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackAttribsNV=GLee_Lazy_glTransformFeedbackAttribsNV;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferRangeNV
+#define GLEE_C_DEFINED_glBindBufferRangeNV
+ void __stdcall GLee_Lazy_glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRangeNV(target, index, buffer, offset, size);}
+ GLEEPFNGLBINDBUFFERRANGENVPROC GLeeFuncPtr_glBindBufferRangeNV=GLee_Lazy_glBindBufferRangeNV;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferOffsetNV
+#define GLEE_C_DEFINED_glBindBufferOffsetNV
+ void __stdcall GLee_Lazy_glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset) {if (GLeeInit()) glBindBufferOffsetNV(target, index, buffer, offset);}
+ GLEEPFNGLBINDBUFFEROFFSETNVPROC GLeeFuncPtr_glBindBufferOffsetNV=GLee_Lazy_glBindBufferOffsetNV;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferBaseNV
+#define GLEE_C_DEFINED_glBindBufferBaseNV
+ void __stdcall GLee_Lazy_glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBaseNV(target, index, buffer);}
+ GLEEPFNGLBINDBUFFERBASENVPROC GLeeFuncPtr_glBindBufferBaseNV=GLee_Lazy_glBindBufferBaseNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
+#define GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
+ void __stdcall GLee_Lazy_glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryingsNV(program, count, locations, bufferMode);}
+ GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC GLeeFuncPtr_glTransformFeedbackVaryingsNV=GLee_Lazy_glTransformFeedbackVaryingsNV;
+#endif
+#ifndef GLEE_C_DEFINED_glActiveVaryingNV
+#define GLEE_C_DEFINED_glActiveVaryingNV
+ void __stdcall GLee_Lazy_glActiveVaryingNV(GLuint program, const GLchar * name) {if (GLeeInit()) glActiveVaryingNV(program, name);}
+ GLEEPFNGLACTIVEVARYINGNVPROC GLeeFuncPtr_glActiveVaryingNV=GLee_Lazy_glActiveVaryingNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVaryingLocationNV
+#define GLEE_C_DEFINED_glGetVaryingLocationNV
+ GLint __stdcall GLee_Lazy_glGetVaryingLocationNV(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetVaryingLocationNV(program, name); return (GLint)0;}
+ GLEEPFNGLGETVARYINGLOCATIONNVPROC GLeeFuncPtr_glGetVaryingLocationNV=GLee_Lazy_glGetVaryingLocationNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetActiveVaryingNV
+#define GLEE_C_DEFINED_glGetActiveVaryingNV
+ void __stdcall GLee_Lazy_glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveVaryingNV(program, index, bufSize, length, size, type, name);}
+ GLEEPFNGLGETACTIVEVARYINGNVPROC GLeeFuncPtr_glGetActiveVaryingNV=GLee_Lazy_glGetActiveVaryingNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
+#define GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
+ void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location) {if (GLeeInit()) glGetTransformFeedbackVaryingNV(program, index, location);}
+ GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC GLeeFuncPtr_glGetTransformFeedbackVaryingNV=GLee_Lazy_glGetTransformFeedbackVaryingNV;
+#endif
+#endif
+
+/* GL_EXT_bindable_uniform */
+
+#ifdef __GLEE_GL_EXT_bindable_uniform
+#ifndef GLEE_C_DEFINED_glUniformBufferEXT
+#define GLEE_C_DEFINED_glUniformBufferEXT
+ void __stdcall GLee_Lazy_glUniformBufferEXT(GLuint program, GLint location, GLuint buffer) {if (GLeeInit()) glUniformBufferEXT(program, location, buffer);}
+ GLEEPFNGLUNIFORMBUFFEREXTPROC GLeeFuncPtr_glUniformBufferEXT=GLee_Lazy_glUniformBufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformBufferSizeEXT
+#define GLEE_C_DEFINED_glGetUniformBufferSizeEXT
+ GLint __stdcall GLee_Lazy_glGetUniformBufferSizeEXT(GLuint program, GLint location) {if (GLeeInit()) return glGetUniformBufferSizeEXT(program, location); return (GLint)0;}
+ GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC GLeeFuncPtr_glGetUniformBufferSizeEXT=GLee_Lazy_glGetUniformBufferSizeEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformOffsetEXT
+#define GLEE_C_DEFINED_glGetUniformOffsetEXT
+ GLintptr __stdcall GLee_Lazy_glGetUniformOffsetEXT(GLuint program, GLint location) {if (GLeeInit()) return glGetUniformOffsetEXT(program, location); return (GLintptr)0;}
+ GLEEPFNGLGETUNIFORMOFFSETEXTPROC GLeeFuncPtr_glGetUniformOffsetEXT=GLee_Lazy_glGetUniformOffsetEXT;
+#endif
+#endif
+
+/* GL_EXT_texture_integer */
+
+#ifdef __GLEE_GL_EXT_texture_integer
+#ifndef GLEE_C_DEFINED_glTexParameterIivEXT
+#define GLEE_C_DEFINED_glTexParameterIivEXT
+ void __stdcall GLee_Lazy_glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTexParameterIivEXT(target, pname, params);}
+ GLEEPFNGLTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glTexParameterIivEXT=GLee_Lazy_glTexParameterIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTexParameterIuivEXT
+#define GLEE_C_DEFINED_glTexParameterIuivEXT
+ void __stdcall GLee_Lazy_glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTexParameterIuivEXT(target, pname, params);}
+ GLEEPFNGLTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glTexParameterIuivEXT=GLee_Lazy_glTexParameterIuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTexParameterIivEXT
+#define GLEE_C_DEFINED_glGetTexParameterIivEXT
+ void __stdcall GLee_Lazy_glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTexParameterIivEXT(target, pname, params);}
+ GLEEPFNGLGETTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTexParameterIivEXT=GLee_Lazy_glGetTexParameterIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTexParameterIuivEXT
+#define GLEE_C_DEFINED_glGetTexParameterIuivEXT
+ void __stdcall GLee_Lazy_glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTexParameterIuivEXT(target, pname, params);}
+ GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTexParameterIuivEXT=GLee_Lazy_glGetTexParameterIuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glClearColorIiEXT
+#define GLEE_C_DEFINED_glClearColorIiEXT
+ void __stdcall GLee_Lazy_glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha) {if (GLeeInit()) glClearColorIiEXT(red, green, blue, alpha);}
+ GLEEPFNGLCLEARCOLORIIEXTPROC GLeeFuncPtr_glClearColorIiEXT=GLee_Lazy_glClearColorIiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glClearColorIuiEXT
+#define GLEE_C_DEFINED_glClearColorIuiEXT
+ void __stdcall GLee_Lazy_glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha) {if (GLeeInit()) glClearColorIuiEXT(red, green, blue, alpha);}
+ GLEEPFNGLCLEARCOLORIUIEXTPROC GLeeFuncPtr_glClearColorIuiEXT=GLee_Lazy_glClearColorIuiEXT;
+#endif
+#endif
+
+/* GL_GREMEDY_frame_terminator */
+
+#ifdef __GLEE_GL_GREMEDY_frame_terminator
+#ifndef GLEE_C_DEFINED_glFrameTerminatorGREMEDY
+#define GLEE_C_DEFINED_glFrameTerminatorGREMEDY
+ void __stdcall GLee_Lazy_glFrameTerminatorGREMEDY(void) {if (GLeeInit()) glFrameTerminatorGREMEDY();}
+ GLEEPFNGLFRAMETERMINATORGREMEDYPROC GLeeFuncPtr_glFrameTerminatorGREMEDY=GLee_Lazy_glFrameTerminatorGREMEDY;
+#endif
+#endif
+
+/* GL_NV_conditional_render */
+
+#ifdef __GLEE_GL_NV_conditional_render
+#ifndef GLEE_C_DEFINED_glBeginConditionalRenderNV
+#define GLEE_C_DEFINED_glBeginConditionalRenderNV
+ void __stdcall GLee_Lazy_glBeginConditionalRenderNV(GLuint id, GLenum mode) {if (GLeeInit()) glBeginConditionalRenderNV(id, mode);}
+ GLEEPFNGLBEGINCONDITIONALRENDERNVPROC GLeeFuncPtr_glBeginConditionalRenderNV=GLee_Lazy_glBeginConditionalRenderNV;
+#endif
+#ifndef GLEE_C_DEFINED_glEndConditionalRenderNV
+#define GLEE_C_DEFINED_glEndConditionalRenderNV
+ void __stdcall GLee_Lazy_glEndConditionalRenderNV(void) {if (GLeeInit()) glEndConditionalRenderNV();}
+ GLEEPFNGLENDCONDITIONALRENDERNVPROC GLeeFuncPtr_glEndConditionalRenderNV=GLee_Lazy_glEndConditionalRenderNV;
+#endif
+#endif
+
+/* GL_NV_present_video */
+
+#ifdef __GLEE_GL_NV_present_video
+#endif
+
+/* GL_EXT_transform_feedback */
+
+#ifdef __GLEE_GL_EXT_transform_feedback
+#ifndef GLEE_C_DEFINED_glBeginTransformFeedbackEXT
+#define GLEE_C_DEFINED_glBeginTransformFeedbackEXT
+ void __stdcall GLee_Lazy_glBeginTransformFeedbackEXT(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedbackEXT(primitiveMode);}
+ GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glBeginTransformFeedbackEXT=GLee_Lazy_glBeginTransformFeedbackEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glEndTransformFeedbackEXT
+#define GLEE_C_DEFINED_glEndTransformFeedbackEXT
+ void __stdcall GLee_Lazy_glEndTransformFeedbackEXT(void) {if (GLeeInit()) glEndTransformFeedbackEXT();}
+ GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glEndTransformFeedbackEXT=GLee_Lazy_glEndTransformFeedbackEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferRangeEXT
+#define GLEE_C_DEFINED_glBindBufferRangeEXT
+ void __stdcall GLee_Lazy_glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRangeEXT(target, index, buffer, offset, size);}
+ GLEEPFNGLBINDBUFFERRANGEEXTPROC GLeeFuncPtr_glBindBufferRangeEXT=GLee_Lazy_glBindBufferRangeEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferOffsetEXT
+#define GLEE_C_DEFINED_glBindBufferOffsetEXT
+ void __stdcall GLee_Lazy_glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset) {if (GLeeInit()) glBindBufferOffsetEXT(target, index, buffer, offset);}
+ GLEEPFNGLBINDBUFFEROFFSETEXTPROC GLeeFuncPtr_glBindBufferOffsetEXT=GLee_Lazy_glBindBufferOffsetEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferBaseEXT
+#define GLEE_C_DEFINED_glBindBufferBaseEXT
+ void __stdcall GLee_Lazy_glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBaseEXT(target, index, buffer);}
+ GLEEPFNGLBINDBUFFERBASEEXTPROC GLeeFuncPtr_glBindBufferBaseEXT=GLee_Lazy_glBindBufferBaseEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
+#define GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
+ void __stdcall GLee_Lazy_glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryingsEXT(program, count, locations, bufferMode);}
+ GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC GLeeFuncPtr_glTransformFeedbackVaryingsEXT=GLee_Lazy_glTransformFeedbackVaryingsEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
+#define GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
+ void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLint * location) {if (GLeeInit()) glGetTransformFeedbackVaryingEXT(program, index, location);}
+ GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC GLeeFuncPtr_glGetTransformFeedbackVaryingEXT=GLee_Lazy_glGetTransformFeedbackVaryingEXT;
+#endif
+#endif
+
+/* GL_EXT_direct_state_access */
+
+#ifdef __GLEE_GL_EXT_direct_state_access
+#ifndef GLEE_C_DEFINED_glClientAttribDefaultEXT
+#define GLEE_C_DEFINED_glClientAttribDefaultEXT
+ void __stdcall GLee_Lazy_glClientAttribDefaultEXT(GLbitfield mask) {if (GLeeInit()) glClientAttribDefaultEXT(mask);}
+ GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glClientAttribDefaultEXT=GLee_Lazy_glClientAttribDefaultEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glPushClientAttribDefaultEXT
+#define GLEE_C_DEFINED_glPushClientAttribDefaultEXT
+ void __stdcall GLee_Lazy_glPushClientAttribDefaultEXT(GLbitfield mask) {if (GLeeInit()) glPushClientAttribDefaultEXT(mask);}
+ GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glPushClientAttribDefaultEXT=GLee_Lazy_glPushClientAttribDefaultEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixLoadfEXT
+#define GLEE_C_DEFINED_glMatrixLoadfEXT
+ void __stdcall GLee_Lazy_glMatrixLoadfEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixLoadfEXT(mode, m);}
+ GLEEPFNGLMATRIXLOADFEXTPROC GLeeFuncPtr_glMatrixLoadfEXT=GLee_Lazy_glMatrixLoadfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixLoaddEXT
+#define GLEE_C_DEFINED_glMatrixLoaddEXT
+ void __stdcall GLee_Lazy_glMatrixLoaddEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixLoaddEXT(mode, m);}
+ GLEEPFNGLMATRIXLOADDEXTPROC GLeeFuncPtr_glMatrixLoaddEXT=GLee_Lazy_glMatrixLoaddEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixMultfEXT
+#define GLEE_C_DEFINED_glMatrixMultfEXT
+ void __stdcall GLee_Lazy_glMatrixMultfEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixMultfEXT(mode, m);}
+ GLEEPFNGLMATRIXMULTFEXTPROC GLeeFuncPtr_glMatrixMultfEXT=GLee_Lazy_glMatrixMultfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixMultdEXT
+#define GLEE_C_DEFINED_glMatrixMultdEXT
+ void __stdcall GLee_Lazy_glMatrixMultdEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixMultdEXT(mode, m);}
+ GLEEPFNGLMATRIXMULTDEXTPROC GLeeFuncPtr_glMatrixMultdEXT=GLee_Lazy_glMatrixMultdEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixLoadIdentityEXT
+#define GLEE_C_DEFINED_glMatrixLoadIdentityEXT
+ void __stdcall GLee_Lazy_glMatrixLoadIdentityEXT(GLenum mode) {if (GLeeInit()) glMatrixLoadIdentityEXT(mode);}
+ GLEEPFNGLMATRIXLOADIDENTITYEXTPROC GLeeFuncPtr_glMatrixLoadIdentityEXT=GLee_Lazy_glMatrixLoadIdentityEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixRotatefEXT
+#define GLEE_C_DEFINED_glMatrixRotatefEXT
+ void __stdcall GLee_Lazy_glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixRotatefEXT(mode, angle, x, y, z);}
+ GLEEPFNGLMATRIXROTATEFEXTPROC GLeeFuncPtr_glMatrixRotatefEXT=GLee_Lazy_glMatrixRotatefEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixRotatedEXT
+#define GLEE_C_DEFINED_glMatrixRotatedEXT
+ void __stdcall GLee_Lazy_glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixRotatedEXT(mode, angle, x, y, z);}
+ GLEEPFNGLMATRIXROTATEDEXTPROC GLeeFuncPtr_glMatrixRotatedEXT=GLee_Lazy_glMatrixRotatedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixScalefEXT
+#define GLEE_C_DEFINED_glMatrixScalefEXT
+ void __stdcall GLee_Lazy_glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixScalefEXT(mode, x, y, z);}
+ GLEEPFNGLMATRIXSCALEFEXTPROC GLeeFuncPtr_glMatrixScalefEXT=GLee_Lazy_glMatrixScalefEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixScaledEXT
+#define GLEE_C_DEFINED_glMatrixScaledEXT
+ void __stdcall GLee_Lazy_glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixScaledEXT(mode, x, y, z);}
+ GLEEPFNGLMATRIXSCALEDEXTPROC GLeeFuncPtr_glMatrixScaledEXT=GLee_Lazy_glMatrixScaledEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixTranslatefEXT
+#define GLEE_C_DEFINED_glMatrixTranslatefEXT
+ void __stdcall GLee_Lazy_glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixTranslatefEXT(mode, x, y, z);}
+ GLEEPFNGLMATRIXTRANSLATEFEXTPROC GLeeFuncPtr_glMatrixTranslatefEXT=GLee_Lazy_glMatrixTranslatefEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixTranslatedEXT
+#define GLEE_C_DEFINED_glMatrixTranslatedEXT
+ void __stdcall GLee_Lazy_glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixTranslatedEXT(mode, x, y, z);}
+ GLEEPFNGLMATRIXTRANSLATEDEXTPROC GLeeFuncPtr_glMatrixTranslatedEXT=GLee_Lazy_glMatrixTranslatedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixFrustumEXT
+#define GLEE_C_DEFINED_glMatrixFrustumEXT
+ void __stdcall GLee_Lazy_glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar);}
+ GLEEPFNGLMATRIXFRUSTUMEXTPROC GLeeFuncPtr_glMatrixFrustumEXT=GLee_Lazy_glMatrixFrustumEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixOrthoEXT
+#define GLEE_C_DEFINED_glMatrixOrthoEXT
+ void __stdcall GLee_Lazy_glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar);}
+ GLEEPFNGLMATRIXORTHOEXTPROC GLeeFuncPtr_glMatrixOrthoEXT=GLee_Lazy_glMatrixOrthoEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixPopEXT
+#define GLEE_C_DEFINED_glMatrixPopEXT
+ void __stdcall GLee_Lazy_glMatrixPopEXT(GLenum mode) {if (GLeeInit()) glMatrixPopEXT(mode);}
+ GLEEPFNGLMATRIXPOPEXTPROC GLeeFuncPtr_glMatrixPopEXT=GLee_Lazy_glMatrixPopEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixPushEXT
+#define GLEE_C_DEFINED_glMatrixPushEXT
+ void __stdcall GLee_Lazy_glMatrixPushEXT(GLenum mode) {if (GLeeInit()) glMatrixPushEXT(mode);}
+ GLEEPFNGLMATRIXPUSHEXTPROC GLeeFuncPtr_glMatrixPushEXT=GLee_Lazy_glMatrixPushEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixLoadTransposefEXT
+#define GLEE_C_DEFINED_glMatrixLoadTransposefEXT
+ void __stdcall GLee_Lazy_glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixLoadTransposefEXT(mode, m);}
+ GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixLoadTransposefEXT=GLee_Lazy_glMatrixLoadTransposefEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixLoadTransposedEXT
+#define GLEE_C_DEFINED_glMatrixLoadTransposedEXT
+ void __stdcall GLee_Lazy_glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixLoadTransposedEXT(mode, m);}
+ GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixLoadTransposedEXT=GLee_Lazy_glMatrixLoadTransposedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixMultTransposefEXT
+#define GLEE_C_DEFINED_glMatrixMultTransposefEXT
+ void __stdcall GLee_Lazy_glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixMultTransposefEXT(mode, m);}
+ GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixMultTransposefEXT=GLee_Lazy_glMatrixMultTransposefEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixMultTransposedEXT
+#define GLEE_C_DEFINED_glMatrixMultTransposedEXT
+ void __stdcall GLee_Lazy_glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixMultTransposedEXT(mode, m);}
+ GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixMultTransposedEXT=GLee_Lazy_glMatrixMultTransposedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureParameterfEXT
+#define GLEE_C_DEFINED_glTextureParameterfEXT
+ void __stdcall GLee_Lazy_glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glTextureParameterfEXT(texture, target, pname, param);}
+ GLEEPFNGLTEXTUREPARAMETERFEXTPROC GLeeFuncPtr_glTextureParameterfEXT=GLee_Lazy_glTextureParameterfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureParameterfvEXT
+#define GLEE_C_DEFINED_glTextureParameterfvEXT
+ void __stdcall GLee_Lazy_glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glTextureParameterfvEXT(texture, target, pname, params);}
+ GLEEPFNGLTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glTextureParameterfvEXT=GLee_Lazy_glTextureParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureParameteriEXT
+#define GLEE_C_DEFINED_glTextureParameteriEXT
+ void __stdcall GLee_Lazy_glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glTextureParameteriEXT(texture, target, pname, param);}
+ GLEEPFNGLTEXTUREPARAMETERIEXTPROC GLeeFuncPtr_glTextureParameteriEXT=GLee_Lazy_glTextureParameteriEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureParameterivEXT
+#define GLEE_C_DEFINED_glTextureParameterivEXT
+ void __stdcall GLee_Lazy_glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTextureParameterivEXT(texture, target, pname, params);}
+ GLEEPFNGLTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glTextureParameterivEXT=GLee_Lazy_glTextureParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureImage1DEXT
+#define GLEE_C_DEFINED_glTextureImage1DEXT
+ void __stdcall GLee_Lazy_glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels);}
+ GLEEPFNGLTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glTextureImage1DEXT=GLee_Lazy_glTextureImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureImage2DEXT
+#define GLEE_C_DEFINED_glTextureImage2DEXT
+ void __stdcall GLee_Lazy_glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);}
+ GLEEPFNGLTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glTextureImage2DEXT=GLee_Lazy_glTextureImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureSubImage1DEXT
+#define GLEE_C_DEFINED_glTextureSubImage1DEXT
+ void __stdcall GLee_Lazy_glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels);}
+ GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glTextureSubImage1DEXT=GLee_Lazy_glTextureSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureSubImage2DEXT
+#define GLEE_C_DEFINED_glTextureSubImage2DEXT
+ void __stdcall GLee_Lazy_glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);}
+ GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glTextureSubImage2DEXT=GLee_Lazy_glTextureSubImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTextureImage1DEXT
+#define GLEE_C_DEFINED_glCopyTextureImage1DEXT
+ void __stdcall GLee_Lazy_glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border);}
+ GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureImage1DEXT=GLee_Lazy_glCopyTextureImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTextureImage2DEXT
+#define GLEE_C_DEFINED_glCopyTextureImage2DEXT
+ void __stdcall GLee_Lazy_glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border);}
+ GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureImage2DEXT=GLee_Lazy_glCopyTextureImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
+#define GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
+ void __stdcall GLee_Lazy_glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width);}
+ GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureSubImage1DEXT=GLee_Lazy_glCopyTextureSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
+#define GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
+ void __stdcall GLee_Lazy_glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height);}
+ GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureSubImage2DEXT=GLee_Lazy_glCopyTextureSubImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTextureImageEXT
+#define GLEE_C_DEFINED_glGetTextureImageEXT
+ void __stdcall GLee_Lazy_glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) {if (GLeeInit()) glGetTextureImageEXT(texture, target, level, format, type, pixels);}
+ GLEEPFNGLGETTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetTextureImageEXT=GLee_Lazy_glGetTextureImageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTextureParameterfvEXT
+#define GLEE_C_DEFINED_glGetTextureParameterfvEXT
+ void __stdcall GLee_Lazy_glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetTextureParameterfvEXT(texture, target, pname, params);}
+ GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureParameterfvEXT=GLee_Lazy_glGetTextureParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTextureParameterivEXT
+#define GLEE_C_DEFINED_glGetTextureParameterivEXT
+ void __stdcall GLee_Lazy_glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureParameterivEXT(texture, target, pname, params);}
+ GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureParameterivEXT=GLee_Lazy_glGetTextureParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
+#define GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
+ void __stdcall GLee_Lazy_glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetTextureLevelParameterfvEXT(texture, target, level, pname, params);}
+ GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterfvEXT=GLee_Lazy_glGetTextureLevelParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
+#define GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
+ void __stdcall GLee_Lazy_glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureLevelParameterivEXT(texture, target, level, pname, params);}
+ GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterivEXT=GLee_Lazy_glGetTextureLevelParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureImage3DEXT
+#define GLEE_C_DEFINED_glTextureImage3DEXT
+ void __stdcall GLee_Lazy_glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels);}
+ GLEEPFNGLTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glTextureImage3DEXT=GLee_Lazy_glTextureImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureSubImage3DEXT
+#define GLEE_C_DEFINED_glTextureSubImage3DEXT
+ void __stdcall GLee_Lazy_glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
+ GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glTextureSubImage3DEXT=GLee_Lazy_glTextureSubImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
+#define GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
+ void __stdcall GLee_Lazy_glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
+ GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTextureSubImage3DEXT=GLee_Lazy_glCopyTextureSubImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexParameterfEXT
+#define GLEE_C_DEFINED_glMultiTexParameterfEXT
+ void __stdcall GLee_Lazy_glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexParameterfEXT(texunit, target, pname, param);}
+ GLEEPFNGLMULTITEXPARAMETERFEXTPROC GLeeFuncPtr_glMultiTexParameterfEXT=GLee_Lazy_glMultiTexParameterfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexParameterfvEXT
+#define GLEE_C_DEFINED_glMultiTexParameterfvEXT
+ void __stdcall GLee_Lazy_glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexParameterfvEXT(texunit, target, pname, params);}
+ GLEEPFNGLMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glMultiTexParameterfvEXT=GLee_Lazy_glMultiTexParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexParameteriEXT
+#define GLEE_C_DEFINED_glMultiTexParameteriEXT
+ void __stdcall GLee_Lazy_glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexParameteriEXT(texunit, target, pname, param);}
+ GLEEPFNGLMULTITEXPARAMETERIEXTPROC GLeeFuncPtr_glMultiTexParameteriEXT=GLee_Lazy_glMultiTexParameteriEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexParameterivEXT
+#define GLEE_C_DEFINED_glMultiTexParameterivEXT
+ void __stdcall GLee_Lazy_glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexParameterivEXT(texunit, target, pname, params);}
+ GLEEPFNGLMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glMultiTexParameterivEXT=GLee_Lazy_glMultiTexParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexImage1DEXT
+#define GLEE_C_DEFINED_glMultiTexImage1DEXT
+ void __stdcall GLee_Lazy_glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels);}
+ GLEEPFNGLMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexImage1DEXT=GLee_Lazy_glMultiTexImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexImage2DEXT
+#define GLEE_C_DEFINED_glMultiTexImage2DEXT
+ void __stdcall GLee_Lazy_glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels);}
+ GLEEPFNGLMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexImage2DEXT=GLee_Lazy_glMultiTexImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexSubImage1DEXT
+#define GLEE_C_DEFINED_glMultiTexSubImage1DEXT
+ void __stdcall GLee_Lazy_glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels);}
+ GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexSubImage1DEXT=GLee_Lazy_glMultiTexSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexSubImage2DEXT
+#define GLEE_C_DEFINED_glMultiTexSubImage2DEXT
+ void __stdcall GLee_Lazy_glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels);}
+ GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexSubImage2DEXT=GLee_Lazy_glMultiTexSubImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
+#define GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
+ void __stdcall GLee_Lazy_glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border);}
+ GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexImage1DEXT=GLee_Lazy_glCopyMultiTexImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
+#define GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
+ void __stdcall GLee_Lazy_glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border);}
+ GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexImage2DEXT=GLee_Lazy_glCopyMultiTexImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
+#define GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
+ void __stdcall GLee_Lazy_glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width);}
+ GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage1DEXT=GLee_Lazy_glCopyMultiTexSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
+#define GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
+ void __stdcall GLee_Lazy_glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height);}
+ GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage2DEXT=GLee_Lazy_glCopyMultiTexSubImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexImageEXT
+#define GLEE_C_DEFINED_glGetMultiTexImageEXT
+ void __stdcall GLee_Lazy_glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) {if (GLeeInit()) glGetMultiTexImageEXT(texunit, target, level, format, type, pixels);}
+ GLEEPFNGLGETMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetMultiTexImageEXT=GLee_Lazy_glGetMultiTexImageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
+#define GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
+ void __stdcall GLee_Lazy_glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexParameterfvEXT(texunit, target, pname, params);}
+ GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexParameterfvEXT=GLee_Lazy_glGetMultiTexParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexParameterivEXT
+#define GLEE_C_DEFINED_glGetMultiTexParameterivEXT
+ void __stdcall GLee_Lazy_glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexParameterivEXT(texunit, target, pname, params);}
+ GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterivEXT=GLee_Lazy_glGetMultiTexParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
+#define GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
+ void __stdcall GLee_Lazy_glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params);}
+ GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT=GLee_Lazy_glGetMultiTexLevelParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
+#define GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
+ void __stdcall GLee_Lazy_glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params);}
+ GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterivEXT=GLee_Lazy_glGetMultiTexLevelParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexImage3DEXT
+#define GLEE_C_DEFINED_glMultiTexImage3DEXT
+ void __stdcall GLee_Lazy_glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels);}
+ GLEEPFNGLMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexImage3DEXT=GLee_Lazy_glMultiTexImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexSubImage3DEXT
+#define GLEE_C_DEFINED_glMultiTexSubImage3DEXT
+ void __stdcall GLee_Lazy_glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
+ GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexSubImage3DEXT=GLee_Lazy_glMultiTexSubImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
+#define GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
+ void __stdcall GLee_Lazy_glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
+ GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage3DEXT=GLee_Lazy_glCopyMultiTexSubImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindMultiTextureEXT
+#define GLEE_C_DEFINED_glBindMultiTextureEXT
+ void __stdcall GLee_Lazy_glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture) {if (GLeeInit()) glBindMultiTextureEXT(texunit, target, texture);}
+ GLEEPFNGLBINDMULTITEXTUREEXTPROC GLeeFuncPtr_glBindMultiTextureEXT=GLee_Lazy_glBindMultiTextureEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glEnableClientStateIndexedEXT
+#define GLEE_C_DEFINED_glEnableClientStateIndexedEXT
+ void __stdcall GLee_Lazy_glEnableClientStateIndexedEXT(GLenum array, GLuint index) {if (GLeeInit()) glEnableClientStateIndexedEXT(array, index);}
+ GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glEnableClientStateIndexedEXT=GLee_Lazy_glEnableClientStateIndexedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDisableClientStateIndexedEXT
+#define GLEE_C_DEFINED_glDisableClientStateIndexedEXT
+ void __stdcall GLee_Lazy_glDisableClientStateIndexedEXT(GLenum array, GLuint index) {if (GLeeInit()) glDisableClientStateIndexedEXT(array, index);}
+ GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glDisableClientStateIndexedEXT=GLee_Lazy_glDisableClientStateIndexedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoordPointerEXT
+#define GLEE_C_DEFINED_glMultiTexCoordPointerEXT
+ void __stdcall GLee_Lazy_glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer);}
+ GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC GLeeFuncPtr_glMultiTexCoordPointerEXT=GLee_Lazy_glMultiTexCoordPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexEnvfEXT
+#define GLEE_C_DEFINED_glMultiTexEnvfEXT
+ void __stdcall GLee_Lazy_glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexEnvfEXT(texunit, target, pname, param);}
+ GLEEPFNGLMULTITEXENVFEXTPROC GLeeFuncPtr_glMultiTexEnvfEXT=GLee_Lazy_glMultiTexEnvfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexEnvfvEXT
+#define GLEE_C_DEFINED_glMultiTexEnvfvEXT
+ void __stdcall GLee_Lazy_glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexEnvfvEXT(texunit, target, pname, params);}
+ GLEEPFNGLMULTITEXENVFVEXTPROC GLeeFuncPtr_glMultiTexEnvfvEXT=GLee_Lazy_glMultiTexEnvfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexEnviEXT
+#define GLEE_C_DEFINED_glMultiTexEnviEXT
+ void __stdcall GLee_Lazy_glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexEnviEXT(texunit, target, pname, param);}
+ GLEEPFNGLMULTITEXENVIEXTPROC GLeeFuncPtr_glMultiTexEnviEXT=GLee_Lazy_glMultiTexEnviEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexEnvivEXT
+#define GLEE_C_DEFINED_glMultiTexEnvivEXT
+ void __stdcall GLee_Lazy_glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexEnvivEXT(texunit, target, pname, params);}
+ GLEEPFNGLMULTITEXENVIVEXTPROC GLeeFuncPtr_glMultiTexEnvivEXT=GLee_Lazy_glMultiTexEnvivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexGendEXT
+#define GLEE_C_DEFINED_glMultiTexGendEXT
+ void __stdcall GLee_Lazy_glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param) {if (GLeeInit()) glMultiTexGendEXT(texunit, coord, pname, param);}
+ GLEEPFNGLMULTITEXGENDEXTPROC GLeeFuncPtr_glMultiTexGendEXT=GLee_Lazy_glMultiTexGendEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexGendvEXT
+#define GLEE_C_DEFINED_glMultiTexGendvEXT
+ void __stdcall GLee_Lazy_glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params) {if (GLeeInit()) glMultiTexGendvEXT(texunit, coord, pname, params);}
+ GLEEPFNGLMULTITEXGENDVEXTPROC GLeeFuncPtr_glMultiTexGendvEXT=GLee_Lazy_glMultiTexGendvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexGenfEXT
+#define GLEE_C_DEFINED_glMultiTexGenfEXT
+ void __stdcall GLee_Lazy_glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexGenfEXT(texunit, coord, pname, param);}
+ GLEEPFNGLMULTITEXGENFEXTPROC GLeeFuncPtr_glMultiTexGenfEXT=GLee_Lazy_glMultiTexGenfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexGenfvEXT
+#define GLEE_C_DEFINED_glMultiTexGenfvEXT
+ void __stdcall GLee_Lazy_glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexGenfvEXT(texunit, coord, pname, params);}
+ GLEEPFNGLMULTITEXGENFVEXTPROC GLeeFuncPtr_glMultiTexGenfvEXT=GLee_Lazy_glMultiTexGenfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexGeniEXT
+#define GLEE_C_DEFINED_glMultiTexGeniEXT
+ void __stdcall GLee_Lazy_glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexGeniEXT(texunit, coord, pname, param);}
+ GLEEPFNGLMULTITEXGENIEXTPROC GLeeFuncPtr_glMultiTexGeniEXT=GLee_Lazy_glMultiTexGeniEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexGenivEXT
+#define GLEE_C_DEFINED_glMultiTexGenivEXT
+ void __stdcall GLee_Lazy_glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexGenivEXT(texunit, coord, pname, params);}
+ GLEEPFNGLMULTITEXGENIVEXTPROC GLeeFuncPtr_glMultiTexGenivEXT=GLee_Lazy_glMultiTexGenivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
+#define GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
+ void __stdcall GLee_Lazy_glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexEnvfvEXT(texunit, target, pname, params);}
+ GLEEPFNGLGETMULTITEXENVFVEXTPROC GLeeFuncPtr_glGetMultiTexEnvfvEXT=GLee_Lazy_glGetMultiTexEnvfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexEnvivEXT
+#define GLEE_C_DEFINED_glGetMultiTexEnvivEXT
+ void __stdcall GLee_Lazy_glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexEnvivEXT(texunit, target, pname, params);}
+ GLEEPFNGLGETMULTITEXENVIVEXTPROC GLeeFuncPtr_glGetMultiTexEnvivEXT=GLee_Lazy_glGetMultiTexEnvivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexGendvEXT
+#define GLEE_C_DEFINED_glGetMultiTexGendvEXT
+ void __stdcall GLee_Lazy_glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetMultiTexGendvEXT(texunit, coord, pname, params);}
+ GLEEPFNGLGETMULTITEXGENDVEXTPROC GLeeFuncPtr_glGetMultiTexGendvEXT=GLee_Lazy_glGetMultiTexGendvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexGenfvEXT
+#define GLEE_C_DEFINED_glGetMultiTexGenfvEXT
+ void __stdcall GLee_Lazy_glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexGenfvEXT(texunit, coord, pname, params);}
+ GLEEPFNGLGETMULTITEXGENFVEXTPROC GLeeFuncPtr_glGetMultiTexGenfvEXT=GLee_Lazy_glGetMultiTexGenfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexGenivEXT
+#define GLEE_C_DEFINED_glGetMultiTexGenivEXT
+ void __stdcall GLee_Lazy_glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexGenivEXT(texunit, coord, pname, params);}
+ GLEEPFNGLGETMULTITEXGENIVEXTPROC GLeeFuncPtr_glGetMultiTexGenivEXT=GLee_Lazy_glGetMultiTexGenivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFloatIndexedvEXT
+#define GLEE_C_DEFINED_glGetFloatIndexedvEXT
+ void __stdcall GLee_Lazy_glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data) {if (GLeeInit()) glGetFloatIndexedvEXT(target, index, data);}
+ GLEEPFNGLGETFLOATINDEXEDVEXTPROC GLeeFuncPtr_glGetFloatIndexedvEXT=GLee_Lazy_glGetFloatIndexedvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetDoubleIndexedvEXT
+#define GLEE_C_DEFINED_glGetDoubleIndexedvEXT
+ void __stdcall GLee_Lazy_glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data) {if (GLeeInit()) glGetDoubleIndexedvEXT(target, index, data);}
+ GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC GLeeFuncPtr_glGetDoubleIndexedvEXT=GLee_Lazy_glGetDoubleIndexedvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetPointerIndexedvEXT
+#define GLEE_C_DEFINED_glGetPointerIndexedvEXT
+ void __stdcall GLee_Lazy_glGetPointerIndexedvEXT(GLenum target, GLuint index, GLvoid* * data) {if (GLeeInit()) glGetPointerIndexedvEXT(target, index, data);}
+ GLEEPFNGLGETPOINTERINDEXEDVEXTPROC GLeeFuncPtr_glGetPointerIndexedvEXT=GLee_Lazy_glGetPointerIndexedvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTextureImage3DEXT
+#define GLEE_C_DEFINED_glCompressedTextureImage3DEXT
+ void __stdcall GLee_Lazy_glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureImage3DEXT=GLee_Lazy_glCompressedTextureImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTextureImage2DEXT
+#define GLEE_C_DEFINED_glCompressedTextureImage2DEXT
+ void __stdcall GLee_Lazy_glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureImage2DEXT=GLee_Lazy_glCompressedTextureImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTextureImage1DEXT
+#define GLEE_C_DEFINED_glCompressedTextureImage1DEXT
+ void __stdcall GLee_Lazy_glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureImage1DEXT=GLee_Lazy_glCompressedTextureImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
+#define GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
+ void __stdcall GLee_Lazy_glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage3DEXT=GLee_Lazy_glCompressedTextureSubImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
+#define GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
+ void __stdcall GLee_Lazy_glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage2DEXT=GLee_Lazy_glCompressedTextureSubImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
+#define GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
+ void __stdcall GLee_Lazy_glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage1DEXT=GLee_Lazy_glCompressedTextureSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCompressedTextureImageEXT
+#define GLEE_C_DEFINED_glGetCompressedTextureImageEXT
+ void __stdcall GLee_Lazy_glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img) {if (GLeeInit()) glGetCompressedTextureImageEXT(texture, target, lod, img);}
+ GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetCompressedTextureImageEXT=GLee_Lazy_glGetCompressedTextureImageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
+#define GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
+ void __stdcall GLee_Lazy_glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage3DEXT=GLee_Lazy_glCompressedMultiTexImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
+#define GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
+ void __stdcall GLee_Lazy_glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage2DEXT=GLee_Lazy_glCompressedMultiTexImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
+#define GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
+ void __stdcall GLee_Lazy_glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage1DEXT=GLee_Lazy_glCompressedMultiTexImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
+#define GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
+ void __stdcall GLee_Lazy_glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT=GLee_Lazy_glCompressedMultiTexSubImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
+#define GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
+ void __stdcall GLee_Lazy_glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT=GLee_Lazy_glCompressedMultiTexSubImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
+#define GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
+ void __stdcall GLee_Lazy_glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT=GLee_Lazy_glCompressedMultiTexSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
+#define GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
+ void __stdcall GLee_Lazy_glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img) {if (GLeeInit()) glGetCompressedMultiTexImageEXT(texunit, target, lod, img);}
+ GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetCompressedMultiTexImageEXT=GLee_Lazy_glGetCompressedMultiTexImageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramStringEXT
+#define GLEE_C_DEFINED_glNamedProgramStringEXT
+ void __stdcall GLee_Lazy_glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string) {if (GLeeInit()) glNamedProgramStringEXT(program, target, format, len, string);}
+ GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glNamedProgramStringEXT=GLee_Lazy_glNamedProgramStringEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dEXT=GLee_Lazy_glNamedProgramLocalParameter4dEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glNamedProgramLocalParameter4dvEXT(program, target, index, params);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT=GLee_Lazy_glNamedProgramLocalParameter4dvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fEXT=GLee_Lazy_glNamedProgramLocalParameter4fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glNamedProgramLocalParameter4fvEXT(program, target, index, params);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT=GLee_Lazy_glNamedProgramLocalParameter4fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
+#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
+ void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetNamedProgramLocalParameterdvEXT(program, target, index, params);}
+ GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT=GLee_Lazy_glGetNamedProgramLocalParameterdvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
+#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
+ void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetNamedProgramLocalParameterfvEXT(program, target, index, params);}
+ GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT=GLee_Lazy_glGetNamedProgramLocalParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedProgramivEXT
+#define GLEE_C_DEFINED_glGetNamedProgramivEXT
+ void __stdcall GLee_Lazy_glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedProgramivEXT(program, target, pname, params);}
+ GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC GLeeFuncPtr_glGetNamedProgramivEXT=GLee_Lazy_glGetNamedProgramivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedProgramStringEXT
+#define GLEE_C_DEFINED_glGetNamedProgramStringEXT
+ void __stdcall GLee_Lazy_glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string) {if (GLeeInit()) glGetNamedProgramStringEXT(program, target, pname, string);}
+ GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glGetNamedProgramStringEXT=GLee_Lazy_glGetNamedProgramStringEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glNamedProgramLocalParameters4fvEXT(program, target, index, count, params);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT=GLee_Lazy_glNamedProgramLocalParameters4fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT=GLee_Lazy_glNamedProgramLocalParameterI4iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params) {if (GLeeInit()) glNamedProgramLocalParameterI4ivEXT(program, target, index, params);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT=GLee_Lazy_glNamedProgramLocalParameterI4ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT=GLee_Lazy_glNamedProgramLocalParametersI4ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT=GLee_Lazy_glNamedProgramLocalParameterI4uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params) {if (GLeeInit()) glNamedProgramLocalParameterI4uivEXT(program, target, index, params);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT=GLee_Lazy_glNamedProgramLocalParameterI4uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT=GLee_Lazy_glNamedProgramLocalParametersI4uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
+#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
+ void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params) {if (GLeeInit()) glGetNamedProgramLocalParameterIivEXT(program, target, index, params);}
+ GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
+#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
+ void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params) {if (GLeeInit()) glGetNamedProgramLocalParameterIuivEXT(program, target, index, params);}
+ GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureParameterIivEXT
+#define GLEE_C_DEFINED_glTextureParameterIivEXT
+ void __stdcall GLee_Lazy_glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTextureParameterIivEXT(texture, target, pname, params);}
+ GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glTextureParameterIivEXT=GLee_Lazy_glTextureParameterIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureParameterIuivEXT
+#define GLEE_C_DEFINED_glTextureParameterIuivEXT
+ void __stdcall GLee_Lazy_glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTextureParameterIuivEXT(texture, target, pname, params);}
+ GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glTextureParameterIuivEXT=GLee_Lazy_glTextureParameterIuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTextureParameterIivEXT
+#define GLEE_C_DEFINED_glGetTextureParameterIivEXT
+ void __stdcall GLee_Lazy_glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureParameterIivEXT(texture, target, pname, params);}
+ GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTextureParameterIivEXT=GLee_Lazy_glGetTextureParameterIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTextureParameterIuivEXT
+#define GLEE_C_DEFINED_glGetTextureParameterIuivEXT
+ void __stdcall GLee_Lazy_glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTextureParameterIuivEXT(texture, target, pname, params);}
+ GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTextureParameterIuivEXT=GLee_Lazy_glGetTextureParameterIuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexParameterIivEXT
+#define GLEE_C_DEFINED_glMultiTexParameterIivEXT
+ void __stdcall GLee_Lazy_glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexParameterIivEXT(texunit, target, pname, params);}
+ GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glMultiTexParameterIivEXT=GLee_Lazy_glMultiTexParameterIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexParameterIuivEXT
+#define GLEE_C_DEFINED_glMultiTexParameterIuivEXT
+ void __stdcall GLee_Lazy_glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glMultiTexParameterIuivEXT(texunit, target, pname, params);}
+ GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glMultiTexParameterIuivEXT=GLee_Lazy_glMultiTexParameterIuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
+#define GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
+ void __stdcall GLee_Lazy_glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexParameterIivEXT(texunit, target, pname, params);}
+ GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIivEXT=GLee_Lazy_glGetMultiTexParameterIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
+#define GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
+ void __stdcall GLee_Lazy_glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetMultiTexParameterIuivEXT(texunit, target, pname, params);}
+ GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIuivEXT=GLee_Lazy_glGetMultiTexParameterIuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform1fEXT
+#define GLEE_C_DEFINED_glProgramUniform1fEXT
+ void __stdcall GLee_Lazy_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0) {if (GLeeInit()) glProgramUniform1fEXT(program, location, v0);}
+ GLEEPFNGLPROGRAMUNIFORM1FEXTPROC GLeeFuncPtr_glProgramUniform1fEXT=GLee_Lazy_glProgramUniform1fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform2fEXT
+#define GLEE_C_DEFINED_glProgramUniform2fEXT
+ void __stdcall GLee_Lazy_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glProgramUniform2fEXT(program, location, v0, v1);}
+ GLEEPFNGLPROGRAMUNIFORM2FEXTPROC GLeeFuncPtr_glProgramUniform2fEXT=GLee_Lazy_glProgramUniform2fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform3fEXT
+#define GLEE_C_DEFINED_glProgramUniform3fEXT
+ void __stdcall GLee_Lazy_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glProgramUniform3fEXT(program, location, v0, v1, v2);}
+ GLEEPFNGLPROGRAMUNIFORM3FEXTPROC GLeeFuncPtr_glProgramUniform3fEXT=GLee_Lazy_glProgramUniform3fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform4fEXT
+#define GLEE_C_DEFINED_glProgramUniform4fEXT
+ void __stdcall GLee_Lazy_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glProgramUniform4fEXT(program, location, v0, v1, v2, v3);}
+ GLEEPFNGLPROGRAMUNIFORM4FEXTPROC GLeeFuncPtr_glProgramUniform4fEXT=GLee_Lazy_glProgramUniform4fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform1iEXT
+#define GLEE_C_DEFINED_glProgramUniform1iEXT
+ void __stdcall GLee_Lazy_glProgramUniform1iEXT(GLuint program, GLint location, GLint v0) {if (GLeeInit()) glProgramUniform1iEXT(program, location, v0);}
+ GLEEPFNGLPROGRAMUNIFORM1IEXTPROC GLeeFuncPtr_glProgramUniform1iEXT=GLee_Lazy_glProgramUniform1iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform2iEXT
+#define GLEE_C_DEFINED_glProgramUniform2iEXT
+ void __stdcall GLee_Lazy_glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1) {if (GLeeInit()) glProgramUniform2iEXT(program, location, v0, v1);}
+ GLEEPFNGLPROGRAMUNIFORM2IEXTPROC GLeeFuncPtr_glProgramUniform2iEXT=GLee_Lazy_glProgramUniform2iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform3iEXT
+#define GLEE_C_DEFINED_glProgramUniform3iEXT
+ void __stdcall GLee_Lazy_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glProgramUniform3iEXT(program, location, v0, v1, v2);}
+ GLEEPFNGLPROGRAMUNIFORM3IEXTPROC GLeeFuncPtr_glProgramUniform3iEXT=GLee_Lazy_glProgramUniform3iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform4iEXT
+#define GLEE_C_DEFINED_glProgramUniform4iEXT
+ void __stdcall GLee_Lazy_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glProgramUniform4iEXT(program, location, v0, v1, v2, v3);}
+ GLEEPFNGLPROGRAMUNIFORM4IEXTPROC GLeeFuncPtr_glProgramUniform4iEXT=GLee_Lazy_glProgramUniform4iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform1fvEXT
+#define GLEE_C_DEFINED_glProgramUniform1fvEXT
+ void __stdcall GLee_Lazy_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform1fvEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC GLeeFuncPtr_glProgramUniform1fvEXT=GLee_Lazy_glProgramUniform1fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform2fvEXT
+#define GLEE_C_DEFINED_glProgramUniform2fvEXT
+ void __stdcall GLee_Lazy_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform2fvEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC GLeeFuncPtr_glProgramUniform2fvEXT=GLee_Lazy_glProgramUniform2fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform3fvEXT
+#define GLEE_C_DEFINED_glProgramUniform3fvEXT
+ void __stdcall GLee_Lazy_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform3fvEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC GLeeFuncPtr_glProgramUniform3fvEXT=GLee_Lazy_glProgramUniform3fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform4fvEXT
+#define GLEE_C_DEFINED_glProgramUniform4fvEXT
+ void __stdcall GLee_Lazy_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform4fvEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC GLeeFuncPtr_glProgramUniform4fvEXT=GLee_Lazy_glProgramUniform4fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform1ivEXT
+#define GLEE_C_DEFINED_glProgramUniform1ivEXT
+ void __stdcall GLee_Lazy_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform1ivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC GLeeFuncPtr_glProgramUniform1ivEXT=GLee_Lazy_glProgramUniform1ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform2ivEXT
+#define GLEE_C_DEFINED_glProgramUniform2ivEXT
+ void __stdcall GLee_Lazy_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform2ivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC GLeeFuncPtr_glProgramUniform2ivEXT=GLee_Lazy_glProgramUniform2ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform3ivEXT
+#define GLEE_C_DEFINED_glProgramUniform3ivEXT
+ void __stdcall GLee_Lazy_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform3ivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC GLeeFuncPtr_glProgramUniform3ivEXT=GLee_Lazy_glProgramUniform3ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform4ivEXT
+#define GLEE_C_DEFINED_glProgramUniform4ivEXT
+ void __stdcall GLee_Lazy_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform4ivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC GLeeFuncPtr_glProgramUniform4ivEXT=GLee_Lazy_glProgramUniform4ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2fvEXT=GLee_Lazy_glProgramUniformMatrix2fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3fvEXT=GLee_Lazy_glProgramUniformMatrix3fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4fvEXT=GLee_Lazy_glProgramUniformMatrix4fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT=GLee_Lazy_glProgramUniformMatrix2x3fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT=GLee_Lazy_glProgramUniformMatrix3x2fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT=GLee_Lazy_glProgramUniformMatrix2x4fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT=GLee_Lazy_glProgramUniformMatrix4x2fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT=GLee_Lazy_glProgramUniformMatrix3x4fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT=GLee_Lazy_glProgramUniformMatrix4x3fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform1uiEXT
+#define GLEE_C_DEFINED_glProgramUniform1uiEXT
+ void __stdcall GLee_Lazy_glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0) {if (GLeeInit()) glProgramUniform1uiEXT(program, location, v0);}
+ GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC GLeeFuncPtr_glProgramUniform1uiEXT=GLee_Lazy_glProgramUniform1uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform2uiEXT
+#define GLEE_C_DEFINED_glProgramUniform2uiEXT
+ void __stdcall GLee_Lazy_glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glProgramUniform2uiEXT(program, location, v0, v1);}
+ GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC GLeeFuncPtr_glProgramUniform2uiEXT=GLee_Lazy_glProgramUniform2uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform3uiEXT
+#define GLEE_C_DEFINED_glProgramUniform3uiEXT
+ void __stdcall GLee_Lazy_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glProgramUniform3uiEXT(program, location, v0, v1, v2);}
+ GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC GLeeFuncPtr_glProgramUniform3uiEXT=GLee_Lazy_glProgramUniform3uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform4uiEXT
+#define GLEE_C_DEFINED_glProgramUniform4uiEXT
+ void __stdcall GLee_Lazy_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glProgramUniform4uiEXT(program, location, v0, v1, v2, v3);}
+ GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC GLeeFuncPtr_glProgramUniform4uiEXT=GLee_Lazy_glProgramUniform4uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform1uivEXT
+#define GLEE_C_DEFINED_glProgramUniform1uivEXT
+ void __stdcall GLee_Lazy_glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform1uivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC GLeeFuncPtr_glProgramUniform1uivEXT=GLee_Lazy_glProgramUniform1uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform2uivEXT
+#define GLEE_C_DEFINED_glProgramUniform2uivEXT
+ void __stdcall GLee_Lazy_glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform2uivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC GLeeFuncPtr_glProgramUniform2uivEXT=GLee_Lazy_glProgramUniform2uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform3uivEXT
+#define GLEE_C_DEFINED_glProgramUniform3uivEXT
+ void __stdcall GLee_Lazy_glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform3uivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC GLeeFuncPtr_glProgramUniform3uivEXT=GLee_Lazy_glProgramUniform3uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform4uivEXT
+#define GLEE_C_DEFINED_glProgramUniform4uivEXT
+ void __stdcall GLee_Lazy_glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform4uivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC GLeeFuncPtr_glProgramUniform4uivEXT=GLee_Lazy_glProgramUniform4uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedBufferDataEXT
+#define GLEE_C_DEFINED_glNamedBufferDataEXT
+ void __stdcall GLee_Lazy_glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glNamedBufferDataEXT(buffer, size, data, usage);}
+ GLEEPFNGLNAMEDBUFFERDATAEXTPROC GLeeFuncPtr_glNamedBufferDataEXT=GLee_Lazy_glNamedBufferDataEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedBufferSubDataEXT
+#define GLEE_C_DEFINED_glNamedBufferSubDataEXT
+ void __stdcall GLee_Lazy_glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data) {if (GLeeInit()) glNamedBufferSubDataEXT(buffer, offset, size, data);}
+ GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedBufferSubDataEXT=GLee_Lazy_glNamedBufferSubDataEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMapNamedBufferEXT
+#define GLEE_C_DEFINED_glMapNamedBufferEXT
+ GLvoid* __stdcall GLee_Lazy_glMapNamedBufferEXT(GLuint buffer, GLenum access) {if (GLeeInit()) return glMapNamedBufferEXT(buffer, access); return (GLvoid*)0;}
+ GLEEPFNGLMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glMapNamedBufferEXT=GLee_Lazy_glMapNamedBufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUnmapNamedBufferEXT
+#define GLEE_C_DEFINED_glUnmapNamedBufferEXT
+ GLboolean __stdcall GLee_Lazy_glUnmapNamedBufferEXT(GLuint buffer) {if (GLeeInit()) return glUnmapNamedBufferEXT(buffer); return (GLboolean)0;}
+ GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glUnmapNamedBufferEXT=GLee_Lazy_glUnmapNamedBufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
+#define GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
+ void __stdcall GLee_Lazy_glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedBufferParameterivEXT(buffer, pname, params);}
+ GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedBufferParameterivEXT=GLee_Lazy_glGetNamedBufferParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedBufferPointervEXT
+#define GLEE_C_DEFINED_glGetNamedBufferPointervEXT
+ void __stdcall GLee_Lazy_glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetNamedBufferPointervEXT(buffer, pname, params);}
+ GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC GLeeFuncPtr_glGetNamedBufferPointervEXT=GLee_Lazy_glGetNamedBufferPointervEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
+#define GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
+ void __stdcall GLee_Lazy_glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data) {if (GLeeInit()) glGetNamedBufferSubDataEXT(buffer, offset, size, data);}
+ GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glGetNamedBufferSubDataEXT=GLee_Lazy_glGetNamedBufferSubDataEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureBufferEXT
+#define GLEE_C_DEFINED_glTextureBufferEXT
+ void __stdcall GLee_Lazy_glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTextureBufferEXT(texture, target, internalformat, buffer);}
+ GLEEPFNGLTEXTUREBUFFEREXTPROC GLeeFuncPtr_glTextureBufferEXT=GLee_Lazy_glTextureBufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexBufferEXT
+#define GLEE_C_DEFINED_glMultiTexBufferEXT
+ void __stdcall GLee_Lazy_glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glMultiTexBufferEXT(texunit, target, internalformat, buffer);}
+ GLEEPFNGLMULTITEXBUFFEREXTPROC GLeeFuncPtr_glMultiTexBufferEXT=GLee_Lazy_glMultiTexBufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
+#define GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
+ void __stdcall GLee_Lazy_glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height);}
+ GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageEXT=GLee_Lazy_glNamedRenderbufferStorageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
+#define GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
+ void __stdcall GLee_Lazy_glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params);}
+ GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT=GLee_Lazy_glGetNamedRenderbufferParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
+#define GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
+ GLenum __stdcall GLee_Lazy_glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target) {if (GLeeInit()) return glCheckNamedFramebufferStatusEXT(framebuffer, target); return (GLenum)0;}
+ GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckNamedFramebufferStatusEXT=GLee_Lazy_glCheckNamedFramebufferStatusEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
+#define GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
+ void __stdcall GLee_Lazy_glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level);}
+ GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture1DEXT=GLee_Lazy_glNamedFramebufferTexture1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
+#define GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
+ void __stdcall GLee_Lazy_glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level);}
+ GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture2DEXT=GLee_Lazy_glNamedFramebufferTexture2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
+#define GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
+ void __stdcall GLee_Lazy_glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);}
+ GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture3DEXT=GLee_Lazy_glNamedFramebufferTexture3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
+#define GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
+ void __stdcall GLee_Lazy_glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);}
+ GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glNamedFramebufferRenderbufferEXT=GLee_Lazy_glNamedFramebufferRenderbufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
+#define GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
+ void __stdcall GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);}
+ GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenerateTextureMipmapEXT
+#define GLEE_C_DEFINED_glGenerateTextureMipmapEXT
+ void __stdcall GLee_Lazy_glGenerateTextureMipmapEXT(GLuint texture, GLenum target) {if (GLeeInit()) glGenerateTextureMipmapEXT(texture, target);}
+ GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC GLeeFuncPtr_glGenerateTextureMipmapEXT=GLee_Lazy_glGenerateTextureMipmapEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
+#define GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
+ void __stdcall GLee_Lazy_glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target) {if (GLeeInit()) glGenerateMultiTexMipmapEXT(texunit, target);}
+ GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC GLeeFuncPtr_glGenerateMultiTexMipmapEXT=GLee_Lazy_glGenerateMultiTexMipmapEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferDrawBufferEXT
+#define GLEE_C_DEFINED_glFramebufferDrawBufferEXT
+ void __stdcall GLee_Lazy_glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode) {if (GLeeInit()) glFramebufferDrawBufferEXT(framebuffer, mode);}
+ GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC GLeeFuncPtr_glFramebufferDrawBufferEXT=GLee_Lazy_glFramebufferDrawBufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
+#define GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
+ void __stdcall GLee_Lazy_glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs) {if (GLeeInit()) glFramebufferDrawBuffersEXT(framebuffer, n, bufs);}
+ GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC GLeeFuncPtr_glFramebufferDrawBuffersEXT=GLee_Lazy_glFramebufferDrawBuffersEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferReadBufferEXT
+#define GLEE_C_DEFINED_glFramebufferReadBufferEXT
+ void __stdcall GLee_Lazy_glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode) {if (GLeeInit()) glFramebufferReadBufferEXT(framebuffer, mode);}
+ GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC GLeeFuncPtr_glFramebufferReadBufferEXT=GLee_Lazy_glFramebufferReadBufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFramebufferParameterivEXT
+#define GLEE_C_DEFINED_glGetFramebufferParameterivEXT
+ void __stdcall GLee_Lazy_glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferParameterivEXT(framebuffer, pname, params);}
+ GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferParameterivEXT=GLee_Lazy_glGetFramebufferParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
+#define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
+ void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height);}
+ GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
+#define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
+ void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height);}
+ GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedFramebufferTextureEXT
+#define GLEE_C_DEFINED_glNamedFramebufferTextureEXT
+ void __stdcall GLee_Lazy_glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level);}
+ GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glNamedFramebufferTextureEXT=GLee_Lazy_glNamedFramebufferTextureEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
+#define GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
+ void __stdcall GLee_Lazy_glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);}
+ GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glNamedFramebufferTextureLayerEXT=GLee_Lazy_glNamedFramebufferTextureLayerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
+#define GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
+ void __stdcall GLee_Lazy_glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face);}
+ GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glNamedFramebufferTextureFaceEXT=GLee_Lazy_glNamedFramebufferTextureFaceEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureRenderbufferEXT
+#define GLEE_C_DEFINED_glTextureRenderbufferEXT
+ void __stdcall GLee_Lazy_glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer) {if (GLeeInit()) glTextureRenderbufferEXT(texture, target, renderbuffer);}
+ GLEEPFNGLTEXTURERENDERBUFFEREXTPROC GLeeFuncPtr_glTextureRenderbufferEXT=GLee_Lazy_glTextureRenderbufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexRenderbufferEXT
+#define GLEE_C_DEFINED_glMultiTexRenderbufferEXT
+ void __stdcall GLee_Lazy_glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer) {if (GLeeInit()) glMultiTexRenderbufferEXT(texunit, target, renderbuffer);}
+ GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC GLeeFuncPtr_glMultiTexRenderbufferEXT=GLee_Lazy_glMultiTexRenderbufferEXT;
+#endif
+#endif
+
+/* GL_EXT_vertex_array_bgra */
+
+#ifdef __GLEE_GL_EXT_vertex_array_bgra
+#endif
+
+/* GL_EXT_texture_swizzle */
+
+#ifdef __GLEE_GL_EXT_texture_swizzle
+#endif
+
+/* GL_NV_explicit_multisample */
+
+#ifdef __GLEE_GL_NV_explicit_multisample
+#ifndef GLEE_C_DEFINED_glGetMultisamplefvNV
+#define GLEE_C_DEFINED_glGetMultisamplefvNV
+ void __stdcall GLee_Lazy_glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val) {if (GLeeInit()) glGetMultisamplefvNV(pname, index, val);}
+ GLEEPFNGLGETMULTISAMPLEFVNVPROC GLeeFuncPtr_glGetMultisamplefvNV=GLee_Lazy_glGetMultisamplefvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glSampleMaskIndexedNV
+#define GLEE_C_DEFINED_glSampleMaskIndexedNV
+ void __stdcall GLee_Lazy_glSampleMaskIndexedNV(GLuint index, GLbitfield mask) {if (GLeeInit()) glSampleMaskIndexedNV(index, mask);}
+ GLEEPFNGLSAMPLEMASKINDEXEDNVPROC GLeeFuncPtr_glSampleMaskIndexedNV=GLee_Lazy_glSampleMaskIndexedNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexRenderbufferNV
+#define GLEE_C_DEFINED_glTexRenderbufferNV
+ void __stdcall GLee_Lazy_glTexRenderbufferNV(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glTexRenderbufferNV(target, renderbuffer);}
+ GLEEPFNGLTEXRENDERBUFFERNVPROC GLeeFuncPtr_glTexRenderbufferNV=GLee_Lazy_glTexRenderbufferNV;
+#endif
+#endif
+
+/* GL_NV_transform_feedback2 */
+
+#ifdef __GLEE_GL_NV_transform_feedback2
+#ifndef GLEE_C_DEFINED_glBindTransformFeedbackNV
+#define GLEE_C_DEFINED_glBindTransformFeedbackNV
+ void __stdcall GLee_Lazy_glBindTransformFeedbackNV(GLenum target, GLuint id) {if (GLeeInit()) glBindTransformFeedbackNV(target, id);}
+ GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBindTransformFeedbackNV=GLee_Lazy_glBindTransformFeedbackNV;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
+#define GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
+ void __stdcall GLee_Lazy_glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteTransformFeedbacksNV(n, ids);}
+ GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glDeleteTransformFeedbacksNV=GLee_Lazy_glDeleteTransformFeedbacksNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGenTransformFeedbacksNV
+#define GLEE_C_DEFINED_glGenTransformFeedbacksNV
+ void __stdcall GLee_Lazy_glGenTransformFeedbacksNV(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenTransformFeedbacksNV(n, ids);}
+ GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glGenTransformFeedbacksNV=GLee_Lazy_glGenTransformFeedbacksNV;
+#endif
+#ifndef GLEE_C_DEFINED_glIsTransformFeedbackNV
+#define GLEE_C_DEFINED_glIsTransformFeedbackNV
+ GLboolean __stdcall GLee_Lazy_glIsTransformFeedbackNV(GLuint id) {if (GLeeInit()) return glIsTransformFeedbackNV(id); return (GLboolean)0;}
+ GLEEPFNGLISTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glIsTransformFeedbackNV=GLee_Lazy_glIsTransformFeedbackNV;
+#endif
+#ifndef GLEE_C_DEFINED_glPauseTransformFeedbackNV
+#define GLEE_C_DEFINED_glPauseTransformFeedbackNV
+ void __stdcall GLee_Lazy_glPauseTransformFeedbackNV(void) {if (GLeeInit()) glPauseTransformFeedbackNV();}
+ GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glPauseTransformFeedbackNV=GLee_Lazy_glPauseTransformFeedbackNV;
+#endif
+#ifndef GLEE_C_DEFINED_glResumeTransformFeedbackNV
+#define GLEE_C_DEFINED_glResumeTransformFeedbackNV
+ void __stdcall GLee_Lazy_glResumeTransformFeedbackNV(void) {if (GLeeInit()) glResumeTransformFeedbackNV();}
+ GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glResumeTransformFeedbackNV=GLee_Lazy_glResumeTransformFeedbackNV;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawTransformFeedbackNV
+#define GLEE_C_DEFINED_glDrawTransformFeedbackNV
+ void __stdcall GLee_Lazy_glDrawTransformFeedbackNV(GLenum mode, GLuint id) {if (GLeeInit()) glDrawTransformFeedbackNV(mode, id);}
+ GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glDrawTransformFeedbackNV=GLee_Lazy_glDrawTransformFeedbackNV;
+#endif
+#endif
+
+/* GL_SGIX_texture_select */
+
+#ifdef __GLEE_GL_SGIX_texture_select
+#endif
+
+/* GL_INGR_blend_func_separate */
+
+#ifdef __GLEE_GL_INGR_blend_func_separate
+#ifndef GLEE_C_DEFINED_glBlendFuncSeparateINGR
+#define GLEE_C_DEFINED_glBlendFuncSeparateINGR
+ void __stdcall GLee_Lazy_glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparateINGR(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
+ GLEEPFNGLBLENDFUNCSEPARATEINGRPROC GLeeFuncPtr_glBlendFuncSeparateINGR=GLee_Lazy_glBlendFuncSeparateINGR;
+#endif
+#endif
+
+/* GL_SGIX_depth_pass_instrument */
+
+#ifdef __GLEE_GL_SGIX_depth_pass_instrument
+#endif
+
+/* GL_SGIX_igloo_interface */
+
+#ifdef __GLEE_GL_SGIX_igloo_interface
+#ifndef GLEE_C_DEFINED_glIglooInterfaceSGIX
+#define GLEE_C_DEFINED_glIglooInterfaceSGIX
+ void __stdcall GLee_Lazy_glIglooInterfaceSGIX(GLenum pname, const GLvoid * params) {if (GLeeInit()) glIglooInterfaceSGIX(pname, params);}
+ GLEEPFNGLIGLOOINTERFACESGIXPROC GLeeFuncPtr_glIglooInterfaceSGIX=GLee_Lazy_glIglooInterfaceSGIX;
+#endif
+#endif
+
+/* GL_EXT_fragment_lighting */
+
+#ifdef __GLEE_GL_EXT_fragment_lighting
+#ifndef GLEE_C_DEFINED_glFragmentLightModeliEXT
+#define GLEE_C_DEFINED_glFragmentLightModeliEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightModeliEXT(GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightModeliEXT(pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTMODELIEXTPROC GLeeFuncPtr_glFragmentLightModeliEXT=GLee_Lazy_glFragmentLightModeliEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightModelfEXT
+#define GLEE_C_DEFINED_glFragmentLightModelfEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightModelfEXT(GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightModelfEXT(pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTMODELFEXTPROC GLeeFuncPtr_glFragmentLightModelfEXT=GLee_Lazy_glFragmentLightModelfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightModelivEXT
+#define GLEE_C_DEFINED_glFragmentLightModelivEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightModelivEXT(GLenum pname, GLint * params) {if (GLeeInit()) glFragmentLightModelivEXT(pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTMODELIVEXTPROC GLeeFuncPtr_glFragmentLightModelivEXT=GLee_Lazy_glFragmentLightModelivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightModelfvEXT
+#define GLEE_C_DEFINED_glFragmentLightModelfvEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightModelfvEXT(GLenum pname, GLfloat * params) {if (GLeeInit()) glFragmentLightModelfvEXT(pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTMODELFVEXTPROC GLeeFuncPtr_glFragmentLightModelfvEXT=GLee_Lazy_glFragmentLightModelfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightiEXT
+#define GLEE_C_DEFINED_glFragmentLightiEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightiEXT(GLenum light, GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightiEXT(light, pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTIEXTPROC GLeeFuncPtr_glFragmentLightiEXT=GLee_Lazy_glFragmentLightiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightfEXT
+#define GLEE_C_DEFINED_glFragmentLightfEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightfEXT(GLenum light, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightfEXT(light, pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTFEXTPROC GLeeFuncPtr_glFragmentLightfEXT=GLee_Lazy_glFragmentLightfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightivEXT
+#define GLEE_C_DEFINED_glFragmentLightivEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightivEXT(GLenum light, GLenum pname, GLint * params) {if (GLeeInit()) glFragmentLightivEXT(light, pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTIVEXTPROC GLeeFuncPtr_glFragmentLightivEXT=GLee_Lazy_glFragmentLightivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightfvEXT
+#define GLEE_C_DEFINED_glFragmentLightfvEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat * params) {if (GLeeInit()) glFragmentLightfvEXT(light, pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTFVEXTPROC GLeeFuncPtr_glFragmentLightfvEXT=GLee_Lazy_glFragmentLightfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentLightivEXT
+#define GLEE_C_DEFINED_glGetFragmentLightivEXT
+ GLvoid __stdcall GLee_Lazy_glGetFragmentLightivEXT(GLenum light, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentLightivEXT(light, pname, params);}
+ GLEEPFNGLGETFRAGMENTLIGHTIVEXTPROC GLeeFuncPtr_glGetFragmentLightivEXT=GLee_Lazy_glGetFragmentLightivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentLightfvEXT
+#define GLEE_C_DEFINED_glGetFragmentLightfvEXT
+ GLvoid __stdcall GLee_Lazy_glGetFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentLightfvEXT(light, pname, params);}
+ GLEEPFNGLGETFRAGMENTLIGHTFVEXTPROC GLeeFuncPtr_glGetFragmentLightfvEXT=GLee_Lazy_glGetFragmentLightfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialfEXT
+#define GLEE_C_DEFINED_glFragmentMaterialfEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentMaterialfEXT(GLenum face, GLenum pname, const GLfloat param) {if (GLeeInit()) glFragmentMaterialfEXT(face, pname, param);}
+ GLEEPFNGLFRAGMENTMATERIALFEXTPROC GLeeFuncPtr_glFragmentMaterialfEXT=GLee_Lazy_glFragmentMaterialfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialiEXT
+#define GLEE_C_DEFINED_glFragmentMaterialiEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentMaterialiEXT(GLenum face, GLenum pname, const GLint param) {if (GLeeInit()) glFragmentMaterialiEXT(face, pname, param);}
+ GLEEPFNGLFRAGMENTMATERIALIEXTPROC GLeeFuncPtr_glFragmentMaterialiEXT=GLee_Lazy_glFragmentMaterialiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialfvEXT
+#define GLEE_C_DEFINED_glFragmentMaterialfvEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentMaterialfvEXT(face, pname, params);}
+ GLEEPFNGLFRAGMENTMATERIALFVEXTPROC GLeeFuncPtr_glFragmentMaterialfvEXT=GLee_Lazy_glFragmentMaterialfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialivEXT
+#define GLEE_C_DEFINED_glFragmentMaterialivEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentMaterialivEXT(face, pname, params);}
+ GLEEPFNGLFRAGMENTMATERIALIVEXTPROC GLeeFuncPtr_glFragmentMaterialivEXT=GLee_Lazy_glFragmentMaterialivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentColorMaterialEXT
+#define GLEE_C_DEFINED_glFragmentColorMaterialEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentColorMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glFragmentColorMaterialEXT(face, mode);}
+ GLEEPFNGLFRAGMENTCOLORMATERIALEXTPROC GLeeFuncPtr_glFragmentColorMaterialEXT=GLee_Lazy_glFragmentColorMaterialEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentMaterialfvEXT
+#define GLEE_C_DEFINED_glGetFragmentMaterialfvEXT
+ GLvoid __stdcall GLee_Lazy_glGetFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat * params) {if (GLeeInit()) glGetFragmentMaterialfvEXT(face, pname, params);}
+ GLEEPFNGLGETFRAGMENTMATERIALFVEXTPROC GLeeFuncPtr_glGetFragmentMaterialfvEXT=GLee_Lazy_glGetFragmentMaterialfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentMaterialivEXT
+#define GLEE_C_DEFINED_glGetFragmentMaterialivEXT
+ GLvoid __stdcall GLee_Lazy_glGetFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint * params) {if (GLeeInit()) glGetFragmentMaterialivEXT(face, pname, params);}
+ GLEEPFNGLGETFRAGMENTMATERIALIVEXTPROC GLeeFuncPtr_glGetFragmentMaterialivEXT=GLee_Lazy_glGetFragmentMaterialivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glLightEnviEXT
+#define GLEE_C_DEFINED_glLightEnviEXT
+ GLvoid __stdcall GLee_Lazy_glLightEnviEXT(GLenum pname, GLint param) {if (GLeeInit()) glLightEnviEXT(pname, param);}
+ GLEEPFNGLLIGHTENVIEXTPROC GLeeFuncPtr_glLightEnviEXT=GLee_Lazy_glLightEnviEXT;
+#endif
+#endif
+
+/* GL_EXT_geometry_shader4 */
+
+#ifdef __GLEE_GL_EXT_geometry_shader4
+#ifndef GLEE_C_DEFINED_glProgramParameteriEXT
+#define GLEE_C_DEFINED_glProgramParameteriEXT
+ GLvoid __stdcall GLee_Lazy_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value) {if (GLeeInit()) glProgramParameteriEXT(program, pname, value);}
+ GLEEPFNGLPROGRAMPARAMETERIEXTPROC GLeeFuncPtr_glProgramParameteriEXT=GLee_Lazy_glProgramParameteriEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureEXT
+#define GLEE_C_DEFINED_glFramebufferTextureEXT
+ GLvoid __stdcall GLee_Lazy_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTextureEXT(target, attachment, texture, level);}
+ GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glFramebufferTextureEXT=GLee_Lazy_glFramebufferTextureEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureLayerEXT
+#define GLEE_C_DEFINED_glFramebufferTextureLayerEXT
+ GLvoid __stdcall GLee_Lazy_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayerEXT(target, attachment, texture, level, layer);}
+ GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glFramebufferTextureLayerEXT=GLee_Lazy_glFramebufferTextureLayerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureFaceEXT
+#define GLEE_C_DEFINED_glFramebufferTextureFaceEXT
+ GLvoid __stdcall GLee_Lazy_glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glFramebufferTextureFaceEXT(target, attachment, texture, level, face);}
+ GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glFramebufferTextureFaceEXT=GLee_Lazy_glFramebufferTextureFaceEXT;
+#endif
+#endif
+
+/* GL_EXT_scene_marker */
+
+#ifdef __GLEE_GL_EXT_scene_marker
+#ifndef GLEE_C_DEFINED_glBeginSceneEXT
+#define GLEE_C_DEFINED_glBeginSceneEXT
+ GLvoid __stdcall GLee_Lazy_glBeginSceneEXT(void) {if (GLeeInit()) glBeginSceneEXT();}
+ GLEEPFNGLBEGINSCENEEXTPROC GLeeFuncPtr_glBeginSceneEXT=GLee_Lazy_glBeginSceneEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glEndSceneEXT
+#define GLEE_C_DEFINED_glEndSceneEXT
+ GLvoid __stdcall GLee_Lazy_glEndSceneEXT(void) {if (GLeeInit()) glEndSceneEXT();}
+ GLEEPFNGLENDSCENEEXTPROC GLeeFuncPtr_glEndSceneEXT=GLee_Lazy_glEndSceneEXT;
+#endif
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+
+#ifdef __GLEE_GL_EXT_texture_compression_dxt1
+#endif
+
+/* GL_EXT_texture_env */
+
+#ifdef __GLEE_GL_EXT_texture_env
+#endif
+
+/* GL_IBM_static_data */
+
+#ifdef __GLEE_GL_IBM_static_data
+#endif
+
+/* GL_NV_gpu_program4 */
+
+#ifdef __GLEE_GL_NV_gpu_program4
+#ifndef GLEE_C_DEFINED_glProgramLocalParameterI4iNV
+#define GLEE_C_DEFINED_glProgramLocalParameterI4iNV
+ GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glProgramLocalParameterI4iNV(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMLOCALPARAMETERI4INVPROC GLeeFuncPtr_glProgramLocalParameterI4iNV=GLee_Lazy_glProgramLocalParameterI4iNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameterI4ivNV
+#define GLEE_C_DEFINED_glProgramLocalParameterI4ivNV
+ GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params) {if (GLeeInit()) glProgramLocalParameterI4ivNV(target, index, params);}
+ GLEEPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC GLeeFuncPtr_glProgramLocalParameterI4ivNV=GLee_Lazy_glProgramLocalParameterI4ivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParametersI4ivNV
+#define GLEE_C_DEFINED_glProgramLocalParametersI4ivNV
+ GLvoid __stdcall GLee_Lazy_glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glProgramLocalParametersI4ivNV(target, index, count, params);}
+ GLEEPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC GLeeFuncPtr_glProgramLocalParametersI4ivNV=GLee_Lazy_glProgramLocalParametersI4ivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameterI4uiNV
+#define GLEE_C_DEFINED_glProgramLocalParameterI4uiNV
+ GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glProgramLocalParameterI4uiNV(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMLOCALPARAMETERI4UINVPROC GLeeFuncPtr_glProgramLocalParameterI4uiNV=GLee_Lazy_glProgramLocalParameterI4uiNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameterI4uivNV
+#define GLEE_C_DEFINED_glProgramLocalParameterI4uivNV
+ GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params) {if (GLeeInit()) glProgramLocalParameterI4uivNV(target, index, params);}
+ GLEEPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC GLeeFuncPtr_glProgramLocalParameterI4uivNV=GLee_Lazy_glProgramLocalParameterI4uivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParametersI4uivNV
+#define GLEE_C_DEFINED_glProgramLocalParametersI4uivNV
+ GLvoid __stdcall GLee_Lazy_glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramLocalParametersI4uivNV(target, index, count, params);}
+ GLEEPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC GLeeFuncPtr_glProgramLocalParametersI4uivNV=GLee_Lazy_glProgramLocalParametersI4uivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameterI4iNV
+#define GLEE_C_DEFINED_glProgramEnvParameterI4iNV
+ GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glProgramEnvParameterI4iNV(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMENVPARAMETERI4INVPROC GLeeFuncPtr_glProgramEnvParameterI4iNV=GLee_Lazy_glProgramEnvParameterI4iNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameterI4ivNV
+#define GLEE_C_DEFINED_glProgramEnvParameterI4ivNV
+ GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params) {if (GLeeInit()) glProgramEnvParameterI4ivNV(target, index, params);}
+ GLEEPFNGLPROGRAMENVPARAMETERI4IVNVPROC GLeeFuncPtr_glProgramEnvParameterI4ivNV=GLee_Lazy_glProgramEnvParameterI4ivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParametersI4ivNV
+#define GLEE_C_DEFINED_glProgramEnvParametersI4ivNV
+ GLvoid __stdcall GLee_Lazy_glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glProgramEnvParametersI4ivNV(target, index, count, params);}
+ GLEEPFNGLPROGRAMENVPARAMETERSI4IVNVPROC GLeeFuncPtr_glProgramEnvParametersI4ivNV=GLee_Lazy_glProgramEnvParametersI4ivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameterI4uiNV
+#define GLEE_C_DEFINED_glProgramEnvParameterI4uiNV
+ GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glProgramEnvParameterI4uiNV(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMENVPARAMETERI4UINVPROC GLeeFuncPtr_glProgramEnvParameterI4uiNV=GLee_Lazy_glProgramEnvParameterI4uiNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameterI4uivNV
+#define GLEE_C_DEFINED_glProgramEnvParameterI4uivNV
+ GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params) {if (GLeeInit()) glProgramEnvParameterI4uivNV(target, index, params);}
+ GLEEPFNGLPROGRAMENVPARAMETERI4UIVNVPROC GLeeFuncPtr_glProgramEnvParameterI4uivNV=GLee_Lazy_glProgramEnvParameterI4uivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParametersI4uivNV
+#define GLEE_C_DEFINED_glProgramEnvParametersI4uivNV
+ GLvoid __stdcall GLee_Lazy_glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramEnvParametersI4uivNV(target, index, count, params);}
+ GLEEPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC GLeeFuncPtr_glProgramEnvParametersI4uivNV=GLee_Lazy_glProgramEnvParametersI4uivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramLocalParameterIivNV
+#define GLEE_C_DEFINED_glGetProgramLocalParameterIivNV
+ GLvoid __stdcall GLee_Lazy_glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params) {if (GLeeInit()) glGetProgramLocalParameterIivNV(target, index, params);}
+ GLEEPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC GLeeFuncPtr_glGetProgramLocalParameterIivNV=GLee_Lazy_glGetProgramLocalParameterIivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramLocalParameterIuivNV
+#define GLEE_C_DEFINED_glGetProgramLocalParameterIuivNV
+ GLvoid __stdcall GLee_Lazy_glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params) {if (GLeeInit()) glGetProgramLocalParameterIuivNV(target, index, params);}
+ GLEEPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC GLeeFuncPtr_glGetProgramLocalParameterIuivNV=GLee_Lazy_glGetProgramLocalParameterIuivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramEnvParameterIivNV
+#define GLEE_C_DEFINED_glGetProgramEnvParameterIivNV
+ GLvoid __stdcall GLee_Lazy_glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params) {if (GLeeInit()) glGetProgramEnvParameterIivNV(target, index, params);}
+ GLEEPFNGLGETPROGRAMENVPARAMETERIIVNVPROC GLeeFuncPtr_glGetProgramEnvParameterIivNV=GLee_Lazy_glGetProgramEnvParameterIivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramEnvParameterIuivNV
+#define GLEE_C_DEFINED_glGetProgramEnvParameterIuivNV
+ GLvoid __stdcall GLee_Lazy_glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params) {if (GLeeInit()) glGetProgramEnvParameterIuivNV(target, index, params);}
+ GLEEPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC GLeeFuncPtr_glGetProgramEnvParameterIuivNV=GLee_Lazy_glGetProgramEnvParameterIuivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureEXT
+#define GLEE_C_DEFINED_glFramebufferTextureEXT
+ GLvoid __stdcall GLee_Lazy_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTextureEXT(target, attachment, texture, level);}
+ GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glFramebufferTextureEXT=GLee_Lazy_glFramebufferTextureEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureLayerEXT
+#define GLEE_C_DEFINED_glFramebufferTextureLayerEXT
+ GLvoid __stdcall GLee_Lazy_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayerEXT(target, attachment, texture, level, layer);}
+ GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glFramebufferTextureLayerEXT=GLee_Lazy_glFramebufferTextureLayerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureFaceEXT
+#define GLEE_C_DEFINED_glFramebufferTextureFaceEXT
+ GLvoid __stdcall GLee_Lazy_glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glFramebufferTextureFaceEXT(target, attachment, texture, level, face);}
+ GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glFramebufferTextureFaceEXT=GLee_Lazy_glFramebufferTextureFaceEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2iEXT
+#define GLEE_C_DEFINED_glVertexAttribI2iEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI2iEXT(GLuint index, GLint x, GLint y) {if (GLeeInit()) glVertexAttribI2iEXT(index, x, y);}
+ GLEEPFNGLVERTEXATTRIBI2IEXTPROC GLeeFuncPtr_glVertexAttribI2iEXT=GLee_Lazy_glVertexAttribI2iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3iEXT
+#define GLEE_C_DEFINED_glVertexAttribI3iEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexAttribI3iEXT(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIBI3IEXTPROC GLeeFuncPtr_glVertexAttribI3iEXT=GLee_Lazy_glVertexAttribI3iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4iEXT
+#define GLEE_C_DEFINED_glVertexAttribI4iEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexAttribI4iEXT(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIBI4IEXTPROC GLeeFuncPtr_glVertexAttribI4iEXT=GLee_Lazy_glVertexAttribI4iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI1uiEXT
+#define GLEE_C_DEFINED_glVertexAttribI1uiEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI1uiEXT(GLuint index, GLuint x) {if (GLeeInit()) glVertexAttribI1uiEXT(index, x);}
+ GLEEPFNGLVERTEXATTRIBI1UIEXTPROC GLeeFuncPtr_glVertexAttribI1uiEXT=GLee_Lazy_glVertexAttribI1uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2uiEXT
+#define GLEE_C_DEFINED_glVertexAttribI2uiEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y) {if (GLeeInit()) glVertexAttribI2uiEXT(index, x, y);}
+ GLEEPFNGLVERTEXATTRIBI2UIEXTPROC GLeeFuncPtr_glVertexAttribI2uiEXT=GLee_Lazy_glVertexAttribI2uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3uiEXT
+#define GLEE_C_DEFINED_glVertexAttribI3uiEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z) {if (GLeeInit()) glVertexAttribI3uiEXT(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIBI3UIEXTPROC GLeeFuncPtr_glVertexAttribI3uiEXT=GLee_Lazy_glVertexAttribI3uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4uiEXT
+#define GLEE_C_DEFINED_glVertexAttribI4uiEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glVertexAttribI4uiEXT(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIBI4UIEXTPROC GLeeFuncPtr_glVertexAttribI4uiEXT=GLee_Lazy_glVertexAttribI4uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI1ivEXT
+#define GLEE_C_DEFINED_glVertexAttribI1ivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI1ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI1ivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI1IVEXTPROC GLeeFuncPtr_glVertexAttribI1ivEXT=GLee_Lazy_glVertexAttribI1ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2ivEXT
+#define GLEE_C_DEFINED_glVertexAttribI2ivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI2ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI2ivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI2IVEXTPROC GLeeFuncPtr_glVertexAttribI2ivEXT=GLee_Lazy_glVertexAttribI2ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3ivEXT
+#define GLEE_C_DEFINED_glVertexAttribI3ivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI3ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI3ivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI3IVEXTPROC GLeeFuncPtr_glVertexAttribI3ivEXT=GLee_Lazy_glVertexAttribI3ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4ivEXT
+#define GLEE_C_DEFINED_glVertexAttribI4ivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI4ivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4IVEXTPROC GLeeFuncPtr_glVertexAttribI4ivEXT=GLee_Lazy_glVertexAttribI4ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI1uivEXT
+#define GLEE_C_DEFINED_glVertexAttribI1uivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI1uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI1uivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI1UIVEXTPROC GLeeFuncPtr_glVertexAttribI1uivEXT=GLee_Lazy_glVertexAttribI1uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2uivEXT
+#define GLEE_C_DEFINED_glVertexAttribI2uivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI2uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI2uivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI2UIVEXTPROC GLeeFuncPtr_glVertexAttribI2uivEXT=GLee_Lazy_glVertexAttribI2uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3uivEXT
+#define GLEE_C_DEFINED_glVertexAttribI3uivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI3uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI3uivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI3UIVEXTPROC GLeeFuncPtr_glVertexAttribI3uivEXT=GLee_Lazy_glVertexAttribI3uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4uivEXT
+#define GLEE_C_DEFINED_glVertexAttribI4uivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI4uivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4UIVEXTPROC GLeeFuncPtr_glVertexAttribI4uivEXT=GLee_Lazy_glVertexAttribI4uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4bvEXT
+#define GLEE_C_DEFINED_glVertexAttribI4bvEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4bvEXT(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttribI4bvEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4BVEXTPROC GLeeFuncPtr_glVertexAttribI4bvEXT=GLee_Lazy_glVertexAttribI4bvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4svEXT
+#define GLEE_C_DEFINED_glVertexAttribI4svEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4svEXT(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttribI4svEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4SVEXTPROC GLeeFuncPtr_glVertexAttribI4svEXT=GLee_Lazy_glVertexAttribI4svEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4ubvEXT
+#define GLEE_C_DEFINED_glVertexAttribI4ubvEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttribI4ubvEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4UBVEXTPROC GLeeFuncPtr_glVertexAttribI4ubvEXT=GLee_Lazy_glVertexAttribI4ubvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4usvEXT
+#define GLEE_C_DEFINED_glVertexAttribI4usvEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4usvEXT(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttribI4usvEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4USVEXTPROC GLeeFuncPtr_glVertexAttribI4usvEXT=GLee_Lazy_glVertexAttribI4usvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribIPointerEXT
+#define GLEE_C_DEFINED_glVertexAttribIPointerEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribIPointerEXT(index, size, type, stride, pointer);}
+ GLEEPFNGLVERTEXATTRIBIPOINTEREXTPROC GLeeFuncPtr_glVertexAttribIPointerEXT=GLee_Lazy_glVertexAttribIPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribIivEXT
+#define GLEE_C_DEFINED_glGetVertexAttribIivEXT
+ GLvoid __stdcall GLee_Lazy_glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribIivEXT(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBIIVEXTPROC GLeeFuncPtr_glGetVertexAttribIivEXT=GLee_Lazy_glGetVertexAttribIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribIuivEXT
+#define GLEE_C_DEFINED_glGetVertexAttribIuivEXT
+ GLvoid __stdcall GLee_Lazy_glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params) {if (GLeeInit()) glGetVertexAttribIuivEXT(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBIUIVEXTPROC GLeeFuncPtr_glGetVertexAttribIuivEXT=GLee_Lazy_glGetVertexAttribIuivEXT;
+#endif
+#endif
+
+/* GL_OES_byte_coordinates */
+
+#ifdef __GLEE_GL_OES_byte_coordinates
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+
+#ifdef __GLEE_GL_OES_compressed_paletted_texture
+#endif
+
+/* GL_OES_single_precision */
+
+#ifdef __GLEE_GL_OES_single_precision
+#ifndef GLEE_C_DEFINED_glDepthRangefOES
+#define GLEE_C_DEFINED_glDepthRangefOES
+ GLvoid __stdcall GLee_Lazy_glDepthRangefOES(GLclampf n, GLclampf f) {if (GLeeInit()) glDepthRangefOES(n, f);}
+ GLEEPFNGLDEPTHRANGEFOESPROC GLeeFuncPtr_glDepthRangefOES=GLee_Lazy_glDepthRangefOES;
+#endif
+#ifndef GLEE_C_DEFINED_glFrustumfOES
+#define GLEE_C_DEFINED_glFrustumfOES
+ GLvoid __stdcall GLee_Lazy_glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {if (GLeeInit()) glFrustumfOES(l, r, b, t, n, f);}
+ GLEEPFNGLFRUSTUMFOESPROC GLeeFuncPtr_glFrustumfOES=GLee_Lazy_glFrustumfOES;
+#endif
+#ifndef GLEE_C_DEFINED_glOrthofOES
+#define GLEE_C_DEFINED_glOrthofOES
+ GLvoid __stdcall GLee_Lazy_glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {if (GLeeInit()) glOrthofOES(l, r, b, t, n, f);}
+ GLEEPFNGLORTHOFOESPROC GLeeFuncPtr_glOrthofOES=GLee_Lazy_glOrthofOES;
+#endif
+#ifndef GLEE_C_DEFINED_glClipPlanefOES
+#define GLEE_C_DEFINED_glClipPlanefOES
+ GLvoid __stdcall GLee_Lazy_glClipPlanefOES(GLenum plane, const GLfloat* equation) {if (GLeeInit()) glClipPlanefOES(plane, equation);}
+ GLEEPFNGLCLIPPLANEFOESPROC GLeeFuncPtr_glClipPlanefOES=GLee_Lazy_glClipPlanefOES;
+#endif
+#ifndef GLEE_C_DEFINED_glGetClipPlanefOES
+#define GLEE_C_DEFINED_glGetClipPlanefOES
+ GLvoid __stdcall GLee_Lazy_glGetClipPlanefOES(GLenum plane, GLfloat* equation) {if (GLeeInit()) glGetClipPlanefOES(plane, equation);}
+ GLEEPFNGLGETCLIPPLANEFOESPROC GLeeFuncPtr_glGetClipPlanefOES=GLee_Lazy_glGetClipPlanefOES;
+#endif
+#ifndef GLEE_C_DEFINED_glClearDepthfOES
+#define GLEE_C_DEFINED_glClearDepthfOES
+ GLvoid __stdcall GLee_Lazy_glClearDepthfOES(GLclampd depth) {if (GLeeInit()) glClearDepthfOES(depth);}
+ GLEEPFNGLCLEARDEPTHFOESPROC GLeeFuncPtr_glClearDepthfOES=GLee_Lazy_glClearDepthfOES;
+#endif
+#endif
+
+/* GL_SGIX_pixel_texture_bits */
+
+#ifdef __GLEE_GL_SGIX_pixel_texture_bits
+#endif
+
+/* GL_SGIX_texture_range */
+
+#ifdef __GLEE_GL_SGIX_texture_range
+#endif
+
+/* WGL */
+
+#ifdef WIN32
+
+/* Extension querying variables */
+
+GLboolean _GLEE_WGL_ARB_buffer_region = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_multisample = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_extensions_string = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_pixel_format = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_make_current_read = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_pbuffer = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_render_texture = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_pixel_format_float = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_create_context = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_make_current_read = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_pixel_format = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_pbuffer = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_depth_float = GL_FALSE;
+GLboolean _GLEE_WGL_3DFX_multisample = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_multisample = GL_FALSE;
+GLboolean _GLEE_WGL_I3D_digital_video_control = GL_FALSE;
+GLboolean _GLEE_WGL_I3D_gamma = GL_FALSE;
+GLboolean _GLEE_WGL_I3D_genlock = GL_FALSE;
+GLboolean _GLEE_WGL_I3D_image_buffer = GL_FALSE;
+GLboolean _GLEE_WGL_I3D_swap_frame_lock = GL_FALSE;
+GLboolean _GLEE_WGL_NV_render_depth_texture = GL_FALSE;
+GLboolean _GLEE_WGL_NV_render_texture_rectangle = GL_FALSE;
+GLboolean _GLEE_WGL_ATI_pixel_format_float = GL_FALSE;
+GLboolean _GLEE_WGL_NV_float_buffer = GL_FALSE;
+GLboolean _GLEE_WGL_3DL_stereo_control = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_pixel_format_packed_float = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean _GLEE_WGL_NV_present_video = GL_FALSE;
+GLboolean _GLEE_WGL_NV_swap_group = GL_FALSE;
+GLboolean _GLEE_WGL_NV_gpu_affinity = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_display_color_table = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_extensions_string = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_swap_control = GL_FALSE;
+GLboolean _GLEE_WGL_NV_vertex_array_range = GL_FALSE;
+GLboolean _GLEE_WGL_OML_sync_control = GL_FALSE;
+GLboolean _GLEE_WGL_I3D_swap_frame_usage = GL_FALSE;
+GLboolean _GLEE_WGL_NV_video_output = GL_FALSE;
+
+/* WGL Extension names */
+
+char __GLeeWGLExtensionNames[37][34]={
+ "WGL_ARB_buffer_region",
+ "WGL_ARB_multisample",
+ "WGL_ARB_extensions_string",
+ "WGL_ARB_pixel_format",
+ "WGL_ARB_make_current_read",
+ "WGL_ARB_pbuffer",
+ "WGL_ARB_render_texture",
+ "WGL_ARB_pixel_format_float",
+ "WGL_ARB_create_context",
+ "WGL_EXT_make_current_read",
+ "WGL_EXT_pixel_format",
+ "WGL_EXT_pbuffer",
+ "WGL_EXT_depth_float",
+ "WGL_3DFX_multisample",
+ "WGL_EXT_multisample",
+ "WGL_I3D_digital_video_control",
+ "WGL_I3D_gamma",
+ "WGL_I3D_genlock",
+ "WGL_I3D_image_buffer",
+ "WGL_I3D_swap_frame_lock",
+ "WGL_NV_render_depth_texture",
+ "WGL_NV_render_texture_rectangle",
+ "WGL_ATI_pixel_format_float",
+ "WGL_NV_float_buffer",
+ "WGL_3DL_stereo_control",
+ "WGL_EXT_pixel_format_packed_float",
+ "WGL_EXT_framebuffer_sRGB",
+ "WGL_NV_present_video",
+ "WGL_NV_swap_group",
+ "WGL_NV_gpu_affinity",
+ "WGL_EXT_display_color_table",
+ "WGL_EXT_extensions_string",
+ "WGL_EXT_swap_control",
+ "WGL_NV_vertex_array_range",
+ "WGL_OML_sync_control",
+ "WGL_I3D_swap_frame_usage",
+ "WGL_NV_video_output"
+};
+int __GLeeWGLNumExtensions=37;
+
+/* WGL_ARB_buffer_region */
+
+#ifdef __GLEE_WGL_ARB_buffer_region
+#ifndef GLEE_C_DEFINED_wglCreateBufferRegionARB
+#define GLEE_C_DEFINED_wglCreateBufferRegionARB
+ HANDLE __stdcall GLee_Lazy_wglCreateBufferRegionARB(HDC hDC, int iLayerPlane, UINT uType) {if (GLeeInit()) return wglCreateBufferRegionARB(hDC, iLayerPlane, uType); return (HANDLE)0;}
+ GLEEPFNWGLCREATEBUFFERREGIONARBPROC GLeeFuncPtr_wglCreateBufferRegionARB=GLee_Lazy_wglCreateBufferRegionARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglDeleteBufferRegionARB
+#define GLEE_C_DEFINED_wglDeleteBufferRegionARB
+ VOID __stdcall GLee_Lazy_wglDeleteBufferRegionARB(HANDLE hRegion) {if (GLeeInit()) wglDeleteBufferRegionARB(hRegion);}
+ GLEEPFNWGLDELETEBUFFERREGIONARBPROC GLeeFuncPtr_wglDeleteBufferRegionARB=GLee_Lazy_wglDeleteBufferRegionARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglSaveBufferRegionARB
+#define GLEE_C_DEFINED_wglSaveBufferRegionARB
+ BOOL __stdcall GLee_Lazy_wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height) {if (GLeeInit()) return wglSaveBufferRegionARB(hRegion, x, y, width, height); return (BOOL)0;}
+ GLEEPFNWGLSAVEBUFFERREGIONARBPROC GLeeFuncPtr_wglSaveBufferRegionARB=GLee_Lazy_wglSaveBufferRegionARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglRestoreBufferRegionARB
+#define GLEE_C_DEFINED_wglRestoreBufferRegionARB
+ BOOL __stdcall GLee_Lazy_wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc) {if (GLeeInit()) return wglRestoreBufferRegionARB(hRegion, x, y, width, height, xSrc, ySrc); return (BOOL)0;}
+ GLEEPFNWGLRESTOREBUFFERREGIONARBPROC GLeeFuncPtr_wglRestoreBufferRegionARB=GLee_Lazy_wglRestoreBufferRegionARB;
+#endif
+#endif
+
+/* WGL_ARB_multisample */
+
+#ifdef __GLEE_WGL_ARB_multisample
+#endif
+
+/* WGL_ARB_extensions_string */
+
+#ifdef __GLEE_WGL_ARB_extensions_string
+#ifndef GLEE_C_DEFINED_wglGetExtensionsStringARB
+#define GLEE_C_DEFINED_wglGetExtensionsStringARB
+ const char * __stdcall GLee_Lazy_wglGetExtensionsStringARB(HDC hdc) {if (GLeeInit()) return wglGetExtensionsStringARB(hdc); return (const char *)0;}
+ GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC GLeeFuncPtr_wglGetExtensionsStringARB=GLee_Lazy_wglGetExtensionsStringARB;
+#endif
+#endif
+
+/* WGL_ARB_pixel_format */
+
+#ifdef __GLEE_WGL_ARB_pixel_format
+#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
+#define GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
+ BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues) {if (GLeeInit()) return wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
+ GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribivARB=GLee_Lazy_wglGetPixelFormatAttribivARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
+#define GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
+ BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues) {if (GLeeInit()) return wglGetPixelFormatAttribfvARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
+ GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribfvARB=GLee_Lazy_wglGetPixelFormatAttribfvARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglChoosePixelFormatARB
+#define GLEE_C_DEFINED_wglChoosePixelFormatARB
+ BOOL __stdcall GLee_Lazy_wglChoosePixelFormatARB(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats) {if (GLeeInit()) return wglChoosePixelFormatARB(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
+ GLEEPFNWGLCHOOSEPIXELFORMATARBPROC GLeeFuncPtr_wglChoosePixelFormatARB=GLee_Lazy_wglChoosePixelFormatARB;
+#endif
+#endif
+
+/* WGL_ARB_make_current_read */
+
+#ifdef __GLEE_WGL_ARB_make_current_read
+#ifndef GLEE_C_DEFINED_wglMakeContextCurrentARB
+#define GLEE_C_DEFINED_wglMakeContextCurrentARB
+ BOOL __stdcall GLee_Lazy_wglMakeContextCurrentARB(HDC hDrawDC, HDC hReadDC, HGLRC hglrc) {if (GLeeInit()) return wglMakeContextCurrentARB(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
+ GLEEPFNWGLMAKECONTEXTCURRENTARBPROC GLeeFuncPtr_wglMakeContextCurrentARB=GLee_Lazy_wglMakeContextCurrentARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetCurrentReadDCARB
+#define GLEE_C_DEFINED_wglGetCurrentReadDCARB
+ HDC __stdcall GLee_Lazy_wglGetCurrentReadDCARB(void) {if (GLeeInit()) return wglGetCurrentReadDCARB(); return (HDC)0;}
+ GLEEPFNWGLGETCURRENTREADDCARBPROC GLeeFuncPtr_wglGetCurrentReadDCARB=GLee_Lazy_wglGetCurrentReadDCARB;
+#endif
+#endif
+
+/* WGL_ARB_pbuffer */
+
+#ifdef __GLEE_WGL_ARB_pbuffer
+#ifndef GLEE_C_DEFINED_wglCreatePbufferARB
+#define GLEE_C_DEFINED_wglCreatePbufferARB
+ HPBUFFERARB __stdcall GLee_Lazy_wglCreatePbufferARB(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList) {if (GLeeInit()) return wglCreatePbufferARB(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFERARB)0;}
+ GLEEPFNWGLCREATEPBUFFERARBPROC GLeeFuncPtr_wglCreatePbufferARB=GLee_Lazy_wglCreatePbufferARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetPbufferDCARB
+#define GLEE_C_DEFINED_wglGetPbufferDCARB
+ HDC __stdcall GLee_Lazy_wglGetPbufferDCARB(HPBUFFERARB hPbuffer) {if (GLeeInit()) return wglGetPbufferDCARB(hPbuffer); return (HDC)0;}
+ GLEEPFNWGLGETPBUFFERDCARBPROC GLeeFuncPtr_wglGetPbufferDCARB=GLee_Lazy_wglGetPbufferDCARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglReleasePbufferDCARB
+#define GLEE_C_DEFINED_wglReleasePbufferDCARB
+ int __stdcall GLee_Lazy_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hDC) {if (GLeeInit()) return wglReleasePbufferDCARB(hPbuffer, hDC); return (int)0;}
+ GLEEPFNWGLRELEASEPBUFFERDCARBPROC GLeeFuncPtr_wglReleasePbufferDCARB=GLee_Lazy_wglReleasePbufferDCARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglDestroyPbufferARB
+#define GLEE_C_DEFINED_wglDestroyPbufferARB
+ BOOL __stdcall GLee_Lazy_wglDestroyPbufferARB(HPBUFFERARB hPbuffer) {if (GLeeInit()) return wglDestroyPbufferARB(hPbuffer); return (BOOL)0;}
+ GLEEPFNWGLDESTROYPBUFFERARBPROC GLeeFuncPtr_wglDestroyPbufferARB=GLee_Lazy_wglDestroyPbufferARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryPbufferARB
+#define GLEE_C_DEFINED_wglQueryPbufferARB
+ BOOL __stdcall GLee_Lazy_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryPbufferARB(hPbuffer, iAttribute, piValue); return (BOOL)0;}
+ GLEEPFNWGLQUERYPBUFFERARBPROC GLeeFuncPtr_wglQueryPbufferARB=GLee_Lazy_wglQueryPbufferARB;
+#endif
+#endif
+
+/* WGL_ARB_render_texture */
+
+#ifdef __GLEE_WGL_ARB_render_texture
+#ifndef GLEE_C_DEFINED_wglBindTexImageARB
+#define GLEE_C_DEFINED_wglBindTexImageARB
+ BOOL __stdcall GLee_Lazy_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer) {if (GLeeInit()) return wglBindTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
+ GLEEPFNWGLBINDTEXIMAGEARBPROC GLeeFuncPtr_wglBindTexImageARB=GLee_Lazy_wglBindTexImageARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglReleaseTexImageARB
+#define GLEE_C_DEFINED_wglReleaseTexImageARB
+ BOOL __stdcall GLee_Lazy_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer) {if (GLeeInit()) return wglReleaseTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
+ GLEEPFNWGLRELEASETEXIMAGEARBPROC GLeeFuncPtr_wglReleaseTexImageARB=GLee_Lazy_wglReleaseTexImageARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglSetPbufferAttribARB
+#define GLEE_C_DEFINED_wglSetPbufferAttribARB
+ BOOL __stdcall GLee_Lazy_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int * piAttribList) {if (GLeeInit()) return wglSetPbufferAttribARB(hPbuffer, piAttribList); return (BOOL)0;}
+ GLEEPFNWGLSETPBUFFERATTRIBARBPROC GLeeFuncPtr_wglSetPbufferAttribARB=GLee_Lazy_wglSetPbufferAttribARB;
+#endif
+#endif
+
+/* WGL_ARB_pixel_format_float */
+
+#ifdef __GLEE_WGL_ARB_pixel_format_float
+#endif
+
+/* WGL_ARB_create_context */
+
+#ifdef __GLEE_WGL_ARB_create_context
+#ifndef GLEE_C_DEFINED_wglCreateContextAttribsARB
+#define GLEE_C_DEFINED_wglCreateContextAttribsARB
+ HGLRC __stdcall GLee_Lazy_wglCreateContextAttribsARB(HDC hDC, HGLRC hShareContext, const int * attribList) {if (GLeeInit()) return wglCreateContextAttribsARB(hDC, hShareContext, attribList); return (HGLRC)0;}
+ GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_wglCreateContextAttribsARB=GLee_Lazy_wglCreateContextAttribsARB;
+#endif
+#endif
+
+/* WGL_EXT_make_current_read */
+
+#ifdef __GLEE_WGL_EXT_make_current_read
+#ifndef GLEE_C_DEFINED_wglMakeContextCurrentEXT
+#define GLEE_C_DEFINED_wglMakeContextCurrentEXT
+ BOOL __stdcall GLee_Lazy_wglMakeContextCurrentEXT(HDC hDrawDC, HDC hReadDC, HGLRC hglrc) {if (GLeeInit()) return wglMakeContextCurrentEXT(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
+ GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC GLeeFuncPtr_wglMakeContextCurrentEXT=GLee_Lazy_wglMakeContextCurrentEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetCurrentReadDCEXT
+#define GLEE_C_DEFINED_wglGetCurrentReadDCEXT
+ HDC __stdcall GLee_Lazy_wglGetCurrentReadDCEXT(void) {if (GLeeInit()) return wglGetCurrentReadDCEXT(); return (HDC)0;}
+ GLEEPFNWGLGETCURRENTREADDCEXTPROC GLeeFuncPtr_wglGetCurrentReadDCEXT=GLee_Lazy_wglGetCurrentReadDCEXT;
+#endif
+#endif
+
+/* WGL_EXT_pixel_format */
+
+#ifdef __GLEE_WGL_EXT_pixel_format
+#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
+#define GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
+ BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivEXT(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues) {if (GLeeInit()) return wglGetPixelFormatAttribivEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
+ GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribivEXT=GLee_Lazy_wglGetPixelFormatAttribivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
+#define GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
+ BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvEXT(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues) {if (GLeeInit()) return wglGetPixelFormatAttribfvEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
+ GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribfvEXT=GLee_Lazy_wglGetPixelFormatAttribfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglChoosePixelFormatEXT
+#define GLEE_C_DEFINED_wglChoosePixelFormatEXT
+ BOOL __stdcall GLee_Lazy_wglChoosePixelFormatEXT(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats) {if (GLeeInit()) return wglChoosePixelFormatEXT(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
+ GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC GLeeFuncPtr_wglChoosePixelFormatEXT=GLee_Lazy_wglChoosePixelFormatEXT;
+#endif
+#endif
+
+/* WGL_EXT_pbuffer */
+
+#ifdef __GLEE_WGL_EXT_pbuffer
+#ifndef GLEE_C_DEFINED_wglCreatePbufferEXT
+#define GLEE_C_DEFINED_wglCreatePbufferEXT
+ HPBUFFEREXT __stdcall GLee_Lazy_wglCreatePbufferEXT(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList) {if (GLeeInit()) return wglCreatePbufferEXT(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFEREXT)0;}
+ GLEEPFNWGLCREATEPBUFFEREXTPROC GLeeFuncPtr_wglCreatePbufferEXT=GLee_Lazy_wglCreatePbufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetPbufferDCEXT
+#define GLEE_C_DEFINED_wglGetPbufferDCEXT
+ HDC __stdcall GLee_Lazy_wglGetPbufferDCEXT(HPBUFFEREXT hPbuffer) {if (GLeeInit()) return wglGetPbufferDCEXT(hPbuffer); return (HDC)0;}
+ GLEEPFNWGLGETPBUFFERDCEXTPROC GLeeFuncPtr_wglGetPbufferDCEXT=GLee_Lazy_wglGetPbufferDCEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglReleasePbufferDCEXT
+#define GLEE_C_DEFINED_wglReleasePbufferDCEXT
+ int __stdcall GLee_Lazy_wglReleasePbufferDCEXT(HPBUFFEREXT hPbuffer, HDC hDC) {if (GLeeInit()) return wglReleasePbufferDCEXT(hPbuffer, hDC); return (int)0;}
+ GLEEPFNWGLRELEASEPBUFFERDCEXTPROC GLeeFuncPtr_wglReleasePbufferDCEXT=GLee_Lazy_wglReleasePbufferDCEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglDestroyPbufferEXT
+#define GLEE_C_DEFINED_wglDestroyPbufferEXT
+ BOOL __stdcall GLee_Lazy_wglDestroyPbufferEXT(HPBUFFEREXT hPbuffer) {if (GLeeInit()) return wglDestroyPbufferEXT(hPbuffer); return (BOOL)0;}
+ GLEEPFNWGLDESTROYPBUFFEREXTPROC GLeeFuncPtr_wglDestroyPbufferEXT=GLee_Lazy_wglDestroyPbufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryPbufferEXT
+#define GLEE_C_DEFINED_wglQueryPbufferEXT
+ BOOL __stdcall GLee_Lazy_wglQueryPbufferEXT(HPBUFFEREXT hPbuffer, int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryPbufferEXT(hPbuffer, iAttribute, piValue); return (BOOL)0;}
+ GLEEPFNWGLQUERYPBUFFEREXTPROC GLeeFuncPtr_wglQueryPbufferEXT=GLee_Lazy_wglQueryPbufferEXT;
+#endif
+#endif
+
+/* WGL_EXT_depth_float */
+
+#ifdef __GLEE_WGL_EXT_depth_float
+#endif
+
+/* WGL_3DFX_multisample */
+
+#ifdef __GLEE_WGL_3DFX_multisample
+#endif
+
+/* WGL_EXT_multisample */
+
+#ifdef __GLEE_WGL_EXT_multisample
+#endif
+
+/* WGL_I3D_digital_video_control */
+
+#ifdef __GLEE_WGL_I3D_digital_video_control
+#ifndef GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
+#define GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
+ BOOL __stdcall GLee_Lazy_wglGetDigitalVideoParametersI3D(HDC hDC, int iAttribute, int * piValue) {if (GLeeInit()) return wglGetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
+ GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglGetDigitalVideoParametersI3D=GLee_Lazy_wglGetDigitalVideoParametersI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
+#define GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
+ BOOL __stdcall GLee_Lazy_wglSetDigitalVideoParametersI3D(HDC hDC, int iAttribute, const int * piValue) {if (GLeeInit()) return wglSetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
+ GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglSetDigitalVideoParametersI3D=GLee_Lazy_wglSetDigitalVideoParametersI3D;
+#endif
+#endif
+
+/* WGL_I3D_gamma */
+
+#ifdef __GLEE_WGL_I3D_gamma
+#ifndef GLEE_C_DEFINED_wglGetGammaTableParametersI3D
+#define GLEE_C_DEFINED_wglGetGammaTableParametersI3D
+ BOOL __stdcall GLee_Lazy_wglGetGammaTableParametersI3D(HDC hDC, int iAttribute, int * piValue) {if (GLeeInit()) return wglGetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
+ GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglGetGammaTableParametersI3D=GLee_Lazy_wglGetGammaTableParametersI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglSetGammaTableParametersI3D
+#define GLEE_C_DEFINED_wglSetGammaTableParametersI3D
+ BOOL __stdcall GLee_Lazy_wglSetGammaTableParametersI3D(HDC hDC, int iAttribute, const int * piValue) {if (GLeeInit()) return wglSetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
+ GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglSetGammaTableParametersI3D=GLee_Lazy_wglSetGammaTableParametersI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetGammaTableI3D
+#define GLEE_C_DEFINED_wglGetGammaTableI3D
+ BOOL __stdcall GLee_Lazy_wglGetGammaTableI3D(HDC hDC, int iEntries, USHORT * puRed, USHORT * puGreen, USHORT * puBlue) {if (GLeeInit()) return wglGetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
+ GLEEPFNWGLGETGAMMATABLEI3DPROC GLeeFuncPtr_wglGetGammaTableI3D=GLee_Lazy_wglGetGammaTableI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglSetGammaTableI3D
+#define GLEE_C_DEFINED_wglSetGammaTableI3D
+ BOOL __stdcall GLee_Lazy_wglSetGammaTableI3D(HDC hDC, int iEntries, const USHORT * puRed, const USHORT * puGreen, const USHORT * puBlue) {if (GLeeInit()) return wglSetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
+ GLEEPFNWGLSETGAMMATABLEI3DPROC GLeeFuncPtr_wglSetGammaTableI3D=GLee_Lazy_wglSetGammaTableI3D;
+#endif
+#endif
+
+/* WGL_I3D_genlock */
+
+#ifdef __GLEE_WGL_I3D_genlock
+#ifndef GLEE_C_DEFINED_wglEnableGenlockI3D
+#define GLEE_C_DEFINED_wglEnableGenlockI3D
+ BOOL __stdcall GLee_Lazy_wglEnableGenlockI3D(HDC hDC) {if (GLeeInit()) return wglEnableGenlockI3D(hDC); return (BOOL)0;}
+ GLEEPFNWGLENABLEGENLOCKI3DPROC GLeeFuncPtr_wglEnableGenlockI3D=GLee_Lazy_wglEnableGenlockI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglDisableGenlockI3D
+#define GLEE_C_DEFINED_wglDisableGenlockI3D
+ BOOL __stdcall GLee_Lazy_wglDisableGenlockI3D(HDC hDC) {if (GLeeInit()) return wglDisableGenlockI3D(hDC); return (BOOL)0;}
+ GLEEPFNWGLDISABLEGENLOCKI3DPROC GLeeFuncPtr_wglDisableGenlockI3D=GLee_Lazy_wglDisableGenlockI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglIsEnabledGenlockI3D
+#define GLEE_C_DEFINED_wglIsEnabledGenlockI3D
+ BOOL __stdcall GLee_Lazy_wglIsEnabledGenlockI3D(HDC hDC, BOOL * pFlag) {if (GLeeInit()) return wglIsEnabledGenlockI3D(hDC, pFlag); return (BOOL)0;}
+ GLEEPFNWGLISENABLEDGENLOCKI3DPROC GLeeFuncPtr_wglIsEnabledGenlockI3D=GLee_Lazy_wglIsEnabledGenlockI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGenlockSourceI3D
+#define GLEE_C_DEFINED_wglGenlockSourceI3D
+ BOOL __stdcall GLee_Lazy_wglGenlockSourceI3D(HDC hDC, UINT uSource) {if (GLeeInit()) return wglGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
+ GLEEPFNWGLGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGenlockSourceI3D=GLee_Lazy_wglGenlockSourceI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetGenlockSourceI3D
+#define GLEE_C_DEFINED_wglGetGenlockSourceI3D
+ BOOL __stdcall GLee_Lazy_wglGetGenlockSourceI3D(HDC hDC, UINT * uSource) {if (GLeeInit()) return wglGetGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
+ GLEEPFNWGLGETGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGetGenlockSourceI3D=GLee_Lazy_wglGetGenlockSourceI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
+#define GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
+ BOOL __stdcall GLee_Lazy_wglGenlockSourceEdgeI3D(HDC hDC, UINT uEdge) {if (GLeeInit()) return wglGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
+ GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGenlockSourceEdgeI3D=GLee_Lazy_wglGenlockSourceEdgeI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
+#define GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
+ BOOL __stdcall GLee_Lazy_wglGetGenlockSourceEdgeI3D(HDC hDC, UINT * uEdge) {if (GLeeInit()) return wglGetGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
+ GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGetGenlockSourceEdgeI3D=GLee_Lazy_wglGetGenlockSourceEdgeI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGenlockSampleRateI3D
+#define GLEE_C_DEFINED_wglGenlockSampleRateI3D
+ BOOL __stdcall GLee_Lazy_wglGenlockSampleRateI3D(HDC hDC, UINT uRate) {if (GLeeInit()) return wglGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
+ GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGenlockSampleRateI3D=GLee_Lazy_wglGenlockSampleRateI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
+#define GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
+ BOOL __stdcall GLee_Lazy_wglGetGenlockSampleRateI3D(HDC hDC, UINT * uRate) {if (GLeeInit()) return wglGetGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
+ GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGetGenlockSampleRateI3D=GLee_Lazy_wglGetGenlockSampleRateI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGenlockSourceDelayI3D
+#define GLEE_C_DEFINED_wglGenlockSourceDelayI3D
+ BOOL __stdcall GLee_Lazy_wglGenlockSourceDelayI3D(HDC hDC, UINT uDelay) {if (GLeeInit()) return wglGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
+ GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGenlockSourceDelayI3D=GLee_Lazy_wglGenlockSourceDelayI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
+#define GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
+ BOOL __stdcall GLee_Lazy_wglGetGenlockSourceDelayI3D(HDC hDC, UINT * uDelay) {if (GLeeInit()) return wglGetGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
+ GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGetGenlockSourceDelayI3D=GLee_Lazy_wglGetGenlockSourceDelayI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
+#define GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
+ BOOL __stdcall GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D(HDC hDC, UINT * uMaxLineDelay, UINT * uMaxPixelDelay) {if (GLeeInit()) return wglQueryGenlockMaxSourceDelayI3D(hDC, uMaxLineDelay, uMaxPixelDelay); return (BOOL)0;}
+ GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D=GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D;
+#endif
+#endif
+
+/* WGL_I3D_image_buffer */
+
+#ifdef __GLEE_WGL_I3D_image_buffer
+#ifndef GLEE_C_DEFINED_wglCreateImageBufferI3D
+#define GLEE_C_DEFINED_wglCreateImageBufferI3D
+ LPVOID __stdcall GLee_Lazy_wglCreateImageBufferI3D(HDC hDC, DWORD dwSize, UINT uFlags) {if (GLeeInit()) return wglCreateImageBufferI3D(hDC, dwSize, uFlags); return (LPVOID)0;}
+ GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC GLeeFuncPtr_wglCreateImageBufferI3D=GLee_Lazy_wglCreateImageBufferI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglDestroyImageBufferI3D
+#define GLEE_C_DEFINED_wglDestroyImageBufferI3D
+ BOOL __stdcall GLee_Lazy_wglDestroyImageBufferI3D(HDC hDC, LPVOID pAddress) {if (GLeeInit()) return wglDestroyImageBufferI3D(hDC, pAddress); return (BOOL)0;}
+ GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC GLeeFuncPtr_wglDestroyImageBufferI3D=GLee_Lazy_wglDestroyImageBufferI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
+#define GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
+ BOOL __stdcall GLee_Lazy_wglAssociateImageBufferEventsI3D(HDC hDC, const HANDLE * pEvent, const LPVOID * pAddress, const DWORD * pSize, UINT count) {if (GLeeInit()) return wglAssociateImageBufferEventsI3D(hDC, pEvent, pAddress, pSize, count); return (BOOL)0;}
+ GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglAssociateImageBufferEventsI3D=GLee_Lazy_wglAssociateImageBufferEventsI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
+#define GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
+ BOOL __stdcall GLee_Lazy_wglReleaseImageBufferEventsI3D(HDC hDC, const LPVOID * pAddress, UINT count) {if (GLeeInit()) return wglReleaseImageBufferEventsI3D(hDC, pAddress, count); return (BOOL)0;}
+ GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglReleaseImageBufferEventsI3D=GLee_Lazy_wglReleaseImageBufferEventsI3D;
+#endif
+#endif
+
+/* WGL_I3D_swap_frame_lock */
+
+#ifdef __GLEE_WGL_I3D_swap_frame_lock
+#ifndef GLEE_C_DEFINED_wglEnableFrameLockI3D
+#define GLEE_C_DEFINED_wglEnableFrameLockI3D
+ BOOL __stdcall GLee_Lazy_wglEnableFrameLockI3D(void) {if (GLeeInit()) return wglEnableFrameLockI3D(); return (BOOL)0;}
+ GLEEPFNWGLENABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglEnableFrameLockI3D=GLee_Lazy_wglEnableFrameLockI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglDisableFrameLockI3D
+#define GLEE_C_DEFINED_wglDisableFrameLockI3D
+ BOOL __stdcall GLee_Lazy_wglDisableFrameLockI3D(void) {if (GLeeInit()) return wglDisableFrameLockI3D(); return (BOOL)0;}
+ GLEEPFNWGLDISABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglDisableFrameLockI3D=GLee_Lazy_wglDisableFrameLockI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
+#define GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
+ BOOL __stdcall GLee_Lazy_wglIsEnabledFrameLockI3D(BOOL * pFlag) {if (GLeeInit()) return wglIsEnabledFrameLockI3D(pFlag); return (BOOL)0;}
+ GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC GLeeFuncPtr_wglIsEnabledFrameLockI3D=GLee_Lazy_wglIsEnabledFrameLockI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
+#define GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
+ BOOL __stdcall GLee_Lazy_wglQueryFrameLockMasterI3D(BOOL * pFlag) {if (GLeeInit()) return wglQueryFrameLockMasterI3D(pFlag); return (BOOL)0;}
+ GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC GLeeFuncPtr_wglQueryFrameLockMasterI3D=GLee_Lazy_wglQueryFrameLockMasterI3D;
+#endif
+#endif
+
+/* WGL_NV_render_depth_texture */
+
+#ifdef __GLEE_WGL_NV_render_depth_texture
+#endif
+
+/* WGL_NV_render_texture_rectangle */
+
+#ifdef __GLEE_WGL_NV_render_texture_rectangle
+#endif
+
+/* WGL_ATI_pixel_format_float */
+
+#ifdef __GLEE_WGL_ATI_pixel_format_float
+#endif
+
+/* WGL_NV_float_buffer */
+
+#ifdef __GLEE_WGL_NV_float_buffer
+#endif
+
+/* WGL_3DL_stereo_control */
+
+#ifdef __GLEE_WGL_3DL_stereo_control
+#endif
+
+/* WGL_EXT_pixel_format_packed_float */
+
+#ifdef __GLEE_WGL_EXT_pixel_format_packed_float
+#endif
+
+/* WGL_EXT_framebuffer_sRGB */
+
+#ifdef __GLEE_WGL_EXT_framebuffer_sRGB
+#endif
+
+/* WGL_NV_present_video */
+
+#ifdef __GLEE_WGL_NV_present_video
+#ifndef GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
+#define GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
+ int __stdcall GLee_Lazy_wglEnumerateVideoDevicesNV(HDC hDC, HVIDEOOUTPUTDEVICENV * phDeviceList) {if (GLeeInit()) return wglEnumerateVideoDevicesNV(hDC, phDeviceList); return (int)0;}
+ GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_wglEnumerateVideoDevicesNV=GLee_Lazy_wglEnumerateVideoDevicesNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglBindVideoDeviceNV
+#define GLEE_C_DEFINED_wglBindVideoDeviceNV
+ BOOL __stdcall GLee_Lazy_wglBindVideoDeviceNV(HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int * piAttribList) {if (GLeeInit()) return wglBindVideoDeviceNV(hDC, uVideoSlot, hVideoDevice, piAttribList); return (BOOL)0;}
+ GLEEPFNWGLBINDVIDEODEVICENVPROC GLeeFuncPtr_wglBindVideoDeviceNV=GLee_Lazy_wglBindVideoDeviceNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryCurrentContextNV
+#define GLEE_C_DEFINED_wglQueryCurrentContextNV
+ BOOL __stdcall GLee_Lazy_wglQueryCurrentContextNV(int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryCurrentContextNV(iAttribute, piValue); return (BOOL)0;}
+ GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC GLeeFuncPtr_wglQueryCurrentContextNV=GLee_Lazy_wglQueryCurrentContextNV;
+#endif
+#endif
+
+/* WGL_NV_swap_group */
+
+#ifdef __GLEE_WGL_NV_swap_group
+#ifndef GLEE_C_DEFINED_wglJoinSwapGroupNV
+#define GLEE_C_DEFINED_wglJoinSwapGroupNV
+ BOOL __stdcall GLee_Lazy_wglJoinSwapGroupNV(HDC hDC, GLuint group) {if (GLeeInit()) return wglJoinSwapGroupNV(hDC, group); return (BOOL)0;}
+ GLEEPFNWGLJOINSWAPGROUPNVPROC GLeeFuncPtr_wglJoinSwapGroupNV=GLee_Lazy_wglJoinSwapGroupNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglBindSwapBarrierNV
+#define GLEE_C_DEFINED_wglBindSwapBarrierNV
+ BOOL __stdcall GLee_Lazy_wglBindSwapBarrierNV(GLuint group, GLuint barrier) {if (GLeeInit()) return wglBindSwapBarrierNV(group, barrier); return (BOOL)0;}
+ GLEEPFNWGLBINDSWAPBARRIERNVPROC GLeeFuncPtr_wglBindSwapBarrierNV=GLee_Lazy_wglBindSwapBarrierNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglQuerySwapGroupNV
+#define GLEE_C_DEFINED_wglQuerySwapGroupNV
+ BOOL __stdcall GLee_Lazy_wglQuerySwapGroupNV(HDC hDC, GLuint * group, GLuint * barrier) {if (GLeeInit()) return wglQuerySwapGroupNV(hDC, group, barrier); return (BOOL)0;}
+ GLEEPFNWGLQUERYSWAPGROUPNVPROC GLeeFuncPtr_wglQuerySwapGroupNV=GLee_Lazy_wglQuerySwapGroupNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
+#define GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
+ BOOL __stdcall GLee_Lazy_wglQueryMaxSwapGroupsNV(HDC hDC, GLuint * maxGroups, GLuint * maxBarriers) {if (GLeeInit()) return wglQueryMaxSwapGroupsNV(hDC, maxGroups, maxBarriers); return (BOOL)0;}
+ GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_wglQueryMaxSwapGroupsNV=GLee_Lazy_wglQueryMaxSwapGroupsNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryFrameCountNV
+#define GLEE_C_DEFINED_wglQueryFrameCountNV
+ BOOL __stdcall GLee_Lazy_wglQueryFrameCountNV(HDC hDC, GLuint * count) {if (GLeeInit()) return wglQueryFrameCountNV(hDC, count); return (BOOL)0;}
+ GLEEPFNWGLQUERYFRAMECOUNTNVPROC GLeeFuncPtr_wglQueryFrameCountNV=GLee_Lazy_wglQueryFrameCountNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglResetFrameCountNV
+#define GLEE_C_DEFINED_wglResetFrameCountNV
+ BOOL __stdcall GLee_Lazy_wglResetFrameCountNV(HDC hDC) {if (GLeeInit()) return wglResetFrameCountNV(hDC); return (BOOL)0;}
+ GLEEPFNWGLRESETFRAMECOUNTNVPROC GLeeFuncPtr_wglResetFrameCountNV=GLee_Lazy_wglResetFrameCountNV;
+#endif
+#endif
+
+/* WGL_NV_gpu_affinity */
+
+#ifdef __GLEE_WGL_NV_gpu_affinity
+#ifndef GLEE_C_DEFINED_wglEnumGpusNV
+#define GLEE_C_DEFINED_wglEnumGpusNV
+ BOOL __stdcall GLee_Lazy_wglEnumGpusNV(UINT iGpuIndex, HGPUNV * phGpu) {if (GLeeInit()) return wglEnumGpusNV(iGpuIndex, phGpu); return (BOOL)0;}
+ GLEEPFNWGLENUMGPUSNVPROC GLeeFuncPtr_wglEnumGpusNV=GLee_Lazy_wglEnumGpusNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglEnumGpuDevicesNV
+#define GLEE_C_DEFINED_wglEnumGpuDevicesNV
+ BOOL __stdcall GLee_Lazy_wglEnumGpuDevicesNV(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) {if (GLeeInit()) return wglEnumGpuDevicesNV(hGpu, iDeviceIndex, lpGpuDevice); return (BOOL)0;}
+ GLEEPFNWGLENUMGPUDEVICESNVPROC GLeeFuncPtr_wglEnumGpuDevicesNV=GLee_Lazy_wglEnumGpuDevicesNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglCreateAffinityDCNV
+#define GLEE_C_DEFINED_wglCreateAffinityDCNV
+ HDC __stdcall GLee_Lazy_wglCreateAffinityDCNV(const HGPUNV * phGpuList) {if (GLeeInit()) return wglCreateAffinityDCNV(phGpuList); return (HDC)0;}
+ GLEEPFNWGLCREATEAFFINITYDCNVPROC GLeeFuncPtr_wglCreateAffinityDCNV=GLee_Lazy_wglCreateAffinityDCNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
+#define GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
+ BOOL __stdcall GLee_Lazy_wglEnumGpusFromAffinityDCNV(HDC hAffinityDC, UINT iGpuIndex, HGPUNV * hGpu) {if (GLeeInit()) return wglEnumGpusFromAffinityDCNV(hAffinityDC, iGpuIndex, hGpu); return (BOOL)0;}
+ GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC GLeeFuncPtr_wglEnumGpusFromAffinityDCNV=GLee_Lazy_wglEnumGpusFromAffinityDCNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglDeleteDCNV
+#define GLEE_C_DEFINED_wglDeleteDCNV
+ BOOL __stdcall GLee_Lazy_wglDeleteDCNV(HDC hdc) {if (GLeeInit()) return wglDeleteDCNV(hdc); return (BOOL)0;}
+ GLEEPFNWGLDELETEDCNVPROC GLeeFuncPtr_wglDeleteDCNV=GLee_Lazy_wglDeleteDCNV;
+#endif
+#endif
+
+/* WGL_EXT_display_color_table */
+
+#ifdef __GLEE_WGL_EXT_display_color_table
+#ifndef GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
+#define GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
+ GLboolean __stdcall GLee_Lazy_wglCreateDisplayColorTableEXT(GLushort id) {if (GLeeInit()) return wglCreateDisplayColorTableEXT(id); return (GLboolean)0;}
+ GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglCreateDisplayColorTableEXT=GLee_Lazy_wglCreateDisplayColorTableEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
+#define GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
+ GLboolean __stdcall GLee_Lazy_wglLoadDisplayColorTableEXT(const GLushort * table, GLuint length) {if (GLeeInit()) return wglLoadDisplayColorTableEXT(table, length); return (GLboolean)0;}
+ GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglLoadDisplayColorTableEXT=GLee_Lazy_wglLoadDisplayColorTableEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglBindDisplayColorTableEXT
+#define GLEE_C_DEFINED_wglBindDisplayColorTableEXT
+ GLboolean __stdcall GLee_Lazy_wglBindDisplayColorTableEXT(GLushort id) {if (GLeeInit()) return wglBindDisplayColorTableEXT(id); return (GLboolean)0;}
+ GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglBindDisplayColorTableEXT=GLee_Lazy_wglBindDisplayColorTableEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
+#define GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
+ VOID __stdcall GLee_Lazy_wglDestroyDisplayColorTableEXT(GLushort id) {if (GLeeInit()) wglDestroyDisplayColorTableEXT(id);}
+ GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglDestroyDisplayColorTableEXT=GLee_Lazy_wglDestroyDisplayColorTableEXT;
+#endif
+#endif
+
+/* WGL_EXT_extensions_string */
+
+#ifdef __GLEE_WGL_EXT_extensions_string
+#ifndef GLEE_C_DEFINED_wglGetExtensionsStringEXT
+#define GLEE_C_DEFINED_wglGetExtensionsStringEXT
+ const char * __stdcall GLee_Lazy_wglGetExtensionsStringEXT(void) {if (GLeeInit()) return wglGetExtensionsStringEXT(); return (const char *)0;}
+ GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC GLeeFuncPtr_wglGetExtensionsStringEXT=GLee_Lazy_wglGetExtensionsStringEXT;
+#endif
+#endif
+
+/* WGL_EXT_swap_control */
+
+#ifdef __GLEE_WGL_EXT_swap_control
+#ifndef GLEE_C_DEFINED_wglSwapIntervalEXT
+#define GLEE_C_DEFINED_wglSwapIntervalEXT
+ BOOL __stdcall GLee_Lazy_wglSwapIntervalEXT(int interval) {if (GLeeInit()) return wglSwapIntervalEXT(interval); return (BOOL)0;}
+ GLEEPFNWGLSWAPINTERVALEXTPROC GLeeFuncPtr_wglSwapIntervalEXT=GLee_Lazy_wglSwapIntervalEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetSwapIntervalEXT
+#define GLEE_C_DEFINED_wglGetSwapIntervalEXT
+ int __stdcall GLee_Lazy_wglGetSwapIntervalEXT(void) {if (GLeeInit()) return wglGetSwapIntervalEXT(); return (int)0;}
+ GLEEPFNWGLGETSWAPINTERVALEXTPROC GLeeFuncPtr_wglGetSwapIntervalEXT=GLee_Lazy_wglGetSwapIntervalEXT;
+#endif
+#endif
+
+/* WGL_NV_vertex_array_range */
+
+#ifdef __GLEE_WGL_NV_vertex_array_range
+#ifndef GLEE_C_DEFINED_wglAllocateMemoryNV
+#define GLEE_C_DEFINED_wglAllocateMemoryNV
+ void* __stdcall GLee_Lazy_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {if (GLeeInit()) return wglAllocateMemoryNV(size, readfreq, writefreq, priority); return (void*)0;}
+ GLEEPFNWGLALLOCATEMEMORYNVPROC GLeeFuncPtr_wglAllocateMemoryNV=GLee_Lazy_wglAllocateMemoryNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglFreeMemoryNV
+#define GLEE_C_DEFINED_wglFreeMemoryNV
+ void __stdcall GLee_Lazy_wglFreeMemoryNV(void * pointer) {if (GLeeInit()) wglFreeMemoryNV(pointer);}
+ GLEEPFNWGLFREEMEMORYNVPROC GLeeFuncPtr_wglFreeMemoryNV=GLee_Lazy_wglFreeMemoryNV;
+#endif
+#endif
+
+/* WGL_OML_sync_control */
+
+#ifdef __GLEE_WGL_OML_sync_control
+#ifndef GLEE_C_DEFINED_wglGetSyncValuesOML
+#define GLEE_C_DEFINED_wglGetSyncValuesOML
+ BOOL __stdcall GLee_Lazy_wglGetSyncValuesOML(HDC hdc, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglGetSyncValuesOML(hdc, ust, msc, sbc); return (BOOL)0;}
+ GLEEPFNWGLGETSYNCVALUESOMLPROC GLeeFuncPtr_wglGetSyncValuesOML=GLee_Lazy_wglGetSyncValuesOML;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetMscRateOML
+#define GLEE_C_DEFINED_wglGetMscRateOML
+ BOOL __stdcall GLee_Lazy_wglGetMscRateOML(HDC hdc, INT32 * numerator, INT32 * denominator) {if (GLeeInit()) return wglGetMscRateOML(hdc, numerator, denominator); return (BOOL)0;}
+ GLEEPFNWGLGETMSCRATEOMLPROC GLeeFuncPtr_wglGetMscRateOML=GLee_Lazy_wglGetMscRateOML;
+#endif
+#ifndef GLEE_C_DEFINED_wglSwapBuffersMscOML
+#define GLEE_C_DEFINED_wglSwapBuffersMscOML
+ INT64 __stdcall GLee_Lazy_wglSwapBuffersMscOML(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder) {if (GLeeInit()) return wglSwapBuffersMscOML(hdc, target_msc, divisor, remainder); return (INT64)0;}
+ GLEEPFNWGLSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapBuffersMscOML=GLee_Lazy_wglSwapBuffersMscOML;
+#endif
+#ifndef GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
+#define GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
+ INT64 __stdcall GLee_Lazy_wglSwapLayerBuffersMscOML(HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder) {if (GLeeInit()) return wglSwapLayerBuffersMscOML(hdc, fuPlanes, target_msc, divisor, remainder); return (INT64)0;}
+ GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapLayerBuffersMscOML=GLee_Lazy_wglSwapLayerBuffersMscOML;
+#endif
+#ifndef GLEE_C_DEFINED_wglWaitForMscOML
+#define GLEE_C_DEFINED_wglWaitForMscOML
+ BOOL __stdcall GLee_Lazy_wglWaitForMscOML(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglWaitForMscOML(hdc, target_msc, divisor, remainder, ust, msc, sbc); return (BOOL)0;}
+ GLEEPFNWGLWAITFORMSCOMLPROC GLeeFuncPtr_wglWaitForMscOML=GLee_Lazy_wglWaitForMscOML;
+#endif
+#ifndef GLEE_C_DEFINED_wglWaitForSbcOML
+#define GLEE_C_DEFINED_wglWaitForSbcOML
+ BOOL __stdcall GLee_Lazy_wglWaitForSbcOML(HDC hdc, INT64 target_sbc, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglWaitForSbcOML(hdc, target_sbc, ust, msc, sbc); return (BOOL)0;}
+ GLEEPFNWGLWAITFORSBCOMLPROC GLeeFuncPtr_wglWaitForSbcOML=GLee_Lazy_wglWaitForSbcOML;
+#endif
+#endif
+
+/* WGL_I3D_swap_frame_usage */
+
+#ifdef __GLEE_WGL_I3D_swap_frame_usage
+#ifndef GLEE_C_DEFINED_wglGetFrameUsageI3D
+#define GLEE_C_DEFINED_wglGetFrameUsageI3D
+ BOOL __stdcall GLee_Lazy_wglGetFrameUsageI3D(float * pUsage) {if (GLeeInit()) return wglGetFrameUsageI3D(pUsage); return (BOOL)0;}
+ GLEEPFNWGLGETFRAMEUSAGEI3DPROC GLeeFuncPtr_wglGetFrameUsageI3D=GLee_Lazy_wglGetFrameUsageI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglBeginFrameTrackingI3D
+#define GLEE_C_DEFINED_wglBeginFrameTrackingI3D
+ BOOL __stdcall GLee_Lazy_wglBeginFrameTrackingI3D(void) {if (GLeeInit()) return wglBeginFrameTrackingI3D(); return (BOOL)0;}
+ GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC GLeeFuncPtr_wglBeginFrameTrackingI3D=GLee_Lazy_wglBeginFrameTrackingI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglEndFrameTrackingI3D
+#define GLEE_C_DEFINED_wglEndFrameTrackingI3D
+ BOOL __stdcall GLee_Lazy_wglEndFrameTrackingI3D(void) {if (GLeeInit()) return wglEndFrameTrackingI3D(); return (BOOL)0;}
+ GLEEPFNWGLENDFRAMETRACKINGI3DPROC GLeeFuncPtr_wglEndFrameTrackingI3D=GLee_Lazy_wglEndFrameTrackingI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryFrameTrackingI3D
+#define GLEE_C_DEFINED_wglQueryFrameTrackingI3D
+ BOOL __stdcall GLee_Lazy_wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage) {if (GLeeInit()) return wglQueryFrameTrackingI3D(pFrameCount, pMissedFrames, pLastMissedUsage); return (BOOL)0;}
+ GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC GLeeFuncPtr_wglQueryFrameTrackingI3D=GLee_Lazy_wglQueryFrameTrackingI3D;
+#endif
+#endif
+
+/* WGL_NV_video_output */
+
+#ifdef __GLEE_WGL_NV_video_output
+#ifndef GLEE_C_DEFINED_wglGetVideoDeviceNV
+#define GLEE_C_DEFINED_wglGetVideoDeviceNV
+ BOOL __stdcall GLee_Lazy_wglGetVideoDeviceNV(HDC hDC, int numDevices, HPVIDEODEV * hVideoDevice) {if (GLeeInit()) return wglGetVideoDeviceNV(hDC, numDevices, hVideoDevice); return (BOOL)0;}
+ GLEEPFNWGLGETVIDEODEVICENVPROC GLeeFuncPtr_wglGetVideoDeviceNV=GLee_Lazy_wglGetVideoDeviceNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglReleaseVideoDeviceNV
+#define GLEE_C_DEFINED_wglReleaseVideoDeviceNV
+ BOOL __stdcall GLee_Lazy_wglReleaseVideoDeviceNV(HPVIDEODEV hVideoDevice) {if (GLeeInit()) return wglReleaseVideoDeviceNV(hVideoDevice); return (BOOL)0;}
+ GLEEPFNWGLRELEASEVIDEODEVICENVPROC GLeeFuncPtr_wglReleaseVideoDeviceNV=GLee_Lazy_wglReleaseVideoDeviceNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglBindVideoImageNV
+#define GLEE_C_DEFINED_wglBindVideoImageNV
+ BOOL __stdcall GLee_Lazy_wglBindVideoImageNV(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer) {if (GLeeInit()) return wglBindVideoImageNV(hVideoDevice, hPbuffer, iVideoBuffer); return (BOOL)0;}
+ GLEEPFNWGLBINDVIDEOIMAGENVPROC GLeeFuncPtr_wglBindVideoImageNV=GLee_Lazy_wglBindVideoImageNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglReleaseVideoImageNV
+#define GLEE_C_DEFINED_wglReleaseVideoImageNV
+ BOOL __stdcall GLee_Lazy_wglReleaseVideoImageNV(HPBUFFERARB hPbuffer, int iVideoBuffer) {if (GLeeInit()) return wglReleaseVideoImageNV(hPbuffer, iVideoBuffer); return (BOOL)0;}
+ GLEEPFNWGLRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_wglReleaseVideoImageNV=GLee_Lazy_wglReleaseVideoImageNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglSendPbufferToVideoNV
+#define GLEE_C_DEFINED_wglSendPbufferToVideoNV
+ BOOL __stdcall GLee_Lazy_wglSendPbufferToVideoNV(HPBUFFERARB hPbuffer, int iBufferType, unsigned long * pulCounterPbuffer, BOOL bBlock) {if (GLeeInit()) return wglSendPbufferToVideoNV(hPbuffer, iBufferType, pulCounterPbuffer, bBlock); return (BOOL)0;}
+ GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_wglSendPbufferToVideoNV=GLee_Lazy_wglSendPbufferToVideoNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetVideoInfoNV
+#define GLEE_C_DEFINED_wglGetVideoInfoNV
+ BOOL __stdcall GLee_Lazy_wglGetVideoInfoNV(HPVIDEODEV hpVideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo) {if (GLeeInit()) return wglGetVideoInfoNV(hpVideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (BOOL)0;}
+ GLEEPFNWGLGETVIDEOINFONVPROC GLeeFuncPtr_wglGetVideoInfoNV=GLee_Lazy_wglGetVideoInfoNV;
+#endif
+#endif
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else /* GLX */
+
+/* Extension querying variables */
+
+GLboolean _GLEE_GLX_VERSION_1_3 = GL_FALSE;
+GLboolean _GLEE_GLX_VERSION_1_4 = GL_FALSE;
+GLboolean _GLEE_GLX_ARB_multisample = GL_FALSE;
+GLboolean _GLEE_GLX_ARB_fbconfig_float = GL_FALSE;
+GLboolean _GLEE_GLX_ARB_create_context = GL_FALSE;
+GLboolean _GLEE_GLX_SGIS_multisample = GL_FALSE;
+GLboolean _GLEE_GLX_EXT_visual_info = GL_FALSE;
+GLboolean _GLEE_GLX_SGI_swap_control = GL_FALSE;
+GLboolean _GLEE_GLX_SGI_video_sync = GL_FALSE;
+GLboolean _GLEE_GLX_SGI_make_current_read = GL_FALSE;
+GLboolean _GLEE_GLX_EXT_visual_rating = GL_FALSE;
+GLboolean _GLEE_GLX_EXT_import_context = GL_FALSE;
+GLboolean _GLEE_GLX_SGIX_fbconfig = GL_FALSE;
+GLboolean _GLEE_GLX_SGIX_pbuffer = GL_FALSE;
+GLboolean _GLEE_GLX_SGI_cushion = GL_FALSE;
+GLboolean _GLEE_GLX_SGIX_video_resize = GL_FALSE;
+GLboolean _GLEE_GLX_SGIX_swap_group = GL_FALSE;
+GLboolean _GLEE_GLX_SGIX_swap_barrier = GL_FALSE;
+GLboolean _GLEE_GLX_SGIS_blended_overlay = GL_FALSE;
+GLboolean _GLEE_GLX_SGIS_shared_multisample = GL_FALSE;
+GLboolean _GLEE_GLX_SUN_get_transparent_index = GL_FALSE;
+GLboolean _GLEE_GLX_3DFX_multisample = GL_FALSE;
+GLboolean _GLEE_GLX_MESA_copy_sub_buffer = GL_FALSE;
+GLboolean _GLEE_GLX_MESA_pixmap_colormap = GL_FALSE;
+GLboolean _GLEE_GLX_MESA_release_buffers = GL_FALSE;
+GLboolean _GLEE_GLX_MESA_set_3dfx_mode = GL_FALSE;
+GLboolean _GLEE_GLX_SGIX_visual_select_group = GL_FALSE;
+GLboolean _GLEE_GLX_OML_swap_method = GL_FALSE;
+GLboolean _GLEE_GLX_OML_sync_control = GL_FALSE;
+GLboolean _GLEE_GLX_NV_float_buffer = GL_FALSE;
+GLboolean _GLEE_GLX_SGIX_hyperpipe = GL_FALSE;
+GLboolean _GLEE_GLX_MESA_agp_offset = GL_FALSE;
+GLboolean _GLEE_GLX_EXT_fbconfig_packed_float = GL_FALSE;
+GLboolean _GLEE_GLX_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean _GLEE_GLX_EXT_texture_from_pixmap = GL_FALSE;
+GLboolean _GLEE_GLX_NV_present_video = GL_FALSE;
+GLboolean _GLEE_GLX_NV_video_out = GL_FALSE;
+GLboolean _GLEE_GLX_NV_swap_group = GL_FALSE;
+GLboolean _GLEE_GLX_EXT_scene_marker = GL_FALSE;
+GLboolean _GLEE_GLX_NV_video_output = GL_FALSE;
+
+/* GLX Extension names */
+
+char __GLeeGLXExtensionNames[40][30]={
+ "GLX_VERSION_1_3",
+ "GLX_VERSION_1_4",
+ "GLX_ARB_multisample",
+ "GLX_ARB_fbconfig_float",
+ "GLX_ARB_create_context",
+ "GLX_SGIS_multisample",
+ "GLX_EXT_visual_info",
+ "GLX_SGI_swap_control",
+ "GLX_SGI_video_sync",
+ "GLX_SGI_make_current_read",
+ "GLX_EXT_visual_rating",
+ "GLX_EXT_import_context",
+ "GLX_SGIX_fbconfig",
+ "GLX_SGIX_pbuffer",
+ "GLX_SGI_cushion",
+ "GLX_SGIX_video_resize",
+ "GLX_SGIX_swap_group",
+ "GLX_SGIX_swap_barrier",
+ "GLX_SGIS_blended_overlay",
+ "GLX_SGIS_shared_multisample",
+ "GLX_SUN_get_transparent_index",
+ "GLX_3DFX_multisample",
+ "GLX_MESA_copy_sub_buffer",
+ "GLX_MESA_pixmap_colormap",
+ "GLX_MESA_release_buffers",
+ "GLX_MESA_set_3dfx_mode",
+ "GLX_SGIX_visual_select_group",
+ "GLX_OML_swap_method",
+ "GLX_OML_sync_control",
+ "GLX_NV_float_buffer",
+ "GLX_SGIX_hyperpipe",
+ "GLX_MESA_agp_offset",
+ "GLX_EXT_fbconfig_packed_float",
+ "GLX_EXT_framebuffer_sRGB",
+ "GLX_EXT_texture_from_pixmap",
+ "GLX_NV_present_video",
+ "GLX_NV_video_out",
+ "GLX_NV_swap_group",
+ "GLX_EXT_scene_marker",
+ "GLX_NV_video_output"
+};
+int __GLeeGLXNumExtensions=40;
+
+/* GLX_VERSION_1_3 */
+
+#ifdef __GLEE_GLX_VERSION_1_3
+#ifndef GLEE_C_DEFINED_glXGetFBConfigs
+#define GLEE_C_DEFINED_glXGetFBConfigs
+ GLXFBConfig * __stdcall GLee_Lazy_glXGetFBConfigs(Display * dpy, int screen, int * nelements) {if (GLeeInit()) return glXGetFBConfigs(dpy, screen, nelements); return (GLXFBConfig *)0;}
+ GLEEPFNGLXGETFBCONFIGSPROC GLeeFuncPtr_glXGetFBConfigs=GLee_Lazy_glXGetFBConfigs;
+#endif
+#ifndef GLEE_C_DEFINED_glXChooseFBConfig
+#define GLEE_C_DEFINED_glXChooseFBConfig
+ GLXFBConfig * __stdcall GLee_Lazy_glXChooseFBConfig(Display * dpy, int screen, const int * attrib_list, int * nelements) {if (GLeeInit()) return glXChooseFBConfig(dpy, screen, attrib_list, nelements); return (GLXFBConfig *)0;}
+ GLEEPFNGLXCHOOSEFBCONFIGPROC GLeeFuncPtr_glXChooseFBConfig=GLee_Lazy_glXChooseFBConfig;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetFBConfigAttrib
+#define GLEE_C_DEFINED_glXGetFBConfigAttrib
+ int __stdcall GLee_Lazy_glXGetFBConfigAttrib(Display * dpy, GLXFBConfig config, int attribute, int * value) {if (GLeeInit()) return glXGetFBConfigAttrib(dpy, config, attribute, value); return (int)0;}
+ GLEEPFNGLXGETFBCONFIGATTRIBPROC GLeeFuncPtr_glXGetFBConfigAttrib=GLee_Lazy_glXGetFBConfigAttrib;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfig
+#define GLEE_C_DEFINED_glXGetVisualFromFBConfig
+ XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfig(Display * dpy, GLXFBConfig config) {if (GLeeInit()) return glXGetVisualFromFBConfig(dpy, config); return (XVisualInfo *)0;}
+ GLEEPFNGLXGETVISUALFROMFBCONFIGPROC GLeeFuncPtr_glXGetVisualFromFBConfig=GLee_Lazy_glXGetVisualFromFBConfig;
+#endif
+#ifndef GLEE_C_DEFINED_glXCreateWindow
+#define GLEE_C_DEFINED_glXCreateWindow
+ GLXWindow __stdcall GLee_Lazy_glXCreateWindow(Display * dpy, GLXFBConfig config, Window win, const int * attrib_list) {if (GLeeInit()) return glXCreateWindow(dpy, config, win, attrib_list); return (GLXWindow)0;}
+ GLEEPFNGLXCREATEWINDOWPROC GLeeFuncPtr_glXCreateWindow=GLee_Lazy_glXCreateWindow;
+#endif
+#ifndef GLEE_C_DEFINED_glXDestroyWindow
+#define GLEE_C_DEFINED_glXDestroyWindow
+ void __stdcall GLee_Lazy_glXDestroyWindow(Display * dpy, GLXWindow win) {if (GLeeInit()) glXDestroyWindow(dpy, win);}
+ GLEEPFNGLXDESTROYWINDOWPROC GLeeFuncPtr_glXDestroyWindow=GLee_Lazy_glXDestroyWindow;
+#endif
+#ifndef GLEE_C_DEFINED_glXCreatePixmap
+#define GLEE_C_DEFINED_glXCreatePixmap
+ GLXPixmap __stdcall GLee_Lazy_glXCreatePixmap(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list) {if (GLeeInit()) return glXCreatePixmap(dpy, config, pixmap, attrib_list); return (GLXPixmap)0;}
+ GLEEPFNGLXCREATEPIXMAPPROC GLeeFuncPtr_glXCreatePixmap=GLee_Lazy_glXCreatePixmap;
+#endif
+#ifndef GLEE_C_DEFINED_glXDestroyPixmap
+#define GLEE_C_DEFINED_glXDestroyPixmap
+ void __stdcall GLee_Lazy_glXDestroyPixmap(Display * dpy, GLXPixmap pixmap) {if (GLeeInit()) glXDestroyPixmap(dpy, pixmap);}
+ GLEEPFNGLXDESTROYPIXMAPPROC GLeeFuncPtr_glXDestroyPixmap=GLee_Lazy_glXDestroyPixmap;
+#endif
+#ifndef GLEE_C_DEFINED_glXCreatePbuffer
+#define GLEE_C_DEFINED_glXCreatePbuffer
+ GLXPbuffer __stdcall GLee_Lazy_glXCreatePbuffer(Display * dpy, GLXFBConfig config, const int * attrib_list) {if (GLeeInit()) return glXCreatePbuffer(dpy, config, attrib_list); return (GLXPbuffer)0;}
+ GLEEPFNGLXCREATEPBUFFERPROC GLeeFuncPtr_glXCreatePbuffer=GLee_Lazy_glXCreatePbuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glXDestroyPbuffer
+#define GLEE_C_DEFINED_glXDestroyPbuffer
+ void __stdcall GLee_Lazy_glXDestroyPbuffer(Display * dpy, GLXPbuffer pbuf) {if (GLeeInit()) glXDestroyPbuffer(dpy, pbuf);}
+ GLEEPFNGLXDESTROYPBUFFERPROC GLeeFuncPtr_glXDestroyPbuffer=GLee_Lazy_glXDestroyPbuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryDrawable
+#define GLEE_C_DEFINED_glXQueryDrawable
+ void __stdcall GLee_Lazy_glXQueryDrawable(Display * dpy, GLXDrawable draw, int attribute, unsigned int * value) {if (GLeeInit()) glXQueryDrawable(dpy, draw, attribute, value);}
+ GLEEPFNGLXQUERYDRAWABLEPROC GLeeFuncPtr_glXQueryDrawable=GLee_Lazy_glXQueryDrawable;
+#endif
+#ifndef GLEE_C_DEFINED_glXCreateNewContext
+#define GLEE_C_DEFINED_glXCreateNewContext
+ GLXContext __stdcall GLee_Lazy_glXCreateNewContext(Display * dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) {if (GLeeInit()) return glXCreateNewContext(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
+ GLEEPFNGLXCREATENEWCONTEXTPROC GLeeFuncPtr_glXCreateNewContext=GLee_Lazy_glXCreateNewContext;
+#endif
+#ifndef GLEE_C_DEFINED_glXMakeContextCurrent
+#define GLEE_C_DEFINED_glXMakeContextCurrent
+ Bool __stdcall GLee_Lazy_glXMakeContextCurrent(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) {if (GLeeInit()) return glXMakeContextCurrent(dpy, draw, read, ctx); return (Bool)0;}
+ GLEEPFNGLXMAKECONTEXTCURRENTPROC GLeeFuncPtr_glXMakeContextCurrent=GLee_Lazy_glXMakeContextCurrent;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawable
+#define GLEE_C_DEFINED_glXGetCurrentReadDrawable
+ GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawable(void) {if (GLeeInit()) return glXGetCurrentReadDrawable(); return (GLXDrawable)0;}
+ GLEEPFNGLXGETCURRENTREADDRAWABLEPROC GLeeFuncPtr_glXGetCurrentReadDrawable=GLee_Lazy_glXGetCurrentReadDrawable;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetCurrentDisplay
+#define GLEE_C_DEFINED_glXGetCurrentDisplay
+ Display * __stdcall GLee_Lazy_glXGetCurrentDisplay(void) {if (GLeeInit()) return glXGetCurrentDisplay(); return (Display *)0;}
+ GLEEPFNGLXGETCURRENTDISPLAYPROC GLeeFuncPtr_glXGetCurrentDisplay=GLee_Lazy_glXGetCurrentDisplay;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryContext
+#define GLEE_C_DEFINED_glXQueryContext
+ int __stdcall GLee_Lazy_glXQueryContext(Display * dpy, GLXContext ctx, int attribute, int * value) {if (GLeeInit()) return glXQueryContext(dpy, ctx, attribute, value); return (int)0;}
+ GLEEPFNGLXQUERYCONTEXTPROC GLeeFuncPtr_glXQueryContext=GLee_Lazy_glXQueryContext;
+#endif
+#ifndef GLEE_C_DEFINED_glXSelectEvent
+#define GLEE_C_DEFINED_glXSelectEvent
+ void __stdcall GLee_Lazy_glXSelectEvent(Display * dpy, GLXDrawable draw, unsigned long event_mask) {if (GLeeInit()) glXSelectEvent(dpy, draw, event_mask);}
+ GLEEPFNGLXSELECTEVENTPROC GLeeFuncPtr_glXSelectEvent=GLee_Lazy_glXSelectEvent;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetSelectedEvent
+#define GLEE_C_DEFINED_glXGetSelectedEvent
+ void __stdcall GLee_Lazy_glXGetSelectedEvent(Display * dpy, GLXDrawable draw, unsigned long * event_mask) {if (GLeeInit()) glXGetSelectedEvent(dpy, draw, event_mask);}
+ GLEEPFNGLXGETSELECTEDEVENTPROC GLeeFuncPtr_glXGetSelectedEvent=GLee_Lazy_glXGetSelectedEvent;
+#endif
+#endif
+
+/* GLX_VERSION_1_4 */
+
+#ifdef __GLEE_GLX_VERSION_1_4
+#ifndef GLEE_C_DEFINED_glXGetProcAddress
+#define GLEE_C_DEFINED_glXGetProcAddress
+ __GLXextFuncPtr __stdcall GLee_Lazy_glXGetProcAddress(const GLubyte * procName) {if (GLeeInit()) return glXGetProcAddress(procName); return (__GLXextFuncPtr)0;}
+ GLEEPFNGLXGETPROCADDRESSPROC GLeeFuncPtr_glXGetProcAddress=GLee_Lazy_glXGetProcAddress;
+#endif
+#endif
+
+/* GLX_ARB_multisample */
+
+#ifdef __GLEE_GLX_ARB_multisample
+#endif
+
+/* GLX_ARB_fbconfig_float */
+
+#ifdef __GLEE_GLX_ARB_fbconfig_float
+#endif
+
+/* GLX_ARB_create_context */
+
+#ifdef __GLEE_GLX_ARB_create_context
+#ifndef GLEE_C_DEFINED_glXCreateContextAttribsARB
+#define GLEE_C_DEFINED_glXCreateContextAttribsARB
+ GLXContext __stdcall GLee_Lazy_glXCreateContextAttribsARB(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list) {if (GLeeInit()) return glXCreateContextAttribsARB(dpy, config, share_context, direct, attrib_list); return (GLXContext)0;}
+ GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_glXCreateContextAttribsARB=GLee_Lazy_glXCreateContextAttribsARB;
+#endif
+#endif
+
+/* GLX_SGIS_multisample */
+
+#ifdef __GLEE_GLX_SGIS_multisample
+#endif
+
+/* GLX_EXT_visual_info */
+
+#ifdef __GLEE_GLX_EXT_visual_info
+#endif
+
+/* GLX_SGI_swap_control */
+
+#ifdef __GLEE_GLX_SGI_swap_control
+#ifndef GLEE_C_DEFINED_glXSwapIntervalSGI
+#define GLEE_C_DEFINED_glXSwapIntervalSGI
+ int __stdcall GLee_Lazy_glXSwapIntervalSGI(int interval) {if (GLeeInit()) return glXSwapIntervalSGI(interval); return (int)0;}
+ GLEEPFNGLXSWAPINTERVALSGIPROC GLeeFuncPtr_glXSwapIntervalSGI=GLee_Lazy_glXSwapIntervalSGI;
+#endif
+#endif
+
+/* GLX_SGI_video_sync */
+
+#ifdef __GLEE_GLX_SGI_video_sync
+#ifndef GLEE_C_DEFINED_glXGetVideoSyncSGI
+#define GLEE_C_DEFINED_glXGetVideoSyncSGI
+ int __stdcall GLee_Lazy_glXGetVideoSyncSGI(unsigned int * count) {if (GLeeInit()) return glXGetVideoSyncSGI(count); return (int)0;}
+ GLEEPFNGLXGETVIDEOSYNCSGIPROC GLeeFuncPtr_glXGetVideoSyncSGI=GLee_Lazy_glXGetVideoSyncSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glXWaitVideoSyncSGI
+#define GLEE_C_DEFINED_glXWaitVideoSyncSGI
+ int __stdcall GLee_Lazy_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int * count) {if (GLeeInit()) return glXWaitVideoSyncSGI(divisor, remainder, count); return (int)0;}
+ GLEEPFNGLXWAITVIDEOSYNCSGIPROC GLeeFuncPtr_glXWaitVideoSyncSGI=GLee_Lazy_glXWaitVideoSyncSGI;
+#endif
+#endif
+
+/* GLX_SGI_make_current_read */
+
+#ifdef __GLEE_GLX_SGI_make_current_read
+#ifndef GLEE_C_DEFINED_glXMakeCurrentReadSGI
+#define GLEE_C_DEFINED_glXMakeCurrentReadSGI
+ Bool __stdcall GLee_Lazy_glXMakeCurrentReadSGI(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) {if (GLeeInit()) return glXMakeCurrentReadSGI(dpy, draw, read, ctx); return (Bool)0;}
+ GLEEPFNGLXMAKECURRENTREADSGIPROC GLeeFuncPtr_glXMakeCurrentReadSGI=GLee_Lazy_glXMakeCurrentReadSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
+#define GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
+ GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawableSGI(void) {if (GLeeInit()) return glXGetCurrentReadDrawableSGI(); return (GLXDrawable)0;}
+ GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC GLeeFuncPtr_glXGetCurrentReadDrawableSGI=GLee_Lazy_glXGetCurrentReadDrawableSGI;
+#endif
+#endif
+
+/* GLX_EXT_visual_rating */
+
+#ifdef __GLEE_GLX_EXT_visual_rating
+#endif
+
+/* GLX_EXT_import_context */
+
+#ifdef __GLEE_GLX_EXT_import_context
+#ifndef GLEE_C_DEFINED_glXGetCurrentDisplayEXT
+#define GLEE_C_DEFINED_glXGetCurrentDisplayEXT
+ Display * __stdcall GLee_Lazy_glXGetCurrentDisplayEXT(void) {if (GLeeInit()) return glXGetCurrentDisplayEXT(); return (Display *)0;}
+ GLEEPFNGLXGETCURRENTDISPLAYEXTPROC GLeeFuncPtr_glXGetCurrentDisplayEXT=GLee_Lazy_glXGetCurrentDisplayEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryContextInfoEXT
+#define GLEE_C_DEFINED_glXQueryContextInfoEXT
+ int __stdcall GLee_Lazy_glXQueryContextInfoEXT(Display * dpy, GLXContext context, int attribute, int * value) {if (GLeeInit()) return glXQueryContextInfoEXT(dpy, context, attribute, value); return (int)0;}
+ GLEEPFNGLXQUERYCONTEXTINFOEXTPROC GLeeFuncPtr_glXQueryContextInfoEXT=GLee_Lazy_glXQueryContextInfoEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetContextIDEXT
+#define GLEE_C_DEFINED_glXGetContextIDEXT
+ GLXContextID __stdcall GLee_Lazy_glXGetContextIDEXT(const GLXContext context) {if (GLeeInit()) return glXGetContextIDEXT(context); return (GLXContextID)0;}
+ GLEEPFNGLXGETCONTEXTIDEXTPROC GLeeFuncPtr_glXGetContextIDEXT=GLee_Lazy_glXGetContextIDEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glXImportContextEXT
+#define GLEE_C_DEFINED_glXImportContextEXT
+ GLXContext __stdcall GLee_Lazy_glXImportContextEXT(Display * dpy, GLXContextID contextID) {if (GLeeInit()) return glXImportContextEXT(dpy, contextID); return (GLXContext)0;}
+ GLEEPFNGLXIMPORTCONTEXTEXTPROC GLeeFuncPtr_glXImportContextEXT=GLee_Lazy_glXImportContextEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glXFreeContextEXT
+#define GLEE_C_DEFINED_glXFreeContextEXT
+ void __stdcall GLee_Lazy_glXFreeContextEXT(Display * dpy, GLXContext context) {if (GLeeInit()) glXFreeContextEXT(dpy, context);}
+ GLEEPFNGLXFREECONTEXTEXTPROC GLeeFuncPtr_glXFreeContextEXT=GLee_Lazy_glXFreeContextEXT;
+#endif
+#endif
+
+/* GLX_SGIX_fbconfig */
+
+#ifdef __GLEE_GLX_SGIX_fbconfig
+#ifndef GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
+#define GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
+ int __stdcall GLee_Lazy_glXGetFBConfigAttribSGIX(Display * dpy, GLXFBConfigSGIX config, int attribute, int * value) {if (GLeeInit()) return glXGetFBConfigAttribSGIX(dpy, config, attribute, value); return (int)0;}
+ GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC GLeeFuncPtr_glXGetFBConfigAttribSGIX=GLee_Lazy_glXGetFBConfigAttribSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXChooseFBConfigSGIX
+#define GLEE_C_DEFINED_glXChooseFBConfigSGIX
+ GLXFBConfigSGIX * __stdcall GLee_Lazy_glXChooseFBConfigSGIX(Display * dpy, int screen, int * attrib_list, int * nelements) {if (GLeeInit()) return glXChooseFBConfigSGIX(dpy, screen, attrib_list, nelements); return (GLXFBConfigSGIX *)0;}
+ GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC GLeeFuncPtr_glXChooseFBConfigSGIX=GLee_Lazy_glXChooseFBConfigSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
+#define GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
+ GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX(Display * dpy, GLXFBConfigSGIX config, Pixmap pixmap) {if (GLeeInit()) return glXCreateGLXPixmapWithConfigSGIX(dpy, config, pixmap); return (GLXPixmap)0;}
+ GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX=GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
+#define GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
+ GLXContext __stdcall GLee_Lazy_glXCreateContextWithConfigSGIX(Display * dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct) {if (GLeeInit()) return glXCreateContextWithConfigSGIX(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
+ GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateContextWithConfigSGIX=GLee_Lazy_glXCreateContextWithConfigSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
+#define GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
+ XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfigSGIX(Display * dpy, GLXFBConfigSGIX config) {if (GLeeInit()) return glXGetVisualFromFBConfigSGIX(dpy, config); return (XVisualInfo *)0;}
+ GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC GLeeFuncPtr_glXGetVisualFromFBConfigSGIX=GLee_Lazy_glXGetVisualFromFBConfigSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
+#define GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
+ GLXFBConfigSGIX __stdcall GLee_Lazy_glXGetFBConfigFromVisualSGIX(Display * dpy, XVisualInfo * vis) {if (GLeeInit()) return glXGetFBConfigFromVisualSGIX(dpy, vis); return (GLXFBConfigSGIX)0;}
+ GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC GLeeFuncPtr_glXGetFBConfigFromVisualSGIX=GLee_Lazy_glXGetFBConfigFromVisualSGIX;
+#endif
+#endif
+
+/* GLX_SGIX_pbuffer */
+
+#ifdef __GLEE_GLX_SGIX_pbuffer
+#ifndef GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
+#define GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
+ GLXPbufferSGIX __stdcall GLee_Lazy_glXCreateGLXPbufferSGIX(Display * dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int * attrib_list) {if (GLeeInit()) return glXCreateGLXPbufferSGIX(dpy, config, width, height, attrib_list); return (GLXPbufferSGIX)0;}
+ GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC GLeeFuncPtr_glXCreateGLXPbufferSGIX=GLee_Lazy_glXCreateGLXPbufferSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
+#define GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
+ void __stdcall GLee_Lazy_glXDestroyGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX pbuf) {if (GLeeInit()) glXDestroyGLXPbufferSGIX(dpy, pbuf);}
+ GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXDestroyGLXPbufferSGIX=GLee_Lazy_glXDestroyGLXPbufferSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
+#define GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
+ int __stdcall GLee_Lazy_glXQueryGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int * value) {if (GLeeInit()) return glXQueryGLXPbufferSGIX(dpy, pbuf, attribute, value); return (int)0;}
+ GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXQueryGLXPbufferSGIX=GLee_Lazy_glXQueryGLXPbufferSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXSelectEventSGIX
+#define GLEE_C_DEFINED_glXSelectEventSGIX
+ void __stdcall GLee_Lazy_glXSelectEventSGIX(Display * dpy, GLXDrawable drawable, unsigned long mask) {if (GLeeInit()) glXSelectEventSGIX(dpy, drawable, mask);}
+ GLEEPFNGLXSELECTEVENTSGIXPROC GLeeFuncPtr_glXSelectEventSGIX=GLee_Lazy_glXSelectEventSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetSelectedEventSGIX
+#define GLEE_C_DEFINED_glXGetSelectedEventSGIX
+ void __stdcall GLee_Lazy_glXGetSelectedEventSGIX(Display * dpy, GLXDrawable drawable, unsigned long * mask) {if (GLeeInit()) glXGetSelectedEventSGIX(dpy, drawable, mask);}
+ GLEEPFNGLXGETSELECTEDEVENTSGIXPROC GLeeFuncPtr_glXGetSelectedEventSGIX=GLee_Lazy_glXGetSelectedEventSGIX;
+#endif
+#endif
+
+/* GLX_SGI_cushion */
+
+#ifdef __GLEE_GLX_SGI_cushion
+#ifndef GLEE_C_DEFINED_glXCushionSGI
+#define GLEE_C_DEFINED_glXCushionSGI
+ void __stdcall GLee_Lazy_glXCushionSGI(Display * dpy, Window window, float cushion) {if (GLeeInit()) glXCushionSGI(dpy, window, cushion);}
+ GLEEPFNGLXCUSHIONSGIPROC GLeeFuncPtr_glXCushionSGI=GLee_Lazy_glXCushionSGI;
+#endif
+#endif
+
+/* GLX_SGIX_video_resize */
+
+#ifdef __GLEE_GLX_SGIX_video_resize
+#ifndef GLEE_C_DEFINED_glXBindChannelToWindowSGIX
+#define GLEE_C_DEFINED_glXBindChannelToWindowSGIX
+ int __stdcall GLee_Lazy_glXBindChannelToWindowSGIX(Display * display, int screen, int channel, Window window) {if (GLeeInit()) return glXBindChannelToWindowSGIX(display, screen, channel, window); return (int)0;}
+ GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC GLeeFuncPtr_glXBindChannelToWindowSGIX=GLee_Lazy_glXBindChannelToWindowSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXChannelRectSGIX
+#define GLEE_C_DEFINED_glXChannelRectSGIX
+ int __stdcall GLee_Lazy_glXChannelRectSGIX(Display * display, int screen, int channel, int x, int y, int w, int h) {if (GLeeInit()) return glXChannelRectSGIX(display, screen, channel, x, y, w, h); return (int)0;}
+ GLEEPFNGLXCHANNELRECTSGIXPROC GLeeFuncPtr_glXChannelRectSGIX=GLee_Lazy_glXChannelRectSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryChannelRectSGIX
+#define GLEE_C_DEFINED_glXQueryChannelRectSGIX
+ int __stdcall GLee_Lazy_glXQueryChannelRectSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh) {if (GLeeInit()) return glXQueryChannelRectSGIX(display, screen, channel, dx, dy, dw, dh); return (int)0;}
+ GLEEPFNGLXQUERYCHANNELRECTSGIXPROC GLeeFuncPtr_glXQueryChannelRectSGIX=GLee_Lazy_glXQueryChannelRectSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
+#define GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
+ int __stdcall GLee_Lazy_glXQueryChannelDeltasSGIX(Display * display, int screen, int channel, int * x, int * y, int * w, int * h) {if (GLeeInit()) return glXQueryChannelDeltasSGIX(display, screen, channel, x, y, w, h); return (int)0;}
+ GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC GLeeFuncPtr_glXQueryChannelDeltasSGIX=GLee_Lazy_glXQueryChannelDeltasSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXChannelRectSyncSGIX
+#define GLEE_C_DEFINED_glXChannelRectSyncSGIX
+ int __stdcall GLee_Lazy_glXChannelRectSyncSGIX(Display * display, int screen, int channel, GLenum synctype) {if (GLeeInit()) return glXChannelRectSyncSGIX(display, screen, channel, synctype); return (int)0;}
+ GLEEPFNGLXCHANNELRECTSYNCSGIXPROC GLeeFuncPtr_glXChannelRectSyncSGIX=GLee_Lazy_glXChannelRectSyncSGIX;
+#endif
+#endif
+
+/* GLX_SGIX_swap_group */
+
+#ifdef __GLEE_GLX_SGIX_swap_group
+#ifndef GLEE_C_DEFINED_glXJoinSwapGroupSGIX
+#define GLEE_C_DEFINED_glXJoinSwapGroupSGIX
+ void __stdcall GLee_Lazy_glXJoinSwapGroupSGIX(Display * dpy, GLXDrawable drawable, GLXDrawable member) {if (GLeeInit()) glXJoinSwapGroupSGIX(dpy, drawable, member);}
+ GLEEPFNGLXJOINSWAPGROUPSGIXPROC GLeeFuncPtr_glXJoinSwapGroupSGIX=GLee_Lazy_glXJoinSwapGroupSGIX;
+#endif
+#endif
+
+/* GLX_SGIX_swap_barrier */
+
+#ifdef __GLEE_GLX_SGIX_swap_barrier
+#ifndef GLEE_C_DEFINED_glXBindSwapBarrierSGIX
+#define GLEE_C_DEFINED_glXBindSwapBarrierSGIX
+ void __stdcall GLee_Lazy_glXBindSwapBarrierSGIX(Display * dpy, GLXDrawable drawable, int barrier) {if (GLeeInit()) glXBindSwapBarrierSGIX(dpy, drawable, barrier);}
+ GLEEPFNGLXBINDSWAPBARRIERSGIXPROC GLeeFuncPtr_glXBindSwapBarrierSGIX=GLee_Lazy_glXBindSwapBarrierSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
+#define GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
+ Bool __stdcall GLee_Lazy_glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int * max) {if (GLeeInit()) return glXQueryMaxSwapBarriersSGIX(dpy, screen, max); return (Bool)0;}
+ GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX=GLee_Lazy_glXQueryMaxSwapBarriersSGIX;
+#endif
+#endif
+
+/* GLX_SGIS_blended_overlay */
+
+#ifdef __GLEE_GLX_SGIS_blended_overlay
+#endif
+
+/* GLX_SGIS_shared_multisample */
+
+#ifdef __GLEE_GLX_SGIS_shared_multisample
+#endif
+
+/* GLX_SUN_get_transparent_index */
+
+#ifdef __GLEE_GLX_SUN_get_transparent_index
+#ifndef GLEE_C_DEFINED_glXGetTransparentIndexSUN
+#define GLEE_C_DEFINED_glXGetTransparentIndexSUN
+ Status __stdcall GLee_Lazy_glXGetTransparentIndexSUN(Display * dpy, Window overlay, Window underlay, long * pTransparentIndex) {if (GLeeInit()) return glXGetTransparentIndexSUN(dpy, overlay, underlay, pTransparentIndex); return (Status)0;}
+ GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC GLeeFuncPtr_glXGetTransparentIndexSUN=GLee_Lazy_glXGetTransparentIndexSUN;
+#endif
+#endif
+
+/* GLX_3DFX_multisample */
+
+#ifdef __GLEE_GLX_3DFX_multisample
+#endif
+
+/* GLX_MESA_copy_sub_buffer */
+
+#ifdef __GLEE_GLX_MESA_copy_sub_buffer
+#ifndef GLEE_C_DEFINED_glXCopySubBufferMESA
+#define GLEE_C_DEFINED_glXCopySubBufferMESA
+ void __stdcall GLee_Lazy_glXCopySubBufferMESA(Display * dpy, GLXDrawable drawable, int x, int y, int width, int height) {if (GLeeInit()) glXCopySubBufferMESA(dpy, drawable, x, y, width, height);}
+ GLEEPFNGLXCOPYSUBBUFFERMESAPROC GLeeFuncPtr_glXCopySubBufferMESA=GLee_Lazy_glXCopySubBufferMESA;
+#endif
+#endif
+
+/* GLX_MESA_pixmap_colormap */
+
+#ifdef __GLEE_GLX_MESA_pixmap_colormap
+#ifndef GLEE_C_DEFINED_glXCreateGLXPixmapMESA
+#define GLEE_C_DEFINED_glXCreateGLXPixmapMESA
+ GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapMESA(Display * dpy, XVisualInfo * visual, Pixmap pixmap, Colormap cmap) {if (GLeeInit()) return glXCreateGLXPixmapMESA(dpy, visual, pixmap, cmap); return (GLXPixmap)0;}
+ GLEEPFNGLXCREATEGLXPIXMAPMESAPROC GLeeFuncPtr_glXCreateGLXPixmapMESA=GLee_Lazy_glXCreateGLXPixmapMESA;
+#endif
+#endif
+
+/* GLX_MESA_release_buffers */
+
+#ifdef __GLEE_GLX_MESA_release_buffers
+#ifndef GLEE_C_DEFINED_glXReleaseBuffersMESA
+#define GLEE_C_DEFINED_glXReleaseBuffersMESA
+ Bool __stdcall GLee_Lazy_glXReleaseBuffersMESA(Display * dpy, GLXDrawable drawable) {if (GLeeInit()) return glXReleaseBuffersMESA(dpy, drawable); return (Bool)0;}
+ GLEEPFNGLXRELEASEBUFFERSMESAPROC GLeeFuncPtr_glXReleaseBuffersMESA=GLee_Lazy_glXReleaseBuffersMESA;
+#endif
+#endif
+
+/* GLX_MESA_set_3dfx_mode */
+
+#ifdef __GLEE_GLX_MESA_set_3dfx_mode
+#ifndef GLEE_C_DEFINED_glXSet3DfxModeMESA
+#define GLEE_C_DEFINED_glXSet3DfxModeMESA
+ Bool __stdcall GLee_Lazy_glXSet3DfxModeMESA(int mode) {if (GLeeInit()) return glXSet3DfxModeMESA(mode); return (Bool)0;}
+ GLEEPFNGLXSET3DFXMODEMESAPROC GLeeFuncPtr_glXSet3DfxModeMESA=GLee_Lazy_glXSet3DfxModeMESA;
+#endif
+#endif
+
+/* GLX_SGIX_visual_select_group */
+
+#ifdef __GLEE_GLX_SGIX_visual_select_group
+#endif
+
+/* GLX_OML_swap_method */
+
+#ifdef __GLEE_GLX_OML_swap_method
+#endif
+
+/* GLX_OML_sync_control */
+
+#ifdef __GLEE_GLX_OML_sync_control
+#ifndef GLEE_C_DEFINED_glXGetSyncValuesOML
+#define GLEE_C_DEFINED_glXGetSyncValuesOML
+ Bool __stdcall GLee_Lazy_glXGetSyncValuesOML(Display * dpy, GLXDrawable drawable, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXGetSyncValuesOML(dpy, drawable, ust, msc, sbc); return (Bool)0;}
+ GLEEPFNGLXGETSYNCVALUESOMLPROC GLeeFuncPtr_glXGetSyncValuesOML=GLee_Lazy_glXGetSyncValuesOML;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetMscRateOML
+#define GLEE_C_DEFINED_glXGetMscRateOML
+ Bool __stdcall GLee_Lazy_glXGetMscRateOML(Display * dpy, GLXDrawable drawable, int32_t * numerator, int32_t * denominator) {if (GLeeInit()) return glXGetMscRateOML(dpy, drawable, numerator, denominator); return (Bool)0;}
+ GLEEPFNGLXGETMSCRATEOMLPROC GLeeFuncPtr_glXGetMscRateOML=GLee_Lazy_glXGetMscRateOML;
+#endif
+#ifndef GLEE_C_DEFINED_glXSwapBuffersMscOML
+#define GLEE_C_DEFINED_glXSwapBuffersMscOML
+ int64_t __stdcall GLee_Lazy_glXSwapBuffersMscOML(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder) {if (GLeeInit()) return glXSwapBuffersMscOML(dpy, drawable, target_msc, divisor, remainder); return (int64_t)0;}
+ GLEEPFNGLXSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_glXSwapBuffersMscOML=GLee_Lazy_glXSwapBuffersMscOML;
+#endif
+#ifndef GLEE_C_DEFINED_glXWaitForMscOML
+#define GLEE_C_DEFINED_glXWaitForMscOML
+ Bool __stdcall GLee_Lazy_glXWaitForMscOML(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXWaitForMscOML(dpy, drawable, target_msc, divisor, remainder, ust, msc, sbc); return (Bool)0;}
+ GLEEPFNGLXWAITFORMSCOMLPROC GLeeFuncPtr_glXWaitForMscOML=GLee_Lazy_glXWaitForMscOML;
+#endif
+#ifndef GLEE_C_DEFINED_glXWaitForSbcOML
+#define GLEE_C_DEFINED_glXWaitForSbcOML
+ Bool __stdcall GLee_Lazy_glXWaitForSbcOML(Display * dpy, GLXDrawable drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXWaitForSbcOML(dpy, drawable, target_sbc, ust, msc, sbc); return (Bool)0;}
+ GLEEPFNGLXWAITFORSBCOMLPROC GLeeFuncPtr_glXWaitForSbcOML=GLee_Lazy_glXWaitForSbcOML;
+#endif
+#endif
+
+/* GLX_NV_float_buffer */
+
+#ifdef __GLEE_GLX_NV_float_buffer
+#endif
+
+/* GLX_SGIX_hyperpipe */
+
+#ifdef __GLEE_GLX_SGIX_hyperpipe
+#ifndef GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
+#define GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
+ GLXHyperpipeNetworkSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeNetworkSGIX(Display * dpy, int * npipes) {if (GLeeInit()) return glXQueryHyperpipeNetworkSGIX(dpy, npipes); return (GLXHyperpipeNetworkSGIX *)0;}
+ GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX=GLee_Lazy_glXQueryHyperpipeNetworkSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXHyperpipeConfigSGIX
+#define GLEE_C_DEFINED_glXHyperpipeConfigSGIX
+ int __stdcall GLee_Lazy_glXHyperpipeConfigSGIX(Display * dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX * cfg, int * hpId) {if (GLeeInit()) return glXHyperpipeConfigSGIX(dpy, networkId, npipes, cfg, hpId); return (int)0;}
+ GLEEPFNGLXHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXHyperpipeConfigSGIX=GLee_Lazy_glXHyperpipeConfigSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
+#define GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
+ GLXHyperpipeConfigSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeConfigSGIX(Display * dpy, int hpId, int * npipes) {if (GLeeInit()) return glXQueryHyperpipeConfigSGIX(dpy, hpId, npipes); return (GLXHyperpipeConfigSGIX *)0;}
+ GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXQueryHyperpipeConfigSGIX=GLee_Lazy_glXQueryHyperpipeConfigSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
+#define GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
+ int __stdcall GLee_Lazy_glXDestroyHyperpipeConfigSGIX(Display * dpy, int hpId) {if (GLeeInit()) return glXDestroyHyperpipeConfigSGIX(dpy, hpId); return (int)0;}
+ GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX=GLee_Lazy_glXDestroyHyperpipeConfigSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXBindHyperpipeSGIX
+#define GLEE_C_DEFINED_glXBindHyperpipeSGIX
+ int __stdcall GLee_Lazy_glXBindHyperpipeSGIX(Display * dpy, int hpId) {if (GLeeInit()) return glXBindHyperpipeSGIX(dpy, hpId); return (int)0;}
+ GLEEPFNGLXBINDHYPERPIPESGIXPROC GLeeFuncPtr_glXBindHyperpipeSGIX=GLee_Lazy_glXBindHyperpipeSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
+#define GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
+ int __stdcall GLee_Lazy_glXQueryHyperpipeBestAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * attribList, void * returnAttribList) {if (GLeeInit()) return glXQueryHyperpipeBestAttribSGIX(dpy, timeSlice, attrib, size, attribList, returnAttribList); return (int)0;}
+ GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX=GLee_Lazy_glXQueryHyperpipeBestAttribSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXHyperpipeAttribSGIX
+#define GLEE_C_DEFINED_glXHyperpipeAttribSGIX
+ int __stdcall GLee_Lazy_glXHyperpipeAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * attribList) {if (GLeeInit()) return glXHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, attribList); return (int)0;}
+ GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXHyperpipeAttribSGIX=GLee_Lazy_glXHyperpipeAttribSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
+#define GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
+ int __stdcall GLee_Lazy_glXQueryHyperpipeAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * returnAttribList) {if (GLeeInit()) return glXQueryHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, returnAttribList); return (int)0;}
+ GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeAttribSGIX=GLee_Lazy_glXQueryHyperpipeAttribSGIX;
+#endif
+#endif
+
+/* GLX_MESA_agp_offset */
+
+#ifdef __GLEE_GLX_MESA_agp_offset
+#ifndef GLEE_C_DEFINED_glXGetAGPOffsetMESA
+#define GLEE_C_DEFINED_glXGetAGPOffsetMESA
+ unsigned int __stdcall GLee_Lazy_glXGetAGPOffsetMESA(const void * pointer) {if (GLeeInit()) return glXGetAGPOffsetMESA(pointer); return (unsigned int)0;}
+ GLEEPFNGLXGETAGPOFFSETMESAPROC GLeeFuncPtr_glXGetAGPOffsetMESA=GLee_Lazy_glXGetAGPOffsetMESA;
+#endif
+#endif
+
+/* GLX_EXT_fbconfig_packed_float */
+
+#ifdef __GLEE_GLX_EXT_fbconfig_packed_float
+#endif
+
+/* GLX_EXT_framebuffer_sRGB */
+
+#ifdef __GLEE_GLX_EXT_framebuffer_sRGB
+#endif
+
+/* GLX_EXT_texture_from_pixmap */
+
+#ifdef __GLEE_GLX_EXT_texture_from_pixmap
+#ifndef GLEE_C_DEFINED_glXBindTexImageEXT
+#define GLEE_C_DEFINED_glXBindTexImageEXT
+ void __stdcall GLee_Lazy_glXBindTexImageEXT(Display * dpy, GLXDrawable drawable, int buffer, const int * attrib_list) {if (GLeeInit()) glXBindTexImageEXT(dpy, drawable, buffer, attrib_list);}
+ GLEEPFNGLXBINDTEXIMAGEEXTPROC GLeeFuncPtr_glXBindTexImageEXT=GLee_Lazy_glXBindTexImageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glXReleaseTexImageEXT
+#define GLEE_C_DEFINED_glXReleaseTexImageEXT
+ void __stdcall GLee_Lazy_glXReleaseTexImageEXT(Display * dpy, GLXDrawable drawable, int buffer) {if (GLeeInit()) glXReleaseTexImageEXT(dpy, drawable, buffer);}
+ GLEEPFNGLXRELEASETEXIMAGEEXTPROC GLeeFuncPtr_glXReleaseTexImageEXT=GLee_Lazy_glXReleaseTexImageEXT;
+#endif
+#endif
+
+/* GLX_NV_present_video */
+
+#ifdef __GLEE_GLX_NV_present_video
+#endif
+
+/* GLX_NV_video_out */
+
+#ifdef __GLEE_GLX_NV_video_out
+#endif
+
+/* GLX_NV_swap_group */
+
+#ifdef __GLEE_GLX_NV_swap_group
+#endif
+
+/* GLX_EXT_scene_marker */
+
+#ifdef __GLEE_GLX_EXT_scene_marker
+#endif
+
+/* GLX_NV_video_output */
+
+#ifdef __GLEE_GLX_NV_video_output
+#ifndef GLEE_C_DEFINED_glXGetVideoDeviceNV
+#define GLEE_C_DEFINED_glXGetVideoDeviceNV
+ int __stdcall GLee_Lazy_glXGetVideoDeviceNV(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice) {if (GLeeInit()) return glXGetVideoDeviceNV(dpy, screen, numVideoDevices, pVideoDevice); return (int)0;}
+ GLEEPFNGLXGETVIDEODEVICENVPROC GLeeFuncPtr_glXGetVideoDeviceNV=GLee_Lazy_glXGetVideoDeviceNV;
+#endif
+#ifndef GLEE_C_DEFINED_glXReleaseVideoDeviceNV
+#define GLEE_C_DEFINED_glXReleaseVideoDeviceNV
+ int __stdcall GLee_Lazy_glXReleaseVideoDeviceNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice) {if (GLeeInit()) return glXReleaseVideoDeviceNV(dpy, screen, VideoDevice); return (int)0;}
+ GLEEPFNGLXRELEASEVIDEODEVICENVPROC GLeeFuncPtr_glXReleaseVideoDeviceNV=GLee_Lazy_glXReleaseVideoDeviceNV;
+#endif
+#ifndef GLEE_C_DEFINED_glXBindVideoImageNV
+#define GLEE_C_DEFINED_glXBindVideoImageNV
+ int __stdcall GLee_Lazy_glXBindVideoImageNV(Display * dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer) {if (GLeeInit()) return glXBindVideoImageNV(dpy, VideoDevice, pbuf, iVideoBuffer); return (int)0;}
+ GLEEPFNGLXBINDVIDEOIMAGENVPROC GLeeFuncPtr_glXBindVideoImageNV=GLee_Lazy_glXBindVideoImageNV;
+#endif
+#ifndef GLEE_C_DEFINED_glXReleaseVideoImageNV
+#define GLEE_C_DEFINED_glXReleaseVideoImageNV
+ int __stdcall GLee_Lazy_glXReleaseVideoImageNV(Display * dpy, GLXPbuffer pbuf) {if (GLeeInit()) return glXReleaseVideoImageNV(dpy, pbuf); return (int)0;}
+ GLEEPFNGLXRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_glXReleaseVideoImageNV=GLee_Lazy_glXReleaseVideoImageNV;
+#endif
+#ifndef GLEE_C_DEFINED_glXSendPbufferToVideoNV
+#define GLEE_C_DEFINED_glXSendPbufferToVideoNV
+ int __stdcall GLee_Lazy_glXSendPbufferToVideoNV(Display * dpy, GLXPbuffer pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock) {if (GLeeInit()) return glXSendPbufferToVideoNV(dpy, pbuf, iBufferType, pulCounterPbuffer, bBlock); return (int)0;}
+ GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_glXSendPbufferToVideoNV=GLee_Lazy_glXSendPbufferToVideoNV;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetVideoInfoNV
+#define GLEE_C_DEFINED_glXGetVideoInfoNV
+ int __stdcall GLee_Lazy_glXGetVideoInfoNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo) {if (GLeeInit()) return glXGetVideoInfoNV(dpy, screen, VideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (int)0;}
+ GLEEPFNGLXGETVIDEOINFONVPROC GLeeFuncPtr_glXGetVideoInfoNV=GLee_Lazy_glXGetVideoInfoNV;
+#endif
+#endif
+#endif /* end GLX */
+/*****************************************************************
+* Extension link functions
+*****************************************************************/
+
+GLuint __GLeeLink_GL_VERSION_1_2(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_VERSION_1_2
+ if ((GLeeFuncPtr_glBlendColor = (GLEEPFNGLBLENDCOLORPROC) __GLeeGetProcAddress("glBlendColor"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBlendEquation = (GLEEPFNGLBLENDEQUATIONPROC) __GLeeGetProcAddress("glBlendEquation"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawRangeElements = (GLEEPFNGLDRAWRANGEELEMENTSPROC) __GLeeGetProcAddress("glDrawRangeElements"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorTable = (GLEEPFNGLCOLORTABLEPROC) __GLeeGetProcAddress("glColorTable"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorTableParameterfv = (GLEEPFNGLCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glColorTableParameterfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorTableParameteriv = (GLEEPFNGLCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glColorTableParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyColorTable = (GLEEPFNGLCOPYCOLORTABLEPROC) __GLeeGetProcAddress("glCopyColorTable"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTable = (GLEEPFNGLGETCOLORTABLEPROC) __GLeeGetProcAddress("glGetColorTable"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableParameterfv = (GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glGetColorTableParameterfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableParameteriv = (GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glGetColorTableParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorSubTable = (GLEEPFNGLCOLORSUBTABLEPROC) __GLeeGetProcAddress("glColorSubTable"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyColorSubTable = (GLEEPFNGLCOPYCOLORSUBTABLEPROC) __GLeeGetProcAddress("glCopyColorSubTable"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionFilter1D = (GLEEPFNGLCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glConvolutionFilter1D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionFilter2D = (GLEEPFNGLCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glConvolutionFilter2D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameterf = (GLEEPFNGLCONVOLUTIONPARAMETERFPROC) __GLeeGetProcAddress("glConvolutionParameterf"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameterfv = (GLEEPFNGLCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glConvolutionParameterfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameteri = (GLEEPFNGLCONVOLUTIONPARAMETERIPROC) __GLeeGetProcAddress("glConvolutionParameteri"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameteriv = (GLEEPFNGLCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glConvolutionParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyConvolutionFilter1D = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyConvolutionFilter2D = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetConvolutionFilter = (GLEEPFNGLGETCONVOLUTIONFILTERPROC) __GLeeGetProcAddress("glGetConvolutionFilter"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetConvolutionParameterfv = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glGetConvolutionParameterfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetConvolutionParameteriv = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glGetConvolutionParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetSeparableFilter = (GLEEPFNGLGETSEPARABLEFILTERPROC) __GLeeGetProcAddress("glGetSeparableFilter"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSeparableFilter2D = (GLEEPFNGLSEPARABLEFILTER2DPROC) __GLeeGetProcAddress("glSeparableFilter2D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetHistogram = (GLEEPFNGLGETHISTOGRAMPROC) __GLeeGetProcAddress("glGetHistogram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetHistogramParameterfv = (GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC) __GLeeGetProcAddress("glGetHistogramParameterfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetHistogramParameteriv = (GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC) __GLeeGetProcAddress("glGetHistogramParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMinmax = (GLEEPFNGLGETMINMAXPROC) __GLeeGetProcAddress("glGetMinmax"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMinmaxParameterfv = (GLEEPFNGLGETMINMAXPARAMETERFVPROC) __GLeeGetProcAddress("glGetMinmaxParameterfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMinmaxParameteriv = (GLEEPFNGLGETMINMAXPARAMETERIVPROC) __GLeeGetProcAddress("glGetMinmaxParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glHistogram = (GLEEPFNGLHISTOGRAMPROC) __GLeeGetProcAddress("glHistogram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMinmax = (GLEEPFNGLMINMAXPROC) __GLeeGetProcAddress("glMinmax"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glResetHistogram = (GLEEPFNGLRESETHISTOGRAMPROC) __GLeeGetProcAddress("glResetHistogram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glResetMinmax = (GLEEPFNGLRESETMINMAXPROC) __GLeeGetProcAddress("glResetMinmax"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexImage3D = (GLEEPFNGLTEXIMAGE3DPROC) __GLeeGetProcAddress("glTexImage3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexSubImage3D = (GLEEPFNGLTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glTexSubImage3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTexSubImage3D = (GLEEPFNGLCOPYTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCopyTexSubImage3D"))!=0) nLinked++;
+#endif
+ if (nLinked==38) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_imaging(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_VERSION_1_3(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_VERSION_1_3
+ if ((GLeeFuncPtr_glActiveTexture = (GLEEPFNGLACTIVETEXTUREPROC) __GLeeGetProcAddress("glActiveTexture"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClientActiveTexture = (GLEEPFNGLCLIENTACTIVETEXTUREPROC) __GLeeGetProcAddress("glClientActiveTexture"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1d = (GLEEPFNGLMULTITEXCOORD1DPROC) __GLeeGetProcAddress("glMultiTexCoord1d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1dv = (GLEEPFNGLMULTITEXCOORD1DVPROC) __GLeeGetProcAddress("glMultiTexCoord1dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1f = (GLEEPFNGLMULTITEXCOORD1FPROC) __GLeeGetProcAddress("glMultiTexCoord1f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1fv = (GLEEPFNGLMULTITEXCOORD1FVPROC) __GLeeGetProcAddress("glMultiTexCoord1fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1i = (GLEEPFNGLMULTITEXCOORD1IPROC) __GLeeGetProcAddress("glMultiTexCoord1i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1iv = (GLEEPFNGLMULTITEXCOORD1IVPROC) __GLeeGetProcAddress("glMultiTexCoord1iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1s = (GLEEPFNGLMULTITEXCOORD1SPROC) __GLeeGetProcAddress("glMultiTexCoord1s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1sv = (GLEEPFNGLMULTITEXCOORD1SVPROC) __GLeeGetProcAddress("glMultiTexCoord1sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2d = (GLEEPFNGLMULTITEXCOORD2DPROC) __GLeeGetProcAddress("glMultiTexCoord2d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2dv = (GLEEPFNGLMULTITEXCOORD2DVPROC) __GLeeGetProcAddress("glMultiTexCoord2dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2f = (GLEEPFNGLMULTITEXCOORD2FPROC) __GLeeGetProcAddress("glMultiTexCoord2f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2fv = (GLEEPFNGLMULTITEXCOORD2FVPROC) __GLeeGetProcAddress("glMultiTexCoord2fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2i = (GLEEPFNGLMULTITEXCOORD2IPROC) __GLeeGetProcAddress("glMultiTexCoord2i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2iv = (GLEEPFNGLMULTITEXCOORD2IVPROC) __GLeeGetProcAddress("glMultiTexCoord2iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2s = (GLEEPFNGLMULTITEXCOORD2SPROC) __GLeeGetProcAddress("glMultiTexCoord2s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2sv = (GLEEPFNGLMULTITEXCOORD2SVPROC) __GLeeGetProcAddress("glMultiTexCoord2sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3d = (GLEEPFNGLMULTITEXCOORD3DPROC) __GLeeGetProcAddress("glMultiTexCoord3d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3dv = (GLEEPFNGLMULTITEXCOORD3DVPROC) __GLeeGetProcAddress("glMultiTexCoord3dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3f = (GLEEPFNGLMULTITEXCOORD3FPROC) __GLeeGetProcAddress("glMultiTexCoord3f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3fv = (GLEEPFNGLMULTITEXCOORD3FVPROC) __GLeeGetProcAddress("glMultiTexCoord3fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3i = (GLEEPFNGLMULTITEXCOORD3IPROC) __GLeeGetProcAddress("glMultiTexCoord3i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3iv = (GLEEPFNGLMULTITEXCOORD3IVPROC) __GLeeGetProcAddress("glMultiTexCoord3iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3s = (GLEEPFNGLMULTITEXCOORD3SPROC) __GLeeGetProcAddress("glMultiTexCoord3s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3sv = (GLEEPFNGLMULTITEXCOORD3SVPROC) __GLeeGetProcAddress("glMultiTexCoord3sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4d = (GLEEPFNGLMULTITEXCOORD4DPROC) __GLeeGetProcAddress("glMultiTexCoord4d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4dv = (GLEEPFNGLMULTITEXCOORD4DVPROC) __GLeeGetProcAddress("glMultiTexCoord4dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4f = (GLEEPFNGLMULTITEXCOORD4FPROC) __GLeeGetProcAddress("glMultiTexCoord4f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4fv = (GLEEPFNGLMULTITEXCOORD4FVPROC) __GLeeGetProcAddress("glMultiTexCoord4fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4i = (GLEEPFNGLMULTITEXCOORD4IPROC) __GLeeGetProcAddress("glMultiTexCoord4i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4iv = (GLEEPFNGLMULTITEXCOORD4IVPROC) __GLeeGetProcAddress("glMultiTexCoord4iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4s = (GLEEPFNGLMULTITEXCOORD4SPROC) __GLeeGetProcAddress("glMultiTexCoord4s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4sv = (GLEEPFNGLMULTITEXCOORD4SVPROC) __GLeeGetProcAddress("glMultiTexCoord4sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLoadTransposeMatrixf = (GLEEPFNGLLOADTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glLoadTransposeMatrixf"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLoadTransposeMatrixd = (GLEEPFNGLLOADTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glLoadTransposeMatrixd"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultTransposeMatrixf = (GLEEPFNGLMULTTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glMultTransposeMatrixf"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultTransposeMatrixd = (GLEEPFNGLMULTTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glMultTransposeMatrixd"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSampleCoverage = (GLEEPFNGLSAMPLECOVERAGEPROC) __GLeeGetProcAddress("glSampleCoverage"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexImage3D = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexImage3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexImage2D = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexImage2D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexImage1D = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexImage1D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexSubImage3D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexSubImage3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexSubImage2D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexSubImage2D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexSubImage1D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexSubImage1D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCompressedTexImage = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC) __GLeeGetProcAddress("glGetCompressedTexImage"))!=0) nLinked++;
+#endif
+ if (nLinked==46) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_VERSION_1_4(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_VERSION_1_4
+ if ((GLeeFuncPtr_glBlendFuncSeparate = (GLEEPFNGLBLENDFUNCSEPARATEPROC) __GLeeGetProcAddress("glBlendFuncSeparate"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordf = (GLEEPFNGLFOGCOORDFPROC) __GLeeGetProcAddress("glFogCoordf"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordfv = (GLEEPFNGLFOGCOORDFVPROC) __GLeeGetProcAddress("glFogCoordfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordd = (GLEEPFNGLFOGCOORDDPROC) __GLeeGetProcAddress("glFogCoordd"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoorddv = (GLEEPFNGLFOGCOORDDVPROC) __GLeeGetProcAddress("glFogCoorddv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordPointer = (GLEEPFNGLFOGCOORDPOINTERPROC) __GLeeGetProcAddress("glFogCoordPointer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiDrawArrays = (GLEEPFNGLMULTIDRAWARRAYSPROC) __GLeeGetProcAddress("glMultiDrawArrays"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiDrawElements = (GLEEPFNGLMULTIDRAWELEMENTSPROC) __GLeeGetProcAddress("glMultiDrawElements"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameterf = (GLEEPFNGLPOINTPARAMETERFPROC) __GLeeGetProcAddress("glPointParameterf"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameterfv = (GLEEPFNGLPOINTPARAMETERFVPROC) __GLeeGetProcAddress("glPointParameterfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameteri = (GLEEPFNGLPOINTPARAMETERIPROC) __GLeeGetProcAddress("glPointParameteri"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameteriv = (GLEEPFNGLPOINTPARAMETERIVPROC) __GLeeGetProcAddress("glPointParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3b = (GLEEPFNGLSECONDARYCOLOR3BPROC) __GLeeGetProcAddress("glSecondaryColor3b"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3bv = (GLEEPFNGLSECONDARYCOLOR3BVPROC) __GLeeGetProcAddress("glSecondaryColor3bv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3d = (GLEEPFNGLSECONDARYCOLOR3DPROC) __GLeeGetProcAddress("glSecondaryColor3d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3dv = (GLEEPFNGLSECONDARYCOLOR3DVPROC) __GLeeGetProcAddress("glSecondaryColor3dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3f = (GLEEPFNGLSECONDARYCOLOR3FPROC) __GLeeGetProcAddress("glSecondaryColor3f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3fv = (GLEEPFNGLSECONDARYCOLOR3FVPROC) __GLeeGetProcAddress("glSecondaryColor3fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3i = (GLEEPFNGLSECONDARYCOLOR3IPROC) __GLeeGetProcAddress("glSecondaryColor3i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3iv = (GLEEPFNGLSECONDARYCOLOR3IVPROC) __GLeeGetProcAddress("glSecondaryColor3iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3s = (GLEEPFNGLSECONDARYCOLOR3SPROC) __GLeeGetProcAddress("glSecondaryColor3s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3sv = (GLEEPFNGLSECONDARYCOLOR3SVPROC) __GLeeGetProcAddress("glSecondaryColor3sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3ub = (GLEEPFNGLSECONDARYCOLOR3UBPROC) __GLeeGetProcAddress("glSecondaryColor3ub"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3ubv = (GLEEPFNGLSECONDARYCOLOR3UBVPROC) __GLeeGetProcAddress("glSecondaryColor3ubv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3ui = (GLEEPFNGLSECONDARYCOLOR3UIPROC) __GLeeGetProcAddress("glSecondaryColor3ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3uiv = (GLEEPFNGLSECONDARYCOLOR3UIVPROC) __GLeeGetProcAddress("glSecondaryColor3uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3us = (GLEEPFNGLSECONDARYCOLOR3USPROC) __GLeeGetProcAddress("glSecondaryColor3us"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3usv = (GLEEPFNGLSECONDARYCOLOR3USVPROC) __GLeeGetProcAddress("glSecondaryColor3usv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColorPointer = (GLEEPFNGLSECONDARYCOLORPOINTERPROC) __GLeeGetProcAddress("glSecondaryColorPointer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2d = (GLEEPFNGLWINDOWPOS2DPROC) __GLeeGetProcAddress("glWindowPos2d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2dv = (GLEEPFNGLWINDOWPOS2DVPROC) __GLeeGetProcAddress("glWindowPos2dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2f = (GLEEPFNGLWINDOWPOS2FPROC) __GLeeGetProcAddress("glWindowPos2f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2fv = (GLEEPFNGLWINDOWPOS2FVPROC) __GLeeGetProcAddress("glWindowPos2fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2i = (GLEEPFNGLWINDOWPOS2IPROC) __GLeeGetProcAddress("glWindowPos2i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2iv = (GLEEPFNGLWINDOWPOS2IVPROC) __GLeeGetProcAddress("glWindowPos2iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2s = (GLEEPFNGLWINDOWPOS2SPROC) __GLeeGetProcAddress("glWindowPos2s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2sv = (GLEEPFNGLWINDOWPOS2SVPROC) __GLeeGetProcAddress("glWindowPos2sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3d = (GLEEPFNGLWINDOWPOS3DPROC) __GLeeGetProcAddress("glWindowPos3d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3dv = (GLEEPFNGLWINDOWPOS3DVPROC) __GLeeGetProcAddress("glWindowPos3dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3f = (GLEEPFNGLWINDOWPOS3FPROC) __GLeeGetProcAddress("glWindowPos3f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3fv = (GLEEPFNGLWINDOWPOS3FVPROC) __GLeeGetProcAddress("glWindowPos3fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3i = (GLEEPFNGLWINDOWPOS3IPROC) __GLeeGetProcAddress("glWindowPos3i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3iv = (GLEEPFNGLWINDOWPOS3IVPROC) __GLeeGetProcAddress("glWindowPos3iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3s = (GLEEPFNGLWINDOWPOS3SPROC) __GLeeGetProcAddress("glWindowPos3s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3sv = (GLEEPFNGLWINDOWPOS3SVPROC) __GLeeGetProcAddress("glWindowPos3sv"))!=0) nLinked++;
+#endif
+ if (nLinked==45) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_VERSION_1_5(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_VERSION_1_5
+ if ((GLeeFuncPtr_glGenQueries = (GLEEPFNGLGENQUERIESPROC) __GLeeGetProcAddress("glGenQueries"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteQueries = (GLEEPFNGLDELETEQUERIESPROC) __GLeeGetProcAddress("glDeleteQueries"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsQuery = (GLEEPFNGLISQUERYPROC) __GLeeGetProcAddress("glIsQuery"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBeginQuery = (GLEEPFNGLBEGINQUERYPROC) __GLeeGetProcAddress("glBeginQuery"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndQuery = (GLEEPFNGLENDQUERYPROC) __GLeeGetProcAddress("glEndQuery"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetQueryiv = (GLEEPFNGLGETQUERYIVPROC) __GLeeGetProcAddress("glGetQueryiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetQueryObjectiv = (GLEEPFNGLGETQUERYOBJECTIVPROC) __GLeeGetProcAddress("glGetQueryObjectiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetQueryObjectuiv = (GLEEPFNGLGETQUERYOBJECTUIVPROC) __GLeeGetProcAddress("glGetQueryObjectuiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBuffer = (GLEEPFNGLBINDBUFFERPROC) __GLeeGetProcAddress("glBindBuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteBuffers = (GLEEPFNGLDELETEBUFFERSPROC) __GLeeGetProcAddress("glDeleteBuffers"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenBuffers = (GLEEPFNGLGENBUFFERSPROC) __GLeeGetProcAddress("glGenBuffers"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsBuffer = (GLEEPFNGLISBUFFERPROC) __GLeeGetProcAddress("glIsBuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBufferData = (GLEEPFNGLBUFFERDATAPROC) __GLeeGetProcAddress("glBufferData"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBufferSubData = (GLEEPFNGLBUFFERSUBDATAPROC) __GLeeGetProcAddress("glBufferSubData"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBufferSubData = (GLEEPFNGLGETBUFFERSUBDATAPROC) __GLeeGetProcAddress("glGetBufferSubData"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMapBuffer = (GLEEPFNGLMAPBUFFERPROC) __GLeeGetProcAddress("glMapBuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUnmapBuffer = (GLEEPFNGLUNMAPBUFFERPROC) __GLeeGetProcAddress("glUnmapBuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBufferParameteriv = (GLEEPFNGLGETBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetBufferParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBufferPointerv = (GLEEPFNGLGETBUFFERPOINTERVPROC) __GLeeGetProcAddress("glGetBufferPointerv"))!=0) nLinked++;
+#endif
+ if (nLinked==19) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_VERSION_2_0(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_VERSION_2_0
+ if ((GLeeFuncPtr_glBlendEquationSeparate = (GLEEPFNGLBLENDEQUATIONSEPARATEPROC) __GLeeGetProcAddress("glBlendEquationSeparate"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawBuffers = (GLEEPFNGLDRAWBUFFERSPROC) __GLeeGetProcAddress("glDrawBuffers"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glStencilOpSeparate = (GLEEPFNGLSTENCILOPSEPARATEPROC) __GLeeGetProcAddress("glStencilOpSeparate"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glStencilFuncSeparate = (GLEEPFNGLSTENCILFUNCSEPARATEPROC) __GLeeGetProcAddress("glStencilFuncSeparate"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glStencilMaskSeparate = (GLEEPFNGLSTENCILMASKSEPARATEPROC) __GLeeGetProcAddress("glStencilMaskSeparate"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glAttachShader = (GLEEPFNGLATTACHSHADERPROC) __GLeeGetProcAddress("glAttachShader"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindAttribLocation = (GLEEPFNGLBINDATTRIBLOCATIONPROC) __GLeeGetProcAddress("glBindAttribLocation"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompileShader = (GLEEPFNGLCOMPILESHADERPROC) __GLeeGetProcAddress("glCompileShader"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCreateProgram = (GLEEPFNGLCREATEPROGRAMPROC) __GLeeGetProcAddress("glCreateProgram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCreateShader = (GLEEPFNGLCREATESHADERPROC) __GLeeGetProcAddress("glCreateShader"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteProgram = (GLEEPFNGLDELETEPROGRAMPROC) __GLeeGetProcAddress("glDeleteProgram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteShader = (GLEEPFNGLDELETESHADERPROC) __GLeeGetProcAddress("glDeleteShader"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDetachShader = (GLEEPFNGLDETACHSHADERPROC) __GLeeGetProcAddress("glDetachShader"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDisableVertexAttribArray = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glDisableVertexAttribArray"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEnableVertexAttribArray = (GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glEnableVertexAttribArray"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetActiveAttrib = (GLEEPFNGLGETACTIVEATTRIBPROC) __GLeeGetProcAddress("glGetActiveAttrib"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetActiveUniform = (GLEEPFNGLGETACTIVEUNIFORMPROC) __GLeeGetProcAddress("glGetActiveUniform"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetAttachedShaders = (GLEEPFNGLGETATTACHEDSHADERSPROC) __GLeeGetProcAddress("glGetAttachedShaders"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetAttribLocation = (GLEEPFNGLGETATTRIBLOCATIONPROC) __GLeeGetProcAddress("glGetAttribLocation"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramiv = (GLEEPFNGLGETPROGRAMIVPROC) __GLeeGetProcAddress("glGetProgramiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramInfoLog = (GLEEPFNGLGETPROGRAMINFOLOGPROC) __GLeeGetProcAddress("glGetProgramInfoLog"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetShaderiv = (GLEEPFNGLGETSHADERIVPROC) __GLeeGetProcAddress("glGetShaderiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetShaderInfoLog = (GLEEPFNGLGETSHADERINFOLOGPROC) __GLeeGetProcAddress("glGetShaderInfoLog"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetShaderSource = (GLEEPFNGLGETSHADERSOURCEPROC) __GLeeGetProcAddress("glGetShaderSource"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformLocation = (GLEEPFNGLGETUNIFORMLOCATIONPROC) __GLeeGetProcAddress("glGetUniformLocation"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformfv = (GLEEPFNGLGETUNIFORMFVPROC) __GLeeGetProcAddress("glGetUniformfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformiv = (GLEEPFNGLGETUNIFORMIVPROC) __GLeeGetProcAddress("glGetUniformiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribdv = (GLEEPFNGLGETVERTEXATTRIBDVPROC) __GLeeGetProcAddress("glGetVertexAttribdv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribfv = (GLEEPFNGLGETVERTEXATTRIBFVPROC) __GLeeGetProcAddress("glGetVertexAttribfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribiv = (GLEEPFNGLGETVERTEXATTRIBIVPROC) __GLeeGetProcAddress("glGetVertexAttribiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribPointerv = (GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC) __GLeeGetProcAddress("glGetVertexAttribPointerv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsProgram = (GLEEPFNGLISPROGRAMPROC) __GLeeGetProcAddress("glIsProgram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsShader = (GLEEPFNGLISSHADERPROC) __GLeeGetProcAddress("glIsShader"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLinkProgram = (GLEEPFNGLLINKPROGRAMPROC) __GLeeGetProcAddress("glLinkProgram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glShaderSource = (GLEEPFNGLSHADERSOURCEPROC) __GLeeGetProcAddress("glShaderSource"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUseProgram = (GLEEPFNGLUSEPROGRAMPROC) __GLeeGetProcAddress("glUseProgram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1f = (GLEEPFNGLUNIFORM1FPROC) __GLeeGetProcAddress("glUniform1f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2f = (GLEEPFNGLUNIFORM2FPROC) __GLeeGetProcAddress("glUniform2f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3f = (GLEEPFNGLUNIFORM3FPROC) __GLeeGetProcAddress("glUniform3f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4f = (GLEEPFNGLUNIFORM4FPROC) __GLeeGetProcAddress("glUniform4f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1i = (GLEEPFNGLUNIFORM1IPROC) __GLeeGetProcAddress("glUniform1i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2i = (GLEEPFNGLUNIFORM2IPROC) __GLeeGetProcAddress("glUniform2i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3i = (GLEEPFNGLUNIFORM3IPROC) __GLeeGetProcAddress("glUniform3i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4i = (GLEEPFNGLUNIFORM4IPROC) __GLeeGetProcAddress("glUniform4i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1fv = (GLEEPFNGLUNIFORM1FVPROC) __GLeeGetProcAddress("glUniform1fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2fv = (GLEEPFNGLUNIFORM2FVPROC) __GLeeGetProcAddress("glUniform2fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3fv = (GLEEPFNGLUNIFORM3FVPROC) __GLeeGetProcAddress("glUniform3fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4fv = (GLEEPFNGLUNIFORM4FVPROC) __GLeeGetProcAddress("glUniform4fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1iv = (GLEEPFNGLUNIFORM1IVPROC) __GLeeGetProcAddress("glUniform1iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2iv = (GLEEPFNGLUNIFORM2IVPROC) __GLeeGetProcAddress("glUniform2iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3iv = (GLEEPFNGLUNIFORM3IVPROC) __GLeeGetProcAddress("glUniform3iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4iv = (GLEEPFNGLUNIFORM4IVPROC) __GLeeGetProcAddress("glUniform4iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix2fv = (GLEEPFNGLUNIFORMMATRIX2FVPROC) __GLeeGetProcAddress("glUniformMatrix2fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix3fv = (GLEEPFNGLUNIFORMMATRIX3FVPROC) __GLeeGetProcAddress("glUniformMatrix3fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix4fv = (GLEEPFNGLUNIFORMMATRIX4FVPROC) __GLeeGetProcAddress("glUniformMatrix4fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glValidateProgram = (GLEEPFNGLVALIDATEPROGRAMPROC) __GLeeGetProcAddress("glValidateProgram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1d = (GLEEPFNGLVERTEXATTRIB1DPROC) __GLeeGetProcAddress("glVertexAttrib1d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1dv = (GLEEPFNGLVERTEXATTRIB1DVPROC) __GLeeGetProcAddress("glVertexAttrib1dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1f = (GLEEPFNGLVERTEXATTRIB1FPROC) __GLeeGetProcAddress("glVertexAttrib1f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1fv = (GLEEPFNGLVERTEXATTRIB1FVPROC) __GLeeGetProcAddress("glVertexAttrib1fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1s = (GLEEPFNGLVERTEXATTRIB1SPROC) __GLeeGetProcAddress("glVertexAttrib1s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1sv = (GLEEPFNGLVERTEXATTRIB1SVPROC) __GLeeGetProcAddress("glVertexAttrib1sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2d = (GLEEPFNGLVERTEXATTRIB2DPROC) __GLeeGetProcAddress("glVertexAttrib2d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2dv = (GLEEPFNGLVERTEXATTRIB2DVPROC) __GLeeGetProcAddress("glVertexAttrib2dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2f = (GLEEPFNGLVERTEXATTRIB2FPROC) __GLeeGetProcAddress("glVertexAttrib2f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2fv = (GLEEPFNGLVERTEXATTRIB2FVPROC) __GLeeGetProcAddress("glVertexAttrib2fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2s = (GLEEPFNGLVERTEXATTRIB2SPROC) __GLeeGetProcAddress("glVertexAttrib2s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2sv = (GLEEPFNGLVERTEXATTRIB2SVPROC) __GLeeGetProcAddress("glVertexAttrib2sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3d = (GLEEPFNGLVERTEXATTRIB3DPROC) __GLeeGetProcAddress("glVertexAttrib3d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3dv = (GLEEPFNGLVERTEXATTRIB3DVPROC) __GLeeGetProcAddress("glVertexAttrib3dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3f = (GLEEPFNGLVERTEXATTRIB3FPROC) __GLeeGetProcAddress("glVertexAttrib3f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3fv = (GLEEPFNGLVERTEXATTRIB3FVPROC) __GLeeGetProcAddress("glVertexAttrib3fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3s = (GLEEPFNGLVERTEXATTRIB3SPROC) __GLeeGetProcAddress("glVertexAttrib3s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3sv = (GLEEPFNGLVERTEXATTRIB3SVPROC) __GLeeGetProcAddress("glVertexAttrib3sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4Nbv = (GLEEPFNGLVERTEXATTRIB4NBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nbv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4Niv = (GLEEPFNGLVERTEXATTRIB4NIVPROC) __GLeeGetProcAddress("glVertexAttrib4Niv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4Nsv = (GLEEPFNGLVERTEXATTRIB4NSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nsv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4Nub = (GLEEPFNGLVERTEXATTRIB4NUBPROC) __GLeeGetProcAddress("glVertexAttrib4Nub"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4Nubv = (GLEEPFNGLVERTEXATTRIB4NUBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nubv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4Nuiv = (GLEEPFNGLVERTEXATTRIB4NUIVPROC) __GLeeGetProcAddress("glVertexAttrib4Nuiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4Nusv = (GLEEPFNGLVERTEXATTRIB4NUSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nusv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4bv = (GLEEPFNGLVERTEXATTRIB4BVPROC) __GLeeGetProcAddress("glVertexAttrib4bv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4d = (GLEEPFNGLVERTEXATTRIB4DPROC) __GLeeGetProcAddress("glVertexAttrib4d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4dv = (GLEEPFNGLVERTEXATTRIB4DVPROC) __GLeeGetProcAddress("glVertexAttrib4dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4f = (GLEEPFNGLVERTEXATTRIB4FPROC) __GLeeGetProcAddress("glVertexAttrib4f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4fv = (GLEEPFNGLVERTEXATTRIB4FVPROC) __GLeeGetProcAddress("glVertexAttrib4fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4iv = (GLEEPFNGLVERTEXATTRIB4IVPROC) __GLeeGetProcAddress("glVertexAttrib4iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4s = (GLEEPFNGLVERTEXATTRIB4SPROC) __GLeeGetProcAddress("glVertexAttrib4s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4sv = (GLEEPFNGLVERTEXATTRIB4SVPROC) __GLeeGetProcAddress("glVertexAttrib4sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4ubv = (GLEEPFNGLVERTEXATTRIB4UBVPROC) __GLeeGetProcAddress("glVertexAttrib4ubv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4uiv = (GLEEPFNGLVERTEXATTRIB4UIVPROC) __GLeeGetProcAddress("glVertexAttrib4uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4usv = (GLEEPFNGLVERTEXATTRIB4USVPROC) __GLeeGetProcAddress("glVertexAttrib4usv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribPointer = (GLEEPFNGLVERTEXATTRIBPOINTERPROC) __GLeeGetProcAddress("glVertexAttribPointer"))!=0) nLinked++;
+#endif
+ if (nLinked==93) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_VERSION_2_1(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_VERSION_2_1
+ if ((GLeeFuncPtr_glUniformMatrix2x3fv = (GLEEPFNGLUNIFORMMATRIX2X3FVPROC) __GLeeGetProcAddress("glUniformMatrix2x3fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix3x2fv = (GLEEPFNGLUNIFORMMATRIX3X2FVPROC) __GLeeGetProcAddress("glUniformMatrix3x2fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix2x4fv = (GLEEPFNGLUNIFORMMATRIX2X4FVPROC) __GLeeGetProcAddress("glUniformMatrix2x4fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix4x2fv = (GLEEPFNGLUNIFORMMATRIX4X2FVPROC) __GLeeGetProcAddress("glUniformMatrix4x2fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix3x4fv = (GLEEPFNGLUNIFORMMATRIX3X4FVPROC) __GLeeGetProcAddress("glUniformMatrix3x4fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix4x3fv = (GLEEPFNGLUNIFORMMATRIX4X3FVPROC) __GLeeGetProcAddress("glUniformMatrix4x3fv"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_VERSION_3_0(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_VERSION_3_0
+ if ((GLeeFuncPtr_glColorMaski = (GLEEPFNGLCOLORMASKIPROC) __GLeeGetProcAddress("glColorMaski"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBooleani_v = (GLEEPFNGLGETBOOLEANI_VPROC) __GLeeGetProcAddress("glGetBooleani_v"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetIntegeri_v = (GLEEPFNGLGETINTEGERI_VPROC) __GLeeGetProcAddress("glGetIntegeri_v"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEnablei = (GLEEPFNGLENABLEIPROC) __GLeeGetProcAddress("glEnablei"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDisablei = (GLEEPFNGLDISABLEIPROC) __GLeeGetProcAddress("glDisablei"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsEnabledi = (GLEEPFNGLISENABLEDIPROC) __GLeeGetProcAddress("glIsEnabledi"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBeginTransformFeedback = (GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glBeginTransformFeedback"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndTransformFeedback = (GLEEPFNGLENDTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glEndTransformFeedback"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferRange = (GLEEPFNGLBINDBUFFERRANGEPROC) __GLeeGetProcAddress("glBindBufferRange"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferBase = (GLEEPFNGLBINDBUFFERBASEPROC) __GLeeGetProcAddress("glBindBufferBase"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTransformFeedbackVaryings = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC) __GLeeGetProcAddress("glTransformFeedbackVaryings"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTransformFeedbackVarying = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC) __GLeeGetProcAddress("glGetTransformFeedbackVarying"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClampColor = (GLEEPFNGLCLAMPCOLORPROC) __GLeeGetProcAddress("glClampColor"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBeginConditionalRender = (GLEEPFNGLBEGINCONDITIONALRENDERPROC) __GLeeGetProcAddress("glBeginConditionalRender"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndConditionalRender = (GLEEPFNGLENDCONDITIONALRENDERPROC) __GLeeGetProcAddress("glEndConditionalRender"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI1i = (GLEEPFNGLVERTEXATTRIBI1IPROC) __GLeeGetProcAddress("glVertexAttribI1i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2i = (GLEEPFNGLVERTEXATTRIBI2IPROC) __GLeeGetProcAddress("glVertexAttribI2i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3i = (GLEEPFNGLVERTEXATTRIBI3IPROC) __GLeeGetProcAddress("glVertexAttribI3i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4i = (GLEEPFNGLVERTEXATTRIBI4IPROC) __GLeeGetProcAddress("glVertexAttribI4i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI1ui = (GLEEPFNGLVERTEXATTRIBI1UIPROC) __GLeeGetProcAddress("glVertexAttribI1ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2ui = (GLEEPFNGLVERTEXATTRIBI2UIPROC) __GLeeGetProcAddress("glVertexAttribI2ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3ui = (GLEEPFNGLVERTEXATTRIBI3UIPROC) __GLeeGetProcAddress("glVertexAttribI3ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4ui = (GLEEPFNGLVERTEXATTRIBI4UIPROC) __GLeeGetProcAddress("glVertexAttribI4ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI1iv = (GLEEPFNGLVERTEXATTRIBI1IVPROC) __GLeeGetProcAddress("glVertexAttribI1iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2iv = (GLEEPFNGLVERTEXATTRIBI2IVPROC) __GLeeGetProcAddress("glVertexAttribI2iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3iv = (GLEEPFNGLVERTEXATTRIBI3IVPROC) __GLeeGetProcAddress("glVertexAttribI3iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4iv = (GLEEPFNGLVERTEXATTRIBI4IVPROC) __GLeeGetProcAddress("glVertexAttribI4iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI1uiv = (GLEEPFNGLVERTEXATTRIBI1UIVPROC) __GLeeGetProcAddress("glVertexAttribI1uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2uiv = (GLEEPFNGLVERTEXATTRIBI2UIVPROC) __GLeeGetProcAddress("glVertexAttribI2uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3uiv = (GLEEPFNGLVERTEXATTRIBI3UIVPROC) __GLeeGetProcAddress("glVertexAttribI3uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4uiv = (GLEEPFNGLVERTEXATTRIBI4UIVPROC) __GLeeGetProcAddress("glVertexAttribI4uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4bv = (GLEEPFNGLVERTEXATTRIBI4BVPROC) __GLeeGetProcAddress("glVertexAttribI4bv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4sv = (GLEEPFNGLVERTEXATTRIBI4SVPROC) __GLeeGetProcAddress("glVertexAttribI4sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4ubv = (GLEEPFNGLVERTEXATTRIBI4UBVPROC) __GLeeGetProcAddress("glVertexAttribI4ubv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4usv = (GLEEPFNGLVERTEXATTRIBI4USVPROC) __GLeeGetProcAddress("glVertexAttribI4usv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribIPointer = (GLEEPFNGLVERTEXATTRIBIPOINTERPROC) __GLeeGetProcAddress("glVertexAttribIPointer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribIiv = (GLEEPFNGLGETVERTEXATTRIBIIVPROC) __GLeeGetProcAddress("glGetVertexAttribIiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribIuiv = (GLEEPFNGLGETVERTEXATTRIBIUIVPROC) __GLeeGetProcAddress("glGetVertexAttribIuiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformuiv = (GLEEPFNGLGETUNIFORMUIVPROC) __GLeeGetProcAddress("glGetUniformuiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindFragDataLocation = (GLEEPFNGLBINDFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glBindFragDataLocation"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragDataLocation = (GLEEPFNGLGETFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glGetFragDataLocation"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1ui = (GLEEPFNGLUNIFORM1UIPROC) __GLeeGetProcAddress("glUniform1ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2ui = (GLEEPFNGLUNIFORM2UIPROC) __GLeeGetProcAddress("glUniform2ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3ui = (GLEEPFNGLUNIFORM3UIPROC) __GLeeGetProcAddress("glUniform3ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4ui = (GLEEPFNGLUNIFORM4UIPROC) __GLeeGetProcAddress("glUniform4ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1uiv = (GLEEPFNGLUNIFORM1UIVPROC) __GLeeGetProcAddress("glUniform1uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2uiv = (GLEEPFNGLUNIFORM2UIVPROC) __GLeeGetProcAddress("glUniform2uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3uiv = (GLEEPFNGLUNIFORM3UIVPROC) __GLeeGetProcAddress("glUniform3uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4uiv = (GLEEPFNGLUNIFORM4UIVPROC) __GLeeGetProcAddress("glUniform4uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexParameterIiv = (GLEEPFNGLTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glTexParameterIiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexParameterIuiv = (GLEEPFNGLTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glTexParameterIuiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTexParameterIiv = (GLEEPFNGLGETTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glGetTexParameterIiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTexParameterIuiv = (GLEEPFNGLGETTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glGetTexParameterIuiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearBufferiv = (GLEEPFNGLCLEARBUFFERIVPROC) __GLeeGetProcAddress("glClearBufferiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearBufferuiv = (GLEEPFNGLCLEARBUFFERUIVPROC) __GLeeGetProcAddress("glClearBufferuiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearBufferfv = (GLEEPFNGLCLEARBUFFERFVPROC) __GLeeGetProcAddress("glClearBufferfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearBufferfi = (GLEEPFNGLCLEARBUFFERFIPROC) __GLeeGetProcAddress("glClearBufferfi"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetStringi = (GLEEPFNGLGETSTRINGIPROC) __GLeeGetProcAddress("glGetStringi"))!=0) nLinked++;
+#endif
+ if (nLinked==58) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_multitexture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_multitexture
+ if ((GLeeFuncPtr_glActiveTextureARB = (GLEEPFNGLACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glActiveTextureARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClientActiveTextureARB = (GLEEPFNGLCLIENTACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glClientActiveTextureARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1dARB = (GLEEPFNGLMULTITEXCOORD1DARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1dvARB = (GLEEPFNGLMULTITEXCOORD1DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1fARB = (GLEEPFNGLMULTITEXCOORD1FARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1fvARB = (GLEEPFNGLMULTITEXCOORD1FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1iARB = (GLEEPFNGLMULTITEXCOORD1IARBPROC) __GLeeGetProcAddress("glMultiTexCoord1iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1ivARB = (GLEEPFNGLMULTITEXCOORD1IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1sARB = (GLEEPFNGLMULTITEXCOORD1SARBPROC) __GLeeGetProcAddress("glMultiTexCoord1sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1svARB = (GLEEPFNGLMULTITEXCOORD1SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2dARB = (GLEEPFNGLMULTITEXCOORD2DARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2dvARB = (GLEEPFNGLMULTITEXCOORD2DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2fARB = (GLEEPFNGLMULTITEXCOORD2FARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2fvARB = (GLEEPFNGLMULTITEXCOORD2FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2iARB = (GLEEPFNGLMULTITEXCOORD2IARBPROC) __GLeeGetProcAddress("glMultiTexCoord2iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2ivARB = (GLEEPFNGLMULTITEXCOORD2IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2sARB = (GLEEPFNGLMULTITEXCOORD2SARBPROC) __GLeeGetProcAddress("glMultiTexCoord2sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2svARB = (GLEEPFNGLMULTITEXCOORD2SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3dARB = (GLEEPFNGLMULTITEXCOORD3DARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3dvARB = (GLEEPFNGLMULTITEXCOORD3DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3fARB = (GLEEPFNGLMULTITEXCOORD3FARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3fvARB = (GLEEPFNGLMULTITEXCOORD3FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3iARB = (GLEEPFNGLMULTITEXCOORD3IARBPROC) __GLeeGetProcAddress("glMultiTexCoord3iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3ivARB = (GLEEPFNGLMULTITEXCOORD3IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3sARB = (GLEEPFNGLMULTITEXCOORD3SARBPROC) __GLeeGetProcAddress("glMultiTexCoord3sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3svARB = (GLEEPFNGLMULTITEXCOORD3SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4dARB = (GLEEPFNGLMULTITEXCOORD4DARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4dvARB = (GLEEPFNGLMULTITEXCOORD4DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4fARB = (GLEEPFNGLMULTITEXCOORD4FARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4fvARB = (GLEEPFNGLMULTITEXCOORD4FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4iARB = (GLEEPFNGLMULTITEXCOORD4IARBPROC) __GLeeGetProcAddress("glMultiTexCoord4iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4ivARB = (GLEEPFNGLMULTITEXCOORD4IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4sARB = (GLEEPFNGLMULTITEXCOORD4SARBPROC) __GLeeGetProcAddress("glMultiTexCoord4sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4svARB = (GLEEPFNGLMULTITEXCOORD4SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4svARB"))!=0) nLinked++;
+#endif
+ if (nLinked==34) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_transpose_matrix(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_transpose_matrix
+ if ((GLeeFuncPtr_glLoadTransposeMatrixfARB = (GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixfARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLoadTransposeMatrixdARB = (GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixdARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultTransposeMatrixfARB = (GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixfARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultTransposeMatrixdARB = (GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixdARB"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_multisample(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_multisample
+ if ((GLeeFuncPtr_glSampleCoverageARB = (GLEEPFNGLSAMPLECOVERAGEARBPROC) __GLeeGetProcAddress("glSampleCoverageARB"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_texture_env_add(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_compression(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_texture_compression
+ if ((GLeeFuncPtr_glCompressedTexImage3DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexImage3DARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexImage2DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexImage2DARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexImage1DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexImage1DARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexSubImage3DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage3DARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexSubImage2DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage2DARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexSubImage1DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage1DARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCompressedTexImageARB = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetCompressedTexImageARB"))!=0) nLinked++;
+#endif
+ if (nLinked==7) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_point_parameters(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_point_parameters
+ if ((GLeeFuncPtr_glPointParameterfARB = (GLEEPFNGLPOINTPARAMETERFARBPROC) __GLeeGetProcAddress("glPointParameterfARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameterfvARB = (GLEEPFNGLPOINTPARAMETERFVARBPROC) __GLeeGetProcAddress("glPointParameterfvARB"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_vertex_blend(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_vertex_blend
+ if ((GLeeFuncPtr_glWeightbvARB = (GLEEPFNGLWEIGHTBVARBPROC) __GLeeGetProcAddress("glWeightbvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightsvARB = (GLEEPFNGLWEIGHTSVARBPROC) __GLeeGetProcAddress("glWeightsvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightivARB = (GLEEPFNGLWEIGHTIVARBPROC) __GLeeGetProcAddress("glWeightivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightfvARB = (GLEEPFNGLWEIGHTFVARBPROC) __GLeeGetProcAddress("glWeightfvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightdvARB = (GLEEPFNGLWEIGHTDVARBPROC) __GLeeGetProcAddress("glWeightdvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightubvARB = (GLEEPFNGLWEIGHTUBVARBPROC) __GLeeGetProcAddress("glWeightubvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightusvARB = (GLEEPFNGLWEIGHTUSVARBPROC) __GLeeGetProcAddress("glWeightusvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightuivARB = (GLEEPFNGLWEIGHTUIVARBPROC) __GLeeGetProcAddress("glWeightuivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightPointerARB = (GLEEPFNGLWEIGHTPOINTERARBPROC) __GLeeGetProcAddress("glWeightPointerARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexBlendARB = (GLEEPFNGLVERTEXBLENDARBPROC) __GLeeGetProcAddress("glVertexBlendARB"))!=0) nLinked++;
+#endif
+ if (nLinked==10) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_matrix_palette(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_matrix_palette
+ if ((GLeeFuncPtr_glCurrentPaletteMatrixARB = (GLEEPFNGLCURRENTPALETTEMATRIXARBPROC) __GLeeGetProcAddress("glCurrentPaletteMatrixARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixIndexubvARB = (GLEEPFNGLMATRIXINDEXUBVARBPROC) __GLeeGetProcAddress("glMatrixIndexubvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixIndexusvARB = (GLEEPFNGLMATRIXINDEXUSVARBPROC) __GLeeGetProcAddress("glMatrixIndexusvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixIndexuivARB = (GLEEPFNGLMATRIXINDEXUIVARBPROC) __GLeeGetProcAddress("glMatrixIndexuivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixIndexPointerARB = (GLEEPFNGLMATRIXINDEXPOINTERARBPROC) __GLeeGetProcAddress("glMatrixIndexPointerARB"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_env_crossbar(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_depth_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_shadow(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_window_pos(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_window_pos
+ if ((GLeeFuncPtr_glWindowPos2dARB = (GLEEPFNGLWINDOWPOS2DARBPROC) __GLeeGetProcAddress("glWindowPos2dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2dvARB = (GLEEPFNGLWINDOWPOS2DVARBPROC) __GLeeGetProcAddress("glWindowPos2dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2fARB = (GLEEPFNGLWINDOWPOS2FARBPROC) __GLeeGetProcAddress("glWindowPos2fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2fvARB = (GLEEPFNGLWINDOWPOS2FVARBPROC) __GLeeGetProcAddress("glWindowPos2fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2iARB = (GLEEPFNGLWINDOWPOS2IARBPROC) __GLeeGetProcAddress("glWindowPos2iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2ivARB = (GLEEPFNGLWINDOWPOS2IVARBPROC) __GLeeGetProcAddress("glWindowPos2ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2sARB = (GLEEPFNGLWINDOWPOS2SARBPROC) __GLeeGetProcAddress("glWindowPos2sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2svARB = (GLEEPFNGLWINDOWPOS2SVARBPROC) __GLeeGetProcAddress("glWindowPos2svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3dARB = (GLEEPFNGLWINDOWPOS3DARBPROC) __GLeeGetProcAddress("glWindowPos3dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3dvARB = (GLEEPFNGLWINDOWPOS3DVARBPROC) __GLeeGetProcAddress("glWindowPos3dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3fARB = (GLEEPFNGLWINDOWPOS3FARBPROC) __GLeeGetProcAddress("glWindowPos3fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3fvARB = (GLEEPFNGLWINDOWPOS3FVARBPROC) __GLeeGetProcAddress("glWindowPos3fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3iARB = (GLEEPFNGLWINDOWPOS3IARBPROC) __GLeeGetProcAddress("glWindowPos3iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3ivARB = (GLEEPFNGLWINDOWPOS3IVARBPROC) __GLeeGetProcAddress("glWindowPos3ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3sARB = (GLEEPFNGLWINDOWPOS3SARBPROC) __GLeeGetProcAddress("glWindowPos3sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3svARB = (GLEEPFNGLWINDOWPOS3SVARBPROC) __GLeeGetProcAddress("glWindowPos3svARB"))!=0) nLinked++;
+#endif
+ if (nLinked==16) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_vertex_program(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_vertex_program
+ if ((GLeeFuncPtr_glVertexAttrib1dARB = (GLEEPFNGLVERTEXATTRIB1DARBPROC) __GLeeGetProcAddress("glVertexAttrib1dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1dvARB = (GLEEPFNGLVERTEXATTRIB1DVARBPROC) __GLeeGetProcAddress("glVertexAttrib1dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1fARB = (GLEEPFNGLVERTEXATTRIB1FARBPROC) __GLeeGetProcAddress("glVertexAttrib1fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1fvARB = (GLEEPFNGLVERTEXATTRIB1FVARBPROC) __GLeeGetProcAddress("glVertexAttrib1fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1sARB = (GLEEPFNGLVERTEXATTRIB1SARBPROC) __GLeeGetProcAddress("glVertexAttrib1sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1svARB = (GLEEPFNGLVERTEXATTRIB1SVARBPROC) __GLeeGetProcAddress("glVertexAttrib1svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2dARB = (GLEEPFNGLVERTEXATTRIB2DARBPROC) __GLeeGetProcAddress("glVertexAttrib2dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2dvARB = (GLEEPFNGLVERTEXATTRIB2DVARBPROC) __GLeeGetProcAddress("glVertexAttrib2dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2fARB = (GLEEPFNGLVERTEXATTRIB2FARBPROC) __GLeeGetProcAddress("glVertexAttrib2fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2fvARB = (GLEEPFNGLVERTEXATTRIB2FVARBPROC) __GLeeGetProcAddress("glVertexAttrib2fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2sARB = (GLEEPFNGLVERTEXATTRIB2SARBPROC) __GLeeGetProcAddress("glVertexAttrib2sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2svARB = (GLEEPFNGLVERTEXATTRIB2SVARBPROC) __GLeeGetProcAddress("glVertexAttrib2svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3dARB = (GLEEPFNGLVERTEXATTRIB3DARBPROC) __GLeeGetProcAddress("glVertexAttrib3dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3dvARB = (GLEEPFNGLVERTEXATTRIB3DVARBPROC) __GLeeGetProcAddress("glVertexAttrib3dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3fARB = (GLEEPFNGLVERTEXATTRIB3FARBPROC) __GLeeGetProcAddress("glVertexAttrib3fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3fvARB = (GLEEPFNGLVERTEXATTRIB3FVARBPROC) __GLeeGetProcAddress("glVertexAttrib3fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3sARB = (GLEEPFNGLVERTEXATTRIB3SARBPROC) __GLeeGetProcAddress("glVertexAttrib3sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3svARB = (GLEEPFNGLVERTEXATTRIB3SVARBPROC) __GLeeGetProcAddress("glVertexAttrib3svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4NbvARB = (GLEEPFNGLVERTEXATTRIB4NBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NbvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4NivARB = (GLEEPFNGLVERTEXATTRIB4NIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4NsvARB = (GLEEPFNGLVERTEXATTRIB4NSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NsvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4NubARB = (GLEEPFNGLVERTEXATTRIB4NUBARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4NubvARB = (GLEEPFNGLVERTEXATTRIB4NUBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4NuivARB = (GLEEPFNGLVERTEXATTRIB4NUIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NuivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4NusvARB = (GLEEPFNGLVERTEXATTRIB4NUSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NusvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4bvARB = (GLEEPFNGLVERTEXATTRIB4BVARBPROC) __GLeeGetProcAddress("glVertexAttrib4bvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4dARB = (GLEEPFNGLVERTEXATTRIB4DARBPROC) __GLeeGetProcAddress("glVertexAttrib4dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4dvARB = (GLEEPFNGLVERTEXATTRIB4DVARBPROC) __GLeeGetProcAddress("glVertexAttrib4dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4fARB = (GLEEPFNGLVERTEXATTRIB4FARBPROC) __GLeeGetProcAddress("glVertexAttrib4fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4fvARB = (GLEEPFNGLVERTEXATTRIB4FVARBPROC) __GLeeGetProcAddress("glVertexAttrib4fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4ivARB = (GLEEPFNGLVERTEXATTRIB4IVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4sARB = (GLEEPFNGLVERTEXATTRIB4SARBPROC) __GLeeGetProcAddress("glVertexAttrib4sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4svARB = (GLEEPFNGLVERTEXATTRIB4SVARBPROC) __GLeeGetProcAddress("glVertexAttrib4svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4ubvARB = (GLEEPFNGLVERTEXATTRIB4UBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ubvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4uivARB = (GLEEPFNGLVERTEXATTRIB4UIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4uivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4usvARB = (GLEEPFNGLVERTEXATTRIB4USVARBPROC) __GLeeGetProcAddress("glVertexAttrib4usvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribPointerARB = (GLEEPFNGLVERTEXATTRIBPOINTERARBPROC) __GLeeGetProcAddress("glVertexAttribPointerARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEnableVertexAttribArrayARB = (GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glEnableVertexAttribArrayARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDisableVertexAttribArrayARB = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glDisableVertexAttribArrayARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramStringARB = (GLEEPFNGLPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glProgramStringARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindProgramARB = (GLEEPFNGLBINDPROGRAMARBPROC) __GLeeGetProcAddress("glBindProgramARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteProgramsARB = (GLEEPFNGLDELETEPROGRAMSARBPROC) __GLeeGetProcAddress("glDeleteProgramsARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenProgramsARB = (GLEEPFNGLGENPROGRAMSARBPROC) __GLeeGetProcAddress("glGenProgramsARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameter4dARB = (GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameter4dvARB = (GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameter4fARB = (GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameter4fvARB = (GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameter4dARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameter4dvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameter4fARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameter4fvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramEnvParameterdvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterdvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramEnvParameterfvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterfvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramLocalParameterdvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterdvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramLocalParameterfvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterfvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramivARB = (GLEEPFNGLGETPROGRAMIVARBPROC) __GLeeGetProcAddress("glGetProgramivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramStringARB = (GLEEPFNGLGETPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glGetProgramStringARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribdvARB = (GLEEPFNGLGETVERTEXATTRIBDVARBPROC) __GLeeGetProcAddress("glGetVertexAttribdvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribfvARB = (GLEEPFNGLGETVERTEXATTRIBFVARBPROC) __GLeeGetProcAddress("glGetVertexAttribfvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribivARB = (GLEEPFNGLGETVERTEXATTRIBIVARBPROC) __GLeeGetProcAddress("glGetVertexAttribivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribPointervARB = (GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC) __GLeeGetProcAddress("glGetVertexAttribPointervARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsProgramARB = (GLEEPFNGLISPROGRAMARBPROC) __GLeeGetProcAddress("glIsProgramARB"))!=0) nLinked++;
+#endif
+ if (nLinked==62) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_fragment_program(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_vertex_buffer_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_vertex_buffer_object
+ if ((GLeeFuncPtr_glBindBufferARB = (GLEEPFNGLBINDBUFFERARBPROC) __GLeeGetProcAddress("glBindBufferARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteBuffersARB = (GLEEPFNGLDELETEBUFFERSARBPROC) __GLeeGetProcAddress("glDeleteBuffersARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenBuffersARB = (GLEEPFNGLGENBUFFERSARBPROC) __GLeeGetProcAddress("glGenBuffersARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsBufferARB = (GLEEPFNGLISBUFFERARBPROC) __GLeeGetProcAddress("glIsBufferARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBufferDataARB = (GLEEPFNGLBUFFERDATAARBPROC) __GLeeGetProcAddress("glBufferDataARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBufferSubDataARB = (GLEEPFNGLBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glBufferSubDataARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBufferSubDataARB = (GLEEPFNGLGETBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glGetBufferSubDataARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMapBufferARB = (GLEEPFNGLMAPBUFFERARBPROC) __GLeeGetProcAddress("glMapBufferARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUnmapBufferARB = (GLEEPFNGLUNMAPBUFFERARBPROC) __GLeeGetProcAddress("glUnmapBufferARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBufferParameterivARB = (GLEEPFNGLGETBUFFERPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetBufferParameterivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBufferPointervARB = (GLEEPFNGLGETBUFFERPOINTERVARBPROC) __GLeeGetProcAddress("glGetBufferPointervARB"))!=0) nLinked++;
+#endif
+ if (nLinked==11) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_occlusion_query(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_occlusion_query
+ if ((GLeeFuncPtr_glGenQueriesARB = (GLEEPFNGLGENQUERIESARBPROC) __GLeeGetProcAddress("glGenQueriesARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteQueriesARB = (GLEEPFNGLDELETEQUERIESARBPROC) __GLeeGetProcAddress("glDeleteQueriesARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsQueryARB = (GLEEPFNGLISQUERYARBPROC) __GLeeGetProcAddress("glIsQueryARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBeginQueryARB = (GLEEPFNGLBEGINQUERYARBPROC) __GLeeGetProcAddress("glBeginQueryARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndQueryARB = (GLEEPFNGLENDQUERYARBPROC) __GLeeGetProcAddress("glEndQueryARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetQueryivARB = (GLEEPFNGLGETQUERYIVARBPROC) __GLeeGetProcAddress("glGetQueryivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetQueryObjectivARB = (GLEEPFNGLGETQUERYOBJECTIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetQueryObjectuivARB = (GLEEPFNGLGETQUERYOBJECTUIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectuivARB"))!=0) nLinked++;
+#endif
+ if (nLinked==8) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_shader_objects(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_shader_objects
+ if ((GLeeFuncPtr_glDeleteObjectARB = (GLEEPFNGLDELETEOBJECTARBPROC) __GLeeGetProcAddress("glDeleteObjectARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetHandleARB = (GLEEPFNGLGETHANDLEARBPROC) __GLeeGetProcAddress("glGetHandleARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDetachObjectARB = (GLEEPFNGLDETACHOBJECTARBPROC) __GLeeGetProcAddress("glDetachObjectARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCreateShaderObjectARB = (GLEEPFNGLCREATESHADEROBJECTARBPROC) __GLeeGetProcAddress("glCreateShaderObjectARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glShaderSourceARB = (GLEEPFNGLSHADERSOURCEARBPROC) __GLeeGetProcAddress("glShaderSourceARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompileShaderARB = (GLEEPFNGLCOMPILESHADERARBPROC) __GLeeGetProcAddress("glCompileShaderARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCreateProgramObjectARB = (GLEEPFNGLCREATEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glCreateProgramObjectARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glAttachObjectARB = (GLEEPFNGLATTACHOBJECTARBPROC) __GLeeGetProcAddress("glAttachObjectARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLinkProgramARB = (GLEEPFNGLLINKPROGRAMARBPROC) __GLeeGetProcAddress("glLinkProgramARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUseProgramObjectARB = (GLEEPFNGLUSEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glUseProgramObjectARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glValidateProgramARB = (GLEEPFNGLVALIDATEPROGRAMARBPROC) __GLeeGetProcAddress("glValidateProgramARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1fARB = (GLEEPFNGLUNIFORM1FARBPROC) __GLeeGetProcAddress("glUniform1fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2fARB = (GLEEPFNGLUNIFORM2FARBPROC) __GLeeGetProcAddress("glUniform2fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3fARB = (GLEEPFNGLUNIFORM3FARBPROC) __GLeeGetProcAddress("glUniform3fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4fARB = (GLEEPFNGLUNIFORM4FARBPROC) __GLeeGetProcAddress("glUniform4fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1iARB = (GLEEPFNGLUNIFORM1IARBPROC) __GLeeGetProcAddress("glUniform1iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2iARB = (GLEEPFNGLUNIFORM2IARBPROC) __GLeeGetProcAddress("glUniform2iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3iARB = (GLEEPFNGLUNIFORM3IARBPROC) __GLeeGetProcAddress("glUniform3iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4iARB = (GLEEPFNGLUNIFORM4IARBPROC) __GLeeGetProcAddress("glUniform4iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1fvARB = (GLEEPFNGLUNIFORM1FVARBPROC) __GLeeGetProcAddress("glUniform1fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2fvARB = (GLEEPFNGLUNIFORM2FVARBPROC) __GLeeGetProcAddress("glUniform2fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3fvARB = (GLEEPFNGLUNIFORM3FVARBPROC) __GLeeGetProcAddress("glUniform3fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4fvARB = (GLEEPFNGLUNIFORM4FVARBPROC) __GLeeGetProcAddress("glUniform4fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1ivARB = (GLEEPFNGLUNIFORM1IVARBPROC) __GLeeGetProcAddress("glUniform1ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2ivARB = (GLEEPFNGLUNIFORM2IVARBPROC) __GLeeGetProcAddress("glUniform2ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3ivARB = (GLEEPFNGLUNIFORM3IVARBPROC) __GLeeGetProcAddress("glUniform3ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4ivARB = (GLEEPFNGLUNIFORM4IVARBPROC) __GLeeGetProcAddress("glUniform4ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix2fvARB = (GLEEPFNGLUNIFORMMATRIX2FVARBPROC) __GLeeGetProcAddress("glUniformMatrix2fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix3fvARB = (GLEEPFNGLUNIFORMMATRIX3FVARBPROC) __GLeeGetProcAddress("glUniformMatrix3fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix4fvARB = (GLEEPFNGLUNIFORMMATRIX4FVARBPROC) __GLeeGetProcAddress("glUniformMatrix4fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetObjectParameterfvARB = (GLEEPFNGLGETOBJECTPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetObjectParameterfvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetObjectParameterivARB = (GLEEPFNGLGETOBJECTPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetObjectParameterivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetInfoLogARB = (GLEEPFNGLGETINFOLOGARBPROC) __GLeeGetProcAddress("glGetInfoLogARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetAttachedObjectsARB = (GLEEPFNGLGETATTACHEDOBJECTSARBPROC) __GLeeGetProcAddress("glGetAttachedObjectsARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformLocationARB = (GLEEPFNGLGETUNIFORMLOCATIONARBPROC) __GLeeGetProcAddress("glGetUniformLocationARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetActiveUniformARB = (GLEEPFNGLGETACTIVEUNIFORMARBPROC) __GLeeGetProcAddress("glGetActiveUniformARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformfvARB = (GLEEPFNGLGETUNIFORMFVARBPROC) __GLeeGetProcAddress("glGetUniformfvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformivARB = (GLEEPFNGLGETUNIFORMIVARBPROC) __GLeeGetProcAddress("glGetUniformivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetShaderSourceARB = (GLEEPFNGLGETSHADERSOURCEARBPROC) __GLeeGetProcAddress("glGetShaderSourceARB"))!=0) nLinked++;
+#endif
+ if (nLinked==39) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_vertex_shader(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_vertex_shader
+ if ((GLeeFuncPtr_glBindAttribLocationARB = (GLEEPFNGLBINDATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glBindAttribLocationARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetActiveAttribARB = (GLEEPFNGLGETACTIVEATTRIBARBPROC) __GLeeGetProcAddress("glGetActiveAttribARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetAttribLocationARB = (GLEEPFNGLGETATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glGetAttribLocationARB"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_fragment_shader(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_shading_language_100(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_non_power_of_two(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_point_sprite(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_fragment_program_shadow(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_draw_buffers(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_draw_buffers
+ if ((GLeeFuncPtr_glDrawBuffersARB = (GLEEPFNGLDRAWBUFFERSARBPROC) __GLeeGetProcAddress("glDrawBuffersARB"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_color_buffer_float(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_color_buffer_float
+ if ((GLeeFuncPtr_glClampColorARB = (GLEEPFNGLCLAMPCOLORARBPROC) __GLeeGetProcAddress("glClampColorARB"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_half_float_pixel(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_depth_buffer_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_draw_instanced(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_draw_instanced
+ if ((GLeeFuncPtr_glDrawArraysInstancedARB = (GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawArraysInstancedARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawElementsInstancedARB = (GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawElementsInstancedARB"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_framebuffer_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_framebuffer_object
+ if ((GLeeFuncPtr_glIsRenderbuffer = (GLEEPFNGLISRENDERBUFFERPROC) __GLeeGetProcAddress("glIsRenderbuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindRenderbuffer = (GLEEPFNGLBINDRENDERBUFFERPROC) __GLeeGetProcAddress("glBindRenderbuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteRenderbuffers = (GLEEPFNGLDELETERENDERBUFFERSPROC) __GLeeGetProcAddress("glDeleteRenderbuffers"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenRenderbuffers = (GLEEPFNGLGENRENDERBUFFERSPROC) __GLeeGetProcAddress("glGenRenderbuffers"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glRenderbufferStorage = (GLEEPFNGLRENDERBUFFERSTORAGEPROC) __GLeeGetProcAddress("glRenderbufferStorage"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetRenderbufferParameteriv = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetRenderbufferParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsFramebuffer = (GLEEPFNGLISFRAMEBUFFERPROC) __GLeeGetProcAddress("glIsFramebuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindFramebuffer = (GLEEPFNGLBINDFRAMEBUFFERPROC) __GLeeGetProcAddress("glBindFramebuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteFramebuffers = (GLEEPFNGLDELETEFRAMEBUFFERSPROC) __GLeeGetProcAddress("glDeleteFramebuffers"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenFramebuffers = (GLEEPFNGLGENFRAMEBUFFERSPROC) __GLeeGetProcAddress("glGenFramebuffers"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCheckFramebufferStatus = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC) __GLeeGetProcAddress("glCheckFramebufferStatus"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTexture1D = (GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC) __GLeeGetProcAddress("glFramebufferTexture1D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTexture2D = (GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC) __GLeeGetProcAddress("glFramebufferTexture2D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTexture3D = (GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC) __GLeeGetProcAddress("glFramebufferTexture3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferRenderbuffer = (GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC) __GLeeGetProcAddress("glFramebufferRenderbuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFramebufferAttachmentParameteriv = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenerateMipmap = (GLEEPFNGLGENERATEMIPMAPPROC) __GLeeGetProcAddress("glGenerateMipmap"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBlitFramebuffer = (GLEEPFNGLBLITFRAMEBUFFERPROC) __GLeeGetProcAddress("glBlitFramebuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glRenderbufferStorageMultisample = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisample"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureLayer = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC) __GLeeGetProcAddress("glFramebufferTextureLayer"))!=0) nLinked++;
+#endif
+ if (nLinked==20) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_geometry_shader4(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_geometry_shader4
+ if ((GLeeFuncPtr_glProgramParameteriARB = (GLEEPFNGLPROGRAMPARAMETERIARBPROC) __GLeeGetProcAddress("glProgramParameteriARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureARB = (GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC) __GLeeGetProcAddress("glFramebufferTextureARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureLayerARB = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC) __GLeeGetProcAddress("glFramebufferTextureLayerARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureFaceARB = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC) __GLeeGetProcAddress("glFramebufferTextureFaceARB"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_half_float_vertex(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_instanced_arrays(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_instanced_arrays
+ if ((GLeeFuncPtr_glVertexAttribDivisor = (GLEEPFNGLVERTEXATTRIBDIVISORPROC) __GLeeGetProcAddress("glVertexAttribDivisor"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_map_buffer_range(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_map_buffer_range
+ if ((GLeeFuncPtr_glMapBufferRange = (GLEEPFNGLMAPBUFFERRANGEPROC) __GLeeGetProcAddress("glMapBufferRange"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFlushMappedBufferRange = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC) __GLeeGetProcAddress("glFlushMappedBufferRange"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_texture_buffer_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_texture_buffer_object
+ if ((GLeeFuncPtr_glTexBufferARB = (GLEEPFNGLTEXBUFFERARBPROC) __GLeeGetProcAddress("glTexBufferARB"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_rg(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_vertex_array_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_vertex_array_object
+ if ((GLeeFuncPtr_glBindVertexArray = (GLEEPFNGLBINDVERTEXARRAYPROC) __GLeeGetProcAddress("glBindVertexArray"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteVertexArrays = (GLEEPFNGLDELETEVERTEXARRAYSPROC) __GLeeGetProcAddress("glDeleteVertexArrays"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenVertexArrays = (GLEEPFNGLGENVERTEXARRAYSPROC) __GLeeGetProcAddress("glGenVertexArrays"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsVertexArray = (GLEEPFNGLISVERTEXARRAYPROC) __GLeeGetProcAddress("glIsVertexArray"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_abgr(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_blend_color(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_blend_color
+ if ((GLeeFuncPtr_glBlendColorEXT = (GLEEPFNGLBLENDCOLOREXTPROC) __GLeeGetProcAddress("glBlendColorEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_polygon_offset(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_polygon_offset
+ if ((GLeeFuncPtr_glPolygonOffsetEXT = (GLEEPFNGLPOLYGONOFFSETEXTPROC) __GLeeGetProcAddress("glPolygonOffsetEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture3D(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_texture3D
+ if ((GLeeFuncPtr_glTexImage3DEXT = (GLEEPFNGLTEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexSubImage3DEXT = (GLEEPFNGLTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexSubImage3DEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIS_texture_filter4(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_texture_filter4
+ if ((GLeeFuncPtr_glGetTexFilterFuncSGIS = (GLEEPFNGLGETTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glGetTexFilterFuncSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexFilterFuncSGIS = (GLEEPFNGLTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glTexFilterFuncSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_subtexture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_subtexture
+ if ((GLeeFuncPtr_glTexSubImage1DEXT = (GLEEPFNGLTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTexSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexSubImage2DEXT = (GLEEPFNGLTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTexSubImage2DEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_copy_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_copy_texture
+ if ((GLeeFuncPtr_glCopyTexImage1DEXT = (GLEEPFNGLCOPYTEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTexImage2DEXT = (GLEEPFNGLCOPYTEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTexSubImage1DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTexSubImage2DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTexSubImage3DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage3DEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_histogram(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_histogram
+ if ((GLeeFuncPtr_glGetHistogramEXT = (GLEEPFNGLGETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glGetHistogramEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetHistogramParameterfvEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetHistogramParameterivEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMinmaxEXT = (GLEEPFNGLGETMINMAXEXTPROC) __GLeeGetProcAddress("glGetMinmaxEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMinmaxParameterfvEXT = (GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMinmaxParameterivEXT = (GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glHistogramEXT = (GLEEPFNGLHISTOGRAMEXTPROC) __GLeeGetProcAddress("glHistogramEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMinmaxEXT = (GLEEPFNGLMINMAXEXTPROC) __GLeeGetProcAddress("glMinmaxEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glResetHistogramEXT = (GLEEPFNGLRESETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glResetHistogramEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glResetMinmaxEXT = (GLEEPFNGLRESETMINMAXEXTPROC) __GLeeGetProcAddress("glResetMinmaxEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==10) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_convolution(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_convolution
+ if ((GLeeFuncPtr_glConvolutionFilter1DEXT = (GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionFilter2DEXT = (GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameterfEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameterfvEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameteriEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC) __GLeeGetProcAddress("glConvolutionParameteriEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameterivEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyConvolutionFilter1DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyConvolutionFilter2DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetConvolutionFilterEXT = (GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC) __GLeeGetProcAddress("glGetConvolutionFilterEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetConvolutionParameterfvEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetConvolutionParameterivEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetSeparableFilterEXT = (GLEEPFNGLGETSEPARABLEFILTEREXTPROC) __GLeeGetProcAddress("glGetSeparableFilterEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSeparableFilter2DEXT = (GLEEPFNGLSEPARABLEFILTER2DEXTPROC) __GLeeGetProcAddress("glSeparableFilter2DEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==13) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGI_color_matrix(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGI_color_table(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGI_color_table
+ if ((GLeeFuncPtr_glColorTableSGI = (GLEEPFNGLCOLORTABLESGIPROC) __GLeeGetProcAddress("glColorTableSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorTableParameterfvSGI = (GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glColorTableParameterfvSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorTableParameterivSGI = (GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glColorTableParameterivSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyColorTableSGI = (GLEEPFNGLCOPYCOLORTABLESGIPROC) __GLeeGetProcAddress("glCopyColorTableSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableSGI = (GLEEPFNGLGETCOLORTABLESGIPROC) __GLeeGetProcAddress("glGetColorTableSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableParameterfvSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterfvSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableParameterivSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterivSGI"))!=0) nLinked++;
+#endif
+ if (nLinked==7) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIS_pixel_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_pixel_texture
+ if ((GLeeFuncPtr_glPixelTexGenParameteriSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC) __GLeeGetProcAddress("glPixelTexGenParameteriSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPixelTexGenParameterivSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterivSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPixelTexGenParameterfSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPixelTexGenParameterfvSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfvSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetPixelTexGenParameterivSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterivSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterfvSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_pixel_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_pixel_texture
+ if ((GLeeFuncPtr_glPixelTexGenSGIX = (GLEEPFNGLPIXELTEXGENSGIXPROC) __GLeeGetProcAddress("glPixelTexGenSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIS_texture4D(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_texture4D
+ if ((GLeeFuncPtr_glTexImage4DSGIS = (GLEEPFNGLTEXIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexImage4DSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexSubImage4DSGIS = (GLEEPFNGLTEXSUBIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexSubImage4DSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGI_texture_color_table(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_cmyka(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_texture_object
+ if ((GLeeFuncPtr_glAreTexturesResidentEXT = (GLEEPFNGLARETEXTURESRESIDENTEXTPROC) __GLeeGetProcAddress("glAreTexturesResidentEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindTextureEXT = (GLEEPFNGLBINDTEXTUREEXTPROC) __GLeeGetProcAddress("glBindTextureEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteTexturesEXT = (GLEEPFNGLDELETETEXTURESEXTPROC) __GLeeGetProcAddress("glDeleteTexturesEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenTexturesEXT = (GLEEPFNGLGENTEXTURESEXTPROC) __GLeeGetProcAddress("glGenTexturesEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsTextureEXT = (GLEEPFNGLISTEXTUREEXTPROC) __GLeeGetProcAddress("glIsTextureEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPrioritizeTexturesEXT = (GLEEPFNGLPRIORITIZETEXTURESEXTPROC) __GLeeGetProcAddress("glPrioritizeTexturesEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIS_detail_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_detail_texture
+ if ((GLeeFuncPtr_glDetailTexFuncSGIS = (GLEEPFNGLDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glDetailTexFuncSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetDetailTexFuncSGIS = (GLEEPFNGLGETDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetDetailTexFuncSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIS_sharpen_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_sharpen_texture
+ if ((GLeeFuncPtr_glSharpenTexFuncSGIS = (GLEEPFNGLSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glSharpenTexFuncSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetSharpenTexFuncSGIS = (GLEEPFNGLGETSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetSharpenTexFuncSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_packed_pixels(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_texture_lod(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_multisample(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_multisample
+ if ((GLeeFuncPtr_glSampleMaskSGIS = (GLEEPFNGLSAMPLEMASKSGISPROC) __GLeeGetProcAddress("glSampleMaskSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSamplePatternSGIS = (GLEEPFNGLSAMPLEPATTERNSGISPROC) __GLeeGetProcAddress("glSamplePatternSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_rescale_normal(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_vertex_array(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_vertex_array
+ if ((GLeeFuncPtr_glArrayElementEXT = (GLEEPFNGLARRAYELEMENTEXTPROC) __GLeeGetProcAddress("glArrayElementEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorPointerEXT = (GLEEPFNGLCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glColorPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawArraysEXT = (GLEEPFNGLDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glDrawArraysEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEdgeFlagPointerEXT = (GLEEPFNGLEDGEFLAGPOINTEREXTPROC) __GLeeGetProcAddress("glEdgeFlagPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetPointervEXT = (GLEEPFNGLGETPOINTERVEXTPROC) __GLeeGetProcAddress("glGetPointervEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIndexPointerEXT = (GLEEPFNGLINDEXPOINTEREXTPROC) __GLeeGetProcAddress("glIndexPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalPointerEXT = (GLEEPFNGLNORMALPOINTEREXTPROC) __GLeeGetProcAddress("glNormalPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoordPointerEXT = (GLEEPFNGLTEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glTexCoordPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexPointerEXT = (GLEEPFNGLVERTEXPOINTEREXTPROC) __GLeeGetProcAddress("glVertexPointerEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==9) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_misc_attribute(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_generate_mipmap(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_clipmap(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_shadow(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_texture_edge_clamp(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_blend_minmax(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_blend_minmax
+ if ((GLeeFuncPtr_glBlendEquationEXT = (GLEEPFNGLBLENDEQUATIONEXTPROC) __GLeeGetProcAddress("glBlendEquationEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_blend_subtract(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_blend_logic_op(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_interlace(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_pixel_tiles(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_texture_select(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_sprite(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_sprite
+ if ((GLeeFuncPtr_glSpriteParameterfSGIX = (GLEEPFNGLSPRITEPARAMETERFSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSpriteParameterfvSGIX = (GLEEPFNGLSPRITEPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSpriteParameteriSGIX = (GLEEPFNGLSPRITEPARAMETERISGIXPROC) __GLeeGetProcAddress("glSpriteParameteriSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSpriteParameterivSGIX = (GLEEPFNGLSPRITEPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterivSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_texture_multi_buffer(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_point_parameters(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_point_parameters
+ if ((GLeeFuncPtr_glPointParameterfEXT = (GLEEPFNGLPOINTPARAMETERFEXTPROC) __GLeeGetProcAddress("glPointParameterfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameterfvEXT = (GLEEPFNGLPOINTPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPointParameterfvEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIS_point_parameters(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_point_parameters
+ if ((GLeeFuncPtr_glPointParameterfSGIS = (GLEEPFNGLPOINTPARAMETERFSGISPROC) __GLeeGetProcAddress("glPointParameterfSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameterfvSGIS = (GLEEPFNGLPOINTPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPointParameterfvSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_instruments(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_instruments
+ if ((GLeeFuncPtr_glGetInstrumentsSGIX = (GLEEPFNGLGETINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glGetInstrumentsSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glInstrumentsBufferSGIX = (GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC) __GLeeGetProcAddress("glInstrumentsBufferSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPollInstrumentsSGIX = (GLEEPFNGLPOLLINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glPollInstrumentsSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReadInstrumentsSGIX = (GLEEPFNGLREADINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glReadInstrumentsSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glStartInstrumentsSGIX = (GLEEPFNGLSTARTINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStartInstrumentsSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glStopInstrumentsSGIX = (GLEEPFNGLSTOPINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStopInstrumentsSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_texture_scale_bias(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_framezoom(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_framezoom
+ if ((GLeeFuncPtr_glFrameZoomSGIX = (GLEEPFNGLFRAMEZOOMSGIXPROC) __GLeeGetProcAddress("glFrameZoomSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_tag_sample_buffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_tag_sample_buffer
+ if ((GLeeFuncPtr_glTagSampleBufferSGIX = (GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC) __GLeeGetProcAddress("glTagSampleBufferSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_FfdMaskSGIX(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_polynomial_ffd(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_polynomial_ffd
+ if ((GLeeFuncPtr_glDeformationMap3dSGIX = (GLEEPFNGLDEFORMATIONMAP3DSGIXPROC) __GLeeGetProcAddress("glDeformationMap3dSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeformationMap3fSGIX = (GLEEPFNGLDEFORMATIONMAP3FSGIXPROC) __GLeeGetProcAddress("glDeformationMap3fSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeformSGIX = (GLEEPFNGLDEFORMSGIXPROC) __GLeeGetProcAddress("glDeformSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLoadIdentityDeformationMapSGIX = (GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) __GLeeGetProcAddress("glLoadIdentityDeformationMapSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_reference_plane(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_reference_plane
+ if ((GLeeFuncPtr_glReferencePlaneSGIX = (GLEEPFNGLREFERENCEPLANESGIXPROC) __GLeeGetProcAddress("glReferencePlaneSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_flush_raster(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_flush_raster
+ if ((GLeeFuncPtr_glFlushRasterSGIX = (GLEEPFNGLFLUSHRASTERSGIXPROC) __GLeeGetProcAddress("glFlushRasterSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_depth_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_fog_function(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_fog_function
+ if ((GLeeFuncPtr_glFogFuncSGIS = (GLEEPFNGLFOGFUNCSGISPROC) __GLeeGetProcAddress("glFogFuncSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFogFuncSGIS = (GLEEPFNGLGETFOGFUNCSGISPROC) __GLeeGetProcAddress("glGetFogFuncSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_fog_offset(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_HP_image_transform(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_HP_image_transform
+ if ((GLeeFuncPtr_glImageTransformParameteriHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC) __GLeeGetProcAddress("glImageTransformParameteriHP"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glImageTransformParameterfHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC) __GLeeGetProcAddress("glImageTransformParameterfHP"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glImageTransformParameterivHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glImageTransformParameterivHP"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glImageTransformParameterfvHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glImageTransformParameterfvHP"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetImageTransformParameterivHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterivHP"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetImageTransformParameterfvHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterfvHP"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_HP_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_INGR_palette_buffer(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_texture_add_env(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_color_subtable(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_color_subtable
+ if ((GLeeFuncPtr_glColorSubTableEXT = (GLEEPFNGLCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glColorSubTableEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyColorSubTableEXT = (GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glCopyColorSubTableEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_PGI_vertex_hints(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_PGI_misc_hints(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_PGI_misc_hints
+ if ((GLeeFuncPtr_glHintPGI = (GLEEPFNGLHINTPGIPROC) __GLeeGetProcAddress("glHintPGI"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_paletted_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_paletted_texture
+ if ((GLeeFuncPtr_glColorTableEXT = (GLEEPFNGLCOLORTABLEEXTPROC) __GLeeGetProcAddress("glColorTableEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableEXT = (GLEEPFNGLGETCOLORTABLEEXTPROC) __GLeeGetProcAddress("glGetColorTableEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableParameterivEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableParameterfvEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterfvEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_clip_volume_hint(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_list_priority(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_list_priority
+ if ((GLeeFuncPtr_glGetListParameterfvSGIX = (GLEEPFNGLGETLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glGetListParameterfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetListParameterivSGIX = (GLEEPFNGLGETLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glGetListParameterivSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glListParameterfSGIX = (GLEEPFNGLLISTPARAMETERFSGIXPROC) __GLeeGetProcAddress("glListParameterfSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glListParameterfvSGIX = (GLEEPFNGLLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glListParameterfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glListParameteriSGIX = (GLEEPFNGLLISTPARAMETERISGIXPROC) __GLeeGetProcAddress("glListParameteriSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glListParameterivSGIX = (GLEEPFNGLLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glListParameterivSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_ir_instrument1(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_calligraphic_fragment(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_index_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_index_material(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_index_material
+ if ((GLeeFuncPtr_glIndexMaterialEXT = (GLEEPFNGLINDEXMATERIALEXTPROC) __GLeeGetProcAddress("glIndexMaterialEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_index_func(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_index_func
+ if ((GLeeFuncPtr_glIndexFuncEXT = (GLEEPFNGLINDEXFUNCEXTPROC) __GLeeGetProcAddress("glIndexFuncEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_index_array_formats(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_compiled_vertex_array(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_compiled_vertex_array
+ if ((GLeeFuncPtr_glLockArraysEXT = (GLEEPFNGLLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glLockArraysEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUnlockArraysEXT = (GLEEPFNGLUNLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glUnlockArraysEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_cull_vertex(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_cull_vertex
+ if ((GLeeFuncPtr_glCullParameterdvEXT = (GLEEPFNGLCULLPARAMETERDVEXTPROC) __GLeeGetProcAddress("glCullParameterdvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCullParameterfvEXT = (GLEEPFNGLCULLPARAMETERFVEXTPROC) __GLeeGetProcAddress("glCullParameterfvEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_ycrcb(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_fragment_lighting(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_fragment_lighting
+ if ((GLeeFuncPtr_glFragmentColorMaterialSGIX = (GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC) __GLeeGetProcAddress("glFragmentColorMaterialSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightfSGIX = (GLEEPFNGLFRAGMENTLIGHTFSGIXPROC) __GLeeGetProcAddress("glFragmentLightfSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightfvSGIX = (GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightiSGIX = (GLEEPFNGLFRAGMENTLIGHTISGIXPROC) __GLeeGetProcAddress("glFragmentLightiSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightivSGIX = (GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightivSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightModelfSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightModelfvSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightModeliSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC) __GLeeGetProcAddress("glFragmentLightModeliSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightModelivSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelivSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialfSGIX = (GLEEPFNGLFRAGMENTMATERIALFSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialfvSGIX = (GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialiSGIX = (GLEEPFNGLFRAGMENTMATERIALISGIXPROC) __GLeeGetProcAddress("glFragmentMaterialiSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialivSGIX = (GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialivSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentLightfvSGIX = (GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentLightivSGIX = (GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightivSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentMaterialfvSGIX = (GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentMaterialivSGIX = (GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialivSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLightEnviSGIX = (GLEEPFNGLLIGHTENVISGIXPROC) __GLeeGetProcAddress("glLightEnviSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==18) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_IBM_rasterpos_clip(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_HP_texture_lighting(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_draw_range_elements(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_draw_range_elements
+ if ((GLeeFuncPtr_glDrawRangeElementsEXT = (GLEEPFNGLDRAWRANGEELEMENTSEXTPROC) __GLeeGetProcAddress("glDrawRangeElementsEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_WIN_phong_shading(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_WIN_specular_fog(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_light_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_light_texture
+ if ((GLeeFuncPtr_glApplyTextureEXT = (GLEEPFNGLAPPLYTEXTUREEXTPROC) __GLeeGetProcAddress("glApplyTextureEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureLightEXT = (GLEEPFNGLTEXTURELIGHTEXTPROC) __GLeeGetProcAddress("glTextureLightEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureMaterialEXT = (GLEEPFNGLTEXTUREMATERIALEXTPROC) __GLeeGetProcAddress("glTextureMaterialEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_blend_alpha_minmax(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_impact_pixel_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_bgra(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_async(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_async
+ if ((GLeeFuncPtr_glAsyncMarkerSGIX = (GLEEPFNGLASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glAsyncMarkerSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFinishAsyncSGIX = (GLEEPFNGLFINISHASYNCSGIXPROC) __GLeeGetProcAddress("glFinishAsyncSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPollAsyncSGIX = (GLEEPFNGLPOLLASYNCSGIXPROC) __GLeeGetProcAddress("glPollAsyncSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenAsyncMarkersSGIX = (GLEEPFNGLGENASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glGenAsyncMarkersSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteAsyncMarkersSGIX = (GLEEPFNGLDELETEASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glDeleteAsyncMarkersSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsAsyncMarkerSGIX = (GLEEPFNGLISASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glIsAsyncMarkerSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_async_pixel(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_async_histogram(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_INTEL_texture_scissor(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_INTEL_parallel_arrays(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_INTEL_parallel_arrays
+ if ((GLeeFuncPtr_glVertexPointervINTEL = (GLEEPFNGLVERTEXPOINTERVINTELPROC) __GLeeGetProcAddress("glVertexPointervINTEL"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalPointervINTEL = (GLEEPFNGLNORMALPOINTERVINTELPROC) __GLeeGetProcAddress("glNormalPointervINTEL"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorPointervINTEL = (GLEEPFNGLCOLORPOINTERVINTELPROC) __GLeeGetProcAddress("glColorPointervINTEL"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoordPointervINTEL = (GLEEPFNGLTEXCOORDPOINTERVINTELPROC) __GLeeGetProcAddress("glTexCoordPointervINTEL"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_HP_occlusion_test(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_pixel_transform(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_pixel_transform
+ if ((GLeeFuncPtr_glPixelTransformParameteriEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC) __GLeeGetProcAddress("glPixelTransformParameteriEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPixelTransformParameterfEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPixelTransformParameterivEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPixelTransformParameterfvEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfvEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_pixel_transform_color_table(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_shared_texture_palette(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_separate_specular_color(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_secondary_color(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_secondary_color
+ if ((GLeeFuncPtr_glSecondaryColor3bEXT = (GLEEPFNGLSECONDARYCOLOR3BEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3bvEXT = (GLEEPFNGLSECONDARYCOLOR3BVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3dEXT = (GLEEPFNGLSECONDARYCOLOR3DEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3dvEXT = (GLEEPFNGLSECONDARYCOLOR3DVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3fEXT = (GLEEPFNGLSECONDARYCOLOR3FEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3fvEXT = (GLEEPFNGLSECONDARYCOLOR3FVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3iEXT = (GLEEPFNGLSECONDARYCOLOR3IEXTPROC) __GLeeGetProcAddress("glSecondaryColor3iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3ivEXT = (GLEEPFNGLSECONDARYCOLOR3IVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3sEXT = (GLEEPFNGLSECONDARYCOLOR3SEXTPROC) __GLeeGetProcAddress("glSecondaryColor3sEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3svEXT = (GLEEPFNGLSECONDARYCOLOR3SVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3svEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3ubEXT = (GLEEPFNGLSECONDARYCOLOR3UBEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3ubvEXT = (GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3uiEXT = (GLEEPFNGLSECONDARYCOLOR3UIEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3uivEXT = (GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3usEXT = (GLEEPFNGLSECONDARYCOLOR3USEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3usvEXT = (GLEEPFNGLSECONDARYCOLOR3USVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColorPointerEXT = (GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glSecondaryColorPointerEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==17) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_perturb_normal(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_texture_perturb_normal
+ if ((GLeeFuncPtr_glTextureNormalEXT = (GLEEPFNGLTEXTURENORMALEXTPROC) __GLeeGetProcAddress("glTextureNormalEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_multi_draw_arrays(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_multi_draw_arrays
+ if ((GLeeFuncPtr_glMultiDrawArraysEXT = (GLEEPFNGLMULTIDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glMultiDrawArraysEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiDrawElementsEXT = (GLEEPFNGLMULTIDRAWELEMENTSEXTPROC) __GLeeGetProcAddress("glMultiDrawElementsEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_fog_coord(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_fog_coord
+ if ((GLeeFuncPtr_glFogCoordfEXT = (GLEEPFNGLFOGCOORDFEXTPROC) __GLeeGetProcAddress("glFogCoordfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordfvEXT = (GLEEPFNGLFOGCOORDFVEXTPROC) __GLeeGetProcAddress("glFogCoordfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoorddEXT = (GLEEPFNGLFOGCOORDDEXTPROC) __GLeeGetProcAddress("glFogCoorddEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoorddvEXT = (GLEEPFNGLFOGCOORDDVEXTPROC) __GLeeGetProcAddress("glFogCoorddvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordPointerEXT = (GLEEPFNGLFOGCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glFogCoordPointerEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_REND_screen_coordinates(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_coordinate_frame(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_coordinate_frame
+ if ((GLeeFuncPtr_glTangent3bEXT = (GLEEPFNGLTANGENT3BEXTPROC) __GLeeGetProcAddress("glTangent3bEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3bvEXT = (GLEEPFNGLTANGENT3BVEXTPROC) __GLeeGetProcAddress("glTangent3bvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3dEXT = (GLEEPFNGLTANGENT3DEXTPROC) __GLeeGetProcAddress("glTangent3dEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3dvEXT = (GLEEPFNGLTANGENT3DVEXTPROC) __GLeeGetProcAddress("glTangent3dvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3fEXT = (GLEEPFNGLTANGENT3FEXTPROC) __GLeeGetProcAddress("glTangent3fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3fvEXT = (GLEEPFNGLTANGENT3FVEXTPROC) __GLeeGetProcAddress("glTangent3fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3iEXT = (GLEEPFNGLTANGENT3IEXTPROC) __GLeeGetProcAddress("glTangent3iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3ivEXT = (GLEEPFNGLTANGENT3IVEXTPROC) __GLeeGetProcAddress("glTangent3ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3sEXT = (GLEEPFNGLTANGENT3SEXTPROC) __GLeeGetProcAddress("glTangent3sEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3svEXT = (GLEEPFNGLTANGENT3SVEXTPROC) __GLeeGetProcAddress("glTangent3svEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3bEXT = (GLEEPFNGLBINORMAL3BEXTPROC) __GLeeGetProcAddress("glBinormal3bEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3bvEXT = (GLEEPFNGLBINORMAL3BVEXTPROC) __GLeeGetProcAddress("glBinormal3bvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3dEXT = (GLEEPFNGLBINORMAL3DEXTPROC) __GLeeGetProcAddress("glBinormal3dEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3dvEXT = (GLEEPFNGLBINORMAL3DVEXTPROC) __GLeeGetProcAddress("glBinormal3dvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3fEXT = (GLEEPFNGLBINORMAL3FEXTPROC) __GLeeGetProcAddress("glBinormal3fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3fvEXT = (GLEEPFNGLBINORMAL3FVEXTPROC) __GLeeGetProcAddress("glBinormal3fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3iEXT = (GLEEPFNGLBINORMAL3IEXTPROC) __GLeeGetProcAddress("glBinormal3iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3ivEXT = (GLEEPFNGLBINORMAL3IVEXTPROC) __GLeeGetProcAddress("glBinormal3ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3sEXT = (GLEEPFNGLBINORMAL3SEXTPROC) __GLeeGetProcAddress("glBinormal3sEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3svEXT = (GLEEPFNGLBINORMAL3SVEXTPROC) __GLeeGetProcAddress("glBinormal3svEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangentPointerEXT = (GLEEPFNGLTANGENTPOINTEREXTPROC) __GLeeGetProcAddress("glTangentPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormalPointerEXT = (GLEEPFNGLBINORMALPOINTEREXTPROC) __GLeeGetProcAddress("glBinormalPointerEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==22) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_APPLE_specular_vector(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_APPLE_transform_hint(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_fog_scale(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SUNX_constant_data(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SUNX_constant_data
+ if ((GLeeFuncPtr_glFinishTextureSUNX = (GLEEPFNGLFINISHTEXTURESUNXPROC) __GLeeGetProcAddress("glFinishTextureSUNX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SUN_global_alpha(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SUN_global_alpha
+ if ((GLeeFuncPtr_glGlobalAlphaFactorbSUN = (GLEEPFNGLGLOBALALPHAFACTORBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorbSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGlobalAlphaFactorsSUN = (GLEEPFNGLGLOBALALPHAFACTORSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorsSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGlobalAlphaFactoriSUN = (GLEEPFNGLGLOBALALPHAFACTORISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoriSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGlobalAlphaFactorfSUN = (GLEEPFNGLGLOBALALPHAFACTORFSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorfSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGlobalAlphaFactordSUN = (GLEEPFNGLGLOBALALPHAFACTORDSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactordSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGlobalAlphaFactorubSUN = (GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorubSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGlobalAlphaFactorusSUN = (GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorusSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGlobalAlphaFactoruiSUN = (GLEEPFNGLGLOBALALPHAFACTORUISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoruiSUN"))!=0) nLinked++;
+#endif
+ if (nLinked==8) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SUN_triangle_list(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SUN_triangle_list
+ if ((GLeeFuncPtr_glReplacementCodeuiSUN = (GLEEPFNGLREPLACEMENTCODEUISUNPROC) __GLeeGetProcAddress("glReplacementCodeuiSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeusSUN = (GLEEPFNGLREPLACEMENTCODEUSSUNPROC) __GLeeGetProcAddress("glReplacementCodeusSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeubSUN = (GLEEPFNGLREPLACEMENTCODEUBSUNPROC) __GLeeGetProcAddress("glReplacementCodeubSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuivSUN = (GLEEPFNGLREPLACEMENTCODEUIVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuivSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeusvSUN = (GLEEPFNGLREPLACEMENTCODEUSVSUNPROC) __GLeeGetProcAddress("glReplacementCodeusvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeubvSUN = (GLEEPFNGLREPLACEMENTCODEUBVSUNPROC) __GLeeGetProcAddress("glReplacementCodeubvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodePointerSUN = (GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC) __GLeeGetProcAddress("glReplacementCodePointerSUN"))!=0) nLinked++;
+#endif
+ if (nLinked==7) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SUN_vertex(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SUN_vertex
+ if ((GLeeFuncPtr_glColor4ubVertex2fSUN = (GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor4ubVertex2fvSUN = (GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor4ubVertex3fSUN = (GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor4ubVertex3fvSUN = (GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor3fVertex3fSUN = (GLEEPFNGLCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor3fVertex3fvSUN = (GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormal3fVertex3fSUN = (GLEEPFNGLNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormal3fVertex3fvSUN = (GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor4fNormal3fVertex3fSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fVertex3fSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord4fVertex4fSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord4fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
+#endif
+ if (nLinked==40) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_blend_func_separate(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_blend_func_separate
+ if ((GLeeFuncPtr_glBlendFuncSeparateEXT = (GLEEPFNGLBLENDFUNCSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendFuncSeparateEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_INGR_color_clamp(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_INGR_interlace_read(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_stencil_wrap(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_422_pixels(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_texgen_reflection(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SUN_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_env_add(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_filter_anisotropic(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_vertex_weighting(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_vertex_weighting
+ if ((GLeeFuncPtr_glVertexWeightfEXT = (GLEEPFNGLVERTEXWEIGHTFEXTPROC) __GLeeGetProcAddress("glVertexWeightfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexWeightfvEXT = (GLEEPFNGLVERTEXWEIGHTFVEXTPROC) __GLeeGetProcAddress("glVertexWeightfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexWeightPointerEXT = (GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC) __GLeeGetProcAddress("glVertexWeightPointerEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_light_max_exponent(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_vertex_array_range(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_vertex_array_range
+ if ((GLeeFuncPtr_glFlushVertexArrayRangeNV = (GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexArrayRangeNV = (GLEEPFNGLVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glVertexArrayRangeNV"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_register_combiners(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_register_combiners
+ if ((GLeeFuncPtr_glCombinerParameterfvNV = (GLEEPFNGLCOMBINERPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCombinerParameterfNV = (GLEEPFNGLCOMBINERPARAMETERFNVPROC) __GLeeGetProcAddress("glCombinerParameterfNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCombinerParameterivNV = (GLEEPFNGLCOMBINERPARAMETERIVNVPROC) __GLeeGetProcAddress("glCombinerParameterivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCombinerParameteriNV = (GLEEPFNGLCOMBINERPARAMETERINVPROC) __GLeeGetProcAddress("glCombinerParameteriNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCombinerInputNV = (GLEEPFNGLCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glCombinerInputNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCombinerOutputNV = (GLEEPFNGLCOMBINEROUTPUTNVPROC) __GLeeGetProcAddress("glCombinerOutputNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFinalCombinerInputNV = (GLEEPFNGLFINALCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glFinalCombinerInputNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCombinerInputParameterfvNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCombinerInputParameterivNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCombinerOutputParameterfvNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCombinerOutputParameterivNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFinalCombinerInputParameterivNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterivNV"))!=0) nLinked++;
+#endif
+ if (nLinked==13) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_fog_distance(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_texgen_emboss(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_blend_square(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_texture_env_combine4(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_MESA_resize_buffers(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_MESA_resize_buffers
+ if ((GLeeFuncPtr_glResizeBuffersMESA = (GLEEPFNGLRESIZEBUFFERSMESAPROC) __GLeeGetProcAddress("glResizeBuffersMESA"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_MESA_window_pos(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_MESA_window_pos
+ if ((GLeeFuncPtr_glWindowPos2dMESA = (GLEEPFNGLWINDOWPOS2DMESAPROC) __GLeeGetProcAddress("glWindowPos2dMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2dvMESA = (GLEEPFNGLWINDOWPOS2DVMESAPROC) __GLeeGetProcAddress("glWindowPos2dvMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2fMESA = (GLEEPFNGLWINDOWPOS2FMESAPROC) __GLeeGetProcAddress("glWindowPos2fMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2fvMESA = (GLEEPFNGLWINDOWPOS2FVMESAPROC) __GLeeGetProcAddress("glWindowPos2fvMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2iMESA = (GLEEPFNGLWINDOWPOS2IMESAPROC) __GLeeGetProcAddress("glWindowPos2iMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2ivMESA = (GLEEPFNGLWINDOWPOS2IVMESAPROC) __GLeeGetProcAddress("glWindowPos2ivMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2sMESA = (GLEEPFNGLWINDOWPOS2SMESAPROC) __GLeeGetProcAddress("glWindowPos2sMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2svMESA = (GLEEPFNGLWINDOWPOS2SVMESAPROC) __GLeeGetProcAddress("glWindowPos2svMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3dMESA = (GLEEPFNGLWINDOWPOS3DMESAPROC) __GLeeGetProcAddress("glWindowPos3dMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3dvMESA = (GLEEPFNGLWINDOWPOS3DVMESAPROC) __GLeeGetProcAddress("glWindowPos3dvMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3fMESA = (GLEEPFNGLWINDOWPOS3FMESAPROC) __GLeeGetProcAddress("glWindowPos3fMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3fvMESA = (GLEEPFNGLWINDOWPOS3FVMESAPROC) __GLeeGetProcAddress("glWindowPos3fvMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3iMESA = (GLEEPFNGLWINDOWPOS3IMESAPROC) __GLeeGetProcAddress("glWindowPos3iMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3ivMESA = (GLEEPFNGLWINDOWPOS3IVMESAPROC) __GLeeGetProcAddress("glWindowPos3ivMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3sMESA = (GLEEPFNGLWINDOWPOS3SMESAPROC) __GLeeGetProcAddress("glWindowPos3sMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3svMESA = (GLEEPFNGLWINDOWPOS3SVMESAPROC) __GLeeGetProcAddress("glWindowPos3svMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4dMESA = (GLEEPFNGLWINDOWPOS4DMESAPROC) __GLeeGetProcAddress("glWindowPos4dMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4dvMESA = (GLEEPFNGLWINDOWPOS4DVMESAPROC) __GLeeGetProcAddress("glWindowPos4dvMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4fMESA = (GLEEPFNGLWINDOWPOS4FMESAPROC) __GLeeGetProcAddress("glWindowPos4fMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4fvMESA = (GLEEPFNGLWINDOWPOS4FVMESAPROC) __GLeeGetProcAddress("glWindowPos4fvMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4iMESA = (GLEEPFNGLWINDOWPOS4IMESAPROC) __GLeeGetProcAddress("glWindowPos4iMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4ivMESA = (GLEEPFNGLWINDOWPOS4IVMESAPROC) __GLeeGetProcAddress("glWindowPos4ivMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4sMESA = (GLEEPFNGLWINDOWPOS4SMESAPROC) __GLeeGetProcAddress("glWindowPos4sMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4svMESA = (GLEEPFNGLWINDOWPOS4SVMESAPROC) __GLeeGetProcAddress("glWindowPos4svMESA"))!=0) nLinked++;
+#endif
+ if (nLinked==24) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_compression_s3tc(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_IBM_cull_vertex(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_IBM_multimode_draw_arrays(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_IBM_multimode_draw_arrays
+ if ((GLeeFuncPtr_glMultiModeDrawArraysIBM = (GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawArraysIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiModeDrawElementsIBM = (GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawElementsIBM"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_IBM_vertex_array_lists(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_IBM_vertex_array_lists
+ if ((GLeeFuncPtr_glColorPointerListIBM = (GLEEPFNGLCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glColorPointerListIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColorPointerListIBM = (GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glSecondaryColorPointerListIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEdgeFlagPointerListIBM = (GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC) __GLeeGetProcAddress("glEdgeFlagPointerListIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordPointerListIBM = (GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glFogCoordPointerListIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIndexPointerListIBM = (GLEEPFNGLINDEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glIndexPointerListIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalPointerListIBM = (GLEEPFNGLNORMALPOINTERLISTIBMPROC) __GLeeGetProcAddress("glNormalPointerListIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoordPointerListIBM = (GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glTexCoordPointerListIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexPointerListIBM = (GLEEPFNGLVERTEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glVertexPointerListIBM"))!=0) nLinked++;
+#endif
+ if (nLinked==8) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_subsample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_ycrcb_subsample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_ycrcba(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGI_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_3DFX_texture_compression_FXT1(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_3DFX_tbuffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_3DFX_tbuffer
+ if ((GLeeFuncPtr_glTbufferMask3DFX = (GLEEPFNGLTBUFFERMASK3DFXPROC) __GLeeGetProcAddress("glTbufferMask3DFX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_multisample(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_multisample
+ if ((GLeeFuncPtr_glSampleMaskEXT = (GLEEPFNGLSAMPLEMASKEXTPROC) __GLeeGetProcAddress("glSampleMaskEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSamplePatternEXT = (GLEEPFNGLSAMPLEPATTERNEXTPROC) __GLeeGetProcAddress("glSamplePatternEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_vertex_preclip(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_convolution_accuracy(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_resample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_point_line_texgen(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_texture_color_mask(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_texture_color_mask
+ if ((GLeeFuncPtr_glTextureColorMaskSGIS = (GLEEPFNGLTEXTURECOLORMASKSGISPROC) __GLeeGetProcAddress("glTextureColorMaskSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ATI_texture_mirror_once(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_fence(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_fence
+ if ((GLeeFuncPtr_glDeleteFencesNV = (GLEEPFNGLDELETEFENCESNVPROC) __GLeeGetProcAddress("glDeleteFencesNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenFencesNV = (GLEEPFNGLGENFENCESNVPROC) __GLeeGetProcAddress("glGenFencesNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsFenceNV = (GLEEPFNGLISFENCENVPROC) __GLeeGetProcAddress("glIsFenceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTestFenceNV = (GLEEPFNGLTESTFENCENVPROC) __GLeeGetProcAddress("glTestFenceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFenceivNV = (GLEEPFNGLGETFENCEIVNVPROC) __GLeeGetProcAddress("glGetFenceivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFinishFenceNV = (GLEEPFNGLFINISHFENCENVPROC) __GLeeGetProcAddress("glFinishFenceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSetFenceNV = (GLEEPFNGLSETFENCENVPROC) __GLeeGetProcAddress("glSetFenceNV"))!=0) nLinked++;
+#endif
+ if (nLinked==7) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_IBM_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_evaluators(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_evaluators
+ if ((GLeeFuncPtr_glMapControlPointsNV = (GLEEPFNGLMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glMapControlPointsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMapParameterivNV = (GLEEPFNGLMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glMapParameterivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMapParameterfvNV = (GLEEPFNGLMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glMapParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMapControlPointsNV = (GLEEPFNGLGETMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glGetMapControlPointsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMapParameterivNV = (GLEEPFNGLGETMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapParameterivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMapParameterfvNV = (GLEEPFNGLGETMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMapAttribParameterivNV = (GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMapAttribParameterfvNV = (GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEvalMapsNV = (GLEEPFNGLEVALMAPSNVPROC) __GLeeGetProcAddress("glEvalMapsNV"))!=0) nLinked++;
+#endif
+ if (nLinked==9) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_register_combiners2(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_register_combiners2
+ if ((GLeeFuncPtr_glCombinerStageParameterfvNV = (GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerStageParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCombinerStageParameterfvNV = (GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerStageParameterfvNV"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_texture_compression_vtc(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_texture_shader(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_texture_shader2(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_vertex_array_range2(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_vertex_program(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_vertex_program
+ if ((GLeeFuncPtr_glAreProgramsResidentNV = (GLEEPFNGLAREPROGRAMSRESIDENTNVPROC) __GLeeGetProcAddress("glAreProgramsResidentNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindProgramNV = (GLEEPFNGLBINDPROGRAMNVPROC) __GLeeGetProcAddress("glBindProgramNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteProgramsNV = (GLEEPFNGLDELETEPROGRAMSNVPROC) __GLeeGetProcAddress("glDeleteProgramsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glExecuteProgramNV = (GLEEPFNGLEXECUTEPROGRAMNVPROC) __GLeeGetProcAddress("glExecuteProgramNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenProgramsNV = (GLEEPFNGLGENPROGRAMSNVPROC) __GLeeGetProcAddress("glGenProgramsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramParameterdvNV = (GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramParameterdvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramParameterfvNV = (GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramivNV = (GLEEPFNGLGETPROGRAMIVNVPROC) __GLeeGetProcAddress("glGetProgramivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramStringNV = (GLEEPFNGLGETPROGRAMSTRINGNVPROC) __GLeeGetProcAddress("glGetProgramStringNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTrackMatrixivNV = (GLEEPFNGLGETTRACKMATRIXIVNVPROC) __GLeeGetProcAddress("glGetTrackMatrixivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribdvNV = (GLEEPFNGLGETVERTEXATTRIBDVNVPROC) __GLeeGetProcAddress("glGetVertexAttribdvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribfvNV = (GLEEPFNGLGETVERTEXATTRIBFVNVPROC) __GLeeGetProcAddress("glGetVertexAttribfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribivNV = (GLEEPFNGLGETVERTEXATTRIBIVNVPROC) __GLeeGetProcAddress("glGetVertexAttribivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribPointervNV = (GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC) __GLeeGetProcAddress("glGetVertexAttribPointervNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsProgramNV = (GLEEPFNGLISPROGRAMNVPROC) __GLeeGetProcAddress("glIsProgramNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLoadProgramNV = (GLEEPFNGLLOADPROGRAMNVPROC) __GLeeGetProcAddress("glLoadProgramNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramParameter4dNV = (GLEEPFNGLPROGRAMPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramParameter4dNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramParameter4dvNV = (GLEEPFNGLPROGRAMPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramParameter4dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramParameter4fNV = (GLEEPFNGLPROGRAMPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramParameter4fNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramParameter4fvNV = (GLEEPFNGLPROGRAMPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramParameter4fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramParameters4dvNV = (GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC) __GLeeGetProcAddress("glProgramParameters4dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramParameters4fvNV = (GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC) __GLeeGetProcAddress("glProgramParameters4fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glRequestResidentProgramsNV = (GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC) __GLeeGetProcAddress("glRequestResidentProgramsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTrackMatrixNV = (GLEEPFNGLTRACKMATRIXNVPROC) __GLeeGetProcAddress("glTrackMatrixNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribPointerNV = (GLEEPFNGLVERTEXATTRIBPOINTERNVPROC) __GLeeGetProcAddress("glVertexAttribPointerNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1dNV = (GLEEPFNGLVERTEXATTRIB1DNVPROC) __GLeeGetProcAddress("glVertexAttrib1dNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1dvNV = (GLEEPFNGLVERTEXATTRIB1DVNVPROC) __GLeeGetProcAddress("glVertexAttrib1dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1fNV = (GLEEPFNGLVERTEXATTRIB1FNVPROC) __GLeeGetProcAddress("glVertexAttrib1fNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1fvNV = (GLEEPFNGLVERTEXATTRIB1FVNVPROC) __GLeeGetProcAddress("glVertexAttrib1fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1sNV = (GLEEPFNGLVERTEXATTRIB1SNVPROC) __GLeeGetProcAddress("glVertexAttrib1sNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1svNV = (GLEEPFNGLVERTEXATTRIB1SVNVPROC) __GLeeGetProcAddress("glVertexAttrib1svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2dNV = (GLEEPFNGLVERTEXATTRIB2DNVPROC) __GLeeGetProcAddress("glVertexAttrib2dNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2dvNV = (GLEEPFNGLVERTEXATTRIB2DVNVPROC) __GLeeGetProcAddress("glVertexAttrib2dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2fNV = (GLEEPFNGLVERTEXATTRIB2FNVPROC) __GLeeGetProcAddress("glVertexAttrib2fNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2fvNV = (GLEEPFNGLVERTEXATTRIB2FVNVPROC) __GLeeGetProcAddress("glVertexAttrib2fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2sNV = (GLEEPFNGLVERTEXATTRIB2SNVPROC) __GLeeGetProcAddress("glVertexAttrib2sNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2svNV = (GLEEPFNGLVERTEXATTRIB2SVNVPROC) __GLeeGetProcAddress("glVertexAttrib2svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3dNV = (GLEEPFNGLVERTEXATTRIB3DNVPROC) __GLeeGetProcAddress("glVertexAttrib3dNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3dvNV = (GLEEPFNGLVERTEXATTRIB3DVNVPROC) __GLeeGetProcAddress("glVertexAttrib3dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3fNV = (GLEEPFNGLVERTEXATTRIB3FNVPROC) __GLeeGetProcAddress("glVertexAttrib3fNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3fvNV = (GLEEPFNGLVERTEXATTRIB3FVNVPROC) __GLeeGetProcAddress("glVertexAttrib3fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3sNV = (GLEEPFNGLVERTEXATTRIB3SNVPROC) __GLeeGetProcAddress("glVertexAttrib3sNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3svNV = (GLEEPFNGLVERTEXATTRIB3SVNVPROC) __GLeeGetProcAddress("glVertexAttrib3svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4dNV = (GLEEPFNGLVERTEXATTRIB4DNVPROC) __GLeeGetProcAddress("glVertexAttrib4dNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4dvNV = (GLEEPFNGLVERTEXATTRIB4DVNVPROC) __GLeeGetProcAddress("glVertexAttrib4dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4fNV = (GLEEPFNGLVERTEXATTRIB4FNVPROC) __GLeeGetProcAddress("glVertexAttrib4fNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4fvNV = (GLEEPFNGLVERTEXATTRIB4FVNVPROC) __GLeeGetProcAddress("glVertexAttrib4fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4sNV = (GLEEPFNGLVERTEXATTRIB4SNVPROC) __GLeeGetProcAddress("glVertexAttrib4sNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4svNV = (GLEEPFNGLVERTEXATTRIB4SVNVPROC) __GLeeGetProcAddress("glVertexAttrib4svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4ubNV = (GLEEPFNGLVERTEXATTRIB4UBNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4ubvNV = (GLEEPFNGLVERTEXATTRIB4UBVNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs1dvNV = (GLEEPFNGLVERTEXATTRIBS1DVNVPROC) __GLeeGetProcAddress("glVertexAttribs1dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs1fvNV = (GLEEPFNGLVERTEXATTRIBS1FVNVPROC) __GLeeGetProcAddress("glVertexAttribs1fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs1svNV = (GLEEPFNGLVERTEXATTRIBS1SVNVPROC) __GLeeGetProcAddress("glVertexAttribs1svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs2dvNV = (GLEEPFNGLVERTEXATTRIBS2DVNVPROC) __GLeeGetProcAddress("glVertexAttribs2dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs2fvNV = (GLEEPFNGLVERTEXATTRIBS2FVNVPROC) __GLeeGetProcAddress("glVertexAttribs2fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs2svNV = (GLEEPFNGLVERTEXATTRIBS2SVNVPROC) __GLeeGetProcAddress("glVertexAttribs2svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs3dvNV = (GLEEPFNGLVERTEXATTRIBS3DVNVPROC) __GLeeGetProcAddress("glVertexAttribs3dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs3fvNV = (GLEEPFNGLVERTEXATTRIBS3FVNVPROC) __GLeeGetProcAddress("glVertexAttribs3fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs3svNV = (GLEEPFNGLVERTEXATTRIBS3SVNVPROC) __GLeeGetProcAddress("glVertexAttribs3svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs4dvNV = (GLEEPFNGLVERTEXATTRIBS4DVNVPROC) __GLeeGetProcAddress("glVertexAttribs4dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs4fvNV = (GLEEPFNGLVERTEXATTRIBS4FVNVPROC) __GLeeGetProcAddress("glVertexAttribs4fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs4svNV = (GLEEPFNGLVERTEXATTRIBS4SVNVPROC) __GLeeGetProcAddress("glVertexAttribs4svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs4ubvNV = (GLEEPFNGLVERTEXATTRIBS4UBVNVPROC) __GLeeGetProcAddress("glVertexAttribs4ubvNV"))!=0) nLinked++;
+#endif
+ if (nLinked==64) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_texture_coordinate_clamp(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_scalebias_hint(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_OML_interlace(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_OML_subsample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_OML_resample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_copy_depth_to_color(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ATI_envmap_bumpmap(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_envmap_bumpmap
+ if ((GLeeFuncPtr_glTexBumpParameterivATI = (GLEEPFNGLTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glTexBumpParameterivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexBumpParameterfvATI = (GLEEPFNGLTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glTexBumpParameterfvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTexBumpParameterivATI = (GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTexBumpParameterfvATI = (GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterfvATI"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_fragment_shader(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_fragment_shader
+ if ((GLeeFuncPtr_glGenFragmentShadersATI = (GLEEPFNGLGENFRAGMENTSHADERSATIPROC) __GLeeGetProcAddress("glGenFragmentShadersATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindFragmentShaderATI = (GLEEPFNGLBINDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBindFragmentShaderATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteFragmentShaderATI = (GLEEPFNGLDELETEFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glDeleteFragmentShaderATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBeginFragmentShaderATI = (GLEEPFNGLBEGINFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBeginFragmentShaderATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndFragmentShaderATI = (GLEEPFNGLENDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glEndFragmentShaderATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPassTexCoordATI = (GLEEPFNGLPASSTEXCOORDATIPROC) __GLeeGetProcAddress("glPassTexCoordATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSampleMapATI = (GLEEPFNGLSAMPLEMAPATIPROC) __GLeeGetProcAddress("glSampleMapATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorFragmentOp1ATI = (GLEEPFNGLCOLORFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glColorFragmentOp1ATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorFragmentOp2ATI = (GLEEPFNGLCOLORFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glColorFragmentOp2ATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorFragmentOp3ATI = (GLEEPFNGLCOLORFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glColorFragmentOp3ATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glAlphaFragmentOp1ATI = (GLEEPFNGLALPHAFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp1ATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glAlphaFragmentOp2ATI = (GLEEPFNGLALPHAFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp2ATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glAlphaFragmentOp3ATI = (GLEEPFNGLALPHAFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp3ATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSetFragmentShaderConstantATI = (GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC) __GLeeGetProcAddress("glSetFragmentShaderConstantATI"))!=0) nLinked++;
+#endif
+ if (nLinked==14) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_pn_triangles(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_pn_triangles
+ if ((GLeeFuncPtr_glPNTrianglesiATI = (GLEEPFNGLPNTRIANGLESIATIPROC) __GLeeGetProcAddress("glPNTrianglesiATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPNTrianglesfATI = (GLEEPFNGLPNTRIANGLESFATIPROC) __GLeeGetProcAddress("glPNTrianglesfATI"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_vertex_array_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_vertex_array_object
+ if ((GLeeFuncPtr_glNewObjectBufferATI = (GLEEPFNGLNEWOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glNewObjectBufferATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsObjectBufferATI = (GLEEPFNGLISOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glIsObjectBufferATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUpdateObjectBufferATI = (GLEEPFNGLUPDATEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUpdateObjectBufferATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetObjectBufferfvATI = (GLEEPFNGLGETOBJECTBUFFERFVATIPROC) __GLeeGetProcAddress("glGetObjectBufferfvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetObjectBufferivATI = (GLEEPFNGLGETOBJECTBUFFERIVATIPROC) __GLeeGetProcAddress("glGetObjectBufferivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFreeObjectBufferATI = (GLEEPFNGLFREEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glFreeObjectBufferATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glArrayObjectATI = (GLEEPFNGLARRAYOBJECTATIPROC) __GLeeGetProcAddress("glArrayObjectATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetArrayObjectfvATI = (GLEEPFNGLGETARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetArrayObjectfvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetArrayObjectivATI = (GLEEPFNGLGETARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetArrayObjectivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantArrayObjectATI = (GLEEPFNGLVARIANTARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVariantArrayObjectATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVariantArrayObjectfvATI = (GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectfvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVariantArrayObjectivATI = (GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectivATI"))!=0) nLinked++;
+#endif
+ if (nLinked==12) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_vertex_shader(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_vertex_shader
+ if ((GLeeFuncPtr_glBeginVertexShaderEXT = (GLEEPFNGLBEGINVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBeginVertexShaderEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndVertexShaderEXT = (GLEEPFNGLENDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glEndVertexShaderEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindVertexShaderEXT = (GLEEPFNGLBINDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBindVertexShaderEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenVertexShadersEXT = (GLEEPFNGLGENVERTEXSHADERSEXTPROC) __GLeeGetProcAddress("glGenVertexShadersEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteVertexShaderEXT = (GLEEPFNGLDELETEVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glDeleteVertexShaderEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glShaderOp1EXT = (GLEEPFNGLSHADEROP1EXTPROC) __GLeeGetProcAddress("glShaderOp1EXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glShaderOp2EXT = (GLEEPFNGLSHADEROP2EXTPROC) __GLeeGetProcAddress("glShaderOp2EXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glShaderOp3EXT = (GLEEPFNGLSHADEROP3EXTPROC) __GLeeGetProcAddress("glShaderOp3EXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSwizzleEXT = (GLEEPFNGLSWIZZLEEXTPROC) __GLeeGetProcAddress("glSwizzleEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWriteMaskEXT = (GLEEPFNGLWRITEMASKEXTPROC) __GLeeGetProcAddress("glWriteMaskEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glInsertComponentEXT = (GLEEPFNGLINSERTCOMPONENTEXTPROC) __GLeeGetProcAddress("glInsertComponentEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glExtractComponentEXT = (GLEEPFNGLEXTRACTCOMPONENTEXTPROC) __GLeeGetProcAddress("glExtractComponentEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenSymbolsEXT = (GLEEPFNGLGENSYMBOLSEXTPROC) __GLeeGetProcAddress("glGenSymbolsEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSetInvariantEXT = (GLEEPFNGLSETINVARIANTEXTPROC) __GLeeGetProcAddress("glSetInvariantEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSetLocalConstantEXT = (GLEEPFNGLSETLOCALCONSTANTEXTPROC) __GLeeGetProcAddress("glSetLocalConstantEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantbvEXT = (GLEEPFNGLVARIANTBVEXTPROC) __GLeeGetProcAddress("glVariantbvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantsvEXT = (GLEEPFNGLVARIANTSVEXTPROC) __GLeeGetProcAddress("glVariantsvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantivEXT = (GLEEPFNGLVARIANTIVEXTPROC) __GLeeGetProcAddress("glVariantivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantfvEXT = (GLEEPFNGLVARIANTFVEXTPROC) __GLeeGetProcAddress("glVariantfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantdvEXT = (GLEEPFNGLVARIANTDVEXTPROC) __GLeeGetProcAddress("glVariantdvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantubvEXT = (GLEEPFNGLVARIANTUBVEXTPROC) __GLeeGetProcAddress("glVariantubvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantusvEXT = (GLEEPFNGLVARIANTUSVEXTPROC) __GLeeGetProcAddress("glVariantusvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantuivEXT = (GLEEPFNGLVARIANTUIVEXTPROC) __GLeeGetProcAddress("glVariantuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantPointerEXT = (GLEEPFNGLVARIANTPOINTEREXTPROC) __GLeeGetProcAddress("glVariantPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEnableVariantClientStateEXT = (GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glEnableVariantClientStateEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDisableVariantClientStateEXT = (GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glDisableVariantClientStateEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindLightParameterEXT = (GLEEPFNGLBINDLIGHTPARAMETEREXTPROC) __GLeeGetProcAddress("glBindLightParameterEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindMaterialParameterEXT = (GLEEPFNGLBINDMATERIALPARAMETEREXTPROC) __GLeeGetProcAddress("glBindMaterialParameterEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindTexGenParameterEXT = (GLEEPFNGLBINDTEXGENPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTexGenParameterEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindTextureUnitParameterEXT = (GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTextureUnitParameterEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindParameterEXT = (GLEEPFNGLBINDPARAMETEREXTPROC) __GLeeGetProcAddress("glBindParameterEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsVariantEnabledEXT = (GLEEPFNGLISVARIANTENABLEDEXTPROC) __GLeeGetProcAddress("glIsVariantEnabledEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVariantBooleanvEXT = (GLEEPFNGLGETVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetVariantBooleanvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVariantIntegervEXT = (GLEEPFNGLGETVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetVariantIntegervEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVariantFloatvEXT = (GLEEPFNGLGETVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetVariantFloatvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVariantPointervEXT = (GLEEPFNGLGETVARIANTPOINTERVEXTPROC) __GLeeGetProcAddress("glGetVariantPointervEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetInvariantBooleanvEXT = (GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetInvariantBooleanvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetInvariantIntegervEXT = (GLEEPFNGLGETINVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetInvariantIntegervEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetInvariantFloatvEXT = (GLEEPFNGLGETINVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetInvariantFloatvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetLocalConstantBooleanvEXT = (GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantBooleanvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetLocalConstantIntegervEXT = (GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantIntegervEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetLocalConstantFloatvEXT = (GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantFloatvEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==42) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_vertex_streams(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_vertex_streams
+ if ((GLeeFuncPtr_glVertexStream1sATI = (GLEEPFNGLVERTEXSTREAM1SATIPROC) __GLeeGetProcAddress("glVertexStream1sATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream1svATI = (GLEEPFNGLVERTEXSTREAM1SVATIPROC) __GLeeGetProcAddress("glVertexStream1svATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream1iATI = (GLEEPFNGLVERTEXSTREAM1IATIPROC) __GLeeGetProcAddress("glVertexStream1iATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream1ivATI = (GLEEPFNGLVERTEXSTREAM1IVATIPROC) __GLeeGetProcAddress("glVertexStream1ivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream1fATI = (GLEEPFNGLVERTEXSTREAM1FATIPROC) __GLeeGetProcAddress("glVertexStream1fATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream1fvATI = (GLEEPFNGLVERTEXSTREAM1FVATIPROC) __GLeeGetProcAddress("glVertexStream1fvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream1dATI = (GLEEPFNGLVERTEXSTREAM1DATIPROC) __GLeeGetProcAddress("glVertexStream1dATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream1dvATI = (GLEEPFNGLVERTEXSTREAM1DVATIPROC) __GLeeGetProcAddress("glVertexStream1dvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2sATI = (GLEEPFNGLVERTEXSTREAM2SATIPROC) __GLeeGetProcAddress("glVertexStream2sATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2svATI = (GLEEPFNGLVERTEXSTREAM2SVATIPROC) __GLeeGetProcAddress("glVertexStream2svATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2iATI = (GLEEPFNGLVERTEXSTREAM2IATIPROC) __GLeeGetProcAddress("glVertexStream2iATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2ivATI = (GLEEPFNGLVERTEXSTREAM2IVATIPROC) __GLeeGetProcAddress("glVertexStream2ivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2fATI = (GLEEPFNGLVERTEXSTREAM2FATIPROC) __GLeeGetProcAddress("glVertexStream2fATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2fvATI = (GLEEPFNGLVERTEXSTREAM2FVATIPROC) __GLeeGetProcAddress("glVertexStream2fvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2dATI = (GLEEPFNGLVERTEXSTREAM2DATIPROC) __GLeeGetProcAddress("glVertexStream2dATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2dvATI = (GLEEPFNGLVERTEXSTREAM2DVATIPROC) __GLeeGetProcAddress("glVertexStream2dvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3sATI = (GLEEPFNGLVERTEXSTREAM3SATIPROC) __GLeeGetProcAddress("glVertexStream3sATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3svATI = (GLEEPFNGLVERTEXSTREAM3SVATIPROC) __GLeeGetProcAddress("glVertexStream3svATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3iATI = (GLEEPFNGLVERTEXSTREAM3IATIPROC) __GLeeGetProcAddress("glVertexStream3iATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3ivATI = (GLEEPFNGLVERTEXSTREAM3IVATIPROC) __GLeeGetProcAddress("glVertexStream3ivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3fATI = (GLEEPFNGLVERTEXSTREAM3FATIPROC) __GLeeGetProcAddress("glVertexStream3fATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3fvATI = (GLEEPFNGLVERTEXSTREAM3FVATIPROC) __GLeeGetProcAddress("glVertexStream3fvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3dATI = (GLEEPFNGLVERTEXSTREAM3DATIPROC) __GLeeGetProcAddress("glVertexStream3dATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3dvATI = (GLEEPFNGLVERTEXSTREAM3DVATIPROC) __GLeeGetProcAddress("glVertexStream3dvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4sATI = (GLEEPFNGLVERTEXSTREAM4SATIPROC) __GLeeGetProcAddress("glVertexStream4sATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4svATI = (GLEEPFNGLVERTEXSTREAM4SVATIPROC) __GLeeGetProcAddress("glVertexStream4svATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4iATI = (GLEEPFNGLVERTEXSTREAM4IATIPROC) __GLeeGetProcAddress("glVertexStream4iATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4ivATI = (GLEEPFNGLVERTEXSTREAM4IVATIPROC) __GLeeGetProcAddress("glVertexStream4ivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4fATI = (GLEEPFNGLVERTEXSTREAM4FATIPROC) __GLeeGetProcAddress("glVertexStream4fATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4fvATI = (GLEEPFNGLVERTEXSTREAM4FVATIPROC) __GLeeGetProcAddress("glVertexStream4fvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4dATI = (GLEEPFNGLVERTEXSTREAM4DATIPROC) __GLeeGetProcAddress("glVertexStream4dATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4dvATI = (GLEEPFNGLVERTEXSTREAM4DVATIPROC) __GLeeGetProcAddress("glVertexStream4dvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3bATI = (GLEEPFNGLNORMALSTREAM3BATIPROC) __GLeeGetProcAddress("glNormalStream3bATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3bvATI = (GLEEPFNGLNORMALSTREAM3BVATIPROC) __GLeeGetProcAddress("glNormalStream3bvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3sATI = (GLEEPFNGLNORMALSTREAM3SATIPROC) __GLeeGetProcAddress("glNormalStream3sATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3svATI = (GLEEPFNGLNORMALSTREAM3SVATIPROC) __GLeeGetProcAddress("glNormalStream3svATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3iATI = (GLEEPFNGLNORMALSTREAM3IATIPROC) __GLeeGetProcAddress("glNormalStream3iATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3ivATI = (GLEEPFNGLNORMALSTREAM3IVATIPROC) __GLeeGetProcAddress("glNormalStream3ivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3fATI = (GLEEPFNGLNORMALSTREAM3FATIPROC) __GLeeGetProcAddress("glNormalStream3fATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3fvATI = (GLEEPFNGLNORMALSTREAM3FVATIPROC) __GLeeGetProcAddress("glNormalStream3fvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3dATI = (GLEEPFNGLNORMALSTREAM3DATIPROC) __GLeeGetProcAddress("glNormalStream3dATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3dvATI = (GLEEPFNGLNORMALSTREAM3DVATIPROC) __GLeeGetProcAddress("glNormalStream3dvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClientActiveVertexStreamATI = (GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) __GLeeGetProcAddress("glClientActiveVertexStreamATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexBlendEnviATI = (GLEEPFNGLVERTEXBLENDENVIATIPROC) __GLeeGetProcAddress("glVertexBlendEnviATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexBlendEnvfATI = (GLEEPFNGLVERTEXBLENDENVFATIPROC) __GLeeGetProcAddress("glVertexBlendEnvfATI"))!=0) nLinked++;
+#endif
+ if (nLinked==45) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_element_array(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_element_array
+ if ((GLeeFuncPtr_glElementPointerATI = (GLEEPFNGLELEMENTPOINTERATIPROC) __GLeeGetProcAddress("glElementPointerATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawElementArrayATI = (GLEEPFNGLDRAWELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawElementArrayATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawRangeElementArrayATI = (GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawRangeElementArrayATI"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SUN_mesh_array(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SUN_mesh_array
+ if ((GLeeFuncPtr_glDrawMeshArraysSUN = (GLEEPFNGLDRAWMESHARRAYSSUNPROC) __GLeeGetProcAddress("glDrawMeshArraysSUN"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SUN_slice_accum(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_multisample_filter_hint(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_depth_clamp(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_occlusion_query(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_occlusion_query
+ if ((GLeeFuncPtr_glGenOcclusionQueriesNV = (GLEEPFNGLGENOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glGenOcclusionQueriesNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteOcclusionQueriesNV = (GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glDeleteOcclusionQueriesNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsOcclusionQueryNV = (GLEEPFNGLISOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glIsOcclusionQueryNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBeginOcclusionQueryNV = (GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glBeginOcclusionQueryNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndOcclusionQueryNV = (GLEEPFNGLENDOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glEndOcclusionQueryNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetOcclusionQueryivNV = (GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetOcclusionQueryuivNV = (GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryuivNV"))!=0) nLinked++;
+#endif
+ if (nLinked==7) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_point_sprite(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_point_sprite
+ if ((GLeeFuncPtr_glPointParameteriNV = (GLEEPFNGLPOINTPARAMETERINVPROC) __GLeeGetProcAddress("glPointParameteriNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameterivNV = (GLEEPFNGLPOINTPARAMETERIVNVPROC) __GLeeGetProcAddress("glPointParameterivNV"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_texture_shader3(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_vertex_program1_1(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_shadow_funcs(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_stencil_two_side(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_stencil_two_side
+ if ((GLeeFuncPtr_glActiveStencilFaceEXT = (GLEEPFNGLACTIVESTENCILFACEEXTPROC) __GLeeGetProcAddress("glActiveStencilFaceEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_text_fragment_shader(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_APPLE_client_storage(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_APPLE_element_array(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_APPLE_element_array
+ if ((GLeeFuncPtr_glElementPointerAPPLE = (GLEEPFNGLELEMENTPOINTERAPPLEPROC) __GLeeGetProcAddress("glElementPointerAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawElementArrayAPPLE = (GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawElementArrayAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawRangeElementArrayAPPLE = (GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawRangeElementArrayAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiDrawElementArrayAPPLE = (GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawElementArrayAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE = (GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawRangeElementArrayAPPLE"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_APPLE_fence(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_APPLE_fence
+ if ((GLeeFuncPtr_glGenFencesAPPLE = (GLEEPFNGLGENFENCESAPPLEPROC) __GLeeGetProcAddress("glGenFencesAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteFencesAPPLE = (GLEEPFNGLDELETEFENCESAPPLEPROC) __GLeeGetProcAddress("glDeleteFencesAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSetFenceAPPLE = (GLEEPFNGLSETFENCEAPPLEPROC) __GLeeGetProcAddress("glSetFenceAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsFenceAPPLE = (GLEEPFNGLISFENCEAPPLEPROC) __GLeeGetProcAddress("glIsFenceAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTestFenceAPPLE = (GLEEPFNGLTESTFENCEAPPLEPROC) __GLeeGetProcAddress("glTestFenceAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFinishFenceAPPLE = (GLEEPFNGLFINISHFENCEAPPLEPROC) __GLeeGetProcAddress("glFinishFenceAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTestObjectAPPLE = (GLEEPFNGLTESTOBJECTAPPLEPROC) __GLeeGetProcAddress("glTestObjectAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFinishObjectAPPLE = (GLEEPFNGLFINISHOBJECTAPPLEPROC) __GLeeGetProcAddress("glFinishObjectAPPLE"))!=0) nLinked++;
+#endif
+ if (nLinked==8) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_APPLE_vertex_array_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_APPLE_vertex_array_object
+ if ((GLeeFuncPtr_glBindVertexArrayAPPLE = (GLEEPFNGLBINDVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glBindVertexArrayAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteVertexArraysAPPLE = (GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glDeleteVertexArraysAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenVertexArraysAPPLE = (GLEEPFNGLGENVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glGenVertexArraysAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsVertexArrayAPPLE = (GLEEPFNGLISVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glIsVertexArrayAPPLE"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_APPLE_vertex_array_range(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_APPLE_vertex_array_range
+ if ((GLeeFuncPtr_glVertexArrayRangeAPPLE = (GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glVertexArrayRangeAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFlushVertexArrayRangeAPPLE = (GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexArrayParameteriAPPLE = (GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glVertexArrayParameteriAPPLE"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_APPLE_ycbcr_422(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_S3_s3tc(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ATI_draw_buffers(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_draw_buffers
+ if ((GLeeFuncPtr_glDrawBuffersATI = (GLEEPFNGLDRAWBUFFERSATIPROC) __GLeeGetProcAddress("glDrawBuffersATI"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ATI_texture_env_combine3(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ATI_texture_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_fragment_program(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_fragment_program
+ if ((GLeeFuncPtr_glProgramNamedParameter4fNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramNamedParameter4dNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramNamedParameter4fvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramNamedParameter4dvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramNamedParameterfvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramNamedParameterdvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterdvNV"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_half_float(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_half_float
+ if ((GLeeFuncPtr_glVertex2hNV = (GLEEPFNGLVERTEX2HNVPROC) __GLeeGetProcAddress("glVertex2hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertex2hvNV = (GLEEPFNGLVERTEX2HVNVPROC) __GLeeGetProcAddress("glVertex2hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertex3hNV = (GLEEPFNGLVERTEX3HNVPROC) __GLeeGetProcAddress("glVertex3hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertex3hvNV = (GLEEPFNGLVERTEX3HVNVPROC) __GLeeGetProcAddress("glVertex3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertex4hNV = (GLEEPFNGLVERTEX4HNVPROC) __GLeeGetProcAddress("glVertex4hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertex4hvNV = (GLEEPFNGLVERTEX4HVNVPROC) __GLeeGetProcAddress("glVertex4hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormal3hNV = (GLEEPFNGLNORMAL3HNVPROC) __GLeeGetProcAddress("glNormal3hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormal3hvNV = (GLEEPFNGLNORMAL3HVNVPROC) __GLeeGetProcAddress("glNormal3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor3hNV = (GLEEPFNGLCOLOR3HNVPROC) __GLeeGetProcAddress("glColor3hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor3hvNV = (GLEEPFNGLCOLOR3HVNVPROC) __GLeeGetProcAddress("glColor3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor4hNV = (GLEEPFNGLCOLOR4HNVPROC) __GLeeGetProcAddress("glColor4hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor4hvNV = (GLEEPFNGLCOLOR4HVNVPROC) __GLeeGetProcAddress("glColor4hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord1hNV = (GLEEPFNGLTEXCOORD1HNVPROC) __GLeeGetProcAddress("glTexCoord1hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord1hvNV = (GLEEPFNGLTEXCOORD1HVNVPROC) __GLeeGetProcAddress("glTexCoord1hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2hNV = (GLEEPFNGLTEXCOORD2HNVPROC) __GLeeGetProcAddress("glTexCoord2hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2hvNV = (GLEEPFNGLTEXCOORD2HVNVPROC) __GLeeGetProcAddress("glTexCoord2hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord3hNV = (GLEEPFNGLTEXCOORD3HNVPROC) __GLeeGetProcAddress("glTexCoord3hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord3hvNV = (GLEEPFNGLTEXCOORD3HVNVPROC) __GLeeGetProcAddress("glTexCoord3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord4hNV = (GLEEPFNGLTEXCOORD4HNVPROC) __GLeeGetProcAddress("glTexCoord4hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord4hvNV = (GLEEPFNGLTEXCOORD4HVNVPROC) __GLeeGetProcAddress("glTexCoord4hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1hNV = (GLEEPFNGLMULTITEXCOORD1HNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1hvNV = (GLEEPFNGLMULTITEXCOORD1HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2hNV = (GLEEPFNGLMULTITEXCOORD2HNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2hvNV = (GLEEPFNGLMULTITEXCOORD2HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3hNV = (GLEEPFNGLMULTITEXCOORD3HNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3hvNV = (GLEEPFNGLMULTITEXCOORD3HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4hNV = (GLEEPFNGLMULTITEXCOORD4HNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4hvNV = (GLEEPFNGLMULTITEXCOORD4HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordhNV = (GLEEPFNGLFOGCOORDHNVPROC) __GLeeGetProcAddress("glFogCoordhNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordhvNV = (GLEEPFNGLFOGCOORDHVNVPROC) __GLeeGetProcAddress("glFogCoordhvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3hNV = (GLEEPFNGLSECONDARYCOLOR3HNVPROC) __GLeeGetProcAddress("glSecondaryColor3hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3hvNV = (GLEEPFNGLSECONDARYCOLOR3HVNVPROC) __GLeeGetProcAddress("glSecondaryColor3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexWeighthNV = (GLEEPFNGLVERTEXWEIGHTHNVPROC) __GLeeGetProcAddress("glVertexWeighthNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexWeighthvNV = (GLEEPFNGLVERTEXWEIGHTHVNVPROC) __GLeeGetProcAddress("glVertexWeighthvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1hNV = (GLEEPFNGLVERTEXATTRIB1HNVPROC) __GLeeGetProcAddress("glVertexAttrib1hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1hvNV = (GLEEPFNGLVERTEXATTRIB1HVNVPROC) __GLeeGetProcAddress("glVertexAttrib1hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2hNV = (GLEEPFNGLVERTEXATTRIB2HNVPROC) __GLeeGetProcAddress("glVertexAttrib2hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2hvNV = (GLEEPFNGLVERTEXATTRIB2HVNVPROC) __GLeeGetProcAddress("glVertexAttrib2hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3hNV = (GLEEPFNGLVERTEXATTRIB3HNVPROC) __GLeeGetProcAddress("glVertexAttrib3hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3hvNV = (GLEEPFNGLVERTEXATTRIB3HVNVPROC) __GLeeGetProcAddress("glVertexAttrib3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4hNV = (GLEEPFNGLVERTEXATTRIB4HNVPROC) __GLeeGetProcAddress("glVertexAttrib4hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4hvNV = (GLEEPFNGLVERTEXATTRIB4HVNVPROC) __GLeeGetProcAddress("glVertexAttrib4hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs1hvNV = (GLEEPFNGLVERTEXATTRIBS1HVNVPROC) __GLeeGetProcAddress("glVertexAttribs1hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs2hvNV = (GLEEPFNGLVERTEXATTRIBS2HVNVPROC) __GLeeGetProcAddress("glVertexAttribs2hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs3hvNV = (GLEEPFNGLVERTEXATTRIBS3HVNVPROC) __GLeeGetProcAddress("glVertexAttribs3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs4hvNV = (GLEEPFNGLVERTEXATTRIBS4HVNVPROC) __GLeeGetProcAddress("glVertexAttribs4hvNV"))!=0) nLinked++;
+#endif
+ if (nLinked==46) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_pixel_data_range(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_pixel_data_range
+ if ((GLeeFuncPtr_glPixelDataRangeNV = (GLEEPFNGLPIXELDATARANGENVPROC) __GLeeGetProcAddress("glPixelDataRangeNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFlushPixelDataRangeNV = (GLEEPFNGLFLUSHPIXELDATARANGENVPROC) __GLeeGetProcAddress("glFlushPixelDataRangeNV"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_primitive_restart(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_primitive_restart
+ if ((GLeeFuncPtr_glPrimitiveRestartNV = (GLEEPFNGLPRIMITIVERESTARTNVPROC) __GLeeGetProcAddress("glPrimitiveRestartNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPrimitiveRestartIndexNV = (GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC) __GLeeGetProcAddress("glPrimitiveRestartIndexNV"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_texture_expand_normal(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_vertex_program2(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ATI_map_object_buffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_map_object_buffer
+ if ((GLeeFuncPtr_glMapObjectBufferATI = (GLEEPFNGLMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glMapObjectBufferATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUnmapObjectBufferATI = (GLEEPFNGLUNMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUnmapObjectBufferATI"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_separate_stencil(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_separate_stencil
+ if ((GLeeFuncPtr_glStencilOpSeparateATI = (GLEEPFNGLSTENCILOPSEPARATEATIPROC) __GLeeGetProcAddress("glStencilOpSeparateATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glStencilFuncSeparateATI = (GLEEPFNGLSTENCILFUNCSEPARATEATIPROC) __GLeeGetProcAddress("glStencilFuncSeparateATI"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_vertex_attrib_array_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_vertex_attrib_array_object
+ if ((GLeeFuncPtr_glVertexAttribArrayObjectATI = (GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVertexAttribArrayObjectATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectfvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribArrayObjectivATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectivATI"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_OES_read_format(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_depth_bounds_test(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_depth_bounds_test
+ if ((GLeeFuncPtr_glDepthBoundsEXT = (GLEEPFNGLDEPTHBOUNDSEXTPROC) __GLeeGetProcAddress("glDepthBoundsEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_mirror_clamp(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_blend_equation_separate(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_blend_equation_separate
+ if ((GLeeFuncPtr_glBlendEquationSeparateEXT = (GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendEquationSeparateEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_MESA_pack_invert(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_MESA_ycbcr_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_fragment_program_option(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_fragment_program2(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_vertex_program2_option(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_vertex_program3(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_framebuffer_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_framebuffer_object
+ if ((GLeeFuncPtr_glIsRenderbufferEXT = (GLEEPFNGLISRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glIsRenderbufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindRenderbufferEXT = (GLEEPFNGLBINDRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glBindRenderbufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteRenderbuffersEXT = (GLEEPFNGLDELETERENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteRenderbuffersEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenRenderbuffersEXT = (GLEEPFNGLGENRENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glGenRenderbuffersEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glRenderbufferStorageEXT = (GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetRenderbufferParameterivEXT = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetRenderbufferParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsFramebufferEXT = (GLEEPFNGLISFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glIsFramebufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindFramebufferEXT = (GLEEPFNGLBINDFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBindFramebufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteFramebuffersEXT = (GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteFramebuffersEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenFramebuffersEXT = (GLEEPFNGLGENFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glGenFramebuffersEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCheckFramebufferStatusEXT = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckFramebufferStatusEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTexture1DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTexture2DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTexture3DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferRenderbufferEXT = (GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferRenderbufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenerateMipmapEXT = (GLEEPFNGLGENERATEMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMipmapEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==17) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_GREMEDY_string_marker(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_GREMEDY_string_marker
+ if ((GLeeFuncPtr_glStringMarkerGREMEDY = (GLEEPFNGLSTRINGMARKERGREMEDYPROC) __GLeeGetProcAddress("glStringMarkerGREMEDY"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_stencil_clear_tag(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_stencil_clear_tag
+ if ((GLeeFuncPtr_glStencilClearTagEXT = (GLEEPFNGLSTENCILCLEARTAGEXTPROC) __GLeeGetProcAddress("glStencilClearTagEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_sRGB(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_framebuffer_blit(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_framebuffer_blit
+ if ((GLeeFuncPtr_glBlitFramebufferEXT = (GLEEPFNGLBLITFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBlitFramebufferEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_framebuffer_multisample(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_framebuffer_multisample
+ if ((GLeeFuncPtr_glRenderbufferStorageMultisampleEXT = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_MESAX_texture_stack(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_timer_query(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_timer_query
+ if ((GLeeFuncPtr_glGetQueryObjecti64vEXT = (GLEEPFNGLGETQUERYOBJECTI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjecti64vEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetQueryObjectui64vEXT = (GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjectui64vEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_gpu_program_parameters(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_gpu_program_parameters
+ if ((GLeeFuncPtr_glProgramEnvParameters4fvEXT = (GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramEnvParameters4fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameters4fvEXT = (GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramLocalParameters4fvEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_APPLE_flush_buffer_range(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_APPLE_flush_buffer_range
+ if ((GLeeFuncPtr_glBufferParameteriAPPLE = (GLEEPFNGLBUFFERPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glBufferParameteriAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFlushMappedBufferRangeAPPLE = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushMappedBufferRangeAPPLE"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_gpu_shader4(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_gpu_shader4
+ if ((GLeeFuncPtr_glGetUniformuivEXT = (GLEEPFNGLGETUNIFORMUIVEXTPROC) __GLeeGetProcAddress("glGetUniformuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindFragDataLocationEXT = (GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glBindFragDataLocationEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragDataLocationEXT = (GLEEPFNGLGETFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glGetFragDataLocationEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1uiEXT = (GLEEPFNGLUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glUniform1uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2uiEXT = (GLEEPFNGLUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glUniform2uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3uiEXT = (GLEEPFNGLUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glUniform3uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4uiEXT = (GLEEPFNGLUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glUniform4uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1uivEXT = (GLEEPFNGLUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glUniform1uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2uivEXT = (GLEEPFNGLUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glUniform2uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3uivEXT = (GLEEPFNGLUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glUniform3uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4uivEXT = (GLEEPFNGLUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glUniform4uivEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==11) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_draw_instanced(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_draw_instanced
+ if ((GLeeFuncPtr_glDrawArraysInstancedEXT = (GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawArraysInstancedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawElementsInstancedEXT = (GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawElementsInstancedEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_packed_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_array(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_buffer_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_texture_buffer_object
+ if ((GLeeFuncPtr_glTexBufferEXT = (GLEEPFNGLTEXBUFFEREXTPROC) __GLeeGetProcAddress("glTexBufferEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_compression_latc(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_shared_exponent(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_depth_buffer_float(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_depth_buffer_float
+ if ((GLeeFuncPtr_glDepthRangedNV = (GLEEPFNGLDEPTHRANGEDNVPROC) __GLeeGetProcAddress("glDepthRangedNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearDepthdNV = (GLEEPFNGLCLEARDEPTHDNVPROC) __GLeeGetProcAddress("glClearDepthdNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDepthBoundsdNV = (GLEEPFNGLDEPTHBOUNDSDNVPROC) __GLeeGetProcAddress("glDepthBoundsdNV"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_framebuffer_multisample_coverage(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
+ if ((GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleCoverageNV"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_geometry_shader4(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_parameter_buffer_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_parameter_buffer_object
+ if ((GLeeFuncPtr_glProgramBufferParametersfvNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramBufferParametersIivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramBufferParametersIuivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIuivNV"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_draw_buffers2(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_draw_buffers2
+ if ((GLeeFuncPtr_glColorMaskIndexedEXT = (GLEEPFNGLCOLORMASKINDEXEDEXTPROC) __GLeeGetProcAddress("glColorMaskIndexedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBooleanIndexedvEXT = (GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetBooleanIndexedvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetIntegerIndexedvEXT = (GLEEPFNGLGETINTEGERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetIntegerIndexedvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEnableIndexedEXT = (GLEEPFNGLENABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableIndexedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDisableIndexedEXT = (GLEEPFNGLDISABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableIndexedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsEnabledIndexedEXT = (GLEEPFNGLISENABLEDINDEXEDEXTPROC) __GLeeGetProcAddress("glIsEnabledIndexedEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_transform_feedback(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_transform_feedback
+ if ((GLeeFuncPtr_glBeginTransformFeedbackNV = (GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBeginTransformFeedbackNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndTransformFeedbackNV = (GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glEndTransformFeedbackNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTransformFeedbackAttribsNV = (GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) __GLeeGetProcAddress("glTransformFeedbackAttribsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferRangeNV = (GLEEPFNGLBINDBUFFERRANGENVPROC) __GLeeGetProcAddress("glBindBufferRangeNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferOffsetNV = (GLEEPFNGLBINDBUFFEROFFSETNVPROC) __GLeeGetProcAddress("glBindBufferOffsetNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferBaseNV = (GLEEPFNGLBINDBUFFERBASENVPROC) __GLeeGetProcAddress("glBindBufferBaseNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTransformFeedbackVaryingsNV = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glActiveVaryingNV = (GLEEPFNGLACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glActiveVaryingNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVaryingLocationNV = (GLEEPFNGLGETVARYINGLOCATIONNVPROC) __GLeeGetProcAddress("glGetVaryingLocationNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetActiveVaryingNV = (GLEEPFNGLGETACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glGetActiveVaryingNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTransformFeedbackVaryingNV = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingNV"))!=0) nLinked++;
+#endif
+ if (nLinked==11) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_bindable_uniform(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_bindable_uniform
+ if ((GLeeFuncPtr_glUniformBufferEXT = (GLEEPFNGLUNIFORMBUFFEREXTPROC) __GLeeGetProcAddress("glUniformBufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformBufferSizeEXT = (GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC) __GLeeGetProcAddress("glGetUniformBufferSizeEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformOffsetEXT = (GLEEPFNGLGETUNIFORMOFFSETEXTPROC) __GLeeGetProcAddress("glGetUniformOffsetEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_integer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_texture_integer
+ if ((GLeeFuncPtr_glTexParameterIivEXT = (GLEEPFNGLTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTexParameterIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexParameterIuivEXT = (GLEEPFNGLTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTexParameterIuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTexParameterIivEXT = (GLEEPFNGLGETTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTexParameterIuivEXT = (GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearColorIiEXT = (GLEEPFNGLCLEARCOLORIIEXTPROC) __GLeeGetProcAddress("glClearColorIiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearColorIuiEXT = (GLEEPFNGLCLEARCOLORIUIEXTPROC) __GLeeGetProcAddress("glClearColorIuiEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_GREMEDY_frame_terminator(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_GREMEDY_frame_terminator
+ if ((GLeeFuncPtr_glFrameTerminatorGREMEDY = (GLEEPFNGLFRAMETERMINATORGREMEDYPROC) __GLeeGetProcAddress("glFrameTerminatorGREMEDY"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_conditional_render(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_conditional_render
+ if ((GLeeFuncPtr_glBeginConditionalRenderNV = (GLEEPFNGLBEGINCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glBeginConditionalRenderNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndConditionalRenderNV = (GLEEPFNGLENDCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glEndConditionalRenderNV"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_present_video(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_transform_feedback(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_transform_feedback
+ if ((GLeeFuncPtr_glBeginTransformFeedbackEXT = (GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glBeginTransformFeedbackEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndTransformFeedbackEXT = (GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glEndTransformFeedbackEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferRangeEXT = (GLEEPFNGLBINDBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glBindBufferRangeEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferOffsetEXT = (GLEEPFNGLBINDBUFFEROFFSETEXTPROC) __GLeeGetProcAddress("glBindBufferOffsetEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferBaseEXT = (GLEEPFNGLBINDBUFFERBASEEXTPROC) __GLeeGetProcAddress("glBindBufferBaseEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTransformFeedbackVaryingsEXT = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTransformFeedbackVaryingEXT = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==7) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_direct_state_access(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_direct_state_access
+ if ((GLeeFuncPtr_glClientAttribDefaultEXT = (GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glClientAttribDefaultEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPushClientAttribDefaultEXT = (GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glPushClientAttribDefaultEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixLoadfEXT = (GLEEPFNGLMATRIXLOADFEXTPROC) __GLeeGetProcAddress("glMatrixLoadfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixLoaddEXT = (GLEEPFNGLMATRIXLOADDEXTPROC) __GLeeGetProcAddress("glMatrixLoaddEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixMultfEXT = (GLEEPFNGLMATRIXMULTFEXTPROC) __GLeeGetProcAddress("glMatrixMultfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixMultdEXT = (GLEEPFNGLMATRIXMULTDEXTPROC) __GLeeGetProcAddress("glMatrixMultdEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixLoadIdentityEXT = (GLEEPFNGLMATRIXLOADIDENTITYEXTPROC) __GLeeGetProcAddress("glMatrixLoadIdentityEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixRotatefEXT = (GLEEPFNGLMATRIXROTATEFEXTPROC) __GLeeGetProcAddress("glMatrixRotatefEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixRotatedEXT = (GLEEPFNGLMATRIXROTATEDEXTPROC) __GLeeGetProcAddress("glMatrixRotatedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixScalefEXT = (GLEEPFNGLMATRIXSCALEFEXTPROC) __GLeeGetProcAddress("glMatrixScalefEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixScaledEXT = (GLEEPFNGLMATRIXSCALEDEXTPROC) __GLeeGetProcAddress("glMatrixScaledEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixTranslatefEXT = (GLEEPFNGLMATRIXTRANSLATEFEXTPROC) __GLeeGetProcAddress("glMatrixTranslatefEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixTranslatedEXT = (GLEEPFNGLMATRIXTRANSLATEDEXTPROC) __GLeeGetProcAddress("glMatrixTranslatedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixFrustumEXT = (GLEEPFNGLMATRIXFRUSTUMEXTPROC) __GLeeGetProcAddress("glMatrixFrustumEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixOrthoEXT = (GLEEPFNGLMATRIXORTHOEXTPROC) __GLeeGetProcAddress("glMatrixOrthoEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixPopEXT = (GLEEPFNGLMATRIXPOPEXTPROC) __GLeeGetProcAddress("glMatrixPopEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixPushEXT = (GLEEPFNGLMATRIXPUSHEXTPROC) __GLeeGetProcAddress("glMatrixPushEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixLoadTransposefEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposefEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixLoadTransposedEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixMultTransposefEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposefEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixMultTransposedEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureParameterfEXT = (GLEEPFNGLTEXTUREPARAMETERFEXTPROC) __GLeeGetProcAddress("glTextureParameterfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureParameterfvEXT = (GLEEPFNGLTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glTextureParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureParameteriEXT = (GLEEPFNGLTEXTUREPARAMETERIEXTPROC) __GLeeGetProcAddress("glTextureParameteriEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureParameterivEXT = (GLEEPFNGLTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glTextureParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureImage1DEXT = (GLEEPFNGLTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureImage2DEXT = (GLEEPFNGLTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureSubImage1DEXT = (GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureSubImage2DEXT = (GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureSubImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTextureImage1DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTextureImage2DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTextureSubImage1DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTextureSubImage2DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTextureImageEXT = (GLEEPFNGLGETTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetTextureImageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTextureParameterfvEXT = (GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTextureParameterivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTextureLevelParameterfvEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTextureLevelParameterivEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureImage3DEXT = (GLEEPFNGLTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureSubImage3DEXT = (GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureSubImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTextureSubImage3DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexParameterfEXT = (GLEEPFNGLMULTITEXPARAMETERFEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexParameterfvEXT = (GLEEPFNGLMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexParameteriEXT = (GLEEPFNGLMULTITEXPARAMETERIEXTPROC) __GLeeGetProcAddress("glMultiTexParameteriEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexParameterivEXT = (GLEEPFNGLMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexImage1DEXT = (GLEEPFNGLMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexImage2DEXT = (GLEEPFNGLMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexSubImage1DEXT = (GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexSubImage2DEXT = (GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyMultiTexImage1DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyMultiTexImage2DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyMultiTexSubImage1DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyMultiTexSubImage2DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexImageEXT = (GLEEPFNGLGETMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetMultiTexImageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexParameterfvEXT = (GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexParameterivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexLevelParameterivEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexImage3DEXT = (GLEEPFNGLMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexSubImage3DEXT = (GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyMultiTexSubImage3DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindMultiTextureEXT = (GLEEPFNGLBINDMULTITEXTUREEXTPROC) __GLeeGetProcAddress("glBindMultiTextureEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEnableClientStateIndexedEXT = (GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableClientStateIndexedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDisableClientStateIndexedEXT = (GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableClientStateIndexedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoordPointerEXT = (GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glMultiTexCoordPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexEnvfEXT = (GLEEPFNGLMULTITEXENVFEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexEnvfvEXT = (GLEEPFNGLMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexEnviEXT = (GLEEPFNGLMULTITEXENVIEXTPROC) __GLeeGetProcAddress("glMultiTexEnviEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexEnvivEXT = (GLEEPFNGLMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexGendEXT = (GLEEPFNGLMULTITEXGENDEXTPROC) __GLeeGetProcAddress("glMultiTexGendEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexGendvEXT = (GLEEPFNGLMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glMultiTexGendvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexGenfEXT = (GLEEPFNGLMULTITEXGENFEXTPROC) __GLeeGetProcAddress("glMultiTexGenfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexGenfvEXT = (GLEEPFNGLMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glMultiTexGenfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexGeniEXT = (GLEEPFNGLMULTITEXGENIEXTPROC) __GLeeGetProcAddress("glMultiTexGeniEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexGenivEXT = (GLEEPFNGLMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glMultiTexGenivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexEnvfvEXT = (GLEEPFNGLGETMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexEnvivEXT = (GLEEPFNGLGETMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexGendvEXT = (GLEEPFNGLGETMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGendvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexGenfvEXT = (GLEEPFNGLGETMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexGenivEXT = (GLEEPFNGLGETMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFloatIndexedvEXT = (GLEEPFNGLGETFLOATINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetFloatIndexedvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetDoubleIndexedvEXT = (GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetDoubleIndexedvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetPointerIndexedvEXT = (GLEEPFNGLGETPOINTERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetPointerIndexedvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTextureImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTextureImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTextureImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTextureSubImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTextureSubImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTextureSubImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCompressedTextureImageEXT = (GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedTextureImageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedMultiTexImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedMultiTexImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedMultiTexImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCompressedMultiTexImageEXT = (GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedMultiTexImageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramStringEXT = (GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glNamedProgramStringEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameter4dEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameter4fEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterdvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedProgramivEXT = (GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedProgramStringEXT = (GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glGetNamedProgramStringEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameters4fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureParameterIivEXT = (GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureParameterIuivEXT = (GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTextureParameterIivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTextureParameterIuivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexParameterIivEXT = (GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexParameterIuivEXT = (GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexParameterIivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexParameterIuivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform1fEXT = (GLEEPFNGLPROGRAMUNIFORM1FEXTPROC) __GLeeGetProcAddress("glProgramUniform1fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform2fEXT = (GLEEPFNGLPROGRAMUNIFORM2FEXTPROC) __GLeeGetProcAddress("glProgramUniform2fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform3fEXT = (GLEEPFNGLPROGRAMUNIFORM3FEXTPROC) __GLeeGetProcAddress("glProgramUniform3fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform4fEXT = (GLEEPFNGLPROGRAMUNIFORM4FEXTPROC) __GLeeGetProcAddress("glProgramUniform4fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform1iEXT = (GLEEPFNGLPROGRAMUNIFORM1IEXTPROC) __GLeeGetProcAddress("glProgramUniform1iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform2iEXT = (GLEEPFNGLPROGRAMUNIFORM2IEXTPROC) __GLeeGetProcAddress("glProgramUniform2iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform3iEXT = (GLEEPFNGLPROGRAMUNIFORM3IEXTPROC) __GLeeGetProcAddress("glProgramUniform3iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform4iEXT = (GLEEPFNGLPROGRAMUNIFORM4IEXTPROC) __GLeeGetProcAddress("glProgramUniform4iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform1fvEXT = (GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC) __GLeeGetProcAddress("glProgramUniform1fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform2fvEXT = (GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC) __GLeeGetProcAddress("glProgramUniform2fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform3fvEXT = (GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC) __GLeeGetProcAddress("glProgramUniform3fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform4fvEXT = (GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC) __GLeeGetProcAddress("glProgramUniform4fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform1ivEXT = (GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC) __GLeeGetProcAddress("glProgramUniform1ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform2ivEXT = (GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC) __GLeeGetProcAddress("glProgramUniform2ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform3ivEXT = (GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC) __GLeeGetProcAddress("glProgramUniform3ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform4ivEXT = (GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC) __GLeeGetProcAddress("glProgramUniform4ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform1uiEXT = (GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glProgramUniform1uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform2uiEXT = (GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glProgramUniform2uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform3uiEXT = (GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glProgramUniform3uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform4uiEXT = (GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glProgramUniform4uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform1uivEXT = (GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform1uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform2uivEXT = (GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform2uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform3uivEXT = (GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform3uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform4uivEXT = (GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform4uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedBufferDataEXT = (GLEEPFNGLNAMEDBUFFERDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferDataEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedBufferSubDataEXT = (GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferSubDataEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMapNamedBufferEXT = (GLEEPFNGLMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glMapNamedBufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUnmapNamedBufferEXT = (GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glUnmapNamedBufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedBufferParameterivEXT = (GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedBufferPointervEXT = (GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferPointervEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedBufferSubDataEXT = (GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glGetNamedBufferSubDataEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureBufferEXT = (GLEEPFNGLTEXTUREBUFFEREXTPROC) __GLeeGetProcAddress("glTextureBufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexBufferEXT = (GLEEPFNGLMULTITEXBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexBufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedRenderbufferStorageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT = (GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedRenderbufferParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCheckNamedFramebufferStatusEXT = (GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckNamedFramebufferStatusEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedFramebufferTexture1DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedFramebufferTexture2DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedFramebufferTexture3DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedFramebufferRenderbufferEXT = (GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferRenderbufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenerateTextureMipmapEXT = (GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateTextureMipmapEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenerateMultiTexMipmapEXT = (GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMultiTexMipmapEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferDrawBufferEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferDrawBufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferDrawBuffersEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) __GLeeGetProcAddress("glFramebufferDrawBuffersEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferReadBufferEXT = (GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferReadBufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFramebufferParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedFramebufferTextureEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedFramebufferTextureLayerEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureLayerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedFramebufferTextureFaceEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureFaceEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureRenderbufferEXT = (GLEEPFNGLTEXTURERENDERBUFFEREXTPROC) __GLeeGetProcAddress("glTextureRenderbufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexRenderbufferEXT = (GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexRenderbufferEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==186) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_vertex_array_bgra(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_swizzle(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_explicit_multisample(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_explicit_multisample
+ if ((GLeeFuncPtr_glGetMultisamplefvNV = (GLEEPFNGLGETMULTISAMPLEFVNVPROC) __GLeeGetProcAddress("glGetMultisamplefvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSampleMaskIndexedNV = (GLEEPFNGLSAMPLEMASKINDEXEDNVPROC) __GLeeGetProcAddress("glSampleMaskIndexedNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexRenderbufferNV = (GLEEPFNGLTEXRENDERBUFFERNVPROC) __GLeeGetProcAddress("glTexRenderbufferNV"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_transform_feedback2(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_transform_feedback2
+ if ((GLeeFuncPtr_glBindTransformFeedbackNV = (GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBindTransformFeedbackNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteTransformFeedbacksNV = (GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glDeleteTransformFeedbacksNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenTransformFeedbacksNV = (GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glGenTransformFeedbacksNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsTransformFeedbackNV = (GLEEPFNGLISTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glIsTransformFeedbackNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPauseTransformFeedbackNV = (GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glPauseTransformFeedbackNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glResumeTransformFeedbackNV = (GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glResumeTransformFeedbackNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawTransformFeedbackNV = (GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glDrawTransformFeedbackNV"))!=0) nLinked++;
+#endif
+ if (nLinked==7) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_texture_select(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_INGR_blend_func_separate(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_INGR_blend_func_separate
+ if ((GLeeFuncPtr_glBlendFuncSeparateINGR = (GLEEPFNGLBLENDFUNCSEPARATEINGRPROC) __GLeeGetProcAddress("glBlendFuncSeparateINGR"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_igloo_interface(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_igloo_interface
+ if ((GLeeFuncPtr_glIglooInterfaceSGIX = (GLEEPFNGLIGLOOINTERFACESGIXPROC) __GLeeGetProcAddress("glIglooInterfaceSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_fragment_lighting(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_fragment_lighting
+ if ((GLeeFuncPtr_glFragmentLightModeliEXT = (GLEEPFNGLFRAGMENTLIGHTMODELIEXTPROC) __GLeeGetProcAddress("glFragmentLightModeliEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightModelfEXT = (GLEEPFNGLFRAGMENTLIGHTMODELFEXTPROC) __GLeeGetProcAddress("glFragmentLightModelfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightModelivEXT = (GLEEPFNGLFRAGMENTLIGHTMODELIVEXTPROC) __GLeeGetProcAddress("glFragmentLightModelivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightModelfvEXT = (GLEEPFNGLFRAGMENTLIGHTMODELFVEXTPROC) __GLeeGetProcAddress("glFragmentLightModelfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightiEXT = (GLEEPFNGLFRAGMENTLIGHTIEXTPROC) __GLeeGetProcAddress("glFragmentLightiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightfEXT = (GLEEPFNGLFRAGMENTLIGHTFEXTPROC) __GLeeGetProcAddress("glFragmentLightfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightivEXT = (GLEEPFNGLFRAGMENTLIGHTIVEXTPROC) __GLeeGetProcAddress("glFragmentLightivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightfvEXT = (GLEEPFNGLFRAGMENTLIGHTFVEXTPROC) __GLeeGetProcAddress("glFragmentLightfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentLightivEXT = (GLEEPFNGLGETFRAGMENTLIGHTIVEXTPROC) __GLeeGetProcAddress("glGetFragmentLightivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentLightfvEXT = (GLEEPFNGLGETFRAGMENTLIGHTFVEXTPROC) __GLeeGetProcAddress("glGetFragmentLightfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialfEXT = (GLEEPFNGLFRAGMENTMATERIALFEXTPROC) __GLeeGetProcAddress("glFragmentMaterialfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialiEXT = (GLEEPFNGLFRAGMENTMATERIALIEXTPROC) __GLeeGetProcAddress("glFragmentMaterialiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialfvEXT = (GLEEPFNGLFRAGMENTMATERIALFVEXTPROC) __GLeeGetProcAddress("glFragmentMaterialfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialivEXT = (GLEEPFNGLFRAGMENTMATERIALIVEXTPROC) __GLeeGetProcAddress("glFragmentMaterialivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentColorMaterialEXT = (GLEEPFNGLFRAGMENTCOLORMATERIALEXTPROC) __GLeeGetProcAddress("glFragmentColorMaterialEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentMaterialfvEXT = (GLEEPFNGLGETFRAGMENTMATERIALFVEXTPROC) __GLeeGetProcAddress("glGetFragmentMaterialfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentMaterialivEXT = (GLEEPFNGLGETFRAGMENTMATERIALIVEXTPROC) __GLeeGetProcAddress("glGetFragmentMaterialivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLightEnviEXT = (GLEEPFNGLLIGHTENVIEXTPROC) __GLeeGetProcAddress("glLightEnviEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==18) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_geometry_shader4(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_geometry_shader4
+ if ((GLeeFuncPtr_glProgramParameteriEXT = (GLEEPFNGLPROGRAMPARAMETERIEXTPROC) __GLeeGetProcAddress("glProgramParameteriEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glFramebufferTextureEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureLayerEXT = (GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glFramebufferTextureLayerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureFaceEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glFramebufferTextureFaceEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_scene_marker(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_scene_marker
+ if ((GLeeFuncPtr_glBeginSceneEXT = (GLEEPFNGLBEGINSCENEEXTPROC) __GLeeGetProcAddress("glBeginSceneEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndSceneEXT = (GLEEPFNGLENDSCENEEXTPROC) __GLeeGetProcAddress("glEndSceneEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_compression_dxt1(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_env(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_IBM_static_data(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_gpu_program4(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_gpu_program4
+ if ((GLeeFuncPtr_glProgramLocalParameterI4iNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4INVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4iNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameterI4ivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4ivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParametersI4ivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) __GLeeGetProcAddress("glProgramLocalParametersI4ivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameterI4uiNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4UINVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4uiNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameterI4uivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4uivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParametersI4uivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) __GLeeGetProcAddress("glProgramLocalParametersI4uivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameterI4iNV = (GLEEPFNGLPROGRAMENVPARAMETERI4INVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4iNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameterI4ivNV = (GLEEPFNGLPROGRAMENVPARAMETERI4IVNVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4ivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParametersI4ivNV = (GLEEPFNGLPROGRAMENVPARAMETERSI4IVNVPROC) __GLeeGetProcAddress("glProgramEnvParametersI4ivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameterI4uiNV = (GLEEPFNGLPROGRAMENVPARAMETERI4UINVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4uiNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameterI4uivNV = (GLEEPFNGLPROGRAMENVPARAMETERI4UIVNVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4uivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParametersI4uivNV = (GLEEPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) __GLeeGetProcAddress("glProgramEnvParametersI4uivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramLocalParameterIivNV = (GLEEPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) __GLeeGetProcAddress("glGetProgramLocalParameterIivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramLocalParameterIuivNV = (GLEEPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) __GLeeGetProcAddress("glGetProgramLocalParameterIuivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramEnvParameterIivNV = (GLEEPFNGLGETPROGRAMENVPARAMETERIIVNVPROC) __GLeeGetProcAddress("glGetProgramEnvParameterIivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramEnvParameterIuivNV = (GLEEPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) __GLeeGetProcAddress("glGetProgramEnvParameterIuivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glFramebufferTextureEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureLayerEXT = (GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glFramebufferTextureLayerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureFaceEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glFramebufferTextureFaceEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2iEXT = (GLEEPFNGLVERTEXATTRIBI2IEXTPROC) __GLeeGetProcAddress("glVertexAttribI2iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3iEXT = (GLEEPFNGLVERTEXATTRIBI3IEXTPROC) __GLeeGetProcAddress("glVertexAttribI3iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4iEXT = (GLEEPFNGLVERTEXATTRIBI4IEXTPROC) __GLeeGetProcAddress("glVertexAttribI4iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI1uiEXT = (GLEEPFNGLVERTEXATTRIBI1UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI1uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2uiEXT = (GLEEPFNGLVERTEXATTRIBI2UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI2uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3uiEXT = (GLEEPFNGLVERTEXATTRIBI3UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI3uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4uiEXT = (GLEEPFNGLVERTEXATTRIBI4UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI4uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI1ivEXT = (GLEEPFNGLVERTEXATTRIBI1IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI1ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2ivEXT = (GLEEPFNGLVERTEXATTRIBI2IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI2ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3ivEXT = (GLEEPFNGLVERTEXATTRIBI3IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI3ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4ivEXT = (GLEEPFNGLVERTEXATTRIBI4IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI1uivEXT = (GLEEPFNGLVERTEXATTRIBI1UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI1uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2uivEXT = (GLEEPFNGLVERTEXATTRIBI2UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI2uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3uivEXT = (GLEEPFNGLVERTEXATTRIBI3UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI3uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4uivEXT = (GLEEPFNGLVERTEXATTRIBI4UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4bvEXT = (GLEEPFNGLVERTEXATTRIBI4BVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4bvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4svEXT = (GLEEPFNGLVERTEXATTRIBI4SVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4svEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4ubvEXT = (GLEEPFNGLVERTEXATTRIBI4UBVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4ubvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4usvEXT = (GLEEPFNGLVERTEXATTRIBI4USVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4usvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribIPointerEXT = (GLEEPFNGLVERTEXATTRIBIPOINTEREXTPROC) __GLeeGetProcAddress("glVertexAttribIPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribIivEXT = (GLEEPFNGLGETVERTEXATTRIBIIVEXTPROC) __GLeeGetProcAddress("glGetVertexAttribIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribIuivEXT = (GLEEPFNGLGETVERTEXATTRIBIUIVEXTPROC) __GLeeGetProcAddress("glGetVertexAttribIuivEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==41) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_OES_byte_coordinates(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_OES_compressed_paletted_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_OES_single_precision(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_OES_single_precision
+ if ((GLeeFuncPtr_glDepthRangefOES = (GLEEPFNGLDEPTHRANGEFOESPROC) __GLeeGetProcAddress("glDepthRangefOES"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFrustumfOES = (GLEEPFNGLFRUSTUMFOESPROC) __GLeeGetProcAddress("glFrustumfOES"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glOrthofOES = (GLEEPFNGLORTHOFOESPROC) __GLeeGetProcAddress("glOrthofOES"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClipPlanefOES = (GLEEPFNGLCLIPPLANEFOESPROC) __GLeeGetProcAddress("glClipPlanefOES"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetClipPlanefOES = (GLEEPFNGLGETCLIPPLANEFOESPROC) __GLeeGetProcAddress("glGetClipPlanefOES"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearDepthfOES = (GLEEPFNGLCLEARDEPTHFOESPROC) __GLeeGetProcAddress("glClearDepthfOES"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_pixel_texture_bits(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_texture_range(void) {return GLEE_LINK_COMPLETE;}
+
+GLEE_LINK_FUNCTION __GLeeGLLoadFunction[322];
+
+void initGLLoadFunctions(void)
+{
+ __GLeeGLLoadFunction[0]=__GLeeLink_GL_VERSION_1_2;
+ __GLeeGLLoadFunction[1]=__GLeeLink_GL_ARB_imaging;
+ __GLeeGLLoadFunction[2]=__GLeeLink_GL_VERSION_1_3;
+ __GLeeGLLoadFunction[3]=__GLeeLink_GL_VERSION_1_4;
+ __GLeeGLLoadFunction[4]=__GLeeLink_GL_VERSION_1_5;
+ __GLeeGLLoadFunction[5]=__GLeeLink_GL_VERSION_2_0;
+ __GLeeGLLoadFunction[6]=__GLeeLink_GL_VERSION_2_1;
+ __GLeeGLLoadFunction[7]=__GLeeLink_GL_VERSION_3_0;
+ __GLeeGLLoadFunction[8]=__GLeeLink_GL_ARB_multitexture;
+ __GLeeGLLoadFunction[9]=__GLeeLink_GL_ARB_transpose_matrix;
+ __GLeeGLLoadFunction[10]=__GLeeLink_GL_ARB_multisample;
+ __GLeeGLLoadFunction[11]=__GLeeLink_GL_ARB_texture_env_add;
+ __GLeeGLLoadFunction[12]=__GLeeLink_GL_ARB_texture_cube_map;
+ __GLeeGLLoadFunction[13]=__GLeeLink_GL_ARB_texture_compression;
+ __GLeeGLLoadFunction[14]=__GLeeLink_GL_ARB_texture_border_clamp;
+ __GLeeGLLoadFunction[15]=__GLeeLink_GL_ARB_point_parameters;
+ __GLeeGLLoadFunction[16]=__GLeeLink_GL_ARB_vertex_blend;
+ __GLeeGLLoadFunction[17]=__GLeeLink_GL_ARB_matrix_palette;
+ __GLeeGLLoadFunction[18]=__GLeeLink_GL_ARB_texture_env_combine;
+ __GLeeGLLoadFunction[19]=__GLeeLink_GL_ARB_texture_env_crossbar;
+ __GLeeGLLoadFunction[20]=__GLeeLink_GL_ARB_texture_env_dot3;
+ __GLeeGLLoadFunction[21]=__GLeeLink_GL_ARB_texture_mirrored_repeat;
+ __GLeeGLLoadFunction[22]=__GLeeLink_GL_ARB_depth_texture;
+ __GLeeGLLoadFunction[23]=__GLeeLink_GL_ARB_shadow;
+ __GLeeGLLoadFunction[24]=__GLeeLink_GL_ARB_shadow_ambient;
+ __GLeeGLLoadFunction[25]=__GLeeLink_GL_ARB_window_pos;
+ __GLeeGLLoadFunction[26]=__GLeeLink_GL_ARB_vertex_program;
+ __GLeeGLLoadFunction[27]=__GLeeLink_GL_ARB_fragment_program;
+ __GLeeGLLoadFunction[28]=__GLeeLink_GL_ARB_vertex_buffer_object;
+ __GLeeGLLoadFunction[29]=__GLeeLink_GL_ARB_occlusion_query;
+ __GLeeGLLoadFunction[30]=__GLeeLink_GL_ARB_shader_objects;
+ __GLeeGLLoadFunction[31]=__GLeeLink_GL_ARB_vertex_shader;
+ __GLeeGLLoadFunction[32]=__GLeeLink_GL_ARB_fragment_shader;
+ __GLeeGLLoadFunction[33]=__GLeeLink_GL_ARB_shading_language_100;
+ __GLeeGLLoadFunction[34]=__GLeeLink_GL_ARB_texture_non_power_of_two;
+ __GLeeGLLoadFunction[35]=__GLeeLink_GL_ARB_point_sprite;
+ __GLeeGLLoadFunction[36]=__GLeeLink_GL_ARB_fragment_program_shadow;
+ __GLeeGLLoadFunction[37]=__GLeeLink_GL_ARB_draw_buffers;
+ __GLeeGLLoadFunction[38]=__GLeeLink_GL_ARB_texture_rectangle;
+ __GLeeGLLoadFunction[39]=__GLeeLink_GL_ARB_color_buffer_float;
+ __GLeeGLLoadFunction[40]=__GLeeLink_GL_ARB_half_float_pixel;
+ __GLeeGLLoadFunction[41]=__GLeeLink_GL_ARB_texture_float;
+ __GLeeGLLoadFunction[42]=__GLeeLink_GL_ARB_pixel_buffer_object;
+ __GLeeGLLoadFunction[43]=__GLeeLink_GL_ARB_depth_buffer_float;
+ __GLeeGLLoadFunction[44]=__GLeeLink_GL_ARB_draw_instanced;
+ __GLeeGLLoadFunction[45]=__GLeeLink_GL_ARB_framebuffer_object;
+ __GLeeGLLoadFunction[46]=__GLeeLink_GL_ARB_framebuffer_sRGB;
+ __GLeeGLLoadFunction[47]=__GLeeLink_GL_ARB_geometry_shader4;
+ __GLeeGLLoadFunction[48]=__GLeeLink_GL_ARB_half_float_vertex;
+ __GLeeGLLoadFunction[49]=__GLeeLink_GL_ARB_instanced_arrays;
+ __GLeeGLLoadFunction[50]=__GLeeLink_GL_ARB_map_buffer_range;
+ __GLeeGLLoadFunction[51]=__GLeeLink_GL_ARB_texture_buffer_object;
+ __GLeeGLLoadFunction[52]=__GLeeLink_GL_ARB_texture_compression_rgtc;
+ __GLeeGLLoadFunction[53]=__GLeeLink_GL_ARB_texture_rg;
+ __GLeeGLLoadFunction[54]=__GLeeLink_GL_ARB_vertex_array_object;
+ __GLeeGLLoadFunction[55]=__GLeeLink_GL_EXT_abgr;
+ __GLeeGLLoadFunction[56]=__GLeeLink_GL_EXT_blend_color;
+ __GLeeGLLoadFunction[57]=__GLeeLink_GL_EXT_polygon_offset;
+ __GLeeGLLoadFunction[58]=__GLeeLink_GL_EXT_texture;
+ __GLeeGLLoadFunction[59]=__GLeeLink_GL_EXT_texture3D;
+ __GLeeGLLoadFunction[60]=__GLeeLink_GL_SGIS_texture_filter4;
+ __GLeeGLLoadFunction[61]=__GLeeLink_GL_EXT_subtexture;
+ __GLeeGLLoadFunction[62]=__GLeeLink_GL_EXT_copy_texture;
+ __GLeeGLLoadFunction[63]=__GLeeLink_GL_EXT_histogram;
+ __GLeeGLLoadFunction[64]=__GLeeLink_GL_EXT_convolution;
+ __GLeeGLLoadFunction[65]=__GLeeLink_GL_SGI_color_matrix;
+ __GLeeGLLoadFunction[66]=__GLeeLink_GL_SGI_color_table;
+ __GLeeGLLoadFunction[67]=__GLeeLink_GL_SGIS_pixel_texture;
+ __GLeeGLLoadFunction[68]=__GLeeLink_GL_SGIX_pixel_texture;
+ __GLeeGLLoadFunction[69]=__GLeeLink_GL_SGIS_texture4D;
+ __GLeeGLLoadFunction[70]=__GLeeLink_GL_SGI_texture_color_table;
+ __GLeeGLLoadFunction[71]=__GLeeLink_GL_EXT_cmyka;
+ __GLeeGLLoadFunction[72]=__GLeeLink_GL_EXT_texture_object;
+ __GLeeGLLoadFunction[73]=__GLeeLink_GL_SGIS_detail_texture;
+ __GLeeGLLoadFunction[74]=__GLeeLink_GL_SGIS_sharpen_texture;
+ __GLeeGLLoadFunction[75]=__GLeeLink_GL_EXT_packed_pixels;
+ __GLeeGLLoadFunction[76]=__GLeeLink_GL_SGIS_texture_lod;
+ __GLeeGLLoadFunction[77]=__GLeeLink_GL_SGIS_multisample;
+ __GLeeGLLoadFunction[78]=__GLeeLink_GL_EXT_rescale_normal;
+ __GLeeGLLoadFunction[79]=__GLeeLink_GL_EXT_vertex_array;
+ __GLeeGLLoadFunction[80]=__GLeeLink_GL_EXT_misc_attribute;
+ __GLeeGLLoadFunction[81]=__GLeeLink_GL_SGIS_generate_mipmap;
+ __GLeeGLLoadFunction[82]=__GLeeLink_GL_SGIX_clipmap;
+ __GLeeGLLoadFunction[83]=__GLeeLink_GL_SGIX_shadow;
+ __GLeeGLLoadFunction[84]=__GLeeLink_GL_SGIS_texture_edge_clamp;
+ __GLeeGLLoadFunction[85]=__GLeeLink_GL_SGIS_texture_border_clamp;
+ __GLeeGLLoadFunction[86]=__GLeeLink_GL_EXT_blend_minmax;
+ __GLeeGLLoadFunction[87]=__GLeeLink_GL_EXT_blend_subtract;
+ __GLeeGLLoadFunction[88]=__GLeeLink_GL_EXT_blend_logic_op;
+ __GLeeGLLoadFunction[89]=__GLeeLink_GL_SGIX_interlace;
+ __GLeeGLLoadFunction[90]=__GLeeLink_GL_SGIX_pixel_tiles;
+ __GLeeGLLoadFunction[91]=__GLeeLink_GL_SGIS_texture_select;
+ __GLeeGLLoadFunction[92]=__GLeeLink_GL_SGIX_sprite;
+ __GLeeGLLoadFunction[93]=__GLeeLink_GL_SGIX_texture_multi_buffer;
+ __GLeeGLLoadFunction[94]=__GLeeLink_GL_EXT_point_parameters;
+ __GLeeGLLoadFunction[95]=__GLeeLink_GL_SGIS_point_parameters;
+ __GLeeGLLoadFunction[96]=__GLeeLink_GL_SGIX_instruments;
+ __GLeeGLLoadFunction[97]=__GLeeLink_GL_SGIX_texture_scale_bias;
+ __GLeeGLLoadFunction[98]=__GLeeLink_GL_SGIX_framezoom;
+ __GLeeGLLoadFunction[99]=__GLeeLink_GL_SGIX_tag_sample_buffer;
+ __GLeeGLLoadFunction[100]=__GLeeLink_GL_FfdMaskSGIX;
+ __GLeeGLLoadFunction[101]=__GLeeLink_GL_SGIX_polynomial_ffd;
+ __GLeeGLLoadFunction[102]=__GLeeLink_GL_SGIX_reference_plane;
+ __GLeeGLLoadFunction[103]=__GLeeLink_GL_SGIX_flush_raster;
+ __GLeeGLLoadFunction[104]=__GLeeLink_GL_SGIX_depth_texture;
+ __GLeeGLLoadFunction[105]=__GLeeLink_GL_SGIS_fog_function;
+ __GLeeGLLoadFunction[106]=__GLeeLink_GL_SGIX_fog_offset;
+ __GLeeGLLoadFunction[107]=__GLeeLink_GL_HP_image_transform;
+ __GLeeGLLoadFunction[108]=__GLeeLink_GL_HP_convolution_border_modes;
+ __GLeeGLLoadFunction[109]=__GLeeLink_GL_INGR_palette_buffer;
+ __GLeeGLLoadFunction[110]=__GLeeLink_GL_SGIX_texture_add_env;
+ __GLeeGLLoadFunction[111]=__GLeeLink_GL_EXT_color_subtable;
+ __GLeeGLLoadFunction[112]=__GLeeLink_GL_PGI_vertex_hints;
+ __GLeeGLLoadFunction[113]=__GLeeLink_GL_PGI_misc_hints;
+ __GLeeGLLoadFunction[114]=__GLeeLink_GL_EXT_paletted_texture;
+ __GLeeGLLoadFunction[115]=__GLeeLink_GL_EXT_clip_volume_hint;
+ __GLeeGLLoadFunction[116]=__GLeeLink_GL_SGIX_list_priority;
+ __GLeeGLLoadFunction[117]=__GLeeLink_GL_SGIX_ir_instrument1;
+ __GLeeGLLoadFunction[118]=__GLeeLink_GL_SGIX_calligraphic_fragment;
+ __GLeeGLLoadFunction[119]=__GLeeLink_GL_SGIX_texture_lod_bias;
+ __GLeeGLLoadFunction[120]=__GLeeLink_GL_SGIX_shadow_ambient;
+ __GLeeGLLoadFunction[121]=__GLeeLink_GL_EXT_index_texture;
+ __GLeeGLLoadFunction[122]=__GLeeLink_GL_EXT_index_material;
+ __GLeeGLLoadFunction[123]=__GLeeLink_GL_EXT_index_func;
+ __GLeeGLLoadFunction[124]=__GLeeLink_GL_EXT_index_array_formats;
+ __GLeeGLLoadFunction[125]=__GLeeLink_GL_EXT_compiled_vertex_array;
+ __GLeeGLLoadFunction[126]=__GLeeLink_GL_EXT_cull_vertex;
+ __GLeeGLLoadFunction[127]=__GLeeLink_GL_SGIX_ycrcb;
+ __GLeeGLLoadFunction[128]=__GLeeLink_GL_SGIX_fragment_lighting;
+ __GLeeGLLoadFunction[129]=__GLeeLink_GL_IBM_rasterpos_clip;
+ __GLeeGLLoadFunction[130]=__GLeeLink_GL_HP_texture_lighting;
+ __GLeeGLLoadFunction[131]=__GLeeLink_GL_EXT_draw_range_elements;
+ __GLeeGLLoadFunction[132]=__GLeeLink_GL_WIN_phong_shading;
+ __GLeeGLLoadFunction[133]=__GLeeLink_GL_WIN_specular_fog;
+ __GLeeGLLoadFunction[134]=__GLeeLink_GL_EXT_light_texture;
+ __GLeeGLLoadFunction[135]=__GLeeLink_GL_SGIX_blend_alpha_minmax;
+ __GLeeGLLoadFunction[136]=__GLeeLink_GL_SGIX_impact_pixel_texture;
+ __GLeeGLLoadFunction[137]=__GLeeLink_GL_EXT_bgra;
+ __GLeeGLLoadFunction[138]=__GLeeLink_GL_SGIX_async;
+ __GLeeGLLoadFunction[139]=__GLeeLink_GL_SGIX_async_pixel;
+ __GLeeGLLoadFunction[140]=__GLeeLink_GL_SGIX_async_histogram;
+ __GLeeGLLoadFunction[141]=__GLeeLink_GL_INTEL_texture_scissor;
+ __GLeeGLLoadFunction[142]=__GLeeLink_GL_INTEL_parallel_arrays;
+ __GLeeGLLoadFunction[143]=__GLeeLink_GL_HP_occlusion_test;
+ __GLeeGLLoadFunction[144]=__GLeeLink_GL_EXT_pixel_transform;
+ __GLeeGLLoadFunction[145]=__GLeeLink_GL_EXT_pixel_transform_color_table;
+ __GLeeGLLoadFunction[146]=__GLeeLink_GL_EXT_shared_texture_palette;
+ __GLeeGLLoadFunction[147]=__GLeeLink_GL_EXT_separate_specular_color;
+ __GLeeGLLoadFunction[148]=__GLeeLink_GL_EXT_secondary_color;
+ __GLeeGLLoadFunction[149]=__GLeeLink_GL_EXT_texture_perturb_normal;
+ __GLeeGLLoadFunction[150]=__GLeeLink_GL_EXT_multi_draw_arrays;
+ __GLeeGLLoadFunction[151]=__GLeeLink_GL_EXT_fog_coord;
+ __GLeeGLLoadFunction[152]=__GLeeLink_GL_REND_screen_coordinates;
+ __GLeeGLLoadFunction[153]=__GLeeLink_GL_EXT_coordinate_frame;
+ __GLeeGLLoadFunction[154]=__GLeeLink_GL_EXT_texture_env_combine;
+ __GLeeGLLoadFunction[155]=__GLeeLink_GL_APPLE_specular_vector;
+ __GLeeGLLoadFunction[156]=__GLeeLink_GL_APPLE_transform_hint;
+ __GLeeGLLoadFunction[157]=__GLeeLink_GL_SGIX_fog_scale;
+ __GLeeGLLoadFunction[158]=__GLeeLink_GL_SUNX_constant_data;
+ __GLeeGLLoadFunction[159]=__GLeeLink_GL_SUN_global_alpha;
+ __GLeeGLLoadFunction[160]=__GLeeLink_GL_SUN_triangle_list;
+ __GLeeGLLoadFunction[161]=__GLeeLink_GL_SUN_vertex;
+ __GLeeGLLoadFunction[162]=__GLeeLink_GL_EXT_blend_func_separate;
+ __GLeeGLLoadFunction[163]=__GLeeLink_GL_INGR_color_clamp;
+ __GLeeGLLoadFunction[164]=__GLeeLink_GL_INGR_interlace_read;
+ __GLeeGLLoadFunction[165]=__GLeeLink_GL_EXT_stencil_wrap;
+ __GLeeGLLoadFunction[166]=__GLeeLink_GL_EXT_422_pixels;
+ __GLeeGLLoadFunction[167]=__GLeeLink_GL_NV_texgen_reflection;
+ __GLeeGLLoadFunction[168]=__GLeeLink_GL_EXT_texture_cube_map;
+ __GLeeGLLoadFunction[169]=__GLeeLink_GL_SUN_convolution_border_modes;
+ __GLeeGLLoadFunction[170]=__GLeeLink_GL_EXT_texture_env_add;
+ __GLeeGLLoadFunction[171]=__GLeeLink_GL_EXT_texture_lod_bias;
+ __GLeeGLLoadFunction[172]=__GLeeLink_GL_EXT_texture_filter_anisotropic;
+ __GLeeGLLoadFunction[173]=__GLeeLink_GL_EXT_vertex_weighting;
+ __GLeeGLLoadFunction[174]=__GLeeLink_GL_NV_light_max_exponent;
+ __GLeeGLLoadFunction[175]=__GLeeLink_GL_NV_vertex_array_range;
+ __GLeeGLLoadFunction[176]=__GLeeLink_GL_NV_register_combiners;
+ __GLeeGLLoadFunction[177]=__GLeeLink_GL_NV_fog_distance;
+ __GLeeGLLoadFunction[178]=__GLeeLink_GL_NV_texgen_emboss;
+ __GLeeGLLoadFunction[179]=__GLeeLink_GL_NV_blend_square;
+ __GLeeGLLoadFunction[180]=__GLeeLink_GL_NV_texture_env_combine4;
+ __GLeeGLLoadFunction[181]=__GLeeLink_GL_MESA_resize_buffers;
+ __GLeeGLLoadFunction[182]=__GLeeLink_GL_MESA_window_pos;
+ __GLeeGLLoadFunction[183]=__GLeeLink_GL_EXT_texture_compression_s3tc;
+ __GLeeGLLoadFunction[184]=__GLeeLink_GL_IBM_cull_vertex;
+ __GLeeGLLoadFunction[185]=__GLeeLink_GL_IBM_multimode_draw_arrays;
+ __GLeeGLLoadFunction[186]=__GLeeLink_GL_IBM_vertex_array_lists;
+ __GLeeGLLoadFunction[187]=__GLeeLink_GL_SGIX_subsample;
+ __GLeeGLLoadFunction[188]=__GLeeLink_GL_SGIX_ycrcb_subsample;
+ __GLeeGLLoadFunction[189]=__GLeeLink_GL_SGIX_ycrcba;
+ __GLeeGLLoadFunction[190]=__GLeeLink_GL_SGI_depth_pass_instrument;
+ __GLeeGLLoadFunction[191]=__GLeeLink_GL_3DFX_texture_compression_FXT1;
+ __GLeeGLLoadFunction[192]=__GLeeLink_GL_3DFX_multisample;
+ __GLeeGLLoadFunction[193]=__GLeeLink_GL_3DFX_tbuffer;
+ __GLeeGLLoadFunction[194]=__GLeeLink_GL_EXT_multisample;
+ __GLeeGLLoadFunction[195]=__GLeeLink_GL_SGIX_vertex_preclip;
+ __GLeeGLLoadFunction[196]=__GLeeLink_GL_SGIX_convolution_accuracy;
+ __GLeeGLLoadFunction[197]=__GLeeLink_GL_SGIX_resample;
+ __GLeeGLLoadFunction[198]=__GLeeLink_GL_SGIS_point_line_texgen;
+ __GLeeGLLoadFunction[199]=__GLeeLink_GL_SGIS_texture_color_mask;
+ __GLeeGLLoadFunction[200]=__GLeeLink_GL_EXT_texture_env_dot3;
+ __GLeeGLLoadFunction[201]=__GLeeLink_GL_ATI_texture_mirror_once;
+ __GLeeGLLoadFunction[202]=__GLeeLink_GL_NV_fence;
+ __GLeeGLLoadFunction[203]=__GLeeLink_GL_IBM_texture_mirrored_repeat;
+ __GLeeGLLoadFunction[204]=__GLeeLink_GL_NV_evaluators;
+ __GLeeGLLoadFunction[205]=__GLeeLink_GL_NV_packed_depth_stencil;
+ __GLeeGLLoadFunction[206]=__GLeeLink_GL_NV_register_combiners2;
+ __GLeeGLLoadFunction[207]=__GLeeLink_GL_NV_texture_compression_vtc;
+ __GLeeGLLoadFunction[208]=__GLeeLink_GL_NV_texture_rectangle;
+ __GLeeGLLoadFunction[209]=__GLeeLink_GL_NV_texture_shader;
+ __GLeeGLLoadFunction[210]=__GLeeLink_GL_NV_texture_shader2;
+ __GLeeGLLoadFunction[211]=__GLeeLink_GL_NV_vertex_array_range2;
+ __GLeeGLLoadFunction[212]=__GLeeLink_GL_NV_vertex_program;
+ __GLeeGLLoadFunction[213]=__GLeeLink_GL_SGIX_texture_coordinate_clamp;
+ __GLeeGLLoadFunction[214]=__GLeeLink_GL_SGIX_scalebias_hint;
+ __GLeeGLLoadFunction[215]=__GLeeLink_GL_OML_interlace;
+ __GLeeGLLoadFunction[216]=__GLeeLink_GL_OML_subsample;
+ __GLeeGLLoadFunction[217]=__GLeeLink_GL_OML_resample;
+ __GLeeGLLoadFunction[218]=__GLeeLink_GL_NV_copy_depth_to_color;
+ __GLeeGLLoadFunction[219]=__GLeeLink_GL_ATI_envmap_bumpmap;
+ __GLeeGLLoadFunction[220]=__GLeeLink_GL_ATI_fragment_shader;
+ __GLeeGLLoadFunction[221]=__GLeeLink_GL_ATI_pn_triangles;
+ __GLeeGLLoadFunction[222]=__GLeeLink_GL_ATI_vertex_array_object;
+ __GLeeGLLoadFunction[223]=__GLeeLink_GL_EXT_vertex_shader;
+ __GLeeGLLoadFunction[224]=__GLeeLink_GL_ATI_vertex_streams;
+ __GLeeGLLoadFunction[225]=__GLeeLink_GL_ATI_element_array;
+ __GLeeGLLoadFunction[226]=__GLeeLink_GL_SUN_mesh_array;
+ __GLeeGLLoadFunction[227]=__GLeeLink_GL_SUN_slice_accum;
+ __GLeeGLLoadFunction[228]=__GLeeLink_GL_NV_multisample_filter_hint;
+ __GLeeGLLoadFunction[229]=__GLeeLink_GL_NV_depth_clamp;
+ __GLeeGLLoadFunction[230]=__GLeeLink_GL_NV_occlusion_query;
+ __GLeeGLLoadFunction[231]=__GLeeLink_GL_NV_point_sprite;
+ __GLeeGLLoadFunction[232]=__GLeeLink_GL_NV_texture_shader3;
+ __GLeeGLLoadFunction[233]=__GLeeLink_GL_NV_vertex_program1_1;
+ __GLeeGLLoadFunction[234]=__GLeeLink_GL_EXT_shadow_funcs;
+ __GLeeGLLoadFunction[235]=__GLeeLink_GL_EXT_stencil_two_side;
+ __GLeeGLLoadFunction[236]=__GLeeLink_GL_ATI_text_fragment_shader;
+ __GLeeGLLoadFunction[237]=__GLeeLink_GL_APPLE_client_storage;
+ __GLeeGLLoadFunction[238]=__GLeeLink_GL_APPLE_element_array;
+ __GLeeGLLoadFunction[239]=__GLeeLink_GL_APPLE_fence;
+ __GLeeGLLoadFunction[240]=__GLeeLink_GL_APPLE_vertex_array_object;
+ __GLeeGLLoadFunction[241]=__GLeeLink_GL_APPLE_vertex_array_range;
+ __GLeeGLLoadFunction[242]=__GLeeLink_GL_APPLE_ycbcr_422;
+ __GLeeGLLoadFunction[243]=__GLeeLink_GL_S3_s3tc;
+ __GLeeGLLoadFunction[244]=__GLeeLink_GL_ATI_draw_buffers;
+ __GLeeGLLoadFunction[245]=__GLeeLink_GL_ATI_pixel_format_float;
+ __GLeeGLLoadFunction[246]=__GLeeLink_GL_ATI_texture_env_combine3;
+ __GLeeGLLoadFunction[247]=__GLeeLink_GL_ATI_texture_float;
+ __GLeeGLLoadFunction[248]=__GLeeLink_GL_NV_float_buffer;
+ __GLeeGLLoadFunction[249]=__GLeeLink_GL_NV_fragment_program;
+ __GLeeGLLoadFunction[250]=__GLeeLink_GL_NV_half_float;
+ __GLeeGLLoadFunction[251]=__GLeeLink_GL_NV_pixel_data_range;
+ __GLeeGLLoadFunction[252]=__GLeeLink_GL_NV_primitive_restart;
+ __GLeeGLLoadFunction[253]=__GLeeLink_GL_NV_texture_expand_normal;
+ __GLeeGLLoadFunction[254]=__GLeeLink_GL_NV_vertex_program2;
+ __GLeeGLLoadFunction[255]=__GLeeLink_GL_ATI_map_object_buffer;
+ __GLeeGLLoadFunction[256]=__GLeeLink_GL_ATI_separate_stencil;
+ __GLeeGLLoadFunction[257]=__GLeeLink_GL_ATI_vertex_attrib_array_object;
+ __GLeeGLLoadFunction[258]=__GLeeLink_GL_OES_read_format;
+ __GLeeGLLoadFunction[259]=__GLeeLink_GL_EXT_depth_bounds_test;
+ __GLeeGLLoadFunction[260]=__GLeeLink_GL_EXT_texture_mirror_clamp;
+ __GLeeGLLoadFunction[261]=__GLeeLink_GL_EXT_blend_equation_separate;
+ __GLeeGLLoadFunction[262]=__GLeeLink_GL_MESA_pack_invert;
+ __GLeeGLLoadFunction[263]=__GLeeLink_GL_MESA_ycbcr_texture;
+ __GLeeGLLoadFunction[264]=__GLeeLink_GL_EXT_pixel_buffer_object;
+ __GLeeGLLoadFunction[265]=__GLeeLink_GL_NV_fragment_program_option;
+ __GLeeGLLoadFunction[266]=__GLeeLink_GL_NV_fragment_program2;
+ __GLeeGLLoadFunction[267]=__GLeeLink_GL_NV_vertex_program2_option;
+ __GLeeGLLoadFunction[268]=__GLeeLink_GL_NV_vertex_program3;
+ __GLeeGLLoadFunction[269]=__GLeeLink_GL_EXT_framebuffer_object;
+ __GLeeGLLoadFunction[270]=__GLeeLink_GL_GREMEDY_string_marker;
+ __GLeeGLLoadFunction[271]=__GLeeLink_GL_EXT_packed_depth_stencil;
+ __GLeeGLLoadFunction[272]=__GLeeLink_GL_EXT_stencil_clear_tag;
+ __GLeeGLLoadFunction[273]=__GLeeLink_GL_EXT_texture_sRGB;
+ __GLeeGLLoadFunction[274]=__GLeeLink_GL_EXT_framebuffer_blit;
+ __GLeeGLLoadFunction[275]=__GLeeLink_GL_EXT_framebuffer_multisample;
+ __GLeeGLLoadFunction[276]=__GLeeLink_GL_MESAX_texture_stack;
+ __GLeeGLLoadFunction[277]=__GLeeLink_GL_EXT_timer_query;
+ __GLeeGLLoadFunction[278]=__GLeeLink_GL_EXT_gpu_program_parameters;
+ __GLeeGLLoadFunction[279]=__GLeeLink_GL_APPLE_flush_buffer_range;
+ __GLeeGLLoadFunction[280]=__GLeeLink_GL_EXT_gpu_shader4;
+ __GLeeGLLoadFunction[281]=__GLeeLink_GL_EXT_draw_instanced;
+ __GLeeGLLoadFunction[282]=__GLeeLink_GL_EXT_packed_float;
+ __GLeeGLLoadFunction[283]=__GLeeLink_GL_EXT_texture_array;
+ __GLeeGLLoadFunction[284]=__GLeeLink_GL_EXT_texture_buffer_object;
+ __GLeeGLLoadFunction[285]=__GLeeLink_GL_EXT_texture_compression_latc;
+ __GLeeGLLoadFunction[286]=__GLeeLink_GL_EXT_texture_compression_rgtc;
+ __GLeeGLLoadFunction[287]=__GLeeLink_GL_EXT_texture_shared_exponent;
+ __GLeeGLLoadFunction[288]=__GLeeLink_GL_NV_depth_buffer_float;
+ __GLeeGLLoadFunction[289]=__GLeeLink_GL_NV_framebuffer_multisample_coverage;
+ __GLeeGLLoadFunction[290]=__GLeeLink_GL_EXT_framebuffer_sRGB;
+ __GLeeGLLoadFunction[291]=__GLeeLink_GL_NV_geometry_shader4;
+ __GLeeGLLoadFunction[292]=__GLeeLink_GL_NV_parameter_buffer_object;
+ __GLeeGLLoadFunction[293]=__GLeeLink_GL_EXT_draw_buffers2;
+ __GLeeGLLoadFunction[294]=__GLeeLink_GL_NV_transform_feedback;
+ __GLeeGLLoadFunction[295]=__GLeeLink_GL_EXT_bindable_uniform;
+ __GLeeGLLoadFunction[296]=__GLeeLink_GL_EXT_texture_integer;
+ __GLeeGLLoadFunction[297]=__GLeeLink_GL_GREMEDY_frame_terminator;
+ __GLeeGLLoadFunction[298]=__GLeeLink_GL_NV_conditional_render;
+ __GLeeGLLoadFunction[299]=__GLeeLink_GL_NV_present_video;
+ __GLeeGLLoadFunction[300]=__GLeeLink_GL_EXT_transform_feedback;
+ __GLeeGLLoadFunction[301]=__GLeeLink_GL_EXT_direct_state_access;
+ __GLeeGLLoadFunction[302]=__GLeeLink_GL_EXT_vertex_array_bgra;
+ __GLeeGLLoadFunction[303]=__GLeeLink_GL_EXT_texture_swizzle;
+ __GLeeGLLoadFunction[304]=__GLeeLink_GL_NV_explicit_multisample;
+ __GLeeGLLoadFunction[305]=__GLeeLink_GL_NV_transform_feedback2;
+ __GLeeGLLoadFunction[306]=__GLeeLink_GL_SGIX_texture_select;
+ __GLeeGLLoadFunction[307]=__GLeeLink_GL_INGR_blend_func_separate;
+ __GLeeGLLoadFunction[308]=__GLeeLink_GL_SGIX_depth_pass_instrument;
+ __GLeeGLLoadFunction[309]=__GLeeLink_GL_SGIX_igloo_interface;
+ __GLeeGLLoadFunction[310]=__GLeeLink_GL_EXT_fragment_lighting;
+ __GLeeGLLoadFunction[311]=__GLeeLink_GL_EXT_geometry_shader4;
+ __GLeeGLLoadFunction[312]=__GLeeLink_GL_EXT_scene_marker;
+ __GLeeGLLoadFunction[313]=__GLeeLink_GL_EXT_texture_compression_dxt1;
+ __GLeeGLLoadFunction[314]=__GLeeLink_GL_EXT_texture_env;
+ __GLeeGLLoadFunction[315]=__GLeeLink_GL_IBM_static_data;
+ __GLeeGLLoadFunction[316]=__GLeeLink_GL_NV_gpu_program4;
+ __GLeeGLLoadFunction[317]=__GLeeLink_GL_OES_byte_coordinates;
+ __GLeeGLLoadFunction[318]=__GLeeLink_GL_OES_compressed_paletted_texture;
+ __GLeeGLLoadFunction[319]=__GLeeLink_GL_OES_single_precision;
+ __GLeeGLLoadFunction[320]=__GLeeLink_GL_SGIX_pixel_texture_bits;
+ __GLeeGLLoadFunction[321]=__GLeeLink_GL_SGIX_texture_range;
+}
+
+#ifdef WIN32
+GLuint __GLeeLink_WGL_ARB_buffer_region(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_ARB_buffer_region
+ if ((GLeeFuncPtr_wglCreateBufferRegionARB = (GLEEPFNWGLCREATEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglCreateBufferRegionARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDeleteBufferRegionARB = (GLEEPFNWGLDELETEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglDeleteBufferRegionARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSaveBufferRegionARB = (GLEEPFNWGLSAVEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglSaveBufferRegionARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglRestoreBufferRegionARB = (GLEEPFNWGLRESTOREBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglRestoreBufferRegionARB"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_ARB_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_ARB_extensions_string(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_ARB_extensions_string
+ if ((GLeeFuncPtr_wglGetExtensionsStringARB = (GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) __GLeeGetProcAddress("wglGetExtensionsStringARB"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_ARB_pixel_format(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_ARB_pixel_format
+ if ((GLeeFuncPtr_wglGetPixelFormatAttribivARB = (GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetPixelFormatAttribfvARB = (GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribfvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglChoosePixelFormatARB = (GLEEPFNWGLCHOOSEPIXELFORMATARBPROC) __GLeeGetProcAddress("wglChoosePixelFormatARB"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_ARB_make_current_read(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_ARB_make_current_read
+ if ((GLeeFuncPtr_wglMakeContextCurrentARB = (GLEEPFNWGLMAKECONTEXTCURRENTARBPROC) __GLeeGetProcAddress("wglMakeContextCurrentARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetCurrentReadDCARB = (GLEEPFNWGLGETCURRENTREADDCARBPROC) __GLeeGetProcAddress("wglGetCurrentReadDCARB"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_ARB_pbuffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_ARB_pbuffer
+ if ((GLeeFuncPtr_wglCreatePbufferARB = (GLEEPFNWGLCREATEPBUFFERARBPROC) __GLeeGetProcAddress("wglCreatePbufferARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetPbufferDCARB = (GLEEPFNWGLGETPBUFFERDCARBPROC) __GLeeGetProcAddress("wglGetPbufferDCARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglReleasePbufferDCARB = (GLEEPFNWGLRELEASEPBUFFERDCARBPROC) __GLeeGetProcAddress("wglReleasePbufferDCARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDestroyPbufferARB = (GLEEPFNWGLDESTROYPBUFFERARBPROC) __GLeeGetProcAddress("wglDestroyPbufferARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryPbufferARB = (GLEEPFNWGLQUERYPBUFFERARBPROC) __GLeeGetProcAddress("wglQueryPbufferARB"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_ARB_render_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_ARB_render_texture
+ if ((GLeeFuncPtr_wglBindTexImageARB = (GLEEPFNWGLBINDTEXIMAGEARBPROC) __GLeeGetProcAddress("wglBindTexImageARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglReleaseTexImageARB = (GLEEPFNWGLRELEASETEXIMAGEARBPROC) __GLeeGetProcAddress("wglReleaseTexImageARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSetPbufferAttribARB = (GLEEPFNWGLSETPBUFFERATTRIBARBPROC) __GLeeGetProcAddress("wglSetPbufferAttribARB"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_ARB_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_ARB_create_context(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_ARB_create_context
+ if ((GLeeFuncPtr_wglCreateContextAttribsARB = (GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("wglCreateContextAttribsARB"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_EXT_make_current_read(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_EXT_make_current_read
+ if ((GLeeFuncPtr_wglMakeContextCurrentEXT = (GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC) __GLeeGetProcAddress("wglMakeContextCurrentEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetCurrentReadDCEXT = (GLEEPFNWGLGETCURRENTREADDCEXTPROC) __GLeeGetProcAddress("wglGetCurrentReadDCEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_EXT_pixel_format(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_EXT_pixel_format
+ if ((GLeeFuncPtr_wglGetPixelFormatAttribivEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetPixelFormatAttribfvEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglChoosePixelFormatEXT = (GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC) __GLeeGetProcAddress("wglChoosePixelFormatEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_EXT_pbuffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_EXT_pbuffer
+ if ((GLeeFuncPtr_wglCreatePbufferEXT = (GLEEPFNWGLCREATEPBUFFEREXTPROC) __GLeeGetProcAddress("wglCreatePbufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetPbufferDCEXT = (GLEEPFNWGLGETPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglGetPbufferDCEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglReleasePbufferDCEXT = (GLEEPFNWGLRELEASEPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglReleasePbufferDCEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDestroyPbufferEXT = (GLEEPFNWGLDESTROYPBUFFEREXTPROC) __GLeeGetProcAddress("wglDestroyPbufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryPbufferEXT = (GLEEPFNWGLQUERYPBUFFEREXTPROC) __GLeeGetProcAddress("wglQueryPbufferEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_EXT_depth_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_EXT_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_I3D_digital_video_control(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_I3D_digital_video_control
+ if ((GLeeFuncPtr_wglGetDigitalVideoParametersI3D = (GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglGetDigitalVideoParametersI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSetDigitalVideoParametersI3D = (GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglSetDigitalVideoParametersI3D"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_I3D_gamma(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_I3D_gamma
+ if ((GLeeFuncPtr_wglGetGammaTableParametersI3D = (GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC) __GLeeGetProcAddress("wglGetGammaTableParametersI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSetGammaTableParametersI3D = (GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC) __GLeeGetProcAddress("wglSetGammaTableParametersI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetGammaTableI3D = (GLEEPFNWGLGETGAMMATABLEI3DPROC) __GLeeGetProcAddress("wglGetGammaTableI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSetGammaTableI3D = (GLEEPFNWGLSETGAMMATABLEI3DPROC) __GLeeGetProcAddress("wglSetGammaTableI3D"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_I3D_genlock(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_I3D_genlock
+ if ((GLeeFuncPtr_wglEnableGenlockI3D = (GLEEPFNWGLENABLEGENLOCKI3DPROC) __GLeeGetProcAddress("wglEnableGenlockI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDisableGenlockI3D = (GLEEPFNWGLDISABLEGENLOCKI3DPROC) __GLeeGetProcAddress("wglDisableGenlockI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglIsEnabledGenlockI3D = (GLEEPFNWGLISENABLEDGENLOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledGenlockI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGenlockSourceI3D = (GLEEPFNWGLGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetGenlockSourceI3D = (GLEEPFNWGLGETGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGenlockSourceEdgeI3D = (GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceEdgeI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetGenlockSourceEdgeI3D = (GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceEdgeI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGenlockSampleRateI3D = (GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGenlockSampleRateI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetGenlockSampleRateI3D = (GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSampleRateI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGenlockSourceDelayI3D = (GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGenlockSourceDelayI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetGenlockSourceDelayI3D = (GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceDelayI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D = (GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglQueryGenlockMaxSourceDelayI3D"))!=0) nLinked++;
+#endif
+ if (nLinked==12) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_I3D_image_buffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_I3D_image_buffer
+ if ((GLeeFuncPtr_wglCreateImageBufferI3D = (GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglCreateImageBufferI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDestroyImageBufferI3D = (GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglDestroyImageBufferI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglAssociateImageBufferEventsI3D = (GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglAssociateImageBufferEventsI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglReleaseImageBufferEventsI3D = (GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglReleaseImageBufferEventsI3D"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_I3D_swap_frame_lock(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_I3D_swap_frame_lock
+ if ((GLeeFuncPtr_wglEnableFrameLockI3D = (GLEEPFNWGLENABLEFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglEnableFrameLockI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDisableFrameLockI3D = (GLEEPFNWGLDISABLEFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglDisableFrameLockI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglIsEnabledFrameLockI3D = (GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledFrameLockI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryFrameLockMasterI3D = (GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC) __GLeeGetProcAddress("wglQueryFrameLockMasterI3D"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_NV_render_depth_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_NV_render_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_3DL_stereo_control(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_EXT_pixel_format_packed_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_NV_present_video(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_NV_present_video
+ if ((GLeeFuncPtr_wglEnumerateVideoDevicesNV = (GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC) __GLeeGetProcAddress("wglEnumerateVideoDevicesNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglBindVideoDeviceNV = (GLEEPFNWGLBINDVIDEODEVICENVPROC) __GLeeGetProcAddress("wglBindVideoDeviceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryCurrentContextNV = (GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC) __GLeeGetProcAddress("wglQueryCurrentContextNV"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_NV_swap_group(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_NV_swap_group
+ if ((GLeeFuncPtr_wglJoinSwapGroupNV = (GLEEPFNWGLJOINSWAPGROUPNVPROC) __GLeeGetProcAddress("wglJoinSwapGroupNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglBindSwapBarrierNV = (GLEEPFNWGLBINDSWAPBARRIERNVPROC) __GLeeGetProcAddress("wglBindSwapBarrierNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQuerySwapGroupNV = (GLEEPFNWGLQUERYSWAPGROUPNVPROC) __GLeeGetProcAddress("wglQuerySwapGroupNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryMaxSwapGroupsNV = (GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC) __GLeeGetProcAddress("wglQueryMaxSwapGroupsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryFrameCountNV = (GLEEPFNWGLQUERYFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglQueryFrameCountNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglResetFrameCountNV = (GLEEPFNWGLRESETFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglResetFrameCountNV"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_NV_gpu_affinity(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_NV_gpu_affinity
+ if ((GLeeFuncPtr_wglEnumGpusNV = (GLEEPFNWGLENUMGPUSNVPROC) __GLeeGetProcAddress("wglEnumGpusNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglEnumGpuDevicesNV = (GLEEPFNWGLENUMGPUDEVICESNVPROC) __GLeeGetProcAddress("wglEnumGpuDevicesNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglCreateAffinityDCNV = (GLEEPFNWGLCREATEAFFINITYDCNVPROC) __GLeeGetProcAddress("wglCreateAffinityDCNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglEnumGpusFromAffinityDCNV = (GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC) __GLeeGetProcAddress("wglEnumGpusFromAffinityDCNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDeleteDCNV = (GLEEPFNWGLDELETEDCNVPROC) __GLeeGetProcAddress("wglDeleteDCNV"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_EXT_display_color_table(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_EXT_display_color_table
+ if ((GLeeFuncPtr_wglCreateDisplayColorTableEXT = (GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglCreateDisplayColorTableEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglLoadDisplayColorTableEXT = (GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglLoadDisplayColorTableEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglBindDisplayColorTableEXT = (GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglBindDisplayColorTableEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDestroyDisplayColorTableEXT = (GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglDestroyDisplayColorTableEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_EXT_extensions_string(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_EXT_extensions_string
+ if ((GLeeFuncPtr_wglGetExtensionsStringEXT = (GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC) __GLeeGetProcAddress("wglGetExtensionsStringEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_EXT_swap_control(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_EXT_swap_control
+ if ((GLeeFuncPtr_wglSwapIntervalEXT = (GLEEPFNWGLSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglSwapIntervalEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetSwapIntervalEXT = (GLEEPFNWGLGETSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglGetSwapIntervalEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_NV_vertex_array_range(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_NV_vertex_array_range
+ if ((GLeeFuncPtr_wglAllocateMemoryNV = (GLEEPFNWGLALLOCATEMEMORYNVPROC) __GLeeGetProcAddress("wglAllocateMemoryNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglFreeMemoryNV = (GLEEPFNWGLFREEMEMORYNVPROC) __GLeeGetProcAddress("wglFreeMemoryNV"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_OML_sync_control(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_OML_sync_control
+ if ((GLeeFuncPtr_wglGetSyncValuesOML = (GLEEPFNWGLGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("wglGetSyncValuesOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetMscRateOML = (GLEEPFNWGLGETMSCRATEOMLPROC) __GLeeGetProcAddress("wglGetMscRateOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSwapBuffersMscOML = (GLEEPFNWGLSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapBuffersMscOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSwapLayerBuffersMscOML = (GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapLayerBuffersMscOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglWaitForMscOML = (GLEEPFNWGLWAITFORMSCOMLPROC) __GLeeGetProcAddress("wglWaitForMscOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglWaitForSbcOML = (GLEEPFNWGLWAITFORSBCOMLPROC) __GLeeGetProcAddress("wglWaitForSbcOML"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_I3D_swap_frame_usage(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_I3D_swap_frame_usage
+ if ((GLeeFuncPtr_wglGetFrameUsageI3D = (GLEEPFNWGLGETFRAMEUSAGEI3DPROC) __GLeeGetProcAddress("wglGetFrameUsageI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglBeginFrameTrackingI3D = (GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglBeginFrameTrackingI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglEndFrameTrackingI3D = (GLEEPFNWGLENDFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglEndFrameTrackingI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryFrameTrackingI3D = (GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglQueryFrameTrackingI3D"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_NV_video_output(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_NV_video_output
+ if ((GLeeFuncPtr_wglGetVideoDeviceNV = (GLEEPFNWGLGETVIDEODEVICENVPROC) __GLeeGetProcAddress("wglGetVideoDeviceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglReleaseVideoDeviceNV = (GLEEPFNWGLRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("wglReleaseVideoDeviceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglBindVideoImageNV = (GLEEPFNWGLBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglBindVideoImageNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglReleaseVideoImageNV = (GLEEPFNWGLRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglReleaseVideoImageNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSendPbufferToVideoNV = (GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("wglSendPbufferToVideoNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetVideoInfoNV = (GLEEPFNWGLGETVIDEOINFONVPROC) __GLeeGetProcAddress("wglGetVideoInfoNV"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLEE_LINK_FUNCTION __GLeeWGLLoadFunction[37];
+
+void initWGLLoadFunctions(void)
+{
+ __GLeeWGLLoadFunction[0]=__GLeeLink_WGL_ARB_buffer_region;
+ __GLeeWGLLoadFunction[1]=__GLeeLink_WGL_ARB_multisample;
+ __GLeeWGLLoadFunction[2]=__GLeeLink_WGL_ARB_extensions_string;
+ __GLeeWGLLoadFunction[3]=__GLeeLink_WGL_ARB_pixel_format;
+ __GLeeWGLLoadFunction[4]=__GLeeLink_WGL_ARB_make_current_read;
+ __GLeeWGLLoadFunction[5]=__GLeeLink_WGL_ARB_pbuffer;
+ __GLeeWGLLoadFunction[6]=__GLeeLink_WGL_ARB_render_texture;
+ __GLeeWGLLoadFunction[7]=__GLeeLink_WGL_ARB_pixel_format_float;
+ __GLeeWGLLoadFunction[8]=__GLeeLink_WGL_ARB_create_context;
+ __GLeeWGLLoadFunction[9]=__GLeeLink_WGL_EXT_make_current_read;
+ __GLeeWGLLoadFunction[10]=__GLeeLink_WGL_EXT_pixel_format;
+ __GLeeWGLLoadFunction[11]=__GLeeLink_WGL_EXT_pbuffer;
+ __GLeeWGLLoadFunction[12]=__GLeeLink_WGL_EXT_depth_float;
+ __GLeeWGLLoadFunction[13]=__GLeeLink_WGL_3DFX_multisample;
+ __GLeeWGLLoadFunction[14]=__GLeeLink_WGL_EXT_multisample;
+ __GLeeWGLLoadFunction[15]=__GLeeLink_WGL_I3D_digital_video_control;
+ __GLeeWGLLoadFunction[16]=__GLeeLink_WGL_I3D_gamma;
+ __GLeeWGLLoadFunction[17]=__GLeeLink_WGL_I3D_genlock;
+ __GLeeWGLLoadFunction[18]=__GLeeLink_WGL_I3D_image_buffer;
+ __GLeeWGLLoadFunction[19]=__GLeeLink_WGL_I3D_swap_frame_lock;
+ __GLeeWGLLoadFunction[20]=__GLeeLink_WGL_NV_render_depth_texture;
+ __GLeeWGLLoadFunction[21]=__GLeeLink_WGL_NV_render_texture_rectangle;
+ __GLeeWGLLoadFunction[22]=__GLeeLink_WGL_ATI_pixel_format_float;
+ __GLeeWGLLoadFunction[23]=__GLeeLink_WGL_NV_float_buffer;
+ __GLeeWGLLoadFunction[24]=__GLeeLink_WGL_3DL_stereo_control;
+ __GLeeWGLLoadFunction[25]=__GLeeLink_WGL_EXT_pixel_format_packed_float;
+ __GLeeWGLLoadFunction[26]=__GLeeLink_WGL_EXT_framebuffer_sRGB;
+ __GLeeWGLLoadFunction[27]=__GLeeLink_WGL_NV_present_video;
+ __GLeeWGLLoadFunction[28]=__GLeeLink_WGL_NV_swap_group;
+ __GLeeWGLLoadFunction[29]=__GLeeLink_WGL_NV_gpu_affinity;
+ __GLeeWGLLoadFunction[30]=__GLeeLink_WGL_EXT_display_color_table;
+ __GLeeWGLLoadFunction[31]=__GLeeLink_WGL_EXT_extensions_string;
+ __GLeeWGLLoadFunction[32]=__GLeeLink_WGL_EXT_swap_control;
+ __GLeeWGLLoadFunction[33]=__GLeeLink_WGL_NV_vertex_array_range;
+ __GLeeWGLLoadFunction[34]=__GLeeLink_WGL_OML_sync_control;
+ __GLeeWGLLoadFunction[35]=__GLeeLink_WGL_I3D_swap_frame_usage;
+ __GLeeWGLLoadFunction[36]=__GLeeLink_WGL_NV_video_output;
+}
+
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else /* Linux */
+GLuint __GLeeLink_GLX_VERSION_1_3(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_VERSION_1_3
+ if ((GLeeFuncPtr_glXGetFBConfigs = (GLEEPFNGLXGETFBCONFIGSPROC) __GLeeGetProcAddress("glXGetFBConfigs"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXChooseFBConfig = (GLEEPFNGLXCHOOSEFBCONFIGPROC) __GLeeGetProcAddress("glXChooseFBConfig"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetFBConfigAttrib = (GLEEPFNGLXGETFBCONFIGATTRIBPROC) __GLeeGetProcAddress("glXGetFBConfigAttrib"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetVisualFromFBConfig = (GLEEPFNGLXGETVISUALFROMFBCONFIGPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfig"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXCreateWindow = (GLEEPFNGLXCREATEWINDOWPROC) __GLeeGetProcAddress("glXCreateWindow"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXDestroyWindow = (GLEEPFNGLXDESTROYWINDOWPROC) __GLeeGetProcAddress("glXDestroyWindow"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXCreatePixmap = (GLEEPFNGLXCREATEPIXMAPPROC) __GLeeGetProcAddress("glXCreatePixmap"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXDestroyPixmap = (GLEEPFNGLXDESTROYPIXMAPPROC) __GLeeGetProcAddress("glXDestroyPixmap"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXCreatePbuffer = (GLEEPFNGLXCREATEPBUFFERPROC) __GLeeGetProcAddress("glXCreatePbuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXDestroyPbuffer = (GLEEPFNGLXDESTROYPBUFFERPROC) __GLeeGetProcAddress("glXDestroyPbuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryDrawable = (GLEEPFNGLXQUERYDRAWABLEPROC) __GLeeGetProcAddress("glXQueryDrawable"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXCreateNewContext = (GLEEPFNGLXCREATENEWCONTEXTPROC) __GLeeGetProcAddress("glXCreateNewContext"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXMakeContextCurrent = (GLEEPFNGLXMAKECONTEXTCURRENTPROC) __GLeeGetProcAddress("glXMakeContextCurrent"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetCurrentReadDrawable = (GLEEPFNGLXGETCURRENTREADDRAWABLEPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawable"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetCurrentDisplay = (GLEEPFNGLXGETCURRENTDISPLAYPROC) __GLeeGetProcAddress("glXGetCurrentDisplay"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryContext = (GLEEPFNGLXQUERYCONTEXTPROC) __GLeeGetProcAddress("glXQueryContext"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXSelectEvent = (GLEEPFNGLXSELECTEVENTPROC) __GLeeGetProcAddress("glXSelectEvent"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetSelectedEvent = (GLEEPFNGLXGETSELECTEDEVENTPROC) __GLeeGetProcAddress("glXGetSelectedEvent"))!=0) nLinked++;
+#endif
+ if (nLinked==18) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_VERSION_1_4(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_VERSION_1_4
+ if ((GLeeFuncPtr_glXGetProcAddress = (GLEEPFNGLXGETPROCADDRESSPROC) __GLeeGetProcAddress("glXGetProcAddress"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_ARB_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_ARB_fbconfig_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_ARB_create_context(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_ARB_create_context
+ if ((GLeeFuncPtr_glXCreateContextAttribsARB = (GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("glXCreateContextAttribsARB"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIS_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_EXT_visual_info(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_SGI_swap_control(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGI_swap_control
+ if ((GLeeFuncPtr_glXSwapIntervalSGI = (GLEEPFNGLXSWAPINTERVALSGIPROC) __GLeeGetProcAddress("glXSwapIntervalSGI"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGI_video_sync(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGI_video_sync
+ if ((GLeeFuncPtr_glXGetVideoSyncSGI = (GLEEPFNGLXGETVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXGetVideoSyncSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXWaitVideoSyncSGI = (GLEEPFNGLXWAITVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXWaitVideoSyncSGI"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGI_make_current_read(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGI_make_current_read
+ if ((GLeeFuncPtr_glXMakeCurrentReadSGI = (GLEEPFNGLXMAKECURRENTREADSGIPROC) __GLeeGetProcAddress("glXMakeCurrentReadSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetCurrentReadDrawableSGI = (GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawableSGI"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_EXT_visual_rating(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_EXT_import_context(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_EXT_import_context
+ if ((GLeeFuncPtr_glXGetCurrentDisplayEXT = (GLEEPFNGLXGETCURRENTDISPLAYEXTPROC) __GLeeGetProcAddress("glXGetCurrentDisplayEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryContextInfoEXT = (GLEEPFNGLXQUERYCONTEXTINFOEXTPROC) __GLeeGetProcAddress("glXQueryContextInfoEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetContextIDEXT = (GLEEPFNGLXGETCONTEXTIDEXTPROC) __GLeeGetProcAddress("glXGetContextIDEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXImportContextEXT = (GLEEPFNGLXIMPORTCONTEXTEXTPROC) __GLeeGetProcAddress("glXImportContextEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXFreeContextEXT = (GLEEPFNGLXFREECONTEXTEXTPROC) __GLeeGetProcAddress("glXFreeContextEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIX_fbconfig(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGIX_fbconfig
+ if ((GLeeFuncPtr_glXGetFBConfigAttribSGIX = (GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigAttribSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXChooseFBConfigSGIX = (GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXChooseFBConfigSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX = (GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPixmapWithConfigSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXCreateContextWithConfigSGIX = (GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateContextWithConfigSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetVisualFromFBConfigSGIX = (GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfigSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetFBConfigFromVisualSGIX = (GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigFromVisualSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIX_pbuffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGIX_pbuffer
+ if ((GLeeFuncPtr_glXCreateGLXPbufferSGIX = (GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPbufferSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXDestroyGLXPbufferSGIX = (GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXDestroyGLXPbufferSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryGLXPbufferSGIX = (GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXQueryGLXPbufferSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXSelectEventSGIX = (GLEEPFNGLXSELECTEVENTSGIXPROC) __GLeeGetProcAddress("glXSelectEventSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetSelectedEventSGIX = (GLEEPFNGLXGETSELECTEDEVENTSGIXPROC) __GLeeGetProcAddress("glXGetSelectedEventSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGI_cushion(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGI_cushion
+ if ((GLeeFuncPtr_glXCushionSGI = (GLEEPFNGLXCUSHIONSGIPROC) __GLeeGetProcAddress("glXCushionSGI"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIX_video_resize(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGIX_video_resize
+ if ((GLeeFuncPtr_glXBindChannelToWindowSGIX = (GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC) __GLeeGetProcAddress("glXBindChannelToWindowSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXChannelRectSGIX = (GLEEPFNGLXCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXChannelRectSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryChannelRectSGIX = (GLEEPFNGLXQUERYCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXQueryChannelRectSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryChannelDeltasSGIX = (GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC) __GLeeGetProcAddress("glXQueryChannelDeltasSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXChannelRectSyncSGIX = (GLEEPFNGLXCHANNELRECTSYNCSGIXPROC) __GLeeGetProcAddress("glXChannelRectSyncSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIX_swap_group(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGIX_swap_group
+ if ((GLeeFuncPtr_glXJoinSwapGroupSGIX = (GLEEPFNGLXJOINSWAPGROUPSGIXPROC) __GLeeGetProcAddress("glXJoinSwapGroupSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIX_swap_barrier(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGIX_swap_barrier
+ if ((GLeeFuncPtr_glXBindSwapBarrierSGIX = (GLEEPFNGLXBINDSWAPBARRIERSGIXPROC) __GLeeGetProcAddress("glXBindSwapBarrierSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX = (GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) __GLeeGetProcAddress("glXQueryMaxSwapBarriersSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIS_blended_overlay(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_SGIS_shared_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_SUN_get_transparent_index(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SUN_get_transparent_index
+ if ((GLeeFuncPtr_glXGetTransparentIndexSUN = (GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC) __GLeeGetProcAddress("glXGetTransparentIndexSUN"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_MESA_copy_sub_buffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_MESA_copy_sub_buffer
+ if ((GLeeFuncPtr_glXCopySubBufferMESA = (GLEEPFNGLXCOPYSUBBUFFERMESAPROC) __GLeeGetProcAddress("glXCopySubBufferMESA"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_MESA_pixmap_colormap(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_MESA_pixmap_colormap
+ if ((GLeeFuncPtr_glXCreateGLXPixmapMESA = (GLEEPFNGLXCREATEGLXPIXMAPMESAPROC) __GLeeGetProcAddress("glXCreateGLXPixmapMESA"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_MESA_release_buffers(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_MESA_release_buffers
+ if ((GLeeFuncPtr_glXReleaseBuffersMESA = (GLEEPFNGLXRELEASEBUFFERSMESAPROC) __GLeeGetProcAddress("glXReleaseBuffersMESA"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_MESA_set_3dfx_mode(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_MESA_set_3dfx_mode
+ if ((GLeeFuncPtr_glXSet3DfxModeMESA = (GLEEPFNGLXSET3DFXMODEMESAPROC) __GLeeGetProcAddress("glXSet3DfxModeMESA"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIX_visual_select_group(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_OML_swap_method(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_OML_sync_control(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_OML_sync_control
+ if ((GLeeFuncPtr_glXGetSyncValuesOML = (GLEEPFNGLXGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("glXGetSyncValuesOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetMscRateOML = (GLEEPFNGLXGETMSCRATEOMLPROC) __GLeeGetProcAddress("glXGetMscRateOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXSwapBuffersMscOML = (GLEEPFNGLXSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("glXSwapBuffersMscOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXWaitForMscOML = (GLEEPFNGLXWAITFORMSCOMLPROC) __GLeeGetProcAddress("glXWaitForMscOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXWaitForSbcOML = (GLEEPFNGLXWAITFORSBCOMLPROC) __GLeeGetProcAddress("glXWaitForSbcOML"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_SGIX_hyperpipe(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGIX_hyperpipe
+ if ((GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX = (GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeNetworkSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXHyperpipeConfigSGIX = (GLEEPFNGLXHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXHyperpipeConfigSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryHyperpipeConfigSGIX = (GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeConfigSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX = (GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXDestroyHyperpipeConfigSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXBindHyperpipeSGIX = (GLEEPFNGLXBINDHYPERPIPESGIXPROC) __GLeeGetProcAddress("glXBindHyperpipeSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeBestAttribSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXHyperpipeAttribSGIX = (GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXHyperpipeAttribSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryHyperpipeAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeAttribSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==8) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_MESA_agp_offset(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_MESA_agp_offset
+ if ((GLeeFuncPtr_glXGetAGPOffsetMESA = (GLEEPFNGLXGETAGPOFFSETMESAPROC) __GLeeGetProcAddress("glXGetAGPOffsetMESA"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_EXT_fbconfig_packed_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_EXT_texture_from_pixmap(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_EXT_texture_from_pixmap
+ if ((GLeeFuncPtr_glXBindTexImageEXT = (GLEEPFNGLXBINDTEXIMAGEEXTPROC) __GLeeGetProcAddress("glXBindTexImageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXReleaseTexImageEXT = (GLEEPFNGLXRELEASETEXIMAGEEXTPROC) __GLeeGetProcAddress("glXReleaseTexImageEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_NV_present_video(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_NV_video_out(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_NV_swap_group(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_EXT_scene_marker(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_NV_video_output(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_NV_video_output
+ if ((GLeeFuncPtr_glXGetVideoDeviceNV = (GLEEPFNGLXGETVIDEODEVICENVPROC) __GLeeGetProcAddress("glXGetVideoDeviceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXReleaseVideoDeviceNV = (GLEEPFNGLXRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("glXReleaseVideoDeviceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXBindVideoImageNV = (GLEEPFNGLXBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXBindVideoImageNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXReleaseVideoImageNV = (GLEEPFNGLXRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXReleaseVideoImageNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXSendPbufferToVideoNV = (GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("glXSendPbufferToVideoNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetVideoInfoNV = (GLEEPFNGLXGETVIDEOINFONVPROC) __GLeeGetProcAddress("glXGetVideoInfoNV"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLEE_LINK_FUNCTION __GLeeGLXLoadFunction[40];
+
+void initGLXLoadFunctions(void)
+{
+ __GLeeGLXLoadFunction[0]=__GLeeLink_GLX_VERSION_1_3;
+ __GLeeGLXLoadFunction[1]=__GLeeLink_GLX_VERSION_1_4;
+ __GLeeGLXLoadFunction[2]=__GLeeLink_GLX_ARB_multisample;
+ __GLeeGLXLoadFunction[3]=__GLeeLink_GLX_ARB_fbconfig_float;
+ __GLeeGLXLoadFunction[4]=__GLeeLink_GLX_ARB_create_context;
+ __GLeeGLXLoadFunction[5]=__GLeeLink_GLX_SGIS_multisample;
+ __GLeeGLXLoadFunction[6]=__GLeeLink_GLX_EXT_visual_info;
+ __GLeeGLXLoadFunction[7]=__GLeeLink_GLX_SGI_swap_control;
+ __GLeeGLXLoadFunction[8]=__GLeeLink_GLX_SGI_video_sync;
+ __GLeeGLXLoadFunction[9]=__GLeeLink_GLX_SGI_make_current_read;
+ __GLeeGLXLoadFunction[10]=__GLeeLink_GLX_EXT_visual_rating;
+ __GLeeGLXLoadFunction[11]=__GLeeLink_GLX_EXT_import_context;
+ __GLeeGLXLoadFunction[12]=__GLeeLink_GLX_SGIX_fbconfig;
+ __GLeeGLXLoadFunction[13]=__GLeeLink_GLX_SGIX_pbuffer;
+ __GLeeGLXLoadFunction[14]=__GLeeLink_GLX_SGI_cushion;
+ __GLeeGLXLoadFunction[15]=__GLeeLink_GLX_SGIX_video_resize;
+ __GLeeGLXLoadFunction[16]=__GLeeLink_GLX_SGIX_swap_group;
+ __GLeeGLXLoadFunction[17]=__GLeeLink_GLX_SGIX_swap_barrier;
+ __GLeeGLXLoadFunction[18]=__GLeeLink_GLX_SGIS_blended_overlay;
+ __GLeeGLXLoadFunction[19]=__GLeeLink_GLX_SGIS_shared_multisample;
+ __GLeeGLXLoadFunction[20]=__GLeeLink_GLX_SUN_get_transparent_index;
+ __GLeeGLXLoadFunction[21]=__GLeeLink_GLX_3DFX_multisample;
+ __GLeeGLXLoadFunction[22]=__GLeeLink_GLX_MESA_copy_sub_buffer;
+ __GLeeGLXLoadFunction[23]=__GLeeLink_GLX_MESA_pixmap_colormap;
+ __GLeeGLXLoadFunction[24]=__GLeeLink_GLX_MESA_release_buffers;
+ __GLeeGLXLoadFunction[25]=__GLeeLink_GLX_MESA_set_3dfx_mode;
+ __GLeeGLXLoadFunction[26]=__GLeeLink_GLX_SGIX_visual_select_group;
+ __GLeeGLXLoadFunction[27]=__GLeeLink_GLX_OML_swap_method;
+ __GLeeGLXLoadFunction[28]=__GLeeLink_GLX_OML_sync_control;
+ __GLeeGLXLoadFunction[29]=__GLeeLink_GLX_NV_float_buffer;
+ __GLeeGLXLoadFunction[30]=__GLeeLink_GLX_SGIX_hyperpipe;
+ __GLeeGLXLoadFunction[31]=__GLeeLink_GLX_MESA_agp_offset;
+ __GLeeGLXLoadFunction[32]=__GLeeLink_GLX_EXT_fbconfig_packed_float;
+ __GLeeGLXLoadFunction[33]=__GLeeLink_GLX_EXT_framebuffer_sRGB;
+ __GLeeGLXLoadFunction[34]=__GLeeLink_GLX_EXT_texture_from_pixmap;
+ __GLeeGLXLoadFunction[35]=__GLeeLink_GLX_NV_present_video;
+ __GLeeGLXLoadFunction[36]=__GLeeLink_GLX_NV_video_out;
+ __GLeeGLXLoadFunction[37]=__GLeeLink_GLX_NV_swap_group;
+ __GLeeGLXLoadFunction[38]=__GLeeLink_GLX_EXT_scene_marker;
+ __GLeeGLXLoadFunction[39]=__GLeeLink_GLX_NV_video_output;
+}
+
+#endif /* end Linux */
+
+
+/*****************************************************************
+ * GLee internal types
+ *****************************************************************/
+typedef struct
+{
+ char ** names;
+ int * lengths;
+ int numNames;
+}ExtensionList;
+
+
+/*****************************************************************
+ * GLee internal variables
+ *****************************************************************/
+char GLeeErrorString[256]="";
+
+
+/*****************************************************************
+ * GLee internal functions
+ *****************************************************************/
+
+void __GLeeExtList_init(ExtensionList *extList)
+{
+ extList->names=0;
+ extList->lengths=0;
+ extList->numNames=0;
+}
+
+void __GLeeExtList_clean(ExtensionList *extList)
+{
+ int a;
+ for (a=0;a<extList->numNames;a++)
+ {
+ if (extList->names[a]!=0) free((void *)extList->names[a]);
+ }
+ if (extList->names!=0) free((void *)extList->names);
+ if (extList->lengths!=0) free((void *)extList->lengths);
+ extList->names=0;
+ extList->lengths=0;
+ extList->numNames=0;
+}
+
+void __GLeeExtList_add(ExtensionList *extList, const char * extName)
+{
+ int length=strlen(extName)+1;
+ int i=extList->numNames;
+ int n=i+1;
+ if (i==0)
+ {
+ extList->lengths=(int *)malloc(sizeof(int));
+ extList->names=(char **)malloc(sizeof(char *));
+ }else
+ {
+ extList->lengths=(int *)realloc((void *)extList->lengths, n*sizeof(int));
+ extList->names=(char **)realloc((void *)extList->names, n*sizeof(char *));
+ }
+ extList->names[i]=(char *)malloc(length*sizeof(char));
+ strcpy(extList->names[i],extName);
+ extList->lengths[i]=length;
+ extList->numNames++;
+}
+
+const char *__GLeeGetExtStrPlat( void )
+{
+#ifdef WIN32
+ if (!_GLEE_WGL_ARB_extensions_string)
+ wglGetExtensionsStringARB = (GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");
+
+ if (wglGetExtensionsStringARB)
+ return (const char *)wglGetExtensionsStringARB(wglGetCurrentDC());
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else
+ Display *dpy=glXGetCurrentDisplay();
+ if(dpy)
+ {
+ int dpynr=DefaultScreen(dpy);
+ return (const char*)glXQueryExtensionsString(dpy,dpynr);
+ }
+#endif
+ return 0;
+}
+
+void __GLeeWriteError(const char * errorStr)
+{
+ int a=0;
+ for (a=0;a<256;a++)
+ {
+ GLeeErrorString[a]=errorStr[a];
+ }
+ GLeeErrorString[255]='\0';
+}
+
+int __GLeeGetVersionNumber(char *versionStr)
+{
+ int major=(int)versionStr[0]-(int)'0';
+ int minor=(int)versionStr[2]-(int)'0';
+ return major<<8 | minor;
+}
+
+GLboolean __GLeeGetExtensions(ExtensionList* extList)
+{
+ const char * platExtStr;
+ const char * glExtStr;
+ char * extStr;
+ char emptyString[1] = "";
+ char extensionName[1024];
+ int a,b;
+ int totalExtStrLen;
+ int platExtStrLen;
+ int addASpace;
+
+ /* read the platform specific extension string */
+ platExtStr=__GLeeGetExtStrPlat();
+ if (!platExtStr) platExtStr=emptyString;
+
+ glExtStr=(const char *)glGetString(GL_EXTENSIONS);
+ if (glExtStr==0)
+ {
+ __GLeeWriteError("glGetString(GL_EXTENSIONS) failed.");
+ return GL_FALSE;
+ }
+
+ /* allocate the extension string */
+ platExtStrLen = strlen(platExtStr);
+ totalExtStrLen = platExtStrLen + strlen(glExtStr);
+ extStr=(char *)malloc( (totalExtStrLen+2) * sizeof(char) ); /* we add 2 to allow for an extra space and a null terminator */
+
+ /* If the last character of platExtStr is not a space, we need to add one when we concatenate the extension strings*/
+ addASpace = 0;
+ if ( platExtStrLen > 2 )
+ {
+ if ( platExtStr[ platExtStrLen-1 ] != ' ')
+ {
+ addASpace = 1;
+ }
+ }
+
+ /* concatenate the two extension strings */
+ if ( addASpace )
+ {
+ sprintf(extStr,"%s %s",platExtStr,glExtStr);
+ }
+ else
+ {
+ sprintf(extStr,"%s%s",platExtStr,glExtStr);
+ }
+
+ /* extract the extensions */
+ for ( a=0;a<totalExtStrLen;a++ )
+ {
+ b=0;
+ while (extStr[a]!=' ' && a<totalExtStrLen && b<1022)
+ {
+ extensionName[b]=extStr[a];
+ b++; a++;
+ }
+ if (b==1023)
+ {
+ __GLeeWriteError("Extension name exceeds 1023 characters.");
+ free((void *)extStr);
+ return GL_FALSE;
+ }
+
+ extensionName[b]='\0';
+
+ /* add the extension */
+ __GLeeExtList_add(extList,extensionName);
+ }
+ free((void *)extStr);
+ return GL_TRUE;
+}
+
+GLboolean __GLeeCheckExtension(const char * name, ExtensionList *extensionNames)
+{
+ int n=extensionNames->numNames;
+ int a;
+ for (a=0;a<n;a++)
+ {
+ if (strcmp(extensionNames->names[a],name)==0)
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+GLEE_EXTERN GLint __GLeeGetExtensionNumber(const char *extensionName, int type)
+{
+ int a;
+ switch (type)
+ {
+ case 0:
+ for (a=0;a<__GLeeGLNumExtensions;a++)
+ if (strcmp(extensionName,__GLeeGLExtensionNames[a])==0) return a;
+ return -1;
+#ifdef WIN32
+ case 1:
+ for (a=0;a<__GLeeWGLNumExtensions;a++)
+ if (strcmp(extensionName,__GLeeWGLExtensionNames[a])==0) return a;
+ return -1;
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else
+ case 2:
+ for (a=0;a<__GLeeGLXNumExtensions;a++)
+ if (strcmp(extensionName,__GLeeGLXExtensionNames[a])==0) return a;
+ return -1;
+#endif
+ }
+ return -1;
+}
+
+/*****************************************************************
+ * GLee external functions
+ *****************************************************************/
+
+#ifdef WIN32
+GLEE_EXTERN const char * GLeeGetExtStrWGL( void )
+{
+ return __GLeeGetExtStrPlat();
+}
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else
+GLEE_EXTERN const char * GLeeGetExtStrGLX( void )
+{
+ return __GLeeGetExtStrPlat();
+}
+#endif
+
+GLEE_EXTERN const char * GLeeGetExtStrGL( void )
+{
+ return (const char *)glGetString(GL_EXTENSIONS);
+}
+
+GLEE_EXTERN const char * GLeeGetErrorString( void )
+{
+ return GLeeErrorString;
+}
+
+GLboolean __GLeeInitedLoadFunctions=GL_FALSE;
+
+GLEE_EXTERN GLint GLeeForceLink(const char * extensionName)
+{
+ int type=0;
+ int extNum;
+ int len=strlen(extensionName);
+ if (len<5) return GLEE_LINK_FAIL;
+ if (!__GLeeInitedLoadFunctions)
+ {
+ if (!__GLeeInited) GLeeInit();
+ initGLLoadFunctions();
+#ifdef WIN32
+ initWGLLoadFunctions();
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else
+ initGLXLoadFunctions();
+#endif
+ __GLeeInitedLoadFunctions=GL_TRUE;
+ }
+ if (extensionName[0]=='W') type=1;
+ else if (extensionName[2]=='X') type=2;
+ extNum=__GLeeGetExtensionNumber(extensionName,type);
+ if (extNum==-1) return GLEE_LINK_FAIL;
+ if (type==0) return __GLeeGLLoadFunction[extNum]();
+#ifdef WIN32
+ if (type==1) return __GLeeWGLLoadFunction[extNum]();
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else
+ if (type==2) return __GLeeGLXLoadFunction[extNum]();
+#endif
+ return GLEE_LINK_FAIL;
+}
+
+GLEE_EXTERN GLboolean GLeeEnabled(GLboolean * extensionQueryingVariable)
+{
+ if (!__GLeeInited) GLeeInit();
+ return *extensionQueryingVariable;
+}
+
+GLEE_EXTERN GLboolean GLeeInit( void )
+{
+ int version;
+ ExtensionList extensionNames;
+
+ if (__GLeeInited)
+ {
+ return GL_FALSE;
+ }
+
+ __GLeeExtList_init(&extensionNames);
+ if (!__GLeeGetExtensions(&extensionNames))
+ {
+ __GLeeWriteError("GL extension querying failed.");
+ __GLeeExtList_clean(&extensionNames);
+ return GL_FALSE;
+ }
+
+ version=__GLeeGetVersionNumber((char *)glGetString(GL_VERSION));
+
+ __GLeeInited = GL_TRUE;
+
+
+/*****************************************************************
+ * Autogenerated linking functions
+ *****************************************************************/
+ if (version>=258)
+ {
+ _GLEE_VERSION_1_2 = GL_TRUE;
+ __GLeeLink_GL_VERSION_1_2();
+ }
+ if (__GLeeCheckExtension("GL_ARB_imaging", &extensionNames) )
+ {
+ _GLEE_ARB_imaging = GL_TRUE;
+ __GLeeLink_GL_ARB_imaging();
+ }
+ if (version>=259)
+ {
+ _GLEE_VERSION_1_3 = GL_TRUE;
+ __GLeeLink_GL_VERSION_1_3();
+ }
+ if (version>=260)
+ {
+ _GLEE_VERSION_1_4 = GL_TRUE;
+ __GLeeLink_GL_VERSION_1_4();
+ }
+ if (version>=261)
+ {
+ _GLEE_VERSION_1_5 = GL_TRUE;
+ __GLeeLink_GL_VERSION_1_5();
+ }
+ if (version>=512)
+ {
+ _GLEE_VERSION_2_0 = GL_TRUE;
+ __GLeeLink_GL_VERSION_2_0();
+ }
+ if (version>=513)
+ {
+ _GLEE_VERSION_2_1 = GL_TRUE;
+ __GLeeLink_GL_VERSION_2_1();
+ }
+ if (version>=768)
+ {
+ _GLEE_VERSION_3_0 = GL_TRUE;
+ __GLeeLink_GL_VERSION_3_0();
+ }
+ if (__GLeeCheckExtension("GL_ARB_multitexture", &extensionNames) )
+ {
+ _GLEE_ARB_multitexture = GL_TRUE;
+ __GLeeLink_GL_ARB_multitexture();
+ }
+ if (__GLeeCheckExtension("GL_ARB_transpose_matrix", &extensionNames) )
+ {
+ _GLEE_ARB_transpose_matrix = GL_TRUE;
+ __GLeeLink_GL_ARB_transpose_matrix();
+ }
+ if (__GLeeCheckExtension("GL_ARB_multisample", &extensionNames) )
+ {
+ _GLEE_ARB_multisample = GL_TRUE;
+ __GLeeLink_GL_ARB_multisample();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_env_add", &extensionNames) )
+ {
+ _GLEE_ARB_texture_env_add = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_env_add();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_cube_map", &extensionNames) )
+ {
+ _GLEE_ARB_texture_cube_map = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_cube_map();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_compression", &extensionNames) )
+ {
+ _GLEE_ARB_texture_compression = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_compression();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_border_clamp", &extensionNames) )
+ {
+ _GLEE_ARB_texture_border_clamp = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_border_clamp();
+ }
+ if (__GLeeCheckExtension("GL_ARB_point_parameters", &extensionNames) )
+ {
+ _GLEE_ARB_point_parameters = GL_TRUE;
+ __GLeeLink_GL_ARB_point_parameters();
+ }
+ if (__GLeeCheckExtension("GL_ARB_vertex_blend", &extensionNames) )
+ {
+ _GLEE_ARB_vertex_blend = GL_TRUE;
+ __GLeeLink_GL_ARB_vertex_blend();
+ }
+ if (__GLeeCheckExtension("GL_ARB_matrix_palette", &extensionNames) )
+ {
+ _GLEE_ARB_matrix_palette = GL_TRUE;
+ __GLeeLink_GL_ARB_matrix_palette();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_env_combine", &extensionNames) )
+ {
+ _GLEE_ARB_texture_env_combine = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_env_combine();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_env_crossbar", &extensionNames) )
+ {
+ _GLEE_ARB_texture_env_crossbar = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_env_crossbar();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_env_dot3", &extensionNames) )
+ {
+ _GLEE_ARB_texture_env_dot3 = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_env_dot3();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_mirrored_repeat", &extensionNames) )
+ {
+ _GLEE_ARB_texture_mirrored_repeat = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_mirrored_repeat();
+ }
+ if (__GLeeCheckExtension("GL_ARB_depth_texture", &extensionNames) )
+ {
+ _GLEE_ARB_depth_texture = GL_TRUE;
+ __GLeeLink_GL_ARB_depth_texture();
+ }
+ if (__GLeeCheckExtension("GL_ARB_shadow", &extensionNames) )
+ {
+ _GLEE_ARB_shadow = GL_TRUE;
+ __GLeeLink_GL_ARB_shadow();
+ }
+ if (__GLeeCheckExtension("GL_ARB_shadow_ambient", &extensionNames) )
+ {
+ _GLEE_ARB_shadow_ambient = GL_TRUE;
+ __GLeeLink_GL_ARB_shadow_ambient();
+ }
+ if (__GLeeCheckExtension("GL_ARB_window_pos", &extensionNames) )
+ {
+ _GLEE_ARB_window_pos = GL_TRUE;
+ __GLeeLink_GL_ARB_window_pos();
+ }
+ if (__GLeeCheckExtension("GL_ARB_vertex_program", &extensionNames) )
+ {
+ _GLEE_ARB_vertex_program = GL_TRUE;
+ __GLeeLink_GL_ARB_vertex_program();
+ }
+ if (__GLeeCheckExtension("GL_ARB_fragment_program", &extensionNames) )
+ {
+ _GLEE_ARB_fragment_program = GL_TRUE;
+ __GLeeLink_GL_ARB_fragment_program();
+ }
+ if (__GLeeCheckExtension("GL_ARB_vertex_buffer_object", &extensionNames) )
+ {
+ _GLEE_ARB_vertex_buffer_object = GL_TRUE;
+ __GLeeLink_GL_ARB_vertex_buffer_object();
+ }
+ if (__GLeeCheckExtension("GL_ARB_occlusion_query", &extensionNames) )
+ {
+ _GLEE_ARB_occlusion_query = GL_TRUE;
+ __GLeeLink_GL_ARB_occlusion_query();
+ }
+ if (__GLeeCheckExtension("GL_ARB_shader_objects", &extensionNames) )
+ {
+ _GLEE_ARB_shader_objects = GL_TRUE;
+ __GLeeLink_GL_ARB_shader_objects();
+ }
+ if (__GLeeCheckExtension("GL_ARB_vertex_shader", &extensionNames) )
+ {
+ _GLEE_ARB_vertex_shader = GL_TRUE;
+ __GLeeLink_GL_ARB_vertex_shader();
+ }
+ if (__GLeeCheckExtension("GL_ARB_fragment_shader", &extensionNames) )
+ {
+ _GLEE_ARB_fragment_shader = GL_TRUE;
+ __GLeeLink_GL_ARB_fragment_shader();
+ }
+ if (__GLeeCheckExtension("GL_ARB_shading_language_100", &extensionNames) )
+ {
+ _GLEE_ARB_shading_language_100 = GL_TRUE;
+ __GLeeLink_GL_ARB_shading_language_100();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_non_power_of_two", &extensionNames) )
+ {
+ _GLEE_ARB_texture_non_power_of_two = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_non_power_of_two();
+ }
+ if (__GLeeCheckExtension("GL_ARB_point_sprite", &extensionNames) )
+ {
+ _GLEE_ARB_point_sprite = GL_TRUE;
+ __GLeeLink_GL_ARB_point_sprite();
+ }
+ if (__GLeeCheckExtension("GL_ARB_fragment_program_shadow", &extensionNames) )
+ {
+ _GLEE_ARB_fragment_program_shadow = GL_TRUE;
+ __GLeeLink_GL_ARB_fragment_program_shadow();
+ }
+ if (__GLeeCheckExtension("GL_ARB_draw_buffers", &extensionNames) )
+ {
+ _GLEE_ARB_draw_buffers = GL_TRUE;
+ __GLeeLink_GL_ARB_draw_buffers();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_rectangle", &extensionNames) )
+ {
+ _GLEE_ARB_texture_rectangle = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_rectangle();
+ }
+ if (__GLeeCheckExtension("GL_ARB_color_buffer_float", &extensionNames) )
+ {
+ _GLEE_ARB_color_buffer_float = GL_TRUE;
+ __GLeeLink_GL_ARB_color_buffer_float();
+ }
+ if (__GLeeCheckExtension("GL_ARB_half_float_pixel", &extensionNames) )
+ {
+ _GLEE_ARB_half_float_pixel = GL_TRUE;
+ __GLeeLink_GL_ARB_half_float_pixel();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_float", &extensionNames) )
+ {
+ _GLEE_ARB_texture_float = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_float();
+ }
+ if (__GLeeCheckExtension("GL_ARB_pixel_buffer_object", &extensionNames) )
+ {
+ _GLEE_ARB_pixel_buffer_object = GL_TRUE;
+ __GLeeLink_GL_ARB_pixel_buffer_object();
+ }
+ if (__GLeeCheckExtension("GL_ARB_depth_buffer_float", &extensionNames) )
+ {
+ _GLEE_ARB_depth_buffer_float = GL_TRUE;
+ __GLeeLink_GL_ARB_depth_buffer_float();
+ }
+ if (__GLeeCheckExtension("GL_ARB_draw_instanced", &extensionNames) )
+ {
+ _GLEE_ARB_draw_instanced = GL_TRUE;
+ __GLeeLink_GL_ARB_draw_instanced();
+ }
+ if (__GLeeCheckExtension("GL_ARB_framebuffer_object", &extensionNames) )
+ {
+ _GLEE_ARB_framebuffer_object = GL_TRUE;
+ __GLeeLink_GL_ARB_framebuffer_object();
+ }
+ if (__GLeeCheckExtension("GL_ARB_framebuffer_sRGB", &extensionNames) )
+ {
+ _GLEE_ARB_framebuffer_sRGB = GL_TRUE;
+ __GLeeLink_GL_ARB_framebuffer_sRGB();
+ }
+ if (__GLeeCheckExtension("GL_ARB_geometry_shader4", &extensionNames) )
+ {
+ _GLEE_ARB_geometry_shader4 = GL_TRUE;
+ __GLeeLink_GL_ARB_geometry_shader4();
+ }
+ if (__GLeeCheckExtension("GL_ARB_half_float_vertex", &extensionNames) )
+ {
+ _GLEE_ARB_half_float_vertex = GL_TRUE;
+ __GLeeLink_GL_ARB_half_float_vertex();
+ }
+ if (__GLeeCheckExtension("GL_ARB_instanced_arrays", &extensionNames) )
+ {
+ _GLEE_ARB_instanced_arrays = GL_TRUE;
+ __GLeeLink_GL_ARB_instanced_arrays();
+ }
+ if (__GLeeCheckExtension("GL_ARB_map_buffer_range", &extensionNames) )
+ {
+ _GLEE_ARB_map_buffer_range = GL_TRUE;
+ __GLeeLink_GL_ARB_map_buffer_range();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_buffer_object", &extensionNames) )
+ {
+ _GLEE_ARB_texture_buffer_object = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_buffer_object();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_compression_rgtc", &extensionNames) )
+ {
+ _GLEE_ARB_texture_compression_rgtc = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_compression_rgtc();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_rg", &extensionNames) )
+ {
+ _GLEE_ARB_texture_rg = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_rg();
+ }
+ if (__GLeeCheckExtension("GL_ARB_vertex_array_object", &extensionNames) )
+ {
+ _GLEE_ARB_vertex_array_object = GL_TRUE;
+ __GLeeLink_GL_ARB_vertex_array_object();
+ }
+ if (__GLeeCheckExtension("GL_EXT_abgr", &extensionNames) )
+ {
+ _GLEE_EXT_abgr = GL_TRUE;
+ __GLeeLink_GL_EXT_abgr();
+ }
+ if (__GLeeCheckExtension("GL_EXT_blend_color", &extensionNames) )
+ {
+ _GLEE_EXT_blend_color = GL_TRUE;
+ __GLeeLink_GL_EXT_blend_color();
+ }
+ if (__GLeeCheckExtension("GL_EXT_polygon_offset", &extensionNames) )
+ {
+ _GLEE_EXT_polygon_offset = GL_TRUE;
+ __GLeeLink_GL_EXT_polygon_offset();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture", &extensionNames) )
+ {
+ _GLEE_EXT_texture = GL_TRUE;
+ __GLeeLink_GL_EXT_texture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture3D", &extensionNames) )
+ {
+ _GLEE_EXT_texture3D = GL_TRUE;
+ __GLeeLink_GL_EXT_texture3D();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_texture_filter4", &extensionNames) )
+ {
+ _GLEE_SGIS_texture_filter4 = GL_TRUE;
+ __GLeeLink_GL_SGIS_texture_filter4();
+ }
+ if (__GLeeCheckExtension("GL_EXT_subtexture", &extensionNames) )
+ {
+ _GLEE_EXT_subtexture = GL_TRUE;
+ __GLeeLink_GL_EXT_subtexture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_copy_texture", &extensionNames) )
+ {
+ _GLEE_EXT_copy_texture = GL_TRUE;
+ __GLeeLink_GL_EXT_copy_texture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_histogram", &extensionNames) )
+ {
+ _GLEE_EXT_histogram = GL_TRUE;
+ __GLeeLink_GL_EXT_histogram();
+ }
+ if (__GLeeCheckExtension("GL_EXT_convolution", &extensionNames) )
+ {
+ _GLEE_EXT_convolution = GL_TRUE;
+ __GLeeLink_GL_EXT_convolution();
+ }
+ if (__GLeeCheckExtension("GL_SGI_color_matrix", &extensionNames) )
+ {
+ _GLEE_SGI_color_matrix = GL_TRUE;
+ __GLeeLink_GL_SGI_color_matrix();
+ }
+ if (__GLeeCheckExtension("GL_SGI_color_table", &extensionNames) )
+ {
+ _GLEE_SGI_color_table = GL_TRUE;
+ __GLeeLink_GL_SGI_color_table();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_pixel_texture", &extensionNames) )
+ {
+ _GLEE_SGIS_pixel_texture = GL_TRUE;
+ __GLeeLink_GL_SGIS_pixel_texture();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_pixel_texture", &extensionNames) )
+ {
+ _GLEE_SGIX_pixel_texture = GL_TRUE;
+ __GLeeLink_GL_SGIX_pixel_texture();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_texture4D", &extensionNames) )
+ {
+ _GLEE_SGIS_texture4D = GL_TRUE;
+ __GLeeLink_GL_SGIS_texture4D();
+ }
+ if (__GLeeCheckExtension("GL_SGI_texture_color_table", &extensionNames) )
+ {
+ _GLEE_SGI_texture_color_table = GL_TRUE;
+ __GLeeLink_GL_SGI_texture_color_table();
+ }
+ if (__GLeeCheckExtension("GL_EXT_cmyka", &extensionNames) )
+ {
+ _GLEE_EXT_cmyka = GL_TRUE;
+ __GLeeLink_GL_EXT_cmyka();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_object", &extensionNames) )
+ {
+ _GLEE_EXT_texture_object = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_object();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_detail_texture", &extensionNames) )
+ {
+ _GLEE_SGIS_detail_texture = GL_TRUE;
+ __GLeeLink_GL_SGIS_detail_texture();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_sharpen_texture", &extensionNames) )
+ {
+ _GLEE_SGIS_sharpen_texture = GL_TRUE;
+ __GLeeLink_GL_SGIS_sharpen_texture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_packed_pixels", &extensionNames) )
+ {
+ _GLEE_EXT_packed_pixels = GL_TRUE;
+ __GLeeLink_GL_EXT_packed_pixels();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_texture_lod", &extensionNames) )
+ {
+ _GLEE_SGIS_texture_lod = GL_TRUE;
+ __GLeeLink_GL_SGIS_texture_lod();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_multisample", &extensionNames) )
+ {
+ _GLEE_SGIS_multisample = GL_TRUE;
+ __GLeeLink_GL_SGIS_multisample();
+ }
+ if (__GLeeCheckExtension("GL_EXT_rescale_normal", &extensionNames) )
+ {
+ _GLEE_EXT_rescale_normal = GL_TRUE;
+ __GLeeLink_GL_EXT_rescale_normal();
+ }
+ if (__GLeeCheckExtension("GL_EXT_vertex_array", &extensionNames) )
+ {
+ _GLEE_EXT_vertex_array = GL_TRUE;
+ __GLeeLink_GL_EXT_vertex_array();
+ }
+ if (__GLeeCheckExtension("GL_EXT_misc_attribute", &extensionNames) )
+ {
+ _GLEE_EXT_misc_attribute = GL_TRUE;
+ __GLeeLink_GL_EXT_misc_attribute();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_generate_mipmap", &extensionNames) )
+ {
+ _GLEE_SGIS_generate_mipmap = GL_TRUE;
+ __GLeeLink_GL_SGIS_generate_mipmap();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_clipmap", &extensionNames) )
+ {
+ _GLEE_SGIX_clipmap = GL_TRUE;
+ __GLeeLink_GL_SGIX_clipmap();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_shadow", &extensionNames) )
+ {
+ _GLEE_SGIX_shadow = GL_TRUE;
+ __GLeeLink_GL_SGIX_shadow();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_texture_edge_clamp", &extensionNames) )
+ {
+ _GLEE_SGIS_texture_edge_clamp = GL_TRUE;
+ __GLeeLink_GL_SGIS_texture_edge_clamp();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_texture_border_clamp", &extensionNames) )
+ {
+ _GLEE_SGIS_texture_border_clamp = GL_TRUE;
+ __GLeeLink_GL_SGIS_texture_border_clamp();
+ }
+ if (__GLeeCheckExtension("GL_EXT_blend_minmax", &extensionNames) )
+ {
+ _GLEE_EXT_blend_minmax = GL_TRUE;
+ __GLeeLink_GL_EXT_blend_minmax();
+ }
+ if (__GLeeCheckExtension("GL_EXT_blend_subtract", &extensionNames) )
+ {
+ _GLEE_EXT_blend_subtract = GL_TRUE;
+ __GLeeLink_GL_EXT_blend_subtract();
+ }
+ if (__GLeeCheckExtension("GL_EXT_blend_logic_op", &extensionNames) )
+ {
+ _GLEE_EXT_blend_logic_op = GL_TRUE;
+ __GLeeLink_GL_EXT_blend_logic_op();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_interlace", &extensionNames) )
+ {
+ _GLEE_SGIX_interlace = GL_TRUE;
+ __GLeeLink_GL_SGIX_interlace();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_pixel_tiles", &extensionNames) )
+ {
+ _GLEE_SGIX_pixel_tiles = GL_TRUE;
+ __GLeeLink_GL_SGIX_pixel_tiles();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_texture_select", &extensionNames) )
+ {
+ _GLEE_SGIS_texture_select = GL_TRUE;
+ __GLeeLink_GL_SGIS_texture_select();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_sprite", &extensionNames) )
+ {
+ _GLEE_SGIX_sprite = GL_TRUE;
+ __GLeeLink_GL_SGIX_sprite();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_texture_multi_buffer", &extensionNames) )
+ {
+ _GLEE_SGIX_texture_multi_buffer = GL_TRUE;
+ __GLeeLink_GL_SGIX_texture_multi_buffer();
+ }
+ if (__GLeeCheckExtension("GL_EXT_point_parameters", &extensionNames) )
+ {
+ _GLEE_EXT_point_parameters = GL_TRUE;
+ __GLeeLink_GL_EXT_point_parameters();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_point_parameters", &extensionNames) )
+ {
+ _GLEE_SGIS_point_parameters = GL_TRUE;
+ __GLeeLink_GL_SGIS_point_parameters();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_instruments", &extensionNames) )
+ {
+ _GLEE_SGIX_instruments = GL_TRUE;
+ __GLeeLink_GL_SGIX_instruments();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_texture_scale_bias", &extensionNames) )
+ {
+ _GLEE_SGIX_texture_scale_bias = GL_TRUE;
+ __GLeeLink_GL_SGIX_texture_scale_bias();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_framezoom", &extensionNames) )
+ {
+ _GLEE_SGIX_framezoom = GL_TRUE;
+ __GLeeLink_GL_SGIX_framezoom();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_tag_sample_buffer", &extensionNames) )
+ {
+ _GLEE_SGIX_tag_sample_buffer = GL_TRUE;
+ __GLeeLink_GL_SGIX_tag_sample_buffer();
+ }
+ if (__GLeeCheckExtension("GL_FfdMaskSGIX", &extensionNames) )
+ {
+ _GLEE_FfdMaskSGIX = GL_TRUE;
+ __GLeeLink_GL_FfdMaskSGIX();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_polynomial_ffd", &extensionNames) )
+ {
+ _GLEE_SGIX_polynomial_ffd = GL_TRUE;
+ __GLeeLink_GL_SGIX_polynomial_ffd();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_reference_plane", &extensionNames) )
+ {
+ _GLEE_SGIX_reference_plane = GL_TRUE;
+ __GLeeLink_GL_SGIX_reference_plane();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_flush_raster", &extensionNames) )
+ {
+ _GLEE_SGIX_flush_raster = GL_TRUE;
+ __GLeeLink_GL_SGIX_flush_raster();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_depth_texture", &extensionNames) )
+ {
+ _GLEE_SGIX_depth_texture = GL_TRUE;
+ __GLeeLink_GL_SGIX_depth_texture();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_fog_function", &extensionNames) )
+ {
+ _GLEE_SGIS_fog_function = GL_TRUE;
+ __GLeeLink_GL_SGIS_fog_function();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_fog_offset", &extensionNames) )
+ {
+ _GLEE_SGIX_fog_offset = GL_TRUE;
+ __GLeeLink_GL_SGIX_fog_offset();
+ }
+ if (__GLeeCheckExtension("GL_HP_image_transform", &extensionNames) )
+ {
+ _GLEE_HP_image_transform = GL_TRUE;
+ __GLeeLink_GL_HP_image_transform();
+ }
+ if (__GLeeCheckExtension("GL_HP_convolution_border_modes", &extensionNames) )
+ {
+ _GLEE_HP_convolution_border_modes = GL_TRUE;
+ __GLeeLink_GL_HP_convolution_border_modes();
+ }
+ if (__GLeeCheckExtension("GL_INGR_palette_buffer", &extensionNames) )
+ {
+ _GLEE_INGR_palette_buffer = GL_TRUE;
+ __GLeeLink_GL_INGR_palette_buffer();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_texture_add_env", &extensionNames) )
+ {
+ _GLEE_SGIX_texture_add_env = GL_TRUE;
+ __GLeeLink_GL_SGIX_texture_add_env();
+ }
+ if (__GLeeCheckExtension("GL_EXT_color_subtable", &extensionNames) )
+ {
+ _GLEE_EXT_color_subtable = GL_TRUE;
+ __GLeeLink_GL_EXT_color_subtable();
+ }
+ if (__GLeeCheckExtension("GL_PGI_vertex_hints", &extensionNames) )
+ {
+ _GLEE_PGI_vertex_hints = GL_TRUE;
+ __GLeeLink_GL_PGI_vertex_hints();
+ }
+ if (__GLeeCheckExtension("GL_PGI_misc_hints", &extensionNames) )
+ {
+ _GLEE_PGI_misc_hints = GL_TRUE;
+ __GLeeLink_GL_PGI_misc_hints();
+ }
+ if (__GLeeCheckExtension("GL_EXT_paletted_texture", &extensionNames) )
+ {
+ _GLEE_EXT_paletted_texture = GL_TRUE;
+ __GLeeLink_GL_EXT_paletted_texture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_clip_volume_hint", &extensionNames) )
+ {
+ _GLEE_EXT_clip_volume_hint = GL_TRUE;
+ __GLeeLink_GL_EXT_clip_volume_hint();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_list_priority", &extensionNames) )
+ {
+ _GLEE_SGIX_list_priority = GL_TRUE;
+ __GLeeLink_GL_SGIX_list_priority();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_ir_instrument1", &extensionNames) )
+ {
+ _GLEE_SGIX_ir_instrument1 = GL_TRUE;
+ __GLeeLink_GL_SGIX_ir_instrument1();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_calligraphic_fragment", &extensionNames) )
+ {
+ _GLEE_SGIX_calligraphic_fragment = GL_TRUE;
+ __GLeeLink_GL_SGIX_calligraphic_fragment();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_texture_lod_bias", &extensionNames) )
+ {
+ _GLEE_SGIX_texture_lod_bias = GL_TRUE;
+ __GLeeLink_GL_SGIX_texture_lod_bias();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_shadow_ambient", &extensionNames) )
+ {
+ _GLEE_SGIX_shadow_ambient = GL_TRUE;
+ __GLeeLink_GL_SGIX_shadow_ambient();
+ }
+ if (__GLeeCheckExtension("GL_EXT_index_texture", &extensionNames) )
+ {
+ _GLEE_EXT_index_texture = GL_TRUE;
+ __GLeeLink_GL_EXT_index_texture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_index_material", &extensionNames) )
+ {
+ _GLEE_EXT_index_material = GL_TRUE;
+ __GLeeLink_GL_EXT_index_material();
+ }
+ if (__GLeeCheckExtension("GL_EXT_index_func", &extensionNames) )
+ {
+ _GLEE_EXT_index_func = GL_TRUE;
+ __GLeeLink_GL_EXT_index_func();
+ }
+ if (__GLeeCheckExtension("GL_EXT_index_array_formats", &extensionNames) )
+ {
+ _GLEE_EXT_index_array_formats = GL_TRUE;
+ __GLeeLink_GL_EXT_index_array_formats();
+ }
+ if (__GLeeCheckExtension("GL_EXT_compiled_vertex_array", &extensionNames) )
+ {
+ _GLEE_EXT_compiled_vertex_array = GL_TRUE;
+ __GLeeLink_GL_EXT_compiled_vertex_array();
+ }
+ if (__GLeeCheckExtension("GL_EXT_cull_vertex", &extensionNames) )
+ {
+ _GLEE_EXT_cull_vertex = GL_TRUE;
+ __GLeeLink_GL_EXT_cull_vertex();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_ycrcb", &extensionNames) )
+ {
+ _GLEE_SGIX_ycrcb = GL_TRUE;
+ __GLeeLink_GL_SGIX_ycrcb();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_fragment_lighting", &extensionNames) )
+ {
+ _GLEE_SGIX_fragment_lighting = GL_TRUE;
+ __GLeeLink_GL_SGIX_fragment_lighting();
+ }
+ if (__GLeeCheckExtension("GL_IBM_rasterpos_clip", &extensionNames) )
+ {
+ _GLEE_IBM_rasterpos_clip = GL_TRUE;
+ __GLeeLink_GL_IBM_rasterpos_clip();
+ }
+ if (__GLeeCheckExtension("GL_HP_texture_lighting", &extensionNames) )
+ {
+ _GLEE_HP_texture_lighting = GL_TRUE;
+ __GLeeLink_GL_HP_texture_lighting();
+ }
+ if (__GLeeCheckExtension("GL_EXT_draw_range_elements", &extensionNames) )
+ {
+ _GLEE_EXT_draw_range_elements = GL_TRUE;
+ __GLeeLink_GL_EXT_draw_range_elements();
+ }
+ if (__GLeeCheckExtension("GL_WIN_phong_shading", &extensionNames) )
+ {
+ _GLEE_WIN_phong_shading = GL_TRUE;
+ __GLeeLink_GL_WIN_phong_shading();
+ }
+ if (__GLeeCheckExtension("GL_WIN_specular_fog", &extensionNames) )
+ {
+ _GLEE_WIN_specular_fog = GL_TRUE;
+ __GLeeLink_GL_WIN_specular_fog();
+ }
+ if (__GLeeCheckExtension("GL_EXT_light_texture", &extensionNames) )
+ {
+ _GLEE_EXT_light_texture = GL_TRUE;
+ __GLeeLink_GL_EXT_light_texture();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_blend_alpha_minmax", &extensionNames) )
+ {
+ _GLEE_SGIX_blend_alpha_minmax = GL_TRUE;
+ __GLeeLink_GL_SGIX_blend_alpha_minmax();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_impact_pixel_texture", &extensionNames) )
+ {
+ _GLEE_SGIX_impact_pixel_texture = GL_TRUE;
+ __GLeeLink_GL_SGIX_impact_pixel_texture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_bgra", &extensionNames) )
+ {
+ _GLEE_EXT_bgra = GL_TRUE;
+ __GLeeLink_GL_EXT_bgra();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_async", &extensionNames) )
+ {
+ _GLEE_SGIX_async = GL_TRUE;
+ __GLeeLink_GL_SGIX_async();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_async_pixel", &extensionNames) )
+ {
+ _GLEE_SGIX_async_pixel = GL_TRUE;
+ __GLeeLink_GL_SGIX_async_pixel();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_async_histogram", &extensionNames) )
+ {
+ _GLEE_SGIX_async_histogram = GL_TRUE;
+ __GLeeLink_GL_SGIX_async_histogram();
+ }
+ if (__GLeeCheckExtension("GL_INTEL_texture_scissor", &extensionNames) )
+ {
+ _GLEE_INTEL_texture_scissor = GL_TRUE;
+ __GLeeLink_GL_INTEL_texture_scissor();
+ }
+ if (__GLeeCheckExtension("GL_INTEL_parallel_arrays", &extensionNames) )
+ {
+ _GLEE_INTEL_parallel_arrays = GL_TRUE;
+ __GLeeLink_GL_INTEL_parallel_arrays();
+ }
+ if (__GLeeCheckExtension("GL_HP_occlusion_test", &extensionNames) )
+ {
+ _GLEE_HP_occlusion_test = GL_TRUE;
+ __GLeeLink_GL_HP_occlusion_test();
+ }
+ if (__GLeeCheckExtension("GL_EXT_pixel_transform", &extensionNames) )
+ {
+ _GLEE_EXT_pixel_transform = GL_TRUE;
+ __GLeeLink_GL_EXT_pixel_transform();
+ }
+ if (__GLeeCheckExtension("GL_EXT_pixel_transform_color_table", &extensionNames) )
+ {
+ _GLEE_EXT_pixel_transform_color_table = GL_TRUE;
+ __GLeeLink_GL_EXT_pixel_transform_color_table();
+ }
+ if (__GLeeCheckExtension("GL_EXT_shared_texture_palette", &extensionNames) )
+ {
+ _GLEE_EXT_shared_texture_palette = GL_TRUE;
+ __GLeeLink_GL_EXT_shared_texture_palette();
+ }
+ if (__GLeeCheckExtension("GL_EXT_separate_specular_color", &extensionNames) )
+ {
+ _GLEE_EXT_separate_specular_color = GL_TRUE;
+ __GLeeLink_GL_EXT_separate_specular_color();
+ }
+ if (__GLeeCheckExtension("GL_EXT_secondary_color", &extensionNames) )
+ {
+ _GLEE_EXT_secondary_color = GL_TRUE;
+ __GLeeLink_GL_EXT_secondary_color();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_perturb_normal", &extensionNames) )
+ {
+ _GLEE_EXT_texture_perturb_normal = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_perturb_normal();
+ }
+ if (__GLeeCheckExtension("GL_EXT_multi_draw_arrays", &extensionNames) )
+ {
+ _GLEE_EXT_multi_draw_arrays = GL_TRUE;
+ __GLeeLink_GL_EXT_multi_draw_arrays();
+ }
+ if (__GLeeCheckExtension("GL_EXT_fog_coord", &extensionNames) )
+ {
+ _GLEE_EXT_fog_coord = GL_TRUE;
+ __GLeeLink_GL_EXT_fog_coord();
+ }
+ if (__GLeeCheckExtension("GL_REND_screen_coordinates", &extensionNames) )
+ {
+ _GLEE_REND_screen_coordinates = GL_TRUE;
+ __GLeeLink_GL_REND_screen_coordinates();
+ }
+ if (__GLeeCheckExtension("GL_EXT_coordinate_frame", &extensionNames) )
+ {
+ _GLEE_EXT_coordinate_frame = GL_TRUE;
+ __GLeeLink_GL_EXT_coordinate_frame();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_env_combine", &extensionNames) )
+ {
+ _GLEE_EXT_texture_env_combine = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_env_combine();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_specular_vector", &extensionNames) )
+ {
+ _GLEE_APPLE_specular_vector = GL_TRUE;
+ __GLeeLink_GL_APPLE_specular_vector();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_transform_hint", &extensionNames) )
+ {
+ _GLEE_APPLE_transform_hint = GL_TRUE;
+ __GLeeLink_GL_APPLE_transform_hint();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_fog_scale", &extensionNames) )
+ {
+ _GLEE_SGIX_fog_scale = GL_TRUE;
+ __GLeeLink_GL_SGIX_fog_scale();
+ }
+ if (__GLeeCheckExtension("GL_SUNX_constant_data", &extensionNames) )
+ {
+ _GLEE_SUNX_constant_data = GL_TRUE;
+ __GLeeLink_GL_SUNX_constant_data();
+ }
+ if (__GLeeCheckExtension("GL_SUN_global_alpha", &extensionNames) )
+ {
+ _GLEE_SUN_global_alpha = GL_TRUE;
+ __GLeeLink_GL_SUN_global_alpha();
+ }
+ if (__GLeeCheckExtension("GL_SUN_triangle_list", &extensionNames) )
+ {
+ _GLEE_SUN_triangle_list = GL_TRUE;
+ __GLeeLink_GL_SUN_triangle_list();
+ }
+ if (__GLeeCheckExtension("GL_SUN_vertex", &extensionNames) )
+ {
+ _GLEE_SUN_vertex = GL_TRUE;
+ __GLeeLink_GL_SUN_vertex();
+ }
+ if (__GLeeCheckExtension("GL_EXT_blend_func_separate", &extensionNames) )
+ {
+ _GLEE_EXT_blend_func_separate = GL_TRUE;
+ __GLeeLink_GL_EXT_blend_func_separate();
+ }
+ if (__GLeeCheckExtension("GL_INGR_color_clamp", &extensionNames) )
+ {
+ _GLEE_INGR_color_clamp = GL_TRUE;
+ __GLeeLink_GL_INGR_color_clamp();
+ }
+ if (__GLeeCheckExtension("GL_INGR_interlace_read", &extensionNames) )
+ {
+ _GLEE_INGR_interlace_read = GL_TRUE;
+ __GLeeLink_GL_INGR_interlace_read();
+ }
+ if (__GLeeCheckExtension("GL_EXT_stencil_wrap", &extensionNames) )
+ {
+ _GLEE_EXT_stencil_wrap = GL_TRUE;
+ __GLeeLink_GL_EXT_stencil_wrap();
+ }
+ if (__GLeeCheckExtension("GL_EXT_422_pixels", &extensionNames) )
+ {
+ _GLEE_EXT_422_pixels = GL_TRUE;
+ __GLeeLink_GL_EXT_422_pixels();
+ }
+ if (__GLeeCheckExtension("GL_NV_texgen_reflection", &extensionNames) )
+ {
+ _GLEE_NV_texgen_reflection = GL_TRUE;
+ __GLeeLink_GL_NV_texgen_reflection();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_cube_map", &extensionNames) )
+ {
+ _GLEE_EXT_texture_cube_map = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_cube_map();
+ }
+ if (__GLeeCheckExtension("GL_SUN_convolution_border_modes", &extensionNames) )
+ {
+ _GLEE_SUN_convolution_border_modes = GL_TRUE;
+ __GLeeLink_GL_SUN_convolution_border_modes();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_env_add", &extensionNames) )
+ {
+ _GLEE_EXT_texture_env_add = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_env_add();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_lod_bias", &extensionNames) )
+ {
+ _GLEE_EXT_texture_lod_bias = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_lod_bias();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_filter_anisotropic", &extensionNames) )
+ {
+ _GLEE_EXT_texture_filter_anisotropic = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_filter_anisotropic();
+ }
+ if (__GLeeCheckExtension("GL_EXT_vertex_weighting", &extensionNames) )
+ {
+ _GLEE_EXT_vertex_weighting = GL_TRUE;
+ __GLeeLink_GL_EXT_vertex_weighting();
+ }
+ if (__GLeeCheckExtension("GL_NV_light_max_exponent", &extensionNames) )
+ {
+ _GLEE_NV_light_max_exponent = GL_TRUE;
+ __GLeeLink_GL_NV_light_max_exponent();
+ }
+ if (__GLeeCheckExtension("GL_NV_vertex_array_range", &extensionNames) )
+ {
+ _GLEE_NV_vertex_array_range = GL_TRUE;
+ __GLeeLink_GL_NV_vertex_array_range();
+ }
+ if (__GLeeCheckExtension("GL_NV_register_combiners", &extensionNames) )
+ {
+ _GLEE_NV_register_combiners = GL_TRUE;
+ __GLeeLink_GL_NV_register_combiners();
+ }
+ if (__GLeeCheckExtension("GL_NV_fog_distance", &extensionNames) )
+ {
+ _GLEE_NV_fog_distance = GL_TRUE;
+ __GLeeLink_GL_NV_fog_distance();
+ }
+ if (__GLeeCheckExtension("GL_NV_texgen_emboss", &extensionNames) )
+ {
+ _GLEE_NV_texgen_emboss = GL_TRUE;
+ __GLeeLink_GL_NV_texgen_emboss();
+ }
+ if (__GLeeCheckExtension("GL_NV_blend_square", &extensionNames) )
+ {
+ _GLEE_NV_blend_square = GL_TRUE;
+ __GLeeLink_GL_NV_blend_square();
+ }
+ if (__GLeeCheckExtension("GL_NV_texture_env_combine4", &extensionNames) )
+ {
+ _GLEE_NV_texture_env_combine4 = GL_TRUE;
+ __GLeeLink_GL_NV_texture_env_combine4();
+ }
+ if (__GLeeCheckExtension("GL_MESA_resize_buffers", &extensionNames) )
+ {
+ _GLEE_MESA_resize_buffers = GL_TRUE;
+ __GLeeLink_GL_MESA_resize_buffers();
+ }
+ if (__GLeeCheckExtension("GL_MESA_window_pos", &extensionNames) )
+ {
+ _GLEE_MESA_window_pos = GL_TRUE;
+ __GLeeLink_GL_MESA_window_pos();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_compression_s3tc", &extensionNames) )
+ {
+ _GLEE_EXT_texture_compression_s3tc = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_compression_s3tc();
+ }
+ if (__GLeeCheckExtension("GL_IBM_cull_vertex", &extensionNames) )
+ {
+ _GLEE_IBM_cull_vertex = GL_TRUE;
+ __GLeeLink_GL_IBM_cull_vertex();
+ }
+ if (__GLeeCheckExtension("GL_IBM_multimode_draw_arrays", &extensionNames) )
+ {
+ _GLEE_IBM_multimode_draw_arrays = GL_TRUE;
+ __GLeeLink_GL_IBM_multimode_draw_arrays();
+ }
+ if (__GLeeCheckExtension("GL_IBM_vertex_array_lists", &extensionNames) )
+ {
+ _GLEE_IBM_vertex_array_lists = GL_TRUE;
+ __GLeeLink_GL_IBM_vertex_array_lists();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_subsample", &extensionNames) )
+ {
+ _GLEE_SGIX_subsample = GL_TRUE;
+ __GLeeLink_GL_SGIX_subsample();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_ycrcb_subsample", &extensionNames) )
+ {
+ _GLEE_SGIX_ycrcb_subsample = GL_TRUE;
+ __GLeeLink_GL_SGIX_ycrcb_subsample();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_ycrcba", &extensionNames) )
+ {
+ _GLEE_SGIX_ycrcba = GL_TRUE;
+ __GLeeLink_GL_SGIX_ycrcba();
+ }
+ if (__GLeeCheckExtension("GL_SGI_depth_pass_instrument", &extensionNames) )
+ {
+ _GLEE_SGI_depth_pass_instrument = GL_TRUE;
+ __GLeeLink_GL_SGI_depth_pass_instrument();
+ }
+ if (__GLeeCheckExtension("GL_3DFX_texture_compression_FXT1", &extensionNames) )
+ {
+ _GLEE_3DFX_texture_compression_FXT1 = GL_TRUE;
+ __GLeeLink_GL_3DFX_texture_compression_FXT1();
+ }
+ if (__GLeeCheckExtension("GL_3DFX_multisample", &extensionNames) )
+ {
+ _GLEE_3DFX_multisample = GL_TRUE;
+ __GLeeLink_GL_3DFX_multisample();
+ }
+ if (__GLeeCheckExtension("GL_3DFX_tbuffer", &extensionNames) )
+ {
+ _GLEE_3DFX_tbuffer = GL_TRUE;
+ __GLeeLink_GL_3DFX_tbuffer();
+ }
+ if (__GLeeCheckExtension("GL_EXT_multisample", &extensionNames) )
+ {
+ _GLEE_EXT_multisample = GL_TRUE;
+ __GLeeLink_GL_EXT_multisample();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_vertex_preclip", &extensionNames) )
+ {
+ _GLEE_SGIX_vertex_preclip = GL_TRUE;
+ __GLeeLink_GL_SGIX_vertex_preclip();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_convolution_accuracy", &extensionNames) )
+ {
+ _GLEE_SGIX_convolution_accuracy = GL_TRUE;
+ __GLeeLink_GL_SGIX_convolution_accuracy();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_resample", &extensionNames) )
+ {
+ _GLEE_SGIX_resample = GL_TRUE;
+ __GLeeLink_GL_SGIX_resample();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_point_line_texgen", &extensionNames) )
+ {
+ _GLEE_SGIS_point_line_texgen = GL_TRUE;
+ __GLeeLink_GL_SGIS_point_line_texgen();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_texture_color_mask", &extensionNames) )
+ {
+ _GLEE_SGIS_texture_color_mask = GL_TRUE;
+ __GLeeLink_GL_SGIS_texture_color_mask();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_env_dot3", &extensionNames) )
+ {
+ _GLEE_EXT_texture_env_dot3 = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_env_dot3();
+ }
+ if (__GLeeCheckExtension("GL_ATI_texture_mirror_once", &extensionNames) )
+ {
+ _GLEE_ATI_texture_mirror_once = GL_TRUE;
+ __GLeeLink_GL_ATI_texture_mirror_once();
+ }
+ if (__GLeeCheckExtension("GL_NV_fence", &extensionNames) )
+ {
+ _GLEE_NV_fence = GL_TRUE;
+ __GLeeLink_GL_NV_fence();
+ }
+ if (__GLeeCheckExtension("GL_IBM_texture_mirrored_repeat", &extensionNames) )
+ {
+ _GLEE_IBM_texture_mirrored_repeat = GL_TRUE;
+ __GLeeLink_GL_IBM_texture_mirrored_repeat();
+ }
+ if (__GLeeCheckExtension("GL_NV_evaluators", &extensionNames) )
+ {
+ _GLEE_NV_evaluators = GL_TRUE;
+ __GLeeLink_GL_NV_evaluators();
+ }
+ if (__GLeeCheckExtension("GL_NV_packed_depth_stencil", &extensionNames) )
+ {
+ _GLEE_NV_packed_depth_stencil = GL_TRUE;
+ __GLeeLink_GL_NV_packed_depth_stencil();
+ }
+ if (__GLeeCheckExtension("GL_NV_register_combiners2", &extensionNames) )
+ {
+ _GLEE_NV_register_combiners2 = GL_TRUE;
+ __GLeeLink_GL_NV_register_combiners2();
+ }
+ if (__GLeeCheckExtension("GL_NV_texture_compression_vtc", &extensionNames) )
+ {
+ _GLEE_NV_texture_compression_vtc = GL_TRUE;
+ __GLeeLink_GL_NV_texture_compression_vtc();
+ }
+ if (__GLeeCheckExtension("GL_NV_texture_rectangle", &extensionNames) )
+ {
+ _GLEE_NV_texture_rectangle = GL_TRUE;
+ __GLeeLink_GL_NV_texture_rectangle();
+ }
+ if (__GLeeCheckExtension("GL_NV_texture_shader", &extensionNames) )
+ {
+ _GLEE_NV_texture_shader = GL_TRUE;
+ __GLeeLink_GL_NV_texture_shader();
+ }
+ if (__GLeeCheckExtension("GL_NV_texture_shader2", &extensionNames) )
+ {
+ _GLEE_NV_texture_shader2 = GL_TRUE;
+ __GLeeLink_GL_NV_texture_shader2();
+ }
+ if (__GLeeCheckExtension("GL_NV_vertex_array_range2", &extensionNames) )
+ {
+ _GLEE_NV_vertex_array_range2 = GL_TRUE;
+ __GLeeLink_GL_NV_vertex_array_range2();
+ }
+ if (__GLeeCheckExtension("GL_NV_vertex_program", &extensionNames) )
+ {
+ _GLEE_NV_vertex_program = GL_TRUE;
+ __GLeeLink_GL_NV_vertex_program();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_texture_coordinate_clamp", &extensionNames) )
+ {
+ _GLEE_SGIX_texture_coordinate_clamp = GL_TRUE;
+ __GLeeLink_GL_SGIX_texture_coordinate_clamp();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_scalebias_hint", &extensionNames) )
+ {
+ _GLEE_SGIX_scalebias_hint = GL_TRUE;
+ __GLeeLink_GL_SGIX_scalebias_hint();
+ }
+ if (__GLeeCheckExtension("GL_OML_interlace", &extensionNames) )
+ {
+ _GLEE_OML_interlace = GL_TRUE;
+ __GLeeLink_GL_OML_interlace();
+ }
+ if (__GLeeCheckExtension("GL_OML_subsample", &extensionNames) )
+ {
+ _GLEE_OML_subsample = GL_TRUE;
+ __GLeeLink_GL_OML_subsample();
+ }
+ if (__GLeeCheckExtension("GL_OML_resample", &extensionNames) )
+ {
+ _GLEE_OML_resample = GL_TRUE;
+ __GLeeLink_GL_OML_resample();
+ }
+ if (__GLeeCheckExtension("GL_NV_copy_depth_to_color", &extensionNames) )
+ {
+ _GLEE_NV_copy_depth_to_color = GL_TRUE;
+ __GLeeLink_GL_NV_copy_depth_to_color();
+ }
+ if (__GLeeCheckExtension("GL_ATI_envmap_bumpmap", &extensionNames) )
+ {
+ _GLEE_ATI_envmap_bumpmap = GL_TRUE;
+ __GLeeLink_GL_ATI_envmap_bumpmap();
+ }
+ if (__GLeeCheckExtension("GL_ATI_fragment_shader", &extensionNames) )
+ {
+ _GLEE_ATI_fragment_shader = GL_TRUE;
+ __GLeeLink_GL_ATI_fragment_shader();
+ }
+ if (__GLeeCheckExtension("GL_ATI_pn_triangles", &extensionNames) )
+ {
+ _GLEE_ATI_pn_triangles = GL_TRUE;
+ __GLeeLink_GL_ATI_pn_triangles();
+ }
+ if (__GLeeCheckExtension("GL_ATI_vertex_array_object", &extensionNames) )
+ {
+ _GLEE_ATI_vertex_array_object = GL_TRUE;
+ __GLeeLink_GL_ATI_vertex_array_object();
+ }
+ if (__GLeeCheckExtension("GL_EXT_vertex_shader", &extensionNames) )
+ {
+ _GLEE_EXT_vertex_shader = GL_TRUE;
+ __GLeeLink_GL_EXT_vertex_shader();
+ }
+ if (__GLeeCheckExtension("GL_ATI_vertex_streams", &extensionNames) )
+ {
+ _GLEE_ATI_vertex_streams = GL_TRUE;
+ __GLeeLink_GL_ATI_vertex_streams();
+ }
+ if (__GLeeCheckExtension("GL_ATI_element_array", &extensionNames) )
+ {
+ _GLEE_ATI_element_array = GL_TRUE;
+ __GLeeLink_GL_ATI_element_array();
+ }
+ if (__GLeeCheckExtension("GL_SUN_mesh_array", &extensionNames) )
+ {
+ _GLEE_SUN_mesh_array = GL_TRUE;
+ __GLeeLink_GL_SUN_mesh_array();
+ }
+ if (__GLeeCheckExtension("GL_SUN_slice_accum", &extensionNames) )
+ {
+ _GLEE_SUN_slice_accum = GL_TRUE;
+ __GLeeLink_GL_SUN_slice_accum();
+ }
+ if (__GLeeCheckExtension("GL_NV_multisample_filter_hint", &extensionNames) )
+ {
+ _GLEE_NV_multisample_filter_hint = GL_TRUE;
+ __GLeeLink_GL_NV_multisample_filter_hint();
+ }
+ if (__GLeeCheckExtension("GL_NV_depth_clamp", &extensionNames) )
+ {
+ _GLEE_NV_depth_clamp = GL_TRUE;
+ __GLeeLink_GL_NV_depth_clamp();
+ }
+ if (__GLeeCheckExtension("GL_NV_occlusion_query", &extensionNames) )
+ {
+ _GLEE_NV_occlusion_query = GL_TRUE;
+ __GLeeLink_GL_NV_occlusion_query();
+ }
+ if (__GLeeCheckExtension("GL_NV_point_sprite", &extensionNames) )
+ {
+ _GLEE_NV_point_sprite = GL_TRUE;
+ __GLeeLink_GL_NV_point_sprite();
+ }
+ if (__GLeeCheckExtension("GL_NV_texture_shader3", &extensionNames) )
+ {
+ _GLEE_NV_texture_shader3 = GL_TRUE;
+ __GLeeLink_GL_NV_texture_shader3();
+ }
+ if (__GLeeCheckExtension("GL_NV_vertex_program1_1", &extensionNames) )
+ {
+ _GLEE_NV_vertex_program1_1 = GL_TRUE;
+ __GLeeLink_GL_NV_vertex_program1_1();
+ }
+ if (__GLeeCheckExtension("GL_EXT_shadow_funcs", &extensionNames) )
+ {
+ _GLEE_EXT_shadow_funcs = GL_TRUE;
+ __GLeeLink_GL_EXT_shadow_funcs();
+ }
+ if (__GLeeCheckExtension("GL_EXT_stencil_two_side", &extensionNames) )
+ {
+ _GLEE_EXT_stencil_two_side = GL_TRUE;
+ __GLeeLink_GL_EXT_stencil_two_side();
+ }
+ if (__GLeeCheckExtension("GL_ATI_text_fragment_shader", &extensionNames) )
+ {
+ _GLEE_ATI_text_fragment_shader = GL_TRUE;
+ __GLeeLink_GL_ATI_text_fragment_shader();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_client_storage", &extensionNames) )
+ {
+ _GLEE_APPLE_client_storage = GL_TRUE;
+ __GLeeLink_GL_APPLE_client_storage();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_element_array", &extensionNames) )
+ {
+ _GLEE_APPLE_element_array = GL_TRUE;
+ __GLeeLink_GL_APPLE_element_array();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_fence", &extensionNames) )
+ {
+ _GLEE_APPLE_fence = GL_TRUE;
+ __GLeeLink_GL_APPLE_fence();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_vertex_array_object", &extensionNames) )
+ {
+ _GLEE_APPLE_vertex_array_object = GL_TRUE;
+ __GLeeLink_GL_APPLE_vertex_array_object();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_vertex_array_range", &extensionNames) )
+ {
+ _GLEE_APPLE_vertex_array_range = GL_TRUE;
+ __GLeeLink_GL_APPLE_vertex_array_range();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_ycbcr_422", &extensionNames) )
+ {
+ _GLEE_APPLE_ycbcr_422 = GL_TRUE;
+ __GLeeLink_GL_APPLE_ycbcr_422();
+ }
+ if (__GLeeCheckExtension("GL_S3_s3tc", &extensionNames) )
+ {
+ _GLEE_S3_s3tc = GL_TRUE;
+ __GLeeLink_GL_S3_s3tc();
+ }
+ if (__GLeeCheckExtension("GL_ATI_draw_buffers", &extensionNames) )
+ {
+ _GLEE_ATI_draw_buffers = GL_TRUE;
+ __GLeeLink_GL_ATI_draw_buffers();
+ }
+ if (__GLeeCheckExtension("GL_ATI_pixel_format_float", &extensionNames) )
+ {
+ _GLEE_ATI_pixel_format_float = GL_TRUE;
+ __GLeeLink_GL_ATI_pixel_format_float();
+ }
+ if (__GLeeCheckExtension("GL_ATI_texture_env_combine3", &extensionNames) )
+ {
+ _GLEE_ATI_texture_env_combine3 = GL_TRUE;
+ __GLeeLink_GL_ATI_texture_env_combine3();
+ }
+ if (__GLeeCheckExtension("GL_ATI_texture_float", &extensionNames) )
+ {
+ _GLEE_ATI_texture_float = GL_TRUE;
+ __GLeeLink_GL_ATI_texture_float();
+ }
+ if (__GLeeCheckExtension("GL_NV_float_buffer", &extensionNames) )
+ {
+ _GLEE_NV_float_buffer = GL_TRUE;
+ __GLeeLink_GL_NV_float_buffer();
+ }
+ if (__GLeeCheckExtension("GL_NV_fragment_program", &extensionNames) )
+ {
+ _GLEE_NV_fragment_program = GL_TRUE;
+ __GLeeLink_GL_NV_fragment_program();
+ }
+ if (__GLeeCheckExtension("GL_NV_half_float", &extensionNames) )
+ {
+ _GLEE_NV_half_float = GL_TRUE;
+ __GLeeLink_GL_NV_half_float();
+ }
+ if (__GLeeCheckExtension("GL_NV_pixel_data_range", &extensionNames) )
+ {
+ _GLEE_NV_pixel_data_range = GL_TRUE;
+ __GLeeLink_GL_NV_pixel_data_range();
+ }
+ if (__GLeeCheckExtension("GL_NV_primitive_restart", &extensionNames) )
+ {
+ _GLEE_NV_primitive_restart = GL_TRUE;
+ __GLeeLink_GL_NV_primitive_restart();
+ }
+ if (__GLeeCheckExtension("GL_NV_texture_expand_normal", &extensionNames) )
+ {
+ _GLEE_NV_texture_expand_normal = GL_TRUE;
+ __GLeeLink_GL_NV_texture_expand_normal();
+ }
+ if (__GLeeCheckExtension("GL_NV_vertex_program2", &extensionNames) )
+ {
+ _GLEE_NV_vertex_program2 = GL_TRUE;
+ __GLeeLink_GL_NV_vertex_program2();
+ }
+ if (__GLeeCheckExtension("GL_ATI_map_object_buffer", &extensionNames) )
+ {
+ _GLEE_ATI_map_object_buffer = GL_TRUE;
+ __GLeeLink_GL_ATI_map_object_buffer();
+ }
+ if (__GLeeCheckExtension("GL_ATI_separate_stencil", &extensionNames) )
+ {
+ _GLEE_ATI_separate_stencil = GL_TRUE;
+ __GLeeLink_GL_ATI_separate_stencil();
+ }
+ if (__GLeeCheckExtension("GL_ATI_vertex_attrib_array_object", &extensionNames) )
+ {
+ _GLEE_ATI_vertex_attrib_array_object = GL_TRUE;
+ __GLeeLink_GL_ATI_vertex_attrib_array_object();
+ }
+ if (__GLeeCheckExtension("GL_OES_read_format", &extensionNames) )
+ {
+ _GLEE_OES_read_format = GL_TRUE;
+ __GLeeLink_GL_OES_read_format();
+ }
+ if (__GLeeCheckExtension("GL_EXT_depth_bounds_test", &extensionNames) )
+ {
+ _GLEE_EXT_depth_bounds_test = GL_TRUE;
+ __GLeeLink_GL_EXT_depth_bounds_test();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_mirror_clamp", &extensionNames) )
+ {
+ _GLEE_EXT_texture_mirror_clamp = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_mirror_clamp();
+ }
+ if (__GLeeCheckExtension("GL_EXT_blend_equation_separate", &extensionNames) )
+ {
+ _GLEE_EXT_blend_equation_separate = GL_TRUE;
+ __GLeeLink_GL_EXT_blend_equation_separate();
+ }
+ if (__GLeeCheckExtension("GL_MESA_pack_invert", &extensionNames) )
+ {
+ _GLEE_MESA_pack_invert = GL_TRUE;
+ __GLeeLink_GL_MESA_pack_invert();
+ }
+ if (__GLeeCheckExtension("GL_MESA_ycbcr_texture", &extensionNames) )
+ {
+ _GLEE_MESA_ycbcr_texture = GL_TRUE;
+ __GLeeLink_GL_MESA_ycbcr_texture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_pixel_buffer_object", &extensionNames) )
+ {
+ _GLEE_EXT_pixel_buffer_object = GL_TRUE;
+ __GLeeLink_GL_EXT_pixel_buffer_object();
+ }
+ if (__GLeeCheckExtension("GL_NV_fragment_program_option", &extensionNames) )
+ {
+ _GLEE_NV_fragment_program_option = GL_TRUE;
+ __GLeeLink_GL_NV_fragment_program_option();
+ }
+ if (__GLeeCheckExtension("GL_NV_fragment_program2", &extensionNames) )
+ {
+ _GLEE_NV_fragment_program2 = GL_TRUE;
+ __GLeeLink_GL_NV_fragment_program2();
+ }
+ if (__GLeeCheckExtension("GL_NV_vertex_program2_option", &extensionNames) )
+ {
+ _GLEE_NV_vertex_program2_option = GL_TRUE;
+ __GLeeLink_GL_NV_vertex_program2_option();
+ }
+ if (__GLeeCheckExtension("GL_NV_vertex_program3", &extensionNames) )
+ {
+ _GLEE_NV_vertex_program3 = GL_TRUE;
+ __GLeeLink_GL_NV_vertex_program3();
+ }
+ if (__GLeeCheckExtension("GL_EXT_framebuffer_object", &extensionNames) )
+ {
+ _GLEE_EXT_framebuffer_object = GL_TRUE;
+ __GLeeLink_GL_EXT_framebuffer_object();
+ }
+ if (__GLeeCheckExtension("GL_GREMEDY_string_marker", &extensionNames) )
+ {
+ _GLEE_GREMEDY_string_marker = GL_TRUE;
+ __GLeeLink_GL_GREMEDY_string_marker();
+ }
+ if (__GLeeCheckExtension("GL_EXT_packed_depth_stencil", &extensionNames) )
+ {
+ _GLEE_EXT_packed_depth_stencil = GL_TRUE;
+ __GLeeLink_GL_EXT_packed_depth_stencil();
+ }
+ if (__GLeeCheckExtension("GL_EXT_stencil_clear_tag", &extensionNames) )
+ {
+ _GLEE_EXT_stencil_clear_tag = GL_TRUE;
+ __GLeeLink_GL_EXT_stencil_clear_tag();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_sRGB", &extensionNames) )
+ {
+ _GLEE_EXT_texture_sRGB = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_sRGB();
+ }
+ if (__GLeeCheckExtension("GL_EXT_framebuffer_blit", &extensionNames) )
+ {
+ _GLEE_EXT_framebuffer_blit = GL_TRUE;
+ __GLeeLink_GL_EXT_framebuffer_blit();
+ }
+ if (__GLeeCheckExtension("GL_EXT_framebuffer_multisample", &extensionNames) )
+ {
+ _GLEE_EXT_framebuffer_multisample = GL_TRUE;
+ __GLeeLink_GL_EXT_framebuffer_multisample();
+ }
+ if (__GLeeCheckExtension("GL_MESAX_texture_stack", &extensionNames) )
+ {
+ _GLEE_MESAX_texture_stack = GL_TRUE;
+ __GLeeLink_GL_MESAX_texture_stack();
+ }
+ if (__GLeeCheckExtension("GL_EXT_timer_query", &extensionNames) )
+ {
+ _GLEE_EXT_timer_query = GL_TRUE;
+ __GLeeLink_GL_EXT_timer_query();
+ }
+ if (__GLeeCheckExtension("GL_EXT_gpu_program_parameters", &extensionNames) )
+ {
+ _GLEE_EXT_gpu_program_parameters = GL_TRUE;
+ __GLeeLink_GL_EXT_gpu_program_parameters();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_flush_buffer_range", &extensionNames) )
+ {
+ _GLEE_APPLE_flush_buffer_range = GL_TRUE;
+ __GLeeLink_GL_APPLE_flush_buffer_range();
+ }
+ if (__GLeeCheckExtension("GL_EXT_gpu_shader4", &extensionNames) )
+ {
+ _GLEE_EXT_gpu_shader4 = GL_TRUE;
+ __GLeeLink_GL_EXT_gpu_shader4();
+ }
+ if (__GLeeCheckExtension("GL_EXT_draw_instanced", &extensionNames) )
+ {
+ _GLEE_EXT_draw_instanced = GL_TRUE;
+ __GLeeLink_GL_EXT_draw_instanced();
+ }
+ if (__GLeeCheckExtension("GL_EXT_packed_float", &extensionNames) )
+ {
+ _GLEE_EXT_packed_float = GL_TRUE;
+ __GLeeLink_GL_EXT_packed_float();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_array", &extensionNames) )
+ {
+ _GLEE_EXT_texture_array = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_array();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_buffer_object", &extensionNames) )
+ {
+ _GLEE_EXT_texture_buffer_object = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_buffer_object();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_compression_latc", &extensionNames) )
+ {
+ _GLEE_EXT_texture_compression_latc = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_compression_latc();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_compression_rgtc", &extensionNames) )
+ {
+ _GLEE_EXT_texture_compression_rgtc = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_compression_rgtc();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_shared_exponent", &extensionNames) )
+ {
+ _GLEE_EXT_texture_shared_exponent = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_shared_exponent();
+ }
+ if (__GLeeCheckExtension("GL_NV_depth_buffer_float", &extensionNames) )
+ {
+ _GLEE_NV_depth_buffer_float = GL_TRUE;
+ __GLeeLink_GL_NV_depth_buffer_float();
+ }
+ if (__GLeeCheckExtension("GL_NV_framebuffer_multisample_coverage", &extensionNames) )
+ {
+ _GLEE_NV_framebuffer_multisample_coverage = GL_TRUE;
+ __GLeeLink_GL_NV_framebuffer_multisample_coverage();
+ }
+ if (__GLeeCheckExtension("GL_EXT_framebuffer_sRGB", &extensionNames) )
+ {
+ _GLEE_EXT_framebuffer_sRGB = GL_TRUE;
+ __GLeeLink_GL_EXT_framebuffer_sRGB();
+ }
+ if (__GLeeCheckExtension("GL_NV_geometry_shader4", &extensionNames) )
+ {
+ _GLEE_NV_geometry_shader4 = GL_TRUE;
+ __GLeeLink_GL_NV_geometry_shader4();
+ }
+ if (__GLeeCheckExtension("GL_NV_parameter_buffer_object", &extensionNames) )
+ {
+ _GLEE_NV_parameter_buffer_object = GL_TRUE;
+ __GLeeLink_GL_NV_parameter_buffer_object();
+ }
+ if (__GLeeCheckExtension("GL_EXT_draw_buffers2", &extensionNames) )
+ {
+ _GLEE_EXT_draw_buffers2 = GL_TRUE;
+ __GLeeLink_GL_EXT_draw_buffers2();
+ }
+ if (__GLeeCheckExtension("GL_NV_transform_feedback", &extensionNames) )
+ {
+ _GLEE_NV_transform_feedback = GL_TRUE;
+ __GLeeLink_GL_NV_transform_feedback();
+ }
+ if (__GLeeCheckExtension("GL_EXT_bindable_uniform", &extensionNames) )
+ {
+ _GLEE_EXT_bindable_uniform = GL_TRUE;
+ __GLeeLink_GL_EXT_bindable_uniform();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_integer", &extensionNames) )
+ {
+ _GLEE_EXT_texture_integer = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_integer();
+ }
+ if (__GLeeCheckExtension("GL_GREMEDY_frame_terminator", &extensionNames) )
+ {
+ _GLEE_GREMEDY_frame_terminator = GL_TRUE;
+ __GLeeLink_GL_GREMEDY_frame_terminator();
+ }
+ if (__GLeeCheckExtension("GL_NV_conditional_render", &extensionNames) )
+ {
+ _GLEE_NV_conditional_render = GL_TRUE;
+ __GLeeLink_GL_NV_conditional_render();
+ }
+ if (__GLeeCheckExtension("GL_NV_present_video", &extensionNames) )
+ {
+ _GLEE_NV_present_video = GL_TRUE;
+ __GLeeLink_GL_NV_present_video();
+ }
+ if (__GLeeCheckExtension("GL_EXT_transform_feedback", &extensionNames) )
+ {
+ _GLEE_EXT_transform_feedback = GL_TRUE;
+ __GLeeLink_GL_EXT_transform_feedback();
+ }
+ if (__GLeeCheckExtension("GL_EXT_direct_state_access", &extensionNames) )
+ {
+ _GLEE_EXT_direct_state_access = GL_TRUE;
+ __GLeeLink_GL_EXT_direct_state_access();
+ }
+ if (__GLeeCheckExtension("GL_EXT_vertex_array_bgra", &extensionNames) )
+ {
+ _GLEE_EXT_vertex_array_bgra = GL_TRUE;
+ __GLeeLink_GL_EXT_vertex_array_bgra();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_swizzle", &extensionNames) )
+ {
+ _GLEE_EXT_texture_swizzle = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_swizzle();
+ }
+ if (__GLeeCheckExtension("GL_NV_explicit_multisample", &extensionNames) )
+ {
+ _GLEE_NV_explicit_multisample = GL_TRUE;
+ __GLeeLink_GL_NV_explicit_multisample();
+ }
+ if (__GLeeCheckExtension("GL_NV_transform_feedback2", &extensionNames) )
+ {
+ _GLEE_NV_transform_feedback2 = GL_TRUE;
+ __GLeeLink_GL_NV_transform_feedback2();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_texture_select", &extensionNames) )
+ {
+ _GLEE_SGIX_texture_select = GL_TRUE;
+ __GLeeLink_GL_SGIX_texture_select();
+ }
+ if (__GLeeCheckExtension("GL_INGR_blend_func_separate", &extensionNames) )
+ {
+ _GLEE_INGR_blend_func_separate = GL_TRUE;
+ __GLeeLink_GL_INGR_blend_func_separate();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_depth_pass_instrument", &extensionNames) )
+ {
+ _GLEE_SGIX_depth_pass_instrument = GL_TRUE;
+ __GLeeLink_GL_SGIX_depth_pass_instrument();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_igloo_interface", &extensionNames) )
+ {
+ _GLEE_SGIX_igloo_interface = GL_TRUE;
+ __GLeeLink_GL_SGIX_igloo_interface();
+ }
+ if (__GLeeCheckExtension("GL_EXT_fragment_lighting", &extensionNames) )
+ {
+ _GLEE_EXT_fragment_lighting = GL_TRUE;
+ __GLeeLink_GL_EXT_fragment_lighting();
+ }
+ if (__GLeeCheckExtension("GL_EXT_geometry_shader4", &extensionNames) )
+ {
+ _GLEE_EXT_geometry_shader4 = GL_TRUE;
+ __GLeeLink_GL_EXT_geometry_shader4();
+ }
+ if (__GLeeCheckExtension("GL_EXT_scene_marker", &extensionNames) )
+ {
+ _GLEE_EXT_scene_marker = GL_TRUE;
+ __GLeeLink_GL_EXT_scene_marker();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_compression_dxt1", &extensionNames) )
+ {
+ _GLEE_EXT_texture_compression_dxt1 = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_compression_dxt1();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_env", &extensionNames) )
+ {
+ _GLEE_EXT_texture_env = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_env();
+ }
+ if (__GLeeCheckExtension("GL_IBM_static_data", &extensionNames) )
+ {
+ _GLEE_IBM_static_data = GL_TRUE;
+ __GLeeLink_GL_IBM_static_data();
+ }
+ if (__GLeeCheckExtension("GL_NV_gpu_program4", &extensionNames) )
+ {
+ _GLEE_NV_gpu_program4 = GL_TRUE;
+ __GLeeLink_GL_NV_gpu_program4();
+ }
+ if (__GLeeCheckExtension("GL_OES_byte_coordinates", &extensionNames) )
+ {
+ _GLEE_OES_byte_coordinates = GL_TRUE;
+ __GLeeLink_GL_OES_byte_coordinates();
+ }
+ if (__GLeeCheckExtension("GL_OES_compressed_paletted_texture", &extensionNames) )
+ {
+ _GLEE_OES_compressed_paletted_texture = GL_TRUE;
+ __GLeeLink_GL_OES_compressed_paletted_texture();
+ }
+ if (__GLeeCheckExtension("GL_OES_single_precision", &extensionNames) )
+ {
+ _GLEE_OES_single_precision = GL_TRUE;
+ __GLeeLink_GL_OES_single_precision();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_pixel_texture_bits", &extensionNames) )
+ {
+ _GLEE_SGIX_pixel_texture_bits = GL_TRUE;
+ __GLeeLink_GL_SGIX_pixel_texture_bits();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_texture_range", &extensionNames) )
+ {
+ _GLEE_SGIX_texture_range = GL_TRUE;
+ __GLeeLink_GL_SGIX_texture_range();
+ }
+#ifdef WIN32
+ if (__GLeeCheckExtension("WGL_ARB_buffer_region", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_buffer_region = GL_TRUE;
+ __GLeeLink_WGL_ARB_buffer_region();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_multisample", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_multisample = GL_TRUE;
+ __GLeeLink_WGL_ARB_multisample();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_extensions_string", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_extensions_string = GL_TRUE;
+ __GLeeLink_WGL_ARB_extensions_string();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_pixel_format", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_pixel_format = GL_TRUE;
+ __GLeeLink_WGL_ARB_pixel_format();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_make_current_read", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_make_current_read = GL_TRUE;
+ __GLeeLink_WGL_ARB_make_current_read();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_pbuffer", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_pbuffer = GL_TRUE;
+ __GLeeLink_WGL_ARB_pbuffer();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_render_texture", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_render_texture = GL_TRUE;
+ __GLeeLink_WGL_ARB_render_texture();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_pixel_format_float", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_pixel_format_float = GL_TRUE;
+ __GLeeLink_WGL_ARB_pixel_format_float();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_create_context", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_create_context = GL_TRUE;
+ __GLeeLink_WGL_ARB_create_context();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_make_current_read", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_make_current_read = GL_TRUE;
+ __GLeeLink_WGL_EXT_make_current_read();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_pixel_format", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_pixel_format = GL_TRUE;
+ __GLeeLink_WGL_EXT_pixel_format();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_pbuffer", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_pbuffer = GL_TRUE;
+ __GLeeLink_WGL_EXT_pbuffer();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_depth_float", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_depth_float = GL_TRUE;
+ __GLeeLink_WGL_EXT_depth_float();
+ }
+ if (__GLeeCheckExtension("WGL_3DFX_multisample", &extensionNames) )
+ {
+ _GLEE_WGL_3DFX_multisample = GL_TRUE;
+ __GLeeLink_WGL_3DFX_multisample();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_multisample", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_multisample = GL_TRUE;
+ __GLeeLink_WGL_EXT_multisample();
+ }
+ if (__GLeeCheckExtension("WGL_I3D_digital_video_control", &extensionNames) )
+ {
+ _GLEE_WGL_I3D_digital_video_control = GL_TRUE;
+ __GLeeLink_WGL_I3D_digital_video_control();
+ }
+ if (__GLeeCheckExtension("WGL_I3D_gamma", &extensionNames) )
+ {
+ _GLEE_WGL_I3D_gamma = GL_TRUE;
+ __GLeeLink_WGL_I3D_gamma();
+ }
+ if (__GLeeCheckExtension("WGL_I3D_genlock", &extensionNames) )
+ {
+ _GLEE_WGL_I3D_genlock = GL_TRUE;
+ __GLeeLink_WGL_I3D_genlock();
+ }
+ if (__GLeeCheckExtension("WGL_I3D_image_buffer", &extensionNames) )
+ {
+ _GLEE_WGL_I3D_image_buffer = GL_TRUE;
+ __GLeeLink_WGL_I3D_image_buffer();
+ }
+ if (__GLeeCheckExtension("WGL_I3D_swap_frame_lock", &extensionNames) )
+ {
+ _GLEE_WGL_I3D_swap_frame_lock = GL_TRUE;
+ __GLeeLink_WGL_I3D_swap_frame_lock();
+ }
+ if (__GLeeCheckExtension("WGL_NV_render_depth_texture", &extensionNames) )
+ {
+ _GLEE_WGL_NV_render_depth_texture = GL_TRUE;
+ __GLeeLink_WGL_NV_render_depth_texture();
+ }
+ if (__GLeeCheckExtension("WGL_NV_render_texture_rectangle", &extensionNames) )
+ {
+ _GLEE_WGL_NV_render_texture_rectangle = GL_TRUE;
+ __GLeeLink_WGL_NV_render_texture_rectangle();
+ }
+ if (__GLeeCheckExtension("WGL_ATI_pixel_format_float", &extensionNames) )
+ {
+ _GLEE_WGL_ATI_pixel_format_float = GL_TRUE;
+ __GLeeLink_WGL_ATI_pixel_format_float();
+ }
+ if (__GLeeCheckExtension("WGL_NV_float_buffer", &extensionNames) )
+ {
+ _GLEE_WGL_NV_float_buffer = GL_TRUE;
+ __GLeeLink_WGL_NV_float_buffer();
+ }
+ if (__GLeeCheckExtension("WGL_3DL_stereo_control", &extensionNames) )
+ {
+ _GLEE_WGL_3DL_stereo_control = GL_TRUE;
+ __GLeeLink_WGL_3DL_stereo_control();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_pixel_format_packed_float", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_pixel_format_packed_float = GL_TRUE;
+ __GLeeLink_WGL_EXT_pixel_format_packed_float();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_framebuffer_sRGB", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_framebuffer_sRGB = GL_TRUE;
+ __GLeeLink_WGL_EXT_framebuffer_sRGB();
+ }
+ if (__GLeeCheckExtension("WGL_NV_present_video", &extensionNames) )
+ {
+ _GLEE_WGL_NV_present_video = GL_TRUE;
+ __GLeeLink_WGL_NV_present_video();
+ }
+ if (__GLeeCheckExtension("WGL_NV_swap_group", &extensionNames) )
+ {
+ _GLEE_WGL_NV_swap_group = GL_TRUE;
+ __GLeeLink_WGL_NV_swap_group();
+ }
+ if (__GLeeCheckExtension("WGL_NV_gpu_affinity", &extensionNames) )
+ {
+ _GLEE_WGL_NV_gpu_affinity = GL_TRUE;
+ __GLeeLink_WGL_NV_gpu_affinity();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_display_color_table", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_display_color_table = GL_TRUE;
+ __GLeeLink_WGL_EXT_display_color_table();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_extensions_string", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_extensions_string = GL_TRUE;
+ __GLeeLink_WGL_EXT_extensions_string();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_swap_control", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_swap_control = GL_TRUE;
+ __GLeeLink_WGL_EXT_swap_control();
+ }
+ if (__GLeeCheckExtension("WGL_NV_vertex_array_range", &extensionNames) )
+ {
+ _GLEE_WGL_NV_vertex_array_range = GL_TRUE;
+ __GLeeLink_WGL_NV_vertex_array_range();
+ }
+ if (__GLeeCheckExtension("WGL_OML_sync_control", &extensionNames) )
+ {
+ _GLEE_WGL_OML_sync_control = GL_TRUE;
+ __GLeeLink_WGL_OML_sync_control();
+ }
+ if (__GLeeCheckExtension("WGL_I3D_swap_frame_usage", &extensionNames) )
+ {
+ _GLEE_WGL_I3D_swap_frame_usage = GL_TRUE;
+ __GLeeLink_WGL_I3D_swap_frame_usage();
+ }
+ if (__GLeeCheckExtension("WGL_NV_video_output", &extensionNames) )
+ {
+ _GLEE_WGL_NV_video_output = GL_TRUE;
+ __GLeeLink_WGL_NV_video_output();
+ }
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else /* GLX */
+ if (__GLeeCheckExtension("GLX_VERSION_1_3", &extensionNames) )
+ {
+ _GLEE_GLX_VERSION_1_3 = GL_TRUE;
+ __GLeeLink_GLX_VERSION_1_3();
+ }
+ if (__GLeeCheckExtension("GLX_VERSION_1_4", &extensionNames) )
+ {
+ _GLEE_GLX_VERSION_1_4 = GL_TRUE;
+ __GLeeLink_GLX_VERSION_1_4();
+ }
+ if (__GLeeCheckExtension("GLX_ARB_multisample", &extensionNames) )
+ {
+ _GLEE_GLX_ARB_multisample = GL_TRUE;
+ __GLeeLink_GLX_ARB_multisample();
+ }
+ if (__GLeeCheckExtension("GLX_ARB_fbconfig_float", &extensionNames) )
+ {
+ _GLEE_GLX_ARB_fbconfig_float = GL_TRUE;
+ __GLeeLink_GLX_ARB_fbconfig_float();
+ }
+ if (__GLeeCheckExtension("GLX_ARB_create_context", &extensionNames) )
+ {
+ _GLEE_GLX_ARB_create_context = GL_TRUE;
+ __GLeeLink_GLX_ARB_create_context();
+ }
+ if (__GLeeCheckExtension("GLX_SGIS_multisample", &extensionNames) )
+ {
+ _GLEE_GLX_SGIS_multisample = GL_TRUE;
+ __GLeeLink_GLX_SGIS_multisample();
+ }
+ if (__GLeeCheckExtension("GLX_EXT_visual_info", &extensionNames) )
+ {
+ _GLEE_GLX_EXT_visual_info = GL_TRUE;
+ __GLeeLink_GLX_EXT_visual_info();
+ }
+ if (__GLeeCheckExtension("GLX_SGI_swap_control", &extensionNames) )
+ {
+ _GLEE_GLX_SGI_swap_control = GL_TRUE;
+ __GLeeLink_GLX_SGI_swap_control();
+ }
+ if (__GLeeCheckExtension("GLX_SGI_video_sync", &extensionNames) )
+ {
+ _GLEE_GLX_SGI_video_sync = GL_TRUE;
+ __GLeeLink_GLX_SGI_video_sync();
+ }
+ if (__GLeeCheckExtension("GLX_SGI_make_current_read", &extensionNames) )
+ {
+ _GLEE_GLX_SGI_make_current_read = GL_TRUE;
+ __GLeeLink_GLX_SGI_make_current_read();
+ }
+ if (__GLeeCheckExtension("GLX_EXT_visual_rating", &extensionNames) )
+ {
+ _GLEE_GLX_EXT_visual_rating = GL_TRUE;
+ __GLeeLink_GLX_EXT_visual_rating();
+ }
+ if (__GLeeCheckExtension("GLX_EXT_import_context", &extensionNames) )
+ {
+ _GLEE_GLX_EXT_import_context = GL_TRUE;
+ __GLeeLink_GLX_EXT_import_context();
+ }
+ if (__GLeeCheckExtension("GLX_SGIX_fbconfig", &extensionNames) )
+ {
+ _GLEE_GLX_SGIX_fbconfig = GL_TRUE;
+ __GLeeLink_GLX_SGIX_fbconfig();
+ }
+ if (__GLeeCheckExtension("GLX_SGIX_pbuffer", &extensionNames) )
+ {
+ _GLEE_GLX_SGIX_pbuffer = GL_TRUE;
+ __GLeeLink_GLX_SGIX_pbuffer();
+ }
+ if (__GLeeCheckExtension("GLX_SGI_cushion", &extensionNames) )
+ {
+ _GLEE_GLX_SGI_cushion = GL_TRUE;
+ __GLeeLink_GLX_SGI_cushion();
+ }
+ if (__GLeeCheckExtension("GLX_SGIX_video_resize", &extensionNames) )
+ {
+ _GLEE_GLX_SGIX_video_resize = GL_TRUE;
+ __GLeeLink_GLX_SGIX_video_resize();
+ }
+ if (__GLeeCheckExtension("GLX_SGIX_swap_group", &extensionNames) )
+ {
+ _GLEE_GLX_SGIX_swap_group = GL_TRUE;
+ __GLeeLink_GLX_SGIX_swap_group();
+ }
+ if (__GLeeCheckExtension("GLX_SGIX_swap_barrier", &extensionNames) )
+ {
+ _GLEE_GLX_SGIX_swap_barrier = GL_TRUE;
+ __GLeeLink_GLX_SGIX_swap_barrier();
+ }
+ if (__GLeeCheckExtension("GLX_SGIS_blended_overlay", &extensionNames) )
+ {
+ _GLEE_GLX_SGIS_blended_overlay = GL_TRUE;
+ __GLeeLink_GLX_SGIS_blended_overlay();
+ }
+ if (__GLeeCheckExtension("GLX_SGIS_shared_multisample", &extensionNames) )
+ {
+ _GLEE_GLX_SGIS_shared_multisample = GL_TRUE;
+ __GLeeLink_GLX_SGIS_shared_multisample();
+ }
+ if (__GLeeCheckExtension("GLX_SUN_get_transparent_index", &extensionNames) )
+ {
+ _GLEE_GLX_SUN_get_transparent_index = GL_TRUE;
+ __GLeeLink_GLX_SUN_get_transparent_index();
+ }
+ if (__GLeeCheckExtension("GLX_3DFX_multisample", &extensionNames) )
+ {
+ _GLEE_GLX_3DFX_multisample = GL_TRUE;
+ __GLeeLink_GLX_3DFX_multisample();
+ }
+ if (__GLeeCheckExtension("GLX_MESA_copy_sub_buffer", &extensionNames) )
+ {
+ _GLEE_GLX_MESA_copy_sub_buffer = GL_TRUE;
+ __GLeeLink_GLX_MESA_copy_sub_buffer();
+ }
+ if (__GLeeCheckExtension("GLX_MESA_pixmap_colormap", &extensionNames) )
+ {
+ _GLEE_GLX_MESA_pixmap_colormap = GL_TRUE;
+ __GLeeLink_GLX_MESA_pixmap_colormap();
+ }
+ if (__GLeeCheckExtension("GLX_MESA_release_buffers", &extensionNames) )
+ {
+ _GLEE_GLX_MESA_release_buffers = GL_TRUE;
+ __GLeeLink_GLX_MESA_release_buffers();
+ }
+ if (__GLeeCheckExtension("GLX_MESA_set_3dfx_mode", &extensionNames) )
+ {
+ _GLEE_GLX_MESA_set_3dfx_mode = GL_TRUE;
+ __GLeeLink_GLX_MESA_set_3dfx_mode();
+ }
+ if (__GLeeCheckExtension("GLX_SGIX_visual_select_group", &extensionNames) )
+ {
+ _GLEE_GLX_SGIX_visual_select_group = GL_TRUE;
+ __GLeeLink_GLX_SGIX_visual_select_group();
+ }
+ if (__GLeeCheckExtension("GLX_OML_swap_method", &extensionNames) )
+ {
+ _GLEE_GLX_OML_swap_method = GL_TRUE;
+ __GLeeLink_GLX_OML_swap_method();
+ }
+ if (__GLeeCheckExtension("GLX_OML_sync_control", &extensionNames) )
+ {
+ _GLEE_GLX_OML_sync_control = GL_TRUE;
+ __GLeeLink_GLX_OML_sync_control();
+ }
+ if (__GLeeCheckExtension("GLX_NV_float_buffer", &extensionNames) )
+ {
+ _GLEE_GLX_NV_float_buffer = GL_TRUE;
+ __GLeeLink_GLX_NV_float_buffer();
+ }
+ if (__GLeeCheckExtension("GLX_SGIX_hyperpipe", &extensionNames) )
+ {
+ _GLEE_GLX_SGIX_hyperpipe = GL_TRUE;
+ __GLeeLink_GLX_SGIX_hyperpipe();
+ }
+ if (__GLeeCheckExtension("GLX_MESA_agp_offset", &extensionNames) )
+ {
+ _GLEE_GLX_MESA_agp_offset = GL_TRUE;
+ __GLeeLink_GLX_MESA_agp_offset();
+ }
+ if (__GLeeCheckExtension("GLX_EXT_fbconfig_packed_float", &extensionNames) )
+ {
+ _GLEE_GLX_EXT_fbconfig_packed_float = GL_TRUE;
+ __GLeeLink_GLX_EXT_fbconfig_packed_float();
+ }
+ if (__GLeeCheckExtension("GLX_EXT_framebuffer_sRGB", &extensionNames) )
+ {
+ _GLEE_GLX_EXT_framebuffer_sRGB = GL_TRUE;
+ __GLeeLink_GLX_EXT_framebuffer_sRGB();
+ }
+ if (__GLeeCheckExtension("GLX_EXT_texture_from_pixmap", &extensionNames) )
+ {
+ _GLEE_GLX_EXT_texture_from_pixmap = GL_TRUE;
+ __GLeeLink_GLX_EXT_texture_from_pixmap();
+ }
+ if (__GLeeCheckExtension("GLX_NV_present_video", &extensionNames) )
+ {
+ _GLEE_GLX_NV_present_video = GL_TRUE;
+ __GLeeLink_GLX_NV_present_video();
+ }
+ if (__GLeeCheckExtension("GLX_NV_video_out", &extensionNames) )
+ {
+ _GLEE_GLX_NV_video_out = GL_TRUE;
+ __GLeeLink_GLX_NV_video_out();
+ }
+ if (__GLeeCheckExtension("GLX_NV_swap_group", &extensionNames) )
+ {
+ _GLEE_GLX_NV_swap_group = GL_TRUE;
+ __GLeeLink_GLX_NV_swap_group();
+ }
+ if (__GLeeCheckExtension("GLX_EXT_scene_marker", &extensionNames) )
+ {
+ _GLEE_GLX_EXT_scene_marker = GL_TRUE;
+ __GLeeLink_GLX_EXT_scene_marker();
+ }
+ if (__GLeeCheckExtension("GLX_NV_video_output", &extensionNames) )
+ {
+ _GLEE_GLX_NV_video_output = GL_TRUE;
+ __GLeeLink_GLX_NV_video_output();
+ }
+#endif /* end GLX */
+
+ __GLeeExtList_clean(&extensionNames);
+ return GL_TRUE;
+}
diff --git a/src/GLee5_4/GLee.h b/src/GLee5_4/GLee.h
new file mode 100644
index 0000000..208feaf
--- a/dev/null
+++ b/src/GLee5_4/GLee.h
@@ -0,0 +1,17652 @@
+/***************************************************************************
+*
+* GLee.h
+* GLee (OpenGL Easy Extension library)
+* Version : 5.4
+*
+* Copyright (c)2009 Ben Woodhouse All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are
+* met:
+* 1. Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer as
+* the first lines of this file unmodified.
+* 2. Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+*
+* THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR
+* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+* IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT,
+* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+* Web: http://elf-stone.com/glee.php
+*
+* [This file was automatically generated by GLeeGen 7.0
+*
+***************************************************************************/
+
+#ifndef __glee_h_
+#define __glee_h_
+
+#ifdef __gl_h_
+ #error gl.h included before glee.h
+#endif
+
+#ifdef __glext_h_
+ #error glext.h included before glee.h
+#endif
+
+#ifdef __wglext_h_
+ #error wglext.h included before glee.h
+#endif
+
+#ifdef __glxext_h_
+ #error glxext.h included before glee.h
+#endif
+
+#ifdef WIN32
+ #define WIN32_LEAN_AND_MEAN
+ #include <windows.h>
+ #include <GL/gl.h>
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+ #define GL_GLEXT_LEGACY
+ #include <OpenGL/gl.h>
+#else // GLX
+ // This was modified to get it to compile with Cygwin.
+ #define WIN32
+ #define WIN32_LEAN_AND_MEAN
+ #include <windows.h>
+ #include <GL/gl.h>
+ //#define __glext_h_ /* prevent glext.h from being included */
+ //#define __glxext_h_ /* prevent glxext.h from being included */
+ //#define GLX_GLXEXT_PROTOTYPES
+ //#include <GL/gl.h>
+ //#include <GL/glx.h>
+#endif
+
+#ifndef APIENTRY
+ #define APIENTRY
+#endif
+
+#ifndef APIENTRYP
+ #define APIENTRYP APIENTRY *
+#endif
+
+#define GLEE_EXTERN extern
+
+#ifdef __cplusplus
+ extern "C" { /* begin C linkage */
+#endif
+
+#define GLEE_LINK_FAIL 0
+#define GLEE_LINK_PARTIAL 1
+#define GLEE_LINK_COMPLETE 2
+
+/* Extension querying variables */
+
+GLEE_EXTERN GLboolean _GLEE_VERSION_1_2;
+GLEE_EXTERN GLboolean _GLEE_ARB_imaging;
+GLEE_EXTERN GLboolean _GLEE_VERSION_1_3;
+GLEE_EXTERN GLboolean _GLEE_VERSION_1_4;
+GLEE_EXTERN GLboolean _GLEE_VERSION_1_5;
+GLEE_EXTERN GLboolean _GLEE_VERSION_2_0;
+GLEE_EXTERN GLboolean _GLEE_VERSION_2_1;
+GLEE_EXTERN GLboolean _GLEE_VERSION_3_0;
+GLEE_EXTERN GLboolean _GLEE_ARB_multitexture;
+GLEE_EXTERN GLboolean _GLEE_ARB_transpose_matrix;
+GLEE_EXTERN GLboolean _GLEE_ARB_multisample;
+GLEE_EXTERN GLboolean _GLEE_ARB_texture_env_add;
+GLEE_EXTERN GLboolean _GLEE_ARB_texture_cube_map;
+GLEE_EXTERN GLboolean _GLEE_ARB_texture_compression;
+GLEE_EXTERN GLboolean _GLEE_ARB_texture_border_clamp;
+GLEE_EXTERN GLboolean _GLEE_ARB_point_parameters;
+GLEE_EXTERN GLboolean _GLEE_ARB_vertex_blend;
+GLEE_EXTERN GLboolean _GLEE_ARB_matrix_palette;
+GLEE_EXTERN GLboolean _GLEE_ARB_texture_env_combine;
+GLEE_EXTERN GLboolean _GLEE_ARB_texture_env_crossbar;
+GLEE_EXTERN GLboolean _GLEE_ARB_texture_env_dot3;
+GLEE_EXTERN GLboolean _GLEE_ARB_texture_mirrored_repeat;
+GLEE_EXTERN GLboolean _GLEE_ARB_depth_texture;
+GLEE_EXTERN GLboolean _GLEE_ARB_shadow;
+GLEE_EXTERN GLboolean _GLEE_ARB_shadow_ambient;
+GLEE_EXTERN GLboolean _GLEE_ARB_window_pos;
+GLEE_EXTERN GLboolean _GLEE_ARB_vertex_program;
+GLEE_EXTERN GLboolean _GLEE_ARB_fragment_program;
+GLEE_EXTERN GLboolean _GLEE_ARB_vertex_buffer_object;
+GLEE_EXTERN GLboolean _GLEE_ARB_occlusion_query;
+GLEE_EXTERN GLboolean _GLEE_ARB_shader_objects;
+GLEE_EXTERN GLboolean _GLEE_ARB_vertex_shader;
+GLEE_EXTERN GLboolean _GLEE_ARB_fragment_shader;
+GLEE_EXTERN GLboolean _GLEE_ARB_shading_language_100;
+GLEE_EXTERN GLboolean _GLEE_ARB_texture_non_power_of_two;
+GLEE_EXTERN GLboolean _GLEE_ARB_point_sprite;
+GLEE_EXTERN GLboolean _GLEE_ARB_fragment_program_shadow;
+GLEE_EXTERN GLboolean _GLEE_ARB_draw_buffers;
+GLEE_EXTERN GLboolean _GLEE_ARB_texture_rectangle;
+GLEE_EXTERN GLboolean _GLEE_ARB_color_buffer_float;
+GLEE_EXTERN GLboolean _GLEE_ARB_half_float_pixel;
+GLEE_EXTERN GLboolean _GLEE_ARB_texture_float;
+GLEE_EXTERN GLboolean _GLEE_ARB_pixel_buffer_object;
+GLEE_EXTERN GLboolean _GLEE_ARB_depth_buffer_float;
+GLEE_EXTERN GLboolean _GLEE_ARB_draw_instanced;
+GLEE_EXTERN GLboolean _GLEE_ARB_framebuffer_object;
+GLEE_EXTERN GLboolean _GLEE_ARB_framebuffer_sRGB;
+GLEE_EXTERN GLboolean _GLEE_ARB_geometry_shader4;
+GLEE_EXTERN GLboolean _GLEE_ARB_half_float_vertex;
+GLEE_EXTERN GLboolean _GLEE_ARB_instanced_arrays;
+GLEE_EXTERN GLboolean _GLEE_ARB_map_buffer_range;
+GLEE_EXTERN GLboolean _GLEE_ARB_texture_buffer_object;
+GLEE_EXTERN GLboolean _GLEE_ARB_texture_compression_rgtc;
+GLEE_EXTERN GLboolean _GLEE_ARB_texture_rg;
+GLEE_EXTERN GLboolean _GLEE_ARB_vertex_array_object;
+GLEE_EXTERN GLboolean _GLEE_EXT_abgr;
+GLEE_EXTERN GLboolean _GLEE_EXT_blend_color;
+GLEE_EXTERN GLboolean _GLEE_EXT_polygon_offset;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture3D;
+GLEE_EXTERN GLboolean _GLEE_SGIS_texture_filter4;
+GLEE_EXTERN GLboolean _GLEE_EXT_subtexture;
+GLEE_EXTERN GLboolean _GLEE_EXT_copy_texture;
+GLEE_EXTERN GLboolean _GLEE_EXT_histogram;
+GLEE_EXTERN GLboolean _GLEE_EXT_convolution;
+GLEE_EXTERN GLboolean _GLEE_SGI_color_matrix;
+GLEE_EXTERN GLboolean _GLEE_SGI_color_table;
+GLEE_EXTERN GLboolean _GLEE_SGIS_pixel_texture;
+GLEE_EXTERN GLboolean _GLEE_SGIX_pixel_texture;
+GLEE_EXTERN GLboolean _GLEE_SGIS_texture4D;
+GLEE_EXTERN GLboolean _GLEE_SGI_texture_color_table;
+GLEE_EXTERN GLboolean _GLEE_EXT_cmyka;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_object;
+GLEE_EXTERN GLboolean _GLEE_SGIS_detail_texture;
+GLEE_EXTERN GLboolean _GLEE_SGIS_sharpen_texture;
+GLEE_EXTERN GLboolean _GLEE_EXT_packed_pixels;
+GLEE_EXTERN GLboolean _GLEE_SGIS_texture_lod;
+GLEE_EXTERN GLboolean _GLEE_SGIS_multisample;
+GLEE_EXTERN GLboolean _GLEE_EXT_rescale_normal;
+GLEE_EXTERN GLboolean _GLEE_EXT_vertex_array;
+GLEE_EXTERN GLboolean _GLEE_EXT_misc_attribute;
+GLEE_EXTERN GLboolean _GLEE_SGIS_generate_mipmap;
+GLEE_EXTERN GLboolean _GLEE_SGIX_clipmap;
+GLEE_EXTERN GLboolean _GLEE_SGIX_shadow;
+GLEE_EXTERN GLboolean _GLEE_SGIS_texture_edge_clamp;
+GLEE_EXTERN GLboolean _GLEE_SGIS_texture_border_clamp;
+GLEE_EXTERN GLboolean _GLEE_EXT_blend_minmax;
+GLEE_EXTERN GLboolean _GLEE_EXT_blend_subtract;
+GLEE_EXTERN GLboolean _GLEE_EXT_blend_logic_op;
+GLEE_EXTERN GLboolean _GLEE_SGIX_interlace;
+GLEE_EXTERN GLboolean _GLEE_SGIX_pixel_tiles;
+GLEE_EXTERN GLboolean _GLEE_SGIS_texture_select;
+GLEE_EXTERN GLboolean _GLEE_SGIX_sprite;
+GLEE_EXTERN GLboolean _GLEE_SGIX_texture_multi_buffer;
+GLEE_EXTERN GLboolean _GLEE_EXT_point_parameters;
+GLEE_EXTERN GLboolean _GLEE_SGIS_point_parameters;
+GLEE_EXTERN GLboolean _GLEE_SGIX_instruments;
+GLEE_EXTERN GLboolean _GLEE_SGIX_texture_scale_bias;
+GLEE_EXTERN GLboolean _GLEE_SGIX_framezoom;
+GLEE_EXTERN GLboolean _GLEE_SGIX_tag_sample_buffer;
+GLEE_EXTERN GLboolean _GLEE_FfdMaskSGIX;
+GLEE_EXTERN GLboolean _GLEE_SGIX_polynomial_ffd;
+GLEE_EXTERN GLboolean _GLEE_SGIX_reference_plane;
+GLEE_EXTERN GLboolean _GLEE_SGIX_flush_raster;
+GLEE_EXTERN GLboolean _GLEE_SGIX_depth_texture;
+GLEE_EXTERN GLboolean _GLEE_SGIS_fog_function;
+GLEE_EXTERN GLboolean _GLEE_SGIX_fog_offset;
+GLEE_EXTERN GLboolean _GLEE_HP_image_transform;
+GLEE_EXTERN GLboolean _GLEE_HP_convolution_border_modes;
+GLEE_EXTERN GLboolean _GLEE_INGR_palette_buffer;
+GLEE_EXTERN GLboolean _GLEE_SGIX_texture_add_env;
+GLEE_EXTERN GLboolean _GLEE_EXT_color_subtable;
+GLEE_EXTERN GLboolean _GLEE_PGI_vertex_hints;
+GLEE_EXTERN GLboolean _GLEE_PGI_misc_hints;
+GLEE_EXTERN GLboolean _GLEE_EXT_paletted_texture;
+GLEE_EXTERN GLboolean _GLEE_EXT_clip_volume_hint;
+GLEE_EXTERN GLboolean _GLEE_SGIX_list_priority;
+GLEE_EXTERN GLboolean _GLEE_SGIX_ir_instrument1;
+GLEE_EXTERN GLboolean _GLEE_SGIX_calligraphic_fragment;
+GLEE_EXTERN GLboolean _GLEE_SGIX_texture_lod_bias;
+GLEE_EXTERN GLboolean _GLEE_SGIX_shadow_ambient;
+GLEE_EXTERN GLboolean _GLEE_EXT_index_texture;
+GLEE_EXTERN GLboolean _GLEE_EXT_index_material;
+GLEE_EXTERN GLboolean _GLEE_EXT_index_func;
+GLEE_EXTERN GLboolean _GLEE_EXT_index_array_formats;
+GLEE_EXTERN GLboolean _GLEE_EXT_compiled_vertex_array;
+GLEE_EXTERN GLboolean _GLEE_EXT_cull_vertex;
+GLEE_EXTERN GLboolean _GLEE_SGIX_ycrcb;
+GLEE_EXTERN GLboolean _GLEE_SGIX_fragment_lighting;
+GLEE_EXTERN GLboolean _GLEE_IBM_rasterpos_clip;
+GLEE_EXTERN GLboolean _GLEE_HP_texture_lighting;
+GLEE_EXTERN GLboolean _GLEE_EXT_draw_range_elements;
+GLEE_EXTERN GLboolean _GLEE_WIN_phong_shading;
+GLEE_EXTERN GLboolean _GLEE_WIN_specular_fog;
+GLEE_EXTERN GLboolean _GLEE_EXT_light_texture;
+GLEE_EXTERN GLboolean _GLEE_SGIX_blend_alpha_minmax;
+GLEE_EXTERN GLboolean _GLEE_SGIX_impact_pixel_texture;
+GLEE_EXTERN GLboolean _GLEE_EXT_bgra;
+GLEE_EXTERN GLboolean _GLEE_SGIX_async;
+GLEE_EXTERN GLboolean _GLEE_SGIX_async_pixel;
+GLEE_EXTERN GLboolean _GLEE_SGIX_async_histogram;
+GLEE_EXTERN GLboolean _GLEE_INTEL_texture_scissor;
+GLEE_EXTERN GLboolean _GLEE_INTEL_parallel_arrays;
+GLEE_EXTERN GLboolean _GLEE_HP_occlusion_test;
+GLEE_EXTERN GLboolean _GLEE_EXT_pixel_transform;
+GLEE_EXTERN GLboolean _GLEE_EXT_pixel_transform_color_table;
+GLEE_EXTERN GLboolean _GLEE_EXT_shared_texture_palette;
+GLEE_EXTERN GLboolean _GLEE_EXT_separate_specular_color;
+GLEE_EXTERN GLboolean _GLEE_EXT_secondary_color;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_perturb_normal;
+GLEE_EXTERN GLboolean _GLEE_EXT_multi_draw_arrays;
+GLEE_EXTERN GLboolean _GLEE_EXT_fog_coord;
+GLEE_EXTERN GLboolean _GLEE_REND_screen_coordinates;
+GLEE_EXTERN GLboolean _GLEE_EXT_coordinate_frame;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_env_combine;
+GLEE_EXTERN GLboolean _GLEE_APPLE_specular_vector;
+GLEE_EXTERN GLboolean _GLEE_APPLE_transform_hint;
+GLEE_EXTERN GLboolean _GLEE_SGIX_fog_scale;
+GLEE_EXTERN GLboolean _GLEE_SUNX_constant_data;
+GLEE_EXTERN GLboolean _GLEE_SUN_global_alpha;
+GLEE_EXTERN GLboolean _GLEE_SUN_triangle_list;
+GLEE_EXTERN GLboolean _GLEE_SUN_vertex;
+GLEE_EXTERN GLboolean _GLEE_EXT_blend_func_separate;
+GLEE_EXTERN GLboolean _GLEE_INGR_color_clamp;
+GLEE_EXTERN GLboolean _GLEE_INGR_interlace_read;
+GLEE_EXTERN GLboolean _GLEE_EXT_stencil_wrap;
+GLEE_EXTERN GLboolean _GLEE_EXT_422_pixels;
+GLEE_EXTERN GLboolean _GLEE_NV_texgen_reflection;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_cube_map;
+GLEE_EXTERN GLboolean _GLEE_SUN_convolution_border_modes;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_env_add;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_lod_bias;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_filter_anisotropic;
+GLEE_EXTERN GLboolean _GLEE_EXT_vertex_weighting;
+GLEE_EXTERN GLboolean _GLEE_NV_light_max_exponent;
+GLEE_EXTERN GLboolean _GLEE_NV_vertex_array_range;
+GLEE_EXTERN GLboolean _GLEE_NV_register_combiners;
+GLEE_EXTERN GLboolean _GLEE_NV_fog_distance;
+GLEE_EXTERN GLboolean _GLEE_NV_texgen_emboss;
+GLEE_EXTERN GLboolean _GLEE_NV_blend_square;
+GLEE_EXTERN GLboolean _GLEE_NV_texture_env_combine4;
+GLEE_EXTERN GLboolean _GLEE_MESA_resize_buffers;
+GLEE_EXTERN GLboolean _GLEE_MESA_window_pos;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_compression_s3tc;
+GLEE_EXTERN GLboolean _GLEE_IBM_cull_vertex;
+GLEE_EXTERN GLboolean _GLEE_IBM_multimode_draw_arrays;
+GLEE_EXTERN GLboolean _GLEE_IBM_vertex_array_lists;
+GLEE_EXTERN GLboolean _GLEE_SGIX_subsample;
+GLEE_EXTERN GLboolean _GLEE_SGIX_ycrcb_subsample;
+GLEE_EXTERN GLboolean _GLEE_SGIX_ycrcba;
+GLEE_EXTERN GLboolean _GLEE_SGI_depth_pass_instrument;
+GLEE_EXTERN GLboolean _GLEE_3DFX_texture_compression_FXT1;
+GLEE_EXTERN GLboolean _GLEE_3DFX_multisample;
+GLEE_EXTERN GLboolean _GLEE_3DFX_tbuffer;
+GLEE_EXTERN GLboolean _GLEE_EXT_multisample;
+GLEE_EXTERN GLboolean _GLEE_SGIX_vertex_preclip;
+GLEE_EXTERN GLboolean _GLEE_SGIX_convolution_accuracy;
+GLEE_EXTERN GLboolean _GLEE_SGIX_resample;
+GLEE_EXTERN GLboolean _GLEE_SGIS_point_line_texgen;
+GLEE_EXTERN GLboolean _GLEE_SGIS_texture_color_mask;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_env_dot3;
+GLEE_EXTERN GLboolean _GLEE_ATI_texture_mirror_once;
+GLEE_EXTERN GLboolean _GLEE_NV_fence;
+GLEE_EXTERN GLboolean _GLEE_IBM_texture_mirrored_repeat;
+GLEE_EXTERN GLboolean _GLEE_NV_evaluators;
+GLEE_EXTERN GLboolean _GLEE_NV_packed_depth_stencil;
+GLEE_EXTERN GLboolean _GLEE_NV_register_combiners2;
+GLEE_EXTERN GLboolean _GLEE_NV_texture_compression_vtc;
+GLEE_EXTERN GLboolean _GLEE_NV_texture_rectangle;
+GLEE_EXTERN GLboolean _GLEE_NV_texture_shader;
+GLEE_EXTERN GLboolean _GLEE_NV_texture_shader2;
+GLEE_EXTERN GLboolean _GLEE_NV_vertex_array_range2;
+GLEE_EXTERN GLboolean _GLEE_NV_vertex_program;
+GLEE_EXTERN GLboolean _GLEE_SGIX_texture_coordinate_clamp;
+GLEE_EXTERN GLboolean _GLEE_SGIX_scalebias_hint;
+GLEE_EXTERN GLboolean _GLEE_OML_interlace;
+GLEE_EXTERN GLboolean _GLEE_OML_subsample;
+GLEE_EXTERN GLboolean _GLEE_OML_resample;
+GLEE_EXTERN GLboolean _GLEE_NV_copy_depth_to_color;
+GLEE_EXTERN GLboolean _GLEE_ATI_envmap_bumpmap;
+GLEE_EXTERN GLboolean _GLEE_ATI_fragment_shader;
+GLEE_EXTERN GLboolean _GLEE_ATI_pn_triangles;
+GLEE_EXTERN GLboolean _GLEE_ATI_vertex_array_object;
+GLEE_EXTERN GLboolean _GLEE_EXT_vertex_shader;
+GLEE_EXTERN GLboolean _GLEE_ATI_vertex_streams;
+GLEE_EXTERN GLboolean _GLEE_ATI_element_array;
+GLEE_EXTERN GLboolean _GLEE_SUN_mesh_array;
+GLEE_EXTERN GLboolean _GLEE_SUN_slice_accum;
+GLEE_EXTERN GLboolean _GLEE_NV_multisample_filter_hint;
+GLEE_EXTERN GLboolean _GLEE_NV_depth_clamp;
+GLEE_EXTERN GLboolean _GLEE_NV_occlusion_query;
+GLEE_EXTERN GLboolean _GLEE_NV_point_sprite;
+GLEE_EXTERN GLboolean _GLEE_NV_texture_shader3;
+GLEE_EXTERN GLboolean _GLEE_NV_vertex_program1_1;
+GLEE_EXTERN GLboolean _GLEE_EXT_shadow_funcs;
+GLEE_EXTERN GLboolean _GLEE_EXT_stencil_two_side;
+GLEE_EXTERN GLboolean _GLEE_ATI_text_fragment_shader;
+GLEE_EXTERN GLboolean _GLEE_APPLE_client_storage;
+GLEE_EXTERN GLboolean _GLEE_APPLE_element_array;
+GLEE_EXTERN GLboolean _GLEE_APPLE_fence;
+GLEE_EXTERN GLboolean _GLEE_APPLE_vertex_array_object;
+GLEE_EXTERN GLboolean _GLEE_APPLE_vertex_array_range;
+GLEE_EXTERN GLboolean _GLEE_APPLE_ycbcr_422;
+GLEE_EXTERN GLboolean _GLEE_S3_s3tc;
+GLEE_EXTERN GLboolean _GLEE_ATI_draw_buffers;
+GLEE_EXTERN GLboolean _GLEE_ATI_pixel_format_float;
+GLEE_EXTERN GLboolean _GLEE_ATI_texture_env_combine3;
+GLEE_EXTERN GLboolean _GLEE_ATI_texture_float;
+GLEE_EXTERN GLboolean _GLEE_NV_float_buffer;
+GLEE_EXTERN GLboolean _GLEE_NV_fragment_program;
+GLEE_EXTERN GLboolean _GLEE_NV_half_float;
+GLEE_EXTERN GLboolean _GLEE_NV_pixel_data_range;
+GLEE_EXTERN GLboolean _GLEE_NV_primitive_restart;
+GLEE_EXTERN GLboolean _GLEE_NV_texture_expand_normal;
+GLEE_EXTERN GLboolean _GLEE_NV_vertex_program2;
+GLEE_EXTERN GLboolean _GLEE_ATI_map_object_buffer;
+GLEE_EXTERN GLboolean _GLEE_ATI_separate_stencil;
+GLEE_EXTERN GLboolean _GLEE_ATI_vertex_attrib_array_object;
+GLEE_EXTERN GLboolean _GLEE_OES_read_format;
+GLEE_EXTERN GLboolean _GLEE_EXT_depth_bounds_test;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_mirror_clamp;
+GLEE_EXTERN GLboolean _GLEE_EXT_blend_equation_separate;
+GLEE_EXTERN GLboolean _GLEE_MESA_pack_invert;
+GLEE_EXTERN GLboolean _GLEE_MESA_ycbcr_texture;
+GLEE_EXTERN GLboolean _GLEE_EXT_pixel_buffer_object;
+GLEE_EXTERN GLboolean _GLEE_NV_fragment_program_option;
+GLEE_EXTERN GLboolean _GLEE_NV_fragment_program2;
+GLEE_EXTERN GLboolean _GLEE_NV_vertex_program2_option;
+GLEE_EXTERN GLboolean _GLEE_NV_vertex_program3;
+GLEE_EXTERN GLboolean _GLEE_EXT_framebuffer_object;
+GLEE_EXTERN GLboolean _GLEE_GREMEDY_string_marker;
+GLEE_EXTERN GLboolean _GLEE_EXT_packed_depth_stencil;
+GLEE_EXTERN GLboolean _GLEE_EXT_stencil_clear_tag;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_sRGB;
+GLEE_EXTERN GLboolean _GLEE_EXT_framebuffer_blit;
+GLEE_EXTERN GLboolean _GLEE_EXT_framebuffer_multisample;
+GLEE_EXTERN GLboolean _GLEE_MESAX_texture_stack;
+GLEE_EXTERN GLboolean _GLEE_EXT_timer_query;
+GLEE_EXTERN GLboolean _GLEE_EXT_gpu_program_parameters;
+GLEE_EXTERN GLboolean _GLEE_APPLE_flush_buffer_range;
+GLEE_EXTERN GLboolean _GLEE_EXT_gpu_shader4;
+GLEE_EXTERN GLboolean _GLEE_EXT_draw_instanced;
+GLEE_EXTERN GLboolean _GLEE_EXT_packed_float;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_array;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_buffer_object;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_compression_latc;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_compression_rgtc;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_shared_exponent;
+GLEE_EXTERN GLboolean _GLEE_NV_depth_buffer_float;
+GLEE_EXTERN GLboolean _GLEE_NV_framebuffer_multisample_coverage;
+GLEE_EXTERN GLboolean _GLEE_EXT_framebuffer_sRGB;
+GLEE_EXTERN GLboolean _GLEE_NV_geometry_shader4;
+GLEE_EXTERN GLboolean _GLEE_NV_parameter_buffer_object;
+GLEE_EXTERN GLboolean _GLEE_EXT_draw_buffers2;
+GLEE_EXTERN GLboolean _GLEE_NV_transform_feedback;
+GLEE_EXTERN GLboolean _GLEE_EXT_bindable_uniform;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_integer;
+GLEE_EXTERN GLboolean _GLEE_GREMEDY_frame_terminator;
+GLEE_EXTERN GLboolean _GLEE_NV_conditional_render;
+GLEE_EXTERN GLboolean _GLEE_NV_present_video;
+GLEE_EXTERN GLboolean _GLEE_EXT_transform_feedback;
+GLEE_EXTERN GLboolean _GLEE_EXT_direct_state_access;
+GLEE_EXTERN GLboolean _GLEE_EXT_vertex_array_bgra;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_swizzle;
+GLEE_EXTERN GLboolean _GLEE_NV_explicit_multisample;
+GLEE_EXTERN GLboolean _GLEE_NV_transform_feedback2;
+GLEE_EXTERN GLboolean _GLEE_SGIX_texture_select;
+GLEE_EXTERN GLboolean _GLEE_INGR_blend_func_separate;
+GLEE_EXTERN GLboolean _GLEE_SGIX_depth_pass_instrument;
+GLEE_EXTERN GLboolean _GLEE_SGIX_igloo_interface;
+GLEE_EXTERN GLboolean _GLEE_EXT_fragment_lighting;
+GLEE_EXTERN GLboolean _GLEE_EXT_geometry_shader4;
+GLEE_EXTERN GLboolean _GLEE_EXT_scene_marker;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_compression_dxt1;
+GLEE_EXTERN GLboolean _GLEE_EXT_texture_env;
+GLEE_EXTERN GLboolean _GLEE_IBM_static_data;
+GLEE_EXTERN GLboolean _GLEE_NV_gpu_program4;
+GLEE_EXTERN GLboolean _GLEE_OES_byte_coordinates;
+GLEE_EXTERN GLboolean _GLEE_OES_compressed_paletted_texture;
+GLEE_EXTERN GLboolean _GLEE_OES_single_precision;
+GLEE_EXTERN GLboolean _GLEE_SGIX_pixel_texture_bits;
+GLEE_EXTERN GLboolean _GLEE_SGIX_texture_range;
+
+/* Aliases for extension querying variables */
+
+#define GLEE_VERSION_1_2 GLeeEnabled(&_GLEE_VERSION_1_2)
+#define GLEE_ARB_imaging GLeeEnabled(&_GLEE_ARB_imaging)
+#define GLEE_VERSION_1_3 GLeeEnabled(&_GLEE_VERSION_1_3)
+#define GLEE_VERSION_1_4 GLeeEnabled(&_GLEE_VERSION_1_4)
+#define GLEE_VERSION_1_5 GLeeEnabled(&_GLEE_VERSION_1_5)
+#define GLEE_VERSION_2_0 GLeeEnabled(&_GLEE_VERSION_2_0)
+#define GLEE_VERSION_2_1 GLeeEnabled(&_GLEE_VERSION_2_1)
+#define GLEE_VERSION_3_0 GLeeEnabled(&_GLEE_VERSION_3_0)
+#define GLEE_ARB_multitexture GLeeEnabled(&_GLEE_ARB_multitexture)
+#define GLEE_ARB_transpose_matrix GLeeEnabled(&_GLEE_ARB_transpose_matrix)
+#define GLEE_ARB_multisample GLeeEnabled(&_GLEE_ARB_multisample)
+#define GLEE_ARB_texture_env_add GLeeEnabled(&_GLEE_ARB_texture_env_add)
+#define GLEE_ARB_texture_cube_map GLeeEnabled(&_GLEE_ARB_texture_cube_map)
+#define GLEE_ARB_texture_compression GLeeEnabled(&_GLEE_ARB_texture_compression)
+#define GLEE_ARB_texture_border_clamp GLeeEnabled(&_GLEE_ARB_texture_border_clamp)
+#define GLEE_ARB_point_parameters GLeeEnabled(&_GLEE_ARB_point_parameters)
+#define GLEE_ARB_vertex_blend GLeeEnabled(&_GLEE_ARB_vertex_blend)
+#define GLEE_ARB_matrix_palette GLeeEnabled(&_GLEE_ARB_matrix_palette)
+#define GLEE_ARB_texture_env_combine GLeeEnabled(&_GLEE_ARB_texture_env_combine)
+#define GLEE_ARB_texture_env_crossbar GLeeEnabled(&_GLEE_ARB_texture_env_crossbar)
+#define GLEE_ARB_texture_env_dot3 GLeeEnabled(&_GLEE_ARB_texture_env_dot3)
+#define GLEE_ARB_texture_mirrored_repeat GLeeEnabled(&_GLEE_ARB_texture_mirrored_repeat)
+#define GLEE_ARB_depth_texture GLeeEnabled(&_GLEE_ARB_depth_texture)
+#define GLEE_ARB_shadow GLeeEnabled(&_GLEE_ARB_shadow)
+#define GLEE_ARB_shadow_ambient GLeeEnabled(&_GLEE_ARB_shadow_ambient)
+#define GLEE_ARB_window_pos GLeeEnabled(&_GLEE_ARB_window_pos)
+#define GLEE_ARB_vertex_program GLeeEnabled(&_GLEE_ARB_vertex_program)
+#define GLEE_ARB_fragment_program GLeeEnabled(&_GLEE_ARB_fragment_program)
+#define GLEE_ARB_vertex_buffer_object GLeeEnabled(&_GLEE_ARB_vertex_buffer_object)
+#define GLEE_ARB_occlusion_query GLeeEnabled(&_GLEE_ARB_occlusion_query)
+#define GLEE_ARB_shader_objects GLeeEnabled(&_GLEE_ARB_shader_objects)
+#define GLEE_ARB_vertex_shader GLeeEnabled(&_GLEE_ARB_vertex_shader)
+#define GLEE_ARB_fragment_shader GLeeEnabled(&_GLEE_ARB_fragment_shader)
+#define GLEE_ARB_shading_language_100 GLeeEnabled(&_GLEE_ARB_shading_language_100)
+#define GLEE_ARB_texture_non_power_of_two GLeeEnabled(&_GLEE_ARB_texture_non_power_of_two)
+#define GLEE_ARB_point_sprite GLeeEnabled(&_GLEE_ARB_point_sprite)
+#define GLEE_ARB_fragment_program_shadow GLeeEnabled(&_GLEE_ARB_fragment_program_shadow)
+#define GLEE_ARB_draw_buffers GLeeEnabled(&_GLEE_ARB_draw_buffers)
+#define GLEE_ARB_texture_rectangle GLeeEnabled(&_GLEE_ARB_texture_rectangle)
+#define GLEE_ARB_color_buffer_float GLeeEnabled(&_GLEE_ARB_color_buffer_float)
+#define GLEE_ARB_half_float_pixel GLeeEnabled(&_GLEE_ARB_half_float_pixel)
+#define GLEE_ARB_texture_float GLeeEnabled(&_GLEE_ARB_texture_float)
+#define GLEE_ARB_pixel_buffer_object GLeeEnabled(&_GLEE_ARB_pixel_buffer_object)
+#define GLEE_ARB_depth_buffer_float GLeeEnabled(&_GLEE_ARB_depth_buffer_float)
+#define GLEE_ARB_draw_instanced GLeeEnabled(&_GLEE_ARB_draw_instanced)
+#define GLEE_ARB_framebuffer_object GLeeEnabled(&_GLEE_ARB_framebuffer_object)
+#define GLEE_ARB_framebuffer_sRGB GLeeEnabled(&_GLEE_ARB_framebuffer_sRGB)
+#define GLEE_ARB_geometry_shader4 GLeeEnabled(&_GLEE_ARB_geometry_shader4)
+#define GLEE_ARB_half_float_vertex GLeeEnabled(&_GLEE_ARB_half_float_vertex)
+#define GLEE_ARB_instanced_arrays GLeeEnabled(&_GLEE_ARB_instanced_arrays)
+#define GLEE_ARB_map_buffer_range GLeeEnabled(&_GLEE_ARB_map_buffer_range)
+#define GLEE_ARB_texture_buffer_object GLeeEnabled(&_GLEE_ARB_texture_buffer_object)
+#define GLEE_ARB_texture_compression_rgtc GLeeEnabled(&_GLEE_ARB_texture_compression_rgtc)
+#define GLEE_ARB_texture_rg GLeeEnabled(&_GLEE_ARB_texture_rg)
+#define GLEE_ARB_vertex_array_object GLeeEnabled(&_GLEE_ARB_vertex_array_object)
+#define GLEE_EXT_abgr GLeeEnabled(&_GLEE_EXT_abgr)
+#define GLEE_EXT_blend_color GLeeEnabled(&_GLEE_EXT_blend_color)
+#define GLEE_EXT_polygon_offset GLeeEnabled(&_GLEE_EXT_polygon_offset)
+#define GLEE_EXT_texture GLeeEnabled(&_GLEE_EXT_texture)
+#define GLEE_EXT_texture3D GLeeEnabled(&_GLEE_EXT_texture3D)
+#define GLEE_SGIS_texture_filter4 GLeeEnabled(&_GLEE_SGIS_texture_filter4)
+#define GLEE_EXT_subtexture GLeeEnabled(&_GLEE_EXT_subtexture)
+#define GLEE_EXT_copy_texture GLeeEnabled(&_GLEE_EXT_copy_texture)
+#define GLEE_EXT_histogram GLeeEnabled(&_GLEE_EXT_histogram)
+#define GLEE_EXT_convolution GLeeEnabled(&_GLEE_EXT_convolution)
+#define GLEE_SGI_color_matrix GLeeEnabled(&_GLEE_SGI_color_matrix)
+#define GLEE_SGI_color_table GLeeEnabled(&_GLEE_SGI_color_table)
+#define GLEE_SGIS_pixel_texture GLeeEnabled(&_GLEE_SGIS_pixel_texture)
+#define GLEE_SGIX_pixel_texture GLeeEnabled(&_GLEE_SGIX_pixel_texture)
+#define GLEE_SGIS_texture4D GLeeEnabled(&_GLEE_SGIS_texture4D)
+#define GLEE_SGI_texture_color_table GLeeEnabled(&_GLEE_SGI_texture_color_table)
+#define GLEE_EXT_cmyka GLeeEnabled(&_GLEE_EXT_cmyka)
+#define GLEE_EXT_texture_object GLeeEnabled(&_GLEE_EXT_texture_object)
+#define GLEE_SGIS_detail_texture GLeeEnabled(&_GLEE_SGIS_detail_texture)
+#define GLEE_SGIS_sharpen_texture GLeeEnabled(&_GLEE_SGIS_sharpen_texture)
+#define GLEE_EXT_packed_pixels GLeeEnabled(&_GLEE_EXT_packed_pixels)
+#define GLEE_SGIS_texture_lod GLeeEnabled(&_GLEE_SGIS_texture_lod)
+#define GLEE_SGIS_multisample GLeeEnabled(&_GLEE_SGIS_multisample)
+#define GLEE_EXT_rescale_normal GLeeEnabled(&_GLEE_EXT_rescale_normal)
+#define GLEE_EXT_vertex_array GLeeEnabled(&_GLEE_EXT_vertex_array)
+#define GLEE_EXT_misc_attribute GLeeEnabled(&_GLEE_EXT_misc_attribute)
+#define GLEE_SGIS_generate_mipmap GLeeEnabled(&_GLEE_SGIS_generate_mipmap)
+#define GLEE_SGIX_clipmap GLeeEnabled(&_GLEE_SGIX_clipmap)
+#define GLEE_SGIX_shadow GLeeEnabled(&_GLEE_SGIX_shadow)
+#define GLEE_SGIS_texture_edge_clamp GLeeEnabled(&_GLEE_SGIS_texture_edge_clamp)
+#define GLEE_SGIS_texture_border_clamp GLeeEnabled(&_GLEE_SGIS_texture_border_clamp)
+#define GLEE_EXT_blend_minmax GLeeEnabled(&_GLEE_EXT_blend_minmax)
+#define GLEE_EXT_blend_subtract GLeeEnabled(&_GLEE_EXT_blend_subtract)
+#define GLEE_EXT_blend_logic_op GLeeEnabled(&_GLEE_EXT_blend_logic_op)
+#define GLEE_SGIX_interlace GLeeEnabled(&_GLEE_SGIX_interlace)
+#define GLEE_SGIX_pixel_tiles GLeeEnabled(&_GLEE_SGIX_pixel_tiles)
+#define GLEE_SGIS_texture_select GLeeEnabled(&_GLEE_SGIS_texture_select)
+#define GLEE_SGIX_sprite GLeeEnabled(&_GLEE_SGIX_sprite)
+#define GLEE_SGIX_texture_multi_buffer GLeeEnabled(&_GLEE_SGIX_texture_multi_buffer)
+#define GLEE_EXT_point_parameters GLeeEnabled(&_GLEE_EXT_point_parameters)
+#define GLEE_SGIS_point_parameters GLeeEnabled(&_GLEE_SGIS_point_parameters)
+#define GLEE_SGIX_instruments GLeeEnabled(&_GLEE_SGIX_instruments)
+#define GLEE_SGIX_texture_scale_bias GLeeEnabled(&_GLEE_SGIX_texture_scale_bias)
+#define GLEE_SGIX_framezoom GLeeEnabled(&_GLEE_SGIX_framezoom)
+#define GLEE_SGIX_tag_sample_buffer GLeeEnabled(&_GLEE_SGIX_tag_sample_buffer)
+#define GLEE_FfdMaskSGIX GLeeEnabled(&_GLEE_FfdMaskSGIX)
+#define GLEE_SGIX_polynomial_ffd GLeeEnabled(&_GLEE_SGIX_polynomial_ffd)
+#define GLEE_SGIX_reference_plane GLeeEnabled(&_GLEE_SGIX_reference_plane)
+#define GLEE_SGIX_flush_raster GLeeEnabled(&_GLEE_SGIX_flush_raster)
+#define GLEE_SGIX_depth_texture GLeeEnabled(&_GLEE_SGIX_depth_texture)
+#define GLEE_SGIS_fog_function GLeeEnabled(&_GLEE_SGIS_fog_function)
+#define GLEE_SGIX_fog_offset GLeeEnabled(&_GLEE_SGIX_fog_offset)
+#define GLEE_HP_image_transform GLeeEnabled(&_GLEE_HP_image_transform)
+#define GLEE_HP_convolution_border_modes GLeeEnabled(&_GLEE_HP_convolution_border_modes)
+#define GLEE_INGR_palette_buffer GLeeEnabled(&_GLEE_INGR_palette_buffer)
+#define GLEE_SGIX_texture_add_env GLeeEnabled(&_GLEE_SGIX_texture_add_env)
+#define GLEE_EXT_color_subtable GLeeEnabled(&_GLEE_EXT_color_subtable)
+#define GLEE_PGI_vertex_hints GLeeEnabled(&_GLEE_PGI_vertex_hints)
+#define GLEE_PGI_misc_hints GLeeEnabled(&_GLEE_PGI_misc_hints)
+#define GLEE_EXT_paletted_texture GLeeEnabled(&_GLEE_EXT_paletted_texture)
+#define GLEE_EXT_clip_volume_hint GLeeEnabled(&_GLEE_EXT_clip_volume_hint)
+#define GLEE_SGIX_list_priority GLeeEnabled(&_GLEE_SGIX_list_priority)
+#define GLEE_SGIX_ir_instrument1 GLeeEnabled(&_GLEE_SGIX_ir_instrument1)
+#define GLEE_SGIX_calligraphic_fragment GLeeEnabled(&_GLEE_SGIX_calligraphic_fragment)
+#define GLEE_SGIX_texture_lod_bias GLeeEnabled(&_GLEE_SGIX_texture_lod_bias)
+#define GLEE_SGIX_shadow_ambient GLeeEnabled(&_GLEE_SGIX_shadow_ambient)
+#define GLEE_EXT_index_texture GLeeEnabled(&_GLEE_EXT_index_texture)
+#define GLEE_EXT_index_material GLeeEnabled(&_GLEE_EXT_index_material)
+#define GLEE_EXT_index_func GLeeEnabled(&_GLEE_EXT_index_func)
+#define GLEE_EXT_index_array_formats GLeeEnabled(&_GLEE_EXT_index_array_formats)
+#define GLEE_EXT_compiled_vertex_array GLeeEnabled(&_GLEE_EXT_compiled_vertex_array)
+#define GLEE_EXT_cull_vertex GLeeEnabled(&_GLEE_EXT_cull_vertex)
+#define GLEE_SGIX_ycrcb GLeeEnabled(&_GLEE_SGIX_ycrcb)
+#define GLEE_SGIX_fragment_lighting GLeeEnabled(&_GLEE_SGIX_fragment_lighting)
+#define GLEE_IBM_rasterpos_clip GLeeEnabled(&_GLEE_IBM_rasterpos_clip)
+#define GLEE_HP_texture_lighting GLeeEnabled(&_GLEE_HP_texture_lighting)
+#define GLEE_EXT_draw_range_elements GLeeEnabled(&_GLEE_EXT_draw_range_elements)
+#define GLEE_WIN_phong_shading GLeeEnabled(&_GLEE_WIN_phong_shading)
+#define GLEE_WIN_specular_fog GLeeEnabled(&_GLEE_WIN_specular_fog)
+#define GLEE_EXT_light_texture GLeeEnabled(&_GLEE_EXT_light_texture)
+#define GLEE_SGIX_blend_alpha_minmax GLeeEnabled(&_GLEE_SGIX_blend_alpha_minmax)
+#define GLEE_SGIX_impact_pixel_texture GLeeEnabled(&_GLEE_SGIX_impact_pixel_texture)
+#define GLEE_EXT_bgra GLeeEnabled(&_GLEE_EXT_bgra)
+#define GLEE_SGIX_async GLeeEnabled(&_GLEE_SGIX_async)
+#define GLEE_SGIX_async_pixel GLeeEnabled(&_GLEE_SGIX_async_pixel)
+#define GLEE_SGIX_async_histogram GLeeEnabled(&_GLEE_SGIX_async_histogram)
+#define GLEE_INTEL_texture_scissor GLeeEnabled(&_GLEE_INTEL_texture_scissor)
+#define GLEE_INTEL_parallel_arrays GLeeEnabled(&_GLEE_INTEL_parallel_arrays)
+#define GLEE_HP_occlusion_test GLeeEnabled(&_GLEE_HP_occlusion_test)
+#define GLEE_EXT_pixel_transform GLeeEnabled(&_GLEE_EXT_pixel_transform)
+#define GLEE_EXT_pixel_transform_color_table GLeeEnabled(&_GLEE_EXT_pixel_transform_color_table)
+#define GLEE_EXT_shared_texture_palette GLeeEnabled(&_GLEE_EXT_shared_texture_palette)
+#define GLEE_EXT_separate_specular_color GLeeEnabled(&_GLEE_EXT_separate_specular_color)
+#define GLEE_EXT_secondary_color GLeeEnabled(&_GLEE_EXT_secondary_color)
+#define GLEE_EXT_texture_perturb_normal GLeeEnabled(&_GLEE_EXT_texture_perturb_normal)
+#define GLEE_EXT_multi_draw_arrays GLeeEnabled(&_GLEE_EXT_multi_draw_arrays)
+#define GLEE_EXT_fog_coord GLeeEnabled(&_GLEE_EXT_fog_coord)
+#define GLEE_REND_screen_coordinates GLeeEnabled(&_GLEE_REND_screen_coordinates)
+#define GLEE_EXT_coordinate_frame GLeeEnabled(&_GLEE_EXT_coordinate_frame)
+#define GLEE_EXT_texture_env_combine GLeeEnabled(&_GLEE_EXT_texture_env_combine)
+#define GLEE_APPLE_specular_vector GLeeEnabled(&_GLEE_APPLE_specular_vector)
+#define GLEE_APPLE_transform_hint GLeeEnabled(&_GLEE_APPLE_transform_hint)
+#define GLEE_SGIX_fog_scale GLeeEnabled(&_GLEE_SGIX_fog_scale)
+#define GLEE_SUNX_constant_data GLeeEnabled(&_GLEE_SUNX_constant_data)
+#define GLEE_SUN_global_alpha GLeeEnabled(&_GLEE_SUN_global_alpha)
+#define GLEE_SUN_triangle_list GLeeEnabled(&_GLEE_SUN_triangle_list)
+#define GLEE_SUN_vertex GLeeEnabled(&_GLEE_SUN_vertex)
+#define GLEE_EXT_blend_func_separate GLeeEnabled(&_GLEE_EXT_blend_func_separate)
+#define GLEE_INGR_color_clamp GLeeEnabled(&_GLEE_INGR_color_clamp)
+#define GLEE_INGR_interlace_read GLeeEnabled(&_GLEE_INGR_interlace_read)
+#define GLEE_EXT_stencil_wrap GLeeEnabled(&_GLEE_EXT_stencil_wrap)
+#define GLEE_EXT_422_pixels GLeeEnabled(&_GLEE_EXT_422_pixels)
+#define GLEE_NV_texgen_reflection GLeeEnabled(&_GLEE_NV_texgen_reflection)
+#define GLEE_EXT_texture_cube_map GLeeEnabled(&_GLEE_EXT_texture_cube_map)
+#define GLEE_SUN_convolution_border_modes GLeeEnabled(&_GLEE_SUN_convolution_border_modes)
+#define GLEE_EXT_texture_env_add GLeeEnabled(&_GLEE_EXT_texture_env_add)
+#define GLEE_EXT_texture_lod_bias GLeeEnabled(&_GLEE_EXT_texture_lod_bias)
+#define GLEE_EXT_texture_filter_anisotropic GLeeEnabled(&_GLEE_EXT_texture_filter_anisotropic)
+#define GLEE_EXT_vertex_weighting GLeeEnabled(&_GLEE_EXT_vertex_weighting)
+#define GLEE_NV_light_max_exponent GLeeEnabled(&_GLEE_NV_light_max_exponent)
+#define GLEE_NV_vertex_array_range GLeeEnabled(&_GLEE_NV_vertex_array_range)
+#define GLEE_NV_register_combiners GLeeEnabled(&_GLEE_NV_register_combiners)
+#define GLEE_NV_fog_distance GLeeEnabled(&_GLEE_NV_fog_distance)
+#define GLEE_NV_texgen_emboss GLeeEnabled(&_GLEE_NV_texgen_emboss)
+#define GLEE_NV_blend_square GLeeEnabled(&_GLEE_NV_blend_square)
+#define GLEE_NV_texture_env_combine4 GLeeEnabled(&_GLEE_NV_texture_env_combine4)
+#define GLEE_MESA_resize_buffers GLeeEnabled(&_GLEE_MESA_resize_buffers)
+#define GLEE_MESA_window_pos GLeeEnabled(&_GLEE_MESA_window_pos)
+#define GLEE_EXT_texture_compression_s3tc GLeeEnabled(&_GLEE_EXT_texture_compression_s3tc)
+#define GLEE_IBM_cull_vertex GLeeEnabled(&_GLEE_IBM_cull_vertex)
+#define GLEE_IBM_multimode_draw_arrays GLeeEnabled(&_GLEE_IBM_multimode_draw_arrays)
+#define GLEE_IBM_vertex_array_lists GLeeEnabled(&_GLEE_IBM_vertex_array_lists)
+#define GLEE_SGIX_subsample GLeeEnabled(&_GLEE_SGIX_subsample)
+#define GLEE_SGIX_ycrcb_subsample GLeeEnabled(&_GLEE_SGIX_ycrcb_subsample)
+#define GLEE_SGIX_ycrcba GLeeEnabled(&_GLEE_SGIX_ycrcba)
+#define GLEE_SGI_depth_pass_instrument GLeeEnabled(&_GLEE_SGI_depth_pass_instrument)
+#define GLEE_3DFX_texture_compression_FXT1 GLeeEnabled(&_GLEE_3DFX_texture_compression_FXT1)
+#define GLEE_3DFX_multisample GLeeEnabled(&_GLEE_3DFX_multisample)
+#define GLEE_3DFX_tbuffer GLeeEnabled(&_GLEE_3DFX_tbuffer)
+#define GLEE_EXT_multisample GLeeEnabled(&_GLEE_EXT_multisample)
+#define GLEE_SGIX_vertex_preclip GLeeEnabled(&_GLEE_SGIX_vertex_preclip)
+#define GLEE_SGIX_convolution_accuracy GLeeEnabled(&_GLEE_SGIX_convolution_accuracy)
+#define GLEE_SGIX_resample GLeeEnabled(&_GLEE_SGIX_resample)
+#define GLEE_SGIS_point_line_texgen GLeeEnabled(&_GLEE_SGIS_point_line_texgen)
+#define GLEE_SGIS_texture_color_mask GLeeEnabled(&_GLEE_SGIS_texture_color_mask)
+#define GLEE_EXT_texture_env_dot3 GLeeEnabled(&_GLEE_EXT_texture_env_dot3)
+#define GLEE_ATI_texture_mirror_once GLeeEnabled(&_GLEE_ATI_texture_mirror_once)
+#define GLEE_NV_fence GLeeEnabled(&_GLEE_NV_fence)
+#define GLEE_IBM_texture_mirrored_repeat GLeeEnabled(&_GLEE_IBM_texture_mirrored_repeat)
+#define GLEE_NV_evaluators GLeeEnabled(&_GLEE_NV_evaluators)
+#define GLEE_NV_packed_depth_stencil GLeeEnabled(&_GLEE_NV_packed_depth_stencil)
+#define GLEE_NV_register_combiners2 GLeeEnabled(&_GLEE_NV_register_combiners2)
+#define GLEE_NV_texture_compression_vtc GLeeEnabled(&_GLEE_NV_texture_compression_vtc)
+#define GLEE_NV_texture_rectangle GLeeEnabled(&_GLEE_NV_texture_rectangle)
+#define GLEE_NV_texture_shader GLeeEnabled(&_GLEE_NV_texture_shader)
+#define GLEE_NV_texture_shader2 GLeeEnabled(&_GLEE_NV_texture_shader2)
+#define GLEE_NV_vertex_array_range2 GLeeEnabled(&_GLEE_NV_vertex_array_range2)
+#define GLEE_NV_vertex_program GLeeEnabled(&_GLEE_NV_vertex_program)
+#define GLEE_SGIX_texture_coordinate_clamp GLeeEnabled(&_GLEE_SGIX_texture_coordinate_clamp)
+#define GLEE_SGIX_scalebias_hint GLeeEnabled(&_GLEE_SGIX_scalebias_hint)
+#define GLEE_OML_interlace GLeeEnabled(&_GLEE_OML_interlace)
+#define GLEE_OML_subsample GLeeEnabled(&_GLEE_OML_subsample)
+#define GLEE_OML_resample GLeeEnabled(&_GLEE_OML_resample)
+#define GLEE_NV_copy_depth_to_color GLeeEnabled(&_GLEE_NV_copy_depth_to_color)
+#define GLEE_ATI_envmap_bumpmap GLeeEnabled(&_GLEE_ATI_envmap_bumpmap)
+#define GLEE_ATI_fragment_shader GLeeEnabled(&_GLEE_ATI_fragment_shader)
+#define GLEE_ATI_pn_triangles GLeeEnabled(&_GLEE_ATI_pn_triangles)
+#define GLEE_ATI_vertex_array_object GLeeEnabled(&_GLEE_ATI_vertex_array_object)
+#define GLEE_EXT_vertex_shader GLeeEnabled(&_GLEE_EXT_vertex_shader)
+#define GLEE_ATI_vertex_streams GLeeEnabled(&_GLEE_ATI_vertex_streams)
+#define GLEE_ATI_element_array GLeeEnabled(&_GLEE_ATI_element_array)
+#define GLEE_SUN_mesh_array GLeeEnabled(&_GLEE_SUN_mesh_array)
+#define GLEE_SUN_slice_accum GLeeEnabled(&_GLEE_SUN_slice_accum)
+#define GLEE_NV_multisample_filter_hint GLeeEnabled(&_GLEE_NV_multisample_filter_hint)
+#define GLEE_NV_depth_clamp GLeeEnabled(&_GLEE_NV_depth_clamp)
+#define GLEE_NV_occlusion_query GLeeEnabled(&_GLEE_NV_occlusion_query)
+#define GLEE_NV_point_sprite GLeeEnabled(&_GLEE_NV_point_sprite)
+#define GLEE_NV_texture_shader3 GLeeEnabled(&_GLEE_NV_texture_shader3)
+#define GLEE_NV_vertex_program1_1 GLeeEnabled(&_GLEE_NV_vertex_program1_1)
+#define GLEE_EXT_shadow_funcs GLeeEnabled(&_GLEE_EXT_shadow_funcs)
+#define GLEE_EXT_stencil_two_side GLeeEnabled(&_GLEE_EXT_stencil_two_side)
+#define GLEE_ATI_text_fragment_shader GLeeEnabled(&_GLEE_ATI_text_fragment_shader)
+#define GLEE_APPLE_client_storage GLeeEnabled(&_GLEE_APPLE_client_storage)
+#define GLEE_APPLE_element_array GLeeEnabled(&_GLEE_APPLE_element_array)
+#define GLEE_APPLE_fence GLeeEnabled(&_GLEE_APPLE_fence)
+#define GLEE_APPLE_vertex_array_object GLeeEnabled(&_GLEE_APPLE_vertex_array_object)
+#define GLEE_APPLE_vertex_array_range GLeeEnabled(&_GLEE_APPLE_vertex_array_range)
+#define GLEE_APPLE_ycbcr_422 GLeeEnabled(&_GLEE_APPLE_ycbcr_422)
+#define GLEE_S3_s3tc GLeeEnabled(&_GLEE_S3_s3tc)
+#define GLEE_ATI_draw_buffers GLeeEnabled(&_GLEE_ATI_draw_buffers)
+#define GLEE_ATI_pixel_format_float GLeeEnabled(&_GLEE_ATI_pixel_format_float)
+#define GLEE_ATI_texture_env_combine3 GLeeEnabled(&_GLEE_ATI_texture_env_combine3)
+#define GLEE_ATI_texture_float GLeeEnabled(&_GLEE_ATI_texture_float)
+#define GLEE_NV_float_buffer GLeeEnabled(&_GLEE_NV_float_buffer)
+#define GLEE_NV_fragment_program GLeeEnabled(&_GLEE_NV_fragment_program)
+#define GLEE_NV_half_float GLeeEnabled(&_GLEE_NV_half_float)
+#define GLEE_NV_pixel_data_range GLeeEnabled(&_GLEE_NV_pixel_data_range)
+#define GLEE_NV_primitive_restart GLeeEnabled(&_GLEE_NV_primitive_restart)
+#define GLEE_NV_texture_expand_normal GLeeEnabled(&_GLEE_NV_texture_expand_normal)
+#define GLEE_NV_vertex_program2 GLeeEnabled(&_GLEE_NV_vertex_program2)
+#define GLEE_ATI_map_object_buffer GLeeEnabled(&_GLEE_ATI_map_object_buffer)
+#define GLEE_ATI_separate_stencil GLeeEnabled(&_GLEE_ATI_separate_stencil)
+#define GLEE_ATI_vertex_attrib_array_object GLeeEnabled(&_GLEE_ATI_vertex_attrib_array_object)
+#define GLEE_OES_read_format GLeeEnabled(&_GLEE_OES_read_format)
+#define GLEE_EXT_depth_bounds_test GLeeEnabled(&_GLEE_EXT_depth_bounds_test)
+#define GLEE_EXT_texture_mirror_clamp GLeeEnabled(&_GLEE_EXT_texture_mirror_clamp)
+#define GLEE_EXT_blend_equation_separate GLeeEnabled(&_GLEE_EXT_blend_equation_separate)
+#define GLEE_MESA_pack_invert GLeeEnabled(&_GLEE_MESA_pack_invert)
+#define GLEE_MESA_ycbcr_texture GLeeEnabled(&_GLEE_MESA_ycbcr_texture)
+#define GLEE_EXT_pixel_buffer_object GLeeEnabled(&_GLEE_EXT_pixel_buffer_object)
+#define GLEE_NV_fragment_program_option GLeeEnabled(&_GLEE_NV_fragment_program_option)
+#define GLEE_NV_fragment_program2 GLeeEnabled(&_GLEE_NV_fragment_program2)
+#define GLEE_NV_vertex_program2_option GLeeEnabled(&_GLEE_NV_vertex_program2_option)
+#define GLEE_NV_vertex_program3 GLeeEnabled(&_GLEE_NV_vertex_program3)
+#define GLEE_EXT_framebuffer_object GLeeEnabled(&_GLEE_EXT_framebuffer_object)
+#define GLEE_GREMEDY_string_marker GLeeEnabled(&_GLEE_GREMEDY_string_marker)
+#define GLEE_EXT_packed_depth_stencil GLeeEnabled(&_GLEE_EXT_packed_depth_stencil)
+#define GLEE_EXT_stencil_clear_tag GLeeEnabled(&_GLEE_EXT_stencil_clear_tag)
+#define GLEE_EXT_texture_sRGB GLeeEnabled(&_GLEE_EXT_texture_sRGB)
+#define GLEE_EXT_framebuffer_blit GLeeEnabled(&_GLEE_EXT_framebuffer_blit)
+#define GLEE_EXT_framebuffer_multisample GLeeEnabled(&_GLEE_EXT_framebuffer_multisample)
+#define GLEE_MESAX_texture_stack GLeeEnabled(&_GLEE_MESAX_texture_stack)
+#define GLEE_EXT_timer_query GLeeEnabled(&_GLEE_EXT_timer_query)
+#define GLEE_EXT_gpu_program_parameters GLeeEnabled(&_GLEE_EXT_gpu_program_parameters)
+#define GLEE_APPLE_flush_buffer_range GLeeEnabled(&_GLEE_APPLE_flush_buffer_range)
+#define GLEE_EXT_gpu_shader4 GLeeEnabled(&_GLEE_EXT_gpu_shader4)
+#define GLEE_EXT_draw_instanced GLeeEnabled(&_GLEE_EXT_draw_instanced)
+#define GLEE_EXT_packed_float GLeeEnabled(&_GLEE_EXT_packed_float)
+#define GLEE_EXT_texture_array GLeeEnabled(&_GLEE_EXT_texture_array)
+#define GLEE_EXT_texture_buffer_object GLeeEnabled(&_GLEE_EXT_texture_buffer_object)
+#define GLEE_EXT_texture_compression_latc GLeeEnabled(&_GLEE_EXT_texture_compression_latc)
+#define GLEE_EXT_texture_compression_rgtc GLeeEnabled(&_GLEE_EXT_texture_compression_rgtc)
+#define GLEE_EXT_texture_shared_exponent GLeeEnabled(&_GLEE_EXT_texture_shared_exponent)
+#define GLEE_NV_depth_buffer_float GLeeEnabled(&_GLEE_NV_depth_buffer_float)
+#define GLEE_NV_framebuffer_multisample_coverage GLeeEnabled(&_GLEE_NV_framebuffer_multisample_coverage)
+#define GLEE_EXT_framebuffer_sRGB GLeeEnabled(&_GLEE_EXT_framebuffer_sRGB)
+#define GLEE_NV_geometry_shader4 GLeeEnabled(&_GLEE_NV_geometry_shader4)
+#define GLEE_NV_parameter_buffer_object GLeeEnabled(&_GLEE_NV_parameter_buffer_object)
+#define GLEE_EXT_draw_buffers2 GLeeEnabled(&_GLEE_EXT_draw_buffers2)
+#define GLEE_NV_transform_feedback GLeeEnabled(&_GLEE_NV_transform_feedback)
+#define GLEE_EXT_bindable_uniform GLeeEnabled(&_GLEE_EXT_bindable_uniform)
+#define GLEE_EXT_texture_integer GLeeEnabled(&_GLEE_EXT_texture_integer)
+#define GLEE_GREMEDY_frame_terminator GLeeEnabled(&_GLEE_GREMEDY_frame_terminator)
+#define GLEE_NV_conditional_render GLeeEnabled(&_GLEE_NV_conditional_render)
+#define GLEE_NV_present_video GLeeEnabled(&_GLEE_NV_present_video)
+#define GLEE_EXT_transform_feedback GLeeEnabled(&_GLEE_EXT_transform_feedback)
+#define GLEE_EXT_direct_state_access GLeeEnabled(&_GLEE_EXT_direct_state_access)
+#define GLEE_EXT_vertex_array_bgra GLeeEnabled(&_GLEE_EXT_vertex_array_bgra)
+#define GLEE_EXT_texture_swizzle GLeeEnabled(&_GLEE_EXT_texture_swizzle)
+#define GLEE_NV_explicit_multisample GLeeEnabled(&_GLEE_NV_explicit_multisample)
+#define GLEE_NV_transform_feedback2 GLeeEnabled(&_GLEE_NV_transform_feedback2)
+#define GLEE_SGIX_texture_select GLeeEnabled(&_GLEE_SGIX_texture_select)
+#define GLEE_INGR_blend_func_separate GLeeEnabled(&_GLEE_INGR_blend_func_separate)
+#define GLEE_SGIX_depth_pass_instrument GLeeEnabled(&_GLEE_SGIX_depth_pass_instrument)
+#define GLEE_SGIX_igloo_interface GLeeEnabled(&_GLEE_SGIX_igloo_interface)
+#define GLEE_EXT_fragment_lighting GLeeEnabled(&_GLEE_EXT_fragment_lighting)
+#define GLEE_EXT_geometry_shader4 GLeeEnabled(&_GLEE_EXT_geometry_shader4)
+#define GLEE_EXT_scene_marker GLeeEnabled(&_GLEE_EXT_scene_marker)
+#define GLEE_EXT_texture_compression_dxt1 GLeeEnabled(&_GLEE_EXT_texture_compression_dxt1)
+#define GLEE_EXT_texture_env GLeeEnabled(&_GLEE_EXT_texture_env)
+#define GLEE_IBM_static_data GLeeEnabled(&_GLEE_IBM_static_data)
+#define GLEE_NV_gpu_program4 GLeeEnabled(&_GLEE_NV_gpu_program4)
+#define GLEE_OES_byte_coordinates GLeeEnabled(&_GLEE_OES_byte_coordinates)
+#define GLEE_OES_compressed_paletted_texture GLeeEnabled(&_GLEE_OES_compressed_paletted_texture)
+#define GLEE_OES_single_precision GLeeEnabled(&_GLEE_OES_single_precision)
+#define GLEE_SGIX_pixel_texture_bits GLeeEnabled(&_GLEE_SGIX_pixel_texture_bits)
+#define GLEE_SGIX_texture_range GLeeEnabled(&_GLEE_SGIX_texture_range)
+
+
+/*****************************************************************
+ * Additional types needed for extensions
+ *****************************************************************/
+
+/* Used for GLSL shader text */
+#ifndef GL_VERSION_2_0
+ typedef char GLchar;
+#endif
+
+#include <stddef.h>
+
+#ifndef GL_VERSION_1_5
+ typedef ptrdiff_t GLintptr;
+ typedef ptrdiff_t GLsizeiptr;
+#endif
+
+#ifndef GL_NV_half_float
+ typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+ typedef ptrdiff_t GLintptrARB;
+ typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_ARB_shader_objects
+ typedef int GLhandleARB;
+ typedef char GLcharARB;
+#endif
+
+#ifndef GL_EXT_timer_query
+ typedef signed long long GLint64EXT;
+ typedef unsigned long long GLuint64EXT;
+#endif
+
+/* Platform-specific */
+
+#ifdef WIN32
+
+ /* WGL */
+
+ #ifndef WGL_ARB_pbuffer
+ DECLARE_HANDLE(HPBUFFERARB);
+ #endif
+
+ #ifndef WGL_EXT_pbuffer
+ DECLARE_HANDLE(HPBUFFEREXT);
+ #endif
+
+ #ifndef WGL_NV_video_output
+ DECLARE_HANDLE(HPVIDEODEV);
+ #endif
+
+ #ifndef WGL_NV_present_video
+ DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
+ #endif
+
+ #ifndef WGL_NV_gpu_affinity
+ DECLARE_HANDLE(HPGPUNV);
+ DECLARE_HANDLE(HGPUNV);
+
+ typedef struct _GPU_DEVICE {
+ DWORD cb;
+ CHAR DeviceName[32];
+ CHAR DeviceString[128];
+ DWORD Flags;
+ RECT rcVirtualScreen;
+ } GPU_DEVICE, *PGPU_DEVICE;
+ #endif
+
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+
+ /* Mac OS X */
+
+#else
+
+ /* GLX */
+
+ typedef void (*__GLXextFuncPtr)(void);
+
+ #ifndef GLX_ARB_get_proc_address
+ #define GLX_ARB_get_proc_address 1
+ extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
+ extern void ( * glXGetProcAddressARB (const GLubyte *procName))(void);
+ typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
+ #endif
+
+ #ifndef GLX_SGIX_fbconfig
+ typedef XID GLXFBConfigIDSGIX;
+ typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
+ #endif
+
+ #ifndef GLX_SGIX_pbuffer
+ typedef XID GLXPbufferSGIX;
+ typedef struct {
+ int type;
+ unsigned long serial;
+ Bool send_event;
+ Display *display;
+ GLXDrawable drawable;
+ int event_type;
+ int draw_type;
+ unsigned int mask;
+ int x, y;
+ int width, height;
+ int count;
+ } GLXBufferClobberEventSGIX;
+ #endif
+
+ #ifndef GLX_SGIX_hyperpipe
+ #define _GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
+ typedef struct
+ {
+ char pipeName[_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int networkId;
+ } GLXHyperpipeNetworkSGIX;
+
+ typedef struct
+ {
+ char pipeName[_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int channel;
+ unsigned int participationType;
+ int timeSlice;
+ } GLXHyperpipeConfigSGIX;
+
+ typedef struct
+ {
+ char pipeName[_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int srcXOrigin;
+ int srcYOrigin;
+ int srcWidth;
+ int srcHeight;
+ int destXOrigin;
+ int destYOrigin;
+ int destWidth;
+ int destHeight;
+ } GLXPipeRect;
+
+ typedef struct
+ {
+ char pipeName[_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int XOrigin;
+ int YOrigin;
+ int maxHeight;
+ int maxWidth;
+ } GLXPipeRectLimits;
+ #endif
+
+ #ifndef GLX_NV_video_output
+ typedef unsigned int GLXVideoDeviceNV;
+ #endif // GLX_NV_video_output
+
+#endif /* end platform specific */
+
+
+
+/* GL_VERSION_1_2 */
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#define __GLEE_GL_VERSION_1_2 1
+/* Constants */
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#ifndef GLEE_H_DEFINED_glBlendColor
+#define GLEE_H_DEFINED_glBlendColor
+ typedef void (APIENTRYP GLEEPFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ GLEE_EXTERN GLEEPFNGLBLENDCOLORPROC GLeeFuncPtr_glBlendColor;
+ #define glBlendColor GLeeFuncPtr_glBlendColor
+#endif
+#ifndef GLEE_H_DEFINED_glBlendEquation
+#define GLEE_H_DEFINED_glBlendEquation
+ typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONPROC) (GLenum mode);
+ GLEE_EXTERN GLEEPFNGLBLENDEQUATIONPROC GLeeFuncPtr_glBlendEquation;
+ #define glBlendEquation GLeeFuncPtr_glBlendEquation
+#endif
+#ifndef GLEE_H_DEFINED_glDrawRangeElements
+#define GLEE_H_DEFINED_glDrawRangeElements
+ typedef void (APIENTRYP GLEEPFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
+ GLEE_EXTERN GLEEPFNGLDRAWRANGEELEMENTSPROC GLeeFuncPtr_glDrawRangeElements;
+ #define glDrawRangeElements GLeeFuncPtr_glDrawRangeElements
+#endif
+#ifndef GLEE_H_DEFINED_glColorTable
+#define GLEE_H_DEFINED_glColorTable
+ typedef void (APIENTRYP GLEEPFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
+ GLEE_EXTERN GLEEPFNGLCOLORTABLEPROC GLeeFuncPtr_glColorTable;
+ #define glColorTable GLeeFuncPtr_glColorTable
+#endif
+#ifndef GLEE_H_DEFINED_glColorTableParameterfv
+#define GLEE_H_DEFINED_glColorTableParameterfv
+ typedef void (APIENTRYP GLEEPFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glColorTableParameterfv;
+ #define glColorTableParameterfv GLeeFuncPtr_glColorTableParameterfv
+#endif
+#ifndef GLEE_H_DEFINED_glColorTableParameteriv
+#define GLEE_H_DEFINED_glColorTableParameteriv
+ typedef void (APIENTRYP GLEEPFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glColorTableParameteriv;
+ #define glColorTableParameteriv GLeeFuncPtr_glColorTableParameteriv
+#endif
+#ifndef GLEE_H_DEFINED_glCopyColorTable
+#define GLEE_H_DEFINED_glCopyColorTable
+ typedef void (APIENTRYP GLEEPFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ GLEE_EXTERN GLEEPFNGLCOPYCOLORTABLEPROC GLeeFuncPtr_glCopyColorTable;
+ #define glCopyColorTable GLeeFuncPtr_glCopyColorTable
+#endif
+#ifndef GLEE_H_DEFINED_glGetColorTable
+#define GLEE_H_DEFINED_glGetColorTable
+ typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid * table);
+ GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPROC GLeeFuncPtr_glGetColorTable;
+ #define glGetColorTable GLeeFuncPtr_glGetColorTable
+#endif
+#ifndef GLEE_H_DEFINED_glGetColorTableParameterfv
+#define GLEE_H_DEFINED_glGetColorTableParameterfv
+ typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glGetColorTableParameterfv;
+ #define glGetColorTableParameterfv GLeeFuncPtr_glGetColorTableParameterfv
+#endif
+#ifndef GLEE_H_DEFINED_glGetColorTableParameteriv
+#define GLEE_H_DEFINED_glGetColorTableParameteriv
+ typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glGetColorTableParameteriv;
+ #define glGetColorTableParameteriv GLeeFuncPtr_glGetColorTableParameteriv
+#endif
+#ifndef GLEE_H_DEFINED_glColorSubTable
+#define GLEE_H_DEFINED_glColorSubTable
+ typedef void (APIENTRYP GLEEPFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLCOLORSUBTABLEPROC GLeeFuncPtr_glColorSubTable;
+ #define glColorSubTable GLeeFuncPtr_glColorSubTable
+#endif
+#ifndef GLEE_H_DEFINED_glCopyColorSubTable
+#define GLEE_H_DEFINED_glCopyColorSubTable
+ typedef void (APIENTRYP GLEEPFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ GLEE_EXTERN GLEEPFNGLCOPYCOLORSUBTABLEPROC GLeeFuncPtr_glCopyColorSubTable;
+ #define glCopyColorSubTable GLeeFuncPtr_glCopyColorSubTable
+#endif
+#ifndef GLEE_H_DEFINED_glConvolutionFilter1D
+#define GLEE_H_DEFINED_glConvolutionFilter1D
+ typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
+ GLEE_EXTERN GLEEPFNGLCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glConvolutionFilter1D;
+ #define glConvolutionFilter1D GLeeFuncPtr_glConvolutionFilter1D
+#endif
+#ifndef GLEE_H_DEFINED_glConvolutionFilter2D
+#define GLEE_H_DEFINED_glConvolutionFilter2D
+ typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
+ GLEE_EXTERN GLEEPFNGLCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glConvolutionFilter2D;
+ #define glConvolutionFilter2D GLeeFuncPtr_glConvolutionFilter2D
+#endif
+#ifndef GLEE_H_DEFINED_glConvolutionParameterf
+#define GLEE_H_DEFINED_glConvolutionParameterf
+ typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+ GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERFPROC GLeeFuncPtr_glConvolutionParameterf;
+ #define glConvolutionParameterf GLeeFuncPtr_glConvolutionParameterf
+#endif
+#ifndef GLEE_H_DEFINED_glConvolutionParameterfv
+#define GLEE_H_DEFINED_glConvolutionParameterfv
+ typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glConvolutionParameterfv;
+ #define glConvolutionParameterfv GLeeFuncPtr_glConvolutionParameterfv
+#endif
+#ifndef GLEE_H_DEFINED_glConvolutionParameteri
+#define GLEE_H_DEFINED_glConvolutionParameteri
+ typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+ GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERIPROC GLeeFuncPtr_glConvolutionParameteri;
+ #define glConvolutionParameteri GLeeFuncPtr_glConvolutionParameteri
+#endif
+#ifndef GLEE_H_DEFINED_glConvolutionParameteriv
+#define GLEE_H_DEFINED_glConvolutionParameteriv
+ typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glConvolutionParameteriv;
+ #define glConvolutionParameteriv GLeeFuncPtr_glConvolutionParameteriv
+#endif
+#ifndef GLEE_H_DEFINED_glCopyConvolutionFilter1D
+#define GLEE_H_DEFINED_glCopyConvolutionFilter1D
+ typedef void (APIENTRYP GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ GLEE_EXTERN GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glCopyConvolutionFilter1D;
+ #define glCopyConvolutionFilter1D GLeeFuncPtr_glCopyConvolutionFilter1D
+#endif
+#ifndef GLEE_H_DEFINED_glCopyConvolutionFilter2D
+#define GLEE_H_DEFINED_glCopyConvolutionFilter2D
+ typedef void (APIENTRYP GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glCopyConvolutionFilter2D;
+ #define glCopyConvolutionFilter2D GLeeFuncPtr_glCopyConvolutionFilter2D
+#endif
+#ifndef GLEE_H_DEFINED_glGetConvolutionFilter
+#define GLEE_H_DEFINED_glGetConvolutionFilter
+ typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid * image);
+ GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONFILTERPROC GLeeFuncPtr_glGetConvolutionFilter;
+ #define glGetConvolutionFilter GLeeFuncPtr_glGetConvolutionFilter
+#endif
+#ifndef GLEE_H_DEFINED_glGetConvolutionParameterfv
+#define GLEE_H_DEFINED_glGetConvolutionParameterfv
+ typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glGetConvolutionParameterfv;
+ #define glGetConvolutionParameterfv GLeeFuncPtr_glGetConvolutionParameterfv
+#endif
+#ifndef GLEE_H_DEFINED_glGetConvolutionParameteriv
+#define GLEE_H_DEFINED_glGetConvolutionParameteriv
+ typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glGetConvolutionParameteriv;
+ #define glGetConvolutionParameteriv GLeeFuncPtr_glGetConvolutionParameteriv
+#endif
+#ifndef GLEE_H_DEFINED_glGetSeparableFilter
+#define GLEE_H_DEFINED_glGetSeparableFilter
+ typedef void (APIENTRYP GLEEPFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
+ GLEE_EXTERN GLEEPFNGLGETSEPARABLEFILTERPROC GLeeFuncPtr_glGetSeparableFilter;
+ #define glGetSeparableFilter GLeeFuncPtr_glGetSeparableFilter
+#endif
+#ifndef GLEE_H_DEFINED_glSeparableFilter2D
+#define GLEE_H_DEFINED_glSeparableFilter2D
+ typedef void (APIENTRYP GLEEPFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
+ GLEE_EXTERN GLEEPFNGLSEPARABLEFILTER2DPROC GLeeFuncPtr_glSeparableFilter2D;
+ #define glSeparableFilter2D GLeeFuncPtr_glSeparableFilter2D
+#endif
+#ifndef GLEE_H_DEFINED_glGetHistogram
+#define GLEE_H_DEFINED_glGetHistogram
+ typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+ GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPROC GLeeFuncPtr_glGetHistogram;
+ #define glGetHistogram GLeeFuncPtr_glGetHistogram
+#endif
+#ifndef GLEE_H_DEFINED_glGetHistogramParameterfv
+#define GLEE_H_DEFINED_glGetHistogramParameterfv
+ typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC GLeeFuncPtr_glGetHistogramParameterfv;
+ #define glGetHistogramParameterfv GLeeFuncPtr_glGetHistogramParameterfv
+#endif
+#ifndef GLEE_H_DEFINED_glGetHistogramParameteriv
+#define GLEE_H_DEFINED_glGetHistogramParameteriv
+ typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC GLeeFuncPtr_glGetHistogramParameteriv;
+ #define glGetHistogramParameteriv GLeeFuncPtr_glGetHistogramParameteriv
+#endif
+#ifndef GLEE_H_DEFINED_glGetMinmax
+#define GLEE_H_DEFINED_glGetMinmax
+ typedef void (APIENTRYP GLEEPFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+ GLEE_EXTERN GLEEPFNGLGETMINMAXPROC GLeeFuncPtr_glGetMinmax;
+ #define glGetMinmax GLeeFuncPtr_glGetMinmax
+#endif
+#ifndef GLEE_H_DEFINED_glGetMinmaxParameterfv
+#define GLEE_H_DEFINED_glGetMinmaxParameterfv
+ typedef void (APIENTRYP GLEEPFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETMINMAXPARAMETERFVPROC GLeeFuncPtr_glGetMinmaxParameterfv;
+ #define glGetMinmaxParameterfv GLeeFuncPtr_glGetMinmaxParameterfv
+#endif
+#ifndef GLEE_H_DEFINED_glGetMinmaxParameteriv
+#define GLEE_H_DEFINED_glGetMinmaxParameteriv
+ typedef void (APIENTRYP GLEEPFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETMINMAXPARAMETERIVPROC GLeeFuncPtr_glGetMinmaxParameteriv;
+ #define glGetMinmaxParameteriv GLeeFuncPtr_glGetMinmaxParameteriv
+#endif
+#ifndef GLEE_H_DEFINED_glHistogram
+#define GLEE_H_DEFINED_glHistogram
+ typedef void (APIENTRYP GLEEPFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ GLEE_EXTERN GLEEPFNGLHISTOGRAMPROC GLeeFuncPtr_glHistogram;
+ #define glHistogram GLeeFuncPtr_glHistogram
+#endif
+#ifndef GLEE_H_DEFINED_glMinmax
+#define GLEE_H_DEFINED_glMinmax
+ typedef void (APIENTRYP GLEEPFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+ GLEE_EXTERN GLEEPFNGLMINMAXPROC GLeeFuncPtr_glMinmax;
+ #define glMinmax GLeeFuncPtr_glMinmax
+#endif
+#ifndef GLEE_H_DEFINED_glResetHistogram
+#define GLEE_H_DEFINED_glResetHistogram
+ typedef void (APIENTRYP GLEEPFNGLRESETHISTOGRAMPROC) (GLenum target);
+ GLEE_EXTERN GLEEPFNGLRESETHISTOGRAMPROC GLeeFuncPtr_glResetHistogram;
+ #define glResetHistogram GLeeFuncPtr_glResetHistogram
+#endif
+#ifndef GLEE_H_DEFINED_glResetMinmax
+#define GLEE_H_DEFINED_glResetMinmax
+ typedef void (APIENTRYP GLEEPFNGLRESETMINMAXPROC) (GLenum target);
+ GLEE_EXTERN GLEEPFNGLRESETMINMAXPROC GLeeFuncPtr_glResetMinmax;
+ #define glResetMinmax GLeeFuncPtr_glResetMinmax
+#endif
+#ifndef GLEE_H_DEFINED_glTexImage3D
+#define GLEE_H_DEFINED_glTexImage3D
+ typedef void (APIENTRYP GLEEPFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLTEXIMAGE3DPROC GLeeFuncPtr_glTexImage3D;
+ #define glTexImage3D GLeeFuncPtr_glTexImage3D
+#endif
+#ifndef GLEE_H_DEFINED_glTexSubImage3D
+#define GLEE_H_DEFINED_glTexSubImage3D
+ typedef void (APIENTRYP GLEEPFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLTEXSUBIMAGE3DPROC GLeeFuncPtr_glTexSubImage3D;
+ #define glTexSubImage3D GLeeFuncPtr_glTexSubImage3D
+#endif
+#ifndef GLEE_H_DEFINED_glCopyTexSubImage3D
+#define GLEE_H_DEFINED_glCopyTexSubImage3D
+ typedef void (APIENTRYP GLEEPFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLCOPYTEXSUBIMAGE3DPROC GLeeFuncPtr_glCopyTexSubImage3D;
+ #define glCopyTexSubImage3D GLeeFuncPtr_glCopyTexSubImage3D
+#endif
+#endif
+
+/* GL_ARB_imaging */
+
+#ifndef GL_ARB_imaging
+#define GL_ARB_imaging 1
+#define __GLEE_GL_ARB_imaging 1
+/* Constants */
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#endif
+
+/* GL_VERSION_1_3 */
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#define __GLEE_GL_VERSION_1_3 1
+/* Constants */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#ifndef GLEE_H_DEFINED_glActiveTexture
+#define GLEE_H_DEFINED_glActiveTexture
+ typedef void (APIENTRYP GLEEPFNGLACTIVETEXTUREPROC) (GLenum texture);
+ GLEE_EXTERN GLEEPFNGLACTIVETEXTUREPROC GLeeFuncPtr_glActiveTexture;
+ #define glActiveTexture GLeeFuncPtr_glActiveTexture
+#endif
+#ifndef GLEE_H_DEFINED_glClientActiveTexture
+#define GLEE_H_DEFINED_glClientActiveTexture
+ typedef void (APIENTRYP GLEEPFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+ GLEE_EXTERN GLEEPFNGLCLIENTACTIVETEXTUREPROC GLeeFuncPtr_glClientActiveTexture;
+ #define glClientActiveTexture GLeeFuncPtr_glClientActiveTexture
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1d
+#define GLEE_H_DEFINED_glMultiTexCoord1d
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1DPROC GLeeFuncPtr_glMultiTexCoord1d;
+ #define glMultiTexCoord1d GLeeFuncPtr_glMultiTexCoord1d
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1dv
+#define GLEE_H_DEFINED_glMultiTexCoord1dv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1DVPROC GLeeFuncPtr_glMultiTexCoord1dv;
+ #define glMultiTexCoord1dv GLeeFuncPtr_glMultiTexCoord1dv
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1f
+#define GLEE_H_DEFINED_glMultiTexCoord1f
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1FPROC GLeeFuncPtr_glMultiTexCoord1f;
+ #define glMultiTexCoord1f GLeeFuncPtr_glMultiTexCoord1f
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1fv
+#define GLEE_H_DEFINED_glMultiTexCoord1fv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1FVPROC GLeeFuncPtr_glMultiTexCoord1fv;
+ #define glMultiTexCoord1fv GLeeFuncPtr_glMultiTexCoord1fv
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1i
+#define GLEE_H_DEFINED_glMultiTexCoord1i
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1IPROC GLeeFuncPtr_glMultiTexCoord1i;
+ #define glMultiTexCoord1i GLeeFuncPtr_glMultiTexCoord1i
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1iv
+#define GLEE_H_DEFINED_glMultiTexCoord1iv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1IVPROC GLeeFuncPtr_glMultiTexCoord1iv;
+ #define glMultiTexCoord1iv GLeeFuncPtr_glMultiTexCoord1iv
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1s
+#define GLEE_H_DEFINED_glMultiTexCoord1s
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1SPROC GLeeFuncPtr_glMultiTexCoord1s;
+ #define glMultiTexCoord1s GLeeFuncPtr_glMultiTexCoord1s
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1sv
+#define GLEE_H_DEFINED_glMultiTexCoord1sv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1SVPROC GLeeFuncPtr_glMultiTexCoord1sv;
+ #define glMultiTexCoord1sv GLeeFuncPtr_glMultiTexCoord1sv
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2d
+#define GLEE_H_DEFINED_glMultiTexCoord2d
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2DPROC GLeeFuncPtr_glMultiTexCoord2d;
+ #define glMultiTexCoord2d GLeeFuncPtr_glMultiTexCoord2d
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2dv
+#define GLEE_H_DEFINED_glMultiTexCoord2dv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2DVPROC GLeeFuncPtr_glMultiTexCoord2dv;
+ #define glMultiTexCoord2dv GLeeFuncPtr_glMultiTexCoord2dv
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2f
+#define GLEE_H_DEFINED_glMultiTexCoord2f
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2FPROC GLeeFuncPtr_glMultiTexCoord2f;
+ #define glMultiTexCoord2f GLeeFuncPtr_glMultiTexCoord2f
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2fv
+#define GLEE_H_DEFINED_glMultiTexCoord2fv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2FVPROC GLeeFuncPtr_glMultiTexCoord2fv;
+ #define glMultiTexCoord2fv GLeeFuncPtr_glMultiTexCoord2fv
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2i
+#define GLEE_H_DEFINED_glMultiTexCoord2i
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2IPROC GLeeFuncPtr_glMultiTexCoord2i;
+ #define glMultiTexCoord2i GLeeFuncPtr_glMultiTexCoord2i
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2iv
+#define GLEE_H_DEFINED_glMultiTexCoord2iv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2IVPROC GLeeFuncPtr_glMultiTexCoord2iv;
+ #define glMultiTexCoord2iv GLeeFuncPtr_glMultiTexCoord2iv
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2s
+#define GLEE_H_DEFINED_glMultiTexCoord2s
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2SPROC GLeeFuncPtr_glMultiTexCoord2s;
+ #define glMultiTexCoord2s GLeeFuncPtr_glMultiTexCoord2s
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2sv
+#define GLEE_H_DEFINED_glMultiTexCoord2sv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2SVPROC GLeeFuncPtr_glMultiTexCoord2sv;
+ #define glMultiTexCoord2sv GLeeFuncPtr_glMultiTexCoord2sv
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3d
+#define GLEE_H_DEFINED_glMultiTexCoord3d
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3DPROC GLeeFuncPtr_glMultiTexCoord3d;
+ #define glMultiTexCoord3d GLeeFuncPtr_glMultiTexCoord3d
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3dv
+#define GLEE_H_DEFINED_glMultiTexCoord3dv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3DVPROC GLeeFuncPtr_glMultiTexCoord3dv;
+ #define glMultiTexCoord3dv GLeeFuncPtr_glMultiTexCoord3dv
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3f
+#define GLEE_H_DEFINED_glMultiTexCoord3f
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3FPROC GLeeFuncPtr_glMultiTexCoord3f;
+ #define glMultiTexCoord3f GLeeFuncPtr_glMultiTexCoord3f
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3fv
+#define GLEE_H_DEFINED_glMultiTexCoord3fv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3FVPROC GLeeFuncPtr_glMultiTexCoord3fv;
+ #define glMultiTexCoord3fv GLeeFuncPtr_glMultiTexCoord3fv
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3i
+#define GLEE_H_DEFINED_glMultiTexCoord3i
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3IPROC GLeeFuncPtr_glMultiTexCoord3i;
+ #define glMultiTexCoord3i GLeeFuncPtr_glMultiTexCoord3i
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3iv
+#define GLEE_H_DEFINED_glMultiTexCoord3iv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3IVPROC GLeeFuncPtr_glMultiTexCoord3iv;
+ #define glMultiTexCoord3iv GLeeFuncPtr_glMultiTexCoord3iv
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3s
+#define GLEE_H_DEFINED_glMultiTexCoord3s
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3SPROC GLeeFuncPtr_glMultiTexCoord3s;
+ #define glMultiTexCoord3s GLeeFuncPtr_glMultiTexCoord3s
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3sv
+#define GLEE_H_DEFINED_glMultiTexCoord3sv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3SVPROC GLeeFuncPtr_glMultiTexCoord3sv;
+ #define glMultiTexCoord3sv GLeeFuncPtr_glMultiTexCoord3sv
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4d
+#define GLEE_H_DEFINED_glMultiTexCoord4d
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4DPROC GLeeFuncPtr_glMultiTexCoord4d;
+ #define glMultiTexCoord4d GLeeFuncPtr_glMultiTexCoord4d
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4dv
+#define GLEE_H_DEFINED_glMultiTexCoord4dv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4DVPROC GLeeFuncPtr_glMultiTexCoord4dv;
+ #define glMultiTexCoord4dv GLeeFuncPtr_glMultiTexCoord4dv
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4f
+#define GLEE_H_DEFINED_glMultiTexCoord4f
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4FPROC GLeeFuncPtr_glMultiTexCoord4f;
+ #define glMultiTexCoord4f GLeeFuncPtr_glMultiTexCoord4f
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4fv
+#define GLEE_H_DEFINED_glMultiTexCoord4fv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4FVPROC GLeeFuncPtr_glMultiTexCoord4fv;
+ #define glMultiTexCoord4fv GLeeFuncPtr_glMultiTexCoord4fv
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4i
+#define GLEE_H_DEFINED_glMultiTexCoord4i
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4IPROC GLeeFuncPtr_glMultiTexCoord4i;
+ #define glMultiTexCoord4i GLeeFuncPtr_glMultiTexCoord4i
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4iv
+#define GLEE_H_DEFINED_glMultiTexCoord4iv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4IVPROC GLeeFuncPtr_glMultiTexCoord4iv;
+ #define glMultiTexCoord4iv GLeeFuncPtr_glMultiTexCoord4iv
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4s
+#define GLEE_H_DEFINED_glMultiTexCoord4s
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4SPROC GLeeFuncPtr_glMultiTexCoord4s;
+ #define glMultiTexCoord4s GLeeFuncPtr_glMultiTexCoord4s
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4sv
+#define GLEE_H_DEFINED_glMultiTexCoord4sv
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4SVPROC GLeeFuncPtr_glMultiTexCoord4sv;
+ #define glMultiTexCoord4sv GLeeFuncPtr_glMultiTexCoord4sv
+#endif
+#ifndef GLEE_H_DEFINED_glLoadTransposeMatrixf
+#define GLEE_H_DEFINED_glLoadTransposeMatrixf
+ typedef void (APIENTRYP GLEEPFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat * m);
+ GLEE_EXTERN GLEEPFNGLLOADTRANSPOSEMATRIXFPROC GLeeFuncPtr_glLoadTransposeMatrixf;
+ #define glLoadTransposeMatrixf GLeeFuncPtr_glLoadTransposeMatrixf
+#endif
+#ifndef GLEE_H_DEFINED_glLoadTransposeMatrixd
+#define GLEE_H_DEFINED_glLoadTransposeMatrixd
+ typedef void (APIENTRYP GLEEPFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble * m);
+ GLEE_EXTERN GLEEPFNGLLOADTRANSPOSEMATRIXDPROC GLeeFuncPtr_glLoadTransposeMatrixd;
+ #define glLoadTransposeMatrixd GLeeFuncPtr_glLoadTransposeMatrixd
+#endif
+#ifndef GLEE_H_DEFINED_glMultTransposeMatrixf
+#define GLEE_H_DEFINED_glMultTransposeMatrixf
+ typedef void (APIENTRYP GLEEPFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat * m);
+ GLEE_EXTERN GLEEPFNGLMULTTRANSPOSEMATRIXFPROC GLeeFuncPtr_glMultTransposeMatrixf;
+ #define glMultTransposeMatrixf GLeeFuncPtr_glMultTransposeMatrixf
+#endif
+#ifndef GLEE_H_DEFINED_glMultTransposeMatrixd
+#define GLEE_H_DEFINED_glMultTransposeMatrixd
+ typedef void (APIENTRYP GLEEPFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble * m);
+ GLEE_EXTERN GLEEPFNGLMULTTRANSPOSEMATRIXDPROC GLeeFuncPtr_glMultTransposeMatrixd;
+ #define glMultTransposeMatrixd GLeeFuncPtr_glMultTransposeMatrixd
+#endif
+#ifndef GLEE_H_DEFINED_glSampleCoverage
+#define GLEE_H_DEFINED_glSampleCoverage
+ typedef void (APIENTRYP GLEEPFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+ GLEE_EXTERN GLEEPFNGLSAMPLECOVERAGEPROC GLeeFuncPtr_glSampleCoverage;
+ #define glSampleCoverage GLeeFuncPtr_glSampleCoverage
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTexImage3D
+#define GLEE_H_DEFINED_glCompressedTexImage3D
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC GLeeFuncPtr_glCompressedTexImage3D;
+ #define glCompressedTexImage3D GLeeFuncPtr_glCompressedTexImage3D
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTexImage2D
+#define GLEE_H_DEFINED_glCompressedTexImage2D
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC GLeeFuncPtr_glCompressedTexImage2D;
+ #define glCompressedTexImage2D GLeeFuncPtr_glCompressedTexImage2D
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTexImage1D
+#define GLEE_H_DEFINED_glCompressedTexImage1D
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC GLeeFuncPtr_glCompressedTexImage1D;
+ #define glCompressedTexImage1D GLeeFuncPtr_glCompressedTexImage1D
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTexSubImage3D
+#define GLEE_H_DEFINED_glCompressedTexSubImage3D
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC GLeeFuncPtr_glCompressedTexSubImage3D;
+ #define glCompressedTexSubImage3D GLeeFuncPtr_glCompressedTexSubImage3D
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTexSubImage2D
+#define GLEE_H_DEFINED_glCompressedTexSubImage2D
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC GLeeFuncPtr_glCompressedTexSubImage2D;
+ #define glCompressedTexSubImage2D GLeeFuncPtr_glCompressedTexSubImage2D
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTexSubImage1D
+#define GLEE_H_DEFINED_glCompressedTexSubImage1D
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC GLeeFuncPtr_glCompressedTexSubImage1D;
+ #define glCompressedTexSubImage1D GLeeFuncPtr_glCompressedTexSubImage1D
+#endif
+#ifndef GLEE_H_DEFINED_glGetCompressedTexImage
+#define GLEE_H_DEFINED_glGetCompressedTexImage
+ typedef void (APIENTRYP GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid * img);
+ GLEE_EXTERN GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC GLeeFuncPtr_glGetCompressedTexImage;
+ #define glGetCompressedTexImage GLeeFuncPtr_glGetCompressedTexImage
+#endif
+#endif
+
+/* GL_VERSION_1_4 */
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#define __GLEE_GL_VERSION_1_4 1
+/* Constants */
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#ifndef GLEE_H_DEFINED_glBlendFuncSeparate
+#define GLEE_H_DEFINED_glBlendFuncSeparate
+ typedef void (APIENTRYP GLEEPFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+ GLEE_EXTERN GLEEPFNGLBLENDFUNCSEPARATEPROC GLeeFuncPtr_glBlendFuncSeparate;
+ #define glBlendFuncSeparate GLeeFuncPtr_glBlendFuncSeparate
+#endif
+#ifndef GLEE_H_DEFINED_glFogCoordf
+#define GLEE_H_DEFINED_glFogCoordf
+ typedef void (APIENTRYP GLEEPFNGLFOGCOORDFPROC) (GLfloat coord);
+ GLEE_EXTERN GLEEPFNGLFOGCOORDFPROC GLeeFuncPtr_glFogCoordf;
+ #define glFogCoordf GLeeFuncPtr_glFogCoordf
+#endif
+#ifndef GLEE_H_DEFINED_glFogCoordfv
+#define GLEE_H_DEFINED_glFogCoordfv
+ typedef void (APIENTRYP GLEEPFNGLFOGCOORDFVPROC) (const GLfloat * coord);
+ GLEE_EXTERN GLEEPFNGLFOGCOORDFVPROC GLeeFuncPtr_glFogCoordfv;
+ #define glFogCoordfv GLeeFuncPtr_glFogCoordfv
+#endif
+#ifndef GLEE_H_DEFINED_glFogCoordd
+#define GLEE_H_DEFINED_glFogCoordd
+ typedef void (APIENTRYP GLEEPFNGLFOGCOORDDPROC) (GLdouble coord);
+ GLEE_EXTERN GLEEPFNGLFOGCOORDDPROC GLeeFuncPtr_glFogCoordd;
+ #define glFogCoordd GLeeFuncPtr_glFogCoordd
+#endif
+#ifndef GLEE_H_DEFINED_glFogCoorddv
+#define GLEE_H_DEFINED_glFogCoorddv
+ typedef void (APIENTRYP GLEEPFNGLFOGCOORDDVPROC) (const GLdouble * coord);
+ GLEE_EXTERN GLEEPFNGLFOGCOORDDVPROC GLeeFuncPtr_glFogCoorddv;
+ #define glFogCoorddv GLeeFuncPtr_glFogCoorddv
+#endif
+#ifndef GLEE_H_DEFINED_glFogCoordPointer
+#define GLEE_H_DEFINED_glFogCoordPointer
+ typedef void (APIENTRYP GLEEPFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLFOGCOORDPOINTERPROC GLeeFuncPtr_glFogCoordPointer;
+ #define glFogCoordPointer GLeeFuncPtr_glFogCoordPointer
+#endif
+#ifndef GLEE_H_DEFINED_glMultiDrawArrays
+#define GLEE_H_DEFINED_glMultiDrawArrays
+ typedef void (APIENTRYP GLEEPFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
+ GLEE_EXTERN GLEEPFNGLMULTIDRAWARRAYSPROC GLeeFuncPtr_glMultiDrawArrays;
+ #define glMultiDrawArrays GLeeFuncPtr_glMultiDrawArrays
+#endif
+#ifndef GLEE_H_DEFINED_glMultiDrawElements
+#define GLEE_H_DEFINED_glMultiDrawElements
+ typedef void (APIENTRYP GLEEPFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount);
+ GLEE_EXTERN GLEEPFNGLMULTIDRAWELEMENTSPROC GLeeFuncPtr_glMultiDrawElements;
+ #define glMultiDrawElements GLeeFuncPtr_glMultiDrawElements
+#endif
+#ifndef GLEE_H_DEFINED_glPointParameterf
+#define GLEE_H_DEFINED_glPointParameterf
+ typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFPROC GLeeFuncPtr_glPointParameterf;
+ #define glPointParameterf GLeeFuncPtr_glPointParameterf
+#endif
+#ifndef GLEE_H_DEFINED_glPointParameterfv
+#define GLEE_H_DEFINED_glPointParameterfv
+ typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFVPROC GLeeFuncPtr_glPointParameterfv;
+ #define glPointParameterfv GLeeFuncPtr_glPointParameterfv
+#endif
+#ifndef GLEE_H_DEFINED_glPointParameteri
+#define GLEE_H_DEFINED_glPointParameteri
+ typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLPOINTPARAMETERIPROC GLeeFuncPtr_glPointParameteri;
+ #define glPointParameteri GLeeFuncPtr_glPointParameteri
+#endif
+#ifndef GLEE_H_DEFINED_glPointParameteriv
+#define GLEE_H_DEFINED_glPointParameteriv
+ typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLPOINTPARAMETERIVPROC GLeeFuncPtr_glPointParameteriv;
+ #define glPointParameteriv GLeeFuncPtr_glPointParameteriv
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3b
+#define GLEE_H_DEFINED_glSecondaryColor3b
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3BPROC GLeeFuncPtr_glSecondaryColor3b;
+ #define glSecondaryColor3b GLeeFuncPtr_glSecondaryColor3b
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3bv
+#define GLEE_H_DEFINED_glSecondaryColor3bv
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3BVPROC) (const GLbyte * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3BVPROC GLeeFuncPtr_glSecondaryColor3bv;
+ #define glSecondaryColor3bv GLeeFuncPtr_glSecondaryColor3bv
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3d
+#define GLEE_H_DEFINED_glSecondaryColor3d
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3DPROC GLeeFuncPtr_glSecondaryColor3d;
+ #define glSecondaryColor3d GLeeFuncPtr_glSecondaryColor3d
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3dv
+#define GLEE_H_DEFINED_glSecondaryColor3dv
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3DVPROC) (const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3DVPROC GLeeFuncPtr_glSecondaryColor3dv;
+ #define glSecondaryColor3dv GLeeFuncPtr_glSecondaryColor3dv
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3f
+#define GLEE_H_DEFINED_glSecondaryColor3f
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3FPROC GLeeFuncPtr_glSecondaryColor3f;
+ #define glSecondaryColor3f GLeeFuncPtr_glSecondaryColor3f
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3fv
+#define GLEE_H_DEFINED_glSecondaryColor3fv
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3FVPROC) (const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3FVPROC GLeeFuncPtr_glSecondaryColor3fv;
+ #define glSecondaryColor3fv GLeeFuncPtr_glSecondaryColor3fv
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3i
+#define GLEE_H_DEFINED_glSecondaryColor3i
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3IPROC GLeeFuncPtr_glSecondaryColor3i;
+ #define glSecondaryColor3i GLeeFuncPtr_glSecondaryColor3i
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3iv
+#define GLEE_H_DEFINED_glSecondaryColor3iv
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3IVPROC) (const GLint * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3IVPROC GLeeFuncPtr_glSecondaryColor3iv;
+ #define glSecondaryColor3iv GLeeFuncPtr_glSecondaryColor3iv
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3s
+#define GLEE_H_DEFINED_glSecondaryColor3s
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3SPROC GLeeFuncPtr_glSecondaryColor3s;
+ #define glSecondaryColor3s GLeeFuncPtr_glSecondaryColor3s
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3sv
+#define GLEE_H_DEFINED_glSecondaryColor3sv
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3SVPROC) (const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3SVPROC GLeeFuncPtr_glSecondaryColor3sv;
+ #define glSecondaryColor3sv GLeeFuncPtr_glSecondaryColor3sv
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3ub
+#define GLEE_H_DEFINED_glSecondaryColor3ub
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UBPROC GLeeFuncPtr_glSecondaryColor3ub;
+ #define glSecondaryColor3ub GLeeFuncPtr_glSecondaryColor3ub
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3ubv
+#define GLEE_H_DEFINED_glSecondaryColor3ubv
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UBVPROC GLeeFuncPtr_glSecondaryColor3ubv;
+ #define glSecondaryColor3ubv GLeeFuncPtr_glSecondaryColor3ubv
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3ui
+#define GLEE_H_DEFINED_glSecondaryColor3ui
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UIPROC GLeeFuncPtr_glSecondaryColor3ui;
+ #define glSecondaryColor3ui GLeeFuncPtr_glSecondaryColor3ui
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3uiv
+#define GLEE_H_DEFINED_glSecondaryColor3uiv
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UIVPROC) (const GLuint * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UIVPROC GLeeFuncPtr_glSecondaryColor3uiv;
+ #define glSecondaryColor3uiv GLeeFuncPtr_glSecondaryColor3uiv
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3us
+#define GLEE_H_DEFINED_glSecondaryColor3us
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3USPROC GLeeFuncPtr_glSecondaryColor3us;
+ #define glSecondaryColor3us GLeeFuncPtr_glSecondaryColor3us
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3usv
+#define GLEE_H_DEFINED_glSecondaryColor3usv
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3USVPROC) (const GLushort * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3USVPROC GLeeFuncPtr_glSecondaryColor3usv;
+ #define glSecondaryColor3usv GLeeFuncPtr_glSecondaryColor3usv
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColorPointer
+#define GLEE_H_DEFINED_glSecondaryColorPointer
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLORPOINTERPROC GLeeFuncPtr_glSecondaryColorPointer;
+ #define glSecondaryColorPointer GLeeFuncPtr_glSecondaryColorPointer
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2d
+#define GLEE_H_DEFINED_glWindowPos2d
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2DPROC GLeeFuncPtr_glWindowPos2d;
+ #define glWindowPos2d GLeeFuncPtr_glWindowPos2d
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2dv
+#define GLEE_H_DEFINED_glWindowPos2dv
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DVPROC) (const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2DVPROC GLeeFuncPtr_glWindowPos2dv;
+ #define glWindowPos2dv GLeeFuncPtr_glWindowPos2dv
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2f
+#define GLEE_H_DEFINED_glWindowPos2f
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2FPROC GLeeFuncPtr_glWindowPos2f;
+ #define glWindowPos2f GLeeFuncPtr_glWindowPos2f
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2fv
+#define GLEE_H_DEFINED_glWindowPos2fv
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FVPROC) (const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2FVPROC GLeeFuncPtr_glWindowPos2fv;
+ #define glWindowPos2fv GLeeFuncPtr_glWindowPos2fv
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2i
+#define GLEE_H_DEFINED_glWindowPos2i
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2IPROC GLeeFuncPtr_glWindowPos2i;
+ #define glWindowPos2i GLeeFuncPtr_glWindowPos2i
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2iv
+#define GLEE_H_DEFINED_glWindowPos2iv
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IVPROC) (const GLint * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2IVPROC GLeeFuncPtr_glWindowPos2iv;
+ #define glWindowPos2iv GLeeFuncPtr_glWindowPos2iv
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2s
+#define GLEE_H_DEFINED_glWindowPos2s
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2SPROC GLeeFuncPtr_glWindowPos2s;
+ #define glWindowPos2s GLeeFuncPtr_glWindowPos2s
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2sv
+#define GLEE_H_DEFINED_glWindowPos2sv
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SVPROC) (const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2SVPROC GLeeFuncPtr_glWindowPos2sv;
+ #define glWindowPos2sv GLeeFuncPtr_glWindowPos2sv
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3d
+#define GLEE_H_DEFINED_glWindowPos3d
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3DPROC GLeeFuncPtr_glWindowPos3d;
+ #define glWindowPos3d GLeeFuncPtr_glWindowPos3d
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3dv
+#define GLEE_H_DEFINED_glWindowPos3dv
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DVPROC) (const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3DVPROC GLeeFuncPtr_glWindowPos3dv;
+ #define glWindowPos3dv GLeeFuncPtr_glWindowPos3dv
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3f
+#define GLEE_H_DEFINED_glWindowPos3f
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3FPROC GLeeFuncPtr_glWindowPos3f;
+ #define glWindowPos3f GLeeFuncPtr_glWindowPos3f
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3fv
+#define GLEE_H_DEFINED_glWindowPos3fv
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FVPROC) (const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3FVPROC GLeeFuncPtr_glWindowPos3fv;
+ #define glWindowPos3fv GLeeFuncPtr_glWindowPos3fv
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3i
+#define GLEE_H_DEFINED_glWindowPos3i
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3IPROC GLeeFuncPtr_glWindowPos3i;
+ #define glWindowPos3i GLeeFuncPtr_glWindowPos3i
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3iv
+#define GLEE_H_DEFINED_glWindowPos3iv
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IVPROC) (const GLint * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3IVPROC GLeeFuncPtr_glWindowPos3iv;
+ #define glWindowPos3iv GLeeFuncPtr_glWindowPos3iv
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3s
+#define GLEE_H_DEFINED_glWindowPos3s
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3SPROC GLeeFuncPtr_glWindowPos3s;
+ #define glWindowPos3s GLeeFuncPtr_glWindowPos3s
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3sv
+#define GLEE_H_DEFINED_glWindowPos3sv
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SVPROC) (const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3SVPROC GLeeFuncPtr_glWindowPos3sv;
+ #define glWindowPos3sv GLeeFuncPtr_glWindowPos3sv
+#endif
+#endif
+
+/* GL_VERSION_1_5 */
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#define __GLEE_GL_VERSION_1_5 1
+/* Constants */
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#ifndef GLEE_H_DEFINED_glGenQueries
+#define GLEE_H_DEFINED_glGenQueries
+ typedef void (APIENTRYP GLEEPFNGLGENQUERIESPROC) (GLsizei n, GLuint * ids);
+ GLEE_EXTERN GLEEPFNGLGENQUERIESPROC GLeeFuncPtr_glGenQueries;
+ #define glGenQueries GLeeFuncPtr_glGenQueries
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteQueries
+#define GLEE_H_DEFINED_glDeleteQueries
+ typedef void (APIENTRYP GLEEPFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint * ids);
+ GLEE_EXTERN GLEEPFNGLDELETEQUERIESPROC GLeeFuncPtr_glDeleteQueries;
+ #define glDeleteQueries GLeeFuncPtr_glDeleteQueries
+#endif
+#ifndef GLEE_H_DEFINED_glIsQuery
+#define GLEE_H_DEFINED_glIsQuery
+ typedef GLboolean (APIENTRYP GLEEPFNGLISQUERYPROC) (GLuint id);
+ GLEE_EXTERN GLEEPFNGLISQUERYPROC GLeeFuncPtr_glIsQuery;
+ #define glIsQuery GLeeFuncPtr_glIsQuery
+#endif
+#ifndef GLEE_H_DEFINED_glBeginQuery
+#define GLEE_H_DEFINED_glBeginQuery
+ typedef void (APIENTRYP GLEEPFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+ GLEE_EXTERN GLEEPFNGLBEGINQUERYPROC GLeeFuncPtr_glBeginQuery;
+ #define glBeginQuery GLeeFuncPtr_glBeginQuery
+#endif
+#ifndef GLEE_H_DEFINED_glEndQuery
+#define GLEE_H_DEFINED_glEndQuery
+ typedef void (APIENTRYP GLEEPFNGLENDQUERYPROC) (GLenum target);
+ GLEE_EXTERN GLEEPFNGLENDQUERYPROC GLeeFuncPtr_glEndQuery;
+ #define glEndQuery GLeeFuncPtr_glEndQuery
+#endif
+#ifndef GLEE_H_DEFINED_glGetQueryiv
+#define GLEE_H_DEFINED_glGetQueryiv
+ typedef void (APIENTRYP GLEEPFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETQUERYIVPROC GLeeFuncPtr_glGetQueryiv;
+ #define glGetQueryiv GLeeFuncPtr_glGetQueryiv
+#endif
+#ifndef GLEE_H_DEFINED_glGetQueryObjectiv
+#define GLEE_H_DEFINED_glGetQueryObjectiv
+ typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTIVPROC GLeeFuncPtr_glGetQueryObjectiv;
+ #define glGetQueryObjectiv GLeeFuncPtr_glGetQueryObjectiv
+#endif
+#ifndef GLEE_H_DEFINED_glGetQueryObjectuiv
+#define GLEE_H_DEFINED_glGetQueryObjectuiv
+ typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint * params);
+ GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTUIVPROC GLeeFuncPtr_glGetQueryObjectuiv;
+ #define glGetQueryObjectuiv GLeeFuncPtr_glGetQueryObjectuiv
+#endif
+#ifndef GLEE_H_DEFINED_glBindBuffer
+#define GLEE_H_DEFINED_glBindBuffer
+ typedef void (APIENTRYP GLEEPFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLBINDBUFFERPROC GLeeFuncPtr_glBindBuffer;
+ #define glBindBuffer GLeeFuncPtr_glBindBuffer
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteBuffers
+#define GLEE_H_DEFINED_glDeleteBuffers
+ typedef void (APIENTRYP GLEEPFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint * buffers);
+ GLEE_EXTERN GLEEPFNGLDELETEBUFFERSPROC GLeeFuncPtr_glDeleteBuffers;
+ #define glDeleteBuffers GLeeFuncPtr_glDeleteBuffers
+#endif
+#ifndef GLEE_H_DEFINED_glGenBuffers
+#define GLEE_H_DEFINED_glGenBuffers
+ typedef void (APIENTRYP GLEEPFNGLGENBUFFERSPROC) (GLsizei n, GLuint * buffers);
+ GLEE_EXTERN GLEEPFNGLGENBUFFERSPROC GLeeFuncPtr_glGenBuffers;
+ #define glGenBuffers GLeeFuncPtr_glGenBuffers
+#endif
+#ifndef GLEE_H_DEFINED_glIsBuffer
+#define GLEE_H_DEFINED_glIsBuffer
+ typedef GLboolean (APIENTRYP GLEEPFNGLISBUFFERPROC) (GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLISBUFFERPROC GLeeFuncPtr_glIsBuffer;
+ #define glIsBuffer GLeeFuncPtr_glIsBuffer
+#endif
+#ifndef GLEE_H_DEFINED_glBufferData
+#define GLEE_H_DEFINED_glBufferData
+ typedef void (APIENTRYP GLEEPFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
+ GLEE_EXTERN GLEEPFNGLBUFFERDATAPROC GLeeFuncPtr_glBufferData;
+ #define glBufferData GLeeFuncPtr_glBufferData
+#endif
+#ifndef GLEE_H_DEFINED_glBufferSubData
+#define GLEE_H_DEFINED_glBufferSubData
+ typedef void (APIENTRYP GLEEPFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLBUFFERSUBDATAPROC GLeeFuncPtr_glBufferSubData;
+ #define glBufferSubData GLeeFuncPtr_glBufferSubData
+#endif
+#ifndef GLEE_H_DEFINED_glGetBufferSubData
+#define GLEE_H_DEFINED_glGetBufferSubData
+ typedef void (APIENTRYP GLEEPFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLGETBUFFERSUBDATAPROC GLeeFuncPtr_glGetBufferSubData;
+ #define glGetBufferSubData GLeeFuncPtr_glGetBufferSubData
+#endif
+#ifndef GLEE_H_DEFINED_glMapBuffer
+#define GLEE_H_DEFINED_glMapBuffer
+ typedef GLvoid* (APIENTRYP GLEEPFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+ GLEE_EXTERN GLEEPFNGLMAPBUFFERPROC GLeeFuncPtr_glMapBuffer;
+ #define glMapBuffer GLeeFuncPtr_glMapBuffer
+#endif
+#ifndef GLEE_H_DEFINED_glUnmapBuffer
+#define GLEE_H_DEFINED_glUnmapBuffer
+ typedef GLboolean (APIENTRYP GLEEPFNGLUNMAPBUFFERPROC) (GLenum target);
+ GLEE_EXTERN GLEEPFNGLUNMAPBUFFERPROC GLeeFuncPtr_glUnmapBuffer;
+ #define glUnmapBuffer GLeeFuncPtr_glUnmapBuffer
+#endif
+#ifndef GLEE_H_DEFINED_glGetBufferParameteriv
+#define GLEE_H_DEFINED_glGetBufferParameteriv
+ typedef void (APIENTRYP GLEEPFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetBufferParameteriv;
+ #define glGetBufferParameteriv GLeeFuncPtr_glGetBufferParameteriv
+#endif
+#ifndef GLEE_H_DEFINED_glGetBufferPointerv
+#define GLEE_H_DEFINED_glGetBufferPointerv
+ typedef void (APIENTRYP GLEEPFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* * params);
+ GLEE_EXTERN GLEEPFNGLGETBUFFERPOINTERVPROC GLeeFuncPtr_glGetBufferPointerv;
+ #define glGetBufferPointerv GLeeFuncPtr_glGetBufferPointerv
+#endif
+#endif
+
+/* GL_VERSION_2_0 */
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#define __GLEE_GL_VERSION_2_0 1
+/* Constants */
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#ifndef GLEE_H_DEFINED_glBlendEquationSeparate
+#define GLEE_H_DEFINED_glBlendEquationSeparate
+ typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+ GLEE_EXTERN GLEEPFNGLBLENDEQUATIONSEPARATEPROC GLeeFuncPtr_glBlendEquationSeparate;
+ #define glBlendEquationSeparate GLeeFuncPtr_glBlendEquationSeparate
+#endif
+#ifndef GLEE_H_DEFINED_glDrawBuffers
+#define GLEE_H_DEFINED_glDrawBuffers
+ typedef void (APIENTRYP GLEEPFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum * bufs);
+ GLEE_EXTERN GLEEPFNGLDRAWBUFFERSPROC GLeeFuncPtr_glDrawBuffers;
+ #define glDrawBuffers GLeeFuncPtr_glDrawBuffers
+#endif
+#ifndef GLEE_H_DEFINED_glStencilOpSeparate
+#define GLEE_H_DEFINED_glStencilOpSeparate
+ typedef void (APIENTRYP GLEEPFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ GLEE_EXTERN GLEEPFNGLSTENCILOPSEPARATEPROC GLeeFuncPtr_glStencilOpSeparate;
+ #define glStencilOpSeparate GLeeFuncPtr_glStencilOpSeparate
+#endif
+#ifndef GLEE_H_DEFINED_glStencilFuncSeparate
+#define GLEE_H_DEFINED_glStencilFuncSeparate
+ typedef void (APIENTRYP GLEEPFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+ GLEE_EXTERN GLEEPFNGLSTENCILFUNCSEPARATEPROC GLeeFuncPtr_glStencilFuncSeparate;
+ #define glStencilFuncSeparate GLeeFuncPtr_glStencilFuncSeparate
+#endif
+#ifndef GLEE_H_DEFINED_glStencilMaskSeparate
+#define GLEE_H_DEFINED_glStencilMaskSeparate
+ typedef void (APIENTRYP GLEEPFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+ GLEE_EXTERN GLEEPFNGLSTENCILMASKSEPARATEPROC GLeeFuncPtr_glStencilMaskSeparate;
+ #define glStencilMaskSeparate GLeeFuncPtr_glStencilMaskSeparate
+#endif
+#ifndef GLEE_H_DEFINED_glAttachShader
+#define GLEE_H_DEFINED_glAttachShader
+ typedef void (APIENTRYP GLEEPFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+ GLEE_EXTERN GLEEPFNGLATTACHSHADERPROC GLeeFuncPtr_glAttachShader;
+ #define glAttachShader GLeeFuncPtr_glAttachShader
+#endif
+#ifndef GLEE_H_DEFINED_glBindAttribLocation
+#define GLEE_H_DEFINED_glBindAttribLocation
+ typedef void (APIENTRYP GLEEPFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar * name);
+ GLEE_EXTERN GLEEPFNGLBINDATTRIBLOCATIONPROC GLeeFuncPtr_glBindAttribLocation;
+ #define glBindAttribLocation GLeeFuncPtr_glBindAttribLocation
+#endif
+#ifndef GLEE_H_DEFINED_glCompileShader
+#define GLEE_H_DEFINED_glCompileShader
+ typedef void (APIENTRYP GLEEPFNGLCOMPILESHADERPROC) (GLuint shader);
+ GLEE_EXTERN GLEEPFNGLCOMPILESHADERPROC GLeeFuncPtr_glCompileShader;
+ #define glCompileShader GLeeFuncPtr_glCompileShader
+#endif
+#ifndef GLEE_H_DEFINED_glCreateProgram
+#define GLEE_H_DEFINED_glCreateProgram
+ typedef GLuint (APIENTRYP GLEEPFNGLCREATEPROGRAMPROC) ();
+ GLEE_EXTERN GLEEPFNGLCREATEPROGRAMPROC GLeeFuncPtr_glCreateProgram;
+ #define glCreateProgram GLeeFuncPtr_glCreateProgram
+#endif
+#ifndef GLEE_H_DEFINED_glCreateShader
+#define GLEE_H_DEFINED_glCreateShader
+ typedef GLuint (APIENTRYP GLEEPFNGLCREATESHADERPROC) (GLenum type);
+ GLEE_EXTERN GLEEPFNGLCREATESHADERPROC GLeeFuncPtr_glCreateShader;
+ #define glCreateShader GLeeFuncPtr_glCreateShader
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteProgram
+#define GLEE_H_DEFINED_glDeleteProgram
+ typedef void (APIENTRYP GLEEPFNGLDELETEPROGRAMPROC) (GLuint program);
+ GLEE_EXTERN GLEEPFNGLDELETEPROGRAMPROC GLeeFuncPtr_glDeleteProgram;
+ #define glDeleteProgram GLeeFuncPtr_glDeleteProgram
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteShader
+#define GLEE_H_DEFINED_glDeleteShader
+ typedef void (APIENTRYP GLEEPFNGLDELETESHADERPROC) (GLuint shader);
+ GLEE_EXTERN GLEEPFNGLDELETESHADERPROC GLeeFuncPtr_glDeleteShader;
+ #define glDeleteShader GLeeFuncPtr_glDeleteShader
+#endif
+#ifndef GLEE_H_DEFINED_glDetachShader
+#define GLEE_H_DEFINED_glDetachShader
+ typedef void (APIENTRYP GLEEPFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+ GLEE_EXTERN GLEEPFNGLDETACHSHADERPROC GLeeFuncPtr_glDetachShader;
+ #define glDetachShader GLeeFuncPtr_glDetachShader
+#endif
+#ifndef GLEE_H_DEFINED_glDisableVertexAttribArray
+#define GLEE_H_DEFINED_glDisableVertexAttribArray
+ typedef void (APIENTRYP GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+ GLEE_EXTERN GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glDisableVertexAttribArray;
+ #define glDisableVertexAttribArray GLeeFuncPtr_glDisableVertexAttribArray
+#endif
+#ifndef GLEE_H_DEFINED_glEnableVertexAttribArray
+#define GLEE_H_DEFINED_glEnableVertexAttribArray
+ typedef void (APIENTRYP GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+ GLEE_EXTERN GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glEnableVertexAttribArray;
+ #define glEnableVertexAttribArray GLeeFuncPtr_glEnableVertexAttribArray
+#endif
+#ifndef GLEE_H_DEFINED_glGetActiveAttrib
+#define GLEE_H_DEFINED_glGetActiveAttrib
+ typedef void (APIENTRYP GLEEPFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+ GLEE_EXTERN GLEEPFNGLGETACTIVEATTRIBPROC GLeeFuncPtr_glGetActiveAttrib;
+ #define glGetActiveAttrib GLeeFuncPtr_glGetActiveAttrib
+#endif
+#ifndef GLEE_H_DEFINED_glGetActiveUniform
+#define GLEE_H_DEFINED_glGetActiveUniform
+ typedef void (APIENTRYP GLEEPFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+ GLEE_EXTERN GLEEPFNGLGETACTIVEUNIFORMPROC GLeeFuncPtr_glGetActiveUniform;
+ #define glGetActiveUniform GLeeFuncPtr_glGetActiveUniform
+#endif
+#ifndef GLEE_H_DEFINED_glGetAttachedShaders
+#define GLEE_H_DEFINED_glGetAttachedShaders
+ typedef void (APIENTRYP GLEEPFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
+ GLEE_EXTERN GLEEPFNGLGETATTACHEDSHADERSPROC GLeeFuncPtr_glGetAttachedShaders;
+ #define glGetAttachedShaders GLeeFuncPtr_glGetAttachedShaders
+#endif
+#ifndef GLEE_H_DEFINED_glGetAttribLocation
+#define GLEE_H_DEFINED_glGetAttribLocation
+ typedef GLint (APIENTRYP GLEEPFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar * name);
+ GLEE_EXTERN GLEEPFNGLGETATTRIBLOCATIONPROC GLeeFuncPtr_glGetAttribLocation;
+ #define glGetAttribLocation GLeeFuncPtr_glGetAttribLocation
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramiv
+#define GLEE_H_DEFINED_glGetProgramiv
+ typedef void (APIENTRYP GLEEPFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMIVPROC GLeeFuncPtr_glGetProgramiv;
+ #define glGetProgramiv GLeeFuncPtr_glGetProgramiv
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramInfoLog
+#define GLEE_H_DEFINED_glGetProgramInfoLog
+ typedef void (APIENTRYP GLEEPFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMINFOLOGPROC GLeeFuncPtr_glGetProgramInfoLog;
+ #define glGetProgramInfoLog GLeeFuncPtr_glGetProgramInfoLog
+#endif
+#ifndef GLEE_H_DEFINED_glGetShaderiv
+#define GLEE_H_DEFINED_glGetShaderiv
+ typedef void (APIENTRYP GLEEPFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETSHADERIVPROC GLeeFuncPtr_glGetShaderiv;
+ #define glGetShaderiv GLeeFuncPtr_glGetShaderiv
+#endif
+#ifndef GLEE_H_DEFINED_glGetShaderInfoLog
+#define GLEE_H_DEFINED_glGetShaderInfoLog
+ typedef void (APIENTRYP GLEEPFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+ GLEE_EXTERN GLEEPFNGLGETSHADERINFOLOGPROC GLeeFuncPtr_glGetShaderInfoLog;
+ #define glGetShaderInfoLog GLeeFuncPtr_glGetShaderInfoLog
+#endif
+#ifndef GLEE_H_DEFINED_glGetShaderSource
+#define GLEE_H_DEFINED_glGetShaderSource
+ typedef void (APIENTRYP GLEEPFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
+ GLEE_EXTERN GLEEPFNGLGETSHADERSOURCEPROC GLeeFuncPtr_glGetShaderSource;
+ #define glGetShaderSource GLeeFuncPtr_glGetShaderSource
+#endif
+#ifndef GLEE_H_DEFINED_glGetUniformLocation
+#define GLEE_H_DEFINED_glGetUniformLocation
+ typedef GLint (APIENTRYP GLEEPFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar * name);
+ GLEE_EXTERN GLEEPFNGLGETUNIFORMLOCATIONPROC GLeeFuncPtr_glGetUniformLocation;
+ #define glGetUniformLocation GLeeFuncPtr_glGetUniformLocation
+#endif
+#ifndef GLEE_H_DEFINED_glGetUniformfv
+#define GLEE_H_DEFINED_glGetUniformfv
+ typedef void (APIENTRYP GLEEPFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETUNIFORMFVPROC GLeeFuncPtr_glGetUniformfv;
+ #define glGetUniformfv GLeeFuncPtr_glGetUniformfv
+#endif
+#ifndef GLEE_H_DEFINED_glGetUniformiv
+#define GLEE_H_DEFINED_glGetUniformiv
+ typedef void (APIENTRYP GLEEPFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETUNIFORMIVPROC GLeeFuncPtr_glGetUniformiv;
+ #define glGetUniformiv GLeeFuncPtr_glGetUniformiv
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribdv
+#define GLEE_H_DEFINED_glGetVertexAttribdv
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble * params);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBDVPROC GLeeFuncPtr_glGetVertexAttribdv;
+ #define glGetVertexAttribdv GLeeFuncPtr_glGetVertexAttribdv
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribfv
+#define GLEE_H_DEFINED_glGetVertexAttribfv
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBFVPROC GLeeFuncPtr_glGetVertexAttribfv;
+ #define glGetVertexAttribfv GLeeFuncPtr_glGetVertexAttribfv
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribiv
+#define GLEE_H_DEFINED_glGetVertexAttribiv
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIVPROC GLeeFuncPtr_glGetVertexAttribiv;
+ #define glGetVertexAttribiv GLeeFuncPtr_glGetVertexAttribiv
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribPointerv
+#define GLEE_H_DEFINED_glGetVertexAttribPointerv
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* * pointer);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC GLeeFuncPtr_glGetVertexAttribPointerv;
+ #define glGetVertexAttribPointerv GLeeFuncPtr_glGetVertexAttribPointerv
+#endif
+#ifndef GLEE_H_DEFINED_glIsProgram
+#define GLEE_H_DEFINED_glIsProgram
+ typedef GLboolean (APIENTRYP GLEEPFNGLISPROGRAMPROC) (GLuint program);
+ GLEE_EXTERN GLEEPFNGLISPROGRAMPROC GLeeFuncPtr_glIsProgram;
+ #define glIsProgram GLeeFuncPtr_glIsProgram
+#endif
+#ifndef GLEE_H_DEFINED_glIsShader
+#define GLEE_H_DEFINED_glIsShader
+ typedef GLboolean (APIENTRYP GLEEPFNGLISSHADERPROC) (GLuint shader);
+ GLEE_EXTERN GLEEPFNGLISSHADERPROC GLeeFuncPtr_glIsShader;
+ #define glIsShader GLeeFuncPtr_glIsShader
+#endif
+#ifndef GLEE_H_DEFINED_glLinkProgram
+#define GLEE_H_DEFINED_glLinkProgram
+ typedef void (APIENTRYP GLEEPFNGLLINKPROGRAMPROC) (GLuint program);
+ GLEE_EXTERN GLEEPFNGLLINKPROGRAMPROC GLeeFuncPtr_glLinkProgram;
+ #define glLinkProgram GLeeFuncPtr_glLinkProgram
+#endif
+#ifndef GLEE_H_DEFINED_glShaderSource
+#define GLEE_H_DEFINED_glShaderSource
+ typedef void (APIENTRYP GLEEPFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* * string, const GLint * length);
+ GLEE_EXTERN GLEEPFNGLSHADERSOURCEPROC GLeeFuncPtr_glShaderSource;
+ #define glShaderSource GLeeFuncPtr_glShaderSource
+#endif
+#ifndef GLEE_H_DEFINED_glUseProgram
+#define GLEE_H_DEFINED_glUseProgram
+ typedef void (APIENTRYP GLEEPFNGLUSEPROGRAMPROC) (GLuint program);
+ GLEE_EXTERN GLEEPFNGLUSEPROGRAMPROC GLeeFuncPtr_glUseProgram;
+ #define glUseProgram GLeeFuncPtr_glUseProgram
+#endif
+#ifndef GLEE_H_DEFINED_glUniform1f
+#define GLEE_H_DEFINED_glUniform1f
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+ GLEE_EXTERN GLEEPFNGLUNIFORM1FPROC GLeeFuncPtr_glUniform1f;
+ #define glUniform1f GLeeFuncPtr_glUniform1f
+#endif
+#ifndef GLEE_H_DEFINED_glUniform2f
+#define GLEE_H_DEFINED_glUniform2f
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+ GLEE_EXTERN GLEEPFNGLUNIFORM2FPROC GLeeFuncPtr_glUniform2f;
+ #define glUniform2f GLeeFuncPtr_glUniform2f
+#endif
+#ifndef GLEE_H_DEFINED_glUniform3f
+#define GLEE_H_DEFINED_glUniform3f
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ GLEE_EXTERN GLEEPFNGLUNIFORM3FPROC GLeeFuncPtr_glUniform3f;
+ #define glUniform3f GLeeFuncPtr_glUniform3f
+#endif
+#ifndef GLEE_H_DEFINED_glUniform4f
+#define GLEE_H_DEFINED_glUniform4f
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ GLEE_EXTERN GLEEPFNGLUNIFORM4FPROC GLeeFuncPtr_glUniform4f;
+ #define glUniform4f GLeeFuncPtr_glUniform4f
+#endif
+#ifndef GLEE_H_DEFINED_glUniform1i
+#define GLEE_H_DEFINED_glUniform1i
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+ GLEE_EXTERN GLEEPFNGLUNIFORM1IPROC GLeeFuncPtr_glUniform1i;
+ #define glUniform1i GLeeFuncPtr_glUniform1i
+#endif
+#ifndef GLEE_H_DEFINED_glUniform2i
+#define GLEE_H_DEFINED_glUniform2i
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+ GLEE_EXTERN GLEEPFNGLUNIFORM2IPROC GLeeFuncPtr_glUniform2i;
+ #define glUniform2i GLeeFuncPtr_glUniform2i
+#endif
+#ifndef GLEE_H_DEFINED_glUniform3i
+#define GLEE_H_DEFINED_glUniform3i
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+ GLEE_EXTERN GLEEPFNGLUNIFORM3IPROC GLeeFuncPtr_glUniform3i;
+ #define glUniform3i GLeeFuncPtr_glUniform3i
+#endif
+#ifndef GLEE_H_DEFINED_glUniform4i
+#define GLEE_H_DEFINED_glUniform4i
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ GLEE_EXTERN GLEEPFNGLUNIFORM4IPROC GLeeFuncPtr_glUniform4i;
+ #define glUniform4i GLeeFuncPtr_glUniform4i
+#endif
+#ifndef GLEE_H_DEFINED_glUniform1fv
+#define GLEE_H_DEFINED_glUniform1fv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM1FVPROC GLeeFuncPtr_glUniform1fv;
+ #define glUniform1fv GLeeFuncPtr_glUniform1fv
+#endif
+#ifndef GLEE_H_DEFINED_glUniform2fv
+#define GLEE_H_DEFINED_glUniform2fv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM2FVPROC GLeeFuncPtr_glUniform2fv;
+ #define glUniform2fv GLeeFuncPtr_glUniform2fv
+#endif
+#ifndef GLEE_H_DEFINED_glUniform3fv
+#define GLEE_H_DEFINED_glUniform3fv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM3FVPROC GLeeFuncPtr_glUniform3fv;
+ #define glUniform3fv GLeeFuncPtr_glUniform3fv
+#endif
+#ifndef GLEE_H_DEFINED_glUniform4fv
+#define GLEE_H_DEFINED_glUniform4fv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM4FVPROC GLeeFuncPtr_glUniform4fv;
+ #define glUniform4fv GLeeFuncPtr_glUniform4fv
+#endif
+#ifndef GLEE_H_DEFINED_glUniform1iv
+#define GLEE_H_DEFINED_glUniform1iv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM1IVPROC GLeeFuncPtr_glUniform1iv;
+ #define glUniform1iv GLeeFuncPtr_glUniform1iv
+#endif
+#ifndef GLEE_H_DEFINED_glUniform2iv
+#define GLEE_H_DEFINED_glUniform2iv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM2IVPROC GLeeFuncPtr_glUniform2iv;
+ #define glUniform2iv GLeeFuncPtr_glUniform2iv
+#endif
+#ifndef GLEE_H_DEFINED_glUniform3iv
+#define GLEE_H_DEFINED_glUniform3iv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM3IVPROC GLeeFuncPtr_glUniform3iv;
+ #define glUniform3iv GLeeFuncPtr_glUniform3iv
+#endif
+#ifndef GLEE_H_DEFINED_glUniform4iv
+#define GLEE_H_DEFINED_glUniform4iv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM4IVPROC GLeeFuncPtr_glUniform4iv;
+ #define glUniform4iv GLeeFuncPtr_glUniform4iv
+#endif
+#ifndef GLEE_H_DEFINED_glUniformMatrix2fv
+#define GLEE_H_DEFINED_glUniformMatrix2fv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2FVPROC GLeeFuncPtr_glUniformMatrix2fv;
+ #define glUniformMatrix2fv GLeeFuncPtr_glUniformMatrix2fv
+#endif
+#ifndef GLEE_H_DEFINED_glUniformMatrix3fv
+#define GLEE_H_DEFINED_glUniformMatrix3fv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3FVPROC GLeeFuncPtr_glUniformMatrix3fv;
+ #define glUniformMatrix3fv GLeeFuncPtr_glUniformMatrix3fv
+#endif
+#ifndef GLEE_H_DEFINED_glUniformMatrix4fv
+#define GLEE_H_DEFINED_glUniformMatrix4fv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4FVPROC GLeeFuncPtr_glUniformMatrix4fv;
+ #define glUniformMatrix4fv GLeeFuncPtr_glUniformMatrix4fv
+#endif
+#ifndef GLEE_H_DEFINED_glValidateProgram
+#define GLEE_H_DEFINED_glValidateProgram
+ typedef void (APIENTRYP GLEEPFNGLVALIDATEPROGRAMPROC) (GLuint program);
+ GLEE_EXTERN GLEEPFNGLVALIDATEPROGRAMPROC GLeeFuncPtr_glValidateProgram;
+ #define glValidateProgram GLeeFuncPtr_glValidateProgram
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1d
+#define GLEE_H_DEFINED_glVertexAttrib1d
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DPROC GLeeFuncPtr_glVertexAttrib1d;
+ #define glVertexAttrib1d GLeeFuncPtr_glVertexAttrib1d
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1dv
+#define GLEE_H_DEFINED_glVertexAttrib1dv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DVPROC GLeeFuncPtr_glVertexAttrib1dv;
+ #define glVertexAttrib1dv GLeeFuncPtr_glVertexAttrib1dv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1f
+#define GLEE_H_DEFINED_glVertexAttrib1f
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FPROC GLeeFuncPtr_glVertexAttrib1f;
+ #define glVertexAttrib1f GLeeFuncPtr_glVertexAttrib1f
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1fv
+#define GLEE_H_DEFINED_glVertexAttrib1fv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FVPROC GLeeFuncPtr_glVertexAttrib1fv;
+ #define glVertexAttrib1fv GLeeFuncPtr_glVertexAttrib1fv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1s
+#define GLEE_H_DEFINED_glVertexAttrib1s
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SPROC GLeeFuncPtr_glVertexAttrib1s;
+ #define glVertexAttrib1s GLeeFuncPtr_glVertexAttrib1s
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1sv
+#define GLEE_H_DEFINED_glVertexAttrib1sv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SVPROC GLeeFuncPtr_glVertexAttrib1sv;
+ #define glVertexAttrib1sv GLeeFuncPtr_glVertexAttrib1sv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2d
+#define GLEE_H_DEFINED_glVertexAttrib2d
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DPROC GLeeFuncPtr_glVertexAttrib2d;
+ #define glVertexAttrib2d GLeeFuncPtr_glVertexAttrib2d
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2dv
+#define GLEE_H_DEFINED_glVertexAttrib2dv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DVPROC GLeeFuncPtr_glVertexAttrib2dv;
+ #define glVertexAttrib2dv GLeeFuncPtr_glVertexAttrib2dv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2f
+#define GLEE_H_DEFINED_glVertexAttrib2f
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FPROC GLeeFuncPtr_glVertexAttrib2f;
+ #define glVertexAttrib2f GLeeFuncPtr_glVertexAttrib2f
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2fv
+#define GLEE_H_DEFINED_glVertexAttrib2fv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FVPROC GLeeFuncPtr_glVertexAttrib2fv;
+ #define glVertexAttrib2fv GLeeFuncPtr_glVertexAttrib2fv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2s
+#define GLEE_H_DEFINED_glVertexAttrib2s
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SPROC GLeeFuncPtr_glVertexAttrib2s;
+ #define glVertexAttrib2s GLeeFuncPtr_glVertexAttrib2s
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2sv
+#define GLEE_H_DEFINED_glVertexAttrib2sv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SVPROC GLeeFuncPtr_glVertexAttrib2sv;
+ #define glVertexAttrib2sv GLeeFuncPtr_glVertexAttrib2sv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3d
+#define GLEE_H_DEFINED_glVertexAttrib3d
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DPROC GLeeFuncPtr_glVertexAttrib3d;
+ #define glVertexAttrib3d GLeeFuncPtr_glVertexAttrib3d
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3dv
+#define GLEE_H_DEFINED_glVertexAttrib3dv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DVPROC GLeeFuncPtr_glVertexAttrib3dv;
+ #define glVertexAttrib3dv GLeeFuncPtr_glVertexAttrib3dv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3f
+#define GLEE_H_DEFINED_glVertexAttrib3f
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FPROC GLeeFuncPtr_glVertexAttrib3f;
+ #define glVertexAttrib3f GLeeFuncPtr_glVertexAttrib3f
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3fv
+#define GLEE_H_DEFINED_glVertexAttrib3fv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FVPROC GLeeFuncPtr_glVertexAttrib3fv;
+ #define glVertexAttrib3fv GLeeFuncPtr_glVertexAttrib3fv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3s
+#define GLEE_H_DEFINED_glVertexAttrib3s
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SPROC GLeeFuncPtr_glVertexAttrib3s;
+ #define glVertexAttrib3s GLeeFuncPtr_glVertexAttrib3s
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3sv
+#define GLEE_H_DEFINED_glVertexAttrib3sv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SVPROC GLeeFuncPtr_glVertexAttrib3sv;
+ #define glVertexAttrib3sv GLeeFuncPtr_glVertexAttrib3sv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4Nbv
+#define GLEE_H_DEFINED_glVertexAttrib4Nbv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NBVPROC GLeeFuncPtr_glVertexAttrib4Nbv;
+ #define glVertexAttrib4Nbv GLeeFuncPtr_glVertexAttrib4Nbv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4Niv
+#define GLEE_H_DEFINED_glVertexAttrib4Niv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NIVPROC GLeeFuncPtr_glVertexAttrib4Niv;
+ #define glVertexAttrib4Niv GLeeFuncPtr_glVertexAttrib4Niv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4Nsv
+#define GLEE_H_DEFINED_glVertexAttrib4Nsv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NSVPROC GLeeFuncPtr_glVertexAttrib4Nsv;
+ #define glVertexAttrib4Nsv GLeeFuncPtr_glVertexAttrib4Nsv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4Nub
+#define GLEE_H_DEFINED_glVertexAttrib4Nub
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUBPROC GLeeFuncPtr_glVertexAttrib4Nub;
+ #define glVertexAttrib4Nub GLeeFuncPtr_glVertexAttrib4Nub
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4Nubv
+#define GLEE_H_DEFINED_glVertexAttrib4Nubv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUBVPROC GLeeFuncPtr_glVertexAttrib4Nubv;
+ #define glVertexAttrib4Nubv GLeeFuncPtr_glVertexAttrib4Nubv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4Nuiv
+#define GLEE_H_DEFINED_glVertexAttrib4Nuiv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUIVPROC GLeeFuncPtr_glVertexAttrib4Nuiv;
+ #define glVertexAttrib4Nuiv GLeeFuncPtr_glVertexAttrib4Nuiv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4Nusv
+#define GLEE_H_DEFINED_glVertexAttrib4Nusv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUSVPROC GLeeFuncPtr_glVertexAttrib4Nusv;
+ #define glVertexAttrib4Nusv GLeeFuncPtr_glVertexAttrib4Nusv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4bv
+#define GLEE_H_DEFINED_glVertexAttrib4bv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4BVPROC GLeeFuncPtr_glVertexAttrib4bv;
+ #define glVertexAttrib4bv GLeeFuncPtr_glVertexAttrib4bv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4d
+#define GLEE_H_DEFINED_glVertexAttrib4d
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DPROC GLeeFuncPtr_glVertexAttrib4d;
+ #define glVertexAttrib4d GLeeFuncPtr_glVertexAttrib4d
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4dv
+#define GLEE_H_DEFINED_glVertexAttrib4dv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DVPROC GLeeFuncPtr_glVertexAttrib4dv;
+ #define glVertexAttrib4dv GLeeFuncPtr_glVertexAttrib4dv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4f
+#define GLEE_H_DEFINED_glVertexAttrib4f
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FPROC GLeeFuncPtr_glVertexAttrib4f;
+ #define glVertexAttrib4f GLeeFuncPtr_glVertexAttrib4f
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4fv
+#define GLEE_H_DEFINED_glVertexAttrib4fv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FVPROC GLeeFuncPtr_glVertexAttrib4fv;
+ #define glVertexAttrib4fv GLeeFuncPtr_glVertexAttrib4fv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4iv
+#define GLEE_H_DEFINED_glVertexAttrib4iv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4IVPROC GLeeFuncPtr_glVertexAttrib4iv;
+ #define glVertexAttrib4iv GLeeFuncPtr_glVertexAttrib4iv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4s
+#define GLEE_H_DEFINED_glVertexAttrib4s
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SPROC GLeeFuncPtr_glVertexAttrib4s;
+ #define glVertexAttrib4s GLeeFuncPtr_glVertexAttrib4s
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4sv
+#define GLEE_H_DEFINED_glVertexAttrib4sv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SVPROC GLeeFuncPtr_glVertexAttrib4sv;
+ #define glVertexAttrib4sv GLeeFuncPtr_glVertexAttrib4sv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4ubv
+#define GLEE_H_DEFINED_glVertexAttrib4ubv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UBVPROC GLeeFuncPtr_glVertexAttrib4ubv;
+ #define glVertexAttrib4ubv GLeeFuncPtr_glVertexAttrib4ubv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4uiv
+#define GLEE_H_DEFINED_glVertexAttrib4uiv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UIVPROC GLeeFuncPtr_glVertexAttrib4uiv;
+ #define glVertexAttrib4uiv GLeeFuncPtr_glVertexAttrib4uiv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4usv
+#define GLEE_H_DEFINED_glVertexAttrib4usv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4USVPROC GLeeFuncPtr_glVertexAttrib4usv;
+ #define glVertexAttrib4usv GLeeFuncPtr_glVertexAttrib4usv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribPointer
+#define GLEE_H_DEFINED_glVertexAttribPointer
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBPOINTERPROC GLeeFuncPtr_glVertexAttribPointer;
+ #define glVertexAttribPointer GLeeFuncPtr_glVertexAttribPointer
+#endif
+#endif
+
+/* GL_VERSION_2_1 */
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+#define __GLEE_GL_VERSION_2_1 1
+/* Constants */
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#ifndef GLEE_H_DEFINED_glUniformMatrix2x3fv
+#define GLEE_H_DEFINED_glUniformMatrix2x3fv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glUniformMatrix2x3fv;
+ #define glUniformMatrix2x3fv GLeeFuncPtr_glUniformMatrix2x3fv
+#endif
+#ifndef GLEE_H_DEFINED_glUniformMatrix3x2fv
+#define GLEE_H_DEFINED_glUniformMatrix3x2fv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glUniformMatrix3x2fv;
+ #define glUniformMatrix3x2fv GLeeFuncPtr_glUniformMatrix3x2fv
+#endif
+#ifndef GLEE_H_DEFINED_glUniformMatrix2x4fv
+#define GLEE_H_DEFINED_glUniformMatrix2x4fv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glUniformMatrix2x4fv;
+ #define glUniformMatrix2x4fv GLeeFuncPtr_glUniformMatrix2x4fv
+#endif
+#ifndef GLEE_H_DEFINED_glUniformMatrix4x2fv
+#define GLEE_H_DEFINED_glUniformMatrix4x2fv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glUniformMatrix4x2fv;
+ #define glUniformMatrix4x2fv GLeeFuncPtr_glUniformMatrix4x2fv
+#endif
+#ifndef GLEE_H_DEFINED_glUniformMatrix3x4fv
+#define GLEE_H_DEFINED_glUniformMatrix3x4fv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glUniformMatrix3x4fv;
+ #define glUniformMatrix3x4fv GLeeFuncPtr_glUniformMatrix3x4fv
+#endif
+#ifndef GLEE_H_DEFINED_glUniformMatrix4x3fv
+#define GLEE_H_DEFINED_glUniformMatrix4x3fv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glUniformMatrix4x3fv;
+ #define glUniformMatrix4x3fv GLeeFuncPtr_glUniformMatrix4x3fv
+#endif
+#endif
+
+/* GL_VERSION_3_0 */
+
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+#define __GLEE_GL_VERSION_3_0 1
+/* Constants */
+#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
+#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
+#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
+#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
+#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
+#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
+#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
+#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_DEPTH_BUFFER 0x8223
+#define GL_STENCIL_BUFFER 0x8224
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#ifndef GLEE_H_DEFINED_glColorMaski
+#define GLEE_H_DEFINED_glColorMaski
+ typedef void (APIENTRYP GLEEPFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+ GLEE_EXTERN GLEEPFNGLCOLORMASKIPROC GLeeFuncPtr_glColorMaski;
+ #define glColorMaski GLeeFuncPtr_glColorMaski
+#endif
+#ifndef GLEE_H_DEFINED_glGetBooleani_v
+#define GLEE_H_DEFINED_glGetBooleani_v
+ typedef void (APIENTRYP GLEEPFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean * data);
+ GLEE_EXTERN GLEEPFNGLGETBOOLEANI_VPROC GLeeFuncPtr_glGetBooleani_v;
+ #define glGetBooleani_v GLeeFuncPtr_glGetBooleani_v
+#endif
+#ifndef GLEE_H_DEFINED_glGetIntegeri_v
+#define GLEE_H_DEFINED_glGetIntegeri_v
+ typedef void (APIENTRYP GLEEPFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint * data);
+ GLEE_EXTERN GLEEPFNGLGETINTEGERI_VPROC GLeeFuncPtr_glGetIntegeri_v;
+ #define glGetIntegeri_v GLeeFuncPtr_glGetIntegeri_v
+#endif
+#ifndef GLEE_H_DEFINED_glEnablei
+#define GLEE_H_DEFINED_glEnablei
+ typedef void (APIENTRYP GLEEPFNGLENABLEIPROC) (GLenum target, GLuint index);
+ GLEE_EXTERN GLEEPFNGLENABLEIPROC GLeeFuncPtr_glEnablei;
+ #define glEnablei GLeeFuncPtr_glEnablei
+#endif
+#ifndef GLEE_H_DEFINED_glDisablei
+#define GLEE_H_DEFINED_glDisablei
+ typedef void (APIENTRYP GLEEPFNGLDISABLEIPROC) (GLenum target, GLuint index);
+ GLEE_EXTERN GLEEPFNGLDISABLEIPROC GLeeFuncPtr_glDisablei;
+ #define glDisablei GLeeFuncPtr_glDisablei
+#endif
+#ifndef GLEE_H_DEFINED_glIsEnabledi
+#define GLEE_H_DEFINED_glIsEnabledi
+ typedef GLboolean (APIENTRYP GLEEPFNGLISENABLEDIPROC) (GLenum target, GLuint index);
+ GLEE_EXTERN GLEEPFNGLISENABLEDIPROC GLeeFuncPtr_glIsEnabledi;
+ #define glIsEnabledi GLeeFuncPtr_glIsEnabledi
+#endif
+#ifndef GLEE_H_DEFINED_glBeginTransformFeedback
+#define GLEE_H_DEFINED_glBeginTransformFeedback
+ typedef void (APIENTRYP GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+ GLEE_EXTERN GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBeginTransformFeedback;
+ #define glBeginTransformFeedback GLeeFuncPtr_glBeginTransformFeedback
+#endif
+#ifndef GLEE_H_DEFINED_glEndTransformFeedback
+#define GLEE_H_DEFINED_glEndTransformFeedback
+ typedef void (APIENTRYP GLEEPFNGLENDTRANSFORMFEEDBACKPROC) ();
+ GLEE_EXTERN GLEEPFNGLENDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glEndTransformFeedback;
+ #define glEndTransformFeedback GLeeFuncPtr_glEndTransformFeedback
+#endif
+#ifndef GLEE_H_DEFINED_glBindBufferRange
+#define GLEE_H_DEFINED_glBindBufferRange
+ typedef void (APIENTRYP GLEEPFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ GLEE_EXTERN GLEEPFNGLBINDBUFFERRANGEPROC GLeeFuncPtr_glBindBufferRange;
+ #define glBindBufferRange GLeeFuncPtr_glBindBufferRange
+#endif
+#ifndef GLEE_H_DEFINED_glBindBufferBase
+#define GLEE_H_DEFINED_glBindBufferBase
+ typedef void (APIENTRYP GLEEPFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLBINDBUFFERBASEPROC GLeeFuncPtr_glBindBufferBase;
+ #define glBindBufferBase GLeeFuncPtr_glBindBufferBase
+#endif
+#ifndef GLEE_H_DEFINED_glTransformFeedbackVaryings
+#define GLEE_H_DEFINED_glTransformFeedbackVaryings
+ typedef void (APIENTRYP GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
+ GLEE_EXTERN GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC GLeeFuncPtr_glTransformFeedbackVaryings;
+ #define glTransformFeedbackVaryings GLeeFuncPtr_glTransformFeedbackVaryings
+#endif
+#ifndef GLEE_H_DEFINED_glGetTransformFeedbackVarying
+#define GLEE_H_DEFINED_glGetTransformFeedbackVarying
+ typedef void (APIENTRYP GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLint * location);
+ GLEE_EXTERN GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC GLeeFuncPtr_glGetTransformFeedbackVarying;
+ #define glGetTransformFeedbackVarying GLeeFuncPtr_glGetTransformFeedbackVarying
+#endif
+#ifndef GLEE_H_DEFINED_glClampColor
+#define GLEE_H_DEFINED_glClampColor
+ typedef void (APIENTRYP GLEEPFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
+ GLEE_EXTERN GLEEPFNGLCLAMPCOLORPROC GLeeFuncPtr_glClampColor;
+ #define glClampColor GLeeFuncPtr_glClampColor
+#endif
+#ifndef GLEE_H_DEFINED_glBeginConditionalRender
+#define GLEE_H_DEFINED_glBeginConditionalRender
+ typedef void (APIENTRYP GLEEPFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
+ GLEE_EXTERN GLEEPFNGLBEGINCONDITIONALRENDERPROC GLeeFuncPtr_glBeginConditionalRender;
+ #define glBeginConditionalRender GLeeFuncPtr_glBeginConditionalRender
+#endif
+#ifndef GLEE_H_DEFINED_glEndConditionalRender
+#define GLEE_H_DEFINED_glEndConditionalRender
+ typedef void (APIENTRYP GLEEPFNGLENDCONDITIONALRENDERPROC) ();
+ GLEE_EXTERN GLEEPFNGLENDCONDITIONALRENDERPROC GLeeFuncPtr_glEndConditionalRender;
+ #define glEndConditionalRender GLeeFuncPtr_glEndConditionalRender
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI1i
+#define GLEE_H_DEFINED_glVertexAttribI1i
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI1IPROC GLeeFuncPtr_glVertexAttribI1i;
+ #define glVertexAttribI1i GLeeFuncPtr_glVertexAttribI1i
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI2i
+#define GLEE_H_DEFINED_glVertexAttribI2i
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2IPROC GLeeFuncPtr_glVertexAttribI2i;
+ #define glVertexAttribI2i GLeeFuncPtr_glVertexAttribI2i
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI3i
+#define GLEE_H_DEFINED_glVertexAttribI3i
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3IPROC GLeeFuncPtr_glVertexAttribI3i;
+ #define glVertexAttribI3i GLeeFuncPtr_glVertexAttribI3i
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4i
+#define GLEE_H_DEFINED_glVertexAttribI4i
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4IPROC GLeeFuncPtr_glVertexAttribI4i;
+ #define glVertexAttribI4i GLeeFuncPtr_glVertexAttribI4i
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI1ui
+#define GLEE_H_DEFINED_glVertexAttribI1ui
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI1UIPROC GLeeFuncPtr_glVertexAttribI1ui;
+ #define glVertexAttribI1ui GLeeFuncPtr_glVertexAttribI1ui
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI2ui
+#define GLEE_H_DEFINED_glVertexAttribI2ui
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2UIPROC GLeeFuncPtr_glVertexAttribI2ui;
+ #define glVertexAttribI2ui GLeeFuncPtr_glVertexAttribI2ui
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI3ui
+#define GLEE_H_DEFINED_glVertexAttribI3ui
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3UIPROC GLeeFuncPtr_glVertexAttribI3ui;
+ #define glVertexAttribI3ui GLeeFuncPtr_glVertexAttribI3ui
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4ui
+#define GLEE_H_DEFINED_glVertexAttribI4ui
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4UIPROC GLeeFuncPtr_glVertexAttribI4ui;
+ #define glVertexAttribI4ui GLeeFuncPtr_glVertexAttribI4ui
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI1iv
+#define GLEE_H_DEFINED_glVertexAttribI1iv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI1IVPROC GLeeFuncPtr_glVertexAttribI1iv;
+ #define glVertexAttribI1iv GLeeFuncPtr_glVertexAttribI1iv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI2iv
+#define GLEE_H_DEFINED_glVertexAttribI2iv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2IVPROC GLeeFuncPtr_glVertexAttribI2iv;
+ #define glVertexAttribI2iv GLeeFuncPtr_glVertexAttribI2iv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI3iv
+#define GLEE_H_DEFINED_glVertexAttribI3iv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3IVPROC GLeeFuncPtr_glVertexAttribI3iv;
+ #define glVertexAttribI3iv GLeeFuncPtr_glVertexAttribI3iv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4iv
+#define GLEE_H_DEFINED_glVertexAttribI4iv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4IVPROC GLeeFuncPtr_glVertexAttribI4iv;
+ #define glVertexAttribI4iv GLeeFuncPtr_glVertexAttribI4iv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI1uiv
+#define GLEE_H_DEFINED_glVertexAttribI1uiv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI1UIVPROC GLeeFuncPtr_glVertexAttribI1uiv;
+ #define glVertexAttribI1uiv GLeeFuncPtr_glVertexAttribI1uiv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI2uiv
+#define GLEE_H_DEFINED_glVertexAttribI2uiv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2UIVPROC GLeeFuncPtr_glVertexAttribI2uiv;
+ #define glVertexAttribI2uiv GLeeFuncPtr_glVertexAttribI2uiv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI3uiv
+#define GLEE_H_DEFINED_glVertexAttribI3uiv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3UIVPROC GLeeFuncPtr_glVertexAttribI3uiv;
+ #define glVertexAttribI3uiv GLeeFuncPtr_glVertexAttribI3uiv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4uiv
+#define GLEE_H_DEFINED_glVertexAttribI4uiv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4UIVPROC GLeeFuncPtr_glVertexAttribI4uiv;
+ #define glVertexAttribI4uiv GLeeFuncPtr_glVertexAttribI4uiv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4bv
+#define GLEE_H_DEFINED_glVertexAttribI4bv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4BVPROC GLeeFuncPtr_glVertexAttribI4bv;
+ #define glVertexAttribI4bv GLeeFuncPtr_glVertexAttribI4bv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4sv
+#define GLEE_H_DEFINED_glVertexAttribI4sv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4SVPROC GLeeFuncPtr_glVertexAttribI4sv;
+ #define glVertexAttribI4sv GLeeFuncPtr_glVertexAttribI4sv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4ubv
+#define GLEE_H_DEFINED_glVertexAttribI4ubv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4UBVPROC GLeeFuncPtr_glVertexAttribI4ubv;
+ #define glVertexAttribI4ubv GLeeFuncPtr_glVertexAttribI4ubv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4usv
+#define GLEE_H_DEFINED_glVertexAttribI4usv
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4USVPROC GLeeFuncPtr_glVertexAttribI4usv;
+ #define glVertexAttribI4usv GLeeFuncPtr_glVertexAttribI4usv
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribIPointer
+#define GLEE_H_DEFINED_glVertexAttribIPointer
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBIPOINTERPROC GLeeFuncPtr_glVertexAttribIPointer;
+ #define glVertexAttribIPointer GLeeFuncPtr_glVertexAttribIPointer
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribIiv
+#define GLEE_H_DEFINED_glGetVertexAttribIiv
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIIVPROC GLeeFuncPtr_glGetVertexAttribIiv;
+ #define glGetVertexAttribIiv GLeeFuncPtr_glGetVertexAttribIiv
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribIuiv
+#define GLEE_H_DEFINED_glGetVertexAttribIuiv
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint * params);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIUIVPROC GLeeFuncPtr_glGetVertexAttribIuiv;
+ #define glGetVertexAttribIuiv GLeeFuncPtr_glGetVertexAttribIuiv
+#endif
+#ifndef GLEE_H_DEFINED_glGetUniformuiv
+#define GLEE_H_DEFINED_glGetUniformuiv
+ typedef void (APIENTRYP GLEEPFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint * params);
+ GLEE_EXTERN GLEEPFNGLGETUNIFORMUIVPROC GLeeFuncPtr_glGetUniformuiv;
+ #define glGetUniformuiv GLeeFuncPtr_glGetUniformuiv
+#endif
+#ifndef GLEE_H_DEFINED_glBindFragDataLocation
+#define GLEE_H_DEFINED_glBindFragDataLocation
+ typedef void (APIENTRYP GLEEPFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar * name);
+ GLEE_EXTERN GLEEPFNGLBINDFRAGDATALOCATIONPROC GLeeFuncPtr_glBindFragDataLocation;
+ #define glBindFragDataLocation GLeeFuncPtr_glBindFragDataLocation
+#endif
+#ifndef GLEE_H_DEFINED_glGetFragDataLocation
+#define GLEE_H_DEFINED_glGetFragDataLocation
+ typedef GLint (APIENTRYP GLEEPFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar * name);
+ GLEE_EXTERN GLEEPFNGLGETFRAGDATALOCATIONPROC GLeeFuncPtr_glGetFragDataLocation;
+ #define glGetFragDataLocation GLeeFuncPtr_glGetFragDataLocation
+#endif
+#ifndef GLEE_H_DEFINED_glUniform1ui
+#define GLEE_H_DEFINED_glUniform1ui
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+ GLEE_EXTERN GLEEPFNGLUNIFORM1UIPROC GLeeFuncPtr_glUniform1ui;
+ #define glUniform1ui GLeeFuncPtr_glUniform1ui
+#endif
+#ifndef GLEE_H_DEFINED_glUniform2ui
+#define GLEE_H_DEFINED_glUniform2ui
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+ GLEE_EXTERN GLEEPFNGLUNIFORM2UIPROC GLeeFuncPtr_glUniform2ui;
+ #define glUniform2ui GLeeFuncPtr_glUniform2ui
+#endif
+#ifndef GLEE_H_DEFINED_glUniform3ui
+#define GLEE_H_DEFINED_glUniform3ui
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+ GLEE_EXTERN GLEEPFNGLUNIFORM3UIPROC GLeeFuncPtr_glUniform3ui;
+ #define glUniform3ui GLeeFuncPtr_glUniform3ui
+#endif
+#ifndef GLEE_H_DEFINED_glUniform4ui
+#define GLEE_H_DEFINED_glUniform4ui
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ GLEE_EXTERN GLEEPFNGLUNIFORM4UIPROC GLeeFuncPtr_glUniform4ui;
+ #define glUniform4ui GLeeFuncPtr_glUniform4ui
+#endif
+#ifndef GLEE_H_DEFINED_glUniform1uiv
+#define GLEE_H_DEFINED_glUniform1uiv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM1UIVPROC GLeeFuncPtr_glUniform1uiv;
+ #define glUniform1uiv GLeeFuncPtr_glUniform1uiv
+#endif
+#ifndef GLEE_H_DEFINED_glUniform2uiv
+#define GLEE_H_DEFINED_glUniform2uiv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM2UIVPROC GLeeFuncPtr_glUniform2uiv;
+ #define glUniform2uiv GLeeFuncPtr_glUniform2uiv
+#endif
+#ifndef GLEE_H_DEFINED_glUniform3uiv
+#define GLEE_H_DEFINED_glUniform3uiv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM3UIVPROC GLeeFuncPtr_glUniform3uiv;
+ #define glUniform3uiv GLeeFuncPtr_glUniform3uiv
+#endif
+#ifndef GLEE_H_DEFINED_glUniform4uiv
+#define GLEE_H_DEFINED_glUniform4uiv
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM4UIVPROC GLeeFuncPtr_glUniform4uiv;
+ #define glUniform4uiv GLeeFuncPtr_glUniform4uiv
+#endif
+#ifndef GLEE_H_DEFINED_glTexParameterIiv
+#define GLEE_H_DEFINED_glTexParameterIiv
+ typedef void (APIENTRYP GLEEPFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLTEXPARAMETERIIVPROC GLeeFuncPtr_glTexParameterIiv;
+ #define glTexParameterIiv GLeeFuncPtr_glTexParameterIiv
+#endif
+#ifndef GLEE_H_DEFINED_glTexParameterIuiv
+#define GLEE_H_DEFINED_glTexParameterIuiv
+ typedef void (APIENTRYP GLEEPFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint * params);
+ GLEE_EXTERN GLEEPFNGLTEXPARAMETERIUIVPROC GLeeFuncPtr_glTexParameterIuiv;
+ #define glTexParameterIuiv GLeeFuncPtr_glTexParameterIuiv
+#endif
+#ifndef GLEE_H_DEFINED_glGetTexParameterIiv
+#define GLEE_H_DEFINED_glGetTexParameterIiv
+ typedef void (APIENTRYP GLEEPFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETTEXPARAMETERIIVPROC GLeeFuncPtr_glGetTexParameterIiv;
+ #define glGetTexParameterIiv GLeeFuncPtr_glGetTexParameterIiv
+#endif
+#ifndef GLEE_H_DEFINED_glGetTexParameterIuiv
+#define GLEE_H_DEFINED_glGetTexParameterIuiv
+ typedef void (APIENTRYP GLEEPFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint * params);
+ GLEE_EXTERN GLEEPFNGLGETTEXPARAMETERIUIVPROC GLeeFuncPtr_glGetTexParameterIuiv;
+ #define glGetTexParameterIuiv GLeeFuncPtr_glGetTexParameterIuiv
+#endif
+#ifndef GLEE_H_DEFINED_glClearBufferiv
+#define GLEE_H_DEFINED_glClearBufferiv
+ typedef void (APIENTRYP GLEEPFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint * value);
+ GLEE_EXTERN GLEEPFNGLCLEARBUFFERIVPROC GLeeFuncPtr_glClearBufferiv;
+ #define glClearBufferiv GLeeFuncPtr_glClearBufferiv
+#endif
+#ifndef GLEE_H_DEFINED_glClearBufferuiv
+#define GLEE_H_DEFINED_glClearBufferuiv
+ typedef void (APIENTRYP GLEEPFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint * value);
+ GLEE_EXTERN GLEEPFNGLCLEARBUFFERUIVPROC GLeeFuncPtr_glClearBufferuiv;
+ #define glClearBufferuiv GLeeFuncPtr_glClearBufferuiv
+#endif
+#ifndef GLEE_H_DEFINED_glClearBufferfv
+#define GLEE_H_DEFINED_glClearBufferfv
+ typedef void (APIENTRYP GLEEPFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLCLEARBUFFERFVPROC GLeeFuncPtr_glClearBufferfv;
+ #define glClearBufferfv GLeeFuncPtr_glClearBufferfv
+#endif
+#ifndef GLEE_H_DEFINED_glClearBufferfi
+#define GLEE_H_DEFINED_glClearBufferfi
+ typedef void (APIENTRYP GLEEPFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ GLEE_EXTERN GLEEPFNGLCLEARBUFFERFIPROC GLeeFuncPtr_glClearBufferfi;
+ #define glClearBufferfi GLeeFuncPtr_glClearBufferfi
+#endif
+#ifndef GLEE_H_DEFINED_glGetStringi
+#define GLEE_H_DEFINED_glGetStringi
+ typedef const GLubyte * (APIENTRYP GLEEPFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+ GLEE_EXTERN GLEEPFNGLGETSTRINGIPROC GLeeFuncPtr_glGetStringi;
+ #define glGetStringi GLeeFuncPtr_glGetStringi
+#endif
+#endif
+
+/* GL_ARB_multitexture */
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#define __GLEE_GL_ARB_multitexture 1
+/* Constants */
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#ifndef GLEE_H_DEFINED_glActiveTextureARB
+#define GLEE_H_DEFINED_glActiveTextureARB
+ typedef void (APIENTRYP GLEEPFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+ GLEE_EXTERN GLEEPFNGLACTIVETEXTUREARBPROC GLeeFuncPtr_glActiveTextureARB;
+ #define glActiveTextureARB GLeeFuncPtr_glActiveTextureARB
+#endif
+#ifndef GLEE_H_DEFINED_glClientActiveTextureARB
+#define GLEE_H_DEFINED_glClientActiveTextureARB
+ typedef void (APIENTRYP GLEEPFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+ GLEE_EXTERN GLEEPFNGLCLIENTACTIVETEXTUREARBPROC GLeeFuncPtr_glClientActiveTextureARB;
+ #define glClientActiveTextureARB GLeeFuncPtr_glClientActiveTextureARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1dARB
+#define GLEE_H_DEFINED_glMultiTexCoord1dARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1DARBPROC GLeeFuncPtr_glMultiTexCoord1dARB;
+ #define glMultiTexCoord1dARB GLeeFuncPtr_glMultiTexCoord1dARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1dvARB
+#define GLEE_H_DEFINED_glMultiTexCoord1dvARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1DVARBPROC GLeeFuncPtr_glMultiTexCoord1dvARB;
+ #define glMultiTexCoord1dvARB GLeeFuncPtr_glMultiTexCoord1dvARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1fARB
+#define GLEE_H_DEFINED_glMultiTexCoord1fARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1FARBPROC GLeeFuncPtr_glMultiTexCoord1fARB;
+ #define glMultiTexCoord1fARB GLeeFuncPtr_glMultiTexCoord1fARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1fvARB
+#define GLEE_H_DEFINED_glMultiTexCoord1fvARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1FVARBPROC GLeeFuncPtr_glMultiTexCoord1fvARB;
+ #define glMultiTexCoord1fvARB GLeeFuncPtr_glMultiTexCoord1fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1iARB
+#define GLEE_H_DEFINED_glMultiTexCoord1iARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1IARBPROC GLeeFuncPtr_glMultiTexCoord1iARB;
+ #define glMultiTexCoord1iARB GLeeFuncPtr_glMultiTexCoord1iARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1ivARB
+#define GLEE_H_DEFINED_glMultiTexCoord1ivARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1IVARBPROC GLeeFuncPtr_glMultiTexCoord1ivARB;
+ #define glMultiTexCoord1ivARB GLeeFuncPtr_glMultiTexCoord1ivARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1sARB
+#define GLEE_H_DEFINED_glMultiTexCoord1sARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1SARBPROC GLeeFuncPtr_glMultiTexCoord1sARB;
+ #define glMultiTexCoord1sARB GLeeFuncPtr_glMultiTexCoord1sARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1svARB
+#define GLEE_H_DEFINED_glMultiTexCoord1svARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1SVARBPROC GLeeFuncPtr_glMultiTexCoord1svARB;
+ #define glMultiTexCoord1svARB GLeeFuncPtr_glMultiTexCoord1svARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2dARB
+#define GLEE_H_DEFINED_glMultiTexCoord2dARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2DARBPROC GLeeFuncPtr_glMultiTexCoord2dARB;
+ #define glMultiTexCoord2dARB GLeeFuncPtr_glMultiTexCoord2dARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2dvARB
+#define GLEE_H_DEFINED_glMultiTexCoord2dvARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2DVARBPROC GLeeFuncPtr_glMultiTexCoord2dvARB;
+ #define glMultiTexCoord2dvARB GLeeFuncPtr_glMultiTexCoord2dvARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2fARB
+#define GLEE_H_DEFINED_glMultiTexCoord2fARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2FARBPROC GLeeFuncPtr_glMultiTexCoord2fARB;
+ #define glMultiTexCoord2fARB GLeeFuncPtr_glMultiTexCoord2fARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2fvARB
+#define GLEE_H_DEFINED_glMultiTexCoord2fvARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2FVARBPROC GLeeFuncPtr_glMultiTexCoord2fvARB;
+ #define glMultiTexCoord2fvARB GLeeFuncPtr_glMultiTexCoord2fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2iARB
+#define GLEE_H_DEFINED_glMultiTexCoord2iARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2IARBPROC GLeeFuncPtr_glMultiTexCoord2iARB;
+ #define glMultiTexCoord2iARB GLeeFuncPtr_glMultiTexCoord2iARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2ivARB
+#define GLEE_H_DEFINED_glMultiTexCoord2ivARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2IVARBPROC GLeeFuncPtr_glMultiTexCoord2ivARB;
+ #define glMultiTexCoord2ivARB GLeeFuncPtr_glMultiTexCoord2ivARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2sARB
+#define GLEE_H_DEFINED_glMultiTexCoord2sARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2SARBPROC GLeeFuncPtr_glMultiTexCoord2sARB;
+ #define glMultiTexCoord2sARB GLeeFuncPtr_glMultiTexCoord2sARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2svARB
+#define GLEE_H_DEFINED_glMultiTexCoord2svARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2SVARBPROC GLeeFuncPtr_glMultiTexCoord2svARB;
+ #define glMultiTexCoord2svARB GLeeFuncPtr_glMultiTexCoord2svARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3dARB
+#define GLEE_H_DEFINED_glMultiTexCoord3dARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3DARBPROC GLeeFuncPtr_glMultiTexCoord3dARB;
+ #define glMultiTexCoord3dARB GLeeFuncPtr_glMultiTexCoord3dARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3dvARB
+#define GLEE_H_DEFINED_glMultiTexCoord3dvARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3DVARBPROC GLeeFuncPtr_glMultiTexCoord3dvARB;
+ #define glMultiTexCoord3dvARB GLeeFuncPtr_glMultiTexCoord3dvARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3fARB
+#define GLEE_H_DEFINED_glMultiTexCoord3fARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3FARBPROC GLeeFuncPtr_glMultiTexCoord3fARB;
+ #define glMultiTexCoord3fARB GLeeFuncPtr_glMultiTexCoord3fARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3fvARB
+#define GLEE_H_DEFINED_glMultiTexCoord3fvARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3FVARBPROC GLeeFuncPtr_glMultiTexCoord3fvARB;
+ #define glMultiTexCoord3fvARB GLeeFuncPtr_glMultiTexCoord3fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3iARB
+#define GLEE_H_DEFINED_glMultiTexCoord3iARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3IARBPROC GLeeFuncPtr_glMultiTexCoord3iARB;
+ #define glMultiTexCoord3iARB GLeeFuncPtr_glMultiTexCoord3iARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3ivARB
+#define GLEE_H_DEFINED_glMultiTexCoord3ivARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3IVARBPROC GLeeFuncPtr_glMultiTexCoord3ivARB;
+ #define glMultiTexCoord3ivARB GLeeFuncPtr_glMultiTexCoord3ivARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3sARB
+#define GLEE_H_DEFINED_glMultiTexCoord3sARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3SARBPROC GLeeFuncPtr_glMultiTexCoord3sARB;
+ #define glMultiTexCoord3sARB GLeeFuncPtr_glMultiTexCoord3sARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3svARB
+#define GLEE_H_DEFINED_glMultiTexCoord3svARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3SVARBPROC GLeeFuncPtr_glMultiTexCoord3svARB;
+ #define glMultiTexCoord3svARB GLeeFuncPtr_glMultiTexCoord3svARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4dARB
+#define GLEE_H_DEFINED_glMultiTexCoord4dARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4DARBPROC GLeeFuncPtr_glMultiTexCoord4dARB;
+ #define glMultiTexCoord4dARB GLeeFuncPtr_glMultiTexCoord4dARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4dvARB
+#define GLEE_H_DEFINED_glMultiTexCoord4dvARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4DVARBPROC GLeeFuncPtr_glMultiTexCoord4dvARB;
+ #define glMultiTexCoord4dvARB GLeeFuncPtr_glMultiTexCoord4dvARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4fARB
+#define GLEE_H_DEFINED_glMultiTexCoord4fARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4FARBPROC GLeeFuncPtr_glMultiTexCoord4fARB;
+ #define glMultiTexCoord4fARB GLeeFuncPtr_glMultiTexCoord4fARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4fvARB
+#define GLEE_H_DEFINED_glMultiTexCoord4fvARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4FVARBPROC GLeeFuncPtr_glMultiTexCoord4fvARB;
+ #define glMultiTexCoord4fvARB GLeeFuncPtr_glMultiTexCoord4fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4iARB
+#define GLEE_H_DEFINED_glMultiTexCoord4iARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4IARBPROC GLeeFuncPtr_glMultiTexCoord4iARB;
+ #define glMultiTexCoord4iARB GLeeFuncPtr_glMultiTexCoord4iARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4ivARB
+#define GLEE_H_DEFINED_glMultiTexCoord4ivARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4IVARBPROC GLeeFuncPtr_glMultiTexCoord4ivARB;
+ #define glMultiTexCoord4ivARB GLeeFuncPtr_glMultiTexCoord4ivARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4sARB
+#define GLEE_H_DEFINED_glMultiTexCoord4sARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4SARBPROC GLeeFuncPtr_glMultiTexCoord4sARB;
+ #define glMultiTexCoord4sARB GLeeFuncPtr_glMultiTexCoord4sARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4svARB
+#define GLEE_H_DEFINED_glMultiTexCoord4svARB
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4SVARBPROC GLeeFuncPtr_glMultiTexCoord4svARB;
+ #define glMultiTexCoord4svARB GLeeFuncPtr_glMultiTexCoord4svARB
+#endif
+#endif
+
+/* GL_ARB_transpose_matrix */
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#define __GLEE_GL_ARB_transpose_matrix 1
+/* Constants */
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#ifndef GLEE_H_DEFINED_glLoadTransposeMatrixfARB
+#define GLEE_H_DEFINED_glLoadTransposeMatrixfARB
+ typedef void (APIENTRYP GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat * m);
+ GLEE_EXTERN GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glLoadTransposeMatrixfARB;
+ #define glLoadTransposeMatrixfARB GLeeFuncPtr_glLoadTransposeMatrixfARB
+#endif
+#ifndef GLEE_H_DEFINED_glLoadTransposeMatrixdARB
+#define GLEE_H_DEFINED_glLoadTransposeMatrixdARB
+ typedef void (APIENTRYP GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble * m);
+ GLEE_EXTERN GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glLoadTransposeMatrixdARB;
+ #define glLoadTransposeMatrixdARB GLeeFuncPtr_glLoadTransposeMatrixdARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultTransposeMatrixfARB
+#define GLEE_H_DEFINED_glMultTransposeMatrixfARB
+ typedef void (APIENTRYP GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat * m);
+ GLEE_EXTERN GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glMultTransposeMatrixfARB;
+ #define glMultTransposeMatrixfARB GLeeFuncPtr_glMultTransposeMatrixfARB
+#endif
+#ifndef GLEE_H_DEFINED_glMultTransposeMatrixdARB
+#define GLEE_H_DEFINED_glMultTransposeMatrixdARB
+ typedef void (APIENTRYP GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble * m);
+ GLEE_EXTERN GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glMultTransposeMatrixdARB;
+ #define glMultTransposeMatrixdARB GLeeFuncPtr_glMultTransposeMatrixdARB
+#endif
+#endif
+
+/* GL_ARB_multisample */
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#define __GLEE_GL_ARB_multisample 1
+/* Constants */
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#ifndef GLEE_H_DEFINED_glSampleCoverageARB
+#define GLEE_H_DEFINED_glSampleCoverageARB
+ typedef void (APIENTRYP GLEEPFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+ GLEE_EXTERN GLEEPFNGLSAMPLECOVERAGEARBPROC GLeeFuncPtr_glSampleCoverageARB;
+ #define glSampleCoverageARB GLeeFuncPtr_glSampleCoverageARB
+#endif
+#endif
+
+/* GL_ARB_texture_env_add */
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#define __GLEE_GL_ARB_texture_env_add 1
+/* Constants */
+#endif
+
+/* GL_ARB_texture_cube_map */
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#define __GLEE_GL_ARB_texture_cube_map 1
+/* Constants */
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif
+
+/* GL_ARB_texture_compression */
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#define __GLEE_GL_ARB_texture_compression 1
+/* Constants */
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#ifndef GLEE_H_DEFINED_glCompressedTexImage3DARB
+#define GLEE_H_DEFINED_glCompressedTexImage3DARB
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexImage3DARB;
+ #define glCompressedTexImage3DARB GLeeFuncPtr_glCompressedTexImage3DARB
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTexImage2DARB
+#define GLEE_H_DEFINED_glCompressedTexImage2DARB
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexImage2DARB;
+ #define glCompressedTexImage2DARB GLeeFuncPtr_glCompressedTexImage2DARB
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTexImage1DARB
+#define GLEE_H_DEFINED_glCompressedTexImage1DARB
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexImage1DARB;
+ #define glCompressedTexImage1DARB GLeeFuncPtr_glCompressedTexImage1DARB
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTexSubImage3DARB
+#define GLEE_H_DEFINED_glCompressedTexSubImage3DARB
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexSubImage3DARB;
+ #define glCompressedTexSubImage3DARB GLeeFuncPtr_glCompressedTexSubImage3DARB
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTexSubImage2DARB
+#define GLEE_H_DEFINED_glCompressedTexSubImage2DARB
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexSubImage2DARB;
+ #define glCompressedTexSubImage2DARB GLeeFuncPtr_glCompressedTexSubImage2DARB
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTexSubImage1DARB
+#define GLEE_H_DEFINED_glCompressedTexSubImage1DARB
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexSubImage1DARB;
+ #define glCompressedTexSubImage1DARB GLeeFuncPtr_glCompressedTexSubImage1DARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetCompressedTexImageARB
+#define GLEE_H_DEFINED_glGetCompressedTexImageARB
+ typedef void (APIENTRYP GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid * img);
+ GLEE_EXTERN GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetCompressedTexImageARB;
+ #define glGetCompressedTexImageARB GLeeFuncPtr_glGetCompressedTexImageARB
+#endif
+#endif
+
+/* GL_ARB_texture_border_clamp */
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#define __GLEE_GL_ARB_texture_border_clamp 1
+/* Constants */
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#endif
+
+/* GL_ARB_point_parameters */
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#define __GLEE_GL_ARB_point_parameters 1
+/* Constants */
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#ifndef GLEE_H_DEFINED_glPointParameterfARB
+#define GLEE_H_DEFINED_glPointParameterfARB
+ typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFARBPROC GLeeFuncPtr_glPointParameterfARB;
+ #define glPointParameterfARB GLeeFuncPtr_glPointParameterfARB
+#endif
+#ifndef GLEE_H_DEFINED_glPointParameterfvARB
+#define GLEE_H_DEFINED_glPointParameterfvARB
+ typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFVARBPROC GLeeFuncPtr_glPointParameterfvARB;
+ #define glPointParameterfvARB GLeeFuncPtr_glPointParameterfvARB
+#endif
+#endif
+
+/* GL_ARB_vertex_blend */
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#define __GLEE_GL_ARB_vertex_blend 1
+/* Constants */
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#ifndef GLEE_H_DEFINED_glWeightbvARB
+#define GLEE_H_DEFINED_glWeightbvARB
+ typedef void (APIENTRYP GLEEPFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte * weights);
+ GLEE_EXTERN GLEEPFNGLWEIGHTBVARBPROC GLeeFuncPtr_glWeightbvARB;
+ #define glWeightbvARB GLeeFuncPtr_glWeightbvARB
+#endif
+#ifndef GLEE_H_DEFINED_glWeightsvARB
+#define GLEE_H_DEFINED_glWeightsvARB
+ typedef void (APIENTRYP GLEEPFNGLWEIGHTSVARBPROC) (GLint size, const GLshort * weights);
+ GLEE_EXTERN GLEEPFNGLWEIGHTSVARBPROC GLeeFuncPtr_glWeightsvARB;
+ #define glWeightsvARB GLeeFuncPtr_glWeightsvARB
+#endif
+#ifndef GLEE_H_DEFINED_glWeightivARB
+#define GLEE_H_DEFINED_glWeightivARB
+ typedef void (APIENTRYP GLEEPFNGLWEIGHTIVARBPROC) (GLint size, const GLint * weights);
+ GLEE_EXTERN GLEEPFNGLWEIGHTIVARBPROC GLeeFuncPtr_glWeightivARB;
+ #define glWeightivARB GLeeFuncPtr_glWeightivARB
+#endif
+#ifndef GLEE_H_DEFINED_glWeightfvARB
+#define GLEE_H_DEFINED_glWeightfvARB
+ typedef void (APIENTRYP GLEEPFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat * weights);
+ GLEE_EXTERN GLEEPFNGLWEIGHTFVARBPROC GLeeFuncPtr_glWeightfvARB;
+ #define glWeightfvARB GLeeFuncPtr_glWeightfvARB
+#endif
+#ifndef GLEE_H_DEFINED_glWeightdvARB
+#define GLEE_H_DEFINED_glWeightdvARB
+ typedef void (APIENTRYP GLEEPFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble * weights);
+ GLEE_EXTERN GLEEPFNGLWEIGHTDVARBPROC GLeeFuncPtr_glWeightdvARB;
+ #define glWeightdvARB GLeeFuncPtr_glWeightdvARB
+#endif
+#ifndef GLEE_H_DEFINED_glWeightubvARB
+#define GLEE_H_DEFINED_glWeightubvARB
+ typedef void (APIENTRYP GLEEPFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte * weights);
+ GLEE_EXTERN GLEEPFNGLWEIGHTUBVARBPROC GLeeFuncPtr_glWeightubvARB;
+ #define glWeightubvARB GLeeFuncPtr_glWeightubvARB
+#endif
+#ifndef GLEE_H_DEFINED_glWeightusvARB
+#define GLEE_H_DEFINED_glWeightusvARB
+ typedef void (APIENTRYP GLEEPFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort * weights);
+ GLEE_EXTERN GLEEPFNGLWEIGHTUSVARBPROC GLeeFuncPtr_glWeightusvARB;
+ #define glWeightusvARB GLeeFuncPtr_glWeightusvARB
+#endif
+#ifndef GLEE_H_DEFINED_glWeightuivARB
+#define GLEE_H_DEFINED_glWeightuivARB
+ typedef void (APIENTRYP GLEEPFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint * weights);
+ GLEE_EXTERN GLEEPFNGLWEIGHTUIVARBPROC GLeeFuncPtr_glWeightuivARB;
+ #define glWeightuivARB GLeeFuncPtr_glWeightuivARB
+#endif
+#ifndef GLEE_H_DEFINED_glWeightPointerARB
+#define GLEE_H_DEFINED_glWeightPointerARB
+ typedef void (APIENTRYP GLEEPFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLWEIGHTPOINTERARBPROC GLeeFuncPtr_glWeightPointerARB;
+ #define glWeightPointerARB GLeeFuncPtr_glWeightPointerARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexBlendARB
+#define GLEE_H_DEFINED_glVertexBlendARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXBLENDARBPROC) (GLint count);
+ GLEE_EXTERN GLEEPFNGLVERTEXBLENDARBPROC GLeeFuncPtr_glVertexBlendARB;
+ #define glVertexBlendARB GLeeFuncPtr_glVertexBlendARB
+#endif
+#endif
+
+/* GL_ARB_matrix_palette */
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#define __GLEE_GL_ARB_matrix_palette 1
+/* Constants */
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#ifndef GLEE_H_DEFINED_glCurrentPaletteMatrixARB
+#define GLEE_H_DEFINED_glCurrentPaletteMatrixARB
+ typedef void (APIENTRYP GLEEPFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+ GLEE_EXTERN GLEEPFNGLCURRENTPALETTEMATRIXARBPROC GLeeFuncPtr_glCurrentPaletteMatrixARB;
+ #define glCurrentPaletteMatrixARB GLeeFuncPtr_glCurrentPaletteMatrixARB
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixIndexubvARB
+#define GLEE_H_DEFINED_glMatrixIndexubvARB
+ typedef void (APIENTRYP GLEEPFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte * indices);
+ GLEE_EXTERN GLEEPFNGLMATRIXINDEXUBVARBPROC GLeeFuncPtr_glMatrixIndexubvARB;
+ #define glMatrixIndexubvARB GLeeFuncPtr_glMatrixIndexubvARB
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixIndexusvARB
+#define GLEE_H_DEFINED_glMatrixIndexusvARB
+ typedef void (APIENTRYP GLEEPFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort * indices);
+ GLEE_EXTERN GLEEPFNGLMATRIXINDEXUSVARBPROC GLeeFuncPtr_glMatrixIndexusvARB;
+ #define glMatrixIndexusvARB GLeeFuncPtr_glMatrixIndexusvARB
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixIndexuivARB
+#define GLEE_H_DEFINED_glMatrixIndexuivARB
+ typedef void (APIENTRYP GLEEPFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint * indices);
+ GLEE_EXTERN GLEEPFNGLMATRIXINDEXUIVARBPROC GLeeFuncPtr_glMatrixIndexuivARB;
+ #define glMatrixIndexuivARB GLeeFuncPtr_glMatrixIndexuivARB
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixIndexPointerARB
+#define GLEE_H_DEFINED_glMatrixIndexPointerARB
+ typedef void (APIENTRYP GLEEPFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLMATRIXINDEXPOINTERARBPROC GLeeFuncPtr_glMatrixIndexPointerARB;
+ #define glMatrixIndexPointerARB GLeeFuncPtr_glMatrixIndexPointerARB
+#endif
+#endif
+
+/* GL_ARB_texture_env_combine */
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#define __GLEE_GL_ARB_texture_env_combine 1
+/* Constants */
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#endif
+
+/* GL_ARB_texture_env_crossbar */
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#define __GLEE_GL_ARB_texture_env_crossbar 1
+/* Constants */
+#endif
+
+/* GL_ARB_texture_env_dot3 */
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#define __GLEE_GL_ARB_texture_env_dot3 1
+/* Constants */
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#endif
+
+/* GL_ARB_texture_mirrored_repeat */
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#define __GLEE_GL_ARB_texture_mirrored_repeat 1
+/* Constants */
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#endif
+
+/* GL_ARB_depth_texture */
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#define __GLEE_GL_ARB_depth_texture 1
+/* Constants */
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#endif
+
+/* GL_ARB_shadow */
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#define __GLEE_GL_ARB_shadow 1
+/* Constants */
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+#endif
+
+/* GL_ARB_shadow_ambient */
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#define __GLEE_GL_ARB_shadow_ambient 1
+/* Constants */
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+/* GL_ARB_window_pos */
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+#define __GLEE_GL_ARB_window_pos 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glWindowPos2dARB
+#define GLEE_H_DEFINED_glWindowPos2dARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2DARBPROC GLeeFuncPtr_glWindowPos2dARB;
+ #define glWindowPos2dARB GLeeFuncPtr_glWindowPos2dARB
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2dvARB
+#define GLEE_H_DEFINED_glWindowPos2dvARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DVARBPROC) (const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2DVARBPROC GLeeFuncPtr_glWindowPos2dvARB;
+ #define glWindowPos2dvARB GLeeFuncPtr_glWindowPos2dvARB
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2fARB
+#define GLEE_H_DEFINED_glWindowPos2fARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2FARBPROC GLeeFuncPtr_glWindowPos2fARB;
+ #define glWindowPos2fARB GLeeFuncPtr_glWindowPos2fARB
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2fvARB
+#define GLEE_H_DEFINED_glWindowPos2fvARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FVARBPROC) (const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2FVARBPROC GLeeFuncPtr_glWindowPos2fvARB;
+ #define glWindowPos2fvARB GLeeFuncPtr_glWindowPos2fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2iARB
+#define GLEE_H_DEFINED_glWindowPos2iARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2IARBPROC GLeeFuncPtr_glWindowPos2iARB;
+ #define glWindowPos2iARB GLeeFuncPtr_glWindowPos2iARB
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2ivARB
+#define GLEE_H_DEFINED_glWindowPos2ivARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IVARBPROC) (const GLint * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2IVARBPROC GLeeFuncPtr_glWindowPos2ivARB;
+ #define glWindowPos2ivARB GLeeFuncPtr_glWindowPos2ivARB
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2sARB
+#define GLEE_H_DEFINED_glWindowPos2sARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2SARBPROC GLeeFuncPtr_glWindowPos2sARB;
+ #define glWindowPos2sARB GLeeFuncPtr_glWindowPos2sARB
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2svARB
+#define GLEE_H_DEFINED_glWindowPos2svARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SVARBPROC) (const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2SVARBPROC GLeeFuncPtr_glWindowPos2svARB;
+ #define glWindowPos2svARB GLeeFuncPtr_glWindowPos2svARB
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3dARB
+#define GLEE_H_DEFINED_glWindowPos3dARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3DARBPROC GLeeFuncPtr_glWindowPos3dARB;
+ #define glWindowPos3dARB GLeeFuncPtr_glWindowPos3dARB
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3dvARB
+#define GLEE_H_DEFINED_glWindowPos3dvARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DVARBPROC) (const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3DVARBPROC GLeeFuncPtr_glWindowPos3dvARB;
+ #define glWindowPos3dvARB GLeeFuncPtr_glWindowPos3dvARB
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3fARB
+#define GLEE_H_DEFINED_glWindowPos3fARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3FARBPROC GLeeFuncPtr_glWindowPos3fARB;
+ #define glWindowPos3fARB GLeeFuncPtr_glWindowPos3fARB
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3fvARB
+#define GLEE_H_DEFINED_glWindowPos3fvARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FVARBPROC) (const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3FVARBPROC GLeeFuncPtr_glWindowPos3fvARB;
+ #define glWindowPos3fvARB GLeeFuncPtr_glWindowPos3fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3iARB
+#define GLEE_H_DEFINED_glWindowPos3iARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3IARBPROC GLeeFuncPtr_glWindowPos3iARB;
+ #define glWindowPos3iARB GLeeFuncPtr_glWindowPos3iARB
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3ivARB
+#define GLEE_H_DEFINED_glWindowPos3ivARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IVARBPROC) (const GLint * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3IVARBPROC GLeeFuncPtr_glWindowPos3ivARB;
+ #define glWindowPos3ivARB GLeeFuncPtr_glWindowPos3ivARB
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3sARB
+#define GLEE_H_DEFINED_glWindowPos3sARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3SARBPROC GLeeFuncPtr_glWindowPos3sARB;
+ #define glWindowPos3sARB GLeeFuncPtr_glWindowPos3sARB
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3svARB
+#define GLEE_H_DEFINED_glWindowPos3svARB
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SVARBPROC) (const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3SVARBPROC GLeeFuncPtr_glWindowPos3svARB;
+ #define glWindowPos3svARB GLeeFuncPtr_glWindowPos3svARB
+#endif
+#endif
+
+/* GL_ARB_vertex_program */
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#define __GLEE_GL_ARB_vertex_program 1
+/* Constants */
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#ifndef GLEE_H_DEFINED_glVertexAttrib1dARB
+#define GLEE_H_DEFINED_glVertexAttrib1dARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DARBPROC GLeeFuncPtr_glVertexAttrib1dARB;
+ #define glVertexAttrib1dARB GLeeFuncPtr_glVertexAttrib1dARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1dvARB
+#define GLEE_H_DEFINED_glVertexAttrib1dvARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DVARBPROC GLeeFuncPtr_glVertexAttrib1dvARB;
+ #define glVertexAttrib1dvARB GLeeFuncPtr_glVertexAttrib1dvARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1fARB
+#define GLEE_H_DEFINED_glVertexAttrib1fARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FARBPROC GLeeFuncPtr_glVertexAttrib1fARB;
+ #define glVertexAttrib1fARB GLeeFuncPtr_glVertexAttrib1fARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1fvARB
+#define GLEE_H_DEFINED_glVertexAttrib1fvARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FVARBPROC GLeeFuncPtr_glVertexAttrib1fvARB;
+ #define glVertexAttrib1fvARB GLeeFuncPtr_glVertexAttrib1fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1sARB
+#define GLEE_H_DEFINED_glVertexAttrib1sARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SARBPROC GLeeFuncPtr_glVertexAttrib1sARB;
+ #define glVertexAttrib1sARB GLeeFuncPtr_glVertexAttrib1sARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1svARB
+#define GLEE_H_DEFINED_glVertexAttrib1svARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SVARBPROC GLeeFuncPtr_glVertexAttrib1svARB;
+ #define glVertexAttrib1svARB GLeeFuncPtr_glVertexAttrib1svARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2dARB
+#define GLEE_H_DEFINED_glVertexAttrib2dARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DARBPROC GLeeFuncPtr_glVertexAttrib2dARB;
+ #define glVertexAttrib2dARB GLeeFuncPtr_glVertexAttrib2dARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2dvARB
+#define GLEE_H_DEFINED_glVertexAttrib2dvARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DVARBPROC GLeeFuncPtr_glVertexAttrib2dvARB;
+ #define glVertexAttrib2dvARB GLeeFuncPtr_glVertexAttrib2dvARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2fARB
+#define GLEE_H_DEFINED_glVertexAttrib2fARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FARBPROC GLeeFuncPtr_glVertexAttrib2fARB;
+ #define glVertexAttrib2fARB GLeeFuncPtr_glVertexAttrib2fARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2fvARB
+#define GLEE_H_DEFINED_glVertexAttrib2fvARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FVARBPROC GLeeFuncPtr_glVertexAttrib2fvARB;
+ #define glVertexAttrib2fvARB GLeeFuncPtr_glVertexAttrib2fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2sARB
+#define GLEE_H_DEFINED_glVertexAttrib2sARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SARBPROC GLeeFuncPtr_glVertexAttrib2sARB;
+ #define glVertexAttrib2sARB GLeeFuncPtr_glVertexAttrib2sARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2svARB
+#define GLEE_H_DEFINED_glVertexAttrib2svARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SVARBPROC GLeeFuncPtr_glVertexAttrib2svARB;
+ #define glVertexAttrib2svARB GLeeFuncPtr_glVertexAttrib2svARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3dARB
+#define GLEE_H_DEFINED_glVertexAttrib3dARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DARBPROC GLeeFuncPtr_glVertexAttrib3dARB;
+ #define glVertexAttrib3dARB GLeeFuncPtr_glVertexAttrib3dARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3dvARB
+#define GLEE_H_DEFINED_glVertexAttrib3dvARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DVARBPROC GLeeFuncPtr_glVertexAttrib3dvARB;
+ #define glVertexAttrib3dvARB GLeeFuncPtr_glVertexAttrib3dvARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3fARB
+#define GLEE_H_DEFINED_glVertexAttrib3fARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FARBPROC GLeeFuncPtr_glVertexAttrib3fARB;
+ #define glVertexAttrib3fARB GLeeFuncPtr_glVertexAttrib3fARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3fvARB
+#define GLEE_H_DEFINED_glVertexAttrib3fvARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FVARBPROC GLeeFuncPtr_glVertexAttrib3fvARB;
+ #define glVertexAttrib3fvARB GLeeFuncPtr_glVertexAttrib3fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3sARB
+#define GLEE_H_DEFINED_glVertexAttrib3sARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SARBPROC GLeeFuncPtr_glVertexAttrib3sARB;
+ #define glVertexAttrib3sARB GLeeFuncPtr_glVertexAttrib3sARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3svARB
+#define GLEE_H_DEFINED_glVertexAttrib3svARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SVARBPROC GLeeFuncPtr_glVertexAttrib3svARB;
+ #define glVertexAttrib3svARB GLeeFuncPtr_glVertexAttrib3svARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4NbvARB
+#define GLEE_H_DEFINED_glVertexAttrib4NbvARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NBVARBPROC GLeeFuncPtr_glVertexAttrib4NbvARB;
+ #define glVertexAttrib4NbvARB GLeeFuncPtr_glVertexAttrib4NbvARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4NivARB
+#define GLEE_H_DEFINED_glVertexAttrib4NivARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NIVARBPROC GLeeFuncPtr_glVertexAttrib4NivARB;
+ #define glVertexAttrib4NivARB GLeeFuncPtr_glVertexAttrib4NivARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4NsvARB
+#define GLEE_H_DEFINED_glVertexAttrib4NsvARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NSVARBPROC GLeeFuncPtr_glVertexAttrib4NsvARB;
+ #define glVertexAttrib4NsvARB GLeeFuncPtr_glVertexAttrib4NsvARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4NubARB
+#define GLEE_H_DEFINED_glVertexAttrib4NubARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUBARBPROC GLeeFuncPtr_glVertexAttrib4NubARB;
+ #define glVertexAttrib4NubARB GLeeFuncPtr_glVertexAttrib4NubARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4NubvARB
+#define GLEE_H_DEFINED_glVertexAttrib4NubvARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUBVARBPROC GLeeFuncPtr_glVertexAttrib4NubvARB;
+ #define glVertexAttrib4NubvARB GLeeFuncPtr_glVertexAttrib4NubvARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4NuivARB
+#define GLEE_H_DEFINED_glVertexAttrib4NuivARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUIVARBPROC GLeeFuncPtr_glVertexAttrib4NuivARB;
+ #define glVertexAttrib4NuivARB GLeeFuncPtr_glVertexAttrib4NuivARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4NusvARB
+#define GLEE_H_DEFINED_glVertexAttrib4NusvARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUSVARBPROC GLeeFuncPtr_glVertexAttrib4NusvARB;
+ #define glVertexAttrib4NusvARB GLeeFuncPtr_glVertexAttrib4NusvARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4bvARB
+#define GLEE_H_DEFINED_glVertexAttrib4bvARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4BVARBPROC GLeeFuncPtr_glVertexAttrib4bvARB;
+ #define glVertexAttrib4bvARB GLeeFuncPtr_glVertexAttrib4bvARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4dARB
+#define GLEE_H_DEFINED_glVertexAttrib4dARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DARBPROC GLeeFuncPtr_glVertexAttrib4dARB;
+ #define glVertexAttrib4dARB GLeeFuncPtr_glVertexAttrib4dARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4dvARB
+#define GLEE_H_DEFINED_glVertexAttrib4dvARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DVARBPROC GLeeFuncPtr_glVertexAttrib4dvARB;
+ #define glVertexAttrib4dvARB GLeeFuncPtr_glVertexAttrib4dvARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4fARB
+#define GLEE_H_DEFINED_glVertexAttrib4fARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FARBPROC GLeeFuncPtr_glVertexAttrib4fARB;
+ #define glVertexAttrib4fARB GLeeFuncPtr_glVertexAttrib4fARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4fvARB
+#define GLEE_H_DEFINED_glVertexAttrib4fvARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FVARBPROC GLeeFuncPtr_glVertexAttrib4fvARB;
+ #define glVertexAttrib4fvARB GLeeFuncPtr_glVertexAttrib4fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4ivARB
+#define GLEE_H_DEFINED_glVertexAttrib4ivARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4IVARBPROC GLeeFuncPtr_glVertexAttrib4ivARB;
+ #define glVertexAttrib4ivARB GLeeFuncPtr_glVertexAttrib4ivARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4sARB
+#define GLEE_H_DEFINED_glVertexAttrib4sARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SARBPROC GLeeFuncPtr_glVertexAttrib4sARB;
+ #define glVertexAttrib4sARB GLeeFuncPtr_glVertexAttrib4sARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4svARB
+#define GLEE_H_DEFINED_glVertexAttrib4svARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SVARBPROC GLeeFuncPtr_glVertexAttrib4svARB;
+ #define glVertexAttrib4svARB GLeeFuncPtr_glVertexAttrib4svARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4ubvARB
+#define GLEE_H_DEFINED_glVertexAttrib4ubvARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UBVARBPROC GLeeFuncPtr_glVertexAttrib4ubvARB;
+ #define glVertexAttrib4ubvARB GLeeFuncPtr_glVertexAttrib4ubvARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4uivARB
+#define GLEE_H_DEFINED_glVertexAttrib4uivARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UIVARBPROC GLeeFuncPtr_glVertexAttrib4uivARB;
+ #define glVertexAttrib4uivARB GLeeFuncPtr_glVertexAttrib4uivARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4usvARB
+#define GLEE_H_DEFINED_glVertexAttrib4usvARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4USVARBPROC GLeeFuncPtr_glVertexAttrib4usvARB;
+ #define glVertexAttrib4usvARB GLeeFuncPtr_glVertexAttrib4usvARB
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribPointerARB
+#define GLEE_H_DEFINED_glVertexAttribPointerARB
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBPOINTERARBPROC GLeeFuncPtr_glVertexAttribPointerARB;
+ #define glVertexAttribPointerARB GLeeFuncPtr_glVertexAttribPointerARB
+#endif
+#ifndef GLEE_H_DEFINED_glEnableVertexAttribArrayARB
+#define GLEE_H_DEFINED_glEnableVertexAttribArrayARB
+ typedef void (APIENTRYP GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+ GLEE_EXTERN GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glEnableVertexAttribArrayARB;
+ #define glEnableVertexAttribArrayARB GLeeFuncPtr_glEnableVertexAttribArrayARB
+#endif
+#ifndef GLEE_H_DEFINED_glDisableVertexAttribArrayARB
+#define GLEE_H_DEFINED_glDisableVertexAttribArrayARB
+ typedef void (APIENTRYP GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+ GLEE_EXTERN GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glDisableVertexAttribArrayARB;
+ #define glDisableVertexAttribArrayARB GLeeFuncPtr_glDisableVertexAttribArrayARB
+#endif
+#ifndef GLEE_H_DEFINED_glProgramStringARB
+#define GLEE_H_DEFINED_glProgramStringARB
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid * string);
+ GLEE_EXTERN GLEEPFNGLPROGRAMSTRINGARBPROC GLeeFuncPtr_glProgramStringARB;
+ #define glProgramStringARB GLeeFuncPtr_glProgramStringARB
+#endif
+#ifndef GLEE_H_DEFINED_glBindProgramARB
+#define GLEE_H_DEFINED_glBindProgramARB
+ typedef void (APIENTRYP GLEEPFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+ GLEE_EXTERN GLEEPFNGLBINDPROGRAMARBPROC GLeeFuncPtr_glBindProgramARB;
+ #define glBindProgramARB GLeeFuncPtr_glBindProgramARB
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteProgramsARB
+#define GLEE_H_DEFINED_glDeleteProgramsARB
+ typedef void (APIENTRYP GLEEPFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint * programs);
+ GLEE_EXTERN GLEEPFNGLDELETEPROGRAMSARBPROC GLeeFuncPtr_glDeleteProgramsARB;
+ #define glDeleteProgramsARB GLeeFuncPtr_glDeleteProgramsARB
+#endif
+#ifndef GLEE_H_DEFINED_glGenProgramsARB
+#define GLEE_H_DEFINED_glGenProgramsARB
+ typedef void (APIENTRYP GLEEPFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint * programs);
+ GLEE_EXTERN GLEEPFNGLGENPROGRAMSARBPROC GLeeFuncPtr_glGenProgramsARB;
+ #define glGenProgramsARB GLeeFuncPtr_glGenProgramsARB
+#endif
+#ifndef GLEE_H_DEFINED_glProgramEnvParameter4dARB
+#define GLEE_H_DEFINED_glProgramEnvParameter4dARB
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC GLeeFuncPtr_glProgramEnvParameter4dARB;
+ #define glProgramEnvParameter4dARB GLeeFuncPtr_glProgramEnvParameter4dARB
+#endif
+#ifndef GLEE_H_DEFINED_glProgramEnvParameter4dvARB
+#define GLEE_H_DEFINED_glProgramEnvParameter4dvARB
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC GLeeFuncPtr_glProgramEnvParameter4dvARB;
+ #define glProgramEnvParameter4dvARB GLeeFuncPtr_glProgramEnvParameter4dvARB
+#endif
+#ifndef GLEE_H_DEFINED_glProgramEnvParameter4fARB
+#define GLEE_H_DEFINED_glProgramEnvParameter4fARB
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC GLeeFuncPtr_glProgramEnvParameter4fARB;
+ #define glProgramEnvParameter4fARB GLeeFuncPtr_glProgramEnvParameter4fARB
+#endif
+#ifndef GLEE_H_DEFINED_glProgramEnvParameter4fvARB
+#define GLEE_H_DEFINED_glProgramEnvParameter4fvARB
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC GLeeFuncPtr_glProgramEnvParameter4fvARB;
+ #define glProgramEnvParameter4fvARB GLeeFuncPtr_glProgramEnvParameter4fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glProgramLocalParameter4dARB
+#define GLEE_H_DEFINED_glProgramLocalParameter4dARB
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC GLeeFuncPtr_glProgramLocalParameter4dARB;
+ #define glProgramLocalParameter4dARB GLeeFuncPtr_glProgramLocalParameter4dARB
+#endif
+#ifndef GLEE_H_DEFINED_glProgramLocalParameter4dvARB
+#define GLEE_H_DEFINED_glProgramLocalParameter4dvARB
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLeeFuncPtr_glProgramLocalParameter4dvARB;
+ #define glProgramLocalParameter4dvARB GLeeFuncPtr_glProgramLocalParameter4dvARB
+#endif
+#ifndef GLEE_H_DEFINED_glProgramLocalParameter4fARB
+#define GLEE_H_DEFINED_glProgramLocalParameter4fARB
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC GLeeFuncPtr_glProgramLocalParameter4fARB;
+ #define glProgramLocalParameter4fARB GLeeFuncPtr_glProgramLocalParameter4fARB
+#endif
+#ifndef GLEE_H_DEFINED_glProgramLocalParameter4fvARB
+#define GLEE_H_DEFINED_glProgramLocalParameter4fvARB
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLeeFuncPtr_glProgramLocalParameter4fvARB;
+ #define glProgramLocalParameter4fvARB GLeeFuncPtr_glProgramLocalParameter4fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramEnvParameterdvARB
+#define GLEE_H_DEFINED_glGetProgramEnvParameterdvARB
+ typedef void (APIENTRYP GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble * params);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramEnvParameterdvARB;
+ #define glGetProgramEnvParameterdvARB GLeeFuncPtr_glGetProgramEnvParameterdvARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramEnvParameterfvARB
+#define GLEE_H_DEFINED_glGetProgramEnvParameterfvARB
+ typedef void (APIENTRYP GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramEnvParameterfvARB;
+ #define glGetProgramEnvParameterfvARB GLeeFuncPtr_glGetProgramEnvParameterfvARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramLocalParameterdvARB
+#define GLEE_H_DEFINED_glGetProgramLocalParameterdvARB
+ typedef void (APIENTRYP GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble * params);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramLocalParameterdvARB;
+ #define glGetProgramLocalParameterdvARB GLeeFuncPtr_glGetProgramLocalParameterdvARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramLocalParameterfvARB
+#define GLEE_H_DEFINED_glGetProgramLocalParameterfvARB
+ typedef void (APIENTRYP GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramLocalParameterfvARB;
+ #define glGetProgramLocalParameterfvARB GLeeFuncPtr_glGetProgramLocalParameterfvARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramivARB
+#define GLEE_H_DEFINED_glGetProgramivARB
+ typedef void (APIENTRYP GLEEPFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMIVARBPROC GLeeFuncPtr_glGetProgramivARB;
+ #define glGetProgramivARB GLeeFuncPtr_glGetProgramivARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramStringARB
+#define GLEE_H_DEFINED_glGetProgramStringARB
+ typedef void (APIENTRYP GLEEPFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid * string);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMSTRINGARBPROC GLeeFuncPtr_glGetProgramStringARB;
+ #define glGetProgramStringARB GLeeFuncPtr_glGetProgramStringARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribdvARB
+#define GLEE_H_DEFINED_glGetVertexAttribdvARB
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble * params);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBDVARBPROC GLeeFuncPtr_glGetVertexAttribdvARB;
+ #define glGetVertexAttribdvARB GLeeFuncPtr_glGetVertexAttribdvARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribfvARB
+#define GLEE_H_DEFINED_glGetVertexAttribfvARB
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBFVARBPROC GLeeFuncPtr_glGetVertexAttribfvARB;
+ #define glGetVertexAttribfvARB GLeeFuncPtr_glGetVertexAttribfvARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribivARB
+#define GLEE_H_DEFINED_glGetVertexAttribivARB
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIVARBPROC GLeeFuncPtr_glGetVertexAttribivARB;
+ #define glGetVertexAttribivARB GLeeFuncPtr_glGetVertexAttribivARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribPointervARB
+#define GLEE_H_DEFINED_glGetVertexAttribPointervARB
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* * pointer);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC GLeeFuncPtr_glGetVertexAttribPointervARB;
+ #define glGetVertexAttribPointervARB GLeeFuncPtr_glGetVertexAttribPointervARB
+#endif
+#ifndef GLEE_H_DEFINED_glIsProgramARB
+#define GLEE_H_DEFINED_glIsProgramARB
+ typedef GLboolean (APIENTRYP GLEEPFNGLISPROGRAMARBPROC) (GLuint program);
+ GLEE_EXTERN GLEEPFNGLISPROGRAMARBPROC GLeeFuncPtr_glIsProgramARB;
+ #define glIsProgramARB GLeeFuncPtr_glIsProgramARB
+#endif
+#endif
+
+/* GL_ARB_fragment_program */
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+#define __GLEE_GL_ARB_fragment_program 1
+/* Constants */
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#endif
+
+/* GL_ARB_vertex_buffer_object */
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#define __GLEE_GL_ARB_vertex_buffer_object 1
+/* Constants */
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#ifndef GLEE_H_DEFINED_glBindBufferARB
+#define GLEE_H_DEFINED_glBindBufferARB
+ typedef void (APIENTRYP GLEEPFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLBINDBUFFERARBPROC GLeeFuncPtr_glBindBufferARB;
+ #define glBindBufferARB GLeeFuncPtr_glBindBufferARB
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteBuffersARB
+#define GLEE_H_DEFINED_glDeleteBuffersARB
+ typedef void (APIENTRYP GLEEPFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint * buffers);
+ GLEE_EXTERN GLEEPFNGLDELETEBUFFERSARBPROC GLeeFuncPtr_glDeleteBuffersARB;
+ #define glDeleteBuffersARB GLeeFuncPtr_glDeleteBuffersARB
+#endif
+#ifndef GLEE_H_DEFINED_glGenBuffersARB
+#define GLEE_H_DEFINED_glGenBuffersARB
+ typedef void (APIENTRYP GLEEPFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint * buffers);
+ GLEE_EXTERN GLEEPFNGLGENBUFFERSARBPROC GLeeFuncPtr_glGenBuffersARB;
+ #define glGenBuffersARB GLeeFuncPtr_glGenBuffersARB
+#endif
+#ifndef GLEE_H_DEFINED_glIsBufferARB
+#define GLEE_H_DEFINED_glIsBufferARB
+ typedef GLboolean (APIENTRYP GLEEPFNGLISBUFFERARBPROC) (GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLISBUFFERARBPROC GLeeFuncPtr_glIsBufferARB;
+ #define glIsBufferARB GLeeFuncPtr_glIsBufferARB
+#endif
+#ifndef GLEE_H_DEFINED_glBufferDataARB
+#define GLEE_H_DEFINED_glBufferDataARB
+ typedef void (APIENTRYP GLEEPFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
+ GLEE_EXTERN GLEEPFNGLBUFFERDATAARBPROC GLeeFuncPtr_glBufferDataARB;
+ #define glBufferDataARB GLeeFuncPtr_glBufferDataARB
+#endif
+#ifndef GLEE_H_DEFINED_glBufferSubDataARB
+#define GLEE_H_DEFINED_glBufferSubDataARB
+ typedef void (APIENTRYP GLEEPFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLBUFFERSUBDATAARBPROC GLeeFuncPtr_glBufferSubDataARB;
+ #define glBufferSubDataARB GLeeFuncPtr_glBufferSubDataARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetBufferSubDataARB
+#define GLEE_H_DEFINED_glGetBufferSubDataARB
+ typedef void (APIENTRYP GLEEPFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLGETBUFFERSUBDATAARBPROC GLeeFuncPtr_glGetBufferSubDataARB;
+ #define glGetBufferSubDataARB GLeeFuncPtr_glGetBufferSubDataARB
+#endif
+#ifndef GLEE_H_DEFINED_glMapBufferARB
+#define GLEE_H_DEFINED_glMapBufferARB
+ typedef GLvoid* (APIENTRYP GLEEPFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+ GLEE_EXTERN GLEEPFNGLMAPBUFFERARBPROC GLeeFuncPtr_glMapBufferARB;
+ #define glMapBufferARB GLeeFuncPtr_glMapBufferARB
+#endif
+#ifndef GLEE_H_DEFINED_glUnmapBufferARB
+#define GLEE_H_DEFINED_glUnmapBufferARB
+ typedef GLboolean (APIENTRYP GLEEPFNGLUNMAPBUFFERARBPROC) (GLenum target);
+ GLEE_EXTERN GLEEPFNGLUNMAPBUFFERARBPROC GLeeFuncPtr_glUnmapBufferARB;
+ #define glUnmapBufferARB GLeeFuncPtr_glUnmapBufferARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetBufferParameterivARB
+#define GLEE_H_DEFINED_glGetBufferParameterivARB
+ typedef void (APIENTRYP GLEEPFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETBUFFERPARAMETERIVARBPROC GLeeFuncPtr_glGetBufferParameterivARB;
+ #define glGetBufferParameterivARB GLeeFuncPtr_glGetBufferParameterivARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetBufferPointervARB
+#define GLEE_H_DEFINED_glGetBufferPointervARB
+ typedef void (APIENTRYP GLEEPFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* * params);
+ GLEE_EXTERN GLEEPFNGLGETBUFFERPOINTERVARBPROC GLeeFuncPtr_glGetBufferPointervARB;
+ #define glGetBufferPointervARB GLeeFuncPtr_glGetBufferPointervARB
+#endif
+#endif
+
+/* GL_ARB_occlusion_query */
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#define __GLEE_GL_ARB_occlusion_query 1
+/* Constants */
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#ifndef GLEE_H_DEFINED_glGenQueriesARB
+#define GLEE_H_DEFINED_glGenQueriesARB
+ typedef void (APIENTRYP GLEEPFNGLGENQUERIESARBPROC) (GLsizei n, GLuint * ids);
+ GLEE_EXTERN GLEEPFNGLGENQUERIESARBPROC GLeeFuncPtr_glGenQueriesARB;
+ #define glGenQueriesARB GLeeFuncPtr_glGenQueriesARB
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteQueriesARB
+#define GLEE_H_DEFINED_glDeleteQueriesARB
+ typedef void (APIENTRYP GLEEPFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint * ids);
+ GLEE_EXTERN GLEEPFNGLDELETEQUERIESARBPROC GLeeFuncPtr_glDeleteQueriesARB;
+ #define glDeleteQueriesARB GLeeFuncPtr_glDeleteQueriesARB
+#endif
+#ifndef GLEE_H_DEFINED_glIsQueryARB
+#define GLEE_H_DEFINED_glIsQueryARB
+ typedef GLboolean (APIENTRYP GLEEPFNGLISQUERYARBPROC) (GLuint id);
+ GLEE_EXTERN GLEEPFNGLISQUERYARBPROC GLeeFuncPtr_glIsQueryARB;
+ #define glIsQueryARB GLeeFuncPtr_glIsQueryARB
+#endif
+#ifndef GLEE_H_DEFINED_glBeginQueryARB
+#define GLEE_H_DEFINED_glBeginQueryARB
+ typedef void (APIENTRYP GLEEPFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+ GLEE_EXTERN GLEEPFNGLBEGINQUERYARBPROC GLeeFuncPtr_glBeginQueryARB;
+ #define glBeginQueryARB GLeeFuncPtr_glBeginQueryARB
+#endif
+#ifndef GLEE_H_DEFINED_glEndQueryARB
+#define GLEE_H_DEFINED_glEndQueryARB
+ typedef void (APIENTRYP GLEEPFNGLENDQUERYARBPROC) (GLenum target);
+ GLEE_EXTERN GLEEPFNGLENDQUERYARBPROC GLeeFuncPtr_glEndQueryARB;
+ #define glEndQueryARB GLeeFuncPtr_glEndQueryARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetQueryivARB
+#define GLEE_H_DEFINED_glGetQueryivARB
+ typedef void (APIENTRYP GLEEPFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETQUERYIVARBPROC GLeeFuncPtr_glGetQueryivARB;
+ #define glGetQueryivARB GLeeFuncPtr_glGetQueryivARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetQueryObjectivARB
+#define GLEE_H_DEFINED_glGetQueryObjectivARB
+ typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTIVARBPROC GLeeFuncPtr_glGetQueryObjectivARB;
+ #define glGetQueryObjectivARB GLeeFuncPtr_glGetQueryObjectivARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetQueryObjectuivARB
+#define GLEE_H_DEFINED_glGetQueryObjectuivARB
+ typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint * params);
+ GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTUIVARBPROC GLeeFuncPtr_glGetQueryObjectuivARB;
+ #define glGetQueryObjectuivARB GLeeFuncPtr_glGetQueryObjectuivARB
+#endif
+#endif
+
+/* GL_ARB_shader_objects */
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#define __GLEE_GL_ARB_shader_objects 1
+/* Constants */
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#ifndef GLEE_H_DEFINED_glDeleteObjectARB
+#define GLEE_H_DEFINED_glDeleteObjectARB
+ typedef void (APIENTRYP GLEEPFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+ GLEE_EXTERN GLEEPFNGLDELETEOBJECTARBPROC GLeeFuncPtr_glDeleteObjectARB;
+ #define glDeleteObjectARB GLeeFuncPtr_glDeleteObjectARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetHandleARB
+#define GLEE_H_DEFINED_glGetHandleARB
+ typedef GLhandleARB (APIENTRYP GLEEPFNGLGETHANDLEARBPROC) (GLenum pname);
+ GLEE_EXTERN GLEEPFNGLGETHANDLEARBPROC GLeeFuncPtr_glGetHandleARB;
+ #define glGetHandleARB GLeeFuncPtr_glGetHandleARB
+#endif
+#ifndef GLEE_H_DEFINED_glDetachObjectARB
+#define GLEE_H_DEFINED_glDetachObjectARB
+ typedef void (APIENTRYP GLEEPFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+ GLEE_EXTERN GLEEPFNGLDETACHOBJECTARBPROC GLeeFuncPtr_glDetachObjectARB;
+ #define glDetachObjectARB GLeeFuncPtr_glDetachObjectARB
+#endif
+#ifndef GLEE_H_DEFINED_glCreateShaderObjectARB
+#define GLEE_H_DEFINED_glCreateShaderObjectARB
+ typedef GLhandleARB (APIENTRYP GLEEPFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+ GLEE_EXTERN GLEEPFNGLCREATESHADEROBJECTARBPROC GLeeFuncPtr_glCreateShaderObjectARB;
+ #define glCreateShaderObjectARB GLeeFuncPtr_glCreateShaderObjectARB
+#endif
+#ifndef GLEE_H_DEFINED_glShaderSourceARB
+#define GLEE_H_DEFINED_glShaderSourceARB
+ typedef void (APIENTRYP GLEEPFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* * string, const GLint * length);
+ GLEE_EXTERN GLEEPFNGLSHADERSOURCEARBPROC GLeeFuncPtr_glShaderSourceARB;
+ #define glShaderSourceARB GLeeFuncPtr_glShaderSourceARB
+#endif
+#ifndef GLEE_H_DEFINED_glCompileShaderARB
+#define GLEE_H_DEFINED_glCompileShaderARB
+ typedef void (APIENTRYP GLEEPFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+ GLEE_EXTERN GLEEPFNGLCOMPILESHADERARBPROC GLeeFuncPtr_glCompileShaderARB;
+ #define glCompileShaderARB GLeeFuncPtr_glCompileShaderARB
+#endif
+#ifndef GLEE_H_DEFINED_glCreateProgramObjectARB
+#define GLEE_H_DEFINED_glCreateProgramObjectARB
+ typedef GLhandleARB (APIENTRYP GLEEPFNGLCREATEPROGRAMOBJECTARBPROC) ();
+ GLEE_EXTERN GLEEPFNGLCREATEPROGRAMOBJECTARBPROC GLeeFuncPtr_glCreateProgramObjectARB;
+ #define glCreateProgramObjectARB GLeeFuncPtr_glCreateProgramObjectARB
+#endif
+#ifndef GLEE_H_DEFINED_glAttachObjectARB
+#define GLEE_H_DEFINED_glAttachObjectARB
+ typedef void (APIENTRYP GLEEPFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+ GLEE_EXTERN GLEEPFNGLATTACHOBJECTARBPROC GLeeFuncPtr_glAttachObjectARB;
+ #define glAttachObjectARB GLeeFuncPtr_glAttachObjectARB
+#endif
+#ifndef GLEE_H_DEFINED_glLinkProgramARB
+#define GLEE_H_DEFINED_glLinkProgramARB
+ typedef void (APIENTRYP GLEEPFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+ GLEE_EXTERN GLEEPFNGLLINKPROGRAMARBPROC GLeeFuncPtr_glLinkProgramARB;
+ #define glLinkProgramARB GLeeFuncPtr_glLinkProgramARB
+#endif
+#ifndef GLEE_H_DEFINED_glUseProgramObjectARB
+#define GLEE_H_DEFINED_glUseProgramObjectARB
+ typedef void (APIENTRYP GLEEPFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+ GLEE_EXTERN GLEEPFNGLUSEPROGRAMOBJECTARBPROC GLeeFuncPtr_glUseProgramObjectARB;
+ #define glUseProgramObjectARB GLeeFuncPtr_glUseProgramObjectARB
+#endif
+#ifndef GLEE_H_DEFINED_glValidateProgramARB
+#define GLEE_H_DEFINED_glValidateProgramARB
+ typedef void (APIENTRYP GLEEPFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+ GLEE_EXTERN GLEEPFNGLVALIDATEPROGRAMARBPROC GLeeFuncPtr_glValidateProgramARB;
+ #define glValidateProgramARB GLeeFuncPtr_glValidateProgramARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform1fARB
+#define GLEE_H_DEFINED_glUniform1fARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+ GLEE_EXTERN GLEEPFNGLUNIFORM1FARBPROC GLeeFuncPtr_glUniform1fARB;
+ #define glUniform1fARB GLeeFuncPtr_glUniform1fARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform2fARB
+#define GLEE_H_DEFINED_glUniform2fARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+ GLEE_EXTERN GLEEPFNGLUNIFORM2FARBPROC GLeeFuncPtr_glUniform2fARB;
+ #define glUniform2fARB GLeeFuncPtr_glUniform2fARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform3fARB
+#define GLEE_H_DEFINED_glUniform3fARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ GLEE_EXTERN GLEEPFNGLUNIFORM3FARBPROC GLeeFuncPtr_glUniform3fARB;
+ #define glUniform3fARB GLeeFuncPtr_glUniform3fARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform4fARB
+#define GLEE_H_DEFINED_glUniform4fARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ GLEE_EXTERN GLEEPFNGLUNIFORM4FARBPROC GLeeFuncPtr_glUniform4fARB;
+ #define glUniform4fARB GLeeFuncPtr_glUniform4fARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform1iARB
+#define GLEE_H_DEFINED_glUniform1iARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+ GLEE_EXTERN GLEEPFNGLUNIFORM1IARBPROC GLeeFuncPtr_glUniform1iARB;
+ #define glUniform1iARB GLeeFuncPtr_glUniform1iARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform2iARB
+#define GLEE_H_DEFINED_glUniform2iARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+ GLEE_EXTERN GLEEPFNGLUNIFORM2IARBPROC GLeeFuncPtr_glUniform2iARB;
+ #define glUniform2iARB GLeeFuncPtr_glUniform2iARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform3iARB
+#define GLEE_H_DEFINED_glUniform3iARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+ GLEE_EXTERN GLEEPFNGLUNIFORM3IARBPROC GLeeFuncPtr_glUniform3iARB;
+ #define glUniform3iARB GLeeFuncPtr_glUniform3iARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform4iARB
+#define GLEE_H_DEFINED_glUniform4iARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ GLEE_EXTERN GLEEPFNGLUNIFORM4IARBPROC GLeeFuncPtr_glUniform4iARB;
+ #define glUniform4iARB GLeeFuncPtr_glUniform4iARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform1fvARB
+#define GLEE_H_DEFINED_glUniform1fvARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM1FVARBPROC GLeeFuncPtr_glUniform1fvARB;
+ #define glUniform1fvARB GLeeFuncPtr_glUniform1fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform2fvARB
+#define GLEE_H_DEFINED_glUniform2fvARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM2FVARBPROC GLeeFuncPtr_glUniform2fvARB;
+ #define glUniform2fvARB GLeeFuncPtr_glUniform2fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform3fvARB
+#define GLEE_H_DEFINED_glUniform3fvARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM3FVARBPROC GLeeFuncPtr_glUniform3fvARB;
+ #define glUniform3fvARB GLeeFuncPtr_glUniform3fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform4fvARB
+#define GLEE_H_DEFINED_glUniform4fvARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM4FVARBPROC GLeeFuncPtr_glUniform4fvARB;
+ #define glUniform4fvARB GLeeFuncPtr_glUniform4fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform1ivARB
+#define GLEE_H_DEFINED_glUniform1ivARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM1IVARBPROC GLeeFuncPtr_glUniform1ivARB;
+ #define glUniform1ivARB GLeeFuncPtr_glUniform1ivARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform2ivARB
+#define GLEE_H_DEFINED_glUniform2ivARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM2IVARBPROC GLeeFuncPtr_glUniform2ivARB;
+ #define glUniform2ivARB GLeeFuncPtr_glUniform2ivARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform3ivARB
+#define GLEE_H_DEFINED_glUniform3ivARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM3IVARBPROC GLeeFuncPtr_glUniform3ivARB;
+ #define glUniform3ivARB GLeeFuncPtr_glUniform3ivARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniform4ivARB
+#define GLEE_H_DEFINED_glUniform4ivARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM4IVARBPROC GLeeFuncPtr_glUniform4ivARB;
+ #define glUniform4ivARB GLeeFuncPtr_glUniform4ivARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniformMatrix2fvARB
+#define GLEE_H_DEFINED_glUniformMatrix2fvARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2FVARBPROC GLeeFuncPtr_glUniformMatrix2fvARB;
+ #define glUniformMatrix2fvARB GLeeFuncPtr_glUniformMatrix2fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniformMatrix3fvARB
+#define GLEE_H_DEFINED_glUniformMatrix3fvARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3FVARBPROC GLeeFuncPtr_glUniformMatrix3fvARB;
+ #define glUniformMatrix3fvARB GLeeFuncPtr_glUniformMatrix3fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glUniformMatrix4fvARB
+#define GLEE_H_DEFINED_glUniformMatrix4fvARB
+ typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4FVARBPROC GLeeFuncPtr_glUniformMatrix4fvARB;
+ #define glUniformMatrix4fvARB GLeeFuncPtr_glUniformMatrix4fvARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetObjectParameterfvARB
+#define GLEE_H_DEFINED_glGetObjectParameterfvARB
+ typedef void (APIENTRYP GLEEPFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETOBJECTPARAMETERFVARBPROC GLeeFuncPtr_glGetObjectParameterfvARB;
+ #define glGetObjectParameterfvARB GLeeFuncPtr_glGetObjectParameterfvARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetObjectParameterivARB
+#define GLEE_H_DEFINED_glGetObjectParameterivARB
+ typedef void (APIENTRYP GLEEPFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETOBJECTPARAMETERIVARBPROC GLeeFuncPtr_glGetObjectParameterivARB;
+ #define glGetObjectParameterivARB GLeeFuncPtr_glGetObjectParameterivARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetInfoLogARB
+#define GLEE_H_DEFINED_glGetInfoLogARB
+ typedef void (APIENTRYP GLEEPFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
+ GLEE_EXTERN GLEEPFNGLGETINFOLOGARBPROC GLeeFuncPtr_glGetInfoLogARB;
+ #define glGetInfoLogARB GLeeFuncPtr_glGetInfoLogARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetAttachedObjectsARB
+#define GLEE_H_DEFINED_glGetAttachedObjectsARB
+ typedef void (APIENTRYP GLEEPFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
+ GLEE_EXTERN GLEEPFNGLGETATTACHEDOBJECTSARBPROC GLeeFuncPtr_glGetAttachedObjectsARB;
+ #define glGetAttachedObjectsARB GLeeFuncPtr_glGetAttachedObjectsARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetUniformLocationARB
+#define GLEE_H_DEFINED_glGetUniformLocationARB
+ typedef GLint (APIENTRYP GLEEPFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB * name);
+ GLEE_EXTERN GLEEPFNGLGETUNIFORMLOCATIONARBPROC GLeeFuncPtr_glGetUniformLocationARB;
+ #define glGetUniformLocationARB GLeeFuncPtr_glGetUniformLocationARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetActiveUniformARB
+#define GLEE_H_DEFINED_glGetActiveUniformARB
+ typedef void (APIENTRYP GLEEPFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
+ GLEE_EXTERN GLEEPFNGLGETACTIVEUNIFORMARBPROC GLeeFuncPtr_glGetActiveUniformARB;
+ #define glGetActiveUniformARB GLeeFuncPtr_glGetActiveUniformARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetUniformfvARB
+#define GLEE_H_DEFINED_glGetUniformfvARB
+ typedef void (APIENTRYP GLEEPFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETUNIFORMFVARBPROC GLeeFuncPtr_glGetUniformfvARB;
+ #define glGetUniformfvARB GLeeFuncPtr_glGetUniformfvARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetUniformivARB
+#define GLEE_H_DEFINED_glGetUniformivARB
+ typedef void (APIENTRYP GLEEPFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETUNIFORMIVARBPROC GLeeFuncPtr_glGetUniformivARB;
+ #define glGetUniformivARB GLeeFuncPtr_glGetUniformivARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetShaderSourceARB
+#define GLEE_H_DEFINED_glGetShaderSourceARB
+ typedef void (APIENTRYP GLEEPFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
+ GLEE_EXTERN GLEEPFNGLGETSHADERSOURCEARBPROC GLeeFuncPtr_glGetShaderSourceARB;
+ #define glGetShaderSourceARB GLeeFuncPtr_glGetShaderSourceARB
+#endif
+#endif
+
+/* GL_ARB_vertex_shader */
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#define __GLEE_GL_ARB_vertex_shader 1
+/* Constants */
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#ifndef GLEE_H_DEFINED_glBindAttribLocationARB
+#define GLEE_H_DEFINED_glBindAttribLocationARB
+ typedef void (APIENTRYP GLEEPFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB * name);
+ GLEE_EXTERN GLEEPFNGLBINDATTRIBLOCATIONARBPROC GLeeFuncPtr_glBindAttribLocationARB;
+ #define glBindAttribLocationARB GLeeFuncPtr_glBindAttribLocationARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetActiveAttribARB
+#define GLEE_H_DEFINED_glGetActiveAttribARB
+ typedef void (APIENTRYP GLEEPFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
+ GLEE_EXTERN GLEEPFNGLGETACTIVEATTRIBARBPROC GLeeFuncPtr_glGetActiveAttribARB;
+ #define glGetActiveAttribARB GLeeFuncPtr_glGetActiveAttribARB
+#endif
+#ifndef GLEE_H_DEFINED_glGetAttribLocationARB
+#define GLEE_H_DEFINED_glGetAttribLocationARB
+ typedef GLint (APIENTRYP GLEEPFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB * name);
+ GLEE_EXTERN GLEEPFNGLGETATTRIBLOCATIONARBPROC GLeeFuncPtr_glGetAttribLocationARB;
+ #define glGetAttribLocationARB GLeeFuncPtr_glGetAttribLocationARB
+#endif
+#endif
+
+/* GL_ARB_fragment_shader */
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#define __GLEE_GL_ARB_fragment_shader 1
+/* Constants */
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+/* GL_ARB_shading_language_100 */
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#define __GLEE_GL_ARB_shading_language_100 1
+/* Constants */
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#endif
+
+/* GL_ARB_texture_non_power_of_two */
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#define __GLEE_GL_ARB_texture_non_power_of_two 1
+/* Constants */
+#endif
+
+/* GL_ARB_point_sprite */
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#define __GLEE_GL_ARB_point_sprite 1
+/* Constants */
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+#endif
+
+/* GL_ARB_fragment_program_shadow */
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#define __GLEE_GL_ARB_fragment_program_shadow 1
+/* Constants */
+#endif
+
+/* GL_ARB_draw_buffers */
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#define __GLEE_GL_ARB_draw_buffers 1
+/* Constants */
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#ifndef GLEE_H_DEFINED_glDrawBuffersARB
+#define GLEE_H_DEFINED_glDrawBuffersARB
+ typedef void (APIENTRYP GLEEPFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum * bufs);
+ GLEE_EXTERN GLEEPFNGLDRAWBUFFERSARBPROC GLeeFuncPtr_glDrawBuffersARB;
+ #define glDrawBuffersARB GLeeFuncPtr_glDrawBuffersARB
+#endif
+#endif
+
+/* GL_ARB_texture_rectangle */
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#define __GLEE_GL_ARB_texture_rectangle 1
+/* Constants */
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+/* GL_ARB_color_buffer_float */
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#define __GLEE_GL_ARB_color_buffer_float 1
+/* Constants */
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+#ifndef GLEE_H_DEFINED_glClampColorARB
+#define GLEE_H_DEFINED_glClampColorARB
+ typedef void (APIENTRYP GLEEPFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+ GLEE_EXTERN GLEEPFNGLCLAMPCOLORARBPROC GLeeFuncPtr_glClampColorARB;
+ #define glClampColorARB GLeeFuncPtr_glClampColorARB
+#endif
+#endif
+
+/* GL_ARB_half_float_pixel */
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#define __GLEE_GL_ARB_half_float_pixel 1
+/* Constants */
+#define GL_HALF_FLOAT_ARB 0x140B
+#endif
+
+/* GL_ARB_texture_float */
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#define __GLEE_GL_ARB_texture_float 1
+/* Constants */
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#endif
+
+/* GL_ARB_pixel_buffer_object */
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#define __GLEE_GL_ARB_pixel_buffer_object 1
+/* Constants */
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+/* GL_ARB_depth_buffer_float */
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+#define __GLEE_GL_ARB_depth_buffer_float 1
+/* Constants */
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#endif
+
+/* GL_ARB_draw_instanced */
+
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+#define __GLEE_GL_ARB_draw_instanced 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glDrawArraysInstancedARB
+#define GLEE_H_DEFINED_glDrawArraysInstancedARB
+ typedef void (APIENTRYP GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+ GLEE_EXTERN GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC GLeeFuncPtr_glDrawArraysInstancedARB;
+ #define glDrawArraysInstancedARB GLeeFuncPtr_glDrawArraysInstancedARB
+#endif
+#ifndef GLEE_H_DEFINED_glDrawElementsInstancedARB
+#define GLEE_H_DEFINED_glDrawElementsInstancedARB
+ typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
+ GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC GLeeFuncPtr_glDrawElementsInstancedARB;
+ #define glDrawElementsInstancedARB GLeeFuncPtr_glDrawElementsInstancedARB
+#endif
+#endif
+
+/* GL_ARB_framebuffer_object */
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+#define __GLEE_GL_ARB_framebuffer_object 1
+/* Constants */
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_INDEX 0x8222
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#ifndef GLEE_H_DEFINED_glIsRenderbuffer
+#define GLEE_H_DEFINED_glIsRenderbuffer
+ typedef GLboolean (APIENTRYP GLEEPFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+ GLEE_EXTERN GLEEPFNGLISRENDERBUFFERPROC GLeeFuncPtr_glIsRenderbuffer;
+ #define glIsRenderbuffer GLeeFuncPtr_glIsRenderbuffer
+#endif
+#ifndef GLEE_H_DEFINED_glBindRenderbuffer
+#define GLEE_H_DEFINED_glBindRenderbuffer
+ typedef void (APIENTRYP GLEEPFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+ GLEE_EXTERN GLEEPFNGLBINDRENDERBUFFERPROC GLeeFuncPtr_glBindRenderbuffer;
+ #define glBindRenderbuffer GLeeFuncPtr_glBindRenderbuffer
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteRenderbuffers
+#define GLEE_H_DEFINED_glDeleteRenderbuffers
+ typedef void (APIENTRYP GLEEPFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint * renderbuffers);
+ GLEE_EXTERN GLEEPFNGLDELETERENDERBUFFERSPROC GLeeFuncPtr_glDeleteRenderbuffers;
+ #define glDeleteRenderbuffers GLeeFuncPtr_glDeleteRenderbuffers
+#endif
+#ifndef GLEE_H_DEFINED_glGenRenderbuffers
+#define GLEE_H_DEFINED_glGenRenderbuffers
+ typedef void (APIENTRYP GLEEPFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint * renderbuffers);
+ GLEE_EXTERN GLEEPFNGLGENRENDERBUFFERSPROC GLeeFuncPtr_glGenRenderbuffers;
+ #define glGenRenderbuffers GLeeFuncPtr_glGenRenderbuffers
+#endif
+#ifndef GLEE_H_DEFINED_glRenderbufferStorage
+#define GLEE_H_DEFINED_glRenderbufferStorage
+ typedef void (APIENTRYP GLEEPFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLRENDERBUFFERSTORAGEPROC GLeeFuncPtr_glRenderbufferStorage;
+ #define glRenderbufferStorage GLeeFuncPtr_glRenderbufferStorage
+#endif
+#ifndef GLEE_H_DEFINED_glGetRenderbufferParameteriv
+#define GLEE_H_DEFINED_glGetRenderbufferParameteriv
+ typedef void (APIENTRYP GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetRenderbufferParameteriv;
+ #define glGetRenderbufferParameteriv GLeeFuncPtr_glGetRenderbufferParameteriv
+#endif
+#ifndef GLEE_H_DEFINED_glIsFramebuffer
+#define GLEE_H_DEFINED_glIsFramebuffer
+ typedef GLboolean (APIENTRYP GLEEPFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+ GLEE_EXTERN GLEEPFNGLISFRAMEBUFFERPROC GLeeFuncPtr_glIsFramebuffer;
+ #define glIsFramebuffer GLeeFuncPtr_glIsFramebuffer
+#endif
+#ifndef GLEE_H_DEFINED_glBindFramebuffer
+#define GLEE_H_DEFINED_glBindFramebuffer
+ typedef void (APIENTRYP GLEEPFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+ GLEE_EXTERN GLEEPFNGLBINDFRAMEBUFFERPROC GLeeFuncPtr_glBindFramebuffer;
+ #define glBindFramebuffer GLeeFuncPtr_glBindFramebuffer
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteFramebuffers
+#define GLEE_H_DEFINED_glDeleteFramebuffers
+ typedef void (APIENTRYP GLEEPFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint * framebuffers);
+ GLEE_EXTERN GLEEPFNGLDELETEFRAMEBUFFERSPROC GLeeFuncPtr_glDeleteFramebuffers;
+ #define glDeleteFramebuffers GLeeFuncPtr_glDeleteFramebuffers
+#endif
+#ifndef GLEE_H_DEFINED_glGenFramebuffers
+#define GLEE_H_DEFINED_glGenFramebuffers
+ typedef void (APIENTRYP GLEEPFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint * framebuffers);
+ GLEE_EXTERN GLEEPFNGLGENFRAMEBUFFERSPROC GLeeFuncPtr_glGenFramebuffers;
+ #define glGenFramebuffers GLeeFuncPtr_glGenFramebuffers
+#endif
+#ifndef GLEE_H_DEFINED_glCheckFramebufferStatus
+#define GLEE_H_DEFINED_glCheckFramebufferStatus
+ typedef GLenum (APIENTRYP GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+ GLEE_EXTERN GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC GLeeFuncPtr_glCheckFramebufferStatus;
+ #define glCheckFramebufferStatus GLeeFuncPtr_glCheckFramebufferStatus
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTexture1D
+#define GLEE_H_DEFINED_glFramebufferTexture1D
+ typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC GLeeFuncPtr_glFramebufferTexture1D;
+ #define glFramebufferTexture1D GLeeFuncPtr_glFramebufferTexture1D
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTexture2D
+#define GLEE_H_DEFINED_glFramebufferTexture2D
+ typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC GLeeFuncPtr_glFramebufferTexture2D;
+ #define glFramebufferTexture2D GLeeFuncPtr_glFramebufferTexture2D
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTexture3D
+#define GLEE_H_DEFINED_glFramebufferTexture3D
+ typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC GLeeFuncPtr_glFramebufferTexture3D;
+ #define glFramebufferTexture3D GLeeFuncPtr_glFramebufferTexture3D
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferRenderbuffer
+#define GLEE_H_DEFINED_glFramebufferRenderbuffer
+ typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC GLeeFuncPtr_glFramebufferRenderbuffer;
+ #define glFramebufferRenderbuffer GLeeFuncPtr_glFramebufferRenderbuffer
+#endif
+#ifndef GLEE_H_DEFINED_glGetFramebufferAttachmentParameteriv
+#define GLEE_H_DEFINED_glGetFramebufferAttachmentParameteriv
+ typedef void (APIENTRYP GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GLeeFuncPtr_glGetFramebufferAttachmentParameteriv;
+ #define glGetFramebufferAttachmentParameteriv GLeeFuncPtr_glGetFramebufferAttachmentParameteriv
+#endif
+#ifndef GLEE_H_DEFINED_glGenerateMipmap
+#define GLEE_H_DEFINED_glGenerateMipmap
+ typedef void (APIENTRYP GLEEPFNGLGENERATEMIPMAPPROC) (GLenum target);
+ GLEE_EXTERN GLEEPFNGLGENERATEMIPMAPPROC GLeeFuncPtr_glGenerateMipmap;
+ #define glGenerateMipmap GLeeFuncPtr_glGenerateMipmap
+#endif
+#ifndef GLEE_H_DEFINED_glBlitFramebuffer
+#define GLEE_H_DEFINED_glBlitFramebuffer
+ typedef void (APIENTRYP GLEEPFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ GLEE_EXTERN GLEEPFNGLBLITFRAMEBUFFERPROC GLeeFuncPtr_glBlitFramebuffer;
+ #define glBlitFramebuffer GLeeFuncPtr_glBlitFramebuffer
+#endif
+#ifndef GLEE_H_DEFINED_glRenderbufferStorageMultisample
+#define GLEE_H_DEFINED_glRenderbufferStorageMultisample
+ typedef void (APIENTRYP GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC GLeeFuncPtr_glRenderbufferStorageMultisample;
+ #define glRenderbufferStorageMultisample GLeeFuncPtr_glRenderbufferStorageMultisample
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTextureLayer
+#define GLEE_H_DEFINED_glFramebufferTextureLayer
+ typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC GLeeFuncPtr_glFramebufferTextureLayer;
+ #define glFramebufferTextureLayer GLeeFuncPtr_glFramebufferTextureLayer
+#endif
+#endif
+
+/* GL_ARB_framebuffer_sRGB */
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+#define __GLEE_GL_ARB_framebuffer_sRGB 1
+/* Constants */
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#endif
+
+/* GL_ARB_geometry_shader4 */
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+#define __GLEE_GL_ARB_geometry_shader4 1
+/* Constants */
+#define GL_LINES_ADJACENCY_ARB 0x000A
+#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
+#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+#ifndef GLEE_H_DEFINED_glProgramParameteriARB
+#define GLEE_H_DEFINED_glProgramParameteriARB
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETERIARBPROC GLeeFuncPtr_glProgramParameteriARB;
+ #define glProgramParameteriARB GLeeFuncPtr_glProgramParameteriARB
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTextureARB
+#define GLEE_H_DEFINED_glFramebufferTextureARB
+ typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC GLeeFuncPtr_glFramebufferTextureARB;
+ #define glFramebufferTextureARB GLeeFuncPtr_glFramebufferTextureARB
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTextureLayerARB
+#define GLEE_H_DEFINED_glFramebufferTextureLayerARB
+ typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC GLeeFuncPtr_glFramebufferTextureLayerARB;
+ #define glFramebufferTextureLayerARB GLeeFuncPtr_glFramebufferTextureLayerARB
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTextureFaceARB
+#define GLEE_H_DEFINED_glFramebufferTextureFaceARB
+ typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC GLeeFuncPtr_glFramebufferTextureFaceARB;
+ #define glFramebufferTextureFaceARB GLeeFuncPtr_glFramebufferTextureFaceARB
+#endif
+#endif
+
+/* GL_ARB_half_float_vertex */
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+#define __GLEE_GL_ARB_half_float_vertex 1
+/* Constants */
+#define GL_HALF_FLOAT 0x140B
+#endif
+
+/* GL_ARB_instanced_arrays */
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+#define __GLEE_GL_ARB_instanced_arrays 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glVertexAttribDivisor
+#define GLEE_H_DEFINED_glVertexAttribDivisor
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBDIVISORPROC GLeeFuncPtr_glVertexAttribDivisor;
+ #define glVertexAttribDivisor GLeeFuncPtr_glVertexAttribDivisor
+#endif
+#endif
+
+/* GL_ARB_map_buffer_range */
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+#define __GLEE_GL_ARB_map_buffer_range 1
+/* Constants */
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#ifndef GLEE_H_DEFINED_glMapBufferRange
+#define GLEE_H_DEFINED_glMapBufferRange
+ typedef void (APIENTRYP GLEEPFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ GLEE_EXTERN GLEEPFNGLMAPBUFFERRANGEPROC GLeeFuncPtr_glMapBufferRange;
+ #define glMapBufferRange GLeeFuncPtr_glMapBufferRange
+#endif
+#ifndef GLEE_H_DEFINED_glFlushMappedBufferRange
+#define GLEE_H_DEFINED_glFlushMappedBufferRange
+ typedef void (APIENTRYP GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+ GLEE_EXTERN GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC GLeeFuncPtr_glFlushMappedBufferRange;
+ #define glFlushMappedBufferRange GLeeFuncPtr_glFlushMappedBufferRange
+#endif
+#endif
+
+/* GL_ARB_texture_buffer_object */
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+#define __GLEE_GL_ARB_texture_buffer_object 1
+/* Constants */
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+#ifndef GLEE_H_DEFINED_glTexBufferARB
+#define GLEE_H_DEFINED_glTexBufferARB
+ typedef void (APIENTRYP GLEEPFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLTEXBUFFERARBPROC GLeeFuncPtr_glTexBufferARB;
+ #define glTexBufferARB GLeeFuncPtr_glTexBufferARB
+#endif
+#endif
+
+/* GL_ARB_texture_compression_rgtc */
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+#define __GLEE_GL_ARB_texture_compression_rgtc 1
+/* Constants */
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#endif
+
+/* GL_ARB_texture_rg */
+
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+#define __GLEE_GL_ARB_texture_rg 1
+/* Constants */
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#endif
+
+/* GL_ARB_vertex_array_object */
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+#define __GLEE_GL_ARB_vertex_array_object 1
+/* Constants */
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#ifndef GLEE_H_DEFINED_glBindVertexArray
+#define GLEE_H_DEFINED_glBindVertexArray
+ typedef void (APIENTRYP GLEEPFNGLBINDVERTEXARRAYPROC) (GLuint array);
+ GLEE_EXTERN GLEEPFNGLBINDVERTEXARRAYPROC GLeeFuncPtr_glBindVertexArray;
+ #define glBindVertexArray GLeeFuncPtr_glBindVertexArray
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteVertexArrays
+#define GLEE_H_DEFINED_glDeleteVertexArrays
+ typedef void (APIENTRYP GLEEPFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint * arrays);
+ GLEE_EXTERN GLEEPFNGLDELETEVERTEXARRAYSPROC GLeeFuncPtr_glDeleteVertexArrays;
+ #define glDeleteVertexArrays GLeeFuncPtr_glDeleteVertexArrays
+#endif
+#ifndef GLEE_H_DEFINED_glGenVertexArrays
+#define GLEE_H_DEFINED_glGenVertexArrays
+ typedef void (APIENTRYP GLEEPFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint * arrays);
+ GLEE_EXTERN GLEEPFNGLGENVERTEXARRAYSPROC GLeeFuncPtr_glGenVertexArrays;
+ #define glGenVertexArrays GLeeFuncPtr_glGenVertexArrays
+#endif
+#ifndef GLEE_H_DEFINED_glIsVertexArray
+#define GLEE_H_DEFINED_glIsVertexArray
+ typedef GLboolean (APIENTRYP GLEEPFNGLISVERTEXARRAYPROC) (GLuint array);
+ GLEE_EXTERN GLEEPFNGLISVERTEXARRAYPROC GLeeFuncPtr_glIsVertexArray;
+ #define glIsVertexArray GLeeFuncPtr_glIsVertexArray
+#endif
+#endif
+
+/* GL_EXT_abgr */
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#define __GLEE_GL_EXT_abgr 1
+/* Constants */
+#define GL_ABGR_EXT 0x8000
+#endif
+
+/* GL_EXT_blend_color */
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#define __GLEE_GL_EXT_blend_color 1
+/* Constants */
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+#ifndef GLEE_H_DEFINED_glBlendColorEXT
+#define GLEE_H_DEFINED_glBlendColorEXT
+ typedef void (APIENTRYP GLEEPFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ GLEE_EXTERN GLEEPFNGLBLENDCOLOREXTPROC GLeeFuncPtr_glBlendColorEXT;
+ #define glBlendColorEXT GLeeFuncPtr_glBlendColorEXT
+#endif
+#endif
+
+/* GL_EXT_polygon_offset */
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#define __GLEE_GL_EXT_polygon_offset 1
+/* Constants */
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#ifndef GLEE_H_DEFINED_glPolygonOffsetEXT
+#define GLEE_H_DEFINED_glPolygonOffsetEXT
+ typedef void (APIENTRYP GLEEPFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+ GLEE_EXTERN GLEEPFNGLPOLYGONOFFSETEXTPROC GLeeFuncPtr_glPolygonOffsetEXT;
+ #define glPolygonOffsetEXT GLeeFuncPtr_glPolygonOffsetEXT
+#endif
+#endif
+
+/* GL_EXT_texture */
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#define __GLEE_GL_EXT_texture 1
+/* Constants */
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#endif
+
+/* GL_EXT_texture3D */
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#define __GLEE_GL_EXT_texture3D 1
+/* Constants */
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#ifndef GLEE_H_DEFINED_glTexImage3DEXT
+#define GLEE_H_DEFINED_glTexImage3DEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLTEXIMAGE3DEXTPROC GLeeFuncPtr_glTexImage3DEXT;
+ #define glTexImage3DEXT GLeeFuncPtr_glTexImage3DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTexSubImage3DEXT
+#define GLEE_H_DEFINED_glTexSubImage3DEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glTexSubImage3DEXT;
+ #define glTexSubImage3DEXT GLeeFuncPtr_glTexSubImage3DEXT
+#endif
+#endif
+
+/* GL_SGIS_texture_filter4 */
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#define __GLEE_GL_SGIS_texture_filter4 1
+/* Constants */
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#ifndef GLEE_H_DEFINED_glGetTexFilterFuncSGIS
+#define GLEE_H_DEFINED_glGetTexFilterFuncSGIS
+ typedef void (APIENTRYP GLEEPFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat * weights);
+ GLEE_EXTERN GLEEPFNGLGETTEXFILTERFUNCSGISPROC GLeeFuncPtr_glGetTexFilterFuncSGIS;
+ #define glGetTexFilterFuncSGIS GLeeFuncPtr_glGetTexFilterFuncSGIS
+#endif
+#ifndef GLEE_H_DEFINED_glTexFilterFuncSGIS
+#define GLEE_H_DEFINED_glTexFilterFuncSGIS
+ typedef void (APIENTRYP GLEEPFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
+ GLEE_EXTERN GLEEPFNGLTEXFILTERFUNCSGISPROC GLeeFuncPtr_glTexFilterFuncSGIS;
+ #define glTexFilterFuncSGIS GLeeFuncPtr_glTexFilterFuncSGIS
+#endif
+#endif
+
+/* GL_EXT_subtexture */
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#define __GLEE_GL_EXT_subtexture 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glTexSubImage1DEXT
+#define GLEE_H_DEFINED_glTexSubImage1DEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glTexSubImage1DEXT;
+ #define glTexSubImage1DEXT GLeeFuncPtr_glTexSubImage1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTexSubImage2DEXT
+#define GLEE_H_DEFINED_glTexSubImage2DEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glTexSubImage2DEXT;
+ #define glTexSubImage2DEXT GLeeFuncPtr_glTexSubImage2DEXT
+#endif
+#endif
+
+/* GL_EXT_copy_texture */
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#define __GLEE_GL_EXT_copy_texture 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glCopyTexImage1DEXT
+#define GLEE_H_DEFINED_glCopyTexImage1DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ GLEE_EXTERN GLEEPFNGLCOPYTEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexImage1DEXT;
+ #define glCopyTexImage1DEXT GLeeFuncPtr_glCopyTexImage1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyTexImage2DEXT
+#define GLEE_H_DEFINED_glCopyTexImage2DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ GLEE_EXTERN GLEEPFNGLCOPYTEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexImage2DEXT;
+ #define glCopyTexImage2DEXT GLeeFuncPtr_glCopyTexImage2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyTexSubImage1DEXT
+#define GLEE_H_DEFINED_glCopyTexSubImage1DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ GLEE_EXTERN GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexSubImage1DEXT;
+ #define glCopyTexSubImage1DEXT GLeeFuncPtr_glCopyTexSubImage1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyTexSubImage2DEXT
+#define GLEE_H_DEFINED_glCopyTexSubImage2DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexSubImage2DEXT;
+ #define glCopyTexSubImage2DEXT GLeeFuncPtr_glCopyTexSubImage2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyTexSubImage3DEXT
+#define GLEE_H_DEFINED_glCopyTexSubImage3DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTexSubImage3DEXT;
+ #define glCopyTexSubImage3DEXT GLeeFuncPtr_glCopyTexSubImage3DEXT
+#endif
+#endif
+
+/* GL_EXT_histogram */
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#define __GLEE_GL_EXT_histogram 1
+/* Constants */
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#ifndef GLEE_H_DEFINED_glGetHistogramEXT
+#define GLEE_H_DEFINED_glGetHistogramEXT
+ typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+ GLEE_EXTERN GLEEPFNGLGETHISTOGRAMEXTPROC GLeeFuncPtr_glGetHistogramEXT;
+ #define glGetHistogramEXT GLeeFuncPtr_glGetHistogramEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetHistogramParameterfvEXT
+#define GLEE_H_DEFINED_glGetHistogramParameterfvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC GLeeFuncPtr_glGetHistogramParameterfvEXT;
+ #define glGetHistogramParameterfvEXT GLeeFuncPtr_glGetHistogramParameterfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetHistogramParameterivEXT
+#define GLEE_H_DEFINED_glGetHistogramParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC GLeeFuncPtr_glGetHistogramParameterivEXT;
+ #define glGetHistogramParameterivEXT GLeeFuncPtr_glGetHistogramParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetMinmaxEXT
+#define GLEE_H_DEFINED_glGetMinmaxEXT
+ typedef void (APIENTRYP GLEEPFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+ GLEE_EXTERN GLEEPFNGLGETMINMAXEXTPROC GLeeFuncPtr_glGetMinmaxEXT;
+ #define glGetMinmaxEXT GLeeFuncPtr_glGetMinmaxEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetMinmaxParameterfvEXT
+#define GLEE_H_DEFINED_glGetMinmaxParameterfvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMinmaxParameterfvEXT;
+ #define glGetMinmaxParameterfvEXT GLeeFuncPtr_glGetMinmaxParameterfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetMinmaxParameterivEXT
+#define GLEE_H_DEFINED_glGetMinmaxParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMinmaxParameterivEXT;
+ #define glGetMinmaxParameterivEXT GLeeFuncPtr_glGetMinmaxParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glHistogramEXT
+#define GLEE_H_DEFINED_glHistogramEXT
+ typedef void (APIENTRYP GLEEPFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ GLEE_EXTERN GLEEPFNGLHISTOGRAMEXTPROC GLeeFuncPtr_glHistogramEXT;
+ #define glHistogramEXT GLeeFuncPtr_glHistogramEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMinmaxEXT
+#define GLEE_H_DEFINED_glMinmaxEXT
+ typedef void (APIENTRYP GLEEPFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+ GLEE_EXTERN GLEEPFNGLMINMAXEXTPROC GLeeFuncPtr_glMinmaxEXT;
+ #define glMinmaxEXT GLeeFuncPtr_glMinmaxEXT
+#endif
+#ifndef GLEE_H_DEFINED_glResetHistogramEXT
+#define GLEE_H_DEFINED_glResetHistogramEXT
+ typedef void (APIENTRYP GLEEPFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+ GLEE_EXTERN GLEEPFNGLRESETHISTOGRAMEXTPROC GLeeFuncPtr_glResetHistogramEXT;
+ #define glResetHistogramEXT GLeeFuncPtr_glResetHistogramEXT
+#endif
+#ifndef GLEE_H_DEFINED_glResetMinmaxEXT
+#define GLEE_H_DEFINED_glResetMinmaxEXT
+ typedef void (APIENTRYP GLEEPFNGLRESETMINMAXEXTPROC) (GLenum target);
+ GLEE_EXTERN GLEEPFNGLRESETMINMAXEXTPROC GLeeFuncPtr_glResetMinmaxEXT;
+ #define glResetMinmaxEXT GLeeFuncPtr_glResetMinmaxEXT
+#endif
+#endif
+
+/* GL_EXT_convolution */
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#define __GLEE_GL_EXT_convolution 1
+/* Constants */
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#ifndef GLEE_H_DEFINED_glConvolutionFilter1DEXT
+#define GLEE_H_DEFINED_glConvolutionFilter1DEXT
+ typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
+ GLEE_EXTERN GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glConvolutionFilter1DEXT;
+ #define glConvolutionFilter1DEXT GLeeFuncPtr_glConvolutionFilter1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glConvolutionFilter2DEXT
+#define GLEE_H_DEFINED_glConvolutionFilter2DEXT
+ typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
+ GLEE_EXTERN GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glConvolutionFilter2DEXT;
+ #define glConvolutionFilter2DEXT GLeeFuncPtr_glConvolutionFilter2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glConvolutionParameterfEXT
+#define GLEE_H_DEFINED_glConvolutionParameterfEXT
+ typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+ GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC GLeeFuncPtr_glConvolutionParameterfEXT;
+ #define glConvolutionParameterfEXT GLeeFuncPtr_glConvolutionParameterfEXT
+#endif
+#ifndef GLEE_H_DEFINED_glConvolutionParameterfvEXT
+#define GLEE_H_DEFINED_glConvolutionParameterfvEXT
+ typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glConvolutionParameterfvEXT;
+ #define glConvolutionParameterfvEXT GLeeFuncPtr_glConvolutionParameterfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glConvolutionParameteriEXT
+#define GLEE_H_DEFINED_glConvolutionParameteriEXT
+ typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+ GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC GLeeFuncPtr_glConvolutionParameteriEXT;
+ #define glConvolutionParameteriEXT GLeeFuncPtr_glConvolutionParameteriEXT
+#endif
+#ifndef GLEE_H_DEFINED_glConvolutionParameterivEXT
+#define GLEE_H_DEFINED_glConvolutionParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glConvolutionParameterivEXT;
+ #define glConvolutionParameterivEXT GLeeFuncPtr_glConvolutionParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyConvolutionFilter1DEXT
+#define GLEE_H_DEFINED_glCopyConvolutionFilter1DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ GLEE_EXTERN GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter1DEXT;
+ #define glCopyConvolutionFilter1DEXT GLeeFuncPtr_glCopyConvolutionFilter1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyConvolutionFilter2DEXT
+#define GLEE_H_DEFINED_glCopyConvolutionFilter2DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter2DEXT;
+ #define glCopyConvolutionFilter2DEXT GLeeFuncPtr_glCopyConvolutionFilter2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetConvolutionFilterEXT
+#define GLEE_H_DEFINED_glGetConvolutionFilterEXT
+ typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid * image);
+ GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC GLeeFuncPtr_glGetConvolutionFilterEXT;
+ #define glGetConvolutionFilterEXT GLeeFuncPtr_glGetConvolutionFilterEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetConvolutionParameterfvEXT
+#define GLEE_H_DEFINED_glGetConvolutionParameterfvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glGetConvolutionParameterfvEXT;
+ #define glGetConvolutionParameterfvEXT GLeeFuncPtr_glGetConvolutionParameterfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetConvolutionParameterivEXT
+#define GLEE_H_DEFINED_glGetConvolutionParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glGetConvolutionParameterivEXT;
+ #define glGetConvolutionParameterivEXT GLeeFuncPtr_glGetConvolutionParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetSeparableFilterEXT
+#define GLEE_H_DEFINED_glGetSeparableFilterEXT
+ typedef void (APIENTRYP GLEEPFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
+ GLEE_EXTERN GLEEPFNGLGETSEPARABLEFILTEREXTPROC GLeeFuncPtr_glGetSeparableFilterEXT;
+ #define glGetSeparableFilterEXT GLeeFuncPtr_glGetSeparableFilterEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSeparableFilter2DEXT
+#define GLEE_H_DEFINED_glSeparableFilter2DEXT
+ typedef void (APIENTRYP GLEEPFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
+ GLEE_EXTERN GLEEPFNGLSEPARABLEFILTER2DEXTPROC GLeeFuncPtr_glSeparableFilter2DEXT;
+ #define glSeparableFilter2DEXT GLeeFuncPtr_glSeparableFilter2DEXT
+#endif
+#endif
+
+/* GL_SGI_color_matrix */
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+#define __GLEE_GL_SGI_color_matrix 1
+/* Constants */
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+/* GL_SGI_color_table */
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#define __GLEE_GL_SGI_color_table 1
+/* Constants */
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#ifndef GLEE_H_DEFINED_glColorTableSGI
+#define GLEE_H_DEFINED_glColorTableSGI
+ typedef void (APIENTRYP GLEEPFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
+ GLEE_EXTERN GLEEPFNGLCOLORTABLESGIPROC GLeeFuncPtr_glColorTableSGI;
+ #define glColorTableSGI GLeeFuncPtr_glColorTableSGI
+#endif
+#ifndef GLEE_H_DEFINED_glColorTableParameterfvSGI
+#define GLEE_H_DEFINED_glColorTableParameterfvSGI
+ typedef void (APIENTRYP GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glColorTableParameterfvSGI;
+ #define glColorTableParameterfvSGI GLeeFuncPtr_glColorTableParameterfvSGI
+#endif
+#ifndef GLEE_H_DEFINED_glColorTableParameterivSGI
+#define GLEE_H_DEFINED_glColorTableParameterivSGI
+ typedef void (APIENTRYP GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glColorTableParameterivSGI;
+ #define glColorTableParameterivSGI GLeeFuncPtr_glColorTableParameterivSGI
+#endif
+#ifndef GLEE_H_DEFINED_glCopyColorTableSGI
+#define GLEE_H_DEFINED_glCopyColorTableSGI
+ typedef void (APIENTRYP GLEEPFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ GLEE_EXTERN GLEEPFNGLCOPYCOLORTABLESGIPROC GLeeFuncPtr_glCopyColorTableSGI;
+ #define glCopyColorTableSGI GLeeFuncPtr_glCopyColorTableSGI
+#endif
+#ifndef GLEE_H_DEFINED_glGetColorTableSGI
+#define GLEE_H_DEFINED_glGetColorTableSGI
+ typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid * table);
+ GLEE_EXTERN GLEEPFNGLGETCOLORTABLESGIPROC GLeeFuncPtr_glGetColorTableSGI;
+ #define glGetColorTableSGI GLeeFuncPtr_glGetColorTableSGI
+#endif
+#ifndef GLEE_H_DEFINED_glGetColorTableParameterfvSGI
+#define GLEE_H_DEFINED_glGetColorTableParameterfvSGI
+ typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glGetColorTableParameterfvSGI;
+ #define glGetColorTableParameterfvSGI GLeeFuncPtr_glGetColorTableParameterfvSGI
+#endif
+#ifndef GLEE_H_DEFINED_glGetColorTableParameterivSGI
+#define GLEE_H_DEFINED_glGetColorTableParameterivSGI
+ typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glGetColorTableParameterivSGI;
+ #define glGetColorTableParameterivSGI GLeeFuncPtr_glGetColorTableParameterivSGI
+#endif
+#endif
+
+/* GL_SGIS_pixel_texture */
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#define __GLEE_GL_SGIS_pixel_texture 1
+/* Constants */
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#ifndef GLEE_H_DEFINED_glPixelTexGenParameteriSGIS
+#define GLEE_H_DEFINED_glPixelTexGenParameteriSGIS
+ typedef void (APIENTRYP GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC GLeeFuncPtr_glPixelTexGenParameteriSGIS;
+ #define glPixelTexGenParameteriSGIS GLeeFuncPtr_glPixelTexGenParameteriSGIS
+#endif
+#ifndef GLEE_H_DEFINED_glPixelTexGenParameterivSGIS
+#define GLEE_H_DEFINED_glPixelTexGenParameterivSGIS
+ typedef void (APIENTRYP GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glPixelTexGenParameterivSGIS;
+ #define glPixelTexGenParameterivSGIS GLeeFuncPtr_glPixelTexGenParameterivSGIS
+#endif
+#ifndef GLEE_H_DEFINED_glPixelTexGenParameterfSGIS
+#define GLEE_H_DEFINED_glPixelTexGenParameterfSGIS
+ typedef void (APIENTRYP GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC GLeeFuncPtr_glPixelTexGenParameterfSGIS;
+ #define glPixelTexGenParameterfSGIS GLeeFuncPtr_glPixelTexGenParameterfSGIS
+#endif
+#ifndef GLEE_H_DEFINED_glPixelTexGenParameterfvSGIS
+#define GLEE_H_DEFINED_glPixelTexGenParameterfvSGIS
+ typedef void (APIENTRYP GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glPixelTexGenParameterfvSGIS;
+ #define glPixelTexGenParameterfvSGIS GLeeFuncPtr_glPixelTexGenParameterfvSGIS
+#endif
+#ifndef GLEE_H_DEFINED_glGetPixelTexGenParameterivSGIS
+#define GLEE_H_DEFINED_glGetPixelTexGenParameterivSGIS
+ typedef void (APIENTRYP GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterivSGIS;
+ #define glGetPixelTexGenParameterivSGIS GLeeFuncPtr_glGetPixelTexGenParameterivSGIS
+#endif
+#ifndef GLEE_H_DEFINED_glGetPixelTexGenParameterfvSGIS
+#define GLEE_H_DEFINED_glGetPixelTexGenParameterfvSGIS
+ typedef void (APIENTRYP GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS;
+ #define glGetPixelTexGenParameterfvSGIS GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS
+#endif
+#endif
+
+/* GL_SGIX_pixel_texture */
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#define __GLEE_GL_SGIX_pixel_texture 1
+/* Constants */
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#ifndef GLEE_H_DEFINED_glPixelTexGenSGIX
+#define GLEE_H_DEFINED_glPixelTexGenSGIX
+ typedef void (APIENTRYP GLEEPFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+ GLEE_EXTERN GLEEPFNGLPIXELTEXGENSGIXPROC GLeeFuncPtr_glPixelTexGenSGIX;
+ #define glPixelTexGenSGIX GLeeFuncPtr_glPixelTexGenSGIX
+#endif
+#endif
+
+/* GL_SGIS_texture4D */
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#define __GLEE_GL_SGIS_texture4D 1
+/* Constants */
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#ifndef GLEE_H_DEFINED_glTexImage4DSGIS
+#define GLEE_H_DEFINED_glTexImage4DSGIS
+ typedef void (APIENTRYP GLEEPFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLTEXIMAGE4DSGISPROC GLeeFuncPtr_glTexImage4DSGIS;
+ #define glTexImage4DSGIS GLeeFuncPtr_glTexImage4DSGIS
+#endif
+#ifndef GLEE_H_DEFINED_glTexSubImage4DSGIS
+#define GLEE_H_DEFINED_glTexSubImage4DSGIS
+ typedef void (APIENTRYP GLEEPFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLTEXSUBIMAGE4DSGISPROC GLeeFuncPtr_glTexSubImage4DSGIS;
+ #define glTexSubImage4DSGIS GLeeFuncPtr_glTexSubImage4DSGIS
+#endif
+#endif
+
+/* GL_SGI_texture_color_table */
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#define __GLEE_GL_SGI_texture_color_table 1
+/* Constants */
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#endif
+
+/* GL_EXT_cmyka */
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#define __GLEE_GL_EXT_cmyka 1
+/* Constants */
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#endif
+
+/* GL_EXT_texture_object */
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#define __GLEE_GL_EXT_texture_object 1
+/* Constants */
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#ifndef GLEE_H_DEFINED_glAreTexturesResidentEXT
+#define GLEE_H_DEFINED_glAreTexturesResidentEXT
+ typedef GLboolean (APIENTRYP GLEEPFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint * textures, GLboolean * residences);
+ GLEE_EXTERN GLEEPFNGLARETEXTURESRESIDENTEXTPROC GLeeFuncPtr_glAreTexturesResidentEXT;
+ #define glAreTexturesResidentEXT GLeeFuncPtr_glAreTexturesResidentEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBindTextureEXT
+#define GLEE_H_DEFINED_glBindTextureEXT
+ typedef void (APIENTRYP GLEEPFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+ GLEE_EXTERN GLEEPFNGLBINDTEXTUREEXTPROC GLeeFuncPtr_glBindTextureEXT;
+ #define glBindTextureEXT GLeeFuncPtr_glBindTextureEXT
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteTexturesEXT
+#define GLEE_H_DEFINED_glDeleteTexturesEXT
+ typedef void (APIENTRYP GLEEPFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint * textures);
+ GLEE_EXTERN GLEEPFNGLDELETETEXTURESEXTPROC GLeeFuncPtr_glDeleteTexturesEXT;
+ #define glDeleteTexturesEXT GLeeFuncPtr_glDeleteTexturesEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGenTexturesEXT
+#define GLEE_H_DEFINED_glGenTexturesEXT
+ typedef void (APIENTRYP GLEEPFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint * textures);
+ GLEE_EXTERN GLEEPFNGLGENTEXTURESEXTPROC GLeeFuncPtr_glGenTexturesEXT;
+ #define glGenTexturesEXT GLeeFuncPtr_glGenTexturesEXT
+#endif
+#ifndef GLEE_H_DEFINED_glIsTextureEXT
+#define GLEE_H_DEFINED_glIsTextureEXT
+ typedef GLboolean (APIENTRYP GLEEPFNGLISTEXTUREEXTPROC) (GLuint texture);
+ GLEE_EXTERN GLEEPFNGLISTEXTUREEXTPROC GLeeFuncPtr_glIsTextureEXT;
+ #define glIsTextureEXT GLeeFuncPtr_glIsTextureEXT
+#endif
+#ifndef GLEE_H_DEFINED_glPrioritizeTexturesEXT
+#define GLEE_H_DEFINED_glPrioritizeTexturesEXT
+ typedef void (APIENTRYP GLEEPFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint * textures, const GLclampf * priorities);
+ GLEE_EXTERN GLEEPFNGLPRIORITIZETEXTURESEXTPROC GLeeFuncPtr_glPrioritizeTexturesEXT;
+ #define glPrioritizeTexturesEXT GLeeFuncPtr_glPrioritizeTexturesEXT
+#endif
+#endif
+
+/* GL_SGIS_detail_texture */
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#define __GLEE_GL_SGIS_detail_texture 1
+/* Constants */
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#ifndef GLEE_H_DEFINED_glDetailTexFuncSGIS
+#define GLEE_H_DEFINED_glDetailTexFuncSGIS
+ typedef void (APIENTRYP GLEEPFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat * points);
+ GLEE_EXTERN GLEEPFNGLDETAILTEXFUNCSGISPROC GLeeFuncPtr_glDetailTexFuncSGIS;
+ #define glDetailTexFuncSGIS GLeeFuncPtr_glDetailTexFuncSGIS
+#endif
+#ifndef GLEE_H_DEFINED_glGetDetailTexFuncSGIS
+#define GLEE_H_DEFINED_glGetDetailTexFuncSGIS
+ typedef void (APIENTRYP GLEEPFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat * points);
+ GLEE_EXTERN GLEEPFNGLGETDETAILTEXFUNCSGISPROC GLeeFuncPtr_glGetDetailTexFuncSGIS;
+ #define glGetDetailTexFuncSGIS GLeeFuncPtr_glGetDetailTexFuncSGIS
+#endif
+#endif
+
+/* GL_SGIS_sharpen_texture */
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#define __GLEE_GL_SGIS_sharpen_texture 1
+/* Constants */
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#ifndef GLEE_H_DEFINED_glSharpenTexFuncSGIS
+#define GLEE_H_DEFINED_glSharpenTexFuncSGIS
+ typedef void (APIENTRYP GLEEPFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat * points);
+ GLEE_EXTERN GLEEPFNGLSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glSharpenTexFuncSGIS;
+ #define glSharpenTexFuncSGIS GLeeFuncPtr_glSharpenTexFuncSGIS
+#endif
+#ifndef GLEE_H_DEFINED_glGetSharpenTexFuncSGIS
+#define GLEE_H_DEFINED_glGetSharpenTexFuncSGIS
+ typedef void (APIENTRYP GLEEPFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat * points);
+ GLEE_EXTERN GLEEPFNGLGETSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glGetSharpenTexFuncSGIS;
+ #define glGetSharpenTexFuncSGIS GLeeFuncPtr_glGetSharpenTexFuncSGIS
+#endif
+#endif
+
+/* GL_EXT_packed_pixels */
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#define __GLEE_GL_EXT_packed_pixels 1
+/* Constants */
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#endif
+
+/* GL_SGIS_texture_lod */
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#define __GLEE_GL_SGIS_texture_lod 1
+/* Constants */
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#endif
+
+/* GL_SGIS_multisample */
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#define __GLEE_GL_SGIS_multisample 1
+/* Constants */
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#ifndef GLEE_H_DEFINED_glSampleMaskSGIS
+#define GLEE_H_DEFINED_glSampleMaskSGIS
+ typedef void (APIENTRYP GLEEPFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+ GLEE_EXTERN GLEEPFNGLSAMPLEMASKSGISPROC GLeeFuncPtr_glSampleMaskSGIS;
+ #define glSampleMaskSGIS GLeeFuncPtr_glSampleMaskSGIS
+#endif
+#ifndef GLEE_H_DEFINED_glSamplePatternSGIS
+#define GLEE_H_DEFINED_glSamplePatternSGIS
+ typedef void (APIENTRYP GLEEPFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+ GLEE_EXTERN GLEEPFNGLSAMPLEPATTERNSGISPROC GLeeFuncPtr_glSamplePatternSGIS;
+ #define glSamplePatternSGIS GLeeFuncPtr_glSamplePatternSGIS
+#endif
+#endif
+
+/* GL_EXT_rescale_normal */
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#define __GLEE_GL_EXT_rescale_normal 1
+/* Constants */
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#endif
+
+/* GL_EXT_vertex_array */
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#define __GLEE_GL_EXT_vertex_array 1
+/* Constants */
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#ifndef GLEE_H_DEFINED_glArrayElementEXT
+#define GLEE_H_DEFINED_glArrayElementEXT
+ typedef void (APIENTRYP GLEEPFNGLARRAYELEMENTEXTPROC) (GLint i);
+ GLEE_EXTERN GLEEPFNGLARRAYELEMENTEXTPROC GLeeFuncPtr_glArrayElementEXT;
+ #define glArrayElementEXT GLeeFuncPtr_glArrayElementEXT
+#endif
+#ifndef GLEE_H_DEFINED_glColorPointerEXT
+#define GLEE_H_DEFINED_glColorPointerEXT
+ typedef void (APIENTRYP GLEEPFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLCOLORPOINTEREXTPROC GLeeFuncPtr_glColorPointerEXT;
+ #define glColorPointerEXT GLeeFuncPtr_glColorPointerEXT
+#endif
+#ifndef GLEE_H_DEFINED_glDrawArraysEXT
+#define GLEE_H_DEFINED_glDrawArraysEXT
+ typedef void (APIENTRYP GLEEPFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+ GLEE_EXTERN GLEEPFNGLDRAWARRAYSEXTPROC GLeeFuncPtr_glDrawArraysEXT;
+ #define glDrawArraysEXT GLeeFuncPtr_glDrawArraysEXT
+#endif
+#ifndef GLEE_H_DEFINED_glEdgeFlagPointerEXT
+#define GLEE_H_DEFINED_glEdgeFlagPointerEXT
+ typedef void (APIENTRYP GLEEPFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean * pointer);
+ GLEE_EXTERN GLEEPFNGLEDGEFLAGPOINTEREXTPROC GLeeFuncPtr_glEdgeFlagPointerEXT;
+ #define glEdgeFlagPointerEXT GLeeFuncPtr_glEdgeFlagPointerEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetPointervEXT
+#define GLEE_H_DEFINED_glGetPointervEXT
+ typedef void (APIENTRYP GLEEPFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* * params);
+ GLEE_EXTERN GLEEPFNGLGETPOINTERVEXTPROC GLeeFuncPtr_glGetPointervEXT;
+ #define glGetPointervEXT GLeeFuncPtr_glGetPointervEXT
+#endif
+#ifndef GLEE_H_DEFINED_glIndexPointerEXT
+#define GLEE_H_DEFINED_glIndexPointerEXT
+ typedef void (APIENTRYP GLEEPFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLINDEXPOINTEREXTPROC GLeeFuncPtr_glIndexPointerEXT;
+ #define glIndexPointerEXT GLeeFuncPtr_glIndexPointerEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNormalPointerEXT
+#define GLEE_H_DEFINED_glNormalPointerEXT
+ typedef void (APIENTRYP GLEEPFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLNORMALPOINTEREXTPROC GLeeFuncPtr_glNormalPointerEXT;
+ #define glNormalPointerEXT GLeeFuncPtr_glNormalPointerEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoordPointerEXT
+#define GLEE_H_DEFINED_glTexCoordPointerEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLTEXCOORDPOINTEREXTPROC GLeeFuncPtr_glTexCoordPointerEXT;
+ #define glTexCoordPointerEXT GLeeFuncPtr_glTexCoordPointerEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexPointerEXT
+#define GLEE_H_DEFINED_glVertexPointerEXT
+ typedef void (APIENTRYP GLEEPFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLVERTEXPOINTEREXTPROC GLeeFuncPtr_glVertexPointerEXT;
+ #define glVertexPointerEXT GLeeFuncPtr_glVertexPointerEXT
+#endif
+#endif
+
+/* GL_EXT_misc_attribute */
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#define __GLEE_GL_EXT_misc_attribute 1
+/* Constants */
+#endif
+
+/* GL_SGIS_generate_mipmap */
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#define __GLEE_GL_SGIS_generate_mipmap 1
+/* Constants */
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+/* GL_SGIX_clipmap */
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#define __GLEE_GL_SGIX_clipmap 1
+/* Constants */
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#endif
+
+/* GL_SGIX_shadow */
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#define __GLEE_GL_SGIX_shadow 1
+/* Constants */
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#endif
+
+/* GL_SGIS_texture_edge_clamp */
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#define __GLEE_GL_SGIS_texture_edge_clamp 1
+/* Constants */
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#endif
+
+/* GL_SGIS_texture_border_clamp */
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#define __GLEE_GL_SGIS_texture_border_clamp 1
+/* Constants */
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#endif
+
+/* GL_EXT_blend_minmax */
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#define __GLEE_GL_EXT_blend_minmax 1
+/* Constants */
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+#ifndef GLEE_H_DEFINED_glBlendEquationEXT
+#define GLEE_H_DEFINED_glBlendEquationEXT
+ typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+ GLEE_EXTERN GLEEPFNGLBLENDEQUATIONEXTPROC GLeeFuncPtr_glBlendEquationEXT;
+ #define glBlendEquationEXT GLeeFuncPtr_glBlendEquationEXT
+#endif
+#endif
+
+/* GL_EXT_blend_subtract */
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#define __GLEE_GL_EXT_blend_subtract 1
+/* Constants */
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#endif
+
+/* GL_EXT_blend_logic_op */
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#define __GLEE_GL_EXT_blend_logic_op 1
+/* Constants */
+#endif
+
+/* GL_SGIX_interlace */
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#define __GLEE_GL_SGIX_interlace 1
+/* Constants */
+#define GL_INTERLACE_SGIX 0x8094
+#endif
+
+/* GL_SGIX_pixel_tiles */
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#define __GLEE_GL_SGIX_pixel_tiles 1
+/* Constants */
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#endif
+
+/* GL_SGIS_texture_select */
+
+#ifndef GL_SGIS_texture_select
+#define GL_SGIS_texture_select 1
+#define __GLEE_GL_SGIS_texture_select 1
+/* Constants */
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#endif
+
+/* GL_SGIX_sprite */
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#define __GLEE_GL_SGIX_sprite 1
+/* Constants */
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#ifndef GLEE_H_DEFINED_glSpriteParameterfSGIX
+#define GLEE_H_DEFINED_glSpriteParameterfSGIX
+ typedef void (APIENTRYP GLEEPFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLSPRITEPARAMETERFSGIXPROC GLeeFuncPtr_glSpriteParameterfSGIX;
+ #define glSpriteParameterfSGIX GLeeFuncPtr_glSpriteParameterfSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glSpriteParameterfvSGIX
+#define GLEE_H_DEFINED_glSpriteParameterfvSGIX
+ typedef void (APIENTRYP GLEEPFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLSPRITEPARAMETERFVSGIXPROC GLeeFuncPtr_glSpriteParameterfvSGIX;
+ #define glSpriteParameterfvSGIX GLeeFuncPtr_glSpriteParameterfvSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glSpriteParameteriSGIX
+#define GLEE_H_DEFINED_glSpriteParameteriSGIX
+ typedef void (APIENTRYP GLEEPFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLSPRITEPARAMETERISGIXPROC GLeeFuncPtr_glSpriteParameteriSGIX;
+ #define glSpriteParameteriSGIX GLeeFuncPtr_glSpriteParameteriSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glSpriteParameterivSGIX
+#define GLEE_H_DEFINED_glSpriteParameterivSGIX
+ typedef void (APIENTRYP GLEEPFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLSPRITEPARAMETERIVSGIXPROC GLeeFuncPtr_glSpriteParameterivSGIX;
+ #define glSpriteParameterivSGIX GLeeFuncPtr_glSpriteParameterivSGIX
+#endif
+#endif
+
+/* GL_SGIX_texture_multi_buffer */
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#define __GLEE_GL_SGIX_texture_multi_buffer 1
+/* Constants */
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+/* GL_EXT_point_parameters */
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#define __GLEE_GL_EXT_point_parameters 1
+/* Constants */
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#ifndef GLEE_H_DEFINED_glPointParameterfEXT
+#define GLEE_H_DEFINED_glPointParameterfEXT
+ typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFEXTPROC GLeeFuncPtr_glPointParameterfEXT;
+ #define glPointParameterfEXT GLeeFuncPtr_glPointParameterfEXT
+#endif
+#ifndef GLEE_H_DEFINED_glPointParameterfvEXT
+#define GLEE_H_DEFINED_glPointParameterfvEXT
+ typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFVEXTPROC GLeeFuncPtr_glPointParameterfvEXT;
+ #define glPointParameterfvEXT GLeeFuncPtr_glPointParameterfvEXT
+#endif
+#endif
+
+/* GL_SGIS_point_parameters */
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#define __GLEE_GL_SGIS_point_parameters 1
+/* Constants */
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#ifndef GLEE_H_DEFINED_glPointParameterfSGIS
+#define GLEE_H_DEFINED_glPointParameterfSGIS
+ typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFSGISPROC GLeeFuncPtr_glPointParameterfSGIS;
+ #define glPointParameterfSGIS GLeeFuncPtr_glPointParameterfSGIS
+#endif
+#ifndef GLEE_H_DEFINED_glPointParameterfvSGIS
+#define GLEE_H_DEFINED_glPointParameterfvSGIS
+ typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFVSGISPROC GLeeFuncPtr_glPointParameterfvSGIS;
+ #define glPointParameterfvSGIS GLeeFuncPtr_glPointParameterfvSGIS
+#endif
+#endif
+
+/* GL_SGIX_instruments */
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#define __GLEE_GL_SGIX_instruments 1
+/* Constants */
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#ifndef GLEE_H_DEFINED_glGetInstrumentsSGIX
+#define GLEE_H_DEFINED_glGetInstrumentsSGIX
+ typedef GLint (APIENTRYP GLEEPFNGLGETINSTRUMENTSSGIXPROC) ();
+ GLEE_EXTERN GLEEPFNGLGETINSTRUMENTSSGIXPROC GLeeFuncPtr_glGetInstrumentsSGIX;
+ #define glGetInstrumentsSGIX GLeeFuncPtr_glGetInstrumentsSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glInstrumentsBufferSGIX
+#define GLEE_H_DEFINED_glInstrumentsBufferSGIX
+ typedef void (APIENTRYP GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint * buffer);
+ GLEE_EXTERN GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC GLeeFuncPtr_glInstrumentsBufferSGIX;
+ #define glInstrumentsBufferSGIX GLeeFuncPtr_glInstrumentsBufferSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glPollInstrumentsSGIX
+#define GLEE_H_DEFINED_glPollInstrumentsSGIX
+ typedef GLint (APIENTRYP GLEEPFNGLPOLLINSTRUMENTSSGIXPROC) (GLint * marker_p);
+ GLEE_EXTERN GLEEPFNGLPOLLINSTRUMENTSSGIXPROC GLeeFuncPtr_glPollInstrumentsSGIX;
+ #define glPollInstrumentsSGIX GLeeFuncPtr_glPollInstrumentsSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glReadInstrumentsSGIX
+#define GLEE_H_DEFINED_glReadInstrumentsSGIX
+ typedef void (APIENTRYP GLEEPFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+ GLEE_EXTERN GLEEPFNGLREADINSTRUMENTSSGIXPROC GLeeFuncPtr_glReadInstrumentsSGIX;
+ #define glReadInstrumentsSGIX GLeeFuncPtr_glReadInstrumentsSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glStartInstrumentsSGIX
+#define GLEE_H_DEFINED_glStartInstrumentsSGIX
+ typedef void (APIENTRYP GLEEPFNGLSTARTINSTRUMENTSSGIXPROC) ();
+ GLEE_EXTERN GLEEPFNGLSTARTINSTRUMENTSSGIXPROC GLeeFuncPtr_glStartInstrumentsSGIX;
+ #define glStartInstrumentsSGIX GLeeFuncPtr_glStartInstrumentsSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glStopInstrumentsSGIX
+#define GLEE_H_DEFINED_glStopInstrumentsSGIX
+ typedef void (APIENTRYP GLEEPFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+ GLEE_EXTERN GLEEPFNGLSTOPINSTRUMENTSSGIXPROC GLeeFuncPtr_glStopInstrumentsSGIX;
+ #define glStopInstrumentsSGIX GLeeFuncPtr_glStopInstrumentsSGIX
+#endif
+#endif
+
+/* GL_SGIX_texture_scale_bias */
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#define __GLEE_GL_SGIX_texture_scale_bias 1
+/* Constants */
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+/* GL_SGIX_framezoom */
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#define __GLEE_GL_SGIX_framezoom 1
+/* Constants */
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#ifndef GLEE_H_DEFINED_glFrameZoomSGIX
+#define GLEE_H_DEFINED_glFrameZoomSGIX
+ typedef void (APIENTRYP GLEEPFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+ GLEE_EXTERN GLEEPFNGLFRAMEZOOMSGIXPROC GLeeFuncPtr_glFrameZoomSGIX;
+ #define glFrameZoomSGIX GLeeFuncPtr_glFrameZoomSGIX
+#endif
+#endif
+
+/* GL_SGIX_tag_sample_buffer */
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#define __GLEE_GL_SGIX_tag_sample_buffer 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glTagSampleBufferSGIX
+#define GLEE_H_DEFINED_glTagSampleBufferSGIX
+ typedef void (APIENTRYP GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC) ();
+ GLEE_EXTERN GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC GLeeFuncPtr_glTagSampleBufferSGIX;
+ #define glTagSampleBufferSGIX GLeeFuncPtr_glTagSampleBufferSGIX
+#endif
+#endif
+
+/* GL_FfdMaskSGIX */
+
+#ifndef GL_FfdMaskSGIX
+#define GL_FfdMaskSGIX 1
+#define __GLEE_GL_FfdMaskSGIX 1
+/* Constants */
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#endif
+
+/* GL_SGIX_polynomial_ffd */
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#define __GLEE_GL_SGIX_polynomial_ffd 1
+/* Constants */
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+#ifndef GLEE_H_DEFINED_glDeformationMap3dSGIX
+#define GLEE_H_DEFINED_glDeformationMap3dSGIX
+ typedef void (APIENTRYP GLEEPFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
+ GLEE_EXTERN GLEEPFNGLDEFORMATIONMAP3DSGIXPROC GLeeFuncPtr_glDeformationMap3dSGIX;
+ #define glDeformationMap3dSGIX GLeeFuncPtr_glDeformationMap3dSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glDeformationMap3fSGIX
+#define GLEE_H_DEFINED_glDeformationMap3fSGIX
+ typedef void (APIENTRYP GLEEPFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
+ GLEE_EXTERN GLEEPFNGLDEFORMATIONMAP3FSGIXPROC GLeeFuncPtr_glDeformationMap3fSGIX;
+ #define glDeformationMap3fSGIX GLeeFuncPtr_glDeformationMap3fSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glDeformSGIX
+#define GLEE_H_DEFINED_glDeformSGIX
+ typedef void (APIENTRYP GLEEPFNGLDEFORMSGIXPROC) (GLbitfield mask);
+ GLEE_EXTERN GLEEPFNGLDEFORMSGIXPROC GLeeFuncPtr_glDeformSGIX;
+ #define glDeformSGIX GLeeFuncPtr_glDeformSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glLoadIdentityDeformationMapSGIX
+#define GLEE_H_DEFINED_glLoadIdentityDeformationMapSGIX
+ typedef void (APIENTRYP GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+ GLEE_EXTERN GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC GLeeFuncPtr_glLoadIdentityDeformationMapSGIX;
+ #define glLoadIdentityDeformationMapSGIX GLeeFuncPtr_glLoadIdentityDeformationMapSGIX
+#endif
+#endif
+
+/* GL_SGIX_reference_plane */
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#define __GLEE_GL_SGIX_reference_plane 1
+/* Constants */
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#ifndef GLEE_H_DEFINED_glReferencePlaneSGIX
+#define GLEE_H_DEFINED_glReferencePlaneSGIX
+ typedef void (APIENTRYP GLEEPFNGLREFERENCEPLANESGIXPROC) (const GLdouble * equation);
+ GLEE_EXTERN GLEEPFNGLREFERENCEPLANESGIXPROC GLeeFuncPtr_glReferencePlaneSGIX;
+ #define glReferencePlaneSGIX GLeeFuncPtr_glReferencePlaneSGIX
+#endif
+#endif
+
+/* GL_SGIX_flush_raster */
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#define __GLEE_GL_SGIX_flush_raster 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glFlushRasterSGIX
+#define GLEE_H_DEFINED_glFlushRasterSGIX
+ typedef void (APIENTRYP GLEEPFNGLFLUSHRASTERSGIXPROC) ();
+ GLEE_EXTERN GLEEPFNGLFLUSHRASTERSGIXPROC GLeeFuncPtr_glFlushRasterSGIX;
+ #define glFlushRasterSGIX GLeeFuncPtr_glFlushRasterSGIX
+#endif
+#endif
+
+/* GL_SGIX_depth_texture */
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#define __GLEE_GL_SGIX_depth_texture 1
+/* Constants */
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#endif
+
+/* GL_SGIS_fog_function */
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#define __GLEE_GL_SGIS_fog_function 1
+/* Constants */
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#ifndef GLEE_H_DEFINED_glFogFuncSGIS
+#define GLEE_H_DEFINED_glFogFuncSGIS
+ typedef void (APIENTRYP GLEEPFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat * points);
+ GLEE_EXTERN GLEEPFNGLFOGFUNCSGISPROC GLeeFuncPtr_glFogFuncSGIS;
+ #define glFogFuncSGIS GLeeFuncPtr_glFogFuncSGIS
+#endif
+#ifndef GLEE_H_DEFINED_glGetFogFuncSGIS
+#define GLEE_H_DEFINED_glGetFogFuncSGIS
+ typedef void (APIENTRYP GLEEPFNGLGETFOGFUNCSGISPROC) (GLfloat * points);
+ GLEE_EXTERN GLEEPFNGLGETFOGFUNCSGISPROC GLeeFuncPtr_glGetFogFuncSGIS;
+ #define glGetFogFuncSGIS GLeeFuncPtr_glGetFogFuncSGIS
+#endif
+#endif
+
+/* GL_SGIX_fog_offset */
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#define __GLEE_GL_SGIX_fog_offset 1
+/* Constants */
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#endif
+
+/* GL_HP_image_transform */
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#define __GLEE_GL_HP_image_transform 1
+/* Constants */
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#ifndef GLEE_H_DEFINED_glImageTransformParameteriHP
+#define GLEE_H_DEFINED_glImageTransformParameteriHP
+ typedef void (APIENTRYP GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC GLeeFuncPtr_glImageTransformParameteriHP;
+ #define glImageTransformParameteriHP GLeeFuncPtr_glImageTransformParameteriHP
+#endif
+#ifndef GLEE_H_DEFINED_glImageTransformParameterfHP
+#define GLEE_H_DEFINED_glImageTransformParameterfHP
+ typedef void (APIENTRYP GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC GLeeFuncPtr_glImageTransformParameterfHP;
+ #define glImageTransformParameterfHP GLeeFuncPtr_glImageTransformParameterfHP
+#endif
+#ifndef GLEE_H_DEFINED_glImageTransformParameterivHP
+#define GLEE_H_DEFINED_glImageTransformParameterivHP
+ typedef void (APIENTRYP GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glImageTransformParameterivHP;
+ #define glImageTransformParameterivHP GLeeFuncPtr_glImageTransformParameterivHP
+#endif
+#ifndef GLEE_H_DEFINED_glImageTransformParameterfvHP
+#define GLEE_H_DEFINED_glImageTransformParameterfvHP
+ typedef void (APIENTRYP GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glImageTransformParameterfvHP;
+ #define glImageTransformParameterfvHP GLeeFuncPtr_glImageTransformParameterfvHP
+#endif
+#ifndef GLEE_H_DEFINED_glGetImageTransformParameterivHP
+#define GLEE_H_DEFINED_glGetImageTransformParameterivHP
+ typedef void (APIENTRYP GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glGetImageTransformParameterivHP;
+ #define glGetImageTransformParameterivHP GLeeFuncPtr_glGetImageTransformParameterivHP
+#endif
+#ifndef GLEE_H_DEFINED_glGetImageTransformParameterfvHP
+#define GLEE_H_DEFINED_glGetImageTransformParameterfvHP
+ typedef void (APIENTRYP GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glGetImageTransformParameterfvHP;
+ #define glGetImageTransformParameterfvHP GLeeFuncPtr_glGetImageTransformParameterfvHP
+#endif
+#endif
+
+/* GL_HP_convolution_border_modes */
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#define __GLEE_GL_HP_convolution_border_modes 1
+/* Constants */
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#endif
+
+/* GL_INGR_palette_buffer */
+
+#ifndef GL_INGR_palette_buffer
+#define GL_INGR_palette_buffer 1
+#define __GLEE_GL_INGR_palette_buffer 1
+/* Constants */
+#endif
+
+/* GL_SGIX_texture_add_env */
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#define __GLEE_GL_SGIX_texture_add_env 1
+/* Constants */
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#endif
+
+/* GL_EXT_color_subtable */
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#define __GLEE_GL_EXT_color_subtable 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glColorSubTableEXT
+#define GLEE_H_DEFINED_glColorSubTableEXT
+ typedef void (APIENTRYP GLEEPFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLCOLORSUBTABLEEXTPROC GLeeFuncPtr_glColorSubTableEXT;
+ #define glColorSubTableEXT GLeeFuncPtr_glColorSubTableEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyColorSubTableEXT
+#define GLEE_H_DEFINED_glCopyColorSubTableEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ GLEE_EXTERN GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC GLeeFuncPtr_glCopyColorSubTableEXT;
+ #define glCopyColorSubTableEXT GLeeFuncPtr_glCopyColorSubTableEXT
+#endif
+#endif
+
+/* GL_PGI_vertex_hints */
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#define __GLEE_GL_PGI_vertex_hints 1
+/* Constants */
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#endif
+
+/* GL_PGI_misc_hints */
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#define __GLEE_GL_PGI_misc_hints 1
+/* Constants */
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#ifndef GLEE_H_DEFINED_glHintPGI
+#define GLEE_H_DEFINED_glHintPGI
+ typedef void (APIENTRYP GLEEPFNGLHINTPGIPROC) (GLenum target, GLint mode);
+ GLEE_EXTERN GLEEPFNGLHINTPGIPROC GLeeFuncPtr_glHintPGI;
+ #define glHintPGI GLeeFuncPtr_glHintPGI
+#endif
+#endif
+
+/* GL_EXT_paletted_texture */
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#define __GLEE_GL_EXT_paletted_texture 1
+/* Constants */
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#ifndef GLEE_H_DEFINED_glColorTableEXT
+#define GLEE_H_DEFINED_glColorTableEXT
+ typedef void (APIENTRYP GLEEPFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
+ GLEE_EXTERN GLEEPFNGLCOLORTABLEEXTPROC GLeeFuncPtr_glColorTableEXT;
+ #define glColorTableEXT GLeeFuncPtr_glColorTableEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetColorTableEXT
+#define GLEE_H_DEFINED_glGetColorTableEXT
+ typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLGETCOLORTABLEEXTPROC GLeeFuncPtr_glGetColorTableEXT;
+ #define glGetColorTableEXT GLeeFuncPtr_glGetColorTableEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetColorTableParameterivEXT
+#define GLEE_H_DEFINED_glGetColorTableParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLeeFuncPtr_glGetColorTableParameterivEXT;
+ #define glGetColorTableParameterivEXT GLeeFuncPtr_glGetColorTableParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetColorTableParameterfvEXT
+#define GLEE_H_DEFINED_glGetColorTableParameterfvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLeeFuncPtr_glGetColorTableParameterfvEXT;
+ #define glGetColorTableParameterfvEXT GLeeFuncPtr_glGetColorTableParameterfvEXT
+#endif
+#endif
+
+/* GL_EXT_clip_volume_hint */
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#define __GLEE_GL_EXT_clip_volume_hint 1
+/* Constants */
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#endif
+
+/* GL_SGIX_list_priority */
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#define __GLEE_GL_SGIX_list_priority 1
+/* Constants */
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#ifndef GLEE_H_DEFINED_glGetListParameterfvSGIX
+#define GLEE_H_DEFINED_glGetListParameterfvSGIX
+ typedef void (APIENTRYP GLEEPFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glGetListParameterfvSGIX;
+ #define glGetListParameterfvSGIX GLeeFuncPtr_glGetListParameterfvSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glGetListParameterivSGIX
+#define GLEE_H_DEFINED_glGetListParameterivSGIX
+ typedef void (APIENTRYP GLEEPFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glGetListParameterivSGIX;
+ #define glGetListParameterivSGIX GLeeFuncPtr_glGetListParameterivSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glListParameterfSGIX
+#define GLEE_H_DEFINED_glListParameterfSGIX
+ typedef void (APIENTRYP GLEEPFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLLISTPARAMETERFSGIXPROC GLeeFuncPtr_glListParameterfSGIX;
+ #define glListParameterfSGIX GLeeFuncPtr_glListParameterfSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glListParameterfvSGIX
+#define GLEE_H_DEFINED_glListParameterfvSGIX
+ typedef void (APIENTRYP GLEEPFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glListParameterfvSGIX;
+ #define glListParameterfvSGIX GLeeFuncPtr_glListParameterfvSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glListParameteriSGIX
+#define GLEE_H_DEFINED_glListParameteriSGIX
+ typedef void (APIENTRYP GLEEPFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLLISTPARAMETERISGIXPROC GLeeFuncPtr_glListParameteriSGIX;
+ #define glListParameteriSGIX GLeeFuncPtr_glListParameteriSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glListParameterivSGIX
+#define GLEE_H_DEFINED_glListParameterivSGIX
+ typedef void (APIENTRYP GLEEPFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glListParameterivSGIX;
+ #define glListParameterivSGIX GLeeFuncPtr_glListParameterivSGIX
+#endif
+#endif
+
+/* GL_SGIX_ir_instrument1 */
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#define __GLEE_GL_SGIX_ir_instrument1 1
+/* Constants */
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#endif
+
+/* GL_SGIX_calligraphic_fragment */
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#define __GLEE_GL_SGIX_calligraphic_fragment 1
+/* Constants */
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#endif
+
+/* GL_SGIX_texture_lod_bias */
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#define __GLEE_GL_SGIX_texture_lod_bias 1
+/* Constants */
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#endif
+
+/* GL_SGIX_shadow_ambient */
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#define __GLEE_GL_SGIX_shadow_ambient 1
+/* Constants */
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+#endif
+
+/* GL_EXT_index_texture */
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#define __GLEE_GL_EXT_index_texture 1
+/* Constants */
+#endif
+
+/* GL_EXT_index_material */
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#define __GLEE_GL_EXT_index_material 1
+/* Constants */
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#ifndef GLEE_H_DEFINED_glIndexMaterialEXT
+#define GLEE_H_DEFINED_glIndexMaterialEXT
+ typedef void (APIENTRYP GLEEPFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+ GLEE_EXTERN GLEEPFNGLINDEXMATERIALEXTPROC GLeeFuncPtr_glIndexMaterialEXT;
+ #define glIndexMaterialEXT GLeeFuncPtr_glIndexMaterialEXT
+#endif
+#endif
+
+/* GL_EXT_index_func */
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#define __GLEE_GL_EXT_index_func 1
+/* Constants */
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#ifndef GLEE_H_DEFINED_glIndexFuncEXT
+#define GLEE_H_DEFINED_glIndexFuncEXT
+ typedef void (APIENTRYP GLEEPFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+ GLEE_EXTERN GLEEPFNGLINDEXFUNCEXTPROC GLeeFuncPtr_glIndexFuncEXT;
+ #define glIndexFuncEXT GLeeFuncPtr_glIndexFuncEXT
+#endif
+#endif
+
+/* GL_EXT_index_array_formats */
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#define __GLEE_GL_EXT_index_array_formats 1
+/* Constants */
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#endif
+
+/* GL_EXT_compiled_vertex_array */
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#define __GLEE_GL_EXT_compiled_vertex_array 1
+/* Constants */
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#ifndef GLEE_H_DEFINED_glLockArraysEXT
+#define GLEE_H_DEFINED_glLockArraysEXT
+ typedef void (APIENTRYP GLEEPFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+ GLEE_EXTERN GLEEPFNGLLOCKARRAYSEXTPROC GLeeFuncPtr_glLockArraysEXT;
+ #define glLockArraysEXT GLeeFuncPtr_glLockArraysEXT
+#endif
+#ifndef GLEE_H_DEFINED_glUnlockArraysEXT
+#define GLEE_H_DEFINED_glUnlockArraysEXT
+ typedef void (APIENTRYP GLEEPFNGLUNLOCKARRAYSEXTPROC) ();
+ GLEE_EXTERN GLEEPFNGLUNLOCKARRAYSEXTPROC GLeeFuncPtr_glUnlockArraysEXT;
+ #define glUnlockArraysEXT GLeeFuncPtr_glUnlockArraysEXT
+#endif
+#endif
+
+/* GL_EXT_cull_vertex */
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#define __GLEE_GL_EXT_cull_vertex 1
+/* Constants */
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#ifndef GLEE_H_DEFINED_glCullParameterdvEXT
+#define GLEE_H_DEFINED_glCullParameterdvEXT
+ typedef void (APIENTRYP GLEEPFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble * params);
+ GLEE_EXTERN GLEEPFNGLCULLPARAMETERDVEXTPROC GLeeFuncPtr_glCullParameterdvEXT;
+ #define glCullParameterdvEXT GLeeFuncPtr_glCullParameterdvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCullParameterfvEXT
+#define GLEE_H_DEFINED_glCullParameterfvEXT
+ typedef void (APIENTRYP GLEEPFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLCULLPARAMETERFVEXTPROC GLeeFuncPtr_glCullParameterfvEXT;
+ #define glCullParameterfvEXT GLeeFuncPtr_glCullParameterfvEXT
+#endif
+#endif
+
+/* GL_SGIX_ycrcb */
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#define __GLEE_GL_SGIX_ycrcb 1
+/* Constants */
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#endif
+
+/* GL_SGIX_fragment_lighting */
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#define __GLEE_GL_SGIX_fragment_lighting 1
+/* Constants */
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#ifndef GLEE_H_DEFINED_glFragmentColorMaterialSGIX
+#define GLEE_H_DEFINED_glFragmentColorMaterialSGIX
+ typedef void (APIENTRYP GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC GLeeFuncPtr_glFragmentColorMaterialSGIX;
+ #define glFragmentColorMaterialSGIX GLeeFuncPtr_glFragmentColorMaterialSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentLightfSGIX
+#define GLEE_H_DEFINED_glFragmentLightfSGIX
+ typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTFSGIXPROC GLeeFuncPtr_glFragmentLightfSGIX;
+ #define glFragmentLightfSGIX GLeeFuncPtr_glFragmentLightfSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentLightfvSGIX
+#define GLEE_H_DEFINED_glFragmentLightfvSGIX
+ typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glFragmentLightfvSGIX;
+ #define glFragmentLightfvSGIX GLeeFuncPtr_glFragmentLightfvSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentLightiSGIX
+#define GLEE_H_DEFINED_glFragmentLightiSGIX
+ typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTISGIXPROC GLeeFuncPtr_glFragmentLightiSGIX;
+ #define glFragmentLightiSGIX GLeeFuncPtr_glFragmentLightiSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentLightivSGIX
+#define GLEE_H_DEFINED_glFragmentLightivSGIX
+ typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glFragmentLightivSGIX;
+ #define glFragmentLightivSGIX GLeeFuncPtr_glFragmentLightivSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentLightModelfSGIX
+#define GLEE_H_DEFINED_glFragmentLightModelfSGIX
+ typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC GLeeFuncPtr_glFragmentLightModelfSGIX;
+ #define glFragmentLightModelfSGIX GLeeFuncPtr_glFragmentLightModelfSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentLightModelfvSGIX
+#define GLEE_H_DEFINED_glFragmentLightModelfvSGIX
+ typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC GLeeFuncPtr_glFragmentLightModelfvSGIX;
+ #define glFragmentLightModelfvSGIX GLeeFuncPtr_glFragmentLightModelfvSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentLightModeliSGIX
+#define GLEE_H_DEFINED_glFragmentLightModeliSGIX
+ typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC GLeeFuncPtr_glFragmentLightModeliSGIX;
+ #define glFragmentLightModeliSGIX GLeeFuncPtr_glFragmentLightModeliSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentLightModelivSGIX
+#define GLEE_H_DEFINED_glFragmentLightModelivSGIX
+ typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC GLeeFuncPtr_glFragmentLightModelivSGIX;
+ #define glFragmentLightModelivSGIX GLeeFuncPtr_glFragmentLightModelivSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentMaterialfSGIX
+#define GLEE_H_DEFINED_glFragmentMaterialfSGIX
+ typedef void (APIENTRYP GLEEPFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALFSGIXPROC GLeeFuncPtr_glFragmentMaterialfSGIX;
+ #define glFragmentMaterialfSGIX GLeeFuncPtr_glFragmentMaterialfSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentMaterialfvSGIX
+#define GLEE_H_DEFINED_glFragmentMaterialfvSGIX
+ typedef void (APIENTRYP GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glFragmentMaterialfvSGIX;
+ #define glFragmentMaterialfvSGIX GLeeFuncPtr_glFragmentMaterialfvSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentMaterialiSGIX
+#define GLEE_H_DEFINED_glFragmentMaterialiSGIX
+ typedef void (APIENTRYP GLEEPFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALISGIXPROC GLeeFuncPtr_glFragmentMaterialiSGIX;
+ #define glFragmentMaterialiSGIX GLeeFuncPtr_glFragmentMaterialiSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentMaterialivSGIX
+#define GLEE_H_DEFINED_glFragmentMaterialivSGIX
+ typedef void (APIENTRYP GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glFragmentMaterialivSGIX;
+ #define glFragmentMaterialivSGIX GLeeFuncPtr_glFragmentMaterialivSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glGetFragmentLightfvSGIX
+#define GLEE_H_DEFINED_glGetFragmentLightfvSGIX
+ typedef void (APIENTRYP GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glGetFragmentLightfvSGIX;
+ #define glGetFragmentLightfvSGIX GLeeFuncPtr_glGetFragmentLightfvSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glGetFragmentLightivSGIX
+#define GLEE_H_DEFINED_glGetFragmentLightivSGIX
+ typedef void (APIENTRYP GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glGetFragmentLightivSGIX;
+ #define glGetFragmentLightivSGIX GLeeFuncPtr_glGetFragmentLightivSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glGetFragmentMaterialfvSGIX
+#define GLEE_H_DEFINED_glGetFragmentMaterialfvSGIX
+ typedef void (APIENTRYP GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialfvSGIX;
+ #define glGetFragmentMaterialfvSGIX GLeeFuncPtr_glGetFragmentMaterialfvSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glGetFragmentMaterialivSGIX
+#define GLEE_H_DEFINED_glGetFragmentMaterialivSGIX
+ typedef void (APIENTRYP GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialivSGIX;
+ #define glGetFragmentMaterialivSGIX GLeeFuncPtr_glGetFragmentMaterialivSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glLightEnviSGIX
+#define GLEE_H_DEFINED_glLightEnviSGIX
+ typedef void (APIENTRYP GLEEPFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLLIGHTENVISGIXPROC GLeeFuncPtr_glLightEnviSGIX;
+ #define glLightEnviSGIX GLeeFuncPtr_glLightEnviSGIX
+#endif
+#endif
+
+/* GL_IBM_rasterpos_clip */
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#define __GLEE_GL_IBM_rasterpos_clip 1
+/* Constants */
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#endif
+
+/* GL_HP_texture_lighting */
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#define __GLEE_GL_HP_texture_lighting 1
+/* Constants */
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#endif
+
+/* GL_EXT_draw_range_elements */
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#define __GLEE_GL_EXT_draw_range_elements 1
+/* Constants */
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#ifndef GLEE_H_DEFINED_glDrawRangeElementsEXT
+#define GLEE_H_DEFINED_glDrawRangeElementsEXT
+ typedef void (APIENTRYP GLEEPFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
+ GLEE_EXTERN GLEEPFNGLDRAWRANGEELEMENTSEXTPROC GLeeFuncPtr_glDrawRangeElementsEXT;
+ #define glDrawRangeElementsEXT GLeeFuncPtr_glDrawRangeElementsEXT
+#endif
+#endif
+
+/* GL_WIN_phong_shading */
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#define __GLEE_GL_WIN_phong_shading 1
+/* Constants */
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#endif
+
+/* GL_WIN_specular_fog */
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#define __GLEE_GL_WIN_specular_fog 1
+/* Constants */
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#endif
+
+/* GL_EXT_light_texture */
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#define __GLEE_GL_EXT_light_texture 1
+/* Constants */
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+#ifndef GLEE_H_DEFINED_glApplyTextureEXT
+#define GLEE_H_DEFINED_glApplyTextureEXT
+ typedef void (APIENTRYP GLEEPFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+ GLEE_EXTERN GLEEPFNGLAPPLYTEXTUREEXTPROC GLeeFuncPtr_glApplyTextureEXT;
+ #define glApplyTextureEXT GLeeFuncPtr_glApplyTextureEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureLightEXT
+#define GLEE_H_DEFINED_glTextureLightEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+ GLEE_EXTERN GLEEPFNGLTEXTURELIGHTEXTPROC GLeeFuncPtr_glTextureLightEXT;
+ #define glTextureLightEXT GLeeFuncPtr_glTextureLightEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureMaterialEXT
+#define GLEE_H_DEFINED_glTextureMaterialEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+ GLEE_EXTERN GLEEPFNGLTEXTUREMATERIALEXTPROC GLeeFuncPtr_glTextureMaterialEXT;
+ #define glTextureMaterialEXT GLeeFuncPtr_glTextureMaterialEXT
+#endif
+#endif
+
+/* GL_SGIX_blend_alpha_minmax */
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#define __GLEE_GL_SGIX_blend_alpha_minmax 1
+/* Constants */
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#endif
+
+/* GL_SGIX_impact_pixel_texture */
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_SGIX_impact_pixel_texture 1
+#define __GLEE_GL_SGIX_impact_pixel_texture 1
+/* Constants */
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
+#endif
+
+/* GL_EXT_bgra */
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#define __GLEE_GL_EXT_bgra 1
+/* Constants */
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+/* GL_SGIX_async */
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#define __GLEE_GL_SGIX_async 1
+/* Constants */
+#define GL_ASYNC_MARKER_SGIX 0x8329
+#ifndef GLEE_H_DEFINED_glAsyncMarkerSGIX
+#define GLEE_H_DEFINED_glAsyncMarkerSGIX
+ typedef void (APIENTRYP GLEEPFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+ GLEE_EXTERN GLEEPFNGLASYNCMARKERSGIXPROC GLeeFuncPtr_glAsyncMarkerSGIX;
+ #define glAsyncMarkerSGIX GLeeFuncPtr_glAsyncMarkerSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glFinishAsyncSGIX
+#define GLEE_H_DEFINED_glFinishAsyncSGIX
+ typedef GLint (APIENTRYP GLEEPFNGLFINISHASYNCSGIXPROC) (GLuint * markerp);
+ GLEE_EXTERN GLEEPFNGLFINISHASYNCSGIXPROC GLeeFuncPtr_glFinishAsyncSGIX;
+ #define glFinishAsyncSGIX GLeeFuncPtr_glFinishAsyncSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glPollAsyncSGIX
+#define GLEE_H_DEFINED_glPollAsyncSGIX
+ typedef GLint (APIENTRYP GLEEPFNGLPOLLASYNCSGIXPROC) (GLuint * markerp);
+ GLEE_EXTERN GLEEPFNGLPOLLASYNCSGIXPROC GLeeFuncPtr_glPollAsyncSGIX;
+ #define glPollAsyncSGIX GLeeFuncPtr_glPollAsyncSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glGenAsyncMarkersSGIX
+#define GLEE_H_DEFINED_glGenAsyncMarkersSGIX
+ typedef GLuint (APIENTRYP GLEEPFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+ GLEE_EXTERN GLEEPFNGLGENASYNCMARKERSSGIXPROC GLeeFuncPtr_glGenAsyncMarkersSGIX;
+ #define glGenAsyncMarkersSGIX GLeeFuncPtr_glGenAsyncMarkersSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteAsyncMarkersSGIX
+#define GLEE_H_DEFINED_glDeleteAsyncMarkersSGIX
+ typedef void (APIENTRYP GLEEPFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+ GLEE_EXTERN GLEEPFNGLDELETEASYNCMARKERSSGIXPROC GLeeFuncPtr_glDeleteAsyncMarkersSGIX;
+ #define glDeleteAsyncMarkersSGIX GLeeFuncPtr_glDeleteAsyncMarkersSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glIsAsyncMarkerSGIX
+#define GLEE_H_DEFINED_glIsAsyncMarkerSGIX
+ typedef GLboolean (APIENTRYP GLEEPFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+ GLEE_EXTERN GLEEPFNGLISASYNCMARKERSGIXPROC GLeeFuncPtr_glIsAsyncMarkerSGIX;
+ #define glIsAsyncMarkerSGIX GLeeFuncPtr_glIsAsyncMarkerSGIX
+#endif
+#endif
+
+/* GL_SGIX_async_pixel */
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#define __GLEE_GL_SGIX_async_pixel 1
+/* Constants */
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#endif
+
+/* GL_SGIX_async_histogram */
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#define __GLEE_GL_SGIX_async_histogram 1
+/* Constants */
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#endif
+
+/* GL_INTEL_texture_scissor */
+
+#ifndef GL_INTEL_texture_scissor
+#define GL_INTEL_texture_scissor 1
+#define __GLEE_GL_INTEL_texture_scissor 1
+/* Constants */
+#endif
+
+/* GL_INTEL_parallel_arrays */
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#define __GLEE_GL_INTEL_parallel_arrays 1
+/* Constants */
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#ifndef GLEE_H_DEFINED_glVertexPointervINTEL
+#define GLEE_H_DEFINED_glVertexPointervINTEL
+ typedef void (APIENTRYP GLEEPFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* * pointer);
+ GLEE_EXTERN GLEEPFNGLVERTEXPOINTERVINTELPROC GLeeFuncPtr_glVertexPointervINTEL;
+ #define glVertexPointervINTEL GLeeFuncPtr_glVertexPointervINTEL
+#endif
+#ifndef GLEE_H_DEFINED_glNormalPointervINTEL
+#define GLEE_H_DEFINED_glNormalPointervINTEL
+ typedef void (APIENTRYP GLEEPFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* * pointer);
+ GLEE_EXTERN GLEEPFNGLNORMALPOINTERVINTELPROC GLeeFuncPtr_glNormalPointervINTEL;
+ #define glNormalPointervINTEL GLeeFuncPtr_glNormalPointervINTEL
+#endif
+#ifndef GLEE_H_DEFINED_glColorPointervINTEL
+#define GLEE_H_DEFINED_glColorPointervINTEL
+ typedef void (APIENTRYP GLEEPFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* * pointer);
+ GLEE_EXTERN GLEEPFNGLCOLORPOINTERVINTELPROC GLeeFuncPtr_glColorPointervINTEL;
+ #define glColorPointervINTEL GLeeFuncPtr_glColorPointervINTEL
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoordPointervINTEL
+#define GLEE_H_DEFINED_glTexCoordPointervINTEL
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* * pointer);
+ GLEE_EXTERN GLEEPFNGLTEXCOORDPOINTERVINTELPROC GLeeFuncPtr_glTexCoordPointervINTEL;
+ #define glTexCoordPointervINTEL GLeeFuncPtr_glTexCoordPointervINTEL
+#endif
+#endif
+
+/* GL_HP_occlusion_test */
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#define __GLEE_GL_HP_occlusion_test 1
+/* Constants */
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#endif
+
+/* GL_EXT_pixel_transform */
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#define __GLEE_GL_EXT_pixel_transform 1
+/* Constants */
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#ifndef GLEE_H_DEFINED_glPixelTransformParameteriEXT
+#define GLEE_H_DEFINED_glPixelTransformParameteriEXT
+ typedef void (APIENTRYP GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC GLeeFuncPtr_glPixelTransformParameteriEXT;
+ #define glPixelTransformParameteriEXT GLeeFuncPtr_glPixelTransformParameteriEXT
+#endif
+#ifndef GLEE_H_DEFINED_glPixelTransformParameterfEXT
+#define GLEE_H_DEFINED_glPixelTransformParameterfEXT
+ typedef void (APIENTRYP GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC GLeeFuncPtr_glPixelTransformParameterfEXT;
+ #define glPixelTransformParameterfEXT GLeeFuncPtr_glPixelTransformParameterfEXT
+#endif
+#ifndef GLEE_H_DEFINED_glPixelTransformParameterivEXT
+#define GLEE_H_DEFINED_glPixelTransformParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC GLeeFuncPtr_glPixelTransformParameterivEXT;
+ #define glPixelTransformParameterivEXT GLeeFuncPtr_glPixelTransformParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glPixelTransformParameterfvEXT
+#define GLEE_H_DEFINED_glPixelTransformParameterfvEXT
+ typedef void (APIENTRYP GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC GLeeFuncPtr_glPixelTransformParameterfvEXT;
+ #define glPixelTransformParameterfvEXT GLeeFuncPtr_glPixelTransformParameterfvEXT
+#endif
+#endif
+
+/* GL_EXT_pixel_transform_color_table */
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#define __GLEE_GL_EXT_pixel_transform_color_table 1
+/* Constants */
+#endif
+
+/* GL_EXT_shared_texture_palette */
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#define __GLEE_GL_EXT_shared_texture_palette 1
+/* Constants */
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#endif
+
+/* GL_EXT_separate_specular_color */
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#define __GLEE_GL_EXT_separate_specular_color 1
+/* Constants */
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif
+
+/* GL_EXT_secondary_color */
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#define __GLEE_GL_EXT_secondary_color 1
+/* Constants */
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#ifndef GLEE_H_DEFINED_glSecondaryColor3bEXT
+#define GLEE_H_DEFINED_glSecondaryColor3bEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3BEXTPROC GLeeFuncPtr_glSecondaryColor3bEXT;
+ #define glSecondaryColor3bEXT GLeeFuncPtr_glSecondaryColor3bEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3bvEXT
+#define GLEE_H_DEFINED_glSecondaryColor3bvEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3BVEXTPROC GLeeFuncPtr_glSecondaryColor3bvEXT;
+ #define glSecondaryColor3bvEXT GLeeFuncPtr_glSecondaryColor3bvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3dEXT
+#define GLEE_H_DEFINED_glSecondaryColor3dEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3DEXTPROC GLeeFuncPtr_glSecondaryColor3dEXT;
+ #define glSecondaryColor3dEXT GLeeFuncPtr_glSecondaryColor3dEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3dvEXT
+#define GLEE_H_DEFINED_glSecondaryColor3dvEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3DVEXTPROC GLeeFuncPtr_glSecondaryColor3dvEXT;
+ #define glSecondaryColor3dvEXT GLeeFuncPtr_glSecondaryColor3dvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3fEXT
+#define GLEE_H_DEFINED_glSecondaryColor3fEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3FEXTPROC GLeeFuncPtr_glSecondaryColor3fEXT;
+ #define glSecondaryColor3fEXT GLeeFuncPtr_glSecondaryColor3fEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3fvEXT
+#define GLEE_H_DEFINED_glSecondaryColor3fvEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3FVEXTPROC GLeeFuncPtr_glSecondaryColor3fvEXT;
+ #define glSecondaryColor3fvEXT GLeeFuncPtr_glSecondaryColor3fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3iEXT
+#define GLEE_H_DEFINED_glSecondaryColor3iEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3IEXTPROC GLeeFuncPtr_glSecondaryColor3iEXT;
+ #define glSecondaryColor3iEXT GLeeFuncPtr_glSecondaryColor3iEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3ivEXT
+#define GLEE_H_DEFINED_glSecondaryColor3ivEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3IVEXTPROC GLeeFuncPtr_glSecondaryColor3ivEXT;
+ #define glSecondaryColor3ivEXT GLeeFuncPtr_glSecondaryColor3ivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3sEXT
+#define GLEE_H_DEFINED_glSecondaryColor3sEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3SEXTPROC GLeeFuncPtr_glSecondaryColor3sEXT;
+ #define glSecondaryColor3sEXT GLeeFuncPtr_glSecondaryColor3sEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3svEXT
+#define GLEE_H_DEFINED_glSecondaryColor3svEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3SVEXTPROC GLeeFuncPtr_glSecondaryColor3svEXT;
+ #define glSecondaryColor3svEXT GLeeFuncPtr_glSecondaryColor3svEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3ubEXT
+#define GLEE_H_DEFINED_glSecondaryColor3ubEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UBEXTPROC GLeeFuncPtr_glSecondaryColor3ubEXT;
+ #define glSecondaryColor3ubEXT GLeeFuncPtr_glSecondaryColor3ubEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3ubvEXT
+#define GLEE_H_DEFINED_glSecondaryColor3ubvEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC GLeeFuncPtr_glSecondaryColor3ubvEXT;
+ #define glSecondaryColor3ubvEXT GLeeFuncPtr_glSecondaryColor3ubvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3uiEXT
+#define GLEE_H_DEFINED_glSecondaryColor3uiEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UIEXTPROC GLeeFuncPtr_glSecondaryColor3uiEXT;
+ #define glSecondaryColor3uiEXT GLeeFuncPtr_glSecondaryColor3uiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3uivEXT
+#define GLEE_H_DEFINED_glSecondaryColor3uivEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC GLeeFuncPtr_glSecondaryColor3uivEXT;
+ #define glSecondaryColor3uivEXT GLeeFuncPtr_glSecondaryColor3uivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3usEXT
+#define GLEE_H_DEFINED_glSecondaryColor3usEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3USEXTPROC GLeeFuncPtr_glSecondaryColor3usEXT;
+ #define glSecondaryColor3usEXT GLeeFuncPtr_glSecondaryColor3usEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3usvEXT
+#define GLEE_H_DEFINED_glSecondaryColor3usvEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3USVEXTPROC GLeeFuncPtr_glSecondaryColor3usvEXT;
+ #define glSecondaryColor3usvEXT GLeeFuncPtr_glSecondaryColor3usvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColorPointerEXT
+#define GLEE_H_DEFINED_glSecondaryColorPointerEXT
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC GLeeFuncPtr_glSecondaryColorPointerEXT;
+ #define glSecondaryColorPointerEXT GLeeFuncPtr_glSecondaryColorPointerEXT
+#endif
+#endif
+
+/* GL_EXT_texture_perturb_normal */
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#define __GLEE_GL_EXT_texture_perturb_normal 1
+/* Constants */
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#ifndef GLEE_H_DEFINED_glTextureNormalEXT
+#define GLEE_H_DEFINED_glTextureNormalEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+ GLEE_EXTERN GLEEPFNGLTEXTURENORMALEXTPROC GLeeFuncPtr_glTextureNormalEXT;
+ #define glTextureNormalEXT GLeeFuncPtr_glTextureNormalEXT
+#endif
+#endif
+
+/* GL_EXT_multi_draw_arrays */
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#define __GLEE_GL_EXT_multi_draw_arrays 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glMultiDrawArraysEXT
+#define GLEE_H_DEFINED_glMultiDrawArraysEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
+ GLEE_EXTERN GLEEPFNGLMULTIDRAWARRAYSEXTPROC GLeeFuncPtr_glMultiDrawArraysEXT;
+ #define glMultiDrawArraysEXT GLeeFuncPtr_glMultiDrawArraysEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiDrawElementsEXT
+#define GLEE_H_DEFINED_glMultiDrawElementsEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount);
+ GLEE_EXTERN GLEEPFNGLMULTIDRAWELEMENTSEXTPROC GLeeFuncPtr_glMultiDrawElementsEXT;
+ #define glMultiDrawElementsEXT GLeeFuncPtr_glMultiDrawElementsEXT
+#endif
+#endif
+
+/* GL_EXT_fog_coord */
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#define __GLEE_GL_EXT_fog_coord 1
+/* Constants */
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#ifndef GLEE_H_DEFINED_glFogCoordfEXT
+#define GLEE_H_DEFINED_glFogCoordfEXT
+ typedef void (APIENTRYP GLEEPFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+ GLEE_EXTERN GLEEPFNGLFOGCOORDFEXTPROC GLeeFuncPtr_glFogCoordfEXT;
+ #define glFogCoordfEXT GLeeFuncPtr_glFogCoordfEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFogCoordfvEXT
+#define GLEE_H_DEFINED_glFogCoordfvEXT
+ typedef void (APIENTRYP GLEEPFNGLFOGCOORDFVEXTPROC) (const GLfloat * coord);
+ GLEE_EXTERN GLEEPFNGLFOGCOORDFVEXTPROC GLeeFuncPtr_glFogCoordfvEXT;
+ #define glFogCoordfvEXT GLeeFuncPtr_glFogCoordfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFogCoorddEXT
+#define GLEE_H_DEFINED_glFogCoorddEXT
+ typedef void (APIENTRYP GLEEPFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+ GLEE_EXTERN GLEEPFNGLFOGCOORDDEXTPROC GLeeFuncPtr_glFogCoorddEXT;
+ #define glFogCoorddEXT GLeeFuncPtr_glFogCoorddEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFogCoorddvEXT
+#define GLEE_H_DEFINED_glFogCoorddvEXT
+ typedef void (APIENTRYP GLEEPFNGLFOGCOORDDVEXTPROC) (const GLdouble * coord);
+ GLEE_EXTERN GLEEPFNGLFOGCOORDDVEXTPROC GLeeFuncPtr_glFogCoorddvEXT;
+ #define glFogCoorddvEXT GLeeFuncPtr_glFogCoorddvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFogCoordPointerEXT
+#define GLEE_H_DEFINED_glFogCoordPointerEXT
+ typedef void (APIENTRYP GLEEPFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLFOGCOORDPOINTEREXTPROC GLeeFuncPtr_glFogCoordPointerEXT;
+ #define glFogCoordPointerEXT GLeeFuncPtr_glFogCoordPointerEXT
+#endif
+#endif
+
+/* GL_REND_screen_coordinates */
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#define __GLEE_GL_REND_screen_coordinates 1
+/* Constants */
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#endif
+
+/* GL_EXT_coordinate_frame */
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#define __GLEE_GL_EXT_coordinate_frame 1
+/* Constants */
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#ifndef GLEE_H_DEFINED_glTangent3bEXT
+#define GLEE_H_DEFINED_glTangent3bEXT
+ typedef void (APIENTRYP GLEEPFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+ GLEE_EXTERN GLEEPFNGLTANGENT3BEXTPROC GLeeFuncPtr_glTangent3bEXT;
+ #define glTangent3bEXT GLeeFuncPtr_glTangent3bEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTangent3bvEXT
+#define GLEE_H_DEFINED_glTangent3bvEXT
+ typedef void (APIENTRYP GLEEPFNGLTANGENT3BVEXTPROC) (const GLbyte * v);
+ GLEE_EXTERN GLEEPFNGLTANGENT3BVEXTPROC GLeeFuncPtr_glTangent3bvEXT;
+ #define glTangent3bvEXT GLeeFuncPtr_glTangent3bvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTangent3dEXT
+#define GLEE_H_DEFINED_glTangent3dEXT
+ typedef void (APIENTRYP GLEEPFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+ GLEE_EXTERN GLEEPFNGLTANGENT3DEXTPROC GLeeFuncPtr_glTangent3dEXT;
+ #define glTangent3dEXT GLeeFuncPtr_glTangent3dEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTangent3dvEXT
+#define GLEE_H_DEFINED_glTangent3dvEXT
+ typedef void (APIENTRYP GLEEPFNGLTANGENT3DVEXTPROC) (const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLTANGENT3DVEXTPROC GLeeFuncPtr_glTangent3dvEXT;
+ #define glTangent3dvEXT GLeeFuncPtr_glTangent3dvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTangent3fEXT
+#define GLEE_H_DEFINED_glTangent3fEXT
+ typedef void (APIENTRYP GLEEPFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+ GLEE_EXTERN GLEEPFNGLTANGENT3FEXTPROC GLeeFuncPtr_glTangent3fEXT;
+ #define glTangent3fEXT GLeeFuncPtr_glTangent3fEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTangent3fvEXT
+#define GLEE_H_DEFINED_glTangent3fvEXT
+ typedef void (APIENTRYP GLEEPFNGLTANGENT3FVEXTPROC) (const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLTANGENT3FVEXTPROC GLeeFuncPtr_glTangent3fvEXT;
+ #define glTangent3fvEXT GLeeFuncPtr_glTangent3fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTangent3iEXT
+#define GLEE_H_DEFINED_glTangent3iEXT
+ typedef void (APIENTRYP GLEEPFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+ GLEE_EXTERN GLEEPFNGLTANGENT3IEXTPROC GLeeFuncPtr_glTangent3iEXT;
+ #define glTangent3iEXT GLeeFuncPtr_glTangent3iEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTangent3ivEXT
+#define GLEE_H_DEFINED_glTangent3ivEXT
+ typedef void (APIENTRYP GLEEPFNGLTANGENT3IVEXTPROC) (const GLint * v);
+ GLEE_EXTERN GLEEPFNGLTANGENT3IVEXTPROC GLeeFuncPtr_glTangent3ivEXT;
+ #define glTangent3ivEXT GLeeFuncPtr_glTangent3ivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTangent3sEXT
+#define GLEE_H_DEFINED_glTangent3sEXT
+ typedef void (APIENTRYP GLEEPFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+ GLEE_EXTERN GLEEPFNGLTANGENT3SEXTPROC GLeeFuncPtr_glTangent3sEXT;
+ #define glTangent3sEXT GLeeFuncPtr_glTangent3sEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTangent3svEXT
+#define GLEE_H_DEFINED_glTangent3svEXT
+ typedef void (APIENTRYP GLEEPFNGLTANGENT3SVEXTPROC) (const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLTANGENT3SVEXTPROC GLeeFuncPtr_glTangent3svEXT;
+ #define glTangent3svEXT GLeeFuncPtr_glTangent3svEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBinormal3bEXT
+#define GLEE_H_DEFINED_glBinormal3bEXT
+ typedef void (APIENTRYP GLEEPFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+ GLEE_EXTERN GLEEPFNGLBINORMAL3BEXTPROC GLeeFuncPtr_glBinormal3bEXT;
+ #define glBinormal3bEXT GLeeFuncPtr_glBinormal3bEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBinormal3bvEXT
+#define GLEE_H_DEFINED_glBinormal3bvEXT
+ typedef void (APIENTRYP GLEEPFNGLBINORMAL3BVEXTPROC) (const GLbyte * v);
+ GLEE_EXTERN GLEEPFNGLBINORMAL3BVEXTPROC GLeeFuncPtr_glBinormal3bvEXT;
+ #define glBinormal3bvEXT GLeeFuncPtr_glBinormal3bvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBinormal3dEXT
+#define GLEE_H_DEFINED_glBinormal3dEXT
+ typedef void (APIENTRYP GLEEPFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+ GLEE_EXTERN GLEEPFNGLBINORMAL3DEXTPROC GLeeFuncPtr_glBinormal3dEXT;
+ #define glBinormal3dEXT GLeeFuncPtr_glBinormal3dEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBinormal3dvEXT
+#define GLEE_H_DEFINED_glBinormal3dvEXT
+ typedef void (APIENTRYP GLEEPFNGLBINORMAL3DVEXTPROC) (const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLBINORMAL3DVEXTPROC GLeeFuncPtr_glBinormal3dvEXT;
+ #define glBinormal3dvEXT GLeeFuncPtr_glBinormal3dvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBinormal3fEXT
+#define GLEE_H_DEFINED_glBinormal3fEXT
+ typedef void (APIENTRYP GLEEPFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+ GLEE_EXTERN GLEEPFNGLBINORMAL3FEXTPROC GLeeFuncPtr_glBinormal3fEXT;
+ #define glBinormal3fEXT GLeeFuncPtr_glBinormal3fEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBinormal3fvEXT
+#define GLEE_H_DEFINED_glBinormal3fvEXT
+ typedef void (APIENTRYP GLEEPFNGLBINORMAL3FVEXTPROC) (const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLBINORMAL3FVEXTPROC GLeeFuncPtr_glBinormal3fvEXT;
+ #define glBinormal3fvEXT GLeeFuncPtr_glBinormal3fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBinormal3iEXT
+#define GLEE_H_DEFINED_glBinormal3iEXT
+ typedef void (APIENTRYP GLEEPFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+ GLEE_EXTERN GLEEPFNGLBINORMAL3IEXTPROC GLeeFuncPtr_glBinormal3iEXT;
+ #define glBinormal3iEXT GLeeFuncPtr_glBinormal3iEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBinormal3ivEXT
+#define GLEE_H_DEFINED_glBinormal3ivEXT
+ typedef void (APIENTRYP GLEEPFNGLBINORMAL3IVEXTPROC) (const GLint * v);
+ GLEE_EXTERN GLEEPFNGLBINORMAL3IVEXTPROC GLeeFuncPtr_glBinormal3ivEXT;
+ #define glBinormal3ivEXT GLeeFuncPtr_glBinormal3ivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBinormal3sEXT
+#define GLEE_H_DEFINED_glBinormal3sEXT
+ typedef void (APIENTRYP GLEEPFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+ GLEE_EXTERN GLEEPFNGLBINORMAL3SEXTPROC GLeeFuncPtr_glBinormal3sEXT;
+ #define glBinormal3sEXT GLeeFuncPtr_glBinormal3sEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBinormal3svEXT
+#define GLEE_H_DEFINED_glBinormal3svEXT
+ typedef void (APIENTRYP GLEEPFNGLBINORMAL3SVEXTPROC) (const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLBINORMAL3SVEXTPROC GLeeFuncPtr_glBinormal3svEXT;
+ #define glBinormal3svEXT GLeeFuncPtr_glBinormal3svEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTangentPointerEXT
+#define GLEE_H_DEFINED_glTangentPointerEXT
+ typedef void (APIENTRYP GLEEPFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLTANGENTPOINTEREXTPROC GLeeFuncPtr_glTangentPointerEXT;
+ #define glTangentPointerEXT GLeeFuncPtr_glTangentPointerEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBinormalPointerEXT
+#define GLEE_H_DEFINED_glBinormalPointerEXT
+ typedef void (APIENTRYP GLEEPFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLBINORMALPOINTEREXTPROC GLeeFuncPtr_glBinormalPointerEXT;
+ #define glBinormalPointerEXT GLeeFuncPtr_glBinormalPointerEXT
+#endif
+#endif
+
+/* GL_EXT_texture_env_combine */
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#define __GLEE_GL_EXT_texture_env_combine 1
+/* Constants */
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#endif
+
+/* GL_APPLE_specular_vector */
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#define __GLEE_GL_APPLE_specular_vector 1
+/* Constants */
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+/* GL_APPLE_transform_hint */
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#define __GLEE_GL_APPLE_transform_hint 1
+/* Constants */
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#endif
+
+/* GL_SGIX_fog_scale */
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#define __GLEE_GL_SGIX_fog_scale 1
+/* Constants */
+#define GL_FOG_SCALE_SGIX 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
+#endif
+
+/* GL_SUNX_constant_data */
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#define __GLEE_GL_SUNX_constant_data 1
+/* Constants */
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#ifndef GLEE_H_DEFINED_glFinishTextureSUNX
+#define GLEE_H_DEFINED_glFinishTextureSUNX
+ typedef void (APIENTRYP GLEEPFNGLFINISHTEXTURESUNXPROC) ();
+ GLEE_EXTERN GLEEPFNGLFINISHTEXTURESUNXPROC GLeeFuncPtr_glFinishTextureSUNX;
+ #define glFinishTextureSUNX GLeeFuncPtr_glFinishTextureSUNX
+#endif
+#endif
+
+/* GL_SUN_global_alpha */
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#define __GLEE_GL_SUN_global_alpha 1
+/* Constants */
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#ifndef GLEE_H_DEFINED_glGlobalAlphaFactorbSUN
+#define GLEE_H_DEFINED_glGlobalAlphaFactorbSUN
+ typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+ GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorbSUN;
+ #define glGlobalAlphaFactorbSUN GLeeFuncPtr_glGlobalAlphaFactorbSUN
+#endif
+#ifndef GLEE_H_DEFINED_glGlobalAlphaFactorsSUN
+#define GLEE_H_DEFINED_glGlobalAlphaFactorsSUN
+ typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+ GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorsSUN;
+ #define glGlobalAlphaFactorsSUN GLeeFuncPtr_glGlobalAlphaFactorsSUN
+#endif
+#ifndef GLEE_H_DEFINED_glGlobalAlphaFactoriSUN
+#define GLEE_H_DEFINED_glGlobalAlphaFactoriSUN
+ typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+ GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORISUNPROC GLeeFuncPtr_glGlobalAlphaFactoriSUN;
+ #define glGlobalAlphaFactoriSUN GLeeFuncPtr_glGlobalAlphaFactoriSUN
+#endif
+#ifndef GLEE_H_DEFINED_glGlobalAlphaFactorfSUN
+#define GLEE_H_DEFINED_glGlobalAlphaFactorfSUN
+ typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+ GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORFSUNPROC GLeeFuncPtr_glGlobalAlphaFactorfSUN;
+ #define glGlobalAlphaFactorfSUN GLeeFuncPtr_glGlobalAlphaFactorfSUN
+#endif
+#ifndef GLEE_H_DEFINED_glGlobalAlphaFactordSUN
+#define GLEE_H_DEFINED_glGlobalAlphaFactordSUN
+ typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+ GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORDSUNPROC GLeeFuncPtr_glGlobalAlphaFactordSUN;
+ #define glGlobalAlphaFactordSUN GLeeFuncPtr_glGlobalAlphaFactordSUN
+#endif
+#ifndef GLEE_H_DEFINED_glGlobalAlphaFactorubSUN
+#define GLEE_H_DEFINED_glGlobalAlphaFactorubSUN
+ typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+ GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorubSUN;
+ #define glGlobalAlphaFactorubSUN GLeeFuncPtr_glGlobalAlphaFactorubSUN
+#endif
+#ifndef GLEE_H_DEFINED_glGlobalAlphaFactorusSUN
+#define GLEE_H_DEFINED_glGlobalAlphaFactorusSUN
+ typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+ GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorusSUN;
+ #define glGlobalAlphaFactorusSUN GLeeFuncPtr_glGlobalAlphaFactorusSUN
+#endif
+#ifndef GLEE_H_DEFINED_glGlobalAlphaFactoruiSUN
+#define GLEE_H_DEFINED_glGlobalAlphaFactoruiSUN
+ typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+ GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORUISUNPROC GLeeFuncPtr_glGlobalAlphaFactoruiSUN;
+ #define glGlobalAlphaFactoruiSUN GLeeFuncPtr_glGlobalAlphaFactoruiSUN
+#endif
+#endif
+
+/* GL_SUN_triangle_list */
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#define __GLEE_GL_SUN_triangle_list 1
+/* Constants */
+#define GL_RESTART_SUN 0x0001
+#define GL_REPLACE_MIDDLE_SUN 0x0002
+#define GL_REPLACE_OLDEST_SUN 0x0003
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUISUNPROC GLeeFuncPtr_glReplacementCodeuiSUN;
+ #define glReplacementCodeuiSUN GLeeFuncPtr_glReplacementCodeuiSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeusSUN
+#define GLEE_H_DEFINED_glReplacementCodeusSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUSSUNPROC GLeeFuncPtr_glReplacementCodeusSUN;
+ #define glReplacementCodeusSUN GLeeFuncPtr_glReplacementCodeusSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeubSUN
+#define GLEE_H_DEFINED_glReplacementCodeubSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUBSUNPROC GLeeFuncPtr_glReplacementCodeubSUN;
+ #define glReplacementCodeubSUN GLeeFuncPtr_glReplacementCodeubSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuivSUN
+#define GLEE_H_DEFINED_glReplacementCodeuivSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint * code);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUIVSUNPROC GLeeFuncPtr_glReplacementCodeuivSUN;
+ #define glReplacementCodeuivSUN GLeeFuncPtr_glReplacementCodeuivSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeusvSUN
+#define GLEE_H_DEFINED_glReplacementCodeusvSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort * code);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUSVSUNPROC GLeeFuncPtr_glReplacementCodeusvSUN;
+ #define glReplacementCodeusvSUN GLeeFuncPtr_glReplacementCodeusvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeubvSUN
+#define GLEE_H_DEFINED_glReplacementCodeubvSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte * code);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUBVSUNPROC GLeeFuncPtr_glReplacementCodeubvSUN;
+ #define glReplacementCodeubvSUN GLeeFuncPtr_glReplacementCodeubvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodePointerSUN
+#define GLEE_H_DEFINED_glReplacementCodePointerSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* * pointer);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC GLeeFuncPtr_glReplacementCodePointerSUN;
+ #define glReplacementCodePointerSUN GLeeFuncPtr_glReplacementCodePointerSUN
+#endif
+#endif
+
+/* GL_SUN_vertex */
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#define __GLEE_GL_SUN_vertex 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glColor4ubVertex2fSUN
+#define GLEE_H_DEFINED_glColor4ubVertex2fSUN
+ typedef void (APIENTRYP GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+ GLEE_EXTERN GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC GLeeFuncPtr_glColor4ubVertex2fSUN;
+ #define glColor4ubVertex2fSUN GLeeFuncPtr_glColor4ubVertex2fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glColor4ubVertex2fvSUN
+#define GLEE_H_DEFINED_glColor4ubVertex2fvSUN
+ typedef void (APIENTRYP GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte * c, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC GLeeFuncPtr_glColor4ubVertex2fvSUN;
+ #define glColor4ubVertex2fvSUN GLeeFuncPtr_glColor4ubVertex2fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glColor4ubVertex3fSUN
+#define GLEE_H_DEFINED_glColor4ubVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glColor4ubVertex3fSUN;
+ #define glColor4ubVertex3fSUN GLeeFuncPtr_glColor4ubVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glColor4ubVertex3fvSUN
+#define GLEE_H_DEFINED_glColor4ubVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte * c, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glColor4ubVertex3fvSUN;
+ #define glColor4ubVertex3fvSUN GLeeFuncPtr_glColor4ubVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glColor3fVertex3fSUN
+#define GLEE_H_DEFINED_glColor3fVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glColor3fVertex3fSUN;
+ #define glColor3fVertex3fSUN GLeeFuncPtr_glColor3fVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glColor3fVertex3fvSUN
+#define GLEE_H_DEFINED_glColor3fVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat * c, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor3fVertex3fvSUN;
+ #define glColor3fVertex3fvSUN GLeeFuncPtr_glColor3fVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glNormal3fVertex3fSUN
+#define GLEE_H_DEFINED_glNormal3fVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glNormal3fVertex3fSUN;
+ #define glNormal3fVertex3fSUN GLeeFuncPtr_glNormal3fVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glNormal3fVertex3fvSUN
+#define GLEE_H_DEFINED_glNormal3fVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * n, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glNormal3fVertex3fvSUN;
+ #define glNormal3fVertex3fvSUN GLeeFuncPtr_glNormal3fVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glColor4fNormal3fVertex3fSUN
+#define GLEE_H_DEFINED_glColor4fNormal3fVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fSUN;
+ #define glColor4fNormal3fVertex3fSUN GLeeFuncPtr_glColor4fNormal3fVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glColor4fNormal3fVertex3fvSUN
+#define GLEE_H_DEFINED_glColor4fNormal3fVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * c, const GLfloat * n, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN;
+ #define glColor4fNormal3fVertex3fvSUN GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord2fVertex3fSUN
+#define GLEE_H_DEFINED_glTexCoord2fVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fSUN;
+ #define glTexCoord2fVertex3fSUN GLeeFuncPtr_glTexCoord2fVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord2fVertex3fvSUN
+#define GLEE_H_DEFINED_glTexCoord2fVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fvSUN;
+ #define glTexCoord2fVertex3fvSUN GLeeFuncPtr_glTexCoord2fVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord4fVertex4fSUN
+#define GLEE_H_DEFINED_glTexCoord4fVertex4fSUN
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fSUN;
+ #define glTexCoord4fVertex4fSUN GLeeFuncPtr_glTexCoord4fVertex4fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord4fVertex4fvSUN
+#define GLEE_H_DEFINED_glTexCoord4fVertex4fvSUN
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat * tc, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fvSUN;
+ #define glTexCoord4fVertex4fvSUN GLeeFuncPtr_glTexCoord4fVertex4fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord2fColor4ubVertex3fSUN
+#define GLEE_H_DEFINED_glTexCoord2fColor4ubVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN;
+ #define glTexCoord2fColor4ubVertex3fSUN GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
+#define GLEE_H_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat * tc, const GLubyte * c, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN;
+ #define glTexCoord2fColor4ubVertex3fvSUN GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord2fColor3fVertex3fSUN
+#define GLEE_H_DEFINED_glTexCoord2fColor3fVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN;
+ #define glTexCoord2fColor3fVertex3fSUN GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord2fColor3fVertex3fvSUN
+#define GLEE_H_DEFINED_glTexCoord2fColor3fVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * c, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN;
+ #define glTexCoord2fColor3fVertex3fvSUN GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord2fNormal3fVertex3fSUN
+#define GLEE_H_DEFINED_glTexCoord2fNormal3fVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN;
+ #define glTexCoord2fNormal3fVertex3fSUN GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
+#define GLEE_H_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * n, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN;
+ #define glTexCoord2fNormal3fVertex3fvSUN GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
+#define GLEE_H_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN;
+ #define glTexCoord2fColor4fNormal3fVertex3fSUN GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
+#define GLEE_H_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN;
+ #define glTexCoord2fColor4fNormal3fVertex3fvSUN GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
+#define GLEE_H_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN;
+ #define glTexCoord4fColor4fNormal3fVertex4fSUN GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
+#define GLEE_H_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN;
+ #define glTexCoord4fColor4fNormal3fVertex4fvSUN GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiVertex3fSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fSUN;
+ #define glReplacementCodeuiVertex3fSUN GLeeFuncPtr_glReplacementCodeuiVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiVertex3fvSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN;
+ #define glReplacementCodeuiVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN;
+ #define glReplacementCodeuiColor4ubVertex3fSUN GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint * rc, const GLubyte * c, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN;
+ #define glReplacementCodeuiColor4ubVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN;
+ #define glReplacementCodeuiColor3fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * c, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN;
+ #define glReplacementCodeuiColor3fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN;
+ #define glReplacementCodeuiNormal3fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * n, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN;
+ #define glReplacementCodeuiNormal3fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
+ #define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+ #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN;
+ #define glReplacementCodeuiTexCoord2fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * tc, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN;
+ #define glReplacementCodeuiTexCoord2fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+ #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+ #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+ #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
+#endif
+#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
+#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
+ typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+ #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
+#endif
+#endif
+
+/* GL_EXT_blend_func_separate */
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#define __GLEE_GL_EXT_blend_func_separate 1
+/* Constants */
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#ifndef GLEE_H_DEFINED_glBlendFuncSeparateEXT
+#define GLEE_H_DEFINED_glBlendFuncSeparateEXT
+ typedef void (APIENTRYP GLEEPFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+ GLEE_EXTERN GLEEPFNGLBLENDFUNCSEPARATEEXTPROC GLeeFuncPtr_glBlendFuncSeparateEXT;
+ #define glBlendFuncSeparateEXT GLeeFuncPtr_glBlendFuncSeparateEXT
+#endif
+#endif
+
+/* GL_INGR_color_clamp */
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#define __GLEE_GL_INGR_color_clamp 1
+/* Constants */
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#endif
+
+/* GL_INGR_interlace_read */
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#define __GLEE_GL_INGR_interlace_read 1
+/* Constants */
+#define GL_INTERLACE_READ_INGR 0x8568
+#endif
+
+/* GL_EXT_stencil_wrap */
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#define __GLEE_GL_EXT_stencil_wrap 1
+/* Constants */
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+/* GL_EXT_422_pixels */
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#define __GLEE_GL_EXT_422_pixels 1
+/* Constants */
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#endif
+
+/* GL_NV_texgen_reflection */
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#define __GLEE_GL_NV_texgen_reflection 1
+/* Constants */
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif
+
+/* GL_EXT_texture_cube_map */
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_EXT_texture_cube_map 1
+#define __GLEE_GL_EXT_texture_cube_map 1
+/* Constants */
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#endif
+
+/* GL_SUN_convolution_border_modes */
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#define __GLEE_GL_SUN_convolution_border_modes 1
+/* Constants */
+#define GL_WRAP_BORDER_SUN 0x81D4
+#endif
+
+/* GL_EXT_texture_env_add */
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#define __GLEE_GL_EXT_texture_env_add 1
+/* Constants */
+#endif
+
+/* GL_EXT_texture_lod_bias */
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#define __GLEE_GL_EXT_texture_lod_bias 1
+/* Constants */
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#define __GLEE_GL_EXT_texture_filter_anisotropic 1
+/* Constants */
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+/* GL_EXT_vertex_weighting */
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#define __GLEE_GL_EXT_vertex_weighting 1
+/* Constants */
+#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT GL_MODELVIEW
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#ifndef GLEE_H_DEFINED_glVertexWeightfEXT
+#define GLEE_H_DEFINED_glVertexWeightfEXT
+ typedef void (APIENTRYP GLEEPFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+ GLEE_EXTERN GLEEPFNGLVERTEXWEIGHTFEXTPROC GLeeFuncPtr_glVertexWeightfEXT;
+ #define glVertexWeightfEXT GLeeFuncPtr_glVertexWeightfEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexWeightfvEXT
+#define GLEE_H_DEFINED_glVertexWeightfvEXT
+ typedef void (APIENTRYP GLEEPFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat * weight);
+ GLEE_EXTERN GLEEPFNGLVERTEXWEIGHTFVEXTPROC GLeeFuncPtr_glVertexWeightfvEXT;
+ #define glVertexWeightfvEXT GLeeFuncPtr_glVertexWeightfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexWeightPointerEXT
+#define GLEE_H_DEFINED_glVertexWeightPointerEXT
+ typedef void (APIENTRYP GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC GLeeFuncPtr_glVertexWeightPointerEXT;
+ #define glVertexWeightPointerEXT GLeeFuncPtr_glVertexWeightPointerEXT
+#endif
+#endif
+
+/* GL_NV_light_max_exponent */
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#define __GLEE_GL_NV_light_max_exponent 1
+/* Constants */
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+/* GL_NV_vertex_array_range */
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#define __GLEE_GL_NV_vertex_array_range 1
+/* Constants */
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#ifndef GLEE_H_DEFINED_glFlushVertexArrayRangeNV
+#define GLEE_H_DEFINED_glFlushVertexArrayRangeNV
+ typedef void (APIENTRYP GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC) ();
+ GLEE_EXTERN GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC GLeeFuncPtr_glFlushVertexArrayRangeNV;
+ #define glFlushVertexArrayRangeNV GLeeFuncPtr_glFlushVertexArrayRangeNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexArrayRangeNV
+#define GLEE_H_DEFINED_glVertexArrayRangeNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLVERTEXARRAYRANGENVPROC GLeeFuncPtr_glVertexArrayRangeNV;
+ #define glVertexArrayRangeNV GLeeFuncPtr_glVertexArrayRangeNV
+#endif
+#endif
+
+/* GL_NV_register_combiners */
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#define __GLEE_GL_NV_register_combiners 1
+/* Constants */
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+#ifndef GLEE_H_DEFINED_glCombinerParameterfvNV
+#define GLEE_H_DEFINED_glCombinerParameterfvNV
+ typedef void (APIENTRYP GLEEPFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLCOMBINERPARAMETERFVNVPROC GLeeFuncPtr_glCombinerParameterfvNV;
+ #define glCombinerParameterfvNV GLeeFuncPtr_glCombinerParameterfvNV
+#endif
+#ifndef GLEE_H_DEFINED_glCombinerParameterfNV
+#define GLEE_H_DEFINED_glCombinerParameterfNV
+ typedef void (APIENTRYP GLEEPFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLCOMBINERPARAMETERFNVPROC GLeeFuncPtr_glCombinerParameterfNV;
+ #define glCombinerParameterfNV GLeeFuncPtr_glCombinerParameterfNV
+#endif
+#ifndef GLEE_H_DEFINED_glCombinerParameterivNV
+#define GLEE_H_DEFINED_glCombinerParameterivNV
+ typedef void (APIENTRYP GLEEPFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLCOMBINERPARAMETERIVNVPROC GLeeFuncPtr_glCombinerParameterivNV;
+ #define glCombinerParameterivNV GLeeFuncPtr_glCombinerParameterivNV
+#endif
+#ifndef GLEE_H_DEFINED_glCombinerParameteriNV
+#define GLEE_H_DEFINED_glCombinerParameteriNV
+ typedef void (APIENTRYP GLEEPFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLCOMBINERPARAMETERINVPROC GLeeFuncPtr_glCombinerParameteriNV;
+ #define glCombinerParameteriNV GLeeFuncPtr_glCombinerParameteriNV
+#endif
+#ifndef GLEE_H_DEFINED_glCombinerInputNV
+#define GLEE_H_DEFINED_glCombinerInputNV
+ typedef void (APIENTRYP GLEEPFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+ GLEE_EXTERN GLEEPFNGLCOMBINERINPUTNVPROC GLeeFuncPtr_glCombinerInputNV;
+ #define glCombinerInputNV GLeeFuncPtr_glCombinerInputNV
+#endif
+#ifndef GLEE_H_DEFINED_glCombinerOutputNV
+#define GLEE_H_DEFINED_glCombinerOutputNV
+ typedef void (APIENTRYP GLEEPFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+ GLEE_EXTERN GLEEPFNGLCOMBINEROUTPUTNVPROC GLeeFuncPtr_glCombinerOutputNV;
+ #define glCombinerOutputNV GLeeFuncPtr_glCombinerOutputNV
+#endif
+#ifndef GLEE_H_DEFINED_glFinalCombinerInputNV
+#define GLEE_H_DEFINED_glFinalCombinerInputNV
+ typedef void (APIENTRYP GLEEPFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+ GLEE_EXTERN GLEEPFNGLFINALCOMBINERINPUTNVPROC GLeeFuncPtr_glFinalCombinerInputNV;
+ #define glFinalCombinerInputNV GLeeFuncPtr_glFinalCombinerInputNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetCombinerInputParameterfvNV
+#define GLEE_H_DEFINED_glGetCombinerInputParameterfvNV
+ typedef void (APIENTRYP GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerInputParameterfvNV;
+ #define glGetCombinerInputParameterfvNV GLeeFuncPtr_glGetCombinerInputParameterfvNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetCombinerInputParameterivNV
+#define GLEE_H_DEFINED_glGetCombinerInputParameterivNV
+ typedef void (APIENTRYP GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerInputParameterivNV;
+ #define glGetCombinerInputParameterivNV GLeeFuncPtr_glGetCombinerInputParameterivNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetCombinerOutputParameterfvNV
+#define GLEE_H_DEFINED_glGetCombinerOutputParameterfvNV
+ typedef void (APIENTRYP GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterfvNV;
+ #define glGetCombinerOutputParameterfvNV GLeeFuncPtr_glGetCombinerOutputParameterfvNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetCombinerOutputParameterivNV
+#define GLEE_H_DEFINED_glGetCombinerOutputParameterivNV
+ typedef void (APIENTRYP GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterivNV;
+ #define glGetCombinerOutputParameterivNV GLeeFuncPtr_glGetCombinerOutputParameterivNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetFinalCombinerInputParameterfvNV
+#define GLEE_H_DEFINED_glGetFinalCombinerInputParameterfvNV
+ typedef void (APIENTRYP GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV;
+ #define glGetFinalCombinerInputParameterfvNV GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetFinalCombinerInputParameterivNV
+#define GLEE_H_DEFINED_glGetFinalCombinerInputParameterivNV
+ typedef void (APIENTRYP GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterivNV;
+ #define glGetFinalCombinerInputParameterivNV GLeeFuncPtr_glGetFinalCombinerInputParameterivNV
+#endif
+#endif
+
+/* GL_NV_fog_distance */
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#define __GLEE_GL_NV_fog_distance 1
+/* Constants */
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+#endif
+
+/* GL_NV_texgen_emboss */
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#define __GLEE_GL_NV_texgen_emboss 1
+/* Constants */
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#endif
+
+/* GL_NV_blend_square */
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#define __GLEE_GL_NV_blend_square 1
+/* Constants */
+#endif
+
+/* GL_NV_texture_env_combine4 */
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#define __GLEE_GL_NV_texture_env_combine4 1
+/* Constants */
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+
+/* GL_MESA_resize_buffers */
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#define __GLEE_GL_MESA_resize_buffers 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glResizeBuffersMESA
+#define GLEE_H_DEFINED_glResizeBuffersMESA
+ typedef void (APIENTRYP GLEEPFNGLRESIZEBUFFERSMESAPROC) ();
+ GLEE_EXTERN GLEEPFNGLRESIZEBUFFERSMESAPROC GLeeFuncPtr_glResizeBuffersMESA;
+ #define glResizeBuffersMESA GLeeFuncPtr_glResizeBuffersMESA
+#endif
+#endif
+
+/* GL_MESA_window_pos */
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#define __GLEE_GL_MESA_window_pos 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glWindowPos2dMESA
+#define GLEE_H_DEFINED_glWindowPos2dMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2DMESAPROC GLeeFuncPtr_glWindowPos2dMESA;
+ #define glWindowPos2dMESA GLeeFuncPtr_glWindowPos2dMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2dvMESA
+#define GLEE_H_DEFINED_glWindowPos2dvMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DVMESAPROC) (const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2DVMESAPROC GLeeFuncPtr_glWindowPos2dvMESA;
+ #define glWindowPos2dvMESA GLeeFuncPtr_glWindowPos2dvMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2fMESA
+#define GLEE_H_DEFINED_glWindowPos2fMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2FMESAPROC GLeeFuncPtr_glWindowPos2fMESA;
+ #define glWindowPos2fMESA GLeeFuncPtr_glWindowPos2fMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2fvMESA
+#define GLEE_H_DEFINED_glWindowPos2fvMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FVMESAPROC) (const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2FVMESAPROC GLeeFuncPtr_glWindowPos2fvMESA;
+ #define glWindowPos2fvMESA GLeeFuncPtr_glWindowPos2fvMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2iMESA
+#define GLEE_H_DEFINED_glWindowPos2iMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2IMESAPROC GLeeFuncPtr_glWindowPos2iMESA;
+ #define glWindowPos2iMESA GLeeFuncPtr_glWindowPos2iMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2ivMESA
+#define GLEE_H_DEFINED_glWindowPos2ivMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IVMESAPROC) (const GLint * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2IVMESAPROC GLeeFuncPtr_glWindowPos2ivMESA;
+ #define glWindowPos2ivMESA GLeeFuncPtr_glWindowPos2ivMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2sMESA
+#define GLEE_H_DEFINED_glWindowPos2sMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2SMESAPROC GLeeFuncPtr_glWindowPos2sMESA;
+ #define glWindowPos2sMESA GLeeFuncPtr_glWindowPos2sMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos2svMESA
+#define GLEE_H_DEFINED_glWindowPos2svMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SVMESAPROC) (const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS2SVMESAPROC GLeeFuncPtr_glWindowPos2svMESA;
+ #define glWindowPos2svMESA GLeeFuncPtr_glWindowPos2svMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3dMESA
+#define GLEE_H_DEFINED_glWindowPos3dMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3DMESAPROC GLeeFuncPtr_glWindowPos3dMESA;
+ #define glWindowPos3dMESA GLeeFuncPtr_glWindowPos3dMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3dvMESA
+#define GLEE_H_DEFINED_glWindowPos3dvMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DVMESAPROC) (const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3DVMESAPROC GLeeFuncPtr_glWindowPos3dvMESA;
+ #define glWindowPos3dvMESA GLeeFuncPtr_glWindowPos3dvMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3fMESA
+#define GLEE_H_DEFINED_glWindowPos3fMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3FMESAPROC GLeeFuncPtr_glWindowPos3fMESA;
+ #define glWindowPos3fMESA GLeeFuncPtr_glWindowPos3fMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3fvMESA
+#define GLEE_H_DEFINED_glWindowPos3fvMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FVMESAPROC) (const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3FVMESAPROC GLeeFuncPtr_glWindowPos3fvMESA;
+ #define glWindowPos3fvMESA GLeeFuncPtr_glWindowPos3fvMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3iMESA
+#define GLEE_H_DEFINED_glWindowPos3iMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3IMESAPROC GLeeFuncPtr_glWindowPos3iMESA;
+ #define glWindowPos3iMESA GLeeFuncPtr_glWindowPos3iMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3ivMESA
+#define GLEE_H_DEFINED_glWindowPos3ivMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IVMESAPROC) (const GLint * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3IVMESAPROC GLeeFuncPtr_glWindowPos3ivMESA;
+ #define glWindowPos3ivMESA GLeeFuncPtr_glWindowPos3ivMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3sMESA
+#define GLEE_H_DEFINED_glWindowPos3sMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3SMESAPROC GLeeFuncPtr_glWindowPos3sMESA;
+ #define glWindowPos3sMESA GLeeFuncPtr_glWindowPos3sMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos3svMESA
+#define GLEE_H_DEFINED_glWindowPos3svMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SVMESAPROC) (const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS3SVMESAPROC GLeeFuncPtr_glWindowPos3svMESA;
+ #define glWindowPos3svMESA GLeeFuncPtr_glWindowPos3svMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos4dMESA
+#define GLEE_H_DEFINED_glWindowPos4dMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS4DMESAPROC GLeeFuncPtr_glWindowPos4dMESA;
+ #define glWindowPos4dMESA GLeeFuncPtr_glWindowPos4dMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos4dvMESA
+#define GLEE_H_DEFINED_glWindowPos4dvMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4DVMESAPROC) (const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS4DVMESAPROC GLeeFuncPtr_glWindowPos4dvMESA;
+ #define glWindowPos4dvMESA GLeeFuncPtr_glWindowPos4dvMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos4fMESA
+#define GLEE_H_DEFINED_glWindowPos4fMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS4FMESAPROC GLeeFuncPtr_glWindowPos4fMESA;
+ #define glWindowPos4fMESA GLeeFuncPtr_glWindowPos4fMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos4fvMESA
+#define GLEE_H_DEFINED_glWindowPos4fvMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4FVMESAPROC) (const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS4FVMESAPROC GLeeFuncPtr_glWindowPos4fvMESA;
+ #define glWindowPos4fvMESA GLeeFuncPtr_glWindowPos4fvMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos4iMESA
+#define GLEE_H_DEFINED_glWindowPos4iMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS4IMESAPROC GLeeFuncPtr_glWindowPos4iMESA;
+ #define glWindowPos4iMESA GLeeFuncPtr_glWindowPos4iMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos4ivMESA
+#define GLEE_H_DEFINED_glWindowPos4ivMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4IVMESAPROC) (const GLint * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS4IVMESAPROC GLeeFuncPtr_glWindowPos4ivMESA;
+ #define glWindowPos4ivMESA GLeeFuncPtr_glWindowPos4ivMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos4sMESA
+#define GLEE_H_DEFINED_glWindowPos4sMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS4SMESAPROC GLeeFuncPtr_glWindowPos4sMESA;
+ #define glWindowPos4sMESA GLeeFuncPtr_glWindowPos4sMESA
+#endif
+#ifndef GLEE_H_DEFINED_glWindowPos4svMESA
+#define GLEE_H_DEFINED_glWindowPos4svMESA
+ typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4SVMESAPROC) (const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLWINDOWPOS4SVMESAPROC GLeeFuncPtr_glWindowPos4svMESA;
+ #define glWindowPos4svMESA GLeeFuncPtr_glWindowPos4svMESA
+#endif
+#endif
+
+/* GL_EXT_texture_compression_s3tc */
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+#define __GLEE_GL_EXT_texture_compression_s3tc 1
+/* Constants */
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+/* GL_IBM_cull_vertex */
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#define __GLEE_GL_IBM_cull_vertex 1
+/* Constants */
+#define GL_CULL_VERTEX_IBM 103050
+#endif
+
+/* GL_IBM_multimode_draw_arrays */
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#define __GLEE_GL_IBM_multimode_draw_arrays 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glMultiModeDrawArraysIBM
+#define GLEE_H_DEFINED_glMultiModeDrawArraysIBM
+ typedef void (APIENTRYP GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
+ GLEE_EXTERN GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC GLeeFuncPtr_glMultiModeDrawArraysIBM;
+ #define glMultiModeDrawArraysIBM GLeeFuncPtr_glMultiModeDrawArraysIBM
+#endif
+#ifndef GLEE_H_DEFINED_glMultiModeDrawElementsIBM
+#define GLEE_H_DEFINED_glMultiModeDrawElementsIBM
+ typedef void (APIENTRYP GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid* const * indices, GLsizei primcount, GLint modestride);
+ GLEE_EXTERN GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC GLeeFuncPtr_glMultiModeDrawElementsIBM;
+ #define glMultiModeDrawElementsIBM GLeeFuncPtr_glMultiModeDrawElementsIBM
+#endif
+#endif
+
+/* GL_IBM_vertex_array_lists */
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#define __GLEE_GL_IBM_vertex_array_lists 1
+/* Constants */
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#ifndef GLEE_H_DEFINED_glColorPointerListIBM
+#define GLEE_H_DEFINED_glColorPointerListIBM
+ typedef void (APIENTRYP GLEEPFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride);
+ GLEE_EXTERN GLEEPFNGLCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glColorPointerListIBM;
+ #define glColorPointerListIBM GLeeFuncPtr_glColorPointerListIBM
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColorPointerListIBM
+#define GLEE_H_DEFINED_glSecondaryColorPointerListIBM
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glSecondaryColorPointerListIBM;
+ #define glSecondaryColorPointerListIBM GLeeFuncPtr_glSecondaryColorPointerListIBM
+#endif
+#ifndef GLEE_H_DEFINED_glEdgeFlagPointerListIBM
+#define GLEE_H_DEFINED_glEdgeFlagPointerListIBM
+ typedef void (APIENTRYP GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* * pointer, GLint ptrstride);
+ GLEE_EXTERN GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC GLeeFuncPtr_glEdgeFlagPointerListIBM;
+ #define glEdgeFlagPointerListIBM GLeeFuncPtr_glEdgeFlagPointerListIBM
+#endif
+#ifndef GLEE_H_DEFINED_glFogCoordPointerListIBM
+#define GLEE_H_DEFINED_glFogCoordPointerListIBM
+ typedef void (APIENTRYP GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride);
+ GLEE_EXTERN GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glFogCoordPointerListIBM;
+ #define glFogCoordPointerListIBM GLeeFuncPtr_glFogCoordPointerListIBM
+#endif
+#ifndef GLEE_H_DEFINED_glIndexPointerListIBM
+#define GLEE_H_DEFINED_glIndexPointerListIBM
+ typedef void (APIENTRYP GLEEPFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride);
+ GLEE_EXTERN GLEEPFNGLINDEXPOINTERLISTIBMPROC GLeeFuncPtr_glIndexPointerListIBM;
+ #define glIndexPointerListIBM GLeeFuncPtr_glIndexPointerListIBM
+#endif
+#ifndef GLEE_H_DEFINED_glNormalPointerListIBM
+#define GLEE_H_DEFINED_glNormalPointerListIBM
+ typedef void (APIENTRYP GLEEPFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride);
+ GLEE_EXTERN GLEEPFNGLNORMALPOINTERLISTIBMPROC GLeeFuncPtr_glNormalPointerListIBM;
+ #define glNormalPointerListIBM GLeeFuncPtr_glNormalPointerListIBM
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoordPointerListIBM
+#define GLEE_H_DEFINED_glTexCoordPointerListIBM
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride);
+ GLEE_EXTERN GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glTexCoordPointerListIBM;
+ #define glTexCoordPointerListIBM GLeeFuncPtr_glTexCoordPointerListIBM
+#endif
+#ifndef GLEE_H_DEFINED_glVertexPointerListIBM
+#define GLEE_H_DEFINED_glVertexPointerListIBM
+ typedef void (APIENTRYP GLEEPFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride);
+ GLEE_EXTERN GLEEPFNGLVERTEXPOINTERLISTIBMPROC GLeeFuncPtr_glVertexPointerListIBM;
+ #define glVertexPointerListIBM GLeeFuncPtr_glVertexPointerListIBM
+#endif
+#endif
+
+/* GL_SGIX_subsample */
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#define __GLEE_GL_SGIX_subsample 1
+/* Constants */
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#endif
+
+/* GL_SGIX_ycrcb_subsample */
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#define __GLEE_GL_SGIX_ycrcb_subsample 1
+/* Constants */
+#endif
+
+/* GL_SGIX_ycrcba */
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#define __GLEE_GL_SGIX_ycrcba 1
+/* Constants */
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#endif
+
+/* GL_SGI_depth_pass_instrument */
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_SGI_depth_pass_instrument 1
+#define __GLEE_GL_SGI_depth_pass_instrument 1
+/* Constants */
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+/* GL_3DFX_texture_compression_FXT1 */
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#define __GLEE_GL_3DFX_texture_compression_FXT1 1
+/* Constants */
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#endif
+
+/* GL_3DFX_multisample */
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#define __GLEE_GL_3DFX_multisample 1
+/* Constants */
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#endif
+
+/* GL_3DFX_tbuffer */
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#define __GLEE_GL_3DFX_tbuffer 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glTbufferMask3DFX
+#define GLEE_H_DEFINED_glTbufferMask3DFX
+ typedef void (APIENTRYP GLEEPFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+ GLEE_EXTERN GLEEPFNGLTBUFFERMASK3DFXPROC GLeeFuncPtr_glTbufferMask3DFX;
+ #define glTbufferMask3DFX GLeeFuncPtr_glTbufferMask3DFX
+#endif
+#endif
+
+/* GL_EXT_multisample */
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#define __GLEE_GL_EXT_multisample 1
+/* Constants */
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+#ifndef GLEE_H_DEFINED_glSampleMaskEXT
+#define GLEE_H_DEFINED_glSampleMaskEXT
+ typedef void (APIENTRYP GLEEPFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+ GLEE_EXTERN GLEEPFNGLSAMPLEMASKEXTPROC GLeeFuncPtr_glSampleMaskEXT;
+ #define glSampleMaskEXT GLeeFuncPtr_glSampleMaskEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSamplePatternEXT
+#define GLEE_H_DEFINED_glSamplePatternEXT
+ typedef void (APIENTRYP GLEEPFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+ GLEE_EXTERN GLEEPFNGLSAMPLEPATTERNEXTPROC GLeeFuncPtr_glSamplePatternEXT;
+ #define glSamplePatternEXT GLeeFuncPtr_glSamplePatternEXT
+#endif
+#endif
+
+/* GL_SGIX_vertex_preclip */
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#define __GLEE_GL_SGIX_vertex_preclip 1
+/* Constants */
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#endif
+
+/* GL_SGIX_convolution_accuracy */
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#define __GLEE_GL_SGIX_convolution_accuracy 1
+/* Constants */
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#endif
+
+/* GL_SGIX_resample */
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#define __GLEE_GL_SGIX_resample 1
+/* Constants */
+#define GL_PACK_RESAMPLE_SGIX 0x842C
+#define GL_UNPACK_RESAMPLE_SGIX 0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#endif
+
+/* GL_SGIS_point_line_texgen */
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#define __GLEE_GL_SGIS_point_line_texgen 1
+/* Constants */
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#endif
+
+/* GL_SGIS_texture_color_mask */
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#define __GLEE_GL_SGIS_texture_color_mask 1
+/* Constants */
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#ifndef GLEE_H_DEFINED_glTextureColorMaskSGIS
+#define GLEE_H_DEFINED_glTextureColorMaskSGIS
+ typedef void (APIENTRYP GLEEPFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ GLEE_EXTERN GLEEPFNGLTEXTURECOLORMASKSGISPROC GLeeFuncPtr_glTextureColorMaskSGIS;
+ #define glTextureColorMaskSGIS GLeeFuncPtr_glTextureColorMaskSGIS
+#endif
+#endif
+
+/* GL_EXT_texture_env_dot3 */
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#define __GLEE_GL_EXT_texture_env_dot3 1
+/* Constants */
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#endif
+
+/* GL_ATI_texture_mirror_once */
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#define __GLEE_GL_ATI_texture_mirror_once 1
+/* Constants */
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#endif
+
+/* GL_NV_fence */
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#define __GLEE_GL_NV_fence 1
+/* Constants */
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+#ifndef GLEE_H_DEFINED_glDeleteFencesNV
+#define GLEE_H_DEFINED_glDeleteFencesNV
+ typedef void (APIENTRYP GLEEPFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint * fences);
+ GLEE_EXTERN GLEEPFNGLDELETEFENCESNVPROC GLeeFuncPtr_glDeleteFencesNV;
+ #define glDeleteFencesNV GLeeFuncPtr_glDeleteFencesNV
+#endif
+#ifndef GLEE_H_DEFINED_glGenFencesNV
+#define GLEE_H_DEFINED_glGenFencesNV
+ typedef void (APIENTRYP GLEEPFNGLGENFENCESNVPROC) (GLsizei n, GLuint * fences);
+ GLEE_EXTERN GLEEPFNGLGENFENCESNVPROC GLeeFuncPtr_glGenFencesNV;
+ #define glGenFencesNV GLeeFuncPtr_glGenFencesNV
+#endif
+#ifndef GLEE_H_DEFINED_glIsFenceNV
+#define GLEE_H_DEFINED_glIsFenceNV
+ typedef GLboolean (APIENTRYP GLEEPFNGLISFENCENVPROC) (GLuint fence);
+ GLEE_EXTERN GLEEPFNGLISFENCENVPROC GLeeFuncPtr_glIsFenceNV;
+ #define glIsFenceNV GLeeFuncPtr_glIsFenceNV
+#endif
+#ifndef GLEE_H_DEFINED_glTestFenceNV
+#define GLEE_H_DEFINED_glTestFenceNV
+ typedef GLboolean (APIENTRYP GLEEPFNGLTESTFENCENVPROC) (GLuint fence);
+ GLEE_EXTERN GLEEPFNGLTESTFENCENVPROC GLeeFuncPtr_glTestFenceNV;
+ #define glTestFenceNV GLeeFuncPtr_glTestFenceNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetFenceivNV
+#define GLEE_H_DEFINED_glGetFenceivNV
+ typedef void (APIENTRYP GLEEPFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETFENCEIVNVPROC GLeeFuncPtr_glGetFenceivNV;
+ #define glGetFenceivNV GLeeFuncPtr_glGetFenceivNV
+#endif
+#ifndef GLEE_H_DEFINED_glFinishFenceNV
+#define GLEE_H_DEFINED_glFinishFenceNV
+ typedef void (APIENTRYP GLEEPFNGLFINISHFENCENVPROC) (GLuint fence);
+ GLEE_EXTERN GLEEPFNGLFINISHFENCENVPROC GLeeFuncPtr_glFinishFenceNV;
+ #define glFinishFenceNV GLeeFuncPtr_glFinishFenceNV
+#endif
+#ifndef GLEE_H_DEFINED_glSetFenceNV
+#define GLEE_H_DEFINED_glSetFenceNV
+ typedef void (APIENTRYP GLEEPFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+ GLEE_EXTERN GLEEPFNGLSETFENCENVPROC GLeeFuncPtr_glSetFenceNV;
+ #define glSetFenceNV GLeeFuncPtr_glSetFenceNV
+#endif
+#endif
+
+/* GL_IBM_texture_mirrored_repeat */
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_IBM_texture_mirrored_repeat 1
+#define __GLEE_GL_IBM_texture_mirrored_repeat 1
+/* Constants */
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+#endif
+
+/* GL_NV_evaluators */
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#define __GLEE_GL_NV_evaluators 1
+/* Constants */
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+#ifndef GLEE_H_DEFINED_glMapControlPointsNV
+#define GLEE_H_DEFINED_glMapControlPointsNV
+ typedef void (APIENTRYP GLEEPFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
+ GLEE_EXTERN GLEEPFNGLMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glMapControlPointsNV;
+ #define glMapControlPointsNV GLeeFuncPtr_glMapControlPointsNV
+#endif
+#ifndef GLEE_H_DEFINED_glMapParameterivNV
+#define GLEE_H_DEFINED_glMapParameterivNV
+ typedef void (APIENTRYP GLEEPFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLMAPPARAMETERIVNVPROC GLeeFuncPtr_glMapParameterivNV;
+ #define glMapParameterivNV GLeeFuncPtr_glMapParameterivNV
+#endif
+#ifndef GLEE_H_DEFINED_glMapParameterfvNV
+#define GLEE_H_DEFINED_glMapParameterfvNV
+ typedef void (APIENTRYP GLEEPFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLMAPPARAMETERFVNVPROC GLeeFuncPtr_glMapParameterfvNV;
+ #define glMapParameterfvNV GLeeFuncPtr_glMapParameterfvNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetMapControlPointsNV
+#define GLEE_H_DEFINED_glGetMapControlPointsNV
+ typedef void (APIENTRYP GLEEPFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
+ GLEE_EXTERN GLEEPFNGLGETMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glGetMapControlPointsNV;
+ #define glGetMapControlPointsNV GLeeFuncPtr_glGetMapControlPointsNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetMapParameterivNV
+#define GLEE_H_DEFINED_glGetMapParameterivNV
+ typedef void (APIENTRYP GLEEPFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETMAPPARAMETERIVNVPROC GLeeFuncPtr_glGetMapParameterivNV;
+ #define glGetMapParameterivNV GLeeFuncPtr_glGetMapParameterivNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetMapParameterfvNV
+#define GLEE_H_DEFINED_glGetMapParameterfvNV
+ typedef void (APIENTRYP GLEEPFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETMAPPARAMETERFVNVPROC GLeeFuncPtr_glGetMapParameterfvNV;
+ #define glGetMapParameterfvNV GLeeFuncPtr_glGetMapParameterfvNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetMapAttribParameterivNV
+#define GLEE_H_DEFINED_glGetMapAttribParameterivNV
+ typedef void (APIENTRYP GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC GLeeFuncPtr_glGetMapAttribParameterivNV;
+ #define glGetMapAttribParameterivNV GLeeFuncPtr_glGetMapAttribParameterivNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetMapAttribParameterfvNV
+#define GLEE_H_DEFINED_glGetMapAttribParameterfvNV
+ typedef void (APIENTRYP GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC GLeeFuncPtr_glGetMapAttribParameterfvNV;
+ #define glGetMapAttribParameterfvNV GLeeFuncPtr_glGetMapAttribParameterfvNV
+#endif
+#ifndef GLEE_H_DEFINED_glEvalMapsNV
+#define GLEE_H_DEFINED_glEvalMapsNV
+ typedef void (APIENTRYP GLEEPFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+ GLEE_EXTERN GLEEPFNGLEVALMAPSNVPROC GLeeFuncPtr_glEvalMapsNV;
+ #define glEvalMapsNV GLeeFuncPtr_glEvalMapsNV
+#endif
+#endif
+
+/* GL_NV_packed_depth_stencil */
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#define __GLEE_GL_NV_packed_depth_stencil 1
+/* Constants */
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+#endif
+
+/* GL_NV_register_combiners2 */
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#define __GLEE_GL_NV_register_combiners2 1
+/* Constants */
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#ifndef GLEE_H_DEFINED_glCombinerStageParameterfvNV
+#define GLEE_H_DEFINED_glCombinerStageParameterfvNV
+ typedef void (APIENTRYP GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glCombinerStageParameterfvNV;
+ #define glCombinerStageParameterfvNV GLeeFuncPtr_glCombinerStageParameterfvNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetCombinerStageParameterfvNV
+#define GLEE_H_DEFINED_glGetCombinerStageParameterfvNV
+ typedef void (APIENTRYP GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerStageParameterfvNV;
+ #define glGetCombinerStageParameterfvNV GLeeFuncPtr_glGetCombinerStageParameterfvNV
+#endif
+#endif
+
+/* GL_NV_texture_compression_vtc */
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#define __GLEE_GL_NV_texture_compression_vtc 1
+/* Constants */
+#endif
+
+/* GL_NV_texture_rectangle */
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#define __GLEE_GL_NV_texture_rectangle 1
+/* Constants */
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+#endif
+
+/* GL_NV_texture_shader */
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#define __GLEE_GL_NV_texture_shader 1
+/* Constants */
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#endif
+
+/* GL_NV_texture_shader2 */
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#define __GLEE_GL_NV_texture_shader2 1
+/* Constants */
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#endif
+
+/* GL_NV_vertex_array_range2 */
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#define __GLEE_GL_NV_vertex_array_range2 1
+/* Constants */
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+/* GL_NV_vertex_program */
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#define __GLEE_GL_NV_vertex_program 1
+/* Constants */
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#ifndef GLEE_H_DEFINED_glAreProgramsResidentNV
+#define GLEE_H_DEFINED_glAreProgramsResidentNV
+ typedef GLboolean (APIENTRYP GLEEPFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint * programs, GLboolean * residences);
+ GLEE_EXTERN GLEEPFNGLAREPROGRAMSRESIDENTNVPROC GLeeFuncPtr_glAreProgramsResidentNV;
+ #define glAreProgramsResidentNV GLeeFuncPtr_glAreProgramsResidentNV
+#endif
+#ifndef GLEE_H_DEFINED_glBindProgramNV
+#define GLEE_H_DEFINED_glBindProgramNV
+ typedef void (APIENTRYP GLEEPFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+ GLEE_EXTERN GLEEPFNGLBINDPROGRAMNVPROC GLeeFuncPtr_glBindProgramNV;
+ #define glBindProgramNV GLeeFuncPtr_glBindProgramNV
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteProgramsNV
+#define GLEE_H_DEFINED_glDeleteProgramsNV
+ typedef void (APIENTRYP GLEEPFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint * programs);
+ GLEE_EXTERN GLEEPFNGLDELETEPROGRAMSNVPROC GLeeFuncPtr_glDeleteProgramsNV;
+ #define glDeleteProgramsNV GLeeFuncPtr_glDeleteProgramsNV
+#endif
+#ifndef GLEE_H_DEFINED_glExecuteProgramNV
+#define GLEE_H_DEFINED_glExecuteProgramNV
+ typedef void (APIENTRYP GLEEPFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLEXECUTEPROGRAMNVPROC GLeeFuncPtr_glExecuteProgramNV;
+ #define glExecuteProgramNV GLeeFuncPtr_glExecuteProgramNV
+#endif
+#ifndef GLEE_H_DEFINED_glGenProgramsNV
+#define GLEE_H_DEFINED_glGenProgramsNV
+ typedef void (APIENTRYP GLEEPFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint * programs);
+ GLEE_EXTERN GLEEPFNGLGENPROGRAMSNVPROC GLeeFuncPtr_glGenProgramsNV;
+ #define glGenProgramsNV GLeeFuncPtr_glGenProgramsNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramParameterdvNV
+#define GLEE_H_DEFINED_glGetProgramParameterdvNV
+ typedef void (APIENTRYP GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble * params);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramParameterdvNV;
+ #define glGetProgramParameterdvNV GLeeFuncPtr_glGetProgramParameterdvNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramParameterfvNV
+#define GLEE_H_DEFINED_glGetProgramParameterfvNV
+ typedef void (APIENTRYP GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramParameterfvNV;
+ #define glGetProgramParameterfvNV GLeeFuncPtr_glGetProgramParameterfvNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramivNV
+#define GLEE_H_DEFINED_glGetProgramivNV
+ typedef void (APIENTRYP GLEEPFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMIVNVPROC GLeeFuncPtr_glGetProgramivNV;
+ #define glGetProgramivNV GLeeFuncPtr_glGetProgramivNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramStringNV
+#define GLEE_H_DEFINED_glGetProgramStringNV
+ typedef void (APIENTRYP GLEEPFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte * program);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMSTRINGNVPROC GLeeFuncPtr_glGetProgramStringNV;
+ #define glGetProgramStringNV GLeeFuncPtr_glGetProgramStringNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetTrackMatrixivNV
+#define GLEE_H_DEFINED_glGetTrackMatrixivNV
+ typedef void (APIENTRYP GLEEPFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETTRACKMATRIXIVNVPROC GLeeFuncPtr_glGetTrackMatrixivNV;
+ #define glGetTrackMatrixivNV GLeeFuncPtr_glGetTrackMatrixivNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribdvNV
+#define GLEE_H_DEFINED_glGetVertexAttribdvNV
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble * params);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBDVNVPROC GLeeFuncPtr_glGetVertexAttribdvNV;
+ #define glGetVertexAttribdvNV GLeeFuncPtr_glGetVertexAttribdvNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribfvNV
+#define GLEE_H_DEFINED_glGetVertexAttribfvNV
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBFVNVPROC GLeeFuncPtr_glGetVertexAttribfvNV;
+ #define glGetVertexAttribfvNV GLeeFuncPtr_glGetVertexAttribfvNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribivNV
+#define GLEE_H_DEFINED_glGetVertexAttribivNV
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIVNVPROC GLeeFuncPtr_glGetVertexAttribivNV;
+ #define glGetVertexAttribivNV GLeeFuncPtr_glGetVertexAttribivNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribPointervNV
+#define GLEE_H_DEFINED_glGetVertexAttribPointervNV
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* * pointer);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC GLeeFuncPtr_glGetVertexAttribPointervNV;
+ #define glGetVertexAttribPointervNV GLeeFuncPtr_glGetVertexAttribPointervNV
+#endif
+#ifndef GLEE_H_DEFINED_glIsProgramNV
+#define GLEE_H_DEFINED_glIsProgramNV
+ typedef GLboolean (APIENTRYP GLEEPFNGLISPROGRAMNVPROC) (GLuint id);
+ GLEE_EXTERN GLEEPFNGLISPROGRAMNVPROC GLeeFuncPtr_glIsProgramNV;
+ #define glIsProgramNV GLeeFuncPtr_glIsProgramNV
+#endif
+#ifndef GLEE_H_DEFINED_glLoadProgramNV
+#define GLEE_H_DEFINED_glLoadProgramNV
+ typedef void (APIENTRYP GLEEPFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte * program);
+ GLEE_EXTERN GLEEPFNGLLOADPROGRAMNVPROC GLeeFuncPtr_glLoadProgramNV;
+ #define glLoadProgramNV GLeeFuncPtr_glLoadProgramNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramParameter4dNV
+#define GLEE_H_DEFINED_glProgramParameter4dNV
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETER4DNVPROC GLeeFuncPtr_glProgramParameter4dNV;
+ #define glProgramParameter4dNV GLeeFuncPtr_glProgramParameter4dNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramParameter4dvNV
+#define GLEE_H_DEFINED_glProgramParameter4dvNV
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETER4DVNVPROC GLeeFuncPtr_glProgramParameter4dvNV;
+ #define glProgramParameter4dvNV GLeeFuncPtr_glProgramParameter4dvNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramParameter4fNV
+#define GLEE_H_DEFINED_glProgramParameter4fNV
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETER4FNVPROC GLeeFuncPtr_glProgramParameter4fNV;
+ #define glProgramParameter4fNV GLeeFuncPtr_glProgramParameter4fNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramParameter4fvNV
+#define GLEE_H_DEFINED_glProgramParameter4fvNV
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETER4FVNVPROC GLeeFuncPtr_glProgramParameter4fvNV;
+ #define glProgramParameter4fvNV GLeeFuncPtr_glProgramParameter4fvNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramParameters4dvNV
+#define GLEE_H_DEFINED_glProgramParameters4dvNV
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC GLeeFuncPtr_glProgramParameters4dvNV;
+ #define glProgramParameters4dvNV GLeeFuncPtr_glProgramParameters4dvNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramParameters4fvNV
+#define GLEE_H_DEFINED_glProgramParameters4fvNV
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC GLeeFuncPtr_glProgramParameters4fvNV;
+ #define glProgramParameters4fvNV GLeeFuncPtr_glProgramParameters4fvNV
+#endif
+#ifndef GLEE_H_DEFINED_glRequestResidentProgramsNV
+#define GLEE_H_DEFINED_glRequestResidentProgramsNV
+ typedef void (APIENTRYP GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint * programs);
+ GLEE_EXTERN GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC GLeeFuncPtr_glRequestResidentProgramsNV;
+ #define glRequestResidentProgramsNV GLeeFuncPtr_glRequestResidentProgramsNV
+#endif
+#ifndef GLEE_H_DEFINED_glTrackMatrixNV
+#define GLEE_H_DEFINED_glTrackMatrixNV
+ typedef void (APIENTRYP GLEEPFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+ GLEE_EXTERN GLEEPFNGLTRACKMATRIXNVPROC GLeeFuncPtr_glTrackMatrixNV;
+ #define glTrackMatrixNV GLeeFuncPtr_glTrackMatrixNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribPointerNV
+#define GLEE_H_DEFINED_glVertexAttribPointerNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBPOINTERNVPROC GLeeFuncPtr_glVertexAttribPointerNV;
+ #define glVertexAttribPointerNV GLeeFuncPtr_glVertexAttribPointerNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1dNV
+#define GLEE_H_DEFINED_glVertexAttrib1dNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DNVPROC GLeeFuncPtr_glVertexAttrib1dNV;
+ #define glVertexAttrib1dNV GLeeFuncPtr_glVertexAttrib1dNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1dvNV
+#define GLEE_H_DEFINED_glVertexAttrib1dvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DVNVPROC GLeeFuncPtr_glVertexAttrib1dvNV;
+ #define glVertexAttrib1dvNV GLeeFuncPtr_glVertexAttrib1dvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1fNV
+#define GLEE_H_DEFINED_glVertexAttrib1fNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FNVPROC GLeeFuncPtr_glVertexAttrib1fNV;
+ #define glVertexAttrib1fNV GLeeFuncPtr_glVertexAttrib1fNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1fvNV
+#define GLEE_H_DEFINED_glVertexAttrib1fvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FVNVPROC GLeeFuncPtr_glVertexAttrib1fvNV;
+ #define glVertexAttrib1fvNV GLeeFuncPtr_glVertexAttrib1fvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1sNV
+#define GLEE_H_DEFINED_glVertexAttrib1sNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SNVPROC GLeeFuncPtr_glVertexAttrib1sNV;
+ #define glVertexAttrib1sNV GLeeFuncPtr_glVertexAttrib1sNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1svNV
+#define GLEE_H_DEFINED_glVertexAttrib1svNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SVNVPROC GLeeFuncPtr_glVertexAttrib1svNV;
+ #define glVertexAttrib1svNV GLeeFuncPtr_glVertexAttrib1svNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2dNV
+#define GLEE_H_DEFINED_glVertexAttrib2dNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DNVPROC GLeeFuncPtr_glVertexAttrib2dNV;
+ #define glVertexAttrib2dNV GLeeFuncPtr_glVertexAttrib2dNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2dvNV
+#define GLEE_H_DEFINED_glVertexAttrib2dvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DVNVPROC GLeeFuncPtr_glVertexAttrib2dvNV;
+ #define glVertexAttrib2dvNV GLeeFuncPtr_glVertexAttrib2dvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2fNV
+#define GLEE_H_DEFINED_glVertexAttrib2fNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FNVPROC GLeeFuncPtr_glVertexAttrib2fNV;
+ #define glVertexAttrib2fNV GLeeFuncPtr_glVertexAttrib2fNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2fvNV
+#define GLEE_H_DEFINED_glVertexAttrib2fvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FVNVPROC GLeeFuncPtr_glVertexAttrib2fvNV;
+ #define glVertexAttrib2fvNV GLeeFuncPtr_glVertexAttrib2fvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2sNV
+#define GLEE_H_DEFINED_glVertexAttrib2sNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SNVPROC GLeeFuncPtr_glVertexAttrib2sNV;
+ #define glVertexAttrib2sNV GLeeFuncPtr_glVertexAttrib2sNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2svNV
+#define GLEE_H_DEFINED_glVertexAttrib2svNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SVNVPROC GLeeFuncPtr_glVertexAttrib2svNV;
+ #define glVertexAttrib2svNV GLeeFuncPtr_glVertexAttrib2svNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3dNV
+#define GLEE_H_DEFINED_glVertexAttrib3dNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DNVPROC GLeeFuncPtr_glVertexAttrib3dNV;
+ #define glVertexAttrib3dNV GLeeFuncPtr_glVertexAttrib3dNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3dvNV
+#define GLEE_H_DEFINED_glVertexAttrib3dvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DVNVPROC GLeeFuncPtr_glVertexAttrib3dvNV;
+ #define glVertexAttrib3dvNV GLeeFuncPtr_glVertexAttrib3dvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3fNV
+#define GLEE_H_DEFINED_glVertexAttrib3fNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FNVPROC GLeeFuncPtr_glVertexAttrib3fNV;
+ #define glVertexAttrib3fNV GLeeFuncPtr_glVertexAttrib3fNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3fvNV
+#define GLEE_H_DEFINED_glVertexAttrib3fvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FVNVPROC GLeeFuncPtr_glVertexAttrib3fvNV;
+ #define glVertexAttrib3fvNV GLeeFuncPtr_glVertexAttrib3fvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3sNV
+#define GLEE_H_DEFINED_glVertexAttrib3sNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SNVPROC GLeeFuncPtr_glVertexAttrib3sNV;
+ #define glVertexAttrib3sNV GLeeFuncPtr_glVertexAttrib3sNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3svNV
+#define GLEE_H_DEFINED_glVertexAttrib3svNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SVNVPROC GLeeFuncPtr_glVertexAttrib3svNV;
+ #define glVertexAttrib3svNV GLeeFuncPtr_glVertexAttrib3svNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4dNV
+#define GLEE_H_DEFINED_glVertexAttrib4dNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DNVPROC GLeeFuncPtr_glVertexAttrib4dNV;
+ #define glVertexAttrib4dNV GLeeFuncPtr_glVertexAttrib4dNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4dvNV
+#define GLEE_H_DEFINED_glVertexAttrib4dvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DVNVPROC GLeeFuncPtr_glVertexAttrib4dvNV;
+ #define glVertexAttrib4dvNV GLeeFuncPtr_glVertexAttrib4dvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4fNV
+#define GLEE_H_DEFINED_glVertexAttrib4fNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FNVPROC GLeeFuncPtr_glVertexAttrib4fNV;
+ #define glVertexAttrib4fNV GLeeFuncPtr_glVertexAttrib4fNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4fvNV
+#define GLEE_H_DEFINED_glVertexAttrib4fvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FVNVPROC GLeeFuncPtr_glVertexAttrib4fvNV;
+ #define glVertexAttrib4fvNV GLeeFuncPtr_glVertexAttrib4fvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4sNV
+#define GLEE_H_DEFINED_glVertexAttrib4sNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SNVPROC GLeeFuncPtr_glVertexAttrib4sNV;
+ #define glVertexAttrib4sNV GLeeFuncPtr_glVertexAttrib4sNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4svNV
+#define GLEE_H_DEFINED_glVertexAttrib4svNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SVNVPROC GLeeFuncPtr_glVertexAttrib4svNV;
+ #define glVertexAttrib4svNV GLeeFuncPtr_glVertexAttrib4svNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4ubNV
+#define GLEE_H_DEFINED_glVertexAttrib4ubNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UBNVPROC GLeeFuncPtr_glVertexAttrib4ubNV;
+ #define glVertexAttrib4ubNV GLeeFuncPtr_glVertexAttrib4ubNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4ubvNV
+#define GLEE_H_DEFINED_glVertexAttrib4ubvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UBVNVPROC GLeeFuncPtr_glVertexAttrib4ubvNV;
+ #define glVertexAttrib4ubvNV GLeeFuncPtr_glVertexAttrib4ubvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs1dvNV
+#define GLEE_H_DEFINED_glVertexAttribs1dvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS1DVNVPROC GLeeFuncPtr_glVertexAttribs1dvNV;
+ #define glVertexAttribs1dvNV GLeeFuncPtr_glVertexAttribs1dvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs1fvNV
+#define GLEE_H_DEFINED_glVertexAttribs1fvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS1FVNVPROC GLeeFuncPtr_glVertexAttribs1fvNV;
+ #define glVertexAttribs1fvNV GLeeFuncPtr_glVertexAttribs1fvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs1svNV
+#define GLEE_H_DEFINED_glVertexAttribs1svNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS1SVNVPROC GLeeFuncPtr_glVertexAttribs1svNV;
+ #define glVertexAttribs1svNV GLeeFuncPtr_glVertexAttribs1svNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs2dvNV
+#define GLEE_H_DEFINED_glVertexAttribs2dvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS2DVNVPROC GLeeFuncPtr_glVertexAttribs2dvNV;
+ #define glVertexAttribs2dvNV GLeeFuncPtr_glVertexAttribs2dvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs2fvNV
+#define GLEE_H_DEFINED_glVertexAttribs2fvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS2FVNVPROC GLeeFuncPtr_glVertexAttribs2fvNV;
+ #define glVertexAttribs2fvNV GLeeFuncPtr_glVertexAttribs2fvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs2svNV
+#define GLEE_H_DEFINED_glVertexAttribs2svNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS2SVNVPROC GLeeFuncPtr_glVertexAttribs2svNV;
+ #define glVertexAttribs2svNV GLeeFuncPtr_glVertexAttribs2svNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs3dvNV
+#define GLEE_H_DEFINED_glVertexAttribs3dvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS3DVNVPROC GLeeFuncPtr_glVertexAttribs3dvNV;
+ #define glVertexAttribs3dvNV GLeeFuncPtr_glVertexAttribs3dvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs3fvNV
+#define GLEE_H_DEFINED_glVertexAttribs3fvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS3FVNVPROC GLeeFuncPtr_glVertexAttribs3fvNV;
+ #define glVertexAttribs3fvNV GLeeFuncPtr_glVertexAttribs3fvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs3svNV
+#define GLEE_H_DEFINED_glVertexAttribs3svNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS3SVNVPROC GLeeFuncPtr_glVertexAttribs3svNV;
+ #define glVertexAttribs3svNV GLeeFuncPtr_glVertexAttribs3svNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs4dvNV
+#define GLEE_H_DEFINED_glVertexAttribs4dvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS4DVNVPROC GLeeFuncPtr_glVertexAttribs4dvNV;
+ #define glVertexAttribs4dvNV GLeeFuncPtr_glVertexAttribs4dvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs4fvNV
+#define GLEE_H_DEFINED_glVertexAttribs4fvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS4FVNVPROC GLeeFuncPtr_glVertexAttribs4fvNV;
+ #define glVertexAttribs4fvNV GLeeFuncPtr_glVertexAttribs4fvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs4svNV
+#define GLEE_H_DEFINED_glVertexAttribs4svNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS4SVNVPROC GLeeFuncPtr_glVertexAttribs4svNV;
+ #define glVertexAttribs4svNV GLeeFuncPtr_glVertexAttribs4svNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs4ubvNV
+#define GLEE_H_DEFINED_glVertexAttribs4ubvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS4UBVNVPROC GLeeFuncPtr_glVertexAttribs4ubvNV;
+ #define glVertexAttribs4ubvNV GLeeFuncPtr_glVertexAttribs4ubvNV
+#endif
+#endif
+
+/* GL_SGIX_texture_coordinate_clamp */
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#define __GLEE_GL_SGIX_texture_coordinate_clamp 1
+/* Constants */
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+#endif
+
+/* GL_SGIX_scalebias_hint */
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#define __GLEE_GL_SGIX_scalebias_hint 1
+/* Constants */
+#define GL_SCALEBIAS_HINT_SGIX 0x8322
+#endif
+
+/* GL_OML_interlace */
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#define __GLEE_GL_OML_interlace 1
+/* Constants */
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+#endif
+
+/* GL_OML_subsample */
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#define __GLEE_GL_OML_subsample 1
+/* Constants */
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+#endif
+
+/* GL_OML_resample */
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#define __GLEE_GL_OML_resample 1
+/* Constants */
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+#endif
+
+/* GL_NV_copy_depth_to_color */
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#define __GLEE_GL_NV_copy_depth_to_color 1
+/* Constants */
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+#endif
+
+/* GL_ATI_envmap_bumpmap */
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#define __GLEE_GL_ATI_envmap_bumpmap 1
+/* Constants */
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+#ifndef GLEE_H_DEFINED_glTexBumpParameterivATI
+#define GLEE_H_DEFINED_glTexBumpParameterivATI
+ typedef void (APIENTRYP GLEEPFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint * param);
+ GLEE_EXTERN GLEEPFNGLTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glTexBumpParameterivATI;
+ #define glTexBumpParameterivATI GLeeFuncPtr_glTexBumpParameterivATI
+#endif
+#ifndef GLEE_H_DEFINED_glTexBumpParameterfvATI
+#define GLEE_H_DEFINED_glTexBumpParameterfvATI
+ typedef void (APIENTRYP GLEEPFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat * param);
+ GLEE_EXTERN GLEEPFNGLTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glTexBumpParameterfvATI;
+ #define glTexBumpParameterfvATI GLeeFuncPtr_glTexBumpParameterfvATI
+#endif
+#ifndef GLEE_H_DEFINED_glGetTexBumpParameterivATI
+#define GLEE_H_DEFINED_glGetTexBumpParameterivATI
+ typedef void (APIENTRYP GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint * param);
+ GLEE_EXTERN GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glGetTexBumpParameterivATI;
+ #define glGetTexBumpParameterivATI GLeeFuncPtr_glGetTexBumpParameterivATI
+#endif
+#ifndef GLEE_H_DEFINED_glGetTexBumpParameterfvATI
+#define GLEE_H_DEFINED_glGetTexBumpParameterfvATI
+ typedef void (APIENTRYP GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat * param);
+ GLEE_EXTERN GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glGetTexBumpParameterfvATI;
+ #define glGetTexBumpParameterfvATI GLeeFuncPtr_glGetTexBumpParameterfvATI
+#endif
+#endif
+
+/* GL_ATI_fragment_shader */
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#define __GLEE_GL_ATI_fragment_shader 1
+/* Constants */
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_REG_6_ATI 0x8927
+#define GL_REG_7_ATI 0x8928
+#define GL_REG_8_ATI 0x8929
+#define GL_REG_9_ATI 0x892A
+#define GL_REG_10_ATI 0x892B
+#define GL_REG_11_ATI 0x892C
+#define GL_REG_12_ATI 0x892D
+#define GL_REG_13_ATI 0x892E
+#define GL_REG_14_ATI 0x892F
+#define GL_REG_15_ATI 0x8930
+#define GL_REG_16_ATI 0x8931
+#define GL_REG_17_ATI 0x8932
+#define GL_REG_18_ATI 0x8933
+#define GL_REG_19_ATI 0x8934
+#define GL_REG_20_ATI 0x8935
+#define GL_REG_21_ATI 0x8936
+#define GL_REG_22_ATI 0x8937
+#define GL_REG_23_ATI 0x8938
+#define GL_REG_24_ATI 0x8939
+#define GL_REG_25_ATI 0x893A
+#define GL_REG_26_ATI 0x893B
+#define GL_REG_27_ATI 0x893C
+#define GL_REG_28_ATI 0x893D
+#define GL_REG_29_ATI 0x893E
+#define GL_REG_30_ATI 0x893F
+#define GL_REG_31_ATI 0x8940
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_CON_8_ATI 0x8949
+#define GL_CON_9_ATI 0x894A
+#define GL_CON_10_ATI 0x894B
+#define GL_CON_11_ATI 0x894C
+#define GL_CON_12_ATI 0x894D
+#define GL_CON_13_ATI 0x894E
+#define GL_CON_14_ATI 0x894F
+#define GL_CON_15_ATI 0x8950
+#define GL_CON_16_ATI 0x8951
+#define GL_CON_17_ATI 0x8952
+#define GL_CON_18_ATI 0x8953
+#define GL_CON_19_ATI 0x8954
+#define GL_CON_20_ATI 0x8955
+#define GL_CON_21_ATI 0x8956
+#define GL_CON_22_ATI 0x8957
+#define GL_CON_23_ATI 0x8958
+#define GL_CON_24_ATI 0x8959
+#define GL_CON_25_ATI 0x895A
+#define GL_CON_26_ATI 0x895B
+#define GL_CON_27_ATI 0x895C
+#define GL_CON_28_ATI 0x895D
+#define GL_CON_29_ATI 0x895E
+#define GL_CON_30_ATI 0x895F
+#define GL_CON_31_ATI 0x8960
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#ifndef GLEE_H_DEFINED_glGenFragmentShadersATI
+#define GLEE_H_DEFINED_glGenFragmentShadersATI
+ typedef GLuint (APIENTRYP GLEEPFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+ GLEE_EXTERN GLEEPFNGLGENFRAGMENTSHADERSATIPROC GLeeFuncPtr_glGenFragmentShadersATI;
+ #define glGenFragmentShadersATI GLeeFuncPtr_glGenFragmentShadersATI
+#endif
+#ifndef GLEE_H_DEFINED_glBindFragmentShaderATI
+#define GLEE_H_DEFINED_glBindFragmentShaderATI
+ typedef void (APIENTRYP GLEEPFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+ GLEE_EXTERN GLEEPFNGLBINDFRAGMENTSHADERATIPROC GLeeFuncPtr_glBindFragmentShaderATI;
+ #define glBindFragmentShaderATI GLeeFuncPtr_glBindFragmentShaderATI
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteFragmentShaderATI
+#define GLEE_H_DEFINED_glDeleteFragmentShaderATI
+ typedef void (APIENTRYP GLEEPFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+ GLEE_EXTERN GLEEPFNGLDELETEFRAGMENTSHADERATIPROC GLeeFuncPtr_glDeleteFragmentShaderATI;
+ #define glDeleteFragmentShaderATI GLeeFuncPtr_glDeleteFragmentShaderATI
+#endif
+#ifndef GLEE_H_DEFINED_glBeginFragmentShaderATI
+#define GLEE_H_DEFINED_glBeginFragmentShaderATI
+ typedef void (APIENTRYP GLEEPFNGLBEGINFRAGMENTSHADERATIPROC) ();
+ GLEE_EXTERN GLEEPFNGLBEGINFRAGMENTSHADERATIPROC GLeeFuncPtr_glBeginFragmentShaderATI;
+ #define glBeginFragmentShaderATI GLeeFuncPtr_glBeginFragmentShaderATI
+#endif
+#ifndef GLEE_H_DEFINED_glEndFragmentShaderATI
+#define GLEE_H_DEFINED_glEndFragmentShaderATI
+ typedef void (APIENTRYP GLEEPFNGLENDFRAGMENTSHADERATIPROC) ();
+ GLEE_EXTERN GLEEPFNGLENDFRAGMENTSHADERATIPROC GLeeFuncPtr_glEndFragmentShaderATI;
+ #define glEndFragmentShaderATI GLeeFuncPtr_glEndFragmentShaderATI
+#endif
+#ifndef GLEE_H_DEFINED_glPassTexCoordATI
+#define GLEE_H_DEFINED_glPassTexCoordATI
+ typedef void (APIENTRYP GLEEPFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+ GLEE_EXTERN GLEEPFNGLPASSTEXCOORDATIPROC GLeeFuncPtr_glPassTexCoordATI;
+ #define glPassTexCoordATI GLeeFuncPtr_glPassTexCoordATI
+#endif
+#ifndef GLEE_H_DEFINED_glSampleMapATI
+#define GLEE_H_DEFINED_glSampleMapATI
+ typedef void (APIENTRYP GLEEPFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+ GLEE_EXTERN GLEEPFNGLSAMPLEMAPATIPROC GLeeFuncPtr_glSampleMapATI;
+ #define glSampleMapATI GLeeFuncPtr_glSampleMapATI
+#endif
+#ifndef GLEE_H_DEFINED_glColorFragmentOp1ATI
+#define GLEE_H_DEFINED_glColorFragmentOp1ATI
+ typedef void (APIENTRYP GLEEPFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+ GLEE_EXTERN GLEEPFNGLCOLORFRAGMENTOP1ATIPROC GLeeFuncPtr_glColorFragmentOp1ATI;
+ #define glColorFragmentOp1ATI GLeeFuncPtr_glColorFragmentOp1ATI
+#endif
+#ifndef GLEE_H_DEFINED_glColorFragmentOp2ATI
+#define GLEE_H_DEFINED_glColorFragmentOp2ATI
+ typedef void (APIENTRYP GLEEPFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+ GLEE_EXTERN GLEEPFNGLCOLORFRAGMENTOP2ATIPROC GLeeFuncPtr_glColorFragmentOp2ATI;
+ #define glColorFragmentOp2ATI GLeeFuncPtr_glColorFragmentOp2ATI
+#endif
+#ifndef GLEE_H_DEFINED_glColorFragmentOp3ATI
+#define GLEE_H_DEFINED_glColorFragmentOp3ATI
+ typedef void (APIENTRYP GLEEPFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+ GLEE_EXTERN GLEEPFNGLCOLORFRAGMENTOP3ATIPROC GLeeFuncPtr_glColorFragmentOp3ATI;
+ #define glColorFragmentOp3ATI GLeeFuncPtr_glColorFragmentOp3ATI
+#endif
+#ifndef GLEE_H_DEFINED_glAlphaFragmentOp1ATI
+#define GLEE_H_DEFINED_glAlphaFragmentOp1ATI
+ typedef void (APIENTRYP GLEEPFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+ GLEE_EXTERN GLEEPFNGLALPHAFRAGMENTOP1ATIPROC GLeeFuncPtr_glAlphaFragmentOp1ATI;
+ #define glAlphaFragmentOp1ATI GLeeFuncPtr_glAlphaFragmentOp1ATI
+#endif
+#ifndef GLEE_H_DEFINED_glAlphaFragmentOp2ATI
+#define GLEE_H_DEFINED_glAlphaFragmentOp2ATI
+ typedef void (APIENTRYP GLEEPFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+ GLEE_EXTERN GLEEPFNGLALPHAFRAGMENTOP2ATIPROC GLeeFuncPtr_glAlphaFragmentOp2ATI;
+ #define glAlphaFragmentOp2ATI GLeeFuncPtr_glAlphaFragmentOp2ATI
+#endif
+#ifndef GLEE_H_DEFINED_glAlphaFragmentOp3ATI
+#define GLEE_H_DEFINED_glAlphaFragmentOp3ATI
+ typedef void (APIENTRYP GLEEPFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+ GLEE_EXTERN GLEEPFNGLALPHAFRAGMENTOP3ATIPROC GLeeFuncPtr_glAlphaFragmentOp3ATI;
+ #define glAlphaFragmentOp3ATI GLeeFuncPtr_glAlphaFragmentOp3ATI
+#endif
+#ifndef GLEE_H_DEFINED_glSetFragmentShaderConstantATI
+#define GLEE_H_DEFINED_glSetFragmentShaderConstantATI
+ typedef void (APIENTRYP GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC GLeeFuncPtr_glSetFragmentShaderConstantATI;
+ #define glSetFragmentShaderConstantATI GLeeFuncPtr_glSetFragmentShaderConstantATI
+#endif
+#endif
+
+/* GL_ATI_pn_triangles */
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#define __GLEE_GL_ATI_pn_triangles 1
+/* Constants */
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#ifndef GLEE_H_DEFINED_glPNTrianglesiATI
+#define GLEE_H_DEFINED_glPNTrianglesiATI
+ typedef void (APIENTRYP GLEEPFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLPNTRIANGLESIATIPROC GLeeFuncPtr_glPNTrianglesiATI;
+ #define glPNTrianglesiATI GLeeFuncPtr_glPNTrianglesiATI
+#endif
+#ifndef GLEE_H_DEFINED_glPNTrianglesfATI
+#define GLEE_H_DEFINED_glPNTrianglesfATI
+ typedef void (APIENTRYP GLEEPFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLPNTRIANGLESFATIPROC GLeeFuncPtr_glPNTrianglesfATI;
+ #define glPNTrianglesfATI GLeeFuncPtr_glPNTrianglesfATI
+#endif
+#endif
+
+/* GL_ATI_vertex_array_object */
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#define __GLEE_GL_ATI_vertex_array_object 1
+/* Constants */
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+#ifndef GLEE_H_DEFINED_glNewObjectBufferATI
+#define GLEE_H_DEFINED_glNewObjectBufferATI
+ typedef GLuint (APIENTRYP GLEEPFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid * pointer, GLenum usage);
+ GLEE_EXTERN GLEEPFNGLNEWOBJECTBUFFERATIPROC GLeeFuncPtr_glNewObjectBufferATI;
+ #define glNewObjectBufferATI GLeeFuncPtr_glNewObjectBufferATI
+#endif
+#ifndef GLEE_H_DEFINED_glIsObjectBufferATI
+#define GLEE_H_DEFINED_glIsObjectBufferATI
+ typedef GLboolean (APIENTRYP GLEEPFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLISOBJECTBUFFERATIPROC GLeeFuncPtr_glIsObjectBufferATI;
+ #define glIsObjectBufferATI GLeeFuncPtr_glIsObjectBufferATI
+#endif
+#ifndef GLEE_H_DEFINED_glUpdateObjectBufferATI
+#define GLEE_H_DEFINED_glUpdateObjectBufferATI
+ typedef void (APIENTRYP GLEEPFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
+ GLEE_EXTERN GLEEPFNGLUPDATEOBJECTBUFFERATIPROC GLeeFuncPtr_glUpdateObjectBufferATI;
+ #define glUpdateObjectBufferATI GLeeFuncPtr_glUpdateObjectBufferATI
+#endif
+#ifndef GLEE_H_DEFINED_glGetObjectBufferfvATI
+#define GLEE_H_DEFINED_glGetObjectBufferfvATI
+ typedef void (APIENTRYP GLEEPFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETOBJECTBUFFERFVATIPROC GLeeFuncPtr_glGetObjectBufferfvATI;
+ #define glGetObjectBufferfvATI GLeeFuncPtr_glGetObjectBufferfvATI
+#endif
+#ifndef GLEE_H_DEFINED_glGetObjectBufferivATI
+#define GLEE_H_DEFINED_glGetObjectBufferivATI
+ typedef void (APIENTRYP GLEEPFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETOBJECTBUFFERIVATIPROC GLeeFuncPtr_glGetObjectBufferivATI;
+ #define glGetObjectBufferivATI GLeeFuncPtr_glGetObjectBufferivATI
+#endif
+#ifndef GLEE_H_DEFINED_glFreeObjectBufferATI
+#define GLEE_H_DEFINED_glFreeObjectBufferATI
+ typedef void (APIENTRYP GLEEPFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLFREEOBJECTBUFFERATIPROC GLeeFuncPtr_glFreeObjectBufferATI;
+ #define glFreeObjectBufferATI GLeeFuncPtr_glFreeObjectBufferATI
+#endif
+#ifndef GLEE_H_DEFINED_glArrayObjectATI
+#define GLEE_H_DEFINED_glArrayObjectATI
+ typedef void (APIENTRYP GLEEPFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+ GLEE_EXTERN GLEEPFNGLARRAYOBJECTATIPROC GLeeFuncPtr_glArrayObjectATI;
+ #define glArrayObjectATI GLeeFuncPtr_glArrayObjectATI
+#endif
+#ifndef GLEE_H_DEFINED_glGetArrayObjectfvATI
+#define GLEE_H_DEFINED_glGetArrayObjectfvATI
+ typedef void (APIENTRYP GLEEPFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetArrayObjectfvATI;
+ #define glGetArrayObjectfvATI GLeeFuncPtr_glGetArrayObjectfvATI
+#endif
+#ifndef GLEE_H_DEFINED_glGetArrayObjectivATI
+#define GLEE_H_DEFINED_glGetArrayObjectivATI
+ typedef void (APIENTRYP GLEEPFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetArrayObjectivATI;
+ #define glGetArrayObjectivATI GLeeFuncPtr_glGetArrayObjectivATI
+#endif
+#ifndef GLEE_H_DEFINED_glVariantArrayObjectATI
+#define GLEE_H_DEFINED_glVariantArrayObjectATI
+ typedef void (APIENTRYP GLEEPFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+ GLEE_EXTERN GLEEPFNGLVARIANTARRAYOBJECTATIPROC GLeeFuncPtr_glVariantArrayObjectATI;
+ #define glVariantArrayObjectATI GLeeFuncPtr_glVariantArrayObjectATI
+#endif
+#ifndef GLEE_H_DEFINED_glGetVariantArrayObjectfvATI
+#define GLEE_H_DEFINED_glGetVariantArrayObjectfvATI
+ typedef void (APIENTRYP GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVariantArrayObjectfvATI;
+ #define glGetVariantArrayObjectfvATI GLeeFuncPtr_glGetVariantArrayObjectfvATI
+#endif
+#ifndef GLEE_H_DEFINED_glGetVariantArrayObjectivATI
+#define GLEE_H_DEFINED_glGetVariantArrayObjectivATI
+ typedef void (APIENTRYP GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVariantArrayObjectivATI;
+ #define glGetVariantArrayObjectivATI GLeeFuncPtr_glGetVariantArrayObjectivATI
+#endif
+#endif
+
+/* GL_EXT_vertex_shader */
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#define __GLEE_GL_EXT_vertex_shader 1
+/* Constants */
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+#ifndef GLEE_H_DEFINED_glBeginVertexShaderEXT
+#define GLEE_H_DEFINED_glBeginVertexShaderEXT
+ typedef void (APIENTRYP GLEEPFNGLBEGINVERTEXSHADEREXTPROC) ();
+ GLEE_EXTERN GLEEPFNGLBEGINVERTEXSHADEREXTPROC GLeeFuncPtr_glBeginVertexShaderEXT;
+ #define glBeginVertexShaderEXT GLeeFuncPtr_glBeginVertexShaderEXT
+#endif
+#ifndef GLEE_H_DEFINED_glEndVertexShaderEXT
+#define GLEE_H_DEFINED_glEndVertexShaderEXT
+ typedef void (APIENTRYP GLEEPFNGLENDVERTEXSHADEREXTPROC) ();
+ GLEE_EXTERN GLEEPFNGLENDVERTEXSHADEREXTPROC GLeeFuncPtr_glEndVertexShaderEXT;
+ #define glEndVertexShaderEXT GLeeFuncPtr_glEndVertexShaderEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBindVertexShaderEXT
+#define GLEE_H_DEFINED_glBindVertexShaderEXT
+ typedef void (APIENTRYP GLEEPFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+ GLEE_EXTERN GLEEPFNGLBINDVERTEXSHADEREXTPROC GLeeFuncPtr_glBindVertexShaderEXT;
+ #define glBindVertexShaderEXT GLeeFuncPtr_glBindVertexShaderEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGenVertexShadersEXT
+#define GLEE_H_DEFINED_glGenVertexShadersEXT
+ typedef GLuint (APIENTRYP GLEEPFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+ GLEE_EXTERN GLEEPFNGLGENVERTEXSHADERSEXTPROC GLeeFuncPtr_glGenVertexShadersEXT;
+ #define glGenVertexShadersEXT GLeeFuncPtr_glGenVertexShadersEXT
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteVertexShaderEXT
+#define GLEE_H_DEFINED_glDeleteVertexShaderEXT
+ typedef void (APIENTRYP GLEEPFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+ GLEE_EXTERN GLEEPFNGLDELETEVERTEXSHADEREXTPROC GLeeFuncPtr_glDeleteVertexShaderEXT;
+ #define glDeleteVertexShaderEXT GLeeFuncPtr_glDeleteVertexShaderEXT
+#endif
+#ifndef GLEE_H_DEFINED_glShaderOp1EXT
+#define GLEE_H_DEFINED_glShaderOp1EXT
+ typedef void (APIENTRYP GLEEPFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+ GLEE_EXTERN GLEEPFNGLSHADEROP1EXTPROC GLeeFuncPtr_glShaderOp1EXT;
+ #define glShaderOp1EXT GLeeFuncPtr_glShaderOp1EXT
+#endif
+#ifndef GLEE_H_DEFINED_glShaderOp2EXT
+#define GLEE_H_DEFINED_glShaderOp2EXT
+ typedef void (APIENTRYP GLEEPFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+ GLEE_EXTERN GLEEPFNGLSHADEROP2EXTPROC GLeeFuncPtr_glShaderOp2EXT;
+ #define glShaderOp2EXT GLeeFuncPtr_glShaderOp2EXT
+#endif
+#ifndef GLEE_H_DEFINED_glShaderOp3EXT
+#define GLEE_H_DEFINED_glShaderOp3EXT
+ typedef void (APIENTRYP GLEEPFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+ GLEE_EXTERN GLEEPFNGLSHADEROP3EXTPROC GLeeFuncPtr_glShaderOp3EXT;
+ #define glShaderOp3EXT GLeeFuncPtr_glShaderOp3EXT
+#endif
+#ifndef GLEE_H_DEFINED_glSwizzleEXT
+#define GLEE_H_DEFINED_glSwizzleEXT
+ typedef void (APIENTRYP GLEEPFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+ GLEE_EXTERN GLEEPFNGLSWIZZLEEXTPROC GLeeFuncPtr_glSwizzleEXT;
+ #define glSwizzleEXT GLeeFuncPtr_glSwizzleEXT
+#endif
+#ifndef GLEE_H_DEFINED_glWriteMaskEXT
+#define GLEE_H_DEFINED_glWriteMaskEXT
+ typedef void (APIENTRYP GLEEPFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+ GLEE_EXTERN GLEEPFNGLWRITEMASKEXTPROC GLeeFuncPtr_glWriteMaskEXT;
+ #define glWriteMaskEXT GLeeFuncPtr_glWriteMaskEXT
+#endif
+#ifndef GLEE_H_DEFINED_glInsertComponentEXT
+#define GLEE_H_DEFINED_glInsertComponentEXT
+ typedef void (APIENTRYP GLEEPFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+ GLEE_EXTERN GLEEPFNGLINSERTCOMPONENTEXTPROC GLeeFuncPtr_glInsertComponentEXT;
+ #define glInsertComponentEXT GLeeFuncPtr_glInsertComponentEXT
+#endif
+#ifndef GLEE_H_DEFINED_glExtractComponentEXT
+#define GLEE_H_DEFINED_glExtractComponentEXT
+ typedef void (APIENTRYP GLEEPFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+ GLEE_EXTERN GLEEPFNGLEXTRACTCOMPONENTEXTPROC GLeeFuncPtr_glExtractComponentEXT;
+ #define glExtractComponentEXT GLeeFuncPtr_glExtractComponentEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGenSymbolsEXT
+#define GLEE_H_DEFINED_glGenSymbolsEXT
+ typedef GLuint (APIENTRYP GLEEPFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+ GLEE_EXTERN GLEEPFNGLGENSYMBOLSEXTPROC GLeeFuncPtr_glGenSymbolsEXT;
+ #define glGenSymbolsEXT GLeeFuncPtr_glGenSymbolsEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSetInvariantEXT
+#define GLEE_H_DEFINED_glSetInvariantEXT
+ typedef void (APIENTRYP GLEEPFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid * addr);
+ GLEE_EXTERN GLEEPFNGLSETINVARIANTEXTPROC GLeeFuncPtr_glSetInvariantEXT;
+ #define glSetInvariantEXT GLeeFuncPtr_glSetInvariantEXT
+#endif
+#ifndef GLEE_H_DEFINED_glSetLocalConstantEXT
+#define GLEE_H_DEFINED_glSetLocalConstantEXT
+ typedef void (APIENTRYP GLEEPFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid * addr);
+ GLEE_EXTERN GLEEPFNGLSETLOCALCONSTANTEXTPROC GLeeFuncPtr_glSetLocalConstantEXT;
+ #define glSetLocalConstantEXT GLeeFuncPtr_glSetLocalConstantEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVariantbvEXT
+#define GLEE_H_DEFINED_glVariantbvEXT
+ typedef void (APIENTRYP GLEEPFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte * addr);
+ GLEE_EXTERN GLEEPFNGLVARIANTBVEXTPROC GLeeFuncPtr_glVariantbvEXT;
+ #define glVariantbvEXT GLeeFuncPtr_glVariantbvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVariantsvEXT
+#define GLEE_H_DEFINED_glVariantsvEXT
+ typedef void (APIENTRYP GLEEPFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort * addr);
+ GLEE_EXTERN GLEEPFNGLVARIANTSVEXTPROC GLeeFuncPtr_glVariantsvEXT;
+ #define glVariantsvEXT GLeeFuncPtr_glVariantsvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVariantivEXT
+#define GLEE_H_DEFINED_glVariantivEXT
+ typedef void (APIENTRYP GLEEPFNGLVARIANTIVEXTPROC) (GLuint id, const GLint * addr);
+ GLEE_EXTERN GLEEPFNGLVARIANTIVEXTPROC GLeeFuncPtr_glVariantivEXT;
+ #define glVariantivEXT GLeeFuncPtr_glVariantivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVariantfvEXT
+#define GLEE_H_DEFINED_glVariantfvEXT
+ typedef void (APIENTRYP GLEEPFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat * addr);
+ GLEE_EXTERN GLEEPFNGLVARIANTFVEXTPROC GLeeFuncPtr_glVariantfvEXT;
+ #define glVariantfvEXT GLeeFuncPtr_glVariantfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVariantdvEXT
+#define GLEE_H_DEFINED_glVariantdvEXT
+ typedef void (APIENTRYP GLEEPFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble * addr);
+ GLEE_EXTERN GLEEPFNGLVARIANTDVEXTPROC GLeeFuncPtr_glVariantdvEXT;
+ #define glVariantdvEXT GLeeFuncPtr_glVariantdvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVariantubvEXT
+#define GLEE_H_DEFINED_glVariantubvEXT
+ typedef void (APIENTRYP GLEEPFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte * addr);
+ GLEE_EXTERN GLEEPFNGLVARIANTUBVEXTPROC GLeeFuncPtr_glVariantubvEXT;
+ #define glVariantubvEXT GLeeFuncPtr_glVariantubvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVariantusvEXT
+#define GLEE_H_DEFINED_glVariantusvEXT
+ typedef void (APIENTRYP GLEEPFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort * addr);
+ GLEE_EXTERN GLEEPFNGLVARIANTUSVEXTPROC GLeeFuncPtr_glVariantusvEXT;
+ #define glVariantusvEXT GLeeFuncPtr_glVariantusvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVariantuivEXT
+#define GLEE_H_DEFINED_glVariantuivEXT
+ typedef void (APIENTRYP GLEEPFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint * addr);
+ GLEE_EXTERN GLEEPFNGLVARIANTUIVEXTPROC GLeeFuncPtr_glVariantuivEXT;
+ #define glVariantuivEXT GLeeFuncPtr_glVariantuivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVariantPointerEXT
+#define GLEE_H_DEFINED_glVariantPointerEXT
+ typedef void (APIENTRYP GLEEPFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
+ GLEE_EXTERN GLEEPFNGLVARIANTPOINTEREXTPROC GLeeFuncPtr_glVariantPointerEXT;
+ #define glVariantPointerEXT GLeeFuncPtr_glVariantPointerEXT
+#endif
+#ifndef GLEE_H_DEFINED_glEnableVariantClientStateEXT
+#define GLEE_H_DEFINED_glEnableVariantClientStateEXT
+ typedef void (APIENTRYP GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+ GLEE_EXTERN GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glEnableVariantClientStateEXT;
+ #define glEnableVariantClientStateEXT GLeeFuncPtr_glEnableVariantClientStateEXT
+#endif
+#ifndef GLEE_H_DEFINED_glDisableVariantClientStateEXT
+#define GLEE_H_DEFINED_glDisableVariantClientStateEXT
+ typedef void (APIENTRYP GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+ GLEE_EXTERN GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glDisableVariantClientStateEXT;
+ #define glDisableVariantClientStateEXT GLeeFuncPtr_glDisableVariantClientStateEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBindLightParameterEXT
+#define GLEE_H_DEFINED_glBindLightParameterEXT
+ typedef GLuint (APIENTRYP GLEEPFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+ GLEE_EXTERN GLEEPFNGLBINDLIGHTPARAMETEREXTPROC GLeeFuncPtr_glBindLightParameterEXT;
+ #define glBindLightParameterEXT GLeeFuncPtr_glBindLightParameterEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBindMaterialParameterEXT
+#define GLEE_H_DEFINED_glBindMaterialParameterEXT
+ typedef GLuint (APIENTRYP GLEEPFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+ GLEE_EXTERN GLEEPFNGLBINDMATERIALPARAMETEREXTPROC GLeeFuncPtr_glBindMaterialParameterEXT;
+ #define glBindMaterialParameterEXT GLeeFuncPtr_glBindMaterialParameterEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBindTexGenParameterEXT
+#define GLEE_H_DEFINED_glBindTexGenParameterEXT
+ typedef GLuint (APIENTRYP GLEEPFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+ GLEE_EXTERN GLEEPFNGLBINDTEXGENPARAMETEREXTPROC GLeeFuncPtr_glBindTexGenParameterEXT;
+ #define glBindTexGenParameterEXT GLeeFuncPtr_glBindTexGenParameterEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBindTextureUnitParameterEXT
+#define GLEE_H_DEFINED_glBindTextureUnitParameterEXT
+ typedef GLuint (APIENTRYP GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+ GLEE_EXTERN GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC GLeeFuncPtr_glBindTextureUnitParameterEXT;
+ #define glBindTextureUnitParameterEXT GLeeFuncPtr_glBindTextureUnitParameterEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBindParameterEXT
+#define GLEE_H_DEFINED_glBindParameterEXT
+ typedef GLuint (APIENTRYP GLEEPFNGLBINDPARAMETEREXTPROC) (GLenum value);
+ GLEE_EXTERN GLEEPFNGLBINDPARAMETEREXTPROC GLeeFuncPtr_glBindParameterEXT;
+ #define glBindParameterEXT GLeeFuncPtr_glBindParameterEXT
+#endif
+#ifndef GLEE_H_DEFINED_glIsVariantEnabledEXT
+#define GLEE_H_DEFINED_glIsVariantEnabledEXT
+ typedef GLboolean (APIENTRYP GLEEPFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+ GLEE_EXTERN GLEEPFNGLISVARIANTENABLEDEXTPROC GLeeFuncPtr_glIsVariantEnabledEXT;
+ #define glIsVariantEnabledEXT GLeeFuncPtr_glIsVariantEnabledEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetVariantBooleanvEXT
+#define GLEE_H_DEFINED_glGetVariantBooleanvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean * data);
+ GLEE_EXTERN GLEEPFNGLGETVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetVariantBooleanvEXT;
+ #define glGetVariantBooleanvEXT GLeeFuncPtr_glGetVariantBooleanvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetVariantIntegervEXT
+#define GLEE_H_DEFINED_glGetVariantIntegervEXT
+ typedef void (APIENTRYP GLEEPFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint * data);
+ GLEE_EXTERN GLEEPFNGLGETVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetVariantIntegervEXT;
+ #define glGetVariantIntegervEXT GLeeFuncPtr_glGetVariantIntegervEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetVariantFloatvEXT
+#define GLEE_H_DEFINED_glGetVariantFloatvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat * data);
+ GLEE_EXTERN GLEEPFNGLGETVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetVariantFloatvEXT;
+ #define glGetVariantFloatvEXT GLeeFuncPtr_glGetVariantFloatvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetVariantPointervEXT
+#define GLEE_H_DEFINED_glGetVariantPointervEXT
+ typedef void (APIENTRYP GLEEPFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* * data);
+ GLEE_EXTERN GLEEPFNGLGETVARIANTPOINTERVEXTPROC GLeeFuncPtr_glGetVariantPointervEXT;
+ #define glGetVariantPointervEXT GLeeFuncPtr_glGetVariantPointervEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetInvariantBooleanvEXT
+#define GLEE_H_DEFINED_glGetInvariantBooleanvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean * data);
+ GLEE_EXTERN GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetInvariantBooleanvEXT;
+ #define glGetInvariantBooleanvEXT GLeeFuncPtr_glGetInvariantBooleanvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetInvariantIntegervEXT
+#define GLEE_H_DEFINED_glGetInvariantIntegervEXT
+ typedef void (APIENTRYP GLEEPFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint * data);
+ GLEE_EXTERN GLEEPFNGLGETINVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetInvariantIntegervEXT;
+ #define glGetInvariantIntegervEXT GLeeFuncPtr_glGetInvariantIntegervEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetInvariantFloatvEXT
+#define GLEE_H_DEFINED_glGetInvariantFloatvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat * data);
+ GLEE_EXTERN GLEEPFNGLGETINVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetInvariantFloatvEXT;
+ #define glGetInvariantFloatvEXT GLeeFuncPtr_glGetInvariantFloatvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetLocalConstantBooleanvEXT
+#define GLEE_H_DEFINED_glGetLocalConstantBooleanvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean * data);
+ GLEE_EXTERN GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC GLeeFuncPtr_glGetLocalConstantBooleanvEXT;
+ #define glGetLocalConstantBooleanvEXT GLeeFuncPtr_glGetLocalConstantBooleanvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetLocalConstantIntegervEXT
+#define GLEE_H_DEFINED_glGetLocalConstantIntegervEXT
+ typedef void (APIENTRYP GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint * data);
+ GLEE_EXTERN GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC GLeeFuncPtr_glGetLocalConstantIntegervEXT;
+ #define glGetLocalConstantIntegervEXT GLeeFuncPtr_glGetLocalConstantIntegervEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetLocalConstantFloatvEXT
+#define GLEE_H_DEFINED_glGetLocalConstantFloatvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat * data);
+ GLEE_EXTERN GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC GLeeFuncPtr_glGetLocalConstantFloatvEXT;
+ #define glGetLocalConstantFloatvEXT GLeeFuncPtr_glGetLocalConstantFloatvEXT
+#endif
+#endif
+
+/* GL_ATI_vertex_streams */
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#define __GLEE_GL_ATI_vertex_streams 1
+/* Constants */
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_STREAM0_ATI 0x876C
+#define GL_VERTEX_STREAM1_ATI 0x876D
+#define GL_VERTEX_STREAM2_ATI 0x876E
+#define GL_VERTEX_STREAM3_ATI 0x876F
+#define GL_VERTEX_STREAM4_ATI 0x8770
+#define GL_VERTEX_STREAM5_ATI 0x8771
+#define GL_VERTEX_STREAM6_ATI 0x8772
+#define GL_VERTEX_STREAM7_ATI 0x8773
+#define GL_VERTEX_SOURCE_ATI 0x8774
+#ifndef GLEE_H_DEFINED_glVertexStream1sATI
+#define GLEE_H_DEFINED_glVertexStream1sATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1SATIPROC GLeeFuncPtr_glVertexStream1sATI;
+ #define glVertexStream1sATI GLeeFuncPtr_glVertexStream1sATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream1svATI
+#define GLEE_H_DEFINED_glVertexStream1svATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1SVATIPROC GLeeFuncPtr_glVertexStream1svATI;
+ #define glVertexStream1svATI GLeeFuncPtr_glVertexStream1svATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream1iATI
+#define GLEE_H_DEFINED_glVertexStream1iATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1IATIPROC GLeeFuncPtr_glVertexStream1iATI;
+ #define glVertexStream1iATI GLeeFuncPtr_glVertexStream1iATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream1ivATI
+#define GLEE_H_DEFINED_glVertexStream1ivATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1IVATIPROC GLeeFuncPtr_glVertexStream1ivATI;
+ #define glVertexStream1ivATI GLeeFuncPtr_glVertexStream1ivATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream1fATI
+#define GLEE_H_DEFINED_glVertexStream1fATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1FATIPROC GLeeFuncPtr_glVertexStream1fATI;
+ #define glVertexStream1fATI GLeeFuncPtr_glVertexStream1fATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream1fvATI
+#define GLEE_H_DEFINED_glVertexStream1fvATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1FVATIPROC GLeeFuncPtr_glVertexStream1fvATI;
+ #define glVertexStream1fvATI GLeeFuncPtr_glVertexStream1fvATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream1dATI
+#define GLEE_H_DEFINED_glVertexStream1dATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1DATIPROC GLeeFuncPtr_glVertexStream1dATI;
+ #define glVertexStream1dATI GLeeFuncPtr_glVertexStream1dATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream1dvATI
+#define GLEE_H_DEFINED_glVertexStream1dvATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1DVATIPROC GLeeFuncPtr_glVertexStream1dvATI;
+ #define glVertexStream1dvATI GLeeFuncPtr_glVertexStream1dvATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream2sATI
+#define GLEE_H_DEFINED_glVertexStream2sATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2SATIPROC GLeeFuncPtr_glVertexStream2sATI;
+ #define glVertexStream2sATI GLeeFuncPtr_glVertexStream2sATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream2svATI
+#define GLEE_H_DEFINED_glVertexStream2svATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2SVATIPROC GLeeFuncPtr_glVertexStream2svATI;
+ #define glVertexStream2svATI GLeeFuncPtr_glVertexStream2svATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream2iATI
+#define GLEE_H_DEFINED_glVertexStream2iATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2IATIPROC GLeeFuncPtr_glVertexStream2iATI;
+ #define glVertexStream2iATI GLeeFuncPtr_glVertexStream2iATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream2ivATI
+#define GLEE_H_DEFINED_glVertexStream2ivATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2IVATIPROC GLeeFuncPtr_glVertexStream2ivATI;
+ #define glVertexStream2ivATI GLeeFuncPtr_glVertexStream2ivATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream2fATI
+#define GLEE_H_DEFINED_glVertexStream2fATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2FATIPROC GLeeFuncPtr_glVertexStream2fATI;
+ #define glVertexStream2fATI GLeeFuncPtr_glVertexStream2fATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream2fvATI
+#define GLEE_H_DEFINED_glVertexStream2fvATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2FVATIPROC GLeeFuncPtr_glVertexStream2fvATI;
+ #define glVertexStream2fvATI GLeeFuncPtr_glVertexStream2fvATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream2dATI
+#define GLEE_H_DEFINED_glVertexStream2dATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2DATIPROC GLeeFuncPtr_glVertexStream2dATI;
+ #define glVertexStream2dATI GLeeFuncPtr_glVertexStream2dATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream2dvATI
+#define GLEE_H_DEFINED_glVertexStream2dvATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2DVATIPROC GLeeFuncPtr_glVertexStream2dvATI;
+ #define glVertexStream2dvATI GLeeFuncPtr_glVertexStream2dvATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream3sATI
+#define GLEE_H_DEFINED_glVertexStream3sATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3SATIPROC GLeeFuncPtr_glVertexStream3sATI;
+ #define glVertexStream3sATI GLeeFuncPtr_glVertexStream3sATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream3svATI
+#define GLEE_H_DEFINED_glVertexStream3svATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3SVATIPROC GLeeFuncPtr_glVertexStream3svATI;
+ #define glVertexStream3svATI GLeeFuncPtr_glVertexStream3svATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream3iATI
+#define GLEE_H_DEFINED_glVertexStream3iATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3IATIPROC GLeeFuncPtr_glVertexStream3iATI;
+ #define glVertexStream3iATI GLeeFuncPtr_glVertexStream3iATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream3ivATI
+#define GLEE_H_DEFINED_glVertexStream3ivATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3IVATIPROC GLeeFuncPtr_glVertexStream3ivATI;
+ #define glVertexStream3ivATI GLeeFuncPtr_glVertexStream3ivATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream3fATI
+#define GLEE_H_DEFINED_glVertexStream3fATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3FATIPROC GLeeFuncPtr_glVertexStream3fATI;
+ #define glVertexStream3fATI GLeeFuncPtr_glVertexStream3fATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream3fvATI
+#define GLEE_H_DEFINED_glVertexStream3fvATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3FVATIPROC GLeeFuncPtr_glVertexStream3fvATI;
+ #define glVertexStream3fvATI GLeeFuncPtr_glVertexStream3fvATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream3dATI
+#define GLEE_H_DEFINED_glVertexStream3dATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3DATIPROC GLeeFuncPtr_glVertexStream3dATI;
+ #define glVertexStream3dATI GLeeFuncPtr_glVertexStream3dATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream3dvATI
+#define GLEE_H_DEFINED_glVertexStream3dvATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3DVATIPROC GLeeFuncPtr_glVertexStream3dvATI;
+ #define glVertexStream3dvATI GLeeFuncPtr_glVertexStream3dvATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream4sATI
+#define GLEE_H_DEFINED_glVertexStream4sATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4SATIPROC GLeeFuncPtr_glVertexStream4sATI;
+ #define glVertexStream4sATI GLeeFuncPtr_glVertexStream4sATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream4svATI
+#define GLEE_H_DEFINED_glVertexStream4svATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4SVATIPROC GLeeFuncPtr_glVertexStream4svATI;
+ #define glVertexStream4svATI GLeeFuncPtr_glVertexStream4svATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream4iATI
+#define GLEE_H_DEFINED_glVertexStream4iATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4IATIPROC GLeeFuncPtr_glVertexStream4iATI;
+ #define glVertexStream4iATI GLeeFuncPtr_glVertexStream4iATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream4ivATI
+#define GLEE_H_DEFINED_glVertexStream4ivATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4IVATIPROC GLeeFuncPtr_glVertexStream4ivATI;
+ #define glVertexStream4ivATI GLeeFuncPtr_glVertexStream4ivATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream4fATI
+#define GLEE_H_DEFINED_glVertexStream4fATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4FATIPROC GLeeFuncPtr_glVertexStream4fATI;
+ #define glVertexStream4fATI GLeeFuncPtr_glVertexStream4fATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream4fvATI
+#define GLEE_H_DEFINED_glVertexStream4fvATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4FVATIPROC GLeeFuncPtr_glVertexStream4fvATI;
+ #define glVertexStream4fvATI GLeeFuncPtr_glVertexStream4fvATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream4dATI
+#define GLEE_H_DEFINED_glVertexStream4dATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4DATIPROC GLeeFuncPtr_glVertexStream4dATI;
+ #define glVertexStream4dATI GLeeFuncPtr_glVertexStream4dATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexStream4dvATI
+#define GLEE_H_DEFINED_glVertexStream4dvATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble * coords);
+ GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4DVATIPROC GLeeFuncPtr_glVertexStream4dvATI;
+ #define glVertexStream4dvATI GLeeFuncPtr_glVertexStream4dvATI
+#endif
+#ifndef GLEE_H_DEFINED_glNormalStream3bATI
+#define GLEE_H_DEFINED_glNormalStream3bATI
+ typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+ GLEE_EXTERN GLEEPFNGLNORMALSTREAM3BATIPROC GLeeFuncPtr_glNormalStream3bATI;
+ #define glNormalStream3bATI GLeeFuncPtr_glNormalStream3bATI
+#endif
+#ifndef GLEE_H_DEFINED_glNormalStream3bvATI
+#define GLEE_H_DEFINED_glNormalStream3bvATI
+ typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte * coords);
+ GLEE_EXTERN GLEEPFNGLNORMALSTREAM3BVATIPROC GLeeFuncPtr_glNormalStream3bvATI;
+ #define glNormalStream3bvATI GLeeFuncPtr_glNormalStream3bvATI
+#endif
+#ifndef GLEE_H_DEFINED_glNormalStream3sATI
+#define GLEE_H_DEFINED_glNormalStream3sATI
+ typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+ GLEE_EXTERN GLEEPFNGLNORMALSTREAM3SATIPROC GLeeFuncPtr_glNormalStream3sATI;
+ #define glNormalStream3sATI GLeeFuncPtr_glNormalStream3sATI
+#endif
+#ifndef GLEE_H_DEFINED_glNormalStream3svATI
+#define GLEE_H_DEFINED_glNormalStream3svATI
+ typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort * coords);
+ GLEE_EXTERN GLEEPFNGLNORMALSTREAM3SVATIPROC GLeeFuncPtr_glNormalStream3svATI;
+ #define glNormalStream3svATI GLeeFuncPtr_glNormalStream3svATI
+#endif
+#ifndef GLEE_H_DEFINED_glNormalStream3iATI
+#define GLEE_H_DEFINED_glNormalStream3iATI
+ typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+ GLEE_EXTERN GLEEPFNGLNORMALSTREAM3IATIPROC GLeeFuncPtr_glNormalStream3iATI;
+ #define glNormalStream3iATI GLeeFuncPtr_glNormalStream3iATI
+#endif
+#ifndef GLEE_H_DEFINED_glNormalStream3ivATI
+#define GLEE_H_DEFINED_glNormalStream3ivATI
+ typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint * coords);
+ GLEE_EXTERN GLEEPFNGLNORMALSTREAM3IVATIPROC GLeeFuncPtr_glNormalStream3ivATI;
+ #define glNormalStream3ivATI GLeeFuncPtr_glNormalStream3ivATI
+#endif
+#ifndef GLEE_H_DEFINED_glNormalStream3fATI
+#define GLEE_H_DEFINED_glNormalStream3fATI
+ typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+ GLEE_EXTERN GLEEPFNGLNORMALSTREAM3FATIPROC GLeeFuncPtr_glNormalStream3fATI;
+ #define glNormalStream3fATI GLeeFuncPtr_glNormalStream3fATI
+#endif
+#ifndef GLEE_H_DEFINED_glNormalStream3fvATI
+#define GLEE_H_DEFINED_glNormalStream3fvATI
+ typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat * coords);
+ GLEE_EXTERN GLEEPFNGLNORMALSTREAM3FVATIPROC GLeeFuncPtr_glNormalStream3fvATI;
+ #define glNormalStream3fvATI GLeeFuncPtr_glNormalStream3fvATI
+#endif
+#ifndef GLEE_H_DEFINED_glNormalStream3dATI
+#define GLEE_H_DEFINED_glNormalStream3dATI
+ typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+ GLEE_EXTERN GLEEPFNGLNORMALSTREAM3DATIPROC GLeeFuncPtr_glNormalStream3dATI;
+ #define glNormalStream3dATI GLeeFuncPtr_glNormalStream3dATI
+#endif
+#ifndef GLEE_H_DEFINED_glNormalStream3dvATI
+#define GLEE_H_DEFINED_glNormalStream3dvATI
+ typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble * coords);
+ GLEE_EXTERN GLEEPFNGLNORMALSTREAM3DVATIPROC GLeeFuncPtr_glNormalStream3dvATI;
+ #define glNormalStream3dvATI GLeeFuncPtr_glNormalStream3dvATI
+#endif
+#ifndef GLEE_H_DEFINED_glClientActiveVertexStreamATI
+#define GLEE_H_DEFINED_glClientActiveVertexStreamATI
+ typedef void (APIENTRYP GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+ GLEE_EXTERN GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC GLeeFuncPtr_glClientActiveVertexStreamATI;
+ #define glClientActiveVertexStreamATI GLeeFuncPtr_glClientActiveVertexStreamATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexBlendEnviATI
+#define GLEE_H_DEFINED_glVertexBlendEnviATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLVERTEXBLENDENVIATIPROC GLeeFuncPtr_glVertexBlendEnviATI;
+ #define glVertexBlendEnviATI GLeeFuncPtr_glVertexBlendEnviATI
+#endif
+#ifndef GLEE_H_DEFINED_glVertexBlendEnvfATI
+#define GLEE_H_DEFINED_glVertexBlendEnvfATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLVERTEXBLENDENVFATIPROC GLeeFuncPtr_glVertexBlendEnvfATI;
+ #define glVertexBlendEnvfATI GLeeFuncPtr_glVertexBlendEnvfATI
+#endif
+#endif
+
+/* GL_ATI_element_array */
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#define __GLEE_GL_ATI_element_array 1
+/* Constants */
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+#ifndef GLEE_H_DEFINED_glElementPointerATI
+#define GLEE_H_DEFINED_glElementPointerATI
+ typedef void (APIENTRYP GLEEPFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLELEMENTPOINTERATIPROC GLeeFuncPtr_glElementPointerATI;
+ #define glElementPointerATI GLeeFuncPtr_glElementPointerATI
+#endif
+#ifndef GLEE_H_DEFINED_glDrawElementArrayATI
+#define GLEE_H_DEFINED_glDrawElementArrayATI
+ typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+ GLEE_EXTERN GLEEPFNGLDRAWELEMENTARRAYATIPROC GLeeFuncPtr_glDrawElementArrayATI;
+ #define glDrawElementArrayATI GLeeFuncPtr_glDrawElementArrayATI
+#endif
+#ifndef GLEE_H_DEFINED_glDrawRangeElementArrayATI
+#define GLEE_H_DEFINED_glDrawRangeElementArrayATI
+ typedef void (APIENTRYP GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+ GLEE_EXTERN GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC GLeeFuncPtr_glDrawRangeElementArrayATI;
+ #define glDrawRangeElementArrayATI GLeeFuncPtr_glDrawRangeElementArrayATI
+#endif
+#endif
+
+/* GL_SUN_mesh_array */
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#define __GLEE_GL_SUN_mesh_array 1
+/* Constants */
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+#ifndef GLEE_H_DEFINED_glDrawMeshArraysSUN
+#define GLEE_H_DEFINED_glDrawMeshArraysSUN
+ typedef void (APIENTRYP GLEEPFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+ GLEE_EXTERN GLEEPFNGLDRAWMESHARRAYSSUNPROC GLeeFuncPtr_glDrawMeshArraysSUN;
+ #define glDrawMeshArraysSUN GLeeFuncPtr_glDrawMeshArraysSUN
+#endif
+#endif
+
+/* GL_SUN_slice_accum */
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#define __GLEE_GL_SUN_slice_accum 1
+/* Constants */
+#define GL_SLICE_ACCUM_SUN 0x85CC
+#endif
+
+/* GL_NV_multisample_filter_hint */
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#define __GLEE_GL_NV_multisample_filter_hint 1
+/* Constants */
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+#endif
+
+/* GL_NV_depth_clamp */
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#define __GLEE_GL_NV_depth_clamp 1
+/* Constants */
+#define GL_DEPTH_CLAMP_NV 0x864F
+#endif
+
+/* GL_NV_occlusion_query */
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#define __GLEE_GL_NV_occlusion_query 1
+/* Constants */
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+#ifndef GLEE_H_DEFINED_glGenOcclusionQueriesNV
+#define GLEE_H_DEFINED_glGenOcclusionQueriesNV
+ typedef void (APIENTRYP GLEEPFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint * ids);
+ GLEE_EXTERN GLEEPFNGLGENOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glGenOcclusionQueriesNV;
+ #define glGenOcclusionQueriesNV GLeeFuncPtr_glGenOcclusionQueriesNV
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteOcclusionQueriesNV
+#define GLEE_H_DEFINED_glDeleteOcclusionQueriesNV
+ typedef void (APIENTRYP GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint * ids);
+ GLEE_EXTERN GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glDeleteOcclusionQueriesNV;
+ #define glDeleteOcclusionQueriesNV GLeeFuncPtr_glDeleteOcclusionQueriesNV
+#endif
+#ifndef GLEE_H_DEFINED_glIsOcclusionQueryNV
+#define GLEE_H_DEFINED_glIsOcclusionQueryNV
+ typedef GLboolean (APIENTRYP GLEEPFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+ GLEE_EXTERN GLEEPFNGLISOCCLUSIONQUERYNVPROC GLeeFuncPtr_glIsOcclusionQueryNV;
+ #define glIsOcclusionQueryNV GLeeFuncPtr_glIsOcclusionQueryNV
+#endif
+#ifndef GLEE_H_DEFINED_glBeginOcclusionQueryNV
+#define GLEE_H_DEFINED_glBeginOcclusionQueryNV
+ typedef void (APIENTRYP GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+ GLEE_EXTERN GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC GLeeFuncPtr_glBeginOcclusionQueryNV;
+ #define glBeginOcclusionQueryNV GLeeFuncPtr_glBeginOcclusionQueryNV
+#endif
+#ifndef GLEE_H_DEFINED_glEndOcclusionQueryNV
+#define GLEE_H_DEFINED_glEndOcclusionQueryNV
+ typedef void (APIENTRYP GLEEPFNGLENDOCCLUSIONQUERYNVPROC) ();
+ GLEE_EXTERN GLEEPFNGLENDOCCLUSIONQUERYNVPROC GLeeFuncPtr_glEndOcclusionQueryNV;
+ #define glEndOcclusionQueryNV GLeeFuncPtr_glEndOcclusionQueryNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetOcclusionQueryivNV
+#define GLEE_H_DEFINED_glGetOcclusionQueryivNV
+ typedef void (APIENTRYP GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC GLeeFuncPtr_glGetOcclusionQueryivNV;
+ #define glGetOcclusionQueryivNV GLeeFuncPtr_glGetOcclusionQueryivNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetOcclusionQueryuivNV
+#define GLEE_H_DEFINED_glGetOcclusionQueryuivNV
+ typedef void (APIENTRYP GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint * params);
+ GLEE_EXTERN GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC GLeeFuncPtr_glGetOcclusionQueryuivNV;
+ #define glGetOcclusionQueryuivNV GLeeFuncPtr_glGetOcclusionQueryuivNV
+#endif
+#endif
+
+/* GL_NV_point_sprite */
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#define __GLEE_GL_NV_point_sprite 1
+/* Constants */
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#ifndef GLEE_H_DEFINED_glPointParameteriNV
+#define GLEE_H_DEFINED_glPointParameteriNV
+ typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLPOINTPARAMETERINVPROC GLeeFuncPtr_glPointParameteriNV;
+ #define glPointParameteriNV GLeeFuncPtr_glPointParameteriNV
+#endif
+#ifndef GLEE_H_DEFINED_glPointParameterivNV
+#define GLEE_H_DEFINED_glPointParameterivNV
+ typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLPOINTPARAMETERIVNVPROC GLeeFuncPtr_glPointParameterivNV;
+ #define glPointParameterivNV GLeeFuncPtr_glPointParameterivNV
+#endif
+#endif
+
+/* GL_NV_texture_shader3 */
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#define __GLEE_GL_NV_texture_shader3 1
+/* Constants */
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#endif
+
+/* GL_NV_vertex_program1_1 */
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#define __GLEE_GL_NV_vertex_program1_1 1
+/* Constants */
+#endif
+
+/* GL_EXT_shadow_funcs */
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#define __GLEE_GL_EXT_shadow_funcs 1
+/* Constants */
+#endif
+
+/* GL_EXT_stencil_two_side */
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#define __GLEE_GL_EXT_stencil_two_side 1
+/* Constants */
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#ifndef GLEE_H_DEFINED_glActiveStencilFaceEXT
+#define GLEE_H_DEFINED_glActiveStencilFaceEXT
+ typedef void (APIENTRYP GLEEPFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+ GLEE_EXTERN GLEEPFNGLACTIVESTENCILFACEEXTPROC GLeeFuncPtr_glActiveStencilFaceEXT;
+ #define glActiveStencilFaceEXT GLeeFuncPtr_glActiveStencilFaceEXT
+#endif
+#endif
+
+/* GL_ATI_text_fragment_shader */
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#define __GLEE_GL_ATI_text_fragment_shader 1
+/* Constants */
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+#endif
+
+/* GL_APPLE_client_storage */
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#define __GLEE_GL_APPLE_client_storage 1
+/* Constants */
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+#endif
+
+/* GL_APPLE_element_array */
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#define __GLEE_GL_APPLE_element_array 1
+/* Constants */
+#define GL_ELEMENT_ARRAY_APPLE 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
+#ifndef GLEE_H_DEFINED_glElementPointerAPPLE
+#define GLEE_H_DEFINED_glElementPointerAPPLE
+ typedef void (APIENTRYP GLEEPFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLELEMENTPOINTERAPPLEPROC GLeeFuncPtr_glElementPointerAPPLE;
+ #define glElementPointerAPPLE GLeeFuncPtr_glElementPointerAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glDrawElementArrayAPPLE
+#define GLEE_H_DEFINED_glDrawElementArrayAPPLE
+ typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+ GLEE_EXTERN GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawElementArrayAPPLE;
+ #define glDrawElementArrayAPPLE GLeeFuncPtr_glDrawElementArrayAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glDrawRangeElementArrayAPPLE
+#define GLEE_H_DEFINED_glDrawRangeElementArrayAPPLE
+ typedef void (APIENTRYP GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+ GLEE_EXTERN GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawRangeElementArrayAPPLE;
+ #define glDrawRangeElementArrayAPPLE GLeeFuncPtr_glDrawRangeElementArrayAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glMultiDrawElementArrayAPPLE
+#define GLEE_H_DEFINED_glMultiDrawElementArrayAPPLE
+ typedef void (APIENTRYP GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
+ GLEE_EXTERN GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawElementArrayAPPLE;
+ #define glMultiDrawElementArrayAPPLE GLeeFuncPtr_glMultiDrawElementArrayAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glMultiDrawRangeElementArrayAPPLE
+#define GLEE_H_DEFINED_glMultiDrawRangeElementArrayAPPLE
+ typedef void (APIENTRYP GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
+ GLEE_EXTERN GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE;
+ #define glMultiDrawRangeElementArrayAPPLE GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE
+#endif
+#endif
+
+/* GL_APPLE_fence */
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#define __GLEE_GL_APPLE_fence 1
+/* Constants */
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+#ifndef GLEE_H_DEFINED_glGenFencesAPPLE
+#define GLEE_H_DEFINED_glGenFencesAPPLE
+ typedef void (APIENTRYP GLEEPFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint * fences);
+ GLEE_EXTERN GLEEPFNGLGENFENCESAPPLEPROC GLeeFuncPtr_glGenFencesAPPLE;
+ #define glGenFencesAPPLE GLeeFuncPtr_glGenFencesAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteFencesAPPLE
+#define GLEE_H_DEFINED_glDeleteFencesAPPLE
+ typedef void (APIENTRYP GLEEPFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint * fences);
+ GLEE_EXTERN GLEEPFNGLDELETEFENCESAPPLEPROC GLeeFuncPtr_glDeleteFencesAPPLE;
+ #define glDeleteFencesAPPLE GLeeFuncPtr_glDeleteFencesAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glSetFenceAPPLE
+#define GLEE_H_DEFINED_glSetFenceAPPLE
+ typedef void (APIENTRYP GLEEPFNGLSETFENCEAPPLEPROC) (GLuint fence);
+ GLEE_EXTERN GLEEPFNGLSETFENCEAPPLEPROC GLeeFuncPtr_glSetFenceAPPLE;
+ #define glSetFenceAPPLE GLeeFuncPtr_glSetFenceAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glIsFenceAPPLE
+#define GLEE_H_DEFINED_glIsFenceAPPLE
+ typedef GLboolean (APIENTRYP GLEEPFNGLISFENCEAPPLEPROC) (GLuint fence);
+ GLEE_EXTERN GLEEPFNGLISFENCEAPPLEPROC GLeeFuncPtr_glIsFenceAPPLE;
+ #define glIsFenceAPPLE GLeeFuncPtr_glIsFenceAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glTestFenceAPPLE
+#define GLEE_H_DEFINED_glTestFenceAPPLE
+ typedef GLboolean (APIENTRYP GLEEPFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+ GLEE_EXTERN GLEEPFNGLTESTFENCEAPPLEPROC GLeeFuncPtr_glTestFenceAPPLE;
+ #define glTestFenceAPPLE GLeeFuncPtr_glTestFenceAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glFinishFenceAPPLE
+#define GLEE_H_DEFINED_glFinishFenceAPPLE
+ typedef void (APIENTRYP GLEEPFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+ GLEE_EXTERN GLEEPFNGLFINISHFENCEAPPLEPROC GLeeFuncPtr_glFinishFenceAPPLE;
+ #define glFinishFenceAPPLE GLeeFuncPtr_glFinishFenceAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glTestObjectAPPLE
+#define GLEE_H_DEFINED_glTestObjectAPPLE
+ typedef GLboolean (APIENTRYP GLEEPFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+ GLEE_EXTERN GLEEPFNGLTESTOBJECTAPPLEPROC GLeeFuncPtr_glTestObjectAPPLE;
+ #define glTestObjectAPPLE GLeeFuncPtr_glTestObjectAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glFinishObjectAPPLE
+#define GLEE_H_DEFINED_glFinishObjectAPPLE
+ typedef void (APIENTRYP GLEEPFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+ GLEE_EXTERN GLEEPFNGLFINISHOBJECTAPPLEPROC GLeeFuncPtr_glFinishObjectAPPLE;
+ #define glFinishObjectAPPLE GLeeFuncPtr_glFinishObjectAPPLE
+#endif
+#endif
+
+/* GL_APPLE_vertex_array_object */
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#define __GLEE_GL_APPLE_vertex_array_object 1
+/* Constants */
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+#ifndef GLEE_H_DEFINED_glBindVertexArrayAPPLE
+#define GLEE_H_DEFINED_glBindVertexArrayAPPLE
+ typedef void (APIENTRYP GLEEPFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+ GLEE_EXTERN GLEEPFNGLBINDVERTEXARRAYAPPLEPROC GLeeFuncPtr_glBindVertexArrayAPPLE;
+ #define glBindVertexArrayAPPLE GLeeFuncPtr_glBindVertexArrayAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteVertexArraysAPPLE
+#define GLEE_H_DEFINED_glDeleteVertexArraysAPPLE
+ typedef void (APIENTRYP GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint * arrays);
+ GLEE_EXTERN GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glDeleteVertexArraysAPPLE;
+ #define glDeleteVertexArraysAPPLE GLeeFuncPtr_glDeleteVertexArraysAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glGenVertexArraysAPPLE
+#define GLEE_H_DEFINED_glGenVertexArraysAPPLE
+ typedef void (APIENTRYP GLEEPFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint * arrays);
+ GLEE_EXTERN GLEEPFNGLGENVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glGenVertexArraysAPPLE;
+ #define glGenVertexArraysAPPLE GLeeFuncPtr_glGenVertexArraysAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glIsVertexArrayAPPLE
+#define GLEE_H_DEFINED_glIsVertexArrayAPPLE
+ typedef GLboolean (APIENTRYP GLEEPFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+ GLEE_EXTERN GLEEPFNGLISVERTEXARRAYAPPLEPROC GLeeFuncPtr_glIsVertexArrayAPPLE;
+ #define glIsVertexArrayAPPLE GLeeFuncPtr_glIsVertexArrayAPPLE
+#endif
+#endif
+
+/* GL_APPLE_vertex_array_range */
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#define __GLEE_GL_APPLE_vertex_array_range 1
+/* Constants */
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+#ifndef GLEE_H_DEFINED_glVertexArrayRangeAPPLE
+#define GLEE_H_DEFINED_glVertexArrayRangeAPPLE
+ typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glVertexArrayRangeAPPLE;
+ #define glVertexArrayRangeAPPLE GLeeFuncPtr_glVertexArrayRangeAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glFlushVertexArrayRangeAPPLE
+#define GLEE_H_DEFINED_glFlushVertexArrayRangeAPPLE
+ typedef void (APIENTRYP GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glFlushVertexArrayRangeAPPLE;
+ #define glFlushVertexArrayRangeAPPLE GLeeFuncPtr_glFlushVertexArrayRangeAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glVertexArrayParameteriAPPLE
+#define GLEE_H_DEFINED_glVertexArrayParameteriAPPLE
+ typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC GLeeFuncPtr_glVertexArrayParameteriAPPLE;
+ #define glVertexArrayParameteriAPPLE GLeeFuncPtr_glVertexArrayParameteriAPPLE
+#endif
+#endif
+
+/* GL_APPLE_ycbcr_422 */
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#define __GLEE_GL_APPLE_ycbcr_422 1
+/* Constants */
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#endif
+
+/* GL_S3_s3tc */
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#define __GLEE_GL_S3_s3tc 1
+/* Constants */
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#endif
+
+/* GL_ATI_draw_buffers */
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#define __GLEE_GL_ATI_draw_buffers 1
+/* Constants */
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+#ifndef GLEE_H_DEFINED_glDrawBuffersATI
+#define GLEE_H_DEFINED_glDrawBuffersATI
+ typedef void (APIENTRYP GLEEPFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum * bufs);
+ GLEE_EXTERN GLEEPFNGLDRAWBUFFERSATIPROC GLeeFuncPtr_glDrawBuffersATI;
+ #define glDrawBuffersATI GLeeFuncPtr_glDrawBuffersATI
+#endif
+#endif
+
+/* GL_ATI_pixel_format_float */
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+#define __GLEE_GL_ATI_pixel_format_float 1
+/* Constants */
+#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+/* GL_ATI_texture_env_combine3 */
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#define __GLEE_GL_ATI_texture_env_combine3 1
+/* Constants */
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+#endif
+
+/* GL_ATI_texture_float */
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#define __GLEE_GL_ATI_texture_float 1
+/* Constants */
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+#endif
+
+/* GL_NV_float_buffer */
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#define __GLEE_GL_NV_float_buffer 1
+/* Constants */
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+#endif
+
+/* GL_NV_fragment_program */
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+#define __GLEE_GL_NV_fragment_program 1
+/* Constants */
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+#ifndef GLEE_H_DEFINED_glProgramNamedParameter4fNV
+#define GLEE_H_DEFINED_glProgramNamedParameter4fNV
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ GLEE_EXTERN GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC GLeeFuncPtr_glProgramNamedParameter4fNV;
+ #define glProgramNamedParameter4fNV GLeeFuncPtr_glProgramNamedParameter4fNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramNamedParameter4dNV
+#define GLEE_H_DEFINED_glProgramNamedParameter4dNV
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ GLEE_EXTERN GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC GLeeFuncPtr_glProgramNamedParameter4dNV;
+ #define glProgramNamedParameter4dNV GLeeFuncPtr_glProgramNamedParameter4dNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramNamedParameter4fvNV
+#define GLEE_H_DEFINED_glProgramNamedParameter4fvNV
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
+ GLEE_EXTERN GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC GLeeFuncPtr_glProgramNamedParameter4fvNV;
+ #define glProgramNamedParameter4fvNV GLeeFuncPtr_glProgramNamedParameter4fvNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramNamedParameter4dvNV
+#define GLEE_H_DEFINED_glProgramNamedParameter4dvNV
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
+ GLEE_EXTERN GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC GLeeFuncPtr_glProgramNamedParameter4dvNV;
+ #define glProgramNamedParameter4dvNV GLeeFuncPtr_glProgramNamedParameter4dvNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramNamedParameterfvNV
+#define GLEE_H_DEFINED_glGetProgramNamedParameterfvNV
+ typedef void (APIENTRYP GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramNamedParameterfvNV;
+ #define glGetProgramNamedParameterfvNV GLeeFuncPtr_glGetProgramNamedParameterfvNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramNamedParameterdvNV
+#define GLEE_H_DEFINED_glGetProgramNamedParameterdvNV
+ typedef void (APIENTRYP GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramNamedParameterdvNV;
+ #define glGetProgramNamedParameterdvNV GLeeFuncPtr_glGetProgramNamedParameterdvNV
+#endif
+#endif
+
+/* GL_NV_half_float */
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+#define __GLEE_GL_NV_half_float 1
+/* Constants */
+#define GL_HALF_FLOAT_NV 0x140B
+#ifndef GLEE_H_DEFINED_glVertex2hNV
+#define GLEE_H_DEFINED_glVertex2hNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+ GLEE_EXTERN GLEEPFNGLVERTEX2HNVPROC GLeeFuncPtr_glVertex2hNV;
+ #define glVertex2hNV GLeeFuncPtr_glVertex2hNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertex2hvNV
+#define GLEE_H_DEFINED_glVertex2hvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEX2HVNVPROC) (const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLVERTEX2HVNVPROC GLeeFuncPtr_glVertex2hvNV;
+ #define glVertex2hvNV GLeeFuncPtr_glVertex2hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertex3hNV
+#define GLEE_H_DEFINED_glVertex3hNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+ GLEE_EXTERN GLEEPFNGLVERTEX3HNVPROC GLeeFuncPtr_glVertex3hNV;
+ #define glVertex3hNV GLeeFuncPtr_glVertex3hNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertex3hvNV
+#define GLEE_H_DEFINED_glVertex3hvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEX3HVNVPROC) (const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLVERTEX3HVNVPROC GLeeFuncPtr_glVertex3hvNV;
+ #define glVertex3hvNV GLeeFuncPtr_glVertex3hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertex4hNV
+#define GLEE_H_DEFINED_glVertex4hNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+ GLEE_EXTERN GLEEPFNGLVERTEX4HNVPROC GLeeFuncPtr_glVertex4hNV;
+ #define glVertex4hNV GLeeFuncPtr_glVertex4hNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertex4hvNV
+#define GLEE_H_DEFINED_glVertex4hvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEX4HVNVPROC) (const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLVERTEX4HVNVPROC GLeeFuncPtr_glVertex4hvNV;
+ #define glVertex4hvNV GLeeFuncPtr_glVertex4hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glNormal3hNV
+#define GLEE_H_DEFINED_glNormal3hNV
+ typedef void (APIENTRYP GLEEPFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+ GLEE_EXTERN GLEEPFNGLNORMAL3HNVPROC GLeeFuncPtr_glNormal3hNV;
+ #define glNormal3hNV GLeeFuncPtr_glNormal3hNV
+#endif
+#ifndef GLEE_H_DEFINED_glNormal3hvNV
+#define GLEE_H_DEFINED_glNormal3hvNV
+ typedef void (APIENTRYP GLEEPFNGLNORMAL3HVNVPROC) (const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLNORMAL3HVNVPROC GLeeFuncPtr_glNormal3hvNV;
+ #define glNormal3hvNV GLeeFuncPtr_glNormal3hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glColor3hNV
+#define GLEE_H_DEFINED_glColor3hNV
+ typedef void (APIENTRYP GLEEPFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+ GLEE_EXTERN GLEEPFNGLCOLOR3HNVPROC GLeeFuncPtr_glColor3hNV;
+ #define glColor3hNV GLeeFuncPtr_glColor3hNV
+#endif
+#ifndef GLEE_H_DEFINED_glColor3hvNV
+#define GLEE_H_DEFINED_glColor3hvNV
+ typedef void (APIENTRYP GLEEPFNGLCOLOR3HVNVPROC) (const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLCOLOR3HVNVPROC GLeeFuncPtr_glColor3hvNV;
+ #define glColor3hvNV GLeeFuncPtr_glColor3hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glColor4hNV
+#define GLEE_H_DEFINED_glColor4hNV
+ typedef void (APIENTRYP GLEEPFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+ GLEE_EXTERN GLEEPFNGLCOLOR4HNVPROC GLeeFuncPtr_glColor4hNV;
+ #define glColor4hNV GLeeFuncPtr_glColor4hNV
+#endif
+#ifndef GLEE_H_DEFINED_glColor4hvNV
+#define GLEE_H_DEFINED_glColor4hvNV
+ typedef void (APIENTRYP GLEEPFNGLCOLOR4HVNVPROC) (const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLCOLOR4HVNVPROC GLeeFuncPtr_glColor4hvNV;
+ #define glColor4hvNV GLeeFuncPtr_glColor4hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord1hNV
+#define GLEE_H_DEFINED_glTexCoord1hNV
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD1HNVPROC GLeeFuncPtr_glTexCoord1hNV;
+ #define glTexCoord1hNV GLeeFuncPtr_glTexCoord1hNV
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord1hvNV
+#define GLEE_H_DEFINED_glTexCoord1hvNV
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD1HVNVPROC) (const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD1HVNVPROC GLeeFuncPtr_glTexCoord1hvNV;
+ #define glTexCoord1hvNV GLeeFuncPtr_glTexCoord1hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord2hNV
+#define GLEE_H_DEFINED_glTexCoord2hNV
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD2HNVPROC GLeeFuncPtr_glTexCoord2hNV;
+ #define glTexCoord2hNV GLeeFuncPtr_glTexCoord2hNV
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord2hvNV
+#define GLEE_H_DEFINED_glTexCoord2hvNV
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD2HVNVPROC) (const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD2HVNVPROC GLeeFuncPtr_glTexCoord2hvNV;
+ #define glTexCoord2hvNV GLeeFuncPtr_glTexCoord2hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord3hNV
+#define GLEE_H_DEFINED_glTexCoord3hNV
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD3HNVPROC GLeeFuncPtr_glTexCoord3hNV;
+ #define glTexCoord3hNV GLeeFuncPtr_glTexCoord3hNV
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord3hvNV
+#define GLEE_H_DEFINED_glTexCoord3hvNV
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD3HVNVPROC) (const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD3HVNVPROC GLeeFuncPtr_glTexCoord3hvNV;
+ #define glTexCoord3hvNV GLeeFuncPtr_glTexCoord3hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord4hNV
+#define GLEE_H_DEFINED_glTexCoord4hNV
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD4HNVPROC GLeeFuncPtr_glTexCoord4hNV;
+ #define glTexCoord4hNV GLeeFuncPtr_glTexCoord4hNV
+#endif
+#ifndef GLEE_H_DEFINED_glTexCoord4hvNV
+#define GLEE_H_DEFINED_glTexCoord4hvNV
+ typedef void (APIENTRYP GLEEPFNGLTEXCOORD4HVNVPROC) (const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLTEXCOORD4HVNVPROC GLeeFuncPtr_glTexCoord4hvNV;
+ #define glTexCoord4hvNV GLeeFuncPtr_glTexCoord4hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1hNV
+#define GLEE_H_DEFINED_glMultiTexCoord1hNV
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1HNVPROC GLeeFuncPtr_glMultiTexCoord1hNV;
+ #define glMultiTexCoord1hNV GLeeFuncPtr_glMultiTexCoord1hNV
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord1hvNV
+#define GLEE_H_DEFINED_glMultiTexCoord1hvNV
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1HVNVPROC GLeeFuncPtr_glMultiTexCoord1hvNV;
+ #define glMultiTexCoord1hvNV GLeeFuncPtr_glMultiTexCoord1hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2hNV
+#define GLEE_H_DEFINED_glMultiTexCoord2hNV
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2HNVPROC GLeeFuncPtr_glMultiTexCoord2hNV;
+ #define glMultiTexCoord2hNV GLeeFuncPtr_glMultiTexCoord2hNV
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord2hvNV
+#define GLEE_H_DEFINED_glMultiTexCoord2hvNV
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2HVNVPROC GLeeFuncPtr_glMultiTexCoord2hvNV;
+ #define glMultiTexCoord2hvNV GLeeFuncPtr_glMultiTexCoord2hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3hNV
+#define GLEE_H_DEFINED_glMultiTexCoord3hNV
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3HNVPROC GLeeFuncPtr_glMultiTexCoord3hNV;
+ #define glMultiTexCoord3hNV GLeeFuncPtr_glMultiTexCoord3hNV
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord3hvNV
+#define GLEE_H_DEFINED_glMultiTexCoord3hvNV
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3HVNVPROC GLeeFuncPtr_glMultiTexCoord3hvNV;
+ #define glMultiTexCoord3hvNV GLeeFuncPtr_glMultiTexCoord3hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4hNV
+#define GLEE_H_DEFINED_glMultiTexCoord4hNV
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4HNVPROC GLeeFuncPtr_glMultiTexCoord4hNV;
+ #define glMultiTexCoord4hNV GLeeFuncPtr_glMultiTexCoord4hNV
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoord4hvNV
+#define GLEE_H_DEFINED_glMultiTexCoord4hvNV
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4HVNVPROC GLeeFuncPtr_glMultiTexCoord4hvNV;
+ #define glMultiTexCoord4hvNV GLeeFuncPtr_glMultiTexCoord4hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glFogCoordhNV
+#define GLEE_H_DEFINED_glFogCoordhNV
+ typedef void (APIENTRYP GLEEPFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+ GLEE_EXTERN GLEEPFNGLFOGCOORDHNVPROC GLeeFuncPtr_glFogCoordhNV;
+ #define glFogCoordhNV GLeeFuncPtr_glFogCoordhNV
+#endif
+#ifndef GLEE_H_DEFINED_glFogCoordhvNV
+#define GLEE_H_DEFINED_glFogCoordhvNV
+ typedef void (APIENTRYP GLEEPFNGLFOGCOORDHVNVPROC) (const GLhalfNV * fog);
+ GLEE_EXTERN GLEEPFNGLFOGCOORDHVNVPROC GLeeFuncPtr_glFogCoordhvNV;
+ #define glFogCoordhvNV GLeeFuncPtr_glFogCoordhvNV
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3hNV
+#define GLEE_H_DEFINED_glSecondaryColor3hNV
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3HNVPROC GLeeFuncPtr_glSecondaryColor3hNV;
+ #define glSecondaryColor3hNV GLeeFuncPtr_glSecondaryColor3hNV
+#endif
+#ifndef GLEE_H_DEFINED_glSecondaryColor3hvNV
+#define GLEE_H_DEFINED_glSecondaryColor3hvNV
+ typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3HVNVPROC GLeeFuncPtr_glSecondaryColor3hvNV;
+ #define glSecondaryColor3hvNV GLeeFuncPtr_glSecondaryColor3hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexWeighthNV
+#define GLEE_H_DEFINED_glVertexWeighthNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+ GLEE_EXTERN GLEEPFNGLVERTEXWEIGHTHNVPROC GLeeFuncPtr_glVertexWeighthNV;
+ #define glVertexWeighthNV GLeeFuncPtr_glVertexWeighthNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexWeighthvNV
+#define GLEE_H_DEFINED_glVertexWeighthvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV * weight);
+ GLEE_EXTERN GLEEPFNGLVERTEXWEIGHTHVNVPROC GLeeFuncPtr_glVertexWeighthvNV;
+ #define glVertexWeighthvNV GLeeFuncPtr_glVertexWeighthvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1hNV
+#define GLEE_H_DEFINED_glVertexAttrib1hNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1HNVPROC GLeeFuncPtr_glVertexAttrib1hNV;
+ #define glVertexAttrib1hNV GLeeFuncPtr_glVertexAttrib1hNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib1hvNV
+#define GLEE_H_DEFINED_glVertexAttrib1hvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1HVNVPROC GLeeFuncPtr_glVertexAttrib1hvNV;
+ #define glVertexAttrib1hvNV GLeeFuncPtr_glVertexAttrib1hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2hNV
+#define GLEE_H_DEFINED_glVertexAttrib2hNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2HNVPROC GLeeFuncPtr_glVertexAttrib2hNV;
+ #define glVertexAttrib2hNV GLeeFuncPtr_glVertexAttrib2hNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib2hvNV
+#define GLEE_H_DEFINED_glVertexAttrib2hvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2HVNVPROC GLeeFuncPtr_glVertexAttrib2hvNV;
+ #define glVertexAttrib2hvNV GLeeFuncPtr_glVertexAttrib2hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3hNV
+#define GLEE_H_DEFINED_glVertexAttrib3hNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3HNVPROC GLeeFuncPtr_glVertexAttrib3hNV;
+ #define glVertexAttrib3hNV GLeeFuncPtr_glVertexAttrib3hNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib3hvNV
+#define GLEE_H_DEFINED_glVertexAttrib3hvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3HVNVPROC GLeeFuncPtr_glVertexAttrib3hvNV;
+ #define glVertexAttrib3hvNV GLeeFuncPtr_glVertexAttrib3hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4hNV
+#define GLEE_H_DEFINED_glVertexAttrib4hNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4HNVPROC GLeeFuncPtr_glVertexAttrib4hNV;
+ #define glVertexAttrib4hNV GLeeFuncPtr_glVertexAttrib4hNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttrib4hvNV
+#define GLEE_H_DEFINED_glVertexAttrib4hvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4HVNVPROC GLeeFuncPtr_glVertexAttrib4hvNV;
+ #define glVertexAttrib4hvNV GLeeFuncPtr_glVertexAttrib4hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs1hvNV
+#define GLEE_H_DEFINED_glVertexAttribs1hvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS1HVNVPROC GLeeFuncPtr_glVertexAttribs1hvNV;
+ #define glVertexAttribs1hvNV GLeeFuncPtr_glVertexAttribs1hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs2hvNV
+#define GLEE_H_DEFINED_glVertexAttribs2hvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS2HVNVPROC GLeeFuncPtr_glVertexAttribs2hvNV;
+ #define glVertexAttribs2hvNV GLeeFuncPtr_glVertexAttribs2hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs3hvNV
+#define GLEE_H_DEFINED_glVertexAttribs3hvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS3HVNVPROC GLeeFuncPtr_glVertexAttribs3hvNV;
+ #define glVertexAttribs3hvNV GLeeFuncPtr_glVertexAttribs3hvNV
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribs4hvNV
+#define GLEE_H_DEFINED_glVertexAttribs4hvNV
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS4HVNVPROC GLeeFuncPtr_glVertexAttribs4hvNV;
+ #define glVertexAttribs4hvNV GLeeFuncPtr_glVertexAttribs4hvNV
+#endif
+#endif
+
+/* GL_NV_pixel_data_range */
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#define __GLEE_GL_NV_pixel_data_range 1
+/* Constants */
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#ifndef GLEE_H_DEFINED_glPixelDataRangeNV
+#define GLEE_H_DEFINED_glPixelDataRangeNV
+ typedef void (APIENTRYP GLEEPFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLPIXELDATARANGENVPROC GLeeFuncPtr_glPixelDataRangeNV;
+ #define glPixelDataRangeNV GLeeFuncPtr_glPixelDataRangeNV
+#endif
+#ifndef GLEE_H_DEFINED_glFlushPixelDataRangeNV
+#define GLEE_H_DEFINED_glFlushPixelDataRangeNV
+ typedef void (APIENTRYP GLEEPFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+ GLEE_EXTERN GLEEPFNGLFLUSHPIXELDATARANGENVPROC GLeeFuncPtr_glFlushPixelDataRangeNV;
+ #define glFlushPixelDataRangeNV GLeeFuncPtr_glFlushPixelDataRangeNV
+#endif
+#endif
+
+/* GL_NV_primitive_restart */
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#define __GLEE_GL_NV_primitive_restart 1
+/* Constants */
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+#ifndef GLEE_H_DEFINED_glPrimitiveRestartNV
+#define GLEE_H_DEFINED_glPrimitiveRestartNV
+ typedef void (APIENTRYP GLEEPFNGLPRIMITIVERESTARTNVPROC) ();
+ GLEE_EXTERN GLEEPFNGLPRIMITIVERESTARTNVPROC GLeeFuncPtr_glPrimitiveRestartNV;
+ #define glPrimitiveRestartNV GLeeFuncPtr_glPrimitiveRestartNV
+#endif
+#ifndef GLEE_H_DEFINED_glPrimitiveRestartIndexNV
+#define GLEE_H_DEFINED_glPrimitiveRestartIndexNV
+ typedef void (APIENTRYP GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+ GLEE_EXTERN GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC GLeeFuncPtr_glPrimitiveRestartIndexNV;
+ #define glPrimitiveRestartIndexNV GLeeFuncPtr_glPrimitiveRestartIndexNV
+#endif
+#endif
+
+/* GL_NV_texture_expand_normal */
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#define __GLEE_GL_NV_texture_expand_normal 1
+/* Constants */
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif
+
+/* GL_NV_vertex_program2 */
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#define __GLEE_GL_NV_vertex_program2 1
+/* Constants */
+#endif
+
+/* GL_ATI_map_object_buffer */
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+#define __GLEE_GL_ATI_map_object_buffer 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glMapObjectBufferATI
+#define GLEE_H_DEFINED_glMapObjectBufferATI
+ typedef GLvoid* (APIENTRYP GLEEPFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glMapObjectBufferATI;
+ #define glMapObjectBufferATI GLeeFuncPtr_glMapObjectBufferATI
+#endif
+#ifndef GLEE_H_DEFINED_glUnmapObjectBufferATI
+#define GLEE_H_DEFINED_glUnmapObjectBufferATI
+ typedef void (APIENTRYP GLEEPFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLUNMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glUnmapObjectBufferATI;
+ #define glUnmapObjectBufferATI GLeeFuncPtr_glUnmapObjectBufferATI
+#endif
+#endif
+
+/* GL_ATI_separate_stencil */
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#define __GLEE_GL_ATI_separate_stencil 1
+/* Constants */
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#ifndef GLEE_H_DEFINED_glStencilOpSeparateATI
+#define GLEE_H_DEFINED_glStencilOpSeparateATI
+ typedef void (APIENTRYP GLEEPFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ GLEE_EXTERN GLEEPFNGLSTENCILOPSEPARATEATIPROC GLeeFuncPtr_glStencilOpSeparateATI;
+ #define glStencilOpSeparateATI GLeeFuncPtr_glStencilOpSeparateATI
+#endif
+#ifndef GLEE_H_DEFINED_glStencilFuncSeparateATI
+#define GLEE_H_DEFINED_glStencilFuncSeparateATI
+ typedef void (APIENTRYP GLEEPFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+ GLEE_EXTERN GLEEPFNGLSTENCILFUNCSEPARATEATIPROC GLeeFuncPtr_glStencilFuncSeparateATI;
+ #define glStencilFuncSeparateATI GLeeFuncPtr_glStencilFuncSeparateATI
+#endif
+#endif
+
+/* GL_ATI_vertex_attrib_array_object */
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+#define __GLEE_GL_ATI_vertex_attrib_array_object 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glVertexAttribArrayObjectATI
+#define GLEE_H_DEFINED_glVertexAttribArrayObjectATI
+ typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC GLeeFuncPtr_glVertexAttribArrayObjectATI;
+ #define glVertexAttribArrayObjectATI GLeeFuncPtr_glVertexAttribArrayObjectATI
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribArrayObjectfvATI
+#define GLEE_H_DEFINED_glGetVertexAttribArrayObjectfvATI
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI;
+ #define glGetVertexAttribArrayObjectfvATI GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribArrayObjectivATI
+#define GLEE_H_DEFINED_glGetVertexAttribArrayObjectivATI
+ typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectivATI;
+ #define glGetVertexAttribArrayObjectivATI GLeeFuncPtr_glGetVertexAttribArrayObjectivATI
+#endif
+#endif
+
+/* GL_OES_read_format */
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#define __GLEE_GL_OES_read_format 1
+/* Constants */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+/* GL_EXT_depth_bounds_test */
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#define __GLEE_GL_EXT_depth_bounds_test 1
+/* Constants */
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+#ifndef GLEE_H_DEFINED_glDepthBoundsEXT
+#define GLEE_H_DEFINED_glDepthBoundsEXT
+ typedef void (APIENTRYP GLEEPFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+ GLEE_EXTERN GLEEPFNGLDEPTHBOUNDSEXTPROC GLeeFuncPtr_glDepthBoundsEXT;
+ #define glDepthBoundsEXT GLeeFuncPtr_glDepthBoundsEXT
+#endif
+#endif
+
+/* GL_EXT_texture_mirror_clamp */
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#define __GLEE_GL_EXT_texture_mirror_clamp 1
+/* Constants */
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+#endif
+
+/* GL_EXT_blend_equation_separate */
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#define __GLEE_GL_EXT_blend_equation_separate 1
+/* Constants */
+#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+#ifndef GLEE_H_DEFINED_glBlendEquationSeparateEXT
+#define GLEE_H_DEFINED_glBlendEquationSeparateEXT
+ typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+ GLEE_EXTERN GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC GLeeFuncPtr_glBlendEquationSeparateEXT;
+ #define glBlendEquationSeparateEXT GLeeFuncPtr_glBlendEquationSeparateEXT
+#endif
+#endif
+
+/* GL_MESA_pack_invert */
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#define __GLEE_GL_MESA_pack_invert 1
+/* Constants */
+#define GL_PACK_INVERT_MESA 0x8758
+#endif
+
+/* GL_MESA_ycbcr_texture */
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#define __GLEE_GL_MESA_ycbcr_texture 1
+/* Constants */
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+#endif
+
+/* GL_EXT_pixel_buffer_object */
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#define __GLEE_GL_EXT_pixel_buffer_object 1
+/* Constants */
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif
+
+/* GL_NV_fragment_program_option */
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#define __GLEE_GL_NV_fragment_program_option 1
+/* Constants */
+#endif
+
+/* GL_NV_fragment_program2 */
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#define __GLEE_GL_NV_fragment_program2 1
+/* Constants */
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+#endif
+
+/* GL_NV_vertex_program2_option */
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#define __GLEE_GL_NV_vertex_program2_option 1
+/* Constants */
+#endif
+
+/* GL_NV_vertex_program3 */
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#define __GLEE_GL_NV_vertex_program3 1
+/* Constants */
+#endif
+
+/* GL_EXT_framebuffer_object */
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#define __GLEE_GL_EXT_framebuffer_object 1
+/* Constants */
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#ifndef GLEE_H_DEFINED_glIsRenderbufferEXT
+#define GLEE_H_DEFINED_glIsRenderbufferEXT
+ typedef GLboolean (APIENTRYP GLEEPFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+ GLEE_EXTERN GLEEPFNGLISRENDERBUFFEREXTPROC GLeeFuncPtr_glIsRenderbufferEXT;
+ #define glIsRenderbufferEXT GLeeFuncPtr_glIsRenderbufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBindRenderbufferEXT
+#define GLEE_H_DEFINED_glBindRenderbufferEXT
+ typedef void (APIENTRYP GLEEPFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+ GLEE_EXTERN GLEEPFNGLBINDRENDERBUFFEREXTPROC GLeeFuncPtr_glBindRenderbufferEXT;
+ #define glBindRenderbufferEXT GLeeFuncPtr_glBindRenderbufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteRenderbuffersEXT
+#define GLEE_H_DEFINED_glDeleteRenderbuffersEXT
+ typedef void (APIENTRYP GLEEPFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint * renderbuffers);
+ GLEE_EXTERN GLEEPFNGLDELETERENDERBUFFERSEXTPROC GLeeFuncPtr_glDeleteRenderbuffersEXT;
+ #define glDeleteRenderbuffersEXT GLeeFuncPtr_glDeleteRenderbuffersEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGenRenderbuffersEXT
+#define GLEE_H_DEFINED_glGenRenderbuffersEXT
+ typedef void (APIENTRYP GLEEPFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint * renderbuffers);
+ GLEE_EXTERN GLEEPFNGLGENRENDERBUFFERSEXTPROC GLeeFuncPtr_glGenRenderbuffersEXT;
+ #define glGenRenderbuffersEXT GLeeFuncPtr_glGenRenderbuffersEXT
+#endif
+#ifndef GLEE_H_DEFINED_glRenderbufferStorageEXT
+#define GLEE_H_DEFINED_glRenderbufferStorageEXT
+ typedef void (APIENTRYP GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glRenderbufferStorageEXT;
+ #define glRenderbufferStorageEXT GLeeFuncPtr_glRenderbufferStorageEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetRenderbufferParameterivEXT
+#define GLEE_H_DEFINED_glGetRenderbufferParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetRenderbufferParameterivEXT;
+ #define glGetRenderbufferParameterivEXT GLeeFuncPtr_glGetRenderbufferParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glIsFramebufferEXT
+#define GLEE_H_DEFINED_glIsFramebufferEXT
+ typedef GLboolean (APIENTRYP GLEEPFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+ GLEE_EXTERN GLEEPFNGLISFRAMEBUFFEREXTPROC GLeeFuncPtr_glIsFramebufferEXT;
+ #define glIsFramebufferEXT GLeeFuncPtr_glIsFramebufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBindFramebufferEXT
+#define GLEE_H_DEFINED_glBindFramebufferEXT
+ typedef void (APIENTRYP GLEEPFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+ GLEE_EXTERN GLEEPFNGLBINDFRAMEBUFFEREXTPROC GLeeFuncPtr_glBindFramebufferEXT;
+ #define glBindFramebufferEXT GLeeFuncPtr_glBindFramebufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteFramebuffersEXT
+#define GLEE_H_DEFINED_glDeleteFramebuffersEXT
+ typedef void (APIENTRYP GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint * framebuffers);
+ GLEE_EXTERN GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC GLeeFuncPtr_glDeleteFramebuffersEXT;
+ #define glDeleteFramebuffersEXT GLeeFuncPtr_glDeleteFramebuffersEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGenFramebuffersEXT
+#define GLEE_H_DEFINED_glGenFramebuffersEXT
+ typedef void (APIENTRYP GLEEPFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint * framebuffers);
+ GLEE_EXTERN GLEEPFNGLGENFRAMEBUFFERSEXTPROC GLeeFuncPtr_glGenFramebuffersEXT;
+ #define glGenFramebuffersEXT GLeeFuncPtr_glGenFramebuffersEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCheckFramebufferStatusEXT
+#define GLEE_H_DEFINED_glCheckFramebufferStatusEXT
+ typedef GLenum (APIENTRYP GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+ GLEE_EXTERN GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckFramebufferStatusEXT;
+ #define glCheckFramebufferStatusEXT GLeeFuncPtr_glCheckFramebufferStatusEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTexture1DEXT
+#define GLEE_H_DEFINED_glFramebufferTexture1DEXT
+ typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glFramebufferTexture1DEXT;
+ #define glFramebufferTexture1DEXT GLeeFuncPtr_glFramebufferTexture1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTexture2DEXT
+#define GLEE_H_DEFINED_glFramebufferTexture2DEXT
+ typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glFramebufferTexture2DEXT;
+ #define glFramebufferTexture2DEXT GLeeFuncPtr_glFramebufferTexture2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTexture3DEXT
+#define GLEE_H_DEFINED_glFramebufferTexture3DEXT
+ typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glFramebufferTexture3DEXT;
+ #define glFramebufferTexture3DEXT GLeeFuncPtr_glFramebufferTexture3DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferRenderbufferEXT
+#define GLEE_H_DEFINED_glFramebufferRenderbufferEXT
+ typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glFramebufferRenderbufferEXT;
+ #define glFramebufferRenderbufferEXT GLeeFuncPtr_glFramebufferRenderbufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetFramebufferAttachmentParameterivEXT
+#define GLEE_H_DEFINED_glGetFramebufferAttachmentParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT;
+ #define glGetFramebufferAttachmentParameterivEXT GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGenerateMipmapEXT
+#define GLEE_H_DEFINED_glGenerateMipmapEXT
+ typedef void (APIENTRYP GLEEPFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+ GLEE_EXTERN GLEEPFNGLGENERATEMIPMAPEXTPROC GLeeFuncPtr_glGenerateMipmapEXT;
+ #define glGenerateMipmapEXT GLeeFuncPtr_glGenerateMipmapEXT
+#endif
+#endif
+
+/* GL_GREMEDY_string_marker */
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#define __GLEE_GL_GREMEDY_string_marker 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glStringMarkerGREMEDY
+#define GLEE_H_DEFINED_glStringMarkerGREMEDY
+ typedef void (APIENTRYP GLEEPFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid * string);
+ GLEE_EXTERN GLEEPFNGLSTRINGMARKERGREMEDYPROC GLeeFuncPtr_glStringMarkerGREMEDY;
+ #define glStringMarkerGREMEDY GLeeFuncPtr_glStringMarkerGREMEDY
+#endif
+#endif
+
+/* GL_EXT_packed_depth_stencil */
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+#define __GLEE_GL_EXT_packed_depth_stencil 1
+/* Constants */
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+#endif
+
+/* GL_EXT_stencil_clear_tag */
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+#define __GLEE_GL_EXT_stencil_clear_tag 1
+/* Constants */
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+#ifndef GLEE_H_DEFINED_glStencilClearTagEXT
+#define GLEE_H_DEFINED_glStencilClearTagEXT
+ typedef void (APIENTRYP GLEEPFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);
+ GLEE_EXTERN GLEEPFNGLSTENCILCLEARTAGEXTPROC GLeeFuncPtr_glStencilClearTagEXT;
+ #define glStencilClearTagEXT GLeeFuncPtr_glStencilClearTagEXT
+#endif
+#endif
+
+/* GL_EXT_texture_sRGB */
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+#define __GLEE_GL_EXT_texture_sRGB 1
+/* Constants */
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#endif
+
+/* GL_EXT_framebuffer_blit */
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+#define __GLEE_GL_EXT_framebuffer_blit 1
+/* Constants */
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+#ifndef GLEE_H_DEFINED_glBlitFramebufferEXT
+#define GLEE_H_DEFINED_glBlitFramebufferEXT
+ typedef void (APIENTRYP GLEEPFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ GLEE_EXTERN GLEEPFNGLBLITFRAMEBUFFEREXTPROC GLeeFuncPtr_glBlitFramebufferEXT;
+ #define glBlitFramebufferEXT GLeeFuncPtr_glBlitFramebufferEXT
+#endif
+#endif
+
+/* GL_EXT_framebuffer_multisample */
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+#define __GLEE_GL_EXT_framebuffer_multisample 1
+/* Constants */
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#ifndef GLEE_H_DEFINED_glRenderbufferStorageMultisampleEXT
+#define GLEE_H_DEFINED_glRenderbufferStorageMultisampleEXT
+ typedef void (APIENTRYP GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glRenderbufferStorageMultisampleEXT;
+ #define glRenderbufferStorageMultisampleEXT GLeeFuncPtr_glRenderbufferStorageMultisampleEXT
+#endif
+#endif
+
+/* GL_MESAX_texture_stack */
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+#define __GLEE_GL_MESAX_texture_stack 1
+/* Constants */
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+#endif
+
+/* GL_EXT_timer_query */
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+#define __GLEE_GL_EXT_timer_query 1
+/* Constants */
+#define GL_TIME_ELAPSED_EXT 0x88BF
+#ifndef GLEE_H_DEFINED_glGetQueryObjecti64vEXT
+#define GLEE_H_DEFINED_glGetQueryObjecti64vEXT
+ typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT * params);
+ GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTI64VEXTPROC GLeeFuncPtr_glGetQueryObjecti64vEXT;
+ #define glGetQueryObjecti64vEXT GLeeFuncPtr_glGetQueryObjecti64vEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetQueryObjectui64vEXT
+#define GLEE_H_DEFINED_glGetQueryObjectui64vEXT
+ typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT * params);
+ GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC GLeeFuncPtr_glGetQueryObjectui64vEXT;
+ #define glGetQueryObjectui64vEXT GLeeFuncPtr_glGetQueryObjectui64vEXT
+#endif
+#endif
+
+/* GL_EXT_gpu_program_parameters */
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+#define __GLEE_GL_EXT_gpu_program_parameters 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glProgramEnvParameters4fvEXT
+#define GLEE_H_DEFINED_glProgramEnvParameters4fvEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramEnvParameters4fvEXT;
+ #define glProgramEnvParameters4fvEXT GLeeFuncPtr_glProgramEnvParameters4fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramLocalParameters4fvEXT
+#define GLEE_H_DEFINED_glProgramLocalParameters4fvEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramLocalParameters4fvEXT;
+ #define glProgramLocalParameters4fvEXT GLeeFuncPtr_glProgramLocalParameters4fvEXT
+#endif
+#endif
+
+/* GL_APPLE_flush_buffer_range */
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+#define __GLEE_GL_APPLE_flush_buffer_range 1
+/* Constants */
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+#ifndef GLEE_H_DEFINED_glBufferParameteriAPPLE
+#define GLEE_H_DEFINED_glBufferParameteriAPPLE
+ typedef void (APIENTRYP GLEEPFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLBUFFERPARAMETERIAPPLEPROC GLeeFuncPtr_glBufferParameteriAPPLE;
+ #define glBufferParameteriAPPLE GLeeFuncPtr_glBufferParameteriAPPLE
+#endif
+#ifndef GLEE_H_DEFINED_glFlushMappedBufferRangeAPPLE
+#define GLEE_H_DEFINED_glFlushMappedBufferRangeAPPLE
+ typedef void (APIENTRYP GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+ GLEE_EXTERN GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC GLeeFuncPtr_glFlushMappedBufferRangeAPPLE;
+ #define glFlushMappedBufferRangeAPPLE GLeeFuncPtr_glFlushMappedBufferRangeAPPLE
+#endif
+#endif
+
+/* GL_EXT_gpu_shader4 */
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+#define __GLEE_GL_EXT_gpu_shader4 1
+/* Constants */
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+#ifndef GLEE_H_DEFINED_glGetUniformuivEXT
+#define GLEE_H_DEFINED_glGetUniformuivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint * params);
+ GLEE_EXTERN GLEEPFNGLGETUNIFORMUIVEXTPROC GLeeFuncPtr_glGetUniformuivEXT;
+ #define glGetUniformuivEXT GLeeFuncPtr_glGetUniformuivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBindFragDataLocationEXT
+#define GLEE_H_DEFINED_glBindFragDataLocationEXT
+ typedef void (APIENTRYP GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar * name);
+ GLEE_EXTERN GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glBindFragDataLocationEXT;
+ #define glBindFragDataLocationEXT GLeeFuncPtr_glBindFragDataLocationEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetFragDataLocationEXT
+#define GLEE_H_DEFINED_glGetFragDataLocationEXT
+ typedef GLint (APIENTRYP GLEEPFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar * name);
+ GLEE_EXTERN GLEEPFNGLGETFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glGetFragDataLocationEXT;
+ #define glGetFragDataLocationEXT GLeeFuncPtr_glGetFragDataLocationEXT
+#endif
+#ifndef GLEE_H_DEFINED_glUniform1uiEXT
+#define GLEE_H_DEFINED_glUniform1uiEXT
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+ GLEE_EXTERN GLEEPFNGLUNIFORM1UIEXTPROC GLeeFuncPtr_glUniform1uiEXT;
+ #define glUniform1uiEXT GLeeFuncPtr_glUniform1uiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glUniform2uiEXT
+#define GLEE_H_DEFINED_glUniform2uiEXT
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+ GLEE_EXTERN GLEEPFNGLUNIFORM2UIEXTPROC GLeeFuncPtr_glUniform2uiEXT;
+ #define glUniform2uiEXT GLeeFuncPtr_glUniform2uiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glUniform3uiEXT
+#define GLEE_H_DEFINED_glUniform3uiEXT
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+ GLEE_EXTERN GLEEPFNGLUNIFORM3UIEXTPROC GLeeFuncPtr_glUniform3uiEXT;
+ #define glUniform3uiEXT GLeeFuncPtr_glUniform3uiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glUniform4uiEXT
+#define GLEE_H_DEFINED_glUniform4uiEXT
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ GLEE_EXTERN GLEEPFNGLUNIFORM4UIEXTPROC GLeeFuncPtr_glUniform4uiEXT;
+ #define glUniform4uiEXT GLeeFuncPtr_glUniform4uiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glUniform1uivEXT
+#define GLEE_H_DEFINED_glUniform1uivEXT
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM1UIVEXTPROC GLeeFuncPtr_glUniform1uivEXT;
+ #define glUniform1uivEXT GLeeFuncPtr_glUniform1uivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glUniform2uivEXT
+#define GLEE_H_DEFINED_glUniform2uivEXT
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM2UIVEXTPROC GLeeFuncPtr_glUniform2uivEXT;
+ #define glUniform2uivEXT GLeeFuncPtr_glUniform2uivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glUniform3uivEXT
+#define GLEE_H_DEFINED_glUniform3uivEXT
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM3UIVEXTPROC GLeeFuncPtr_glUniform3uivEXT;
+ #define glUniform3uivEXT GLeeFuncPtr_glUniform3uivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glUniform4uivEXT
+#define GLEE_H_DEFINED_glUniform4uivEXT
+ typedef void (APIENTRYP GLEEPFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint * value);
+ GLEE_EXTERN GLEEPFNGLUNIFORM4UIVEXTPROC GLeeFuncPtr_glUniform4uivEXT;
+ #define glUniform4uivEXT GLeeFuncPtr_glUniform4uivEXT
+#endif
+#endif
+
+/* GL_EXT_draw_instanced */
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+#define __GLEE_GL_EXT_draw_instanced 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glDrawArraysInstancedEXT
+#define GLEE_H_DEFINED_glDrawArraysInstancedEXT
+ typedef void (APIENTRYP GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+ GLEE_EXTERN GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC GLeeFuncPtr_glDrawArraysInstancedEXT;
+ #define glDrawArraysInstancedEXT GLeeFuncPtr_glDrawArraysInstancedEXT
+#endif
+#ifndef GLEE_H_DEFINED_glDrawElementsInstancedEXT
+#define GLEE_H_DEFINED_glDrawElementsInstancedEXT
+ typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
+ GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC GLeeFuncPtr_glDrawElementsInstancedEXT;
+ #define glDrawElementsInstancedEXT GLeeFuncPtr_glDrawElementsInstancedEXT
+#endif
+#endif
+
+/* GL_EXT_packed_float */
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+#define __GLEE_GL_EXT_packed_float 1
+/* Constants */
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+#endif
+
+/* GL_EXT_texture_array */
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+#define __GLEE_GL_EXT_texture_array 1
+/* Constants */
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#endif
+
+/* GL_EXT_texture_buffer_object */
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+#define __GLEE_GL_EXT_texture_buffer_object 1
+/* Constants */
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+#ifndef GLEE_H_DEFINED_glTexBufferEXT
+#define GLEE_H_DEFINED_glTexBufferEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLTEXBUFFEREXTPROC GLeeFuncPtr_glTexBufferEXT;
+ #define glTexBufferEXT GLeeFuncPtr_glTexBufferEXT
+#endif
+#endif
+
+/* GL_EXT_texture_compression_latc */
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+#define __GLEE_GL_EXT_texture_compression_latc 1
+/* Constants */
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#endif
+
+/* GL_EXT_texture_compression_rgtc */
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+#define __GLEE_GL_EXT_texture_compression_rgtc 1
+/* Constants */
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#endif
+
+/* GL_EXT_texture_shared_exponent */
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+#define __GLEE_GL_EXT_texture_shared_exponent 1
+/* Constants */
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+#endif
+
+/* GL_NV_depth_buffer_float */
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+#define __GLEE_GL_NV_depth_buffer_float 1
+/* Constants */
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+#ifndef GLEE_H_DEFINED_glDepthRangedNV
+#define GLEE_H_DEFINED_glDepthRangedNV
+ typedef void (APIENTRYP GLEEPFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+ GLEE_EXTERN GLEEPFNGLDEPTHRANGEDNVPROC GLeeFuncPtr_glDepthRangedNV;
+ #define glDepthRangedNV GLeeFuncPtr_glDepthRangedNV
+#endif
+#ifndef GLEE_H_DEFINED_glClearDepthdNV
+#define GLEE_H_DEFINED_glClearDepthdNV
+ typedef void (APIENTRYP GLEEPFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+ GLEE_EXTERN GLEEPFNGLCLEARDEPTHDNVPROC GLeeFuncPtr_glClearDepthdNV;
+ #define glClearDepthdNV GLeeFuncPtr_glClearDepthdNV
+#endif
+#ifndef GLEE_H_DEFINED_glDepthBoundsdNV
+#define GLEE_H_DEFINED_glDepthBoundsdNV
+ typedef void (APIENTRYP GLEEPFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+ GLEE_EXTERN GLEEPFNGLDEPTHBOUNDSDNVPROC GLeeFuncPtr_glDepthBoundsdNV;
+ #define glDepthBoundsdNV GLeeFuncPtr_glDepthBoundsdNV
+#endif
+#endif
+
+/* GL_NV_framebuffer_multisample_coverage */
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+#define __GLEE_GL_NV_framebuffer_multisample_coverage 1
+/* Constants */
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+#ifndef GLEE_H_DEFINED_glRenderbufferStorageMultisampleCoverageNV
+#define GLEE_H_DEFINED_glRenderbufferStorageMultisampleCoverageNV
+ typedef void (APIENTRYP GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV;
+ #define glRenderbufferStorageMultisampleCoverageNV GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV
+#endif
+#endif
+
+/* GL_EXT_framebuffer_sRGB */
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+#define __GLEE_GL_EXT_framebuffer_sRGB 1
+/* Constants */
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+#endif
+
+/* GL_NV_geometry_shader4 */
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+#define __GLEE_GL_NV_geometry_shader4 1
+/* Constants */
+#endif
+
+/* GL_NV_parameter_buffer_object */
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+#define __GLEE_GL_NV_parameter_buffer_object 1
+/* Constants */
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+#ifndef GLEE_H_DEFINED_glProgramBufferParametersfvNV
+#define GLEE_H_DEFINED_glProgramBufferParametersfvNV
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC GLeeFuncPtr_glProgramBufferParametersfvNV;
+ #define glProgramBufferParametersfvNV GLeeFuncPtr_glProgramBufferParametersfvNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramBufferParametersIivNV
+#define GLEE_H_DEFINED_glProgramBufferParametersIivNV
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC GLeeFuncPtr_glProgramBufferParametersIivNV;
+ #define glProgramBufferParametersIivNV GLeeFuncPtr_glProgramBufferParametersIivNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramBufferParametersIuivNV
+#define GLEE_H_DEFINED_glProgramBufferParametersIuivNV
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC GLeeFuncPtr_glProgramBufferParametersIuivNV;
+ #define glProgramBufferParametersIuivNV GLeeFuncPtr_glProgramBufferParametersIuivNV
+#endif
+#endif
+
+/* GL_EXT_draw_buffers2 */
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+#define __GLEE_GL_EXT_draw_buffers2 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glColorMaskIndexedEXT
+#define GLEE_H_DEFINED_glColorMaskIndexedEXT
+ typedef void (APIENTRYP GLEEPFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+ GLEE_EXTERN GLEEPFNGLCOLORMASKINDEXEDEXTPROC GLeeFuncPtr_glColorMaskIndexedEXT;
+ #define glColorMaskIndexedEXT GLeeFuncPtr_glColorMaskIndexedEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetBooleanIndexedvEXT
+#define GLEE_H_DEFINED_glGetBooleanIndexedvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean * data);
+ GLEE_EXTERN GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC GLeeFuncPtr_glGetBooleanIndexedvEXT;
+ #define glGetBooleanIndexedvEXT GLeeFuncPtr_glGetBooleanIndexedvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetIntegerIndexedvEXT
+#define GLEE_H_DEFINED_glGetIntegerIndexedvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint * data);
+ GLEE_EXTERN GLEEPFNGLGETINTEGERINDEXEDVEXTPROC GLeeFuncPtr_glGetIntegerIndexedvEXT;
+ #define glGetIntegerIndexedvEXT GLeeFuncPtr_glGetIntegerIndexedvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glEnableIndexedEXT
+#define GLEE_H_DEFINED_glEnableIndexedEXT
+ typedef void (APIENTRYP GLEEPFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+ GLEE_EXTERN GLEEPFNGLENABLEINDEXEDEXTPROC GLeeFuncPtr_glEnableIndexedEXT;
+ #define glEnableIndexedEXT GLeeFuncPtr_glEnableIndexedEXT
+#endif
+#ifndef GLEE_H_DEFINED_glDisableIndexedEXT
+#define GLEE_H_DEFINED_glDisableIndexedEXT
+ typedef void (APIENTRYP GLEEPFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+ GLEE_EXTERN GLEEPFNGLDISABLEINDEXEDEXTPROC GLeeFuncPtr_glDisableIndexedEXT;
+ #define glDisableIndexedEXT GLeeFuncPtr_glDisableIndexedEXT
+#endif
+#ifndef GLEE_H_DEFINED_glIsEnabledIndexedEXT
+#define GLEE_H_DEFINED_glIsEnabledIndexedEXT
+ typedef GLboolean (APIENTRYP GLEEPFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+ GLEE_EXTERN GLEEPFNGLISENABLEDINDEXEDEXTPROC GLeeFuncPtr_glIsEnabledIndexedEXT;
+ #define glIsEnabledIndexedEXT GLeeFuncPtr_glIsEnabledIndexedEXT
+#endif
+#endif
+
+/* GL_NV_transform_feedback */
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+#define __GLEE_GL_NV_transform_feedback 1
+/* Constants */
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+#ifndef GLEE_H_DEFINED_glBeginTransformFeedbackNV
+#define GLEE_H_DEFINED_glBeginTransformFeedbackNV
+ typedef void (APIENTRYP GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+ GLEE_EXTERN GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBeginTransformFeedbackNV;
+ #define glBeginTransformFeedbackNV GLeeFuncPtr_glBeginTransformFeedbackNV
+#endif
+#ifndef GLEE_H_DEFINED_glEndTransformFeedbackNV
+#define GLEE_H_DEFINED_glEndTransformFeedbackNV
+ typedef void (APIENTRYP GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC) ();
+ GLEE_EXTERN GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glEndTransformFeedbackNV;
+ #define glEndTransformFeedbackNV GLeeFuncPtr_glEndTransformFeedbackNV
+#endif
+#ifndef GLEE_H_DEFINED_glTransformFeedbackAttribsNV
+#define GLEE_H_DEFINED_glTransformFeedbackAttribsNV
+ typedef void (APIENTRYP GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint * attribs, GLenum bufferMode);
+ GLEE_EXTERN GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackAttribsNV;
+ #define glTransformFeedbackAttribsNV GLeeFuncPtr_glTransformFeedbackAttribsNV
+#endif
+#ifndef GLEE_H_DEFINED_glBindBufferRangeNV
+#define GLEE_H_DEFINED_glBindBufferRangeNV
+ typedef void (APIENTRYP GLEEPFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ GLEE_EXTERN GLEEPFNGLBINDBUFFERRANGENVPROC GLeeFuncPtr_glBindBufferRangeNV;
+ #define glBindBufferRangeNV GLeeFuncPtr_glBindBufferRangeNV
+#endif
+#ifndef GLEE_H_DEFINED_glBindBufferOffsetNV
+#define GLEE_H_DEFINED_glBindBufferOffsetNV
+ typedef void (APIENTRYP GLEEPFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+ GLEE_EXTERN GLEEPFNGLBINDBUFFEROFFSETNVPROC GLeeFuncPtr_glBindBufferOffsetNV;
+ #define glBindBufferOffsetNV GLeeFuncPtr_glBindBufferOffsetNV
+#endif
+#ifndef GLEE_H_DEFINED_glBindBufferBaseNV
+#define GLEE_H_DEFINED_glBindBufferBaseNV
+ typedef void (APIENTRYP GLEEPFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLBINDBUFFERBASENVPROC GLeeFuncPtr_glBindBufferBaseNV;
+ #define glBindBufferBaseNV GLeeFuncPtr_glBindBufferBaseNV
+#endif
+#ifndef GLEE_H_DEFINED_glTransformFeedbackVaryingsNV
+#define GLEE_H_DEFINED_glTransformFeedbackVaryingsNV
+ typedef void (APIENTRYP GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
+ GLEE_EXTERN GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC GLeeFuncPtr_glTransformFeedbackVaryingsNV;
+ #define glTransformFeedbackVaryingsNV GLeeFuncPtr_glTransformFeedbackVaryingsNV
+#endif
+#ifndef GLEE_H_DEFINED_glActiveVaryingNV
+#define GLEE_H_DEFINED_glActiveVaryingNV
+ typedef void (APIENTRYP GLEEPFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar * name);
+ GLEE_EXTERN GLEEPFNGLACTIVEVARYINGNVPROC GLeeFuncPtr_glActiveVaryingNV;
+ #define glActiveVaryingNV GLeeFuncPtr_glActiveVaryingNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetVaryingLocationNV
+#define GLEE_H_DEFINED_glGetVaryingLocationNV
+ typedef GLint (APIENTRYP GLEEPFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar * name);
+ GLEE_EXTERN GLEEPFNGLGETVARYINGLOCATIONNVPROC GLeeFuncPtr_glGetVaryingLocationNV;
+ #define glGetVaryingLocationNV GLeeFuncPtr_glGetVaryingLocationNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetActiveVaryingNV
+#define GLEE_H_DEFINED_glGetActiveVaryingNV
+ typedef void (APIENTRYP GLEEPFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+ GLEE_EXTERN GLEEPFNGLGETACTIVEVARYINGNVPROC GLeeFuncPtr_glGetActiveVaryingNV;
+ #define glGetActiveVaryingNV GLeeFuncPtr_glGetActiveVaryingNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetTransformFeedbackVaryingNV
+#define GLEE_H_DEFINED_glGetTransformFeedbackVaryingNV
+ typedef void (APIENTRYP GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint * location);
+ GLEE_EXTERN GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC GLeeFuncPtr_glGetTransformFeedbackVaryingNV;
+ #define glGetTransformFeedbackVaryingNV GLeeFuncPtr_glGetTransformFeedbackVaryingNV
+#endif
+#endif
+
+/* GL_EXT_bindable_uniform */
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+#define __GLEE_GL_EXT_bindable_uniform 1
+/* Constants */
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+#ifndef GLEE_H_DEFINED_glUniformBufferEXT
+#define GLEE_H_DEFINED_glUniformBufferEXT
+ typedef void (APIENTRYP GLEEPFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLUNIFORMBUFFEREXTPROC GLeeFuncPtr_glUniformBufferEXT;
+ #define glUniformBufferEXT GLeeFuncPtr_glUniformBufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetUniformBufferSizeEXT
+#define GLEE_H_DEFINED_glGetUniformBufferSizeEXT
+ typedef GLint (APIENTRYP GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+ GLEE_EXTERN GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC GLeeFuncPtr_glGetUniformBufferSizeEXT;
+ #define glGetUniformBufferSizeEXT GLeeFuncPtr_glGetUniformBufferSizeEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetUniformOffsetEXT
+#define GLEE_H_DEFINED_glGetUniformOffsetEXT
+ typedef GLintptr (APIENTRYP GLEEPFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+ GLEE_EXTERN GLEEPFNGLGETUNIFORMOFFSETEXTPROC GLeeFuncPtr_glGetUniformOffsetEXT;
+ #define glGetUniformOffsetEXT GLeeFuncPtr_glGetUniformOffsetEXT
+#endif
+#endif
+
+/* GL_EXT_texture_integer */
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+#define __GLEE_GL_EXT_texture_integer 1
+/* Constants */
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+#ifndef GLEE_H_DEFINED_glTexParameterIivEXT
+#define GLEE_H_DEFINED_glTexParameterIivEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glTexParameterIivEXT;
+ #define glTexParameterIivEXT GLeeFuncPtr_glTexParameterIivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTexParameterIuivEXT
+#define GLEE_H_DEFINED_glTexParameterIuivEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint * params);
+ GLEE_EXTERN GLEEPFNGLTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glTexParameterIuivEXT;
+ #define glTexParameterIuivEXT GLeeFuncPtr_glTexParameterIuivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetTexParameterIivEXT
+#define GLEE_H_DEFINED_glGetTexParameterIivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTexParameterIivEXT;
+ #define glGetTexParameterIivEXT GLeeFuncPtr_glGetTexParameterIivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetTexParameterIuivEXT
+#define GLEE_H_DEFINED_glGetTexParameterIuivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint * params);
+ GLEE_EXTERN GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTexParameterIuivEXT;
+ #define glGetTexParameterIuivEXT GLeeFuncPtr_glGetTexParameterIuivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glClearColorIiEXT
+#define GLEE_H_DEFINED_glClearColorIiEXT
+ typedef void (APIENTRYP GLEEPFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+ GLEE_EXTERN GLEEPFNGLCLEARCOLORIIEXTPROC GLeeFuncPtr_glClearColorIiEXT;
+ #define glClearColorIiEXT GLeeFuncPtr_glClearColorIiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glClearColorIuiEXT
+#define GLEE_H_DEFINED_glClearColorIuiEXT
+ typedef void (APIENTRYP GLEEPFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ GLEE_EXTERN GLEEPFNGLCLEARCOLORIUIEXTPROC GLeeFuncPtr_glClearColorIuiEXT;
+ #define glClearColorIuiEXT GLeeFuncPtr_glClearColorIuiEXT
+#endif
+#endif
+
+/* GL_GREMEDY_frame_terminator */
+
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+#define __GLEE_GL_GREMEDY_frame_terminator 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glFrameTerminatorGREMEDY
+#define GLEE_H_DEFINED_glFrameTerminatorGREMEDY
+ typedef void (APIENTRYP GLEEPFNGLFRAMETERMINATORGREMEDYPROC) ();
+ GLEE_EXTERN GLEEPFNGLFRAMETERMINATORGREMEDYPROC GLeeFuncPtr_glFrameTerminatorGREMEDY;
+ #define glFrameTerminatorGREMEDY GLeeFuncPtr_glFrameTerminatorGREMEDY
+#endif
+#endif
+
+/* GL_NV_conditional_render */
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+#define __GLEE_GL_NV_conditional_render 1
+/* Constants */
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+#ifndef GLEE_H_DEFINED_glBeginConditionalRenderNV
+#define GLEE_H_DEFINED_glBeginConditionalRenderNV
+ typedef void (APIENTRYP GLEEPFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+ GLEE_EXTERN GLEEPFNGLBEGINCONDITIONALRENDERNVPROC GLeeFuncPtr_glBeginConditionalRenderNV;
+ #define glBeginConditionalRenderNV GLeeFuncPtr_glBeginConditionalRenderNV
+#endif
+#ifndef GLEE_H_DEFINED_glEndConditionalRenderNV
+#define GLEE_H_DEFINED_glEndConditionalRenderNV
+ typedef void (APIENTRYP GLEEPFNGLENDCONDITIONALRENDERNVPROC) ();
+ GLEE_EXTERN GLEEPFNGLENDCONDITIONALRENDERNVPROC GLeeFuncPtr_glEndConditionalRenderNV;
+ #define glEndConditionalRenderNV GLeeFuncPtr_glEndConditionalRenderNV
+#endif
+#endif
+
+/* GL_NV_present_video */
+
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+#define __GLEE_GL_NV_present_video 1
+/* Constants */
+#define GL_FRAME_NV 0x8E26
+#define GL_FIELDS_NV 0x8E27
+#define GL_CURRENT_TIME_NV 0x8E28
+#define GL_NUM_FILL_STREAMS_NV 0x8E29
+#define GL_PRESENT_TIME_NV 0x8E2A
+#define GL_PRESENT_DURATION_NV 0x8E2B
+#endif
+
+/* GL_EXT_transform_feedback */
+
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+#define __GLEE_GL_EXT_transform_feedback 1
+/* Constants */
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#ifndef GLEE_H_DEFINED_glBeginTransformFeedbackEXT
+#define GLEE_H_DEFINED_glBeginTransformFeedbackEXT
+ typedef void (APIENTRYP GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
+ GLEE_EXTERN GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glBeginTransformFeedbackEXT;
+ #define glBeginTransformFeedbackEXT GLeeFuncPtr_glBeginTransformFeedbackEXT
+#endif
+#ifndef GLEE_H_DEFINED_glEndTransformFeedbackEXT
+#define GLEE_H_DEFINED_glEndTransformFeedbackEXT
+ typedef void (APIENTRYP GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC) ();
+ GLEE_EXTERN GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glEndTransformFeedbackEXT;
+ #define glEndTransformFeedbackEXT GLeeFuncPtr_glEndTransformFeedbackEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBindBufferRangeEXT
+#define GLEE_H_DEFINED_glBindBufferRangeEXT
+ typedef void (APIENTRYP GLEEPFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ GLEE_EXTERN GLEEPFNGLBINDBUFFERRANGEEXTPROC GLeeFuncPtr_glBindBufferRangeEXT;
+ #define glBindBufferRangeEXT GLeeFuncPtr_glBindBufferRangeEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBindBufferOffsetEXT
+#define GLEE_H_DEFINED_glBindBufferOffsetEXT
+ typedef void (APIENTRYP GLEEPFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+ GLEE_EXTERN GLEEPFNGLBINDBUFFEROFFSETEXTPROC GLeeFuncPtr_glBindBufferOffsetEXT;
+ #define glBindBufferOffsetEXT GLeeFuncPtr_glBindBufferOffsetEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBindBufferBaseEXT
+#define GLEE_H_DEFINED_glBindBufferBaseEXT
+ typedef void (APIENTRYP GLEEPFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLBINDBUFFERBASEEXTPROC GLeeFuncPtr_glBindBufferBaseEXT;
+ #define glBindBufferBaseEXT GLeeFuncPtr_glBindBufferBaseEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTransformFeedbackVaryingsEXT
+#define GLEE_H_DEFINED_glTransformFeedbackVaryingsEXT
+ typedef void (APIENTRYP GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
+ GLEE_EXTERN GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC GLeeFuncPtr_glTransformFeedbackVaryingsEXT;
+ #define glTransformFeedbackVaryingsEXT GLeeFuncPtr_glTransformFeedbackVaryingsEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetTransformFeedbackVaryingEXT
+#define GLEE_H_DEFINED_glGetTransformFeedbackVaryingEXT
+ typedef void (APIENTRYP GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLint * location);
+ GLEE_EXTERN GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC GLeeFuncPtr_glGetTransformFeedbackVaryingEXT;
+ #define glGetTransformFeedbackVaryingEXT GLeeFuncPtr_glGetTransformFeedbackVaryingEXT
+#endif
+#endif
+
+/* GL_EXT_direct_state_access */
+
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+#define __GLEE_GL_EXT_direct_state_access 1
+/* Constants */
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+#ifndef GLEE_H_DEFINED_glClientAttribDefaultEXT
+#define GLEE_H_DEFINED_glClientAttribDefaultEXT
+ typedef void (APIENTRYP GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+ GLEE_EXTERN GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glClientAttribDefaultEXT;
+ #define glClientAttribDefaultEXT GLeeFuncPtr_glClientAttribDefaultEXT
+#endif
+#ifndef GLEE_H_DEFINED_glPushClientAttribDefaultEXT
+#define GLEE_H_DEFINED_glPushClientAttribDefaultEXT
+ typedef void (APIENTRYP GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+ GLEE_EXTERN GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glPushClientAttribDefaultEXT;
+ #define glPushClientAttribDefaultEXT GLeeFuncPtr_glPushClientAttribDefaultEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixLoadfEXT
+#define GLEE_H_DEFINED_glMatrixLoadfEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat * m);
+ GLEE_EXTERN GLEEPFNGLMATRIXLOADFEXTPROC GLeeFuncPtr_glMatrixLoadfEXT;
+ #define glMatrixLoadfEXT GLeeFuncPtr_glMatrixLoadfEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixLoaddEXT
+#define GLEE_H_DEFINED_glMatrixLoaddEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble * m);
+ GLEE_EXTERN GLEEPFNGLMATRIXLOADDEXTPROC GLeeFuncPtr_glMatrixLoaddEXT;
+ #define glMatrixLoaddEXT GLeeFuncPtr_glMatrixLoaddEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixMultfEXT
+#define GLEE_H_DEFINED_glMatrixMultfEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat * m);
+ GLEE_EXTERN GLEEPFNGLMATRIXMULTFEXTPROC GLeeFuncPtr_glMatrixMultfEXT;
+ #define glMatrixMultfEXT GLeeFuncPtr_glMatrixMultfEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixMultdEXT
+#define GLEE_H_DEFINED_glMatrixMultdEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble * m);
+ GLEE_EXTERN GLEEPFNGLMATRIXMULTDEXTPROC GLeeFuncPtr_glMatrixMultdEXT;
+ #define glMatrixMultdEXT GLeeFuncPtr_glMatrixMultdEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixLoadIdentityEXT
+#define GLEE_H_DEFINED_glMatrixLoadIdentityEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
+ GLEE_EXTERN GLEEPFNGLMATRIXLOADIDENTITYEXTPROC GLeeFuncPtr_glMatrixLoadIdentityEXT;
+ #define glMatrixLoadIdentityEXT GLeeFuncPtr_glMatrixLoadIdentityEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixRotatefEXT
+#define GLEE_H_DEFINED_glMatrixRotatefEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLMATRIXROTATEFEXTPROC GLeeFuncPtr_glMatrixRotatefEXT;
+ #define glMatrixRotatefEXT GLeeFuncPtr_glMatrixRotatefEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixRotatedEXT
+#define GLEE_H_DEFINED_glMatrixRotatedEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ GLEE_EXTERN GLEEPFNGLMATRIXROTATEDEXTPROC GLeeFuncPtr_glMatrixRotatedEXT;
+ #define glMatrixRotatedEXT GLeeFuncPtr_glMatrixRotatedEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixScalefEXT
+#define GLEE_H_DEFINED_glMatrixScalefEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLMATRIXSCALEFEXTPROC GLeeFuncPtr_glMatrixScalefEXT;
+ #define glMatrixScalefEXT GLeeFuncPtr_glMatrixScalefEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixScaledEXT
+#define GLEE_H_DEFINED_glMatrixScaledEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+ GLEE_EXTERN GLEEPFNGLMATRIXSCALEDEXTPROC GLeeFuncPtr_glMatrixScaledEXT;
+ #define glMatrixScaledEXT GLeeFuncPtr_glMatrixScaledEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixTranslatefEXT
+#define GLEE_H_DEFINED_glMatrixTranslatefEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+ GLEE_EXTERN GLEEPFNGLMATRIXTRANSLATEFEXTPROC GLeeFuncPtr_glMatrixTranslatefEXT;
+ #define glMatrixTranslatefEXT GLeeFuncPtr_glMatrixTranslatefEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixTranslatedEXT
+#define GLEE_H_DEFINED_glMatrixTranslatedEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+ GLEE_EXTERN GLEEPFNGLMATRIXTRANSLATEDEXTPROC GLeeFuncPtr_glMatrixTranslatedEXT;
+ #define glMatrixTranslatedEXT GLeeFuncPtr_glMatrixTranslatedEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixFrustumEXT
+#define GLEE_H_DEFINED_glMatrixFrustumEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLEE_EXTERN GLEEPFNGLMATRIXFRUSTUMEXTPROC GLeeFuncPtr_glMatrixFrustumEXT;
+ #define glMatrixFrustumEXT GLeeFuncPtr_glMatrixFrustumEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixOrthoEXT
+#define GLEE_H_DEFINED_glMatrixOrthoEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLEE_EXTERN GLEEPFNGLMATRIXORTHOEXTPROC GLeeFuncPtr_glMatrixOrthoEXT;
+ #define glMatrixOrthoEXT GLeeFuncPtr_glMatrixOrthoEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixPopEXT
+#define GLEE_H_DEFINED_glMatrixPopEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXPOPEXTPROC) (GLenum mode);
+ GLEE_EXTERN GLEEPFNGLMATRIXPOPEXTPROC GLeeFuncPtr_glMatrixPopEXT;
+ #define glMatrixPopEXT GLeeFuncPtr_glMatrixPopEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixPushEXT
+#define GLEE_H_DEFINED_glMatrixPushEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXPUSHEXTPROC) (GLenum mode);
+ GLEE_EXTERN GLEEPFNGLMATRIXPUSHEXTPROC GLeeFuncPtr_glMatrixPushEXT;
+ #define glMatrixPushEXT GLeeFuncPtr_glMatrixPushEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixLoadTransposefEXT
+#define GLEE_H_DEFINED_glMatrixLoadTransposefEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat * m);
+ GLEE_EXTERN GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixLoadTransposefEXT;
+ #define glMatrixLoadTransposefEXT GLeeFuncPtr_glMatrixLoadTransposefEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixLoadTransposedEXT
+#define GLEE_H_DEFINED_glMatrixLoadTransposedEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble * m);
+ GLEE_EXTERN GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixLoadTransposedEXT;
+ #define glMatrixLoadTransposedEXT GLeeFuncPtr_glMatrixLoadTransposedEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixMultTransposefEXT
+#define GLEE_H_DEFINED_glMatrixMultTransposefEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat * m);
+ GLEE_EXTERN GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixMultTransposefEXT;
+ #define glMatrixMultTransposefEXT GLeeFuncPtr_glMatrixMultTransposefEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMatrixMultTransposedEXT
+#define GLEE_H_DEFINED_glMatrixMultTransposedEXT
+ typedef void (APIENTRYP GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble * m);
+ GLEE_EXTERN GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixMultTransposedEXT;
+ #define glMatrixMultTransposedEXT GLeeFuncPtr_glMatrixMultTransposedEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureParameterfEXT
+#define GLEE_H_DEFINED_glTextureParameterfEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERFEXTPROC GLeeFuncPtr_glTextureParameterfEXT;
+ #define glTextureParameterfEXT GLeeFuncPtr_glTextureParameterfEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureParameterfvEXT
+#define GLEE_H_DEFINED_glTextureParameterfvEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glTextureParameterfvEXT;
+ #define glTextureParameterfvEXT GLeeFuncPtr_glTextureParameterfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureParameteriEXT
+#define GLEE_H_DEFINED_glTextureParameteriEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERIEXTPROC GLeeFuncPtr_glTextureParameteriEXT;
+ #define glTextureParameteriEXT GLeeFuncPtr_glTextureParameteriEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureParameterivEXT
+#define GLEE_H_DEFINED_glTextureParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glTextureParameterivEXT;
+ #define glTextureParameterivEXT GLeeFuncPtr_glTextureParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureImage1DEXT
+#define GLEE_H_DEFINED_glTextureImage1DEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glTextureImage1DEXT;
+ #define glTextureImage1DEXT GLeeFuncPtr_glTextureImage1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureImage2DEXT
+#define GLEE_H_DEFINED_glTextureImage2DEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glTextureImage2DEXT;
+ #define glTextureImage2DEXT GLeeFuncPtr_glTextureImage2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureSubImage1DEXT
+#define GLEE_H_DEFINED_glTextureSubImage1DEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glTextureSubImage1DEXT;
+ #define glTextureSubImage1DEXT GLeeFuncPtr_glTextureSubImage1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureSubImage2DEXT
+#define GLEE_H_DEFINED_glTextureSubImage2DEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glTextureSubImage2DEXT;
+ #define glTextureSubImage2DEXT GLeeFuncPtr_glTextureSubImage2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyTextureImage1DEXT
+#define GLEE_H_DEFINED_glCopyTextureImage1DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ GLEE_EXTERN GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureImage1DEXT;
+ #define glCopyTextureImage1DEXT GLeeFuncPtr_glCopyTextureImage1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyTextureImage2DEXT
+#define GLEE_H_DEFINED_glCopyTextureImage2DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ GLEE_EXTERN GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureImage2DEXT;
+ #define glCopyTextureImage2DEXT GLeeFuncPtr_glCopyTextureImage2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyTextureSubImage1DEXT
+#define GLEE_H_DEFINED_glCopyTextureSubImage1DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ GLEE_EXTERN GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureSubImage1DEXT;
+ #define glCopyTextureSubImage1DEXT GLeeFuncPtr_glCopyTextureSubImage1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyTextureSubImage2DEXT
+#define GLEE_H_DEFINED_glCopyTextureSubImage2DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureSubImage2DEXT;
+ #define glCopyTextureSubImage2DEXT GLeeFuncPtr_glCopyTextureSubImage2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetTextureImageEXT
+#define GLEE_H_DEFINED_glGetTextureImageEXT
+ typedef void (APIENTRYP GLEEPFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLGETTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetTextureImageEXT;
+ #define glGetTextureImageEXT GLeeFuncPtr_glGetTextureImageEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetTextureParameterfvEXT
+#define GLEE_H_DEFINED_glGetTextureParameterfvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureParameterfvEXT;
+ #define glGetTextureParameterfvEXT GLeeFuncPtr_glGetTextureParameterfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetTextureParameterivEXT
+#define GLEE_H_DEFINED_glGetTextureParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureParameterivEXT;
+ #define glGetTextureParameterivEXT GLeeFuncPtr_glGetTextureParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetTextureLevelParameterfvEXT
+#define GLEE_H_DEFINED_glGetTextureLevelParameterfvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterfvEXT;
+ #define glGetTextureLevelParameterfvEXT GLeeFuncPtr_glGetTextureLevelParameterfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetTextureLevelParameterivEXT
+#define GLEE_H_DEFINED_glGetTextureLevelParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterivEXT;
+ #define glGetTextureLevelParameterivEXT GLeeFuncPtr_glGetTextureLevelParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureImage3DEXT
+#define GLEE_H_DEFINED_glTextureImage3DEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glTextureImage3DEXT;
+ #define glTextureImage3DEXT GLeeFuncPtr_glTextureImage3DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureSubImage3DEXT
+#define GLEE_H_DEFINED_glTextureSubImage3DEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glTextureSubImage3DEXT;
+ #define glTextureSubImage3DEXT GLeeFuncPtr_glTextureSubImage3DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyTextureSubImage3DEXT
+#define GLEE_H_DEFINED_glCopyTextureSubImage3DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTextureSubImage3DEXT;
+ #define glCopyTextureSubImage3DEXT GLeeFuncPtr_glCopyTextureSubImage3DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexParameterfEXT
+#define GLEE_H_DEFINED_glMultiTexParameterfEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERFEXTPROC GLeeFuncPtr_glMultiTexParameterfEXT;
+ #define glMultiTexParameterfEXT GLeeFuncPtr_glMultiTexParameterfEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexParameterfvEXT
+#define GLEE_H_DEFINED_glMultiTexParameterfvEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glMultiTexParameterfvEXT;
+ #define glMultiTexParameterfvEXT GLeeFuncPtr_glMultiTexParameterfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexParameteriEXT
+#define GLEE_H_DEFINED_glMultiTexParameteriEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERIEXTPROC GLeeFuncPtr_glMultiTexParameteriEXT;
+ #define glMultiTexParameteriEXT GLeeFuncPtr_glMultiTexParameteriEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexParameterivEXT
+#define GLEE_H_DEFINED_glMultiTexParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glMultiTexParameterivEXT;
+ #define glMultiTexParameterivEXT GLeeFuncPtr_glMultiTexParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexImage1DEXT
+#define GLEE_H_DEFINED_glMultiTexImage1DEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexImage1DEXT;
+ #define glMultiTexImage1DEXT GLeeFuncPtr_glMultiTexImage1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexImage2DEXT
+#define GLEE_H_DEFINED_glMultiTexImage2DEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexImage2DEXT;
+ #define glMultiTexImage2DEXT GLeeFuncPtr_glMultiTexImage2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexSubImage1DEXT
+#define GLEE_H_DEFINED_glMultiTexSubImage1DEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexSubImage1DEXT;
+ #define glMultiTexSubImage1DEXT GLeeFuncPtr_glMultiTexSubImage1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexSubImage2DEXT
+#define GLEE_H_DEFINED_glMultiTexSubImage2DEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexSubImage2DEXT;
+ #define glMultiTexSubImage2DEXT GLeeFuncPtr_glMultiTexSubImage2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyMultiTexImage1DEXT
+#define GLEE_H_DEFINED_glCopyMultiTexImage1DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ GLEE_EXTERN GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexImage1DEXT;
+ #define glCopyMultiTexImage1DEXT GLeeFuncPtr_glCopyMultiTexImage1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyMultiTexImage2DEXT
+#define GLEE_H_DEFINED_glCopyMultiTexImage2DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ GLEE_EXTERN GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexImage2DEXT;
+ #define glCopyMultiTexImage2DEXT GLeeFuncPtr_glCopyMultiTexImage2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyMultiTexSubImage1DEXT
+#define GLEE_H_DEFINED_glCopyMultiTexSubImage1DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ GLEE_EXTERN GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage1DEXT;
+ #define glCopyMultiTexSubImage1DEXT GLeeFuncPtr_glCopyMultiTexSubImage1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyMultiTexSubImage2DEXT
+#define GLEE_H_DEFINED_glCopyMultiTexSubImage2DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage2DEXT;
+ #define glCopyMultiTexSubImage2DEXT GLeeFuncPtr_glCopyMultiTexSubImage2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetMultiTexImageEXT
+#define GLEE_H_DEFINED_glGetMultiTexImageEXT
+ typedef void (APIENTRYP GLEEPFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLGETMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetMultiTexImageEXT;
+ #define glGetMultiTexImageEXT GLeeFuncPtr_glGetMultiTexImageEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetMultiTexParameterfvEXT
+#define GLEE_H_DEFINED_glGetMultiTexParameterfvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexParameterfvEXT;
+ #define glGetMultiTexParameterfvEXT GLeeFuncPtr_glGetMultiTexParameterfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetMultiTexParameterivEXT
+#define GLEE_H_DEFINED_glGetMultiTexParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterivEXT;
+ #define glGetMultiTexParameterivEXT GLeeFuncPtr_glGetMultiTexParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetMultiTexLevelParameterfvEXT
+#define GLEE_H_DEFINED_glGetMultiTexLevelParameterfvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT;
+ #define glGetMultiTexLevelParameterfvEXT GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetMultiTexLevelParameterivEXT
+#define GLEE_H_DEFINED_glGetMultiTexLevelParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterivEXT;
+ #define glGetMultiTexLevelParameterivEXT GLeeFuncPtr_glGetMultiTexLevelParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexImage3DEXT
+#define GLEE_H_DEFINED_glMultiTexImage3DEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexImage3DEXT;
+ #define glMultiTexImage3DEXT GLeeFuncPtr_glMultiTexImage3DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexSubImage3DEXT
+#define GLEE_H_DEFINED_glMultiTexSubImage3DEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
+ GLEE_EXTERN GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexSubImage3DEXT;
+ #define glMultiTexSubImage3DEXT GLeeFuncPtr_glMultiTexSubImage3DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCopyMultiTexSubImage3DEXT
+#define GLEE_H_DEFINED_glCopyMultiTexSubImage3DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage3DEXT;
+ #define glCopyMultiTexSubImage3DEXT GLeeFuncPtr_glCopyMultiTexSubImage3DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glBindMultiTextureEXT
+#define GLEE_H_DEFINED_glBindMultiTextureEXT
+ typedef void (APIENTRYP GLEEPFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
+ GLEE_EXTERN GLEEPFNGLBINDMULTITEXTUREEXTPROC GLeeFuncPtr_glBindMultiTextureEXT;
+ #define glBindMultiTextureEXT GLeeFuncPtr_glBindMultiTextureEXT
+#endif
+#ifndef GLEE_H_DEFINED_glEnableClientStateIndexedEXT
+#define GLEE_H_DEFINED_glEnableClientStateIndexedEXT
+ typedef void (APIENTRYP GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+ GLEE_EXTERN GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glEnableClientStateIndexedEXT;
+ #define glEnableClientStateIndexedEXT GLeeFuncPtr_glEnableClientStateIndexedEXT
+#endif
+#ifndef GLEE_H_DEFINED_glDisableClientStateIndexedEXT
+#define GLEE_H_DEFINED_glDisableClientStateIndexedEXT
+ typedef void (APIENTRYP GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+ GLEE_EXTERN GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glDisableClientStateIndexedEXT;
+ #define glDisableClientStateIndexedEXT GLeeFuncPtr_glDisableClientStateIndexedEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexCoordPointerEXT
+#define GLEE_H_DEFINED_glMultiTexCoordPointerEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC GLeeFuncPtr_glMultiTexCoordPointerEXT;
+ #define glMultiTexCoordPointerEXT GLeeFuncPtr_glMultiTexCoordPointerEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexEnvfEXT
+#define GLEE_H_DEFINED_glMultiTexEnvfEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLMULTITEXENVFEXTPROC GLeeFuncPtr_glMultiTexEnvfEXT;
+ #define glMultiTexEnvfEXT GLeeFuncPtr_glMultiTexEnvfEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexEnvfvEXT
+#define GLEE_H_DEFINED_glMultiTexEnvfvEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLMULTITEXENVFVEXTPROC GLeeFuncPtr_glMultiTexEnvfvEXT;
+ #define glMultiTexEnvfvEXT GLeeFuncPtr_glMultiTexEnvfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexEnviEXT
+#define GLEE_H_DEFINED_glMultiTexEnviEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLMULTITEXENVIEXTPROC GLeeFuncPtr_glMultiTexEnviEXT;
+ #define glMultiTexEnviEXT GLeeFuncPtr_glMultiTexEnviEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexEnvivEXT
+#define GLEE_H_DEFINED_glMultiTexEnvivEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLMULTITEXENVIVEXTPROC GLeeFuncPtr_glMultiTexEnvivEXT;
+ #define glMultiTexEnvivEXT GLeeFuncPtr_glMultiTexEnvivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexGendEXT
+#define GLEE_H_DEFINED_glMultiTexGendEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+ GLEE_EXTERN GLEEPFNGLMULTITEXGENDEXTPROC GLeeFuncPtr_glMultiTexGendEXT;
+ #define glMultiTexGendEXT GLeeFuncPtr_glMultiTexGendEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexGendvEXT
+#define GLEE_H_DEFINED_glMultiTexGendvEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
+ GLEE_EXTERN GLEEPFNGLMULTITEXGENDVEXTPROC GLeeFuncPtr_glMultiTexGendvEXT;
+ #define glMultiTexGendvEXT GLeeFuncPtr_glMultiTexGendvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexGenfEXT
+#define GLEE_H_DEFINED_glMultiTexGenfEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLMULTITEXGENFEXTPROC GLeeFuncPtr_glMultiTexGenfEXT;
+ #define glMultiTexGenfEXT GLeeFuncPtr_glMultiTexGenfEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexGenfvEXT
+#define GLEE_H_DEFINED_glMultiTexGenfvEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLMULTITEXGENFVEXTPROC GLeeFuncPtr_glMultiTexGenfvEXT;
+ #define glMultiTexGenfvEXT GLeeFuncPtr_glMultiTexGenfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexGeniEXT
+#define GLEE_H_DEFINED_glMultiTexGeniEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLMULTITEXGENIEXTPROC GLeeFuncPtr_glMultiTexGeniEXT;
+ #define glMultiTexGeniEXT GLeeFuncPtr_glMultiTexGeniEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexGenivEXT
+#define GLEE_H_DEFINED_glMultiTexGenivEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLMULTITEXGENIVEXTPROC GLeeFuncPtr_glMultiTexGenivEXT;
+ #define glMultiTexGenivEXT GLeeFuncPtr_glMultiTexGenivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetMultiTexEnvfvEXT
+#define GLEE_H_DEFINED_glGetMultiTexEnvfvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETMULTITEXENVFVEXTPROC GLeeFuncPtr_glGetMultiTexEnvfvEXT;
+ #define glGetMultiTexEnvfvEXT GLeeFuncPtr_glGetMultiTexEnvfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetMultiTexEnvivEXT
+#define GLEE_H_DEFINED_glGetMultiTexEnvivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETMULTITEXENVIVEXTPROC GLeeFuncPtr_glGetMultiTexEnvivEXT;
+ #define glGetMultiTexEnvivEXT GLeeFuncPtr_glGetMultiTexEnvivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetMultiTexGendvEXT
+#define GLEE_H_DEFINED_glGetMultiTexGendvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
+ GLEE_EXTERN GLEEPFNGLGETMULTITEXGENDVEXTPROC GLeeFuncPtr_glGetMultiTexGendvEXT;
+ #define glGetMultiTexGendvEXT GLeeFuncPtr_glGetMultiTexGendvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetMultiTexGenfvEXT
+#define GLEE_H_DEFINED_glGetMultiTexGenfvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETMULTITEXGENFVEXTPROC GLeeFuncPtr_glGetMultiTexGenfvEXT;
+ #define glGetMultiTexGenfvEXT GLeeFuncPtr_glGetMultiTexGenfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetMultiTexGenivEXT
+#define GLEE_H_DEFINED_glGetMultiTexGenivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETMULTITEXGENIVEXTPROC GLeeFuncPtr_glGetMultiTexGenivEXT;
+ #define glGetMultiTexGenivEXT GLeeFuncPtr_glGetMultiTexGenivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetFloatIndexedvEXT
+#define GLEE_H_DEFINED_glGetFloatIndexedvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat * data);
+ GLEE_EXTERN GLEEPFNGLGETFLOATINDEXEDVEXTPROC GLeeFuncPtr_glGetFloatIndexedvEXT;
+ #define glGetFloatIndexedvEXT GLeeFuncPtr_glGetFloatIndexedvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetDoubleIndexedvEXT
+#define GLEE_H_DEFINED_glGetDoubleIndexedvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble * data);
+ GLEE_EXTERN GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC GLeeFuncPtr_glGetDoubleIndexedvEXT;
+ #define glGetDoubleIndexedvEXT GLeeFuncPtr_glGetDoubleIndexedvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetPointerIndexedvEXT
+#define GLEE_H_DEFINED_glGetPointerIndexedvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* * data);
+ GLEE_EXTERN GLEEPFNGLGETPOINTERINDEXEDVEXTPROC GLeeFuncPtr_glGetPointerIndexedvEXT;
+ #define glGetPointerIndexedvEXT GLeeFuncPtr_glGetPointerIndexedvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTextureImage3DEXT
+#define GLEE_H_DEFINED_glCompressedTextureImage3DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureImage3DEXT;
+ #define glCompressedTextureImage3DEXT GLeeFuncPtr_glCompressedTextureImage3DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTextureImage2DEXT
+#define GLEE_H_DEFINED_glCompressedTextureImage2DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureImage2DEXT;
+ #define glCompressedTextureImage2DEXT GLeeFuncPtr_glCompressedTextureImage2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTextureImage1DEXT
+#define GLEE_H_DEFINED_glCompressedTextureImage1DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureImage1DEXT;
+ #define glCompressedTextureImage1DEXT GLeeFuncPtr_glCompressedTextureImage1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTextureSubImage3DEXT
+#define GLEE_H_DEFINED_glCompressedTextureSubImage3DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage3DEXT;
+ #define glCompressedTextureSubImage3DEXT GLeeFuncPtr_glCompressedTextureSubImage3DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTextureSubImage2DEXT
+#define GLEE_H_DEFINED_glCompressedTextureSubImage2DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage2DEXT;
+ #define glCompressedTextureSubImage2DEXT GLeeFuncPtr_glCompressedTextureSubImage2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedTextureSubImage1DEXT
+#define GLEE_H_DEFINED_glCompressedTextureSubImage1DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage1DEXT;
+ #define glCompressedTextureSubImage1DEXT GLeeFuncPtr_glCompressedTextureSubImage1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetCompressedTextureImageEXT
+#define GLEE_H_DEFINED_glGetCompressedTextureImageEXT
+ typedef void (APIENTRYP GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid * img);
+ GLEE_EXTERN GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetCompressedTextureImageEXT;
+ #define glGetCompressedTextureImageEXT GLeeFuncPtr_glGetCompressedTextureImageEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedMultiTexImage3DEXT
+#define GLEE_H_DEFINED_glCompressedMultiTexImage3DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage3DEXT;
+ #define glCompressedMultiTexImage3DEXT GLeeFuncPtr_glCompressedMultiTexImage3DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedMultiTexImage2DEXT
+#define GLEE_H_DEFINED_glCompressedMultiTexImage2DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage2DEXT;
+ #define glCompressedMultiTexImage2DEXT GLeeFuncPtr_glCompressedMultiTexImage2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedMultiTexImage1DEXT
+#define GLEE_H_DEFINED_glCompressedMultiTexImage1DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage1DEXT;
+ #define glCompressedMultiTexImage1DEXT GLeeFuncPtr_glCompressedMultiTexImage1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedMultiTexSubImage3DEXT
+#define GLEE_H_DEFINED_glCompressedMultiTexSubImage3DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT;
+ #define glCompressedMultiTexSubImage3DEXT GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedMultiTexSubImage2DEXT
+#define GLEE_H_DEFINED_glCompressedMultiTexSubImage2DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT;
+ #define glCompressedMultiTexSubImage2DEXT GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCompressedMultiTexSubImage1DEXT
+#define GLEE_H_DEFINED_glCompressedMultiTexSubImage1DEXT
+ typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
+ GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT;
+ #define glCompressedMultiTexSubImage1DEXT GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetCompressedMultiTexImageEXT
+#define GLEE_H_DEFINED_glGetCompressedMultiTexImageEXT
+ typedef void (APIENTRYP GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid * img);
+ GLEE_EXTERN GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetCompressedMultiTexImageEXT;
+ #define glGetCompressedMultiTexImageEXT GLeeFuncPtr_glGetCompressedMultiTexImageEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedProgramStringEXT
+#define GLEE_H_DEFINED_glNamedProgramStringEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string);
+ GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glNamedProgramStringEXT;
+ #define glNamedProgramStringEXT GLeeFuncPtr_glNamedProgramStringEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameter4dEXT
+#define GLEE_H_DEFINED_glNamedProgramLocalParameter4dEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dEXT;
+ #define glNamedProgramLocalParameter4dEXT GLeeFuncPtr_glNamedProgramLocalParameter4dEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameter4dvEXT
+#define GLEE_H_DEFINED_glNamedProgramLocalParameter4dvEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble * params);
+ GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT;
+ #define glNamedProgramLocalParameter4dvEXT GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameter4fEXT
+#define GLEE_H_DEFINED_glNamedProgramLocalParameter4fEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fEXT;
+ #define glNamedProgramLocalParameter4fEXT GLeeFuncPtr_glNamedProgramLocalParameter4fEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameter4fvEXT
+#define GLEE_H_DEFINED_glNamedProgramLocalParameter4fvEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT;
+ #define glNamedProgramLocalParameter4fvEXT GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetNamedProgramLocalParameterdvEXT
+#define GLEE_H_DEFINED_glGetNamedProgramLocalParameterdvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble * params);
+ GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT;
+ #define glGetNamedProgramLocalParameterdvEXT GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetNamedProgramLocalParameterfvEXT
+#define GLEE_H_DEFINED_glGetNamedProgramLocalParameterfvEXT
+ typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT;
+ #define glGetNamedProgramLocalParameterfvEXT GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetNamedProgramivEXT
+#define GLEE_H_DEFINED_glGetNamedProgramivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC GLeeFuncPtr_glGetNamedProgramivEXT;
+ #define glGetNamedProgramivEXT GLeeFuncPtr_glGetNamedProgramivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetNamedProgramStringEXT
+#define GLEE_H_DEFINED_glGetNamedProgramStringEXT
+ typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid * string);
+ GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glGetNamedProgramStringEXT;
+ #define glGetNamedProgramStringEXT GLeeFuncPtr_glGetNamedProgramStringEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameters4fvEXT
+#define GLEE_H_DEFINED_glNamedProgramLocalParameters4fvEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT;
+ #define glNamedProgramLocalParameters4fvEXT GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameterI4iEXT
+#define GLEE_H_DEFINED_glNamedProgramLocalParameterI4iEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+ GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT;
+ #define glNamedProgramLocalParameterI4iEXT GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameterI4ivEXT
+#define GLEE_H_DEFINED_glNamedProgramLocalParameterI4ivEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT;
+ #define glNamedProgramLocalParameterI4ivEXT GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedProgramLocalParametersI4ivEXT
+#define GLEE_H_DEFINED_glNamedProgramLocalParametersI4ivEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT;
+ #define glNamedProgramLocalParametersI4ivEXT GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameterI4uiEXT
+#define GLEE_H_DEFINED_glNamedProgramLocalParameterI4uiEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT;
+ #define glNamedProgramLocalParameterI4uiEXT GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameterI4uivEXT
+#define GLEE_H_DEFINED_glNamedProgramLocalParameterI4uivEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint * params);
+ GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT;
+ #define glNamedProgramLocalParameterI4uivEXT GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedProgramLocalParametersI4uivEXT
+#define GLEE_H_DEFINED_glNamedProgramLocalParametersI4uivEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
+ GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT;
+ #define glNamedProgramLocalParametersI4uivEXT GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetNamedProgramLocalParameterIivEXT
+#define GLEE_H_DEFINED_glGetNamedProgramLocalParameterIivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT;
+ #define glGetNamedProgramLocalParameterIivEXT GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetNamedProgramLocalParameterIuivEXT
+#define GLEE_H_DEFINED_glGetNamedProgramLocalParameterIuivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint * params);
+ GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT;
+ #define glGetNamedProgramLocalParameterIuivEXT GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureParameterIivEXT
+#define GLEE_H_DEFINED_glTextureParameterIivEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glTextureParameterIivEXT;
+ #define glTextureParameterIivEXT GLeeFuncPtr_glTextureParameterIivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureParameterIuivEXT
+#define GLEE_H_DEFINED_glTextureParameterIuivEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint * params);
+ GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glTextureParameterIuivEXT;
+ #define glTextureParameterIuivEXT GLeeFuncPtr_glTextureParameterIuivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetTextureParameterIivEXT
+#define GLEE_H_DEFINED_glGetTextureParameterIivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTextureParameterIivEXT;
+ #define glGetTextureParameterIivEXT GLeeFuncPtr_glGetTextureParameterIivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetTextureParameterIuivEXT
+#define GLEE_H_DEFINED_glGetTextureParameterIuivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint * params);
+ GLEE_EXTERN GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTextureParameterIuivEXT;
+ #define glGetTextureParameterIuivEXT GLeeFuncPtr_glGetTextureParameterIuivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexParameterIivEXT
+#define GLEE_H_DEFINED_glMultiTexParameterIivEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glMultiTexParameterIivEXT;
+ #define glMultiTexParameterIivEXT GLeeFuncPtr_glMultiTexParameterIivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexParameterIuivEXT
+#define GLEE_H_DEFINED_glMultiTexParameterIuivEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
+ GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glMultiTexParameterIuivEXT;
+ #define glMultiTexParameterIuivEXT GLeeFuncPtr_glMultiTexParameterIuivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetMultiTexParameterIivEXT
+#define GLEE_H_DEFINED_glGetMultiTexParameterIivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIivEXT;
+ #define glGetMultiTexParameterIivEXT GLeeFuncPtr_glGetMultiTexParameterIivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetMultiTexParameterIuivEXT
+#define GLEE_H_DEFINED_glGetMultiTexParameterIuivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint * params);
+ GLEE_EXTERN GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIuivEXT;
+ #define glGetMultiTexParameterIuivEXT GLeeFuncPtr_glGetMultiTexParameterIuivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform1fEXT
+#define GLEE_H_DEFINED_glProgramUniform1fEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1FEXTPROC GLeeFuncPtr_glProgramUniform1fEXT;
+ #define glProgramUniform1fEXT GLeeFuncPtr_glProgramUniform1fEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform2fEXT
+#define GLEE_H_DEFINED_glProgramUniform2fEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2FEXTPROC GLeeFuncPtr_glProgramUniform2fEXT;
+ #define glProgramUniform2fEXT GLeeFuncPtr_glProgramUniform2fEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform3fEXT
+#define GLEE_H_DEFINED_glProgramUniform3fEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3FEXTPROC GLeeFuncPtr_glProgramUniform3fEXT;
+ #define glProgramUniform3fEXT GLeeFuncPtr_glProgramUniform3fEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform4fEXT
+#define GLEE_H_DEFINED_glProgramUniform4fEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4FEXTPROC GLeeFuncPtr_glProgramUniform4fEXT;
+ #define glProgramUniform4fEXT GLeeFuncPtr_glProgramUniform4fEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform1iEXT
+#define GLEE_H_DEFINED_glProgramUniform1iEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1IEXTPROC GLeeFuncPtr_glProgramUniform1iEXT;
+ #define glProgramUniform1iEXT GLeeFuncPtr_glProgramUniform1iEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform2iEXT
+#define GLEE_H_DEFINED_glProgramUniform2iEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2IEXTPROC GLeeFuncPtr_glProgramUniform2iEXT;
+ #define glProgramUniform2iEXT GLeeFuncPtr_glProgramUniform2iEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform3iEXT
+#define GLEE_H_DEFINED_glProgramUniform3iEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3IEXTPROC GLeeFuncPtr_glProgramUniform3iEXT;
+ #define glProgramUniform3iEXT GLeeFuncPtr_glProgramUniform3iEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform4iEXT
+#define GLEE_H_DEFINED_glProgramUniform4iEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4IEXTPROC GLeeFuncPtr_glProgramUniform4iEXT;
+ #define glProgramUniform4iEXT GLeeFuncPtr_glProgramUniform4iEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform1fvEXT
+#define GLEE_H_DEFINED_glProgramUniform1fvEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC GLeeFuncPtr_glProgramUniform1fvEXT;
+ #define glProgramUniform1fvEXT GLeeFuncPtr_glProgramUniform1fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform2fvEXT
+#define GLEE_H_DEFINED_glProgramUniform2fvEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC GLeeFuncPtr_glProgramUniform2fvEXT;
+ #define glProgramUniform2fvEXT GLeeFuncPtr_glProgramUniform2fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform3fvEXT
+#define GLEE_H_DEFINED_glProgramUniform3fvEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC GLeeFuncPtr_glProgramUniform3fvEXT;
+ #define glProgramUniform3fvEXT GLeeFuncPtr_glProgramUniform3fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform4fvEXT
+#define GLEE_H_DEFINED_glProgramUniform4fvEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC GLeeFuncPtr_glProgramUniform4fvEXT;
+ #define glProgramUniform4fvEXT GLeeFuncPtr_glProgramUniform4fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform1ivEXT
+#define GLEE_H_DEFINED_glProgramUniform1ivEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC GLeeFuncPtr_glProgramUniform1ivEXT;
+ #define glProgramUniform1ivEXT GLeeFuncPtr_glProgramUniform1ivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform2ivEXT
+#define GLEE_H_DEFINED_glProgramUniform2ivEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC GLeeFuncPtr_glProgramUniform2ivEXT;
+ #define glProgramUniform2ivEXT GLeeFuncPtr_glProgramUniform2ivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform3ivEXT
+#define GLEE_H_DEFINED_glProgramUniform3ivEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC GLeeFuncPtr_glProgramUniform3ivEXT;
+ #define glProgramUniform3ivEXT GLeeFuncPtr_glProgramUniform3ivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform4ivEXT
+#define GLEE_H_DEFINED_glProgramUniform4ivEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC GLeeFuncPtr_glProgramUniform4ivEXT;
+ #define glProgramUniform4ivEXT GLeeFuncPtr_glProgramUniform4ivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2fvEXT
+#define GLEE_H_DEFINED_glProgramUniformMatrix2fvEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2fvEXT;
+ #define glProgramUniformMatrix2fvEXT GLeeFuncPtr_glProgramUniformMatrix2fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3fvEXT
+#define GLEE_H_DEFINED_glProgramUniformMatrix3fvEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3fvEXT;
+ #define glProgramUniformMatrix3fvEXT GLeeFuncPtr_glProgramUniformMatrix3fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4fvEXT
+#define GLEE_H_DEFINED_glProgramUniformMatrix4fvEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4fvEXT;
+ #define glProgramUniformMatrix4fvEXT GLeeFuncPtr_glProgramUniformMatrix4fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x3fvEXT
+#define GLEE_H_DEFINED_glProgramUniformMatrix2x3fvEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT;
+ #define glProgramUniformMatrix2x3fvEXT GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x2fvEXT
+#define GLEE_H_DEFINED_glProgramUniformMatrix3x2fvEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT;
+ #define glProgramUniformMatrix3x2fvEXT GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x4fvEXT
+#define GLEE_H_DEFINED_glProgramUniformMatrix2x4fvEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT;
+ #define glProgramUniformMatrix2x4fvEXT GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x2fvEXT
+#define GLEE_H_DEFINED_glProgramUniformMatrix4x2fvEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT;
+ #define glProgramUniformMatrix4x2fvEXT GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x4fvEXT
+#define GLEE_H_DEFINED_glProgramUniformMatrix3x4fvEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT;
+ #define glProgramUniformMatrix3x4fvEXT GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x3fvEXT
+#define GLEE_H_DEFINED_glProgramUniformMatrix4x3fvEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT;
+ #define glProgramUniformMatrix4x3fvEXT GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform1uiEXT
+#define GLEE_H_DEFINED_glProgramUniform1uiEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC GLeeFuncPtr_glProgramUniform1uiEXT;
+ #define glProgramUniform1uiEXT GLeeFuncPtr_glProgramUniform1uiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform2uiEXT
+#define GLEE_H_DEFINED_glProgramUniform2uiEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC GLeeFuncPtr_glProgramUniform2uiEXT;
+ #define glProgramUniform2uiEXT GLeeFuncPtr_glProgramUniform2uiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform3uiEXT
+#define GLEE_H_DEFINED_glProgramUniform3uiEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC GLeeFuncPtr_glProgramUniform3uiEXT;
+ #define glProgramUniform3uiEXT GLeeFuncPtr_glProgramUniform3uiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform4uiEXT
+#define GLEE_H_DEFINED_glProgramUniform4uiEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC GLeeFuncPtr_glProgramUniform4uiEXT;
+ #define glProgramUniform4uiEXT GLeeFuncPtr_glProgramUniform4uiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform1uivEXT
+#define GLEE_H_DEFINED_glProgramUniform1uivEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC GLeeFuncPtr_glProgramUniform1uivEXT;
+ #define glProgramUniform1uivEXT GLeeFuncPtr_glProgramUniform1uivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform2uivEXT
+#define GLEE_H_DEFINED_glProgramUniform2uivEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC GLeeFuncPtr_glProgramUniform2uivEXT;
+ #define glProgramUniform2uivEXT GLeeFuncPtr_glProgramUniform2uivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform3uivEXT
+#define GLEE_H_DEFINED_glProgramUniform3uivEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC GLeeFuncPtr_glProgramUniform3uivEXT;
+ #define glProgramUniform3uivEXT GLeeFuncPtr_glProgramUniform3uivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glProgramUniform4uivEXT
+#define GLEE_H_DEFINED_glProgramUniform4uivEXT
+ typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC GLeeFuncPtr_glProgramUniform4uivEXT;
+ #define glProgramUniform4uivEXT GLeeFuncPtr_glProgramUniform4uivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedBufferDataEXT
+#define GLEE_H_DEFINED_glNamedBufferDataEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage);
+ GLEE_EXTERN GLEEPFNGLNAMEDBUFFERDATAEXTPROC GLeeFuncPtr_glNamedBufferDataEXT;
+ #define glNamedBufferDataEXT GLeeFuncPtr_glNamedBufferDataEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedBufferSubDataEXT
+#define GLEE_H_DEFINED_glNamedBufferSubDataEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedBufferSubDataEXT;
+ #define glNamedBufferSubDataEXT GLeeFuncPtr_glNamedBufferSubDataEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMapNamedBufferEXT
+#define GLEE_H_DEFINED_glMapNamedBufferEXT
+ typedef GLvoid* (APIENTRYP GLEEPFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
+ GLEE_EXTERN GLEEPFNGLMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glMapNamedBufferEXT;
+ #define glMapNamedBufferEXT GLeeFuncPtr_glMapNamedBufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_glUnmapNamedBufferEXT
+#define GLEE_H_DEFINED_glUnmapNamedBufferEXT
+ typedef GLboolean (APIENTRYP GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glUnmapNamedBufferEXT;
+ #define glUnmapNamedBufferEXT GLeeFuncPtr_glUnmapNamedBufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetNamedBufferParameterivEXT
+#define GLEE_H_DEFINED_glGetNamedBufferParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedBufferParameterivEXT;
+ #define glGetNamedBufferParameterivEXT GLeeFuncPtr_glGetNamedBufferParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetNamedBufferPointervEXT
+#define GLEE_H_DEFINED_glGetNamedBufferPointervEXT
+ typedef void (APIENTRYP GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid* * params);
+ GLEE_EXTERN GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC GLeeFuncPtr_glGetNamedBufferPointervEXT;
+ #define glGetNamedBufferPointervEXT GLeeFuncPtr_glGetNamedBufferPointervEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetNamedBufferSubDataEXT
+#define GLEE_H_DEFINED_glGetNamedBufferSubDataEXT
+ typedef void (APIENTRYP GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data);
+ GLEE_EXTERN GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glGetNamedBufferSubDataEXT;
+ #define glGetNamedBufferSubDataEXT GLeeFuncPtr_glGetNamedBufferSubDataEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureBufferEXT
+#define GLEE_H_DEFINED_glTextureBufferEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLTEXTUREBUFFEREXTPROC GLeeFuncPtr_glTextureBufferEXT;
+ #define glTextureBufferEXT GLeeFuncPtr_glTextureBufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexBufferEXT
+#define GLEE_H_DEFINED_glMultiTexBufferEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+ GLEE_EXTERN GLEEPFNGLMULTITEXBUFFEREXTPROC GLeeFuncPtr_glMultiTexBufferEXT;
+ #define glMultiTexBufferEXT GLeeFuncPtr_glMultiTexBufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedRenderbufferStorageEXT
+#define GLEE_H_DEFINED_glNamedRenderbufferStorageEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageEXT;
+ #define glNamedRenderbufferStorageEXT GLeeFuncPtr_glNamedRenderbufferStorageEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetNamedRenderbufferParameterivEXT
+#define GLEE_H_DEFINED_glGetNamedRenderbufferParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT;
+ #define glGetNamedRenderbufferParameterivEXT GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glCheckNamedFramebufferStatusEXT
+#define GLEE_H_DEFINED_glCheckNamedFramebufferStatusEXT
+ typedef GLenum (APIENTRYP GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
+ GLEE_EXTERN GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckNamedFramebufferStatusEXT;
+ #define glCheckNamedFramebufferStatusEXT GLeeFuncPtr_glCheckNamedFramebufferStatusEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedFramebufferTexture1DEXT
+#define GLEE_H_DEFINED_glNamedFramebufferTexture1DEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture1DEXT;
+ #define glNamedFramebufferTexture1DEXT GLeeFuncPtr_glNamedFramebufferTexture1DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedFramebufferTexture2DEXT
+#define GLEE_H_DEFINED_glNamedFramebufferTexture2DEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture2DEXT;
+ #define glNamedFramebufferTexture2DEXT GLeeFuncPtr_glNamedFramebufferTexture2DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedFramebufferTexture3DEXT
+#define GLEE_H_DEFINED_glNamedFramebufferTexture3DEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture3DEXT;
+ #define glNamedFramebufferTexture3DEXT GLeeFuncPtr_glNamedFramebufferTexture3DEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedFramebufferRenderbufferEXT
+#define GLEE_H_DEFINED_glNamedFramebufferRenderbufferEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glNamedFramebufferRenderbufferEXT;
+ #define glNamedFramebufferRenderbufferEXT GLeeFuncPtr_glNamedFramebufferRenderbufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
+#define GLEE_H_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT;
+ #define glGetNamedFramebufferAttachmentParameterivEXT GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGenerateTextureMipmapEXT
+#define GLEE_H_DEFINED_glGenerateTextureMipmapEXT
+ typedef void (APIENTRYP GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
+ GLEE_EXTERN GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC GLeeFuncPtr_glGenerateTextureMipmapEXT;
+ #define glGenerateTextureMipmapEXT GLeeFuncPtr_glGenerateTextureMipmapEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGenerateMultiTexMipmapEXT
+#define GLEE_H_DEFINED_glGenerateMultiTexMipmapEXT
+ typedef void (APIENTRYP GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
+ GLEE_EXTERN GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC GLeeFuncPtr_glGenerateMultiTexMipmapEXT;
+ #define glGenerateMultiTexMipmapEXT GLeeFuncPtr_glGenerateMultiTexMipmapEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferDrawBufferEXT
+#define GLEE_H_DEFINED_glFramebufferDrawBufferEXT
+ typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC GLeeFuncPtr_glFramebufferDrawBufferEXT;
+ #define glFramebufferDrawBufferEXT GLeeFuncPtr_glFramebufferDrawBufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferDrawBuffersEXT
+#define GLEE_H_DEFINED_glFramebufferDrawBuffersEXT
+ typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum * bufs);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC GLeeFuncPtr_glFramebufferDrawBuffersEXT;
+ #define glFramebufferDrawBuffersEXT GLeeFuncPtr_glFramebufferDrawBuffersEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferReadBufferEXT
+#define GLEE_H_DEFINED_glFramebufferReadBufferEXT
+ typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC GLeeFuncPtr_glFramebufferReadBufferEXT;
+ #define glFramebufferReadBufferEXT GLeeFuncPtr_glFramebufferReadBufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetFramebufferParameterivEXT
+#define GLEE_H_DEFINED_glGetFramebufferParameterivEXT
+ typedef void (APIENTRYP GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferParameterivEXT;
+ #define glGetFramebufferParameterivEXT GLeeFuncPtr_glGetFramebufferParameterivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedRenderbufferStorageMultisampleEXT
+#define GLEE_H_DEFINED_glNamedRenderbufferStorageMultisampleEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT;
+ #define glNamedRenderbufferStorageMultisampleEXT GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
+#define GLEE_H_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+ GLEE_EXTERN GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT;
+ #define glNamedRenderbufferStorageMultisampleCoverageEXT GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedFramebufferTextureEXT
+#define GLEE_H_DEFINED_glNamedFramebufferTextureEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+ GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glNamedFramebufferTextureEXT;
+ #define glNamedFramebufferTextureEXT GLeeFuncPtr_glNamedFramebufferTextureEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedFramebufferTextureLayerEXT
+#define GLEE_H_DEFINED_glNamedFramebufferTextureLayerEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glNamedFramebufferTextureLayerEXT;
+ #define glNamedFramebufferTextureLayerEXT GLeeFuncPtr_glNamedFramebufferTextureLayerEXT
+#endif
+#ifndef GLEE_H_DEFINED_glNamedFramebufferTextureFaceEXT
+#define GLEE_H_DEFINED_glNamedFramebufferTextureFaceEXT
+ typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+ GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glNamedFramebufferTextureFaceEXT;
+ #define glNamedFramebufferTextureFaceEXT GLeeFuncPtr_glNamedFramebufferTextureFaceEXT
+#endif
+#ifndef GLEE_H_DEFINED_glTextureRenderbufferEXT
+#define GLEE_H_DEFINED_glTextureRenderbufferEXT
+ typedef void (APIENTRYP GLEEPFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
+ GLEE_EXTERN GLEEPFNGLTEXTURERENDERBUFFEREXTPROC GLeeFuncPtr_glTextureRenderbufferEXT;
+ #define glTextureRenderbufferEXT GLeeFuncPtr_glTextureRenderbufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_glMultiTexRenderbufferEXT
+#define GLEE_H_DEFINED_glMultiTexRenderbufferEXT
+ typedef void (APIENTRYP GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
+ GLEE_EXTERN GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC GLeeFuncPtr_glMultiTexRenderbufferEXT;
+ #define glMultiTexRenderbufferEXT GLeeFuncPtr_glMultiTexRenderbufferEXT
+#endif
+#endif
+
+/* GL_EXT_vertex_array_bgra */
+
+#ifndef GL_EXT_vertex_array_bgra
+#define GL_EXT_vertex_array_bgra 1
+#define __GLEE_GL_EXT_vertex_array_bgra 1
+/* Constants */
+#endif
+
+/* GL_EXT_texture_swizzle */
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_EXT_texture_swizzle 1
+#define __GLEE_GL_EXT_texture_swizzle 1
+/* Constants */
+#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
+#endif
+
+/* GL_NV_explicit_multisample */
+
+#ifndef GL_NV_explicit_multisample
+#define GL_NV_explicit_multisample 1
+#define __GLEE_GL_NV_explicit_multisample 1
+/* Constants */
+#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SAMPLE_MASK_NV 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#ifndef GLEE_H_DEFINED_glGetMultisamplefvNV
+#define GLEE_H_DEFINED_glGetMultisamplefvNV
+ typedef void (APIENTRYP GLEEPFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat * val);
+ GLEE_EXTERN GLEEPFNGLGETMULTISAMPLEFVNVPROC GLeeFuncPtr_glGetMultisamplefvNV;
+ #define glGetMultisamplefvNV GLeeFuncPtr_glGetMultisamplefvNV
+#endif
+#ifndef GLEE_H_DEFINED_glSampleMaskIndexedNV
+#define GLEE_H_DEFINED_glSampleMaskIndexedNV
+ typedef void (APIENTRYP GLEEPFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
+ GLEE_EXTERN GLEEPFNGLSAMPLEMASKINDEXEDNVPROC GLeeFuncPtr_glSampleMaskIndexedNV;
+ #define glSampleMaskIndexedNV GLeeFuncPtr_glSampleMaskIndexedNV
+#endif
+#ifndef GLEE_H_DEFINED_glTexRenderbufferNV
+#define GLEE_H_DEFINED_glTexRenderbufferNV
+ typedef void (APIENTRYP GLEEPFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
+ GLEE_EXTERN GLEEPFNGLTEXRENDERBUFFERNVPROC GLeeFuncPtr_glTexRenderbufferNV;
+ #define glTexRenderbufferNV GLeeFuncPtr_glTexRenderbufferNV
+#endif
+#endif
+
+/* GL_NV_transform_feedback2 */
+
+#ifndef GL_NV_transform_feedback2
+#define GL_NV_transform_feedback2 1
+#define __GLEE_GL_NV_transform_feedback2 1
+/* Constants */
+#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
+#ifndef GLEE_H_DEFINED_glBindTransformFeedbackNV
+#define GLEE_H_DEFINED_glBindTransformFeedbackNV
+ typedef void (APIENTRYP GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
+ GLEE_EXTERN GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBindTransformFeedbackNV;
+ #define glBindTransformFeedbackNV GLeeFuncPtr_glBindTransformFeedbackNV
+#endif
+#ifndef GLEE_H_DEFINED_glDeleteTransformFeedbacksNV
+#define GLEE_H_DEFINED_glDeleteTransformFeedbacksNV
+ typedef void (APIENTRYP GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint * ids);
+ GLEE_EXTERN GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glDeleteTransformFeedbacksNV;
+ #define glDeleteTransformFeedbacksNV GLeeFuncPtr_glDeleteTransformFeedbacksNV
+#endif
+#ifndef GLEE_H_DEFINED_glGenTransformFeedbacksNV
+#define GLEE_H_DEFINED_glGenTransformFeedbacksNV
+ typedef void (APIENTRYP GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint * ids);
+ GLEE_EXTERN GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glGenTransformFeedbacksNV;
+ #define glGenTransformFeedbacksNV GLeeFuncPtr_glGenTransformFeedbacksNV
+#endif
+#ifndef GLEE_H_DEFINED_glIsTransformFeedbackNV
+#define GLEE_H_DEFINED_glIsTransformFeedbackNV
+ typedef GLboolean (APIENTRYP GLEEPFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
+ GLEE_EXTERN GLEEPFNGLISTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glIsTransformFeedbackNV;
+ #define glIsTransformFeedbackNV GLeeFuncPtr_glIsTransformFeedbackNV
+#endif
+#ifndef GLEE_H_DEFINED_glPauseTransformFeedbackNV
+#define GLEE_H_DEFINED_glPauseTransformFeedbackNV
+ typedef void (APIENTRYP GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC) ();
+ GLEE_EXTERN GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glPauseTransformFeedbackNV;
+ #define glPauseTransformFeedbackNV GLeeFuncPtr_glPauseTransformFeedbackNV
+#endif
+#ifndef GLEE_H_DEFINED_glResumeTransformFeedbackNV
+#define GLEE_H_DEFINED_glResumeTransformFeedbackNV
+ typedef void (APIENTRYP GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC) ();
+ GLEE_EXTERN GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glResumeTransformFeedbackNV;
+ #define glResumeTransformFeedbackNV GLeeFuncPtr_glResumeTransformFeedbackNV
+#endif
+#ifndef GLEE_H_DEFINED_glDrawTransformFeedbackNV
+#define GLEE_H_DEFINED_glDrawTransformFeedbackNV
+ typedef void (APIENTRYP GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
+ GLEE_EXTERN GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glDrawTransformFeedbackNV;
+ #define glDrawTransformFeedbackNV GLeeFuncPtr_glDrawTransformFeedbackNV
+#endif
+#endif
+
+/* GL_SGIX_texture_select */
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#define __GLEE_GL_SGIX_texture_select 1
+/* Constants */
+#endif
+
+/* GL_INGR_blend_func_separate */
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+#define __GLEE_GL_INGR_blend_func_separate 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glBlendFuncSeparateINGR
+#define GLEE_H_DEFINED_glBlendFuncSeparateINGR
+ typedef void (APIENTRYP GLEEPFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+ GLEE_EXTERN GLEEPFNGLBLENDFUNCSEPARATEINGRPROC GLeeFuncPtr_glBlendFuncSeparateINGR;
+ #define glBlendFuncSeparateINGR GLeeFuncPtr_glBlendFuncSeparateINGR
+#endif
+#endif
+
+/* GL_SGIX_depth_pass_instrument */
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#define __GLEE_GL_SGIX_depth_pass_instrument 1
+/* Constants */
+#endif
+
+/* GL_SGIX_igloo_interface */
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#define __GLEE_GL_SGIX_igloo_interface 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glIglooInterfaceSGIX
+#define GLEE_H_DEFINED_glIglooInterfaceSGIX
+ typedef void (APIENTRYP GLEEPFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid * params);
+ GLEE_EXTERN GLEEPFNGLIGLOOINTERFACESGIXPROC GLeeFuncPtr_glIglooInterfaceSGIX;
+ #define glIglooInterfaceSGIX GLeeFuncPtr_glIglooInterfaceSGIX
+#endif
+#endif
+
+/* GL_EXT_fragment_lighting */
+
+#ifndef GL_EXT_fragment_lighting
+#define GL_EXT_fragment_lighting 1
+#define __GLEE_GL_EXT_fragment_lighting 1
+/* Constants */
+#define GL_FRAGMENT_LIGHTING_EXT 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
+#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
+#define GL_LIGHT_ENV_MODE_EXT 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
+#define GL_FRAGMENT_LIGHT0_EXT 0x840C
+#define GL_FRAGMENT_LIGHT7_EXT 0x8413
+#ifndef GLEE_H_DEFINED_glFragmentLightModeliEXT
+#define GLEE_H_DEFINED_glFragmentLightModeliEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELIEXTPROC GLeeFuncPtr_glFragmentLightModeliEXT;
+ #define glFragmentLightModeliEXT GLeeFuncPtr_glFragmentLightModeliEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentLightModelfEXT
+#define GLEE_H_DEFINED_glFragmentLightModelfEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELFEXTPROC GLeeFuncPtr_glFragmentLightModelfEXT;
+ #define glFragmentLightModelfEXT GLeeFuncPtr_glFragmentLightModelfEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentLightModelivEXT
+#define GLEE_H_DEFINED_glFragmentLightModelivEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELIVEXTPROC GLeeFuncPtr_glFragmentLightModelivEXT;
+ #define glFragmentLightModelivEXT GLeeFuncPtr_glFragmentLightModelivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentLightModelfvEXT
+#define GLEE_H_DEFINED_glFragmentLightModelfvEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELFVEXTPROC GLeeFuncPtr_glFragmentLightModelfvEXT;
+ #define glFragmentLightModelfvEXT GLeeFuncPtr_glFragmentLightModelfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentLightiEXT
+#define GLEE_H_DEFINED_glFragmentLightiEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTIEXTPROC GLeeFuncPtr_glFragmentLightiEXT;
+ #define glFragmentLightiEXT GLeeFuncPtr_glFragmentLightiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentLightfEXT
+#define GLEE_H_DEFINED_glFragmentLightfEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTFEXTPROC GLeeFuncPtr_glFragmentLightfEXT;
+ #define glFragmentLightfEXT GLeeFuncPtr_glFragmentLightfEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentLightivEXT
+#define GLEE_H_DEFINED_glFragmentLightivEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTIVEXTPROC GLeeFuncPtr_glFragmentLightivEXT;
+ #define glFragmentLightivEXT GLeeFuncPtr_glFragmentLightivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentLightfvEXT
+#define GLEE_H_DEFINED_glFragmentLightfvEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTFVEXTPROC GLeeFuncPtr_glFragmentLightfvEXT;
+ #define glFragmentLightfvEXT GLeeFuncPtr_glFragmentLightfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetFragmentLightivEXT
+#define GLEE_H_DEFINED_glGetFragmentLightivEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETFRAGMENTLIGHTIVEXTPROC GLeeFuncPtr_glGetFragmentLightivEXT;
+ #define glGetFragmentLightivEXT GLeeFuncPtr_glGetFragmentLightivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetFragmentLightfvEXT
+#define GLEE_H_DEFINED_glGetFragmentLightfvEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETFRAGMENTLIGHTFVEXTPROC GLeeFuncPtr_glGetFragmentLightfvEXT;
+ #define glGetFragmentLightfvEXT GLeeFuncPtr_glGetFragmentLightfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentMaterialfEXT
+#define GLEE_H_DEFINED_glFragmentMaterialfEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALFEXTPROC GLeeFuncPtr_glFragmentMaterialfEXT;
+ #define glFragmentMaterialfEXT GLeeFuncPtr_glFragmentMaterialfEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentMaterialiEXT
+#define GLEE_H_DEFINED_glFragmentMaterialiEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALIEXTPROC GLeeFuncPtr_glFragmentMaterialiEXT;
+ #define glFragmentMaterialiEXT GLeeFuncPtr_glFragmentMaterialiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentMaterialfvEXT
+#define GLEE_H_DEFINED_glFragmentMaterialfvEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALFVEXTPROC GLeeFuncPtr_glFragmentMaterialfvEXT;
+ #define glFragmentMaterialfvEXT GLeeFuncPtr_glFragmentMaterialfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentMaterialivEXT
+#define GLEE_H_DEFINED_glFragmentMaterialivEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALIVEXTPROC GLeeFuncPtr_glFragmentMaterialivEXT;
+ #define glFragmentMaterialivEXT GLeeFuncPtr_glFragmentMaterialivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFragmentColorMaterialEXT
+#define GLEE_H_DEFINED_glFragmentColorMaterialEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
+ GLEE_EXTERN GLEEPFNGLFRAGMENTCOLORMATERIALEXTPROC GLeeFuncPtr_glFragmentColorMaterialEXT;
+ #define glFragmentColorMaterialEXT GLeeFuncPtr_glFragmentColorMaterialEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetFragmentMaterialfvEXT
+#define GLEE_H_DEFINED_glGetFragmentMaterialfvEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat * params);
+ GLEE_EXTERN GLEEPFNGLGETFRAGMENTMATERIALFVEXTPROC GLeeFuncPtr_glGetFragmentMaterialfvEXT;
+ #define glGetFragmentMaterialfvEXT GLeeFuncPtr_glGetFragmentMaterialfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetFragmentMaterialivEXT
+#define GLEE_H_DEFINED_glGetFragmentMaterialivEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETFRAGMENTMATERIALIVEXTPROC GLeeFuncPtr_glGetFragmentMaterialivEXT;
+ #define glGetFragmentMaterialivEXT GLeeFuncPtr_glGetFragmentMaterialivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glLightEnviEXT
+#define GLEE_H_DEFINED_glLightEnviEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
+ GLEE_EXTERN GLEEPFNGLLIGHTENVIEXTPROC GLeeFuncPtr_glLightEnviEXT;
+ #define glLightEnviEXT GLeeFuncPtr_glLightEnviEXT
+#endif
+#endif
+
+/* GL_EXT_geometry_shader4 */
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+#define __GLEE_GL_EXT_geometry_shader4 1
+/* Constants */
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+#define GL_LINES_ADJACENCY_EXT 0xA
+#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+#define GL_TRIANGLES_ADJACENCY_EXT 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#ifndef GLEE_H_DEFINED_glProgramParameteriEXT
+#define GLEE_H_DEFINED_glProgramParameteriEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+ GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETERIEXTPROC GLeeFuncPtr_glProgramParameteriEXT;
+ #define glProgramParameteriEXT GLeeFuncPtr_glProgramParameteriEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTextureEXT
+#define GLEE_H_DEFINED_glFramebufferTextureEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glFramebufferTextureEXT;
+ #define glFramebufferTextureEXT GLeeFuncPtr_glFramebufferTextureEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTextureLayerEXT
+#define GLEE_H_DEFINED_glFramebufferTextureLayerEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glFramebufferTextureLayerEXT;
+ #define glFramebufferTextureLayerEXT GLeeFuncPtr_glFramebufferTextureLayerEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTextureFaceEXT
+#define GLEE_H_DEFINED_glFramebufferTextureFaceEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glFramebufferTextureFaceEXT;
+ #define glFramebufferTextureFaceEXT GLeeFuncPtr_glFramebufferTextureFaceEXT
+#endif
+#endif
+
+/* GL_EXT_scene_marker */
+
+#ifndef GL_EXT_scene_marker
+#define GL_EXT_scene_marker 1
+#define __GLEE_GL_EXT_scene_marker 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glBeginSceneEXT
+#define GLEE_H_DEFINED_glBeginSceneEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLBEGINSCENEEXTPROC) ();
+ GLEE_EXTERN GLEEPFNGLBEGINSCENEEXTPROC GLeeFuncPtr_glBeginSceneEXT;
+ #define glBeginSceneEXT GLeeFuncPtr_glBeginSceneEXT
+#endif
+#ifndef GLEE_H_DEFINED_glEndSceneEXT
+#define GLEE_H_DEFINED_glEndSceneEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLENDSCENEEXTPROC) ();
+ GLEE_EXTERN GLEEPFNGLENDSCENEEXTPROC GLeeFuncPtr_glEndSceneEXT;
+ #define glEndSceneEXT GLeeFuncPtr_glEndSceneEXT
+#endif
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+#define __GLEE_GL_EXT_texture_compression_dxt1 1
+/* Constants */
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#endif
+
+/* GL_EXT_texture_env */
+
+#ifndef GL_EXT_texture_env
+#define GL_EXT_texture_env 1
+#define __GLEE_GL_EXT_texture_env 1
+/* Constants */
+#define GL_TEXTURE_ENV0_EXT 0
+#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
+#define GL_ENV_COPY_EXT 0
+#define GL_ENV_REPLACE_EXT 0
+#define GL_ENV_MODULATE_EXT 0
+#define GL_ENV_ADD_EXT 0
+#define GL_ENV_SUBTRACT_EXT 0
+#define GL_ENV_REVERSE_SUBTRACT_EXT 0
+#define GL_ENV_BLEND_EXT 0
+#define GL_ENV_REVERSE_BLEND_EXT 0
+#define GL_TEXTURE_ENV_SHIFT_EXT 0
+#endif
+
+/* GL_IBM_static_data */
+
+#ifndef GL_IBM_static_data
+#define GL_IBM_static_data 1
+#define __GLEE_GL_IBM_static_data 1
+/* Constants */
+#define GL_ALL_STATIC_DATA_IBM 103060
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+#endif
+
+/* GL_NV_gpu_program4 */
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+#define __GLEE_GL_NV_gpu_program4 1
+/* Constants */
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_LINES_ADJACENCY_EXT 0xA
+#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+#define GL_TRIANGLES_ADJACENCY_EXT 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
+#ifndef GLEE_H_DEFINED_glProgramLocalParameterI4iNV
+#define GLEE_H_DEFINED_glProgramLocalParameterI4iNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+ GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETERI4INVPROC GLeeFuncPtr_glProgramLocalParameterI4iNV;
+ #define glProgramLocalParameterI4iNV GLeeFuncPtr_glProgramLocalParameterI4iNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramLocalParameterI4ivNV
+#define GLEE_H_DEFINED_glProgramLocalParameterI4ivNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC GLeeFuncPtr_glProgramLocalParameterI4ivNV;
+ #define glProgramLocalParameterI4ivNV GLeeFuncPtr_glProgramLocalParameterI4ivNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramLocalParametersI4ivNV
+#define GLEE_H_DEFINED_glProgramLocalParametersI4ivNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC GLeeFuncPtr_glProgramLocalParametersI4ivNV;
+ #define glProgramLocalParametersI4ivNV GLeeFuncPtr_glProgramLocalParametersI4ivNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramLocalParameterI4uiNV
+#define GLEE_H_DEFINED_glProgramLocalParameterI4uiNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETERI4UINVPROC GLeeFuncPtr_glProgramLocalParameterI4uiNV;
+ #define glProgramLocalParameterI4uiNV GLeeFuncPtr_glProgramLocalParameterI4uiNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramLocalParameterI4uivNV
+#define GLEE_H_DEFINED_glProgramLocalParameterI4uivNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC GLeeFuncPtr_glProgramLocalParameterI4uivNV;
+ #define glProgramLocalParameterI4uivNV GLeeFuncPtr_glProgramLocalParameterI4uivNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramLocalParametersI4uivNV
+#define GLEE_H_DEFINED_glProgramLocalParametersI4uivNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC GLeeFuncPtr_glProgramLocalParametersI4uivNV;
+ #define glProgramLocalParametersI4uivNV GLeeFuncPtr_glProgramLocalParametersI4uivNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramEnvParameterI4iNV
+#define GLEE_H_DEFINED_glProgramEnvParameterI4iNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+ GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETERI4INVPROC GLeeFuncPtr_glProgramEnvParameterI4iNV;
+ #define glProgramEnvParameterI4iNV GLeeFuncPtr_glProgramEnvParameterI4iNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramEnvParameterI4ivNV
+#define GLEE_H_DEFINED_glProgramEnvParameterI4ivNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETERI4IVNVPROC GLeeFuncPtr_glProgramEnvParameterI4ivNV;
+ #define glProgramEnvParameterI4ivNV GLeeFuncPtr_glProgramEnvParameterI4ivNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramEnvParametersI4ivNV
+#define GLEE_H_DEFINED_glProgramEnvParametersI4ivNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETERSI4IVNVPROC GLeeFuncPtr_glProgramEnvParametersI4ivNV;
+ #define glProgramEnvParametersI4ivNV GLeeFuncPtr_glProgramEnvParametersI4ivNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramEnvParameterI4uiNV
+#define GLEE_H_DEFINED_glProgramEnvParameterI4uiNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETERI4UINVPROC GLeeFuncPtr_glProgramEnvParameterI4uiNV;
+ #define glProgramEnvParameterI4uiNV GLeeFuncPtr_glProgramEnvParameterI4uiNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramEnvParameterI4uivNV
+#define GLEE_H_DEFINED_glProgramEnvParameterI4uivNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETERI4UIVNVPROC GLeeFuncPtr_glProgramEnvParameterI4uivNV;
+ #define glProgramEnvParameterI4uivNV GLeeFuncPtr_glProgramEnvParameterI4uivNV
+#endif
+#ifndef GLEE_H_DEFINED_glProgramEnvParametersI4uivNV
+#define GLEE_H_DEFINED_glProgramEnvParametersI4uivNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint * params);
+ GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC GLeeFuncPtr_glProgramEnvParametersI4uivNV;
+ #define glProgramEnvParametersI4uivNV GLeeFuncPtr_glProgramEnvParametersI4uivNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramLocalParameterIivNV
+#define GLEE_H_DEFINED_glGetProgramLocalParameterIivNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC GLeeFuncPtr_glGetProgramLocalParameterIivNV;
+ #define glGetProgramLocalParameterIivNV GLeeFuncPtr_glGetProgramLocalParameterIivNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramLocalParameterIuivNV
+#define GLEE_H_DEFINED_glGetProgramLocalParameterIuivNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint * params);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC GLeeFuncPtr_glGetProgramLocalParameterIuivNV;
+ #define glGetProgramLocalParameterIuivNV GLeeFuncPtr_glGetProgramLocalParameterIuivNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramEnvParameterIivNV
+#define GLEE_H_DEFINED_glGetProgramEnvParameterIivNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMENVPARAMETERIIVNVPROC GLeeFuncPtr_glGetProgramEnvParameterIivNV;
+ #define glGetProgramEnvParameterIivNV GLeeFuncPtr_glGetProgramEnvParameterIivNV
+#endif
+#ifndef GLEE_H_DEFINED_glGetProgramEnvParameterIuivNV
+#define GLEE_H_DEFINED_glGetProgramEnvParameterIuivNV
+ typedef GLvoid (APIENTRYP GLEEPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint * params);
+ GLEE_EXTERN GLEEPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC GLeeFuncPtr_glGetProgramEnvParameterIuivNV;
+ #define glGetProgramEnvParameterIuivNV GLeeFuncPtr_glGetProgramEnvParameterIuivNV
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTextureEXT
+#define GLEE_H_DEFINED_glFramebufferTextureEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glFramebufferTextureEXT;
+ #define glFramebufferTextureEXT GLeeFuncPtr_glFramebufferTextureEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTextureLayerEXT
+#define GLEE_H_DEFINED_glFramebufferTextureLayerEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glFramebufferTextureLayerEXT;
+ #define glFramebufferTextureLayerEXT GLeeFuncPtr_glFramebufferTextureLayerEXT
+#endif
+#ifndef GLEE_H_DEFINED_glFramebufferTextureFaceEXT
+#define GLEE_H_DEFINED_glFramebufferTextureFaceEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+ GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glFramebufferTextureFaceEXT;
+ #define glFramebufferTextureFaceEXT GLeeFuncPtr_glFramebufferTextureFaceEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI2iEXT
+#define GLEE_H_DEFINED_glVertexAttribI2iEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2IEXTPROC GLeeFuncPtr_glVertexAttribI2iEXT;
+ #define glVertexAttribI2iEXT GLeeFuncPtr_glVertexAttribI2iEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI3iEXT
+#define GLEE_H_DEFINED_glVertexAttribI3iEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3IEXTPROC GLeeFuncPtr_glVertexAttribI3iEXT;
+ #define glVertexAttribI3iEXT GLeeFuncPtr_glVertexAttribI3iEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4iEXT
+#define GLEE_H_DEFINED_glVertexAttribI4iEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4IEXTPROC GLeeFuncPtr_glVertexAttribI4iEXT;
+ #define glVertexAttribI4iEXT GLeeFuncPtr_glVertexAttribI4iEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI1uiEXT
+#define GLEE_H_DEFINED_glVertexAttribI1uiEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI1UIEXTPROC GLeeFuncPtr_glVertexAttribI1uiEXT;
+ #define glVertexAttribI1uiEXT GLeeFuncPtr_glVertexAttribI1uiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI2uiEXT
+#define GLEE_H_DEFINED_glVertexAttribI2uiEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2UIEXTPROC GLeeFuncPtr_glVertexAttribI2uiEXT;
+ #define glVertexAttribI2uiEXT GLeeFuncPtr_glVertexAttribI2uiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI3uiEXT
+#define GLEE_H_DEFINED_glVertexAttribI3uiEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3UIEXTPROC GLeeFuncPtr_glVertexAttribI3uiEXT;
+ #define glVertexAttribI3uiEXT GLeeFuncPtr_glVertexAttribI3uiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4uiEXT
+#define GLEE_H_DEFINED_glVertexAttribI4uiEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4UIEXTPROC GLeeFuncPtr_glVertexAttribI4uiEXT;
+ #define glVertexAttribI4uiEXT GLeeFuncPtr_glVertexAttribI4uiEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI1ivEXT
+#define GLEE_H_DEFINED_glVertexAttribI1ivEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI1IVEXTPROC GLeeFuncPtr_glVertexAttribI1ivEXT;
+ #define glVertexAttribI1ivEXT GLeeFuncPtr_glVertexAttribI1ivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI2ivEXT
+#define GLEE_H_DEFINED_glVertexAttribI2ivEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2IVEXTPROC GLeeFuncPtr_glVertexAttribI2ivEXT;
+ #define glVertexAttribI2ivEXT GLeeFuncPtr_glVertexAttribI2ivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI3ivEXT
+#define GLEE_H_DEFINED_glVertexAttribI3ivEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3IVEXTPROC GLeeFuncPtr_glVertexAttribI3ivEXT;
+ #define glVertexAttribI3ivEXT GLeeFuncPtr_glVertexAttribI3ivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4ivEXT
+#define GLEE_H_DEFINED_glVertexAttribI4ivEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4IVEXTPROC GLeeFuncPtr_glVertexAttribI4ivEXT;
+ #define glVertexAttribI4ivEXT GLeeFuncPtr_glVertexAttribI4ivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI1uivEXT
+#define GLEE_H_DEFINED_glVertexAttribI1uivEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI1UIVEXTPROC GLeeFuncPtr_glVertexAttribI1uivEXT;
+ #define glVertexAttribI1uivEXT GLeeFuncPtr_glVertexAttribI1uivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI2uivEXT
+#define GLEE_H_DEFINED_glVertexAttribI2uivEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2UIVEXTPROC GLeeFuncPtr_glVertexAttribI2uivEXT;
+ #define glVertexAttribI2uivEXT GLeeFuncPtr_glVertexAttribI2uivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI3uivEXT
+#define GLEE_H_DEFINED_glVertexAttribI3uivEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3UIVEXTPROC GLeeFuncPtr_glVertexAttribI3uivEXT;
+ #define glVertexAttribI3uivEXT GLeeFuncPtr_glVertexAttribI3uivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4uivEXT
+#define GLEE_H_DEFINED_glVertexAttribI4uivEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4UIVEXTPROC GLeeFuncPtr_glVertexAttribI4uivEXT;
+ #define glVertexAttribI4uivEXT GLeeFuncPtr_glVertexAttribI4uivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4bvEXT
+#define GLEE_H_DEFINED_glVertexAttribI4bvEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4BVEXTPROC GLeeFuncPtr_glVertexAttribI4bvEXT;
+ #define glVertexAttribI4bvEXT GLeeFuncPtr_glVertexAttribI4bvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4svEXT
+#define GLEE_H_DEFINED_glVertexAttribI4svEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4SVEXTPROC GLeeFuncPtr_glVertexAttribI4svEXT;
+ #define glVertexAttribI4svEXT GLeeFuncPtr_glVertexAttribI4svEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4ubvEXT
+#define GLEE_H_DEFINED_glVertexAttribI4ubvEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4UBVEXTPROC GLeeFuncPtr_glVertexAttribI4ubvEXT;
+ #define glVertexAttribI4ubvEXT GLeeFuncPtr_glVertexAttribI4ubvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribI4usvEXT
+#define GLEE_H_DEFINED_glVertexAttribI4usvEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort * v);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4USVEXTPROC GLeeFuncPtr_glVertexAttribI4usvEXT;
+ #define glVertexAttribI4usvEXT GLeeFuncPtr_glVertexAttribI4usvEXT
+#endif
+#ifndef GLEE_H_DEFINED_glVertexAttribIPointerEXT
+#define GLEE_H_DEFINED_glVertexAttribIPointerEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+ GLEE_EXTERN GLEEPFNGLVERTEXATTRIBIPOINTEREXTPROC GLeeFuncPtr_glVertexAttribIPointerEXT;
+ #define glVertexAttribIPointerEXT GLeeFuncPtr_glVertexAttribIPointerEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribIivEXT
+#define GLEE_H_DEFINED_glGetVertexAttribIivEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint * params);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIIVEXTPROC GLeeFuncPtr_glGetVertexAttribIivEXT;
+ #define glGetVertexAttribIivEXT GLeeFuncPtr_glGetVertexAttribIivEXT
+#endif
+#ifndef GLEE_H_DEFINED_glGetVertexAttribIuivEXT
+#define GLEE_H_DEFINED_glGetVertexAttribIuivEXT
+ typedef GLvoid (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint * params);
+ GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIUIVEXTPROC GLeeFuncPtr_glGetVertexAttribIuivEXT;
+ #define glGetVertexAttribIuivEXT GLeeFuncPtr_glGetVertexAttribIuivEXT
+#endif
+#endif
+
+/* GL_OES_byte_coordinates */
+
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+#define __GLEE_GL_OES_byte_coordinates 1
+/* Constants */
+#define GL_BYTE 0x1400
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+#define __GLEE_GL_OES_compressed_paletted_texture 1
+/* Constants */
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif
+
+/* GL_OES_single_precision */
+
+#ifndef GL_OES_single_precision
+#define GL_OES_single_precision 1
+#define __GLEE_GL_OES_single_precision 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glDepthRangefOES
+#define GLEE_H_DEFINED_glDepthRangefOES
+ typedef GLvoid (APIENTRYP GLEEPFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
+ GLEE_EXTERN GLEEPFNGLDEPTHRANGEFOESPROC GLeeFuncPtr_glDepthRangefOES;
+ #define glDepthRangefOES GLeeFuncPtr_glDepthRangefOES
+#endif
+#ifndef GLEE_H_DEFINED_glFrustumfOES
+#define GLEE_H_DEFINED_glFrustumfOES
+ typedef GLvoid (APIENTRYP GLEEPFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+ GLEE_EXTERN GLEEPFNGLFRUSTUMFOESPROC GLeeFuncPtr_glFrustumfOES;
+ #define glFrustumfOES GLeeFuncPtr_glFrustumfOES
+#endif
+#ifndef GLEE_H_DEFINED_glOrthofOES
+#define GLEE_H_DEFINED_glOrthofOES
+ typedef GLvoid (APIENTRYP GLEEPFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+ GLEE_EXTERN GLEEPFNGLORTHOFOESPROC GLeeFuncPtr_glOrthofOES;
+ #define glOrthofOES GLeeFuncPtr_glOrthofOES
+#endif
+#ifndef GLEE_H_DEFINED_glClipPlanefOES
+#define GLEE_H_DEFINED_glClipPlanefOES
+ typedef GLvoid (APIENTRYP GLEEPFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
+ GLEE_EXTERN GLEEPFNGLCLIPPLANEFOESPROC GLeeFuncPtr_glClipPlanefOES;
+ #define glClipPlanefOES GLeeFuncPtr_glClipPlanefOES
+#endif
+#ifndef GLEE_H_DEFINED_glGetClipPlanefOES
+#define GLEE_H_DEFINED_glGetClipPlanefOES
+ typedef GLvoid (APIENTRYP GLEEPFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
+ GLEE_EXTERN GLEEPFNGLGETCLIPPLANEFOESPROC GLeeFuncPtr_glGetClipPlanefOES;
+ #define glGetClipPlanefOES GLeeFuncPtr_glGetClipPlanefOES
+#endif
+#ifndef GLEE_H_DEFINED_glClearDepthfOES
+#define GLEE_H_DEFINED_glClearDepthfOES
+ typedef GLvoid (APIENTRYP GLEEPFNGLCLEARDEPTHFOESPROC) (GLclampd depth);
+ GLEE_EXTERN GLEEPFNGLCLEARDEPTHFOESPROC GLeeFuncPtr_glClearDepthfOES;
+ #define glClearDepthfOES GLeeFuncPtr_glClearDepthfOES
+#endif
+#endif
+
+/* GL_SGIX_pixel_texture_bits */
+
+#ifndef GL_SGIX_pixel_texture_bits
+#define GL_SGIX_pixel_texture_bits 1
+#define __GLEE_GL_SGIX_pixel_texture_bits 1
+/* Constants */
+#endif
+
+/* GL_SGIX_texture_range */
+
+#ifndef GL_SGIX_texture_range
+#define GL_SGIX_texture_range 1
+#define __GLEE_GL_SGIX_texture_range 1
+/* Constants */
+#define GL_RGB_SIGNED_SGIX 0x85E0
+#define GL_RGBA_SIGNED_SGIX 0x85E1
+#define GL_ALPHA_SIGNED_SGIX 0x85E2
+#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
+#define GL_INTENSITY_SIGNED_SGIX 0x85E4
+#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
+#define GL_RGB16_SIGNED_SGIX 0x85E6
+#define GL_RGBA16_SIGNED_SGIX 0x85E7
+#define GL_ALPHA16_SIGNED_SGIX 0x85E8
+#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
+#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
+#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
+#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
+#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
+#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
+#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
+#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
+#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
+#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
+#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
+#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
+#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
+#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
+#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
+#define GL_MIN_LUMINANCE_SGIS 0x85F8
+#define GL_MAX_LUMINANCE_SGIS 0x85F9
+#define GL_MIN_INTENSITY_SGIS 0x85FA
+#define GL_MAX_INTENSITY_SGIS 0x85FB
+#endif
+
+/* WGL */
+
+#ifdef WIN32
+
+/* Extension querying variables */
+
+GLEE_EXTERN GLboolean _GLEE_WGL_ARB_buffer_region;
+GLEE_EXTERN GLboolean _GLEE_WGL_ARB_multisample;
+GLEE_EXTERN GLboolean _GLEE_WGL_ARB_extensions_string;
+GLEE_EXTERN GLboolean _GLEE_WGL_ARB_pixel_format;
+GLEE_EXTERN GLboolean _GLEE_WGL_ARB_make_current_read;
+GLEE_EXTERN GLboolean _GLEE_WGL_ARB_pbuffer;
+GLEE_EXTERN GLboolean _GLEE_WGL_ARB_render_texture;
+GLEE_EXTERN GLboolean _GLEE_WGL_ARB_pixel_format_float;
+GLEE_EXTERN GLboolean _GLEE_WGL_ARB_create_context;
+GLEE_EXTERN GLboolean _GLEE_WGL_EXT_make_current_read;
+GLEE_EXTERN GLboolean _GLEE_WGL_EXT_pixel_format;
+GLEE_EXTERN GLboolean _GLEE_WGL_EXT_pbuffer;
+GLEE_EXTERN GLboolean _GLEE_WGL_EXT_depth_float;
+GLEE_EXTERN GLboolean _GLEE_WGL_3DFX_multisample;
+GLEE_EXTERN GLboolean _GLEE_WGL_EXT_multisample;
+GLEE_EXTERN GLboolean _GLEE_WGL_I3D_digital_video_control;
+GLEE_EXTERN GLboolean _GLEE_WGL_I3D_gamma;
+GLEE_EXTERN GLboolean _GLEE_WGL_I3D_genlock;
+GLEE_EXTERN GLboolean _GLEE_WGL_I3D_image_buffer;
+GLEE_EXTERN GLboolean _GLEE_WGL_I3D_swap_frame_lock;
+GLEE_EXTERN GLboolean _GLEE_WGL_NV_render_depth_texture;
+GLEE_EXTERN GLboolean _GLEE_WGL_NV_render_texture_rectangle;
+GLEE_EXTERN GLboolean _GLEE_WGL_ATI_pixel_format_float;
+GLEE_EXTERN GLboolean _GLEE_WGL_NV_float_buffer;
+GLEE_EXTERN GLboolean _GLEE_WGL_3DL_stereo_control;
+GLEE_EXTERN GLboolean _GLEE_WGL_EXT_pixel_format_packed_float;
+GLEE_EXTERN GLboolean _GLEE_WGL_EXT_framebuffer_sRGB;
+GLEE_EXTERN GLboolean _GLEE_WGL_NV_present_video;
+GLEE_EXTERN GLboolean _GLEE_WGL_NV_swap_group;
+GLEE_EXTERN GLboolean _GLEE_WGL_NV_gpu_affinity;
+GLEE_EXTERN GLboolean _GLEE_WGL_EXT_display_color_table;
+GLEE_EXTERN GLboolean _GLEE_WGL_EXT_extensions_string;
+GLEE_EXTERN GLboolean _GLEE_WGL_EXT_swap_control;
+GLEE_EXTERN GLboolean _GLEE_WGL_NV_vertex_array_range;
+GLEE_EXTERN GLboolean _GLEE_WGL_OML_sync_control;
+GLEE_EXTERN GLboolean _GLEE_WGL_I3D_swap_frame_usage;
+GLEE_EXTERN GLboolean _GLEE_WGL_NV_video_output;
+
+/* Aliases for extension querying variables */
+
+#define GLEE_WGL_ARB_buffer_region GLeeEnabled(&_GLEE_WGL_ARB_buffer_region)
+#define GLEE_WGL_ARB_multisample GLeeEnabled(&_GLEE_WGL_ARB_multisample)
+#define GLEE_WGL_ARB_extensions_string GLeeEnabled(&_GLEE_WGL_ARB_extensions_string)
+#define GLEE_WGL_ARB_pixel_format GLeeEnabled(&_GLEE_WGL_ARB_pixel_format)
+#define GLEE_WGL_ARB_make_current_read GLeeEnabled(&_GLEE_WGL_ARB_make_current_read)
+#define GLEE_WGL_ARB_pbuffer GLeeEnabled(&_GLEE_WGL_ARB_pbuffer)
+#define GLEE_WGL_ARB_render_texture GLeeEnabled(&_GLEE_WGL_ARB_render_texture)
+#define GLEE_WGL_ARB_pixel_format_float GLeeEnabled(&_GLEE_WGL_ARB_pixel_format_float)
+#define GLEE_WGL_ARB_create_context GLeeEnabled(&_GLEE_WGL_ARB_create_context)
+#define GLEE_WGL_EXT_make_current_read GLeeEnabled(&_GLEE_WGL_EXT_make_current_read)
+#define GLEE_WGL_EXT_pixel_format GLeeEnabled(&_GLEE_WGL_EXT_pixel_format)
+#define GLEE_WGL_EXT_pbuffer GLeeEnabled(&_GLEE_WGL_EXT_pbuffer)
+#define GLEE_WGL_EXT_depth_float GLeeEnabled(&_GLEE_WGL_EXT_depth_float)
+#define GLEE_WGL_3DFX_multisample GLeeEnabled(&_GLEE_WGL_3DFX_multisample)
+#define GLEE_WGL_EXT_multisample GLeeEnabled(&_GLEE_WGL_EXT_multisample)
+#define GLEE_WGL_I3D_digital_video_control GLeeEnabled(&_GLEE_WGL_I3D_digital_video_control)
+#define GLEE_WGL_I3D_gamma GLeeEnabled(&_GLEE_WGL_I3D_gamma)
+#define GLEE_WGL_I3D_genlock GLeeEnabled(&_GLEE_WGL_I3D_genlock)
+#define GLEE_WGL_I3D_image_buffer GLeeEnabled(&_GLEE_WGL_I3D_image_buffer)
+#define GLEE_WGL_I3D_swap_frame_lock GLeeEnabled(&_GLEE_WGL_I3D_swap_frame_lock)
+#define GLEE_WGL_NV_render_depth_texture GLeeEnabled(&_GLEE_WGL_NV_render_depth_texture)
+#define GLEE_WGL_NV_render_texture_rectangle GLeeEnabled(&_GLEE_WGL_NV_render_texture_rectangle)
+#define GLEE_WGL_ATI_pixel_format_float GLeeEnabled(&_GLEE_WGL_ATI_pixel_format_float)
+#define GLEE_WGL_NV_float_buffer GLeeEnabled(&_GLEE_WGL_NV_float_buffer)
+#define GLEE_WGL_3DL_stereo_control GLeeEnabled(&_GLEE_WGL_3DL_stereo_control)
+#define GLEE_WGL_EXT_pixel_format_packed_float GLeeEnabled(&_GLEE_WGL_EXT_pixel_format_packed_float)
+#define GLEE_WGL_EXT_framebuffer_sRGB GLeeEnabled(&_GLEE_WGL_EXT_framebuffer_sRGB)
+#define GLEE_WGL_NV_present_video GLeeEnabled(&_GLEE_WGL_NV_present_video)
+#define GLEE_WGL_NV_swap_group GLeeEnabled(&_GLEE_WGL_NV_swap_group)
+#define GLEE_WGL_NV_gpu_affinity GLeeEnabled(&_GLEE_WGL_NV_gpu_affinity)
+#define GLEE_WGL_EXT_display_color_table GLeeEnabled(&_GLEE_WGL_EXT_display_color_table)
+#define GLEE_WGL_EXT_extensions_string GLeeEnabled(&_GLEE_WGL_EXT_extensions_string)
+#define GLEE_WGL_EXT_swap_control GLeeEnabled(&_GLEE_WGL_EXT_swap_control)
+#define GLEE_WGL_NV_vertex_array_range GLeeEnabled(&_GLEE_WGL_NV_vertex_array_range)
+#define GLEE_WGL_OML_sync_control GLeeEnabled(&_GLEE_WGL_OML_sync_control)
+#define GLEE_WGL_I3D_swap_frame_usage GLeeEnabled(&_GLEE_WGL_I3D_swap_frame_usage)
+#define GLEE_WGL_NV_video_output GLeeEnabled(&_GLEE_WGL_NV_video_output)
+
+/* WGL_ARB_buffer_region */
+
+#ifndef WGL_ARB_buffer_region
+#define WGL_ARB_buffer_region 1
+#define __GLEE_WGL_ARB_buffer_region 1
+/* Constants */
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+#ifndef GLEE_H_DEFINED_wglCreateBufferRegionARB
+#define GLEE_H_DEFINED_wglCreateBufferRegionARB
+ typedef HANDLE (APIENTRYP GLEEPFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
+ GLEE_EXTERN GLEEPFNWGLCREATEBUFFERREGIONARBPROC GLeeFuncPtr_wglCreateBufferRegionARB;
+ #define wglCreateBufferRegionARB GLeeFuncPtr_wglCreateBufferRegionARB
+#endif
+#ifndef GLEE_H_DEFINED_wglDeleteBufferRegionARB
+#define GLEE_H_DEFINED_wglDeleteBufferRegionARB
+ typedef VOID (APIENTRYP GLEEPFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
+ GLEE_EXTERN GLEEPFNWGLDELETEBUFFERREGIONARBPROC GLeeFuncPtr_wglDeleteBufferRegionARB;
+ #define wglDeleteBufferRegionARB GLeeFuncPtr_wglDeleteBufferRegionARB
+#endif
+#ifndef GLEE_H_DEFINED_wglSaveBufferRegionARB
+#define GLEE_H_DEFINED_wglSaveBufferRegionARB
+ typedef BOOL (APIENTRYP GLEEPFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
+ GLEE_EXTERN GLEEPFNWGLSAVEBUFFERREGIONARBPROC GLeeFuncPtr_wglSaveBufferRegionARB;
+ #define wglSaveBufferRegionARB GLeeFuncPtr_wglSaveBufferRegionARB
+#endif
+#ifndef GLEE_H_DEFINED_wglRestoreBufferRegionARB
+#define GLEE_H_DEFINED_wglRestoreBufferRegionARB
+ typedef BOOL (APIENTRYP GLEEPFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+ GLEE_EXTERN GLEEPFNWGLRESTOREBUFFERREGIONARBPROC GLeeFuncPtr_wglRestoreBufferRegionARB;
+ #define wglRestoreBufferRegionARB GLeeFuncPtr_wglRestoreBufferRegionARB
+#endif
+#endif
+
+/* WGL_ARB_multisample */
+
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+#define __GLEE_WGL_ARB_multisample 1
+/* Constants */
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+#endif
+
+/* WGL_ARB_extensions_string */
+
+#ifndef WGL_ARB_extensions_string
+#define WGL_ARB_extensions_string 1
+#define __GLEE_WGL_ARB_extensions_string 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_wglGetExtensionsStringARB
+#define GLEE_H_DEFINED_wglGetExtensionsStringARB
+ typedef const char * (APIENTRYP GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+ GLEE_EXTERN GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC GLeeFuncPtr_wglGetExtensionsStringARB;
+ #define wglGetExtensionsStringARB GLeeFuncPtr_wglGetExtensionsStringARB
+#endif
+#endif
+
+/* WGL_ARB_pixel_format */
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+#define __GLEE_WGL_ARB_pixel_format 1
+/* Constants */
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#ifndef GLEE_H_DEFINED_wglGetPixelFormatAttribivARB
+#define GLEE_H_DEFINED_wglGetPixelFormatAttribivARB
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues);
+ GLEE_EXTERN GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribivARB;
+ #define wglGetPixelFormatAttribivARB GLeeFuncPtr_wglGetPixelFormatAttribivARB
+#endif
+#ifndef GLEE_H_DEFINED_wglGetPixelFormatAttribfvARB
+#define GLEE_H_DEFINED_wglGetPixelFormatAttribfvARB
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues);
+ GLEE_EXTERN GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribfvARB;
+ #define wglGetPixelFormatAttribfvARB GLeeFuncPtr_wglGetPixelFormatAttribfvARB
+#endif
+#ifndef GLEE_H_DEFINED_wglChoosePixelFormatARB
+#define GLEE_H_DEFINED_wglChoosePixelFormatARB
+ typedef BOOL (APIENTRYP GLEEPFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
+ GLEE_EXTERN GLEEPFNWGLCHOOSEPIXELFORMATARBPROC GLeeFuncPtr_wglChoosePixelFormatARB;
+ #define wglChoosePixelFormatARB GLeeFuncPtr_wglChoosePixelFormatARB
+#endif
+#endif
+
+/* WGL_ARB_make_current_read */
+
+#ifndef WGL_ARB_make_current_read
+#define WGL_ARB_make_current_read 1
+#define __GLEE_WGL_ARB_make_current_read 1
+/* Constants */
+#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+#ifndef GLEE_H_DEFINED_wglMakeContextCurrentARB
+#define GLEE_H_DEFINED_wglMakeContextCurrentARB
+ typedef BOOL (APIENTRYP GLEEPFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+ GLEE_EXTERN GLEEPFNWGLMAKECONTEXTCURRENTARBPROC GLeeFuncPtr_wglMakeContextCurrentARB;
+ #define wglMakeContextCurrentARB GLeeFuncPtr_wglMakeContextCurrentARB
+#endif
+#ifndef GLEE_H_DEFINED_wglGetCurrentReadDCARB
+#define GLEE_H_DEFINED_wglGetCurrentReadDCARB
+ typedef HDC (APIENTRYP GLEEPFNWGLGETCURRENTREADDCARBPROC) ();
+ GLEE_EXTERN GLEEPFNWGLGETCURRENTREADDCARBPROC GLeeFuncPtr_wglGetCurrentReadDCARB;
+ #define wglGetCurrentReadDCARB GLeeFuncPtr_wglGetCurrentReadDCARB
+#endif
+#endif
+
+/* WGL_ARB_pbuffer */
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+#define __GLEE_WGL_ARB_pbuffer 1
+/* Constants */
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
+#ifndef GLEE_H_DEFINED_wglCreatePbufferARB
+#define GLEE_H_DEFINED_wglCreatePbufferARB
+ typedef HPBUFFERARB (APIENTRYP GLEEPFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
+ GLEE_EXTERN GLEEPFNWGLCREATEPBUFFERARBPROC GLeeFuncPtr_wglCreatePbufferARB;
+ #define wglCreatePbufferARB GLeeFuncPtr_wglCreatePbufferARB
+#endif
+#ifndef GLEE_H_DEFINED_wglGetPbufferDCARB
+#define GLEE_H_DEFINED_wglGetPbufferDCARB
+ typedef HDC (APIENTRYP GLEEPFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
+ GLEE_EXTERN GLEEPFNWGLGETPBUFFERDCARBPROC GLeeFuncPtr_wglGetPbufferDCARB;
+ #define wglGetPbufferDCARB GLeeFuncPtr_wglGetPbufferDCARB
+#endif
+#ifndef GLEE_H_DEFINED_wglReleasePbufferDCARB
+#define GLEE_H_DEFINED_wglReleasePbufferDCARB
+ typedef int (APIENTRYP GLEEPFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
+ GLEE_EXTERN GLEEPFNWGLRELEASEPBUFFERDCARBPROC GLeeFuncPtr_wglReleasePbufferDCARB;
+ #define wglReleasePbufferDCARB GLeeFuncPtr_wglReleasePbufferDCARB
+#endif
+#ifndef GLEE_H_DEFINED_wglDestroyPbufferARB
+#define GLEE_H_DEFINED_wglDestroyPbufferARB
+ typedef BOOL (APIENTRYP GLEEPFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
+ GLEE_EXTERN GLEEPFNWGLDESTROYPBUFFERARBPROC GLeeFuncPtr_wglDestroyPbufferARB;
+ #define wglDestroyPbufferARB GLeeFuncPtr_wglDestroyPbufferARB
+#endif
+#ifndef GLEE_H_DEFINED_wglQueryPbufferARB
+#define GLEE_H_DEFINED_wglQueryPbufferARB
+ typedef BOOL (APIENTRYP GLEEPFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int * piValue);
+ GLEE_EXTERN GLEEPFNWGLQUERYPBUFFERARBPROC GLeeFuncPtr_wglQueryPbufferARB;
+ #define wglQueryPbufferARB GLeeFuncPtr_wglQueryPbufferARB
+#endif
+#endif
+
+/* WGL_ARB_render_texture */
+
+#ifndef WGL_ARB_render_texture
+#define WGL_ARB_render_texture 1
+#define __GLEE_WGL_ARB_render_texture 1
+/* Constants */
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
+#ifndef GLEE_H_DEFINED_wglBindTexImageARB
+#define GLEE_H_DEFINED_wglBindTexImageARB
+ typedef BOOL (APIENTRYP GLEEPFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+ GLEE_EXTERN GLEEPFNWGLBINDTEXIMAGEARBPROC GLeeFuncPtr_wglBindTexImageARB;
+ #define wglBindTexImageARB GLeeFuncPtr_wglBindTexImageARB
+#endif
+#ifndef GLEE_H_DEFINED_wglReleaseTexImageARB
+#define GLEE_H_DEFINED_wglReleaseTexImageARB
+ typedef BOOL (APIENTRYP GLEEPFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+ GLEE_EXTERN GLEEPFNWGLRELEASETEXIMAGEARBPROC GLeeFuncPtr_wglReleaseTexImageARB;
+ #define wglReleaseTexImageARB GLeeFuncPtr_wglReleaseTexImageARB
+#endif
+#ifndef GLEE_H_DEFINED_wglSetPbufferAttribARB
+#define GLEE_H_DEFINED_wglSetPbufferAttribARB
+ typedef BOOL (APIENTRYP GLEEPFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int * piAttribList);
+ GLEE_EXTERN GLEEPFNWGLSETPBUFFERATTRIBARBPROC GLeeFuncPtr_wglSetPbufferAttribARB;
+ #define wglSetPbufferAttribARB GLeeFuncPtr_wglSetPbufferAttribARB
+#endif
+#endif
+
+/* WGL_ARB_pixel_format_float */
+
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+#define __GLEE_WGL_ARB_pixel_format_float 1
+/* Constants */
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
+#endif
+
+/* WGL_ARB_create_context */
+
+#ifndef WGL_ARB_create_context
+#define WGL_ARB_create_context 1
+#define __GLEE_WGL_ARB_create_context 1
+/* Constants */
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define ERROR_INVALID_VERSION_ARB 0x2095
+#ifndef GLEE_H_DEFINED_wglCreateContextAttribsARB
+#define GLEE_H_DEFINED_wglCreateContextAttribsARB
+ typedef HGLRC (APIENTRYP GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int * attribList);
+ GLEE_EXTERN GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_wglCreateContextAttribsARB;
+ #define wglCreateContextAttribsARB GLeeFuncPtr_wglCreateContextAttribsARB
+#endif
+#endif
+
+/* WGL_EXT_make_current_read */
+
+#ifndef WGL_EXT_make_current_read
+#define WGL_EXT_make_current_read 1
+#define __GLEE_WGL_EXT_make_current_read 1
+/* Constants */
+#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
+#ifndef GLEE_H_DEFINED_wglMakeContextCurrentEXT
+#define GLEE_H_DEFINED_wglMakeContextCurrentEXT
+ typedef BOOL (APIENTRYP GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+ GLEE_EXTERN GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC GLeeFuncPtr_wglMakeContextCurrentEXT;
+ #define wglMakeContextCurrentEXT GLeeFuncPtr_wglMakeContextCurrentEXT
+#endif
+#ifndef GLEE_H_DEFINED_wglGetCurrentReadDCEXT
+#define GLEE_H_DEFINED_wglGetCurrentReadDCEXT
+ typedef HDC (APIENTRYP GLEEPFNWGLGETCURRENTREADDCEXTPROC) ();
+ GLEE_EXTERN GLEEPFNWGLGETCURRENTREADDCEXTPROC GLeeFuncPtr_wglGetCurrentReadDCEXT;
+ #define wglGetCurrentReadDCEXT GLeeFuncPtr_wglGetCurrentReadDCEXT
+#endif
+#endif
+
+/* WGL_EXT_pixel_format */
+
+#ifndef WGL_EXT_pixel_format
+#define WGL_EXT_pixel_format 1
+#define __GLEE_WGL_EXT_pixel_format 1
+/* Constants */
+#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
+#define WGL_DRAW_TO_WINDOW_EXT 0x2001
+#define WGL_DRAW_TO_BITMAP_EXT 0x2002
+#define WGL_ACCELERATION_EXT 0x2003
+#define WGL_NEED_PALETTE_EXT 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
+#define WGL_SWAP_METHOD_EXT 0x2007
+#define WGL_NUMBER_OVERLAYS_EXT 0x2008
+#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
+#define WGL_TRANSPARENT_EXT 0x200A
+#define WGL_TRANSPARENT_VALUE_EXT 0x200B
+#define WGL_SHARE_DEPTH_EXT 0x200C
+#define WGL_SHARE_STENCIL_EXT 0x200D
+#define WGL_SHARE_ACCUM_EXT 0x200E
+#define WGL_SUPPORT_GDI_EXT 0x200F
+#define WGL_SUPPORT_OPENGL_EXT 0x2010
+#define WGL_DOUBLE_BUFFER_EXT 0x2011
+#define WGL_STEREO_EXT 0x2012
+#define WGL_PIXEL_TYPE_EXT 0x2013
+#define WGL_COLOR_BITS_EXT 0x2014
+#define WGL_RED_BITS_EXT 0x2015
+#define WGL_RED_SHIFT_EXT 0x2016
+#define WGL_GREEN_BITS_EXT 0x2017
+#define WGL_GREEN_SHIFT_EXT 0x2018
+#define WGL_BLUE_BITS_EXT 0x2019
+#define WGL_BLUE_SHIFT_EXT 0x201A
+#define WGL_ALPHA_BITS_EXT 0x201B
+#define WGL_ALPHA_SHIFT_EXT 0x201C
+#define WGL_ACCUM_BITS_EXT 0x201D
+#define WGL_ACCUM_RED_BITS_EXT 0x201E
+#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
+#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
+#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
+#define WGL_DEPTH_BITS_EXT 0x2022
+#define WGL_STENCIL_BITS_EXT 0x2023
+#define WGL_AUX_BUFFERS_EXT 0x2024
+#define WGL_NO_ACCELERATION_EXT 0x2025
+#define WGL_GENERIC_ACCELERATION_EXT 0x2026
+#define WGL_FULL_ACCELERATION_EXT 0x2027
+#define WGL_SWAP_EXCHANGE_EXT 0x2028
+#define WGL_SWAP_COPY_EXT 0x2029
+#define WGL_SWAP_UNDEFINED_EXT 0x202A
+#define WGL_TYPE_RGBA_EXT 0x202B
+#define WGL_TYPE_COLORINDEX_EXT 0x202C
+#ifndef GLEE_H_DEFINED_wglGetPixelFormatAttribivEXT
+#define GLEE_H_DEFINED_wglGetPixelFormatAttribivEXT
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues);
+ GLEE_EXTERN GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribivEXT;
+ #define wglGetPixelFormatAttribivEXT GLeeFuncPtr_wglGetPixelFormatAttribivEXT
+#endif
+#ifndef GLEE_H_DEFINED_wglGetPixelFormatAttribfvEXT
+#define GLEE_H_DEFINED_wglGetPixelFormatAttribfvEXT
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues);
+ GLEE_EXTERN GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribfvEXT;
+ #define wglGetPixelFormatAttribfvEXT GLeeFuncPtr_wglGetPixelFormatAttribfvEXT
+#endif
+#ifndef GLEE_H_DEFINED_wglChoosePixelFormatEXT
+#define GLEE_H_DEFINED_wglChoosePixelFormatEXT
+ typedef BOOL (APIENTRYP GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
+ GLEE_EXTERN GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC GLeeFuncPtr_wglChoosePixelFormatEXT;
+ #define wglChoosePixelFormatEXT GLeeFuncPtr_wglChoosePixelFormatEXT
+#endif
+#endif
+
+/* WGL_EXT_pbuffer */
+
+#ifndef WGL_EXT_pbuffer
+#define WGL_EXT_pbuffer 1
+#define __GLEE_WGL_EXT_pbuffer 1
+/* Constants */
+#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
+#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
+#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
+#define WGL_PBUFFER_LARGEST_EXT 0x2033
+#define WGL_PBUFFER_WIDTH_EXT 0x2034
+#define WGL_PBUFFER_HEIGHT_EXT 0x2035
+#ifndef GLEE_H_DEFINED_wglCreatePbufferEXT
+#define GLEE_H_DEFINED_wglCreatePbufferEXT
+ typedef HPBUFFEREXT (APIENTRYP GLEEPFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
+ GLEE_EXTERN GLEEPFNWGLCREATEPBUFFEREXTPROC GLeeFuncPtr_wglCreatePbufferEXT;
+ #define wglCreatePbufferEXT GLeeFuncPtr_wglCreatePbufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_wglGetPbufferDCEXT
+#define GLEE_H_DEFINED_wglGetPbufferDCEXT
+ typedef HDC (APIENTRYP GLEEPFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
+ GLEE_EXTERN GLEEPFNWGLGETPBUFFERDCEXTPROC GLeeFuncPtr_wglGetPbufferDCEXT;
+ #define wglGetPbufferDCEXT GLeeFuncPtr_wglGetPbufferDCEXT
+#endif
+#ifndef GLEE_H_DEFINED_wglReleasePbufferDCEXT
+#define GLEE_H_DEFINED_wglReleasePbufferDCEXT
+ typedef int (APIENTRYP GLEEPFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
+ GLEE_EXTERN GLEEPFNWGLRELEASEPBUFFERDCEXTPROC GLeeFuncPtr_wglReleasePbufferDCEXT;
+ #define wglReleasePbufferDCEXT GLeeFuncPtr_wglReleasePbufferDCEXT
+#endif
+#ifndef GLEE_H_DEFINED_wglDestroyPbufferEXT
+#define GLEE_H_DEFINED_wglDestroyPbufferEXT
+ typedef BOOL (APIENTRYP GLEEPFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
+ GLEE_EXTERN GLEEPFNWGLDESTROYPBUFFEREXTPROC GLeeFuncPtr_wglDestroyPbufferEXT;
+ #define wglDestroyPbufferEXT GLeeFuncPtr_wglDestroyPbufferEXT
+#endif
+#ifndef GLEE_H_DEFINED_wglQueryPbufferEXT
+#define GLEE_H_DEFINED_wglQueryPbufferEXT
+ typedef BOOL (APIENTRYP GLEEPFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int * piValue);
+ GLEE_EXTERN GLEEPFNWGLQUERYPBUFFEREXTPROC GLeeFuncPtr_wglQueryPbufferEXT;
+ #define wglQueryPbufferEXT GLeeFuncPtr_wglQueryPbufferEXT
+#endif
+#endif
+
+/* WGL_EXT_depth_float */
+
+#ifndef WGL_EXT_depth_float
+#define WGL_EXT_depth_float 1
+#define __GLEE_WGL_EXT_depth_float 1
+/* Constants */
+#define WGL_DEPTH_FLOAT_EXT 0x2040
+#endif
+
+/* WGL_3DFX_multisample */
+
+#ifndef WGL_3DFX_multisample
+#define WGL_3DFX_multisample 1
+#define __GLEE_WGL_3DFX_multisample 1
+/* Constants */
+#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
+#define WGL_SAMPLES_3DFX 0x2061
+#endif
+
+/* WGL_EXT_multisample */
+
+#ifndef WGL_EXT_multisample
+#define WGL_EXT_multisample 1
+#define __GLEE_WGL_EXT_multisample 1
+/* Constants */
+#define WGL_SAMPLE_BUFFERS_EXT 0x2041
+#define WGL_SAMPLES_EXT 0x2042
+#endif
+
+/* WGL_I3D_digital_video_control */
+
+#ifndef WGL_I3D_digital_video_control
+#define WGL_I3D_digital_video_control 1
+#define __GLEE_WGL_I3D_digital_video_control 1
+/* Constants */
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
+#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
+#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
+#ifndef GLEE_H_DEFINED_wglGetDigitalVideoParametersI3D
+#define GLEE_H_DEFINED_wglGetDigitalVideoParametersI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int * piValue);
+ GLEE_EXTERN GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglGetDigitalVideoParametersI3D;
+ #define wglGetDigitalVideoParametersI3D GLeeFuncPtr_wglGetDigitalVideoParametersI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglSetDigitalVideoParametersI3D
+#define GLEE_H_DEFINED_wglSetDigitalVideoParametersI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int * piValue);
+ GLEE_EXTERN GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglSetDigitalVideoParametersI3D;
+ #define wglSetDigitalVideoParametersI3D GLeeFuncPtr_wglSetDigitalVideoParametersI3D
+#endif
+#endif
+
+/* WGL_I3D_gamma */
+
+#ifndef WGL_I3D_gamma
+#define WGL_I3D_gamma 1
+#define __GLEE_WGL_I3D_gamma 1
+/* Constants */
+#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
+#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
+#ifndef GLEE_H_DEFINED_wglGetGammaTableParametersI3D
+#define GLEE_H_DEFINED_wglGetGammaTableParametersI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int * piValue);
+ GLEE_EXTERN GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglGetGammaTableParametersI3D;
+ #define wglGetGammaTableParametersI3D GLeeFuncPtr_wglGetGammaTableParametersI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglSetGammaTableParametersI3D
+#define GLEE_H_DEFINED_wglSetGammaTableParametersI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int * piValue);
+ GLEE_EXTERN GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglSetGammaTableParametersI3D;
+ #define wglSetGammaTableParametersI3D GLeeFuncPtr_wglSetGammaTableParametersI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglGetGammaTableI3D
+#define GLEE_H_DEFINED_wglGetGammaTableI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT * puRed, USHORT * puGreen, USHORT * puBlue);
+ GLEE_EXTERN GLEEPFNWGLGETGAMMATABLEI3DPROC GLeeFuncPtr_wglGetGammaTableI3D;
+ #define wglGetGammaTableI3D GLeeFuncPtr_wglGetGammaTableI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglSetGammaTableI3D
+#define GLEE_H_DEFINED_wglSetGammaTableI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT * puRed, const USHORT * puGreen, const USHORT * puBlue);
+ GLEE_EXTERN GLEEPFNWGLSETGAMMATABLEI3DPROC GLeeFuncPtr_wglSetGammaTableI3D;
+ #define wglSetGammaTableI3D GLeeFuncPtr_wglSetGammaTableI3D
+#endif
+#endif
+
+/* WGL_I3D_genlock */
+
+#ifndef WGL_I3D_genlock
+#define WGL_I3D_genlock 1
+#define __GLEE_WGL_I3D_genlock 1
+/* Constants */
+#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
+#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
+#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
+#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
+#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
+#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
+#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
+#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
+#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
+#ifndef GLEE_H_DEFINED_wglEnableGenlockI3D
+#define GLEE_H_DEFINED_wglEnableGenlockI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
+ GLEE_EXTERN GLEEPFNWGLENABLEGENLOCKI3DPROC GLeeFuncPtr_wglEnableGenlockI3D;
+ #define wglEnableGenlockI3D GLeeFuncPtr_wglEnableGenlockI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglDisableGenlockI3D
+#define GLEE_H_DEFINED_wglDisableGenlockI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
+ GLEE_EXTERN GLEEPFNWGLDISABLEGENLOCKI3DPROC GLeeFuncPtr_wglDisableGenlockI3D;
+ #define wglDisableGenlockI3D GLeeFuncPtr_wglDisableGenlockI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglIsEnabledGenlockI3D
+#define GLEE_H_DEFINED_wglIsEnabledGenlockI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL * pFlag);
+ GLEE_EXTERN GLEEPFNWGLISENABLEDGENLOCKI3DPROC GLeeFuncPtr_wglIsEnabledGenlockI3D;
+ #define wglIsEnabledGenlockI3D GLeeFuncPtr_wglIsEnabledGenlockI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglGenlockSourceI3D
+#define GLEE_H_DEFINED_wglGenlockSourceI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
+ GLEE_EXTERN GLEEPFNWGLGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGenlockSourceI3D;
+ #define wglGenlockSourceI3D GLeeFuncPtr_wglGenlockSourceI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglGetGenlockSourceI3D
+#define GLEE_H_DEFINED_wglGetGenlockSourceI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT * uSource);
+ GLEE_EXTERN GLEEPFNWGLGETGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGetGenlockSourceI3D;
+ #define wglGetGenlockSourceI3D GLeeFuncPtr_wglGetGenlockSourceI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglGenlockSourceEdgeI3D
+#define GLEE_H_DEFINED_wglGenlockSourceEdgeI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
+ GLEE_EXTERN GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGenlockSourceEdgeI3D;
+ #define wglGenlockSourceEdgeI3D GLeeFuncPtr_wglGenlockSourceEdgeI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglGetGenlockSourceEdgeI3D
+#define GLEE_H_DEFINED_wglGetGenlockSourceEdgeI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT * uEdge);
+ GLEE_EXTERN GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGetGenlockSourceEdgeI3D;
+ #define wglGetGenlockSourceEdgeI3D GLeeFuncPtr_wglGetGenlockSourceEdgeI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglGenlockSampleRateI3D
+#define GLEE_H_DEFINED_wglGenlockSampleRateI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
+ GLEE_EXTERN GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGenlockSampleRateI3D;
+ #define wglGenlockSampleRateI3D GLeeFuncPtr_wglGenlockSampleRateI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglGetGenlockSampleRateI3D
+#define GLEE_H_DEFINED_wglGetGenlockSampleRateI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT * uRate);
+ GLEE_EXTERN GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGetGenlockSampleRateI3D;
+ #define wglGetGenlockSampleRateI3D GLeeFuncPtr_wglGetGenlockSampleRateI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglGenlockSourceDelayI3D
+#define GLEE_H_DEFINED_wglGenlockSourceDelayI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
+ GLEE_EXTERN GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGenlockSourceDelayI3D;
+ #define wglGenlockSourceDelayI3D GLeeFuncPtr_wglGenlockSourceDelayI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglGetGenlockSourceDelayI3D
+#define GLEE_H_DEFINED_wglGetGenlockSourceDelayI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT * uDelay);
+ GLEE_EXTERN GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGetGenlockSourceDelayI3D;
+ #define wglGetGenlockSourceDelayI3D GLeeFuncPtr_wglGetGenlockSourceDelayI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglQueryGenlockMaxSourceDelayI3D
+#define GLEE_H_DEFINED_wglQueryGenlockMaxSourceDelayI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT * uMaxLineDelay, UINT * uMaxPixelDelay);
+ GLEE_EXTERN GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D;
+ #define wglQueryGenlockMaxSourceDelayI3D GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D
+#endif
+#endif
+
+/* WGL_I3D_image_buffer */
+
+#ifndef WGL_I3D_image_buffer
+#define WGL_I3D_image_buffer 1
+#define __GLEE_WGL_I3D_image_buffer 1
+/* Constants */
+#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
+#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
+#ifndef GLEE_H_DEFINED_wglCreateImageBufferI3D
+#define GLEE_H_DEFINED_wglCreateImageBufferI3D
+ typedef LPVOID (APIENTRYP GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
+ GLEE_EXTERN GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC GLeeFuncPtr_wglCreateImageBufferI3D;
+ #define wglCreateImageBufferI3D GLeeFuncPtr_wglCreateImageBufferI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglDestroyImageBufferI3D
+#define GLEE_H_DEFINED_wglDestroyImageBufferI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
+ GLEE_EXTERN GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC GLeeFuncPtr_wglDestroyImageBufferI3D;
+ #define wglDestroyImageBufferI3D GLeeFuncPtr_wglDestroyImageBufferI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglAssociateImageBufferEventsI3D
+#define GLEE_H_DEFINED_wglAssociateImageBufferEventsI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE * pEvent, const LPVOID * pAddress, const DWORD * pSize, UINT count);
+ GLEE_EXTERN GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglAssociateImageBufferEventsI3D;
+ #define wglAssociateImageBufferEventsI3D GLeeFuncPtr_wglAssociateImageBufferEventsI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglReleaseImageBufferEventsI3D
+#define GLEE_H_DEFINED_wglReleaseImageBufferEventsI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID * pAddress, UINT count);
+ GLEE_EXTERN GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglReleaseImageBufferEventsI3D;
+ #define wglReleaseImageBufferEventsI3D GLeeFuncPtr_wglReleaseImageBufferEventsI3D
+#endif
+#endif
+
+/* WGL_I3D_swap_frame_lock */
+
+#ifndef WGL_I3D_swap_frame_lock
+#define WGL_I3D_swap_frame_lock 1
+#define __GLEE_WGL_I3D_swap_frame_lock 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_wglEnableFrameLockI3D
+#define GLEE_H_DEFINED_wglEnableFrameLockI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLENABLEFRAMELOCKI3DPROC) ();
+ GLEE_EXTERN GLEEPFNWGLENABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglEnableFrameLockI3D;
+ #define wglEnableFrameLockI3D GLeeFuncPtr_wglEnableFrameLockI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglDisableFrameLockI3D
+#define GLEE_H_DEFINED_wglDisableFrameLockI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLDISABLEFRAMELOCKI3DPROC) ();
+ GLEE_EXTERN GLEEPFNWGLDISABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglDisableFrameLockI3D;
+ #define wglDisableFrameLockI3D GLeeFuncPtr_wglDisableFrameLockI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglIsEnabledFrameLockI3D
+#define GLEE_H_DEFINED_wglIsEnabledFrameLockI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL * pFlag);
+ GLEE_EXTERN GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC GLeeFuncPtr_wglIsEnabledFrameLockI3D;
+ #define wglIsEnabledFrameLockI3D GLeeFuncPtr_wglIsEnabledFrameLockI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglQueryFrameLockMasterI3D
+#define GLEE_H_DEFINED_wglQueryFrameLockMasterI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL * pFlag);
+ GLEE_EXTERN GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC GLeeFuncPtr_wglQueryFrameLockMasterI3D;
+ #define wglQueryFrameLockMasterI3D GLeeFuncPtr_wglQueryFrameLockMasterI3D
+#endif
+#endif
+
+/* WGL_NV_render_depth_texture */
+
+#ifndef WGL_NV_render_depth_texture
+#define WGL_NV_render_depth_texture 1
+#define __GLEE_WGL_NV_render_depth_texture 1
+/* Constants */
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+#endif
+
+/* WGL_NV_render_texture_rectangle */
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_NV_render_texture_rectangle 1
+#define __GLEE_WGL_NV_render_texture_rectangle 1
+/* Constants */
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+#endif
+
+/* WGL_ATI_pixel_format_float */
+
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float 1
+#define __GLEE_WGL_ATI_pixel_format_float 1
+/* Constants */
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+#endif
+
+/* WGL_NV_float_buffer */
+
+#ifndef WGL_NV_float_buffer
+#define WGL_NV_float_buffer 1
+#define __GLEE_WGL_NV_float_buffer 1
+/* Constants */
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+#endif
+
+/* WGL_3DL_stereo_control */
+
+#ifndef WGL_3DL_stereo_control
+#define WGL_3DL_stereo_control 1
+#define __GLEE_WGL_3DL_stereo_control 1
+/* Constants */
+#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
+#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
+#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
+#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
+#endif
+
+/* WGL_EXT_pixel_format_packed_float */
+
+#ifndef WGL_EXT_pixel_format_packed_float
+#define WGL_EXT_pixel_format_packed_float 1
+#define __GLEE_WGL_EXT_pixel_format_packed_float 1
+/* Constants */
+#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
+#endif
+
+/* WGL_EXT_framebuffer_sRGB */
+
+#ifndef WGL_EXT_framebuffer_sRGB
+#define WGL_EXT_framebuffer_sRGB 1
+#define __GLEE_WGL_EXT_framebuffer_sRGB 1
+/* Constants */
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
+#endif
+
+/* WGL_NV_present_video */
+
+#ifndef WGL_NV_present_video
+#define WGL_NV_present_video 1
+#define __GLEE_WGL_NV_present_video 1
+/* Constants */
+#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
+#ifndef GLEE_H_DEFINED_wglEnumerateVideoDevicesNV
+#define GLEE_H_DEFINED_wglEnumerateVideoDevicesNV
+ typedef int (APIENTRYP GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV * phDeviceList);
+ GLEE_EXTERN GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_wglEnumerateVideoDevicesNV;
+ #define wglEnumerateVideoDevicesNV GLeeFuncPtr_wglEnumerateVideoDevicesNV
+#endif
+#ifndef GLEE_H_DEFINED_wglBindVideoDeviceNV
+#define GLEE_H_DEFINED_wglBindVideoDeviceNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int * piAttribList);
+ GLEE_EXTERN GLEEPFNWGLBINDVIDEODEVICENVPROC GLeeFuncPtr_wglBindVideoDeviceNV;
+ #define wglBindVideoDeviceNV GLeeFuncPtr_wglBindVideoDeviceNV
+#endif
+#ifndef GLEE_H_DEFINED_wglQueryCurrentContextNV
+#define GLEE_H_DEFINED_wglQueryCurrentContextNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int * piValue);
+ GLEE_EXTERN GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC GLeeFuncPtr_wglQueryCurrentContextNV;
+ #define wglQueryCurrentContextNV GLeeFuncPtr_wglQueryCurrentContextNV
+#endif
+#endif
+
+/* WGL_NV_swap_group */
+
+#ifndef WGL_NV_swap_group
+#define WGL_NV_swap_group 1
+#define __GLEE_WGL_NV_swap_group 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_wglJoinSwapGroupNV
+#define GLEE_H_DEFINED_wglJoinSwapGroupNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
+ GLEE_EXTERN GLEEPFNWGLJOINSWAPGROUPNVPROC GLeeFuncPtr_wglJoinSwapGroupNV;
+ #define wglJoinSwapGroupNV GLeeFuncPtr_wglJoinSwapGroupNV
+#endif
+#ifndef GLEE_H_DEFINED_wglBindSwapBarrierNV
+#define GLEE_H_DEFINED_wglBindSwapBarrierNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
+ GLEE_EXTERN GLEEPFNWGLBINDSWAPBARRIERNVPROC GLeeFuncPtr_wglBindSwapBarrierNV;
+ #define wglBindSwapBarrierNV GLeeFuncPtr_wglBindSwapBarrierNV
+#endif
+#ifndef GLEE_H_DEFINED_wglQuerySwapGroupNV
+#define GLEE_H_DEFINED_wglQuerySwapGroupNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint * group, GLuint * barrier);
+ GLEE_EXTERN GLEEPFNWGLQUERYSWAPGROUPNVPROC GLeeFuncPtr_wglQuerySwapGroupNV;
+ #define wglQuerySwapGroupNV GLeeFuncPtr_wglQuerySwapGroupNV
+#endif
+#ifndef GLEE_H_DEFINED_wglQueryMaxSwapGroupsNV
+#define GLEE_H_DEFINED_wglQueryMaxSwapGroupsNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint * maxGroups, GLuint * maxBarriers);
+ GLEE_EXTERN GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_wglQueryMaxSwapGroupsNV;
+ #define wglQueryMaxSwapGroupsNV GLeeFuncPtr_wglQueryMaxSwapGroupsNV
+#endif
+#ifndef GLEE_H_DEFINED_wglQueryFrameCountNV
+#define GLEE_H_DEFINED_wglQueryFrameCountNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint * count);
+ GLEE_EXTERN GLEEPFNWGLQUERYFRAMECOUNTNVPROC GLeeFuncPtr_wglQueryFrameCountNV;
+ #define wglQueryFrameCountNV GLeeFuncPtr_wglQueryFrameCountNV
+#endif
+#ifndef GLEE_H_DEFINED_wglResetFrameCountNV
+#define GLEE_H_DEFINED_wglResetFrameCountNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
+ GLEE_EXTERN GLEEPFNWGLRESETFRAMECOUNTNVPROC GLeeFuncPtr_wglResetFrameCountNV;
+ #define wglResetFrameCountNV GLeeFuncPtr_wglResetFrameCountNV
+#endif
+#endif
+
+/* WGL_NV_gpu_affinity */
+
+#ifndef WGL_NV_gpu_affinity
+#define WGL_NV_gpu_affinity 1
+#define __GLEE_WGL_NV_gpu_affinity 1
+/* Constants */
+#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
+#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
+#ifndef GLEE_H_DEFINED_wglEnumGpusNV
+#define GLEE_H_DEFINED_wglEnumGpusNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV * phGpu);
+ GLEE_EXTERN GLEEPFNWGLENUMGPUSNVPROC GLeeFuncPtr_wglEnumGpusNV;
+ #define wglEnumGpusNV GLeeFuncPtr_wglEnumGpusNV
+#endif
+#ifndef GLEE_H_DEFINED_wglEnumGpuDevicesNV
+#define GLEE_H_DEFINED_wglEnumGpuDevicesNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
+ GLEE_EXTERN GLEEPFNWGLENUMGPUDEVICESNVPROC GLeeFuncPtr_wglEnumGpuDevicesNV;
+ #define wglEnumGpuDevicesNV GLeeFuncPtr_wglEnumGpuDevicesNV
+#endif
+#ifndef GLEE_H_DEFINED_wglCreateAffinityDCNV
+#define GLEE_H_DEFINED_wglCreateAffinityDCNV
+ typedef HDC (APIENTRYP GLEEPFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV * phGpuList);
+ GLEE_EXTERN GLEEPFNWGLCREATEAFFINITYDCNVPROC GLeeFuncPtr_wglCreateAffinityDCNV;
+ #define wglCreateAffinityDCNV GLeeFuncPtr_wglCreateAffinityDCNV
+#endif
+#ifndef GLEE_H_DEFINED_wglEnumGpusFromAffinityDCNV
+#define GLEE_H_DEFINED_wglEnumGpusFromAffinityDCNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV * hGpu);
+ GLEE_EXTERN GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC GLeeFuncPtr_wglEnumGpusFromAffinityDCNV;
+ #define wglEnumGpusFromAffinityDCNV GLeeFuncPtr_wglEnumGpusFromAffinityDCNV
+#endif
+#ifndef GLEE_H_DEFINED_wglDeleteDCNV
+#define GLEE_H_DEFINED_wglDeleteDCNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLDELETEDCNVPROC) (HDC hdc);
+ GLEE_EXTERN GLEEPFNWGLDELETEDCNVPROC GLeeFuncPtr_wglDeleteDCNV;
+ #define wglDeleteDCNV GLeeFuncPtr_wglDeleteDCNV
+#endif
+#endif
+
+/* WGL_EXT_display_color_table */
+
+#ifndef WGL_EXT_display_color_table
+#define WGL_EXT_display_color_table 1
+#define __GLEE_WGL_EXT_display_color_table 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_wglCreateDisplayColorTableEXT
+#define GLEE_H_DEFINED_wglCreateDisplayColorTableEXT
+ typedef GLboolean (APIENTRYP GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+ GLEE_EXTERN GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglCreateDisplayColorTableEXT;
+ #define wglCreateDisplayColorTableEXT GLeeFuncPtr_wglCreateDisplayColorTableEXT
+#endif
+#ifndef GLEE_H_DEFINED_wglLoadDisplayColorTableEXT
+#define GLEE_H_DEFINED_wglLoadDisplayColorTableEXT
+ typedef GLboolean (APIENTRYP GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort * table, GLuint length);
+ GLEE_EXTERN GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglLoadDisplayColorTableEXT;
+ #define wglLoadDisplayColorTableEXT GLeeFuncPtr_wglLoadDisplayColorTableEXT
+#endif
+#ifndef GLEE_H_DEFINED_wglBindDisplayColorTableEXT
+#define GLEE_H_DEFINED_wglBindDisplayColorTableEXT
+ typedef GLboolean (APIENTRYP GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+ GLEE_EXTERN GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglBindDisplayColorTableEXT;
+ #define wglBindDisplayColorTableEXT GLeeFuncPtr_wglBindDisplayColorTableEXT
+#endif
+#ifndef GLEE_H_DEFINED_wglDestroyDisplayColorTableEXT
+#define GLEE_H_DEFINED_wglDestroyDisplayColorTableEXT
+ typedef VOID (APIENTRYP GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+ GLEE_EXTERN GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglDestroyDisplayColorTableEXT;
+ #define wglDestroyDisplayColorTableEXT GLeeFuncPtr_wglDestroyDisplayColorTableEXT
+#endif
+#endif
+
+/* WGL_EXT_extensions_string */
+
+#ifndef WGL_EXT_extensions_string
+#define WGL_EXT_extensions_string 1
+#define __GLEE_WGL_EXT_extensions_string 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_wglGetExtensionsStringEXT
+#define GLEE_H_DEFINED_wglGetExtensionsStringEXT
+ typedef const char * (APIENTRYP GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC) ();
+ GLEE_EXTERN GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC GLeeFuncPtr_wglGetExtensionsStringEXT;
+ #define wglGetExtensionsStringEXT GLeeFuncPtr_wglGetExtensionsStringEXT
+#endif
+#endif
+
+/* WGL_EXT_swap_control */
+
+#ifndef WGL_EXT_swap_control
+#define WGL_EXT_swap_control 1
+#define __GLEE_WGL_EXT_swap_control 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_wglSwapIntervalEXT
+#define GLEE_H_DEFINED_wglSwapIntervalEXT
+ typedef BOOL (APIENTRYP GLEEPFNWGLSWAPINTERVALEXTPROC) (int interval);
+ GLEE_EXTERN GLEEPFNWGLSWAPINTERVALEXTPROC GLeeFuncPtr_wglSwapIntervalEXT;
+ #define wglSwapIntervalEXT GLeeFuncPtr_wglSwapIntervalEXT
+#endif
+#ifndef GLEE_H_DEFINED_wglGetSwapIntervalEXT
+#define GLEE_H_DEFINED_wglGetSwapIntervalEXT
+ typedef int (APIENTRYP GLEEPFNWGLGETSWAPINTERVALEXTPROC) ();
+ GLEE_EXTERN GLEEPFNWGLGETSWAPINTERVALEXTPROC GLeeFuncPtr_wglGetSwapIntervalEXT;
+ #define wglGetSwapIntervalEXT GLeeFuncPtr_wglGetSwapIntervalEXT
+#endif
+#endif
+
+/* WGL_NV_vertex_array_range */
+
+#ifndef WGL_NV_vertex_array_range
+#define WGL_NV_vertex_array_range 1
+#define __GLEE_WGL_NV_vertex_array_range 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_wglAllocateMemoryNV
+#define GLEE_H_DEFINED_wglAllocateMemoryNV
+ typedef void* (APIENTRYP GLEEPFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
+ GLEE_EXTERN GLEEPFNWGLALLOCATEMEMORYNVPROC GLeeFuncPtr_wglAllocateMemoryNV;
+ #define wglAllocateMemoryNV GLeeFuncPtr_wglAllocateMemoryNV
+#endif
+#ifndef GLEE_H_DEFINED_wglFreeMemoryNV
+#define GLEE_H_DEFINED_wglFreeMemoryNV
+ typedef void (APIENTRYP GLEEPFNWGLFREEMEMORYNVPROC) (void * pointer);
+ GLEE_EXTERN GLEEPFNWGLFREEMEMORYNVPROC GLeeFuncPtr_wglFreeMemoryNV;
+ #define wglFreeMemoryNV GLeeFuncPtr_wglFreeMemoryNV
+#endif
+#endif
+
+/* WGL_OML_sync_control */
+
+#ifndef WGL_OML_sync_control
+#define WGL_OML_sync_control 1
+#define __GLEE_WGL_OML_sync_control 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_wglGetSyncValuesOML
+#define GLEE_H_DEFINED_wglGetSyncValuesOML
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 * ust, INT64 * msc, INT64 * sbc);
+ GLEE_EXTERN GLEEPFNWGLGETSYNCVALUESOMLPROC GLeeFuncPtr_wglGetSyncValuesOML;
+ #define wglGetSyncValuesOML GLeeFuncPtr_wglGetSyncValuesOML
+#endif
+#ifndef GLEE_H_DEFINED_wglGetMscRateOML
+#define GLEE_H_DEFINED_wglGetMscRateOML
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 * numerator, INT32 * denominator);
+ GLEE_EXTERN GLEEPFNWGLGETMSCRATEOMLPROC GLeeFuncPtr_wglGetMscRateOML;
+ #define wglGetMscRateOML GLeeFuncPtr_wglGetMscRateOML
+#endif
+#ifndef GLEE_H_DEFINED_wglSwapBuffersMscOML
+#define GLEE_H_DEFINED_wglSwapBuffersMscOML
+ typedef INT64 (APIENTRYP GLEEPFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+ GLEE_EXTERN GLEEPFNWGLSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapBuffersMscOML;
+ #define wglSwapBuffersMscOML GLeeFuncPtr_wglSwapBuffersMscOML
+#endif
+#ifndef GLEE_H_DEFINED_wglSwapLayerBuffersMscOML
+#define GLEE_H_DEFINED_wglSwapLayerBuffersMscOML
+ typedef INT64 (APIENTRYP GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+ GLEE_EXTERN GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapLayerBuffersMscOML;
+ #define wglSwapLayerBuffersMscOML GLeeFuncPtr_wglSwapLayerBuffersMscOML
+#endif
+#ifndef GLEE_H_DEFINED_wglWaitForMscOML
+#define GLEE_H_DEFINED_wglWaitForMscOML
+ typedef BOOL (APIENTRYP GLEEPFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 * ust, INT64 * msc, INT64 * sbc);
+ GLEE_EXTERN GLEEPFNWGLWAITFORMSCOMLPROC GLeeFuncPtr_wglWaitForMscOML;
+ #define wglWaitForMscOML GLeeFuncPtr_wglWaitForMscOML
+#endif
+#ifndef GLEE_H_DEFINED_wglWaitForSbcOML
+#define GLEE_H_DEFINED_wglWaitForSbcOML
+ typedef BOOL (APIENTRYP GLEEPFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 * ust, INT64 * msc, INT64 * sbc);
+ GLEE_EXTERN GLEEPFNWGLWAITFORSBCOMLPROC GLeeFuncPtr_wglWaitForSbcOML;
+ #define wglWaitForSbcOML GLeeFuncPtr_wglWaitForSbcOML
+#endif
+#endif
+
+/* WGL_I3D_swap_frame_usage */
+
+#ifndef WGL_I3D_swap_frame_usage
+#define WGL_I3D_swap_frame_usage 1
+#define __GLEE_WGL_I3D_swap_frame_usage 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_wglGetFrameUsageI3D
+#define GLEE_H_DEFINED_wglGetFrameUsageI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETFRAMEUSAGEI3DPROC) (float * pUsage);
+ GLEE_EXTERN GLEEPFNWGLGETFRAMEUSAGEI3DPROC GLeeFuncPtr_wglGetFrameUsageI3D;
+ #define wglGetFrameUsageI3D GLeeFuncPtr_wglGetFrameUsageI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglBeginFrameTrackingI3D
+#define GLEE_H_DEFINED_wglBeginFrameTrackingI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC) ();
+ GLEE_EXTERN GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC GLeeFuncPtr_wglBeginFrameTrackingI3D;
+ #define wglBeginFrameTrackingI3D GLeeFuncPtr_wglBeginFrameTrackingI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglEndFrameTrackingI3D
+#define GLEE_H_DEFINED_wglEndFrameTrackingI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLENDFRAMETRACKINGI3DPROC) ();
+ GLEE_EXTERN GLEEPFNWGLENDFRAMETRACKINGI3DPROC GLeeFuncPtr_wglEndFrameTrackingI3D;
+ #define wglEndFrameTrackingI3D GLeeFuncPtr_wglEndFrameTrackingI3D
+#endif
+#ifndef GLEE_H_DEFINED_wglQueryFrameTrackingI3D
+#define GLEE_H_DEFINED_wglQueryFrameTrackingI3D
+ typedef BOOL (APIENTRYP GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage);
+ GLEE_EXTERN GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC GLeeFuncPtr_wglQueryFrameTrackingI3D;
+ #define wglQueryFrameTrackingI3D GLeeFuncPtr_wglQueryFrameTrackingI3D
+#endif
+#endif
+
+/* WGL_NV_video_output */
+
+#ifndef WGL_NV_video_output
+#define WGL_NV_video_output 1
+#define __GLEE_WGL_NV_video_output 1
+/* Constants */
+#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
+#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
+#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
+#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
+#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
+#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
+#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define WGL_VIDEO_OUT_FRAME 0x20C8
+#define WGL_VIDEO_OUT_FIELD_1 0x20C9
+#define WGL_VIDEO_OUT_FIELD_2 0x20CA
+#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
+#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
+#ifndef GLEE_H_DEFINED_wglGetVideoDeviceNV
+#define GLEE_H_DEFINED_wglGetVideoDeviceNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV * hVideoDevice);
+ GLEE_EXTERN GLEEPFNWGLGETVIDEODEVICENVPROC GLeeFuncPtr_wglGetVideoDeviceNV;
+ #define wglGetVideoDeviceNV GLeeFuncPtr_wglGetVideoDeviceNV
+#endif
+#ifndef GLEE_H_DEFINED_wglReleaseVideoDeviceNV
+#define GLEE_H_DEFINED_wglReleaseVideoDeviceNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
+ GLEE_EXTERN GLEEPFNWGLRELEASEVIDEODEVICENVPROC GLeeFuncPtr_wglReleaseVideoDeviceNV;
+ #define wglReleaseVideoDeviceNV GLeeFuncPtr_wglReleaseVideoDeviceNV
+#endif
+#ifndef GLEE_H_DEFINED_wglBindVideoImageNV
+#define GLEE_H_DEFINED_wglBindVideoImageNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
+ GLEE_EXTERN GLEEPFNWGLBINDVIDEOIMAGENVPROC GLeeFuncPtr_wglBindVideoImageNV;
+ #define wglBindVideoImageNV GLeeFuncPtr_wglBindVideoImageNV
+#endif
+#ifndef GLEE_H_DEFINED_wglReleaseVideoImageNV
+#define GLEE_H_DEFINED_wglReleaseVideoImageNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
+ GLEE_EXTERN GLEEPFNWGLRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_wglReleaseVideoImageNV;
+ #define wglReleaseVideoImageNV GLeeFuncPtr_wglReleaseVideoImageNV
+#endif
+#ifndef GLEE_H_DEFINED_wglSendPbufferToVideoNV
+#define GLEE_H_DEFINED_wglSendPbufferToVideoNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long * pulCounterPbuffer, BOOL bBlock);
+ GLEE_EXTERN GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_wglSendPbufferToVideoNV;
+ #define wglSendPbufferToVideoNV GLeeFuncPtr_wglSendPbufferToVideoNV
+#endif
+#ifndef GLEE_H_DEFINED_wglGetVideoInfoNV
+#define GLEE_H_DEFINED_wglGetVideoInfoNV
+ typedef BOOL (APIENTRYP GLEEPFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);
+ GLEE_EXTERN GLEEPFNWGLGETVIDEOINFONVPROC GLeeFuncPtr_wglGetVideoInfoNV;
+ #define wglGetVideoInfoNV GLeeFuncPtr_wglGetVideoInfoNV
+#endif
+#endif
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else /* GLX */
+
+/* Extension querying variables */
+
+GLEE_EXTERN GLboolean _GLEE_GLX_VERSION_1_3;
+GLEE_EXTERN GLboolean _GLEE_GLX_VERSION_1_4;
+GLEE_EXTERN GLboolean _GLEE_GLX_ARB_multisample;
+GLEE_EXTERN GLboolean _GLEE_GLX_ARB_fbconfig_float;
+GLEE_EXTERN GLboolean _GLEE_GLX_ARB_create_context;
+GLEE_EXTERN GLboolean _GLEE_GLX_SGIS_multisample;
+GLEE_EXTERN GLboolean _GLEE_GLX_EXT_visual_info;
+GLEE_EXTERN GLboolean _GLEE_GLX_SGI_swap_control;
+GLEE_EXTERN GLboolean _GLEE_GLX_SGI_video_sync;
+GLEE_EXTERN GLboolean _GLEE_GLX_SGI_make_current_read;
+GLEE_EXTERN GLboolean _GLEE_GLX_EXT_visual_rating;
+GLEE_EXTERN GLboolean _GLEE_GLX_EXT_import_context;
+GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_fbconfig;
+GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_pbuffer;
+GLEE_EXTERN GLboolean _GLEE_GLX_SGI_cushion;
+GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_video_resize;
+GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_swap_group;
+GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_swap_barrier;
+GLEE_EXTERN GLboolean _GLEE_GLX_SGIS_blended_overlay;
+GLEE_EXTERN GLboolean _GLEE_GLX_SGIS_shared_multisample;
+GLEE_EXTERN GLboolean _GLEE_GLX_SUN_get_transparent_index;
+GLEE_EXTERN GLboolean _GLEE_GLX_3DFX_multisample;
+GLEE_EXTERN GLboolean _GLEE_GLX_MESA_copy_sub_buffer;
+GLEE_EXTERN GLboolean _GLEE_GLX_MESA_pixmap_colormap;
+GLEE_EXTERN GLboolean _GLEE_GLX_MESA_release_buffers;
+GLEE_EXTERN GLboolean _GLEE_GLX_MESA_set_3dfx_mode;
+GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_visual_select_group;
+GLEE_EXTERN GLboolean _GLEE_GLX_OML_swap_method;
+GLEE_EXTERN GLboolean _GLEE_GLX_OML_sync_control;
+GLEE_EXTERN GLboolean _GLEE_GLX_NV_float_buffer;
+GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_hyperpipe;
+GLEE_EXTERN GLboolean _GLEE_GLX_MESA_agp_offset;
+GLEE_EXTERN GLboolean _GLEE_GLX_EXT_fbconfig_packed_float;
+GLEE_EXTERN GLboolean _GLEE_GLX_EXT_framebuffer_sRGB;
+GLEE_EXTERN GLboolean _GLEE_GLX_EXT_texture_from_pixmap;
+GLEE_EXTERN GLboolean _GLEE_GLX_NV_present_video;
+GLEE_EXTERN GLboolean _GLEE_GLX_NV_video_out;
+GLEE_EXTERN GLboolean _GLEE_GLX_NV_swap_group;
+GLEE_EXTERN GLboolean _GLEE_GLX_EXT_scene_marker;
+GLEE_EXTERN GLboolean _GLEE_GLX_NV_video_output;
+
+/* Aliases for extension querying variables */
+
+#define GLEE_GLX_VERSION_1_3 GLeeEnabled(&_GLEE_GLX_VERSION_1_3)
+#define GLEE_GLX_VERSION_1_4 GLeeEnabled(&_GLEE_GLX_VERSION_1_4)
+#define GLEE_GLX_ARB_multisample GLeeEnabled(&_GLEE_GLX_ARB_multisample)
+#define GLEE_GLX_ARB_fbconfig_float GLeeEnabled(&_GLEE_GLX_ARB_fbconfig_float)
+#define GLEE_GLX_ARB_create_context GLeeEnabled(&_GLEE_GLX_ARB_create_context)
+#define GLEE_GLX_SGIS_multisample GLeeEnabled(&_GLEE_GLX_SGIS_multisample)
+#define GLEE_GLX_EXT_visual_info GLeeEnabled(&_GLEE_GLX_EXT_visual_info)
+#define GLEE_GLX_SGI_swap_control GLeeEnabled(&_GLEE_GLX_SGI_swap_control)
+#define GLEE_GLX_SGI_video_sync GLeeEnabled(&_GLEE_GLX_SGI_video_sync)
+#define GLEE_GLX_SGI_make_current_read GLeeEnabled(&_GLEE_GLX_SGI_make_current_read)
+#define GLEE_GLX_EXT_visual_rating GLeeEnabled(&_GLEE_GLX_EXT_visual_rating)
+#define GLEE_GLX_EXT_import_context GLeeEnabled(&_GLEE_GLX_EXT_import_context)
+#define GLEE_GLX_SGIX_fbconfig GLeeEnabled(&_GLEE_GLX_SGIX_fbconfig)
+#define GLEE_GLX_SGIX_pbuffer GLeeEnabled(&_GLEE_GLX_SGIX_pbuffer)
+#define GLEE_GLX_SGI_cushion GLeeEnabled(&_GLEE_GLX_SGI_cushion)
+#define GLEE_GLX_SGIX_video_resize GLeeEnabled(&_GLEE_GLX_SGIX_video_resize)
+#define GLEE_GLX_SGIX_swap_group GLeeEnabled(&_GLEE_GLX_SGIX_swap_group)
+#define GLEE_GLX_SGIX_swap_barrier GLeeEnabled(&_GLEE_GLX_SGIX_swap_barrier)
+#define GLEE_GLX_SGIS_blended_overlay GLeeEnabled(&_GLEE_GLX_SGIS_blended_overlay)
+#define GLEE_GLX_SGIS_shared_multisample GLeeEnabled(&_GLEE_GLX_SGIS_shared_multisample)
+#define GLEE_GLX_SUN_get_transparent_index GLeeEnabled(&_GLEE_GLX_SUN_get_transparent_index)
+#define GLEE_GLX_3DFX_multisample GLeeEnabled(&_GLEE_GLX_3DFX_multisample)
+#define GLEE_GLX_MESA_copy_sub_buffer GLeeEnabled(&_GLEE_GLX_MESA_copy_sub_buffer)
+#define GLEE_GLX_MESA_pixmap_colormap GLeeEnabled(&_GLEE_GLX_MESA_pixmap_colormap)
+#define GLEE_GLX_MESA_release_buffers GLeeEnabled(&_GLEE_GLX_MESA_release_buffers)
+#define GLEE_GLX_MESA_set_3dfx_mode GLeeEnabled(&_GLEE_GLX_MESA_set_3dfx_mode)
+#define GLEE_GLX_SGIX_visual_select_group GLeeEnabled(&_GLEE_GLX_SGIX_visual_select_group)
+#define GLEE_GLX_OML_swap_method GLeeEnabled(&_GLEE_GLX_OML_swap_method)
+#define GLEE_GLX_OML_sync_control GLeeEnabled(&_GLEE_GLX_OML_sync_control)
+#define GLEE_GLX_NV_float_buffer GLeeEnabled(&_GLEE_GLX_NV_float_buffer)
+#define GLEE_GLX_SGIX_hyperpipe GLeeEnabled(&_GLEE_GLX_SGIX_hyperpipe)
+#define GLEE_GLX_MESA_agp_offset GLeeEnabled(&_GLEE_GLX_MESA_agp_offset)
+#define GLEE_GLX_EXT_fbconfig_packed_float GLeeEnabled(&_GLEE_GLX_EXT_fbconfig_packed_float)
+#define GLEE_GLX_EXT_framebuffer_sRGB GLeeEnabled(&_GLEE_GLX_EXT_framebuffer_sRGB)
+#define GLEE_GLX_EXT_texture_from_pixmap GLeeEnabled(&_GLEE_GLX_EXT_texture_from_pixmap)
+#define GLEE_GLX_NV_present_video GLeeEnabled(&_GLEE_GLX_NV_present_video)
+#define GLEE_GLX_NV_video_out GLeeEnabled(&_GLEE_GLX_NV_video_out)
+#define GLEE_GLX_NV_swap_group GLeeEnabled(&_GLEE_GLX_NV_swap_group)
+#define GLEE_GLX_EXT_scene_marker GLeeEnabled(&_GLEE_GLX_EXT_scene_marker)
+#define GLEE_GLX_NV_video_output GLeeEnabled(&_GLEE_GLX_NV_video_output)
+
+/* GLX_VERSION_1_3 */
+
+#ifndef GLX_VERSION_1_3
+#define GLX_VERSION_1_3 1
+#define __GLEE_GLX_VERSION_1_3 1
+/* Constants */
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_DONT_CARE 0xFFFFFFFF
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#ifndef GLEE_H_DEFINED_glXGetFBConfigs
+#define GLEE_H_DEFINED_glXGetFBConfigs
+ typedef GLXFBConfig * (APIENTRYP GLEEPFNGLXGETFBCONFIGSPROC) (Display * dpy, int screen, int * nelements);
+ GLEE_EXTERN GLEEPFNGLXGETFBCONFIGSPROC GLeeFuncPtr_glXGetFBConfigs;
+ #define glXGetFBConfigs GLeeFuncPtr_glXGetFBConfigs
+#endif
+#ifndef GLEE_H_DEFINED_glXChooseFBConfig
+#define GLEE_H_DEFINED_glXChooseFBConfig
+ typedef GLXFBConfig * (APIENTRYP GLEEPFNGLXCHOOSEFBCONFIGPROC) (Display * dpy, int screen, const int * attrib_list, int * nelements);
+ GLEE_EXTERN GLEEPFNGLXCHOOSEFBCONFIGPROC GLeeFuncPtr_glXChooseFBConfig;
+ #define glXChooseFBConfig GLeeFuncPtr_glXChooseFBConfig
+#endif
+#ifndef GLEE_H_DEFINED_glXGetFBConfigAttrib
+#define GLEE_H_DEFINED_glXGetFBConfigAttrib
+ typedef int (APIENTRYP GLEEPFNGLXGETFBCONFIGATTRIBPROC) (Display * dpy, GLXFBConfig config, int attribute, int * value);
+ GLEE_EXTERN GLEEPFNGLXGETFBCONFIGATTRIBPROC GLeeFuncPtr_glXGetFBConfigAttrib;
+ #define glXGetFBConfigAttrib GLeeFuncPtr_glXGetFBConfigAttrib
+#endif
+#ifndef GLEE_H_DEFINED_glXGetVisualFromFBConfig
+#define GLEE_H_DEFINED_glXGetVisualFromFBConfig
+ typedef XVisualInfo * (APIENTRYP GLEEPFNGLXGETVISUALFROMFBCONFIGPROC) (Display * dpy, GLXFBConfig config);
+ GLEE_EXTERN GLEEPFNGLXGETVISUALFROMFBCONFIGPROC GLeeFuncPtr_glXGetVisualFromFBConfig;
+ #define glXGetVisualFromFBConfig GLeeFuncPtr_glXGetVisualFromFBConfig
+#endif
+#ifndef GLEE_H_DEFINED_glXCreateWindow
+#define GLEE_H_DEFINED_glXCreateWindow
+ typedef GLXWindow (APIENTRYP GLEEPFNGLXCREATEWINDOWPROC) (Display * dpy, GLXFBConfig config, Window win, const int * attrib_list);
+ GLEE_EXTERN GLEEPFNGLXCREATEWINDOWPROC GLeeFuncPtr_glXCreateWindow;
+ #define glXCreateWindow GLeeFuncPtr_glXCreateWindow
+#endif
+#ifndef GLEE_H_DEFINED_glXDestroyWindow
+#define GLEE_H_DEFINED_glXDestroyWindow
+ typedef void (APIENTRYP GLEEPFNGLXDESTROYWINDOWPROC) (Display * dpy, GLXWindow win);
+ GLEE_EXTERN GLEEPFNGLXDESTROYWINDOWPROC GLeeFuncPtr_glXDestroyWindow;
+ #define glXDestroyWindow GLeeFuncPtr_glXDestroyWindow
+#endif
+#ifndef GLEE_H_DEFINED_glXCreatePixmap
+#define GLEE_H_DEFINED_glXCreatePixmap
+ typedef GLXPixmap (APIENTRYP GLEEPFNGLXCREATEPIXMAPPROC) (Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list);
+ GLEE_EXTERN GLEEPFNGLXCREATEPIXMAPPROC GLeeFuncPtr_glXCreatePixmap;
+ #define glXCreatePixmap GLeeFuncPtr_glXCreatePixmap
+#endif
+#ifndef GLEE_H_DEFINED_glXDestroyPixmap
+#define GLEE_H_DEFINED_glXDestroyPixmap
+ typedef void (APIENTRYP GLEEPFNGLXDESTROYPIXMAPPROC) (Display * dpy, GLXPixmap pixmap);
+ GLEE_EXTERN GLEEPFNGLXDESTROYPIXMAPPROC GLeeFuncPtr_glXDestroyPixmap;
+ #define glXDestroyPixmap GLeeFuncPtr_glXDestroyPixmap
+#endif
+#ifndef GLEE_H_DEFINED_glXCreatePbuffer
+#define GLEE_H_DEFINED_glXCreatePbuffer
+ typedef GLXPbuffer (APIENTRYP GLEEPFNGLXCREATEPBUFFERPROC) (Display * dpy, GLXFBConfig config, const int * attrib_list);
+ GLEE_EXTERN GLEEPFNGLXCREATEPBUFFERPROC GLeeFuncPtr_glXCreatePbuffer;
+ #define glXCreatePbuffer GLeeFuncPtr_glXCreatePbuffer
+#endif
+#ifndef GLEE_H_DEFINED_glXDestroyPbuffer
+#define GLEE_H_DEFINED_glXDestroyPbuffer
+ typedef void (APIENTRYP GLEEPFNGLXDESTROYPBUFFERPROC) (Display * dpy, GLXPbuffer pbuf);
+ GLEE_EXTERN GLEEPFNGLXDESTROYPBUFFERPROC GLeeFuncPtr_glXDestroyPbuffer;
+ #define glXDestroyPbuffer GLeeFuncPtr_glXDestroyPbuffer
+#endif
+#ifndef GLEE_H_DEFINED_glXQueryDrawable
+#define GLEE_H_DEFINED_glXQueryDrawable
+ typedef void (APIENTRYP GLEEPFNGLXQUERYDRAWABLEPROC) (Display * dpy, GLXDrawable draw, int attribute, unsigned int * value);
+ GLEE_EXTERN GLEEPFNGLXQUERYDRAWABLEPROC GLeeFuncPtr_glXQueryDrawable;
+ #define glXQueryDrawable GLeeFuncPtr_glXQueryDrawable
+#endif
+#ifndef GLEE_H_DEFINED_glXCreateNewContext
+#define GLEE_H_DEFINED_glXCreateNewContext
+ typedef GLXContext (APIENTRYP GLEEPFNGLXCREATENEWCONTEXTPROC) (Display * dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+ GLEE_EXTERN GLEEPFNGLXCREATENEWCONTEXTPROC GLeeFuncPtr_glXCreateNewContext;
+ #define glXCreateNewContext GLeeFuncPtr_glXCreateNewContext
+#endif
+#ifndef GLEE_H_DEFINED_glXMakeContextCurrent
+#define GLEE_H_DEFINED_glXMakeContextCurrent
+ typedef Bool (APIENTRYP GLEEPFNGLXMAKECONTEXTCURRENTPROC) (Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+ GLEE_EXTERN GLEEPFNGLXMAKECONTEXTCURRENTPROC GLeeFuncPtr_glXMakeContextCurrent;
+ #define glXMakeContextCurrent GLeeFuncPtr_glXMakeContextCurrent
+#endif
+#ifndef GLEE_H_DEFINED_glXGetCurrentReadDrawable
+#define GLEE_H_DEFINED_glXGetCurrentReadDrawable
+ typedef GLXDrawable (APIENTRYP GLEEPFNGLXGETCURRENTREADDRAWABLEPROC) ();
+ GLEE_EXTERN GLEEPFNGLXGETCURRENTREADDRAWABLEPROC GLeeFuncPtr_glXGetCurrentReadDrawable;
+ #define glXGetCurrentReadDrawable GLeeFuncPtr_glXGetCurrentReadDrawable
+#endif
+#ifndef GLEE_H_DEFINED_glXGetCurrentDisplay
+#define GLEE_H_DEFINED_glXGetCurrentDisplay
+ typedef Display * (APIENTRYP GLEEPFNGLXGETCURRENTDISPLAYPROC) ();
+ GLEE_EXTERN GLEEPFNGLXGETCURRENTDISPLAYPROC GLeeFuncPtr_glXGetCurrentDisplay;
+ #define glXGetCurrentDisplay GLeeFuncPtr_glXGetCurrentDisplay
+#endif
+#ifndef GLEE_H_DEFINED_glXQueryContext
+#define GLEE_H_DEFINED_glXQueryContext
+ typedef int (APIENTRYP GLEEPFNGLXQUERYCONTEXTPROC) (Display * dpy, GLXContext ctx, int attribute, int * value);
+ GLEE_EXTERN GLEEPFNGLXQUERYCONTEXTPROC GLeeFuncPtr_glXQueryContext;
+ #define glXQueryContext GLeeFuncPtr_glXQueryContext
+#endif
+#ifndef GLEE_H_DEFINED_glXSelectEvent
+#define GLEE_H_DEFINED_glXSelectEvent
+ typedef void (APIENTRYP GLEEPFNGLXSELECTEVENTPROC) (Display * dpy, GLXDrawable draw, unsigned long event_mask);
+ GLEE_EXTERN GLEEPFNGLXSELECTEVENTPROC GLeeFuncPtr_glXSelectEvent;
+ #define glXSelectEvent GLeeFuncPtr_glXSelectEvent
+#endif
+#ifndef GLEE_H_DEFINED_glXGetSelectedEvent
+#define GLEE_H_DEFINED_glXGetSelectedEvent
+ typedef void (APIENTRYP GLEEPFNGLXGETSELECTEDEVENTPROC) (Display * dpy, GLXDrawable draw, unsigned long * event_mask);
+ GLEE_EXTERN GLEEPFNGLXGETSELECTEDEVENTPROC GLeeFuncPtr_glXGetSelectedEvent;
+ #define glXGetSelectedEvent GLeeFuncPtr_glXGetSelectedEvent
+#endif
+#endif
+
+/* GLX_VERSION_1_4 */
+
+#ifndef GLX_VERSION_1_4
+#define GLX_VERSION_1_4 1
+#define __GLEE_GLX_VERSION_1_4 1
+/* Constants */
+#define GLX_SAMPLE_BUFFERS 100000
+#define GLX_SAMPLES 100001
+#ifndef GLEE_H_DEFINED_glXGetProcAddress
+#define GLEE_H_DEFINED_glXGetProcAddress
+ typedef __GLXextFuncPtr (APIENTRYP GLEEPFNGLXGETPROCADDRESSPROC) (const GLubyte * procName);
+ GLEE_EXTERN GLEEPFNGLXGETPROCADDRESSPROC GLeeFuncPtr_glXGetProcAddress;
+ #define glXGetProcAddress GLeeFuncPtr_glXGetProcAddress
+#endif
+#endif
+
+/* GLX_ARB_multisample */
+
+#ifndef GLX_ARB_multisample
+#define GLX_ARB_multisample 1
+#define __GLEE_GLX_ARB_multisample 1
+/* Constants */
+#define GLX_SAMPLE_BUFFERS_ARB 100000
+#define GLX_SAMPLES_ARB 100001
+#endif
+
+/* GLX_ARB_fbconfig_float */
+
+#ifndef GLX_ARB_fbconfig_float
+#define GLX_ARB_fbconfig_float 1
+#define __GLEE_GLX_ARB_fbconfig_float 1
+/* Constants */
+#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
+#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
+#endif
+
+/* GLX_ARB_create_context */
+
+#ifndef GLX_ARB_create_context
+#define GLX_ARB_create_context 1
+#define __GLEE_GLX_ARB_create_context 1
+/* Constants */
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+#ifndef GLEE_H_DEFINED_glXCreateContextAttribsARB
+#define GLEE_H_DEFINED_glXCreateContextAttribsARB
+ typedef GLXContext (APIENTRYP GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list);
+ GLEE_EXTERN GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_glXCreateContextAttribsARB;
+ #define glXCreateContextAttribsARB GLeeFuncPtr_glXCreateContextAttribsARB
+#endif
+#endif
+
+/* GLX_SGIS_multisample */
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SGIS_multisample 1
+#define __GLEE_GLX_SGIS_multisample 1
+/* Constants */
+#define GLX_SAMPLE_BUFFERS_SGIS 100000
+#define GLX_SAMPLES_SGIS 100001
+#endif
+
+/* GLX_EXT_visual_info */
+
+#ifndef GLX_EXT_visual_info
+#define GLX_EXT_visual_info 1
+#define __GLEE_GLX_EXT_visual_info 1
+/* Constants */
+#define GLX_X_VISUAL_TYPE_EXT 0x22
+#define GLX_TRANSPARENT_TYPE_EXT 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
+#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
+#define GLX_NONE_EXT 0x8000
+#define GLX_TRUE_COLOR_EXT 0x8002
+#define GLX_DIRECT_COLOR_EXT 0x8003
+#define GLX_PSEUDO_COLOR_EXT 0x8004
+#define GLX_STATIC_COLOR_EXT 0x8005
+#define GLX_GRAY_SCALE_EXT 0x8006
+#define GLX_STATIC_GRAY_EXT 0x8007
+#define GLX_TRANSPARENT_RGB_EXT 0x8008
+#define GLX_TRANSPARENT_INDEX_EXT 0x8009
+#endif
+
+/* GLX_SGI_swap_control */
+
+#ifndef GLX_SGI_swap_control
+#define GLX_SGI_swap_control 1
+#define __GLEE_GLX_SGI_swap_control 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glXSwapIntervalSGI
+#define GLEE_H_DEFINED_glXSwapIntervalSGI
+ typedef int (APIENTRYP GLEEPFNGLXSWAPINTERVALSGIPROC) (int interval);
+ GLEE_EXTERN GLEEPFNGLXSWAPINTERVALSGIPROC GLeeFuncPtr_glXSwapIntervalSGI;
+ #define glXSwapIntervalSGI GLeeFuncPtr_glXSwapIntervalSGI
+#endif
+#endif
+
+/* GLX_SGI_video_sync */
+
+#ifndef GLX_SGI_video_sync
+#define GLX_SGI_video_sync 1
+#define __GLEE_GLX_SGI_video_sync 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glXGetVideoSyncSGI
+#define GLEE_H_DEFINED_glXGetVideoSyncSGI
+ typedef int (APIENTRYP GLEEPFNGLXGETVIDEOSYNCSGIPROC) (unsigned int * count);
+ GLEE_EXTERN GLEEPFNGLXGETVIDEOSYNCSGIPROC GLeeFuncPtr_glXGetVideoSyncSGI;
+ #define glXGetVideoSyncSGI GLeeFuncPtr_glXGetVideoSyncSGI
+#endif
+#ifndef GLEE_H_DEFINED_glXWaitVideoSyncSGI
+#define GLEE_H_DEFINED_glXWaitVideoSyncSGI
+ typedef int (APIENTRYP GLEEPFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int * count);
+ GLEE_EXTERN GLEEPFNGLXWAITVIDEOSYNCSGIPROC GLeeFuncPtr_glXWaitVideoSyncSGI;
+ #define glXWaitVideoSyncSGI GLeeFuncPtr_glXWaitVideoSyncSGI
+#endif
+#endif
+
+/* GLX_SGI_make_current_read */
+
+#ifndef GLX_SGI_make_current_read
+#define GLX_SGI_make_current_read 1
+#define __GLEE_GLX_SGI_make_current_read 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glXMakeCurrentReadSGI
+#define GLEE_H_DEFINED_glXMakeCurrentReadSGI
+ typedef Bool (APIENTRYP GLEEPFNGLXMAKECURRENTREADSGIPROC) (Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+ GLEE_EXTERN GLEEPFNGLXMAKECURRENTREADSGIPROC GLeeFuncPtr_glXMakeCurrentReadSGI;
+ #define glXMakeCurrentReadSGI GLeeFuncPtr_glXMakeCurrentReadSGI
+#endif
+#ifndef GLEE_H_DEFINED_glXGetCurrentReadDrawableSGI
+#define GLEE_H_DEFINED_glXGetCurrentReadDrawableSGI
+ typedef GLXDrawable (APIENTRYP GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC) ();
+ GLEE_EXTERN GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC GLeeFuncPtr_glXGetCurrentReadDrawableSGI;
+ #define glXGetCurrentReadDrawableSGI GLeeFuncPtr_glXGetCurrentReadDrawableSGI
+#endif
+#endif
+
+/* GLX_EXT_visual_rating */
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_EXT_visual_rating 1
+#define __GLEE_GLX_EXT_visual_rating 1
+/* Constants */
+#define GLX_VISUAL_CAVEAT_EXT 0x20
+#define GLX_SLOW_VISUAL_EXT 0x8001
+#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
+#endif
+
+/* GLX_EXT_import_context */
+
+#ifndef GLX_EXT_import_context
+#define GLX_EXT_import_context 1
+#define __GLEE_GLX_EXT_import_context 1
+/* Constants */
+#define GLX_SHARE_CONTEXT_EXT 0x800A
+#define GLX_VISUAL_ID_EXT 0x800B
+#define GLX_SCREEN_EXT 0x800C
+#ifndef GLEE_H_DEFINED_glXGetCurrentDisplayEXT
+#define GLEE_H_DEFINED_glXGetCurrentDisplayEXT
+ typedef Display * (APIENTRYP GLEEPFNGLXGETCURRENTDISPLAYEXTPROC) ();
+ GLEE_EXTERN GLEEPFNGLXGETCURRENTDISPLAYEXTPROC GLeeFuncPtr_glXGetCurrentDisplayEXT;
+ #define glXGetCurrentDisplayEXT GLeeFuncPtr_glXGetCurrentDisplayEXT
+#endif
+#ifndef GLEE_H_DEFINED_glXQueryContextInfoEXT
+#define GLEE_H_DEFINED_glXQueryContextInfoEXT
+ typedef int (APIENTRYP GLEEPFNGLXQUERYCONTEXTINFOEXTPROC) (Display * dpy, GLXContext context, int attribute, int * value);
+ GLEE_EXTERN GLEEPFNGLXQUERYCONTEXTINFOEXTPROC GLeeFuncPtr_glXQueryContextInfoEXT;
+ #define glXQueryContextInfoEXT GLeeFuncPtr_glXQueryContextInfoEXT
+#endif
+#ifndef GLEE_H_DEFINED_glXGetContextIDEXT
+#define GLEE_H_DEFINED_glXGetContextIDEXT
+ typedef GLXContextID (APIENTRYP GLEEPFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
+ GLEE_EXTERN GLEEPFNGLXGETCONTEXTIDEXTPROC GLeeFuncPtr_glXGetContextIDEXT;
+ #define glXGetContextIDEXT GLeeFuncPtr_glXGetContextIDEXT
+#endif
+#ifndef GLEE_H_DEFINED_glXImportContextEXT
+#define GLEE_H_DEFINED_glXImportContextEXT
+ typedef GLXContext (APIENTRYP GLEEPFNGLXIMPORTCONTEXTEXTPROC) (Display * dpy, GLXContextID contextID);
+ GLEE_EXTERN GLEEPFNGLXIMPORTCONTEXTEXTPROC GLeeFuncPtr_glXImportContextEXT;
+ #define glXImportContextEXT GLeeFuncPtr_glXImportContextEXT
+#endif
+#ifndef GLEE_H_DEFINED_glXFreeContextEXT
+#define GLEE_H_DEFINED_glXFreeContextEXT
+ typedef void (APIENTRYP GLEEPFNGLXFREECONTEXTEXTPROC) (Display * dpy, GLXContext context);
+ GLEE_EXTERN GLEEPFNGLXFREECONTEXTEXTPROC GLeeFuncPtr_glXFreeContextEXT;
+ #define glXFreeContextEXT GLeeFuncPtr_glXFreeContextEXT
+#endif
+#endif
+
+/* GLX_SGIX_fbconfig */
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_SGIX_fbconfig 1
+#define __GLEE_GLX_SGIX_fbconfig 1
+/* Constants */
+#define GLX_WINDOW_BIT_SGIX 0x00000001
+#define GLX_PIXMAP_BIT_SGIX 0x00000002
+#define GLX_RGBA_BIT_SGIX 0x00000001
+#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
+#define GLX_DRAWABLE_TYPE_SGIX 0x8010
+#define GLX_RENDER_TYPE_SGIX 0x8011
+#define GLX_X_RENDERABLE_SGIX 0x8012
+#define GLX_FBCONFIG_ID_SGIX 0x8013
+#define GLX_RGBA_TYPE_SGIX 0x8014
+#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
+#ifndef GLEE_H_DEFINED_glXGetFBConfigAttribSGIX
+#define GLEE_H_DEFINED_glXGetFBConfigAttribSGIX
+ typedef int (APIENTRYP GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display * dpy, GLXFBConfigSGIX config, int attribute, int * value);
+ GLEE_EXTERN GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC GLeeFuncPtr_glXGetFBConfigAttribSGIX;
+ #define glXGetFBConfigAttribSGIX GLeeFuncPtr_glXGetFBConfigAttribSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXChooseFBConfigSGIX
+#define GLEE_H_DEFINED_glXChooseFBConfigSGIX
+ typedef GLXFBConfigSGIX * (APIENTRYP GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC) (Display * dpy, int screen, int * attrib_list, int * nelements);
+ GLEE_EXTERN GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC GLeeFuncPtr_glXChooseFBConfigSGIX;
+ #define glXChooseFBConfigSGIX GLeeFuncPtr_glXChooseFBConfigSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXCreateGLXPixmapWithConfigSGIX
+#define GLEE_H_DEFINED_glXCreateGLXPixmapWithConfigSGIX
+ typedef GLXPixmap (APIENTRYP GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display * dpy, GLXFBConfigSGIX config, Pixmap pixmap);
+ GLEE_EXTERN GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX;
+ #define glXCreateGLXPixmapWithConfigSGIX GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXCreateContextWithConfigSGIX
+#define GLEE_H_DEFINED_glXCreateContextWithConfigSGIX
+ typedef GLXContext (APIENTRYP GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display * dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
+ GLEE_EXTERN GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateContextWithConfigSGIX;
+ #define glXCreateContextWithConfigSGIX GLeeFuncPtr_glXCreateContextWithConfigSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXGetVisualFromFBConfigSGIX
+#define GLEE_H_DEFINED_glXGetVisualFromFBConfigSGIX
+ typedef XVisualInfo * (APIENTRYP GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display * dpy, GLXFBConfigSGIX config);
+ GLEE_EXTERN GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC GLeeFuncPtr_glXGetVisualFromFBConfigSGIX;
+ #define glXGetVisualFromFBConfigSGIX GLeeFuncPtr_glXGetVisualFromFBConfigSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXGetFBConfigFromVisualSGIX
+#define GLEE_H_DEFINED_glXGetFBConfigFromVisualSGIX
+ typedef GLXFBConfigSGIX (APIENTRYP GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display * dpy, XVisualInfo * vis);
+ GLEE_EXTERN GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC GLeeFuncPtr_glXGetFBConfigFromVisualSGIX;
+ #define glXGetFBConfigFromVisualSGIX GLeeFuncPtr_glXGetFBConfigFromVisualSGIX
+#endif
+#endif
+
+/* GLX_SGIX_pbuffer */
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_SGIX_pbuffer 1
+#define __GLEE_GLX_SGIX_pbuffer 1
+/* Constants */
+#define GLX_PBUFFER_BIT_SGIX 0x00000004
+#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
+#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
+#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
+#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
+#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
+#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
+#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
+#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
+#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
+#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
+#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
+#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
+#define GLX_LARGEST_PBUFFER_SGIX 0x801C
+#define GLX_WIDTH_SGIX 0x801D
+#define GLX_HEIGHT_SGIX 0x801E
+#define GLX_EVENT_MASK_SGIX 0x801F
+#define GLX_DAMAGED_SGIX 0x8020
+#define GLX_SAVED_SGIX 0x8021
+#define GLX_WINDOW_SGIX 0x8022
+#define GLX_PBUFFER_SGIX 0x8023
+#ifndef GLEE_H_DEFINED_glXCreateGLXPbufferSGIX
+#define GLEE_H_DEFINED_glXCreateGLXPbufferSGIX
+ typedef GLXPbufferSGIX (APIENTRYP GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC) (Display * dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int * attrib_list);
+ GLEE_EXTERN GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC GLeeFuncPtr_glXCreateGLXPbufferSGIX;
+ #define glXCreateGLXPbufferSGIX GLeeFuncPtr_glXCreateGLXPbufferSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXDestroyGLXPbufferSGIX
+#define GLEE_H_DEFINED_glXDestroyGLXPbufferSGIX
+ typedef void (APIENTRYP GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display * dpy, GLXPbufferSGIX pbuf);
+ GLEE_EXTERN GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXDestroyGLXPbufferSGIX;
+ #define glXDestroyGLXPbufferSGIX GLeeFuncPtr_glXDestroyGLXPbufferSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXQueryGLXPbufferSGIX
+#define GLEE_H_DEFINED_glXQueryGLXPbufferSGIX
+ typedef int (APIENTRYP GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC) (Display * dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int * value);
+ GLEE_EXTERN GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXQueryGLXPbufferSGIX;
+ #define glXQueryGLXPbufferSGIX GLeeFuncPtr_glXQueryGLXPbufferSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXSelectEventSGIX
+#define GLEE_H_DEFINED_glXSelectEventSGIX
+ typedef void (APIENTRYP GLEEPFNGLXSELECTEVENTSGIXPROC) (Display * dpy, GLXDrawable drawable, unsigned long mask);
+ GLEE_EXTERN GLEEPFNGLXSELECTEVENTSGIXPROC GLeeFuncPtr_glXSelectEventSGIX;
+ #define glXSelectEventSGIX GLeeFuncPtr_glXSelectEventSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXGetSelectedEventSGIX
+#define GLEE_H_DEFINED_glXGetSelectedEventSGIX
+ typedef void (APIENTRYP GLEEPFNGLXGETSELECTEDEVENTSGIXPROC) (Display * dpy, GLXDrawable drawable, unsigned long * mask);
+ GLEE_EXTERN GLEEPFNGLXGETSELECTEDEVENTSGIXPROC GLeeFuncPtr_glXGetSelectedEventSGIX;
+ #define glXGetSelectedEventSGIX GLeeFuncPtr_glXGetSelectedEventSGIX
+#endif
+#endif
+
+/* GLX_SGI_cushion */
+
+#ifndef GLX_SGI_cushion
+#define GLX_SGI_cushion 1
+#define __GLEE_GLX_SGI_cushion 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glXCushionSGI
+#define GLEE_H_DEFINED_glXCushionSGI
+ typedef void (APIENTRYP GLEEPFNGLXCUSHIONSGIPROC) (Display * dpy, Window window, float cushion);
+ GLEE_EXTERN GLEEPFNGLXCUSHIONSGIPROC GLeeFuncPtr_glXCushionSGI;
+ #define glXCushionSGI GLeeFuncPtr_glXCushionSGI
+#endif
+#endif
+
+/* GLX_SGIX_video_resize */
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SGIX_video_resize 1
+#define __GLEE_GLX_SGIX_video_resize 1
+/* Constants */
+#define GLX_SYNC_FRAME_SGIX 0x00000000
+#define GLX_SYNC_SWAP_SGIX 0x00000001
+#ifndef GLEE_H_DEFINED_glXBindChannelToWindowSGIX
+#define GLEE_H_DEFINED_glXBindChannelToWindowSGIX
+ typedef int (APIENTRYP GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display * display, int screen, int channel, Window window);
+ GLEE_EXTERN GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC GLeeFuncPtr_glXBindChannelToWindowSGIX;
+ #define glXBindChannelToWindowSGIX GLeeFuncPtr_glXBindChannelToWindowSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXChannelRectSGIX
+#define GLEE_H_DEFINED_glXChannelRectSGIX
+ typedef int (APIENTRYP GLEEPFNGLXCHANNELRECTSGIXPROC) (Display * display, int screen, int channel, int x, int y, int w, int h);
+ GLEE_EXTERN GLEEPFNGLXCHANNELRECTSGIXPROC GLeeFuncPtr_glXChannelRectSGIX;
+ #define glXChannelRectSGIX GLeeFuncPtr_glXChannelRectSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXQueryChannelRectSGIX
+#define GLEE_H_DEFINED_glXQueryChannelRectSGIX
+ typedef int (APIENTRYP GLEEPFNGLXQUERYCHANNELRECTSGIXPROC) (Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
+ GLEE_EXTERN GLEEPFNGLXQUERYCHANNELRECTSGIXPROC GLeeFuncPtr_glXQueryChannelRectSGIX;
+ #define glXQueryChannelRectSGIX GLeeFuncPtr_glXQueryChannelRectSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXQueryChannelDeltasSGIX
+#define GLEE_H_DEFINED_glXQueryChannelDeltasSGIX
+ typedef int (APIENTRYP GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC) (Display * display, int screen, int channel, int * x, int * y, int * w, int * h);
+ GLEE_EXTERN GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC GLeeFuncPtr_glXQueryChannelDeltasSGIX;
+ #define glXQueryChannelDeltasSGIX GLeeFuncPtr_glXQueryChannelDeltasSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXChannelRectSyncSGIX
+#define GLEE_H_DEFINED_glXChannelRectSyncSGIX
+ typedef int (APIENTRYP GLEEPFNGLXCHANNELRECTSYNCSGIXPROC) (Display * display, int screen, int channel, GLenum synctype);
+ GLEE_EXTERN GLEEPFNGLXCHANNELRECTSYNCSGIXPROC GLeeFuncPtr_glXChannelRectSyncSGIX;
+ #define glXChannelRectSyncSGIX GLeeFuncPtr_glXChannelRectSyncSGIX
+#endif
+#endif
+
+/* GLX_SGIX_swap_group */
+
+#ifndef GLX_SGIX_swap_group
+#define GLX_SGIX_swap_group 1
+#define __GLEE_GLX_SGIX_swap_group 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glXJoinSwapGroupSGIX
+#define GLEE_H_DEFINED_glXJoinSwapGroupSGIX
+ typedef void (APIENTRYP GLEEPFNGLXJOINSWAPGROUPSGIXPROC) (Display * dpy, GLXDrawable drawable, GLXDrawable member);
+ GLEE_EXTERN GLEEPFNGLXJOINSWAPGROUPSGIXPROC GLeeFuncPtr_glXJoinSwapGroupSGIX;
+ #define glXJoinSwapGroupSGIX GLeeFuncPtr_glXJoinSwapGroupSGIX
+#endif
+#endif
+
+/* GLX_SGIX_swap_barrier */
+
+#ifndef GLX_SGIX_swap_barrier
+#define GLX_SGIX_swap_barrier 1
+#define __GLEE_GLX_SGIX_swap_barrier 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glXBindSwapBarrierSGIX
+#define GLEE_H_DEFINED_glXBindSwapBarrierSGIX
+ typedef void (APIENTRYP GLEEPFNGLXBINDSWAPBARRIERSGIXPROC) (Display * dpy, GLXDrawable drawable, int barrier);
+ GLEE_EXTERN GLEEPFNGLXBINDSWAPBARRIERSGIXPROC GLeeFuncPtr_glXBindSwapBarrierSGIX;
+ #define glXBindSwapBarrierSGIX GLeeFuncPtr_glXBindSwapBarrierSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXQueryMaxSwapBarriersSGIX
+#define GLEE_H_DEFINED_glXQueryMaxSwapBarriersSGIX
+ typedef Bool (APIENTRYP GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display * dpy, int screen, int * max);
+ GLEE_EXTERN GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX;
+ #define glXQueryMaxSwapBarriersSGIX GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX
+#endif
+#endif
+
+/* GLX_SGIS_blended_overlay */
+
+#ifndef GLX_SGIS_blended_overlay
+#define GLX_SGIS_blended_overlay 1
+#define __GLEE_GLX_SGIS_blended_overlay 1
+/* Constants */
+#define GLX_BLENDED_RGBA_SGIS 0x8025
+#endif
+
+/* GLX_SGIS_shared_multisample */
+
+#ifndef GLX_SGIS_shared_multisample
+#define GLX_SGIS_shared_multisample 1
+#define __GLEE_GLX_SGIS_shared_multisample 1
+/* Constants */
+#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
+#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
+#endif
+
+/* GLX_SUN_get_transparent_index */
+
+#ifndef GLX_SUN_get_transparent_index
+#define GLX_SUN_get_transparent_index 1
+#define __GLEE_GLX_SUN_get_transparent_index 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glXGetTransparentIndexSUN
+#define GLEE_H_DEFINED_glXGetTransparentIndexSUN
+ typedef Status (APIENTRYP GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC) (Display * dpy, Window overlay, Window underlay, long * pTransparentIndex);
+ GLEE_EXTERN GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC GLeeFuncPtr_glXGetTransparentIndexSUN;
+ #define glXGetTransparentIndexSUN GLeeFuncPtr_glXGetTransparentIndexSUN
+#endif
+#endif
+
+/* GLX_3DFX_multisample */
+
+#ifndef GLX_3DFX_multisample
+#define GLX_3DFX_multisample 1
+#define __GLEE_GLX_3DFX_multisample 1
+/* Constants */
+#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
+#define GLX_SAMPLES_3DFX 0x8051
+#endif
+
+/* GLX_MESA_copy_sub_buffer */
+
+#ifndef GLX_MESA_copy_sub_buffer
+#define GLX_MESA_copy_sub_buffer 1
+#define __GLEE_GLX_MESA_copy_sub_buffer 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glXCopySubBufferMESA
+#define GLEE_H_DEFINED_glXCopySubBufferMESA
+ typedef void (APIENTRYP GLEEPFNGLXCOPYSUBBUFFERMESAPROC) (Display * dpy, GLXDrawable drawable, int x, int y, int width, int height);
+ GLEE_EXTERN GLEEPFNGLXCOPYSUBBUFFERMESAPROC GLeeFuncPtr_glXCopySubBufferMESA;
+ #define glXCopySubBufferMESA GLeeFuncPtr_glXCopySubBufferMESA
+#endif
+#endif
+
+/* GLX_MESA_pixmap_colormap */
+
+#ifndef GLX_MESA_pixmap_colormap
+#define GLX_MESA_pixmap_colormap 1
+#define __GLEE_GLX_MESA_pixmap_colormap 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glXCreateGLXPixmapMESA
+#define GLEE_H_DEFINED_glXCreateGLXPixmapMESA
+ typedef GLXPixmap (APIENTRYP GLEEPFNGLXCREATEGLXPIXMAPMESAPROC) (Display * dpy, XVisualInfo * visual, Pixmap pixmap, Colormap cmap);
+ GLEE_EXTERN GLEEPFNGLXCREATEGLXPIXMAPMESAPROC GLeeFuncPtr_glXCreateGLXPixmapMESA;
+ #define glXCreateGLXPixmapMESA GLeeFuncPtr_glXCreateGLXPixmapMESA
+#endif
+#endif
+
+/* GLX_MESA_release_buffers */
+
+#ifndef GLX_MESA_release_buffers
+#define GLX_MESA_release_buffers 1
+#define __GLEE_GLX_MESA_release_buffers 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glXReleaseBuffersMESA
+#define GLEE_H_DEFINED_glXReleaseBuffersMESA
+ typedef Bool (APIENTRYP GLEEPFNGLXRELEASEBUFFERSMESAPROC) (Display * dpy, GLXDrawable drawable);
+ GLEE_EXTERN GLEEPFNGLXRELEASEBUFFERSMESAPROC GLeeFuncPtr_glXReleaseBuffersMESA;
+ #define glXReleaseBuffersMESA GLeeFuncPtr_glXReleaseBuffersMESA
+#endif
+#endif
+
+/* GLX_MESA_set_3dfx_mode */
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_MESA_set_3dfx_mode 1
+#define __GLEE_GLX_MESA_set_3dfx_mode 1
+/* Constants */
+#define GLX_3DFX_WINDOW_MODE_MESA 0x1
+#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
+#ifndef GLEE_H_DEFINED_glXSet3DfxModeMESA
+#define GLEE_H_DEFINED_glXSet3DfxModeMESA
+ typedef Bool (APIENTRYP GLEEPFNGLXSET3DFXMODEMESAPROC) (int mode);
+ GLEE_EXTERN GLEEPFNGLXSET3DFXMODEMESAPROC GLeeFuncPtr_glXSet3DfxModeMESA;
+ #define glXSet3DfxModeMESA GLeeFuncPtr_glXSet3DfxModeMESA
+#endif
+#endif
+
+/* GLX_SGIX_visual_select_group */
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_SGIX_visual_select_group 1
+#define __GLEE_GLX_SGIX_visual_select_group 1
+/* Constants */
+#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
+#endif
+
+/* GLX_OML_swap_method */
+
+#ifndef GLX_OML_swap_method
+#define GLX_OML_swap_method 1
+#define __GLEE_GLX_OML_swap_method 1
+/* Constants */
+#define GLX_SWAP_METHOD_OML 0x8060
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+#endif
+
+/* GLX_OML_sync_control */
+
+#ifndef GLX_OML_sync_control
+#define GLX_OML_sync_control 1
+#define __GLEE_GLX_OML_sync_control 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glXGetSyncValuesOML
+#define GLEE_H_DEFINED_glXGetSyncValuesOML
+ typedef Bool (APIENTRYP GLEEPFNGLXGETSYNCVALUESOMLPROC) (Display * dpy, GLXDrawable drawable, int64_t * ust, int64_t * msc, int64_t * sbc);
+ GLEE_EXTERN GLEEPFNGLXGETSYNCVALUESOMLPROC GLeeFuncPtr_glXGetSyncValuesOML;
+ #define glXGetSyncValuesOML GLeeFuncPtr_glXGetSyncValuesOML
+#endif
+#ifndef GLEE_H_DEFINED_glXGetMscRateOML
+#define GLEE_H_DEFINED_glXGetMscRateOML
+ typedef Bool (APIENTRYP GLEEPFNGLXGETMSCRATEOMLPROC) (Display * dpy, GLXDrawable drawable, int32_t * numerator, int32_t * denominator);
+ GLEE_EXTERN GLEEPFNGLXGETMSCRATEOMLPROC GLeeFuncPtr_glXGetMscRateOML;
+ #define glXGetMscRateOML GLeeFuncPtr_glXGetMscRateOML
+#endif
+#ifndef GLEE_H_DEFINED_glXSwapBuffersMscOML
+#define GLEE_H_DEFINED_glXSwapBuffersMscOML
+ typedef int64_t (APIENTRYP GLEEPFNGLXSWAPBUFFERSMSCOMLPROC) (Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
+ GLEE_EXTERN GLEEPFNGLXSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_glXSwapBuffersMscOML;
+ #define glXSwapBuffersMscOML GLeeFuncPtr_glXSwapBuffersMscOML
+#endif
+#ifndef GLEE_H_DEFINED_glXWaitForMscOML
+#define GLEE_H_DEFINED_glXWaitForMscOML
+ typedef Bool (APIENTRYP GLEEPFNGLXWAITFORMSCOMLPROC) (Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc);
+ GLEE_EXTERN GLEEPFNGLXWAITFORMSCOMLPROC GLeeFuncPtr_glXWaitForMscOML;
+ #define glXWaitForMscOML GLeeFuncPtr_glXWaitForMscOML
+#endif
+#ifndef GLEE_H_DEFINED_glXWaitForSbcOML
+#define GLEE_H_DEFINED_glXWaitForSbcOML
+ typedef Bool (APIENTRYP GLEEPFNGLXWAITFORSBCOMLPROC) (Display * dpy, GLXDrawable drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc);
+ GLEE_EXTERN GLEEPFNGLXWAITFORSBCOMLPROC GLeeFuncPtr_glXWaitForSbcOML;
+ #define glXWaitForSbcOML GLeeFuncPtr_glXWaitForSbcOML
+#endif
+#endif
+
+/* GLX_NV_float_buffer */
+
+#ifndef GLX_NV_float_buffer
+#define GLX_NV_float_buffer 1
+#define __GLEE_GLX_NV_float_buffer 1
+/* Constants */
+#define GLX_FLOAT_COMPONENTS_NV 0x20B0
+#endif
+
+/* GLX_SGIX_hyperpipe */
+
+#ifndef GLX_SGIX_hyperpipe
+#define GLX_SGIX_hyperpipe 1
+#define __GLEE_GLX_SGIX_hyperpipe 1
+/* Constants */
+#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
+#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
+#define GLX_BAD_HYPERPIPE_SGIX 92
+#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
+#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
+#define GLX_PIPE_RECT_SGIX 0x00000001
+#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
+#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
+#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
+#define GLX_HYPERPIPE_ID_SGIX 0x8030
+#ifndef GLEE_H_DEFINED_glXQueryHyperpipeNetworkSGIX
+#define GLEE_H_DEFINED_glXQueryHyperpipeNetworkSGIX
+ typedef GLXHyperpipeNetworkSGIX * (APIENTRYP GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display * dpy, int * npipes);
+ GLEE_EXTERN GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX;
+ #define glXQueryHyperpipeNetworkSGIX GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXHyperpipeConfigSGIX
+#define GLEE_H_DEFINED_glXHyperpipeConfigSGIX
+ typedef int (APIENTRYP GLEEPFNGLXHYPERPIPECONFIGSGIXPROC) (Display * dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX * cfg, int * hpId);
+ GLEE_EXTERN GLEEPFNGLXHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXHyperpipeConfigSGIX;
+ #define glXHyperpipeConfigSGIX GLeeFuncPtr_glXHyperpipeConfigSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXQueryHyperpipeConfigSGIX
+#define GLEE_H_DEFINED_glXQueryHyperpipeConfigSGIX
+ typedef GLXHyperpipeConfigSGIX * (APIENTRYP GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display * dpy, int hpId, int * npipes);
+ GLEE_EXTERN GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXQueryHyperpipeConfigSGIX;
+ #define glXQueryHyperpipeConfigSGIX GLeeFuncPtr_glXQueryHyperpipeConfigSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXDestroyHyperpipeConfigSGIX
+#define GLEE_H_DEFINED_glXDestroyHyperpipeConfigSGIX
+ typedef int (APIENTRYP GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display * dpy, int hpId);
+ GLEE_EXTERN GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX;
+ #define glXDestroyHyperpipeConfigSGIX GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXBindHyperpipeSGIX
+#define GLEE_H_DEFINED_glXBindHyperpipeSGIX
+ typedef int (APIENTRYP GLEEPFNGLXBINDHYPERPIPESGIXPROC) (Display * dpy, int hpId);
+ GLEE_EXTERN GLEEPFNGLXBINDHYPERPIPESGIXPROC GLeeFuncPtr_glXBindHyperpipeSGIX;
+ #define glXBindHyperpipeSGIX GLeeFuncPtr_glXBindHyperpipeSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXQueryHyperpipeBestAttribSGIX
+#define GLEE_H_DEFINED_glXQueryHyperpipeBestAttribSGIX
+ typedef int (APIENTRYP GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display * dpy, int timeSlice, int attrib, int size, void * attribList, void * returnAttribList);
+ GLEE_EXTERN GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX;
+ #define glXQueryHyperpipeBestAttribSGIX GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXHyperpipeAttribSGIX
+#define GLEE_H_DEFINED_glXHyperpipeAttribSGIX
+ typedef int (APIENTRYP GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC) (Display * dpy, int timeSlice, int attrib, int size, void * attribList);
+ GLEE_EXTERN GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXHyperpipeAttribSGIX;
+ #define glXHyperpipeAttribSGIX GLeeFuncPtr_glXHyperpipeAttribSGIX
+#endif
+#ifndef GLEE_H_DEFINED_glXQueryHyperpipeAttribSGIX
+#define GLEE_H_DEFINED_glXQueryHyperpipeAttribSGIX
+ typedef int (APIENTRYP GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display * dpy, int timeSlice, int attrib, int size, void * returnAttribList);
+ GLEE_EXTERN GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeAttribSGIX;
+ #define glXQueryHyperpipeAttribSGIX GLeeFuncPtr_glXQueryHyperpipeAttribSGIX
+#endif
+#endif
+
+/* GLX_MESA_agp_offset */
+
+#ifndef GLX_MESA_agp_offset
+#define GLX_MESA_agp_offset 1
+#define __GLEE_GLX_MESA_agp_offset 1
+/* Constants */
+#ifndef GLEE_H_DEFINED_glXGetAGPOffsetMESA
+#define GLEE_H_DEFINED_glXGetAGPOffsetMESA
+ typedef unsigned int (APIENTRYP GLEEPFNGLXGETAGPOFFSETMESAPROC) (const void * pointer);
+ GLEE_EXTERN GLEEPFNGLXGETAGPOFFSETMESAPROC GLeeFuncPtr_glXGetAGPOffsetMESA;
+ #define glXGetAGPOffsetMESA GLeeFuncPtr_glXGetAGPOffsetMESA
+#endif
+#endif
+
+/* GLX_EXT_fbconfig_packed_float */
+
+#ifndef GLX_EXT_fbconfig_packed_float
+#define GLX_EXT_fbconfig_packed_float 1
+#define __GLEE_GLX_EXT_fbconfig_packed_float 1
+/* Constants */
+#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
+#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
+#endif
+
+/* GLX_EXT_framebuffer_sRGB */
+
+#ifndef GLX_EXT_framebuffer_sRGB
+#define GLX_EXT_framebuffer_sRGB 1
+#define __GLEE_GLX_EXT_framebuffer_sRGB 1
+/* Constants */
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
+#endif
+
+/* GLX_EXT_texture_from_pixmap */
+
+#ifndef GLX_EXT_texture_from_pixmap
+#define GLX_EXT_texture_from_pixmap 1
+#define __GLEE_GLX_EXT_texture_from_pixmap 1
+/* Constants */
+#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
+#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
+#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
+#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
+#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
+#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
+#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
+#define GLX_Y_INVERTED_EXT 0x20D4
+#define GLX_TEXTURE_FORMAT_EXT 0x20D5
+#define GLX_TEXTURE_TARGET_EXT 0x20D6
+#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
+#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
+#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
+#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
+#define GLX_TEXTURE_1D_EXT 0x20DB
+#define GLX_TEXTURE_2D_EXT 0x20DC
+#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
+#define GLX_FRONT_LEFT_EXT 0x20DE
+#define GLX_FRONT_RIGHT_EXT 0x20DF
+#define GLX_BACK_LEFT_EXT 0x20E0
+#define GLX_BACK_RIGHT_EXT 0x20E1
+#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT
+#define GLX_BACK_EXT GLX_BACK_LEFT_EXT
+#define GLX_AUX0_EXT 0x20E2
+#define GLX_AUX1_EXT 0x20E3
+#define GLX_AUX2_EXT 0x20E4
+#define GLX_AUX3_EXT 0x20E5
+#define GLX_AUX4_EXT 0x20E6
+#define GLX_AUX5_EXT 0x20E7
+#define GLX_AUX6_EXT 0x20E8
+#define GLX_AUX7_EXT 0x20E9
+#define GLX_AUX8_EXT 0x20EA
+#define GLX_AUX9_EXT 0x20EB
+#ifndef GLEE_H_DEFINED_glXBindTexImageEXT
+#define GLEE_H_DEFINED_glXBindTexImageEXT
+ typedef void (APIENTRYP GLEEPFNGLXBINDTEXIMAGEEXTPROC) (Display * dpy, GLXDrawable drawable, int buffer, const int * attrib_list);
+ GLEE_EXTERN GLEEPFNGLXBINDTEXIMAGEEXTPROC GLeeFuncPtr_glXBindTexImageEXT;
+ #define glXBindTexImageEXT GLeeFuncPtr_glXBindTexImageEXT
+#endif
+#ifndef GLEE_H_DEFINED_glXReleaseTexImageEXT
+#define GLEE_H_DEFINED_glXReleaseTexImageEXT
+ typedef void (APIENTRYP GLEEPFNGLXRELEASETEXIMAGEEXTPROC) (Display * dpy, GLXDrawable drawable, int buffer);
+ GLEE_EXTERN GLEEPFNGLXRELEASETEXIMAGEEXTPROC GLeeFuncPtr_glXReleaseTexImageEXT;
+ #define glXReleaseTexImageEXT GLeeFuncPtr_glXReleaseTexImageEXT
+#endif
+#endif
+
+/* GLX_NV_present_video */
+
+#ifndef GLX_NV_present_video
+#define GLX_NV_present_video 1
+#define __GLEE_GLX_NV_present_video 1
+/* Constants */
+#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
+#endif
+
+/* GLX_NV_video_out */
+
+#ifndef GLX_NV_video_out
+#define GLX_NV_video_out 1
+#define __GLEE_GLX_NV_video_out 1
+/* Constants */
+#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
+#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
+#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
+#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
+#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
+#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
+#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
+#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
+#endif
+
+/* GLX_NV_swap_group */
+
+#ifndef GLX_NV_swap_group
+#define GLX_NV_swap_group 1
+#define __GLEE_GLX_NV_swap_group 1
+/* Constants */
+#endif
+
+/* GLX_EXT_scene_marker */
+
+#ifndef GLX_EXT_scene_marker
+#define GLX_EXT_scene_marker 1
+#define __GLEE_GLX_EXT_scene_marker 1
+/* Constants */
+#endif
+
+/* GLX_NV_video_output */
+
+#ifndef GLX_NV_video_output
+#define GLX_NV_video_output 1
+#define __GLEE_GLX_NV_video_output 1
+/* Constants */
+#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
+#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
+#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
+#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
+#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
+#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
+#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
+#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
+#ifndef GLEE_H_DEFINED_glXGetVideoDeviceNV
+#define GLEE_H_DEFINED_glXGetVideoDeviceNV
+ typedef int (APIENTRYP GLEEPFNGLXGETVIDEODEVICENVPROC) (Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice);
+ GLEE_EXTERN GLEEPFNGLXGETVIDEODEVICENVPROC GLeeFuncPtr_glXGetVideoDeviceNV;
+ #define glXGetVideoDeviceNV GLeeFuncPtr_glXGetVideoDeviceNV
+#endif
+#ifndef GLEE_H_DEFINED_glXReleaseVideoDeviceNV
+#define GLEE_H_DEFINED_glXReleaseVideoDeviceNV
+ typedef int (APIENTRYP GLEEPFNGLXRELEASEVIDEODEVICENVPROC) (Display * dpy, int screen, GLXVideoDeviceNV VideoDevice);
+ GLEE_EXTERN GLEEPFNGLXRELEASEVIDEODEVICENVPROC GLeeFuncPtr_glXReleaseVideoDeviceNV;
+ #define glXReleaseVideoDeviceNV GLeeFuncPtr_glXReleaseVideoDeviceNV
+#endif
+#ifndef GLEE_H_DEFINED_glXBindVideoImageNV
+#define GLEE_H_DEFINED_glXBindVideoImageNV
+ typedef int (APIENTRYP GLEEPFNGLXBINDVIDEOIMAGENVPROC) (Display * dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
+ GLEE_EXTERN GLEEPFNGLXBINDVIDEOIMAGENVPROC GLeeFuncPtr_glXBindVideoImageNV;
+ #define glXBindVideoImageNV GLeeFuncPtr_glXBindVideoImageNV
+#endif
+#ifndef GLEE_H_DEFINED_glXReleaseVideoImageNV
+#define GLEE_H_DEFINED_glXReleaseVideoImageNV
+ typedef int (APIENTRYP GLEEPFNGLXRELEASEVIDEOIMAGENVPROC) (Display * dpy, GLXPbuffer pbuf);
+ GLEE_EXTERN GLEEPFNGLXRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_glXReleaseVideoImageNV;
+ #define glXReleaseVideoImageNV GLeeFuncPtr_glXReleaseVideoImageNV
+#endif
+#ifndef GLEE_H_DEFINED_glXSendPbufferToVideoNV
+#define GLEE_H_DEFINED_glXSendPbufferToVideoNV
+ typedef int (APIENTRYP GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC) (Display * dpy, GLXPbuffer pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock);
+ GLEE_EXTERN GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_glXSendPbufferToVideoNV;
+ #define glXSendPbufferToVideoNV GLeeFuncPtr_glXSendPbufferToVideoNV
+#endif
+#ifndef GLEE_H_DEFINED_glXGetVideoInfoNV
+#define GLEE_H_DEFINED_glXGetVideoInfoNV
+ typedef int (APIENTRYP GLEEPFNGLXGETVIDEOINFONVPROC) (Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);
+ GLEE_EXTERN GLEEPFNGLXGETVIDEOINFONVPROC GLeeFuncPtr_glXGetVideoInfoNV;
+ #define glXGetVideoInfoNV GLeeFuncPtr_glXGetVideoInfoNV
+#endif
+#endif
+#endif /*end GLX */
+
+/*****************************************************************
+ * GLee functions
+ *****************************************************************/
+
+GLEE_EXTERN GLboolean GLeeInit( void );
+GLEE_EXTERN GLint GLeeForceLink(const char * extensionName);
+GLEE_EXTERN const char * GLeeGetErrorString( void );
+GLEE_EXTERN const char * GLeeGetExtStrGL( void );
+GLEE_EXTERN GLboolean GLeeEnabled(GLboolean * extensionQueryingVariable);
+
+#ifdef WIN32
+GLEE_EXTERN const char * GLeeGetExtStrWGL( void );
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else
+GLEE_EXTERN const char * GLeeGetExtStrGLX( void );
+#endif
+
+#ifdef __cplusplus
+} /* end C linkage */
+#endif
+
+#endif /* __glee_h_ defined */
diff --git a/src/GLee5_4/GLee.lib b/src/GLee5_4/GLee.lib
new file mode 100644
index 0000000..15016d8
--- a/dev/null
+++ b/src/GLee5_4/GLee.lib
Binary files differ
diff --git a/src/GLee5_4/extensionList.txt b/src/GLee5_4/extensionList.txt
new file mode 100644
index 0000000..a2f4c3c
--- a/dev/null
+++ b/src/GLee5_4/extensionList.txt
@@ -0,0 +1,410 @@
+--------------------------------------------------------------
+GLee 5.4 Supported Extensions and Core Functions
+--------------------------------------------------------------
+
+Core OpenGL Version: 3.0
+399 extensions supported (322 GL | 37 WGL | 40 GLX)
+
+GL Extensions
+-------------------
+
+GL_ARB_imaging
+GL_ARB_multitexture
+GL_ARB_transpose_matrix
+GL_ARB_multisample
+GL_ARB_texture_env_add
+GL_ARB_texture_cube_map
+GL_ARB_texture_compression
+GL_ARB_texture_border_clamp
+GL_ARB_point_parameters
+GL_ARB_vertex_blend
+GL_ARB_matrix_palette
+GL_ARB_texture_env_combine
+GL_ARB_texture_env_crossbar
+GL_ARB_texture_env_dot3
+GL_ARB_texture_mirrored_repeat
+GL_ARB_depth_texture
+GL_ARB_shadow
+GL_ARB_shadow_ambient
+GL_ARB_window_pos
+GL_ARB_vertex_program
+GL_ARB_fragment_program
+GL_ARB_vertex_buffer_object
+GL_ARB_occlusion_query
+GL_ARB_shader_objects
+GL_ARB_vertex_shader
+GL_ARB_fragment_shader
+GL_ARB_shading_language_100
+GL_ARB_texture_non_power_of_two
+GL_ARB_point_sprite
+GL_ARB_fragment_program_shadow
+GL_ARB_draw_buffers
+GL_ARB_texture_rectangle
+GL_ARB_color_buffer_float
+GL_ARB_half_float_pixel
+GL_ARB_texture_float
+GL_ARB_pixel_buffer_object
+GL_ARB_depth_buffer_float
+GL_ARB_draw_instanced
+GL_ARB_framebuffer_object
+GL_ARB_framebuffer_sRGB
+GL_ARB_geometry_shader4
+GL_ARB_half_float_vertex
+GL_ARB_instanced_arrays
+GL_ARB_map_buffer_range
+GL_ARB_texture_buffer_object
+GL_ARB_texture_compression_rgtc
+GL_ARB_texture_rg
+GL_ARB_vertex_array_object
+GL_EXT_abgr
+GL_EXT_blend_color
+GL_EXT_polygon_offset
+GL_EXT_texture
+GL_EXT_texture3D
+GL_SGIS_texture_filter4
+GL_EXT_subtexture
+GL_EXT_copy_texture
+GL_EXT_histogram
+GL_EXT_convolution
+GL_SGI_color_matrix
+GL_SGI_color_table
+GL_SGIS_pixel_texture
+GL_SGIX_pixel_texture
+GL_SGIS_texture4D
+GL_SGI_texture_color_table
+GL_EXT_cmyka
+GL_EXT_texture_object
+GL_SGIS_detail_texture
+GL_SGIS_sharpen_texture
+GL_EXT_packed_pixels
+GL_SGIS_texture_lod
+GL_SGIS_multisample
+GL_EXT_rescale_normal
+GL_EXT_vertex_array
+GL_EXT_misc_attribute
+GL_SGIS_generate_mipmap
+GL_SGIX_clipmap
+GL_SGIX_shadow
+GL_SGIS_texture_edge_clamp
+GL_SGIS_texture_border_clamp
+GL_EXT_blend_minmax
+GL_EXT_blend_subtract
+GL_EXT_blend_logic_op
+GL_SGIX_interlace
+GL_SGIX_pixel_tiles
+GL_SGIS_texture_select
+GL_SGIX_sprite
+GL_SGIX_texture_multi_buffer
+GL_EXT_point_parameters
+GL_SGIS_point_parameters
+GL_SGIX_instruments
+GL_SGIX_texture_scale_bias
+GL_SGIX_framezoom
+GL_SGIX_tag_sample_buffer
+GL_FfdMaskSGIX
+GL_SGIX_polynomial_ffd
+GL_SGIX_reference_plane
+GL_SGIX_flush_raster
+GL_SGIX_depth_texture
+GL_SGIS_fog_function
+GL_SGIX_fog_offset
+GL_HP_image_transform
+GL_HP_convolution_border_modes
+GL_INGR_palette_buffer
+GL_SGIX_texture_add_env
+GL_EXT_color_subtable
+GL_PGI_vertex_hints
+GL_PGI_misc_hints
+GL_EXT_paletted_texture
+GL_EXT_clip_volume_hint
+GL_SGIX_list_priority
+GL_SGIX_ir_instrument1
+GL_SGIX_calligraphic_fragment
+GL_SGIX_texture_lod_bias
+GL_SGIX_shadow_ambient
+GL_EXT_index_texture
+GL_EXT_index_material
+GL_EXT_index_func
+GL_EXT_index_array_formats
+GL_EXT_compiled_vertex_array
+GL_EXT_cull_vertex
+GL_SGIX_ycrcb
+GL_SGIX_fragment_lighting
+GL_IBM_rasterpos_clip
+GL_HP_texture_lighting
+GL_EXT_draw_range_elements
+GL_WIN_phong_shading
+GL_WIN_specular_fog
+GL_EXT_light_texture
+GL_SGIX_blend_alpha_minmax
+GL_SGIX_impact_pixel_texture
+GL_EXT_bgra
+GL_SGIX_async
+GL_SGIX_async_pixel
+GL_SGIX_async_histogram
+GL_INTEL_texture_scissor
+GL_INTEL_parallel_arrays
+GL_HP_occlusion_test
+GL_EXT_pixel_transform
+GL_EXT_pixel_transform_color_table
+GL_EXT_shared_texture_palette
+GL_EXT_separate_specular_color
+GL_EXT_secondary_color
+GL_EXT_texture_perturb_normal
+GL_EXT_multi_draw_arrays
+GL_EXT_fog_coord
+GL_REND_screen_coordinates
+GL_EXT_coordinate_frame
+GL_EXT_texture_env_combine
+GL_APPLE_specular_vector
+GL_APPLE_transform_hint
+GL_SGIX_fog_scale
+GL_SUNX_constant_data
+GL_SUN_global_alpha
+GL_SUN_triangle_list
+GL_SUN_vertex
+GL_EXT_blend_func_separate
+GL_INGR_color_clamp
+GL_INGR_interlace_read
+GL_EXT_stencil_wrap
+GL_EXT_422_pixels
+GL_NV_texgen_reflection
+GL_EXT_texture_cube_map
+GL_SUN_convolution_border_modes
+GL_EXT_texture_env_add
+GL_EXT_texture_lod_bias
+GL_EXT_texture_filter_anisotropic
+GL_EXT_vertex_weighting
+GL_NV_light_max_exponent
+GL_NV_vertex_array_range
+GL_NV_register_combiners
+GL_NV_fog_distance
+GL_NV_texgen_emboss
+GL_NV_blend_square
+GL_NV_texture_env_combine4
+GL_MESA_resize_buffers
+GL_MESA_window_pos
+GL_EXT_texture_compression_s3tc
+GL_IBM_cull_vertex
+GL_IBM_multimode_draw_arrays
+GL_IBM_vertex_array_lists
+GL_SGIX_subsample
+GL_SGIX_ycrcb_subsample
+GL_SGIX_ycrcba
+GL_SGI_depth_pass_instrument
+GL_3DFX_texture_compression_FXT1
+GL_3DFX_multisample
+GL_3DFX_tbuffer
+GL_EXT_multisample
+GL_SGIX_vertex_preclip
+GL_SGIX_convolution_accuracy
+GL_SGIX_resample
+GL_SGIS_point_line_texgen
+GL_SGIS_texture_color_mask
+GL_EXT_texture_env_dot3
+GL_ATI_texture_mirror_once
+GL_NV_fence
+GL_IBM_texture_mirrored_repeat
+GL_NV_evaluators
+GL_NV_packed_depth_stencil
+GL_NV_register_combiners2
+GL_NV_texture_compression_vtc
+GL_NV_texture_rectangle
+GL_NV_texture_shader
+GL_NV_texture_shader2
+GL_NV_vertex_array_range2
+GL_NV_vertex_program
+GL_SGIX_texture_coordinate_clamp
+GL_SGIX_scalebias_hint
+GL_OML_interlace
+GL_OML_subsample
+GL_OML_resample
+GL_NV_copy_depth_to_color
+GL_ATI_envmap_bumpmap
+GL_ATI_fragment_shader
+GL_ATI_pn_triangles
+GL_ATI_vertex_array_object
+GL_EXT_vertex_shader
+GL_ATI_vertex_streams
+GL_ATI_element_array
+GL_SUN_mesh_array
+GL_SUN_slice_accum
+GL_NV_multisample_filter_hint
+GL_NV_depth_clamp
+GL_NV_occlusion_query
+GL_NV_point_sprite
+GL_NV_texture_shader3
+GL_NV_vertex_program1_1
+GL_EXT_shadow_funcs
+GL_EXT_stencil_two_side
+GL_ATI_text_fragment_shader
+GL_APPLE_client_storage
+GL_APPLE_element_array
+GL_APPLE_fence
+GL_APPLE_vertex_array_object
+GL_APPLE_vertex_array_range
+GL_APPLE_ycbcr_422
+GL_S3_s3tc
+GL_ATI_draw_buffers
+GL_ATI_pixel_format_float
+GL_ATI_texture_env_combine3
+GL_ATI_texture_float
+GL_NV_float_buffer
+GL_NV_fragment_program
+GL_NV_half_float
+GL_NV_pixel_data_range
+GL_NV_primitive_restart
+GL_NV_texture_expand_normal
+GL_NV_vertex_program2
+GL_ATI_map_object_buffer
+GL_ATI_separate_stencil
+GL_ATI_vertex_attrib_array_object
+GL_OES_read_format
+GL_EXT_depth_bounds_test
+GL_EXT_texture_mirror_clamp
+GL_EXT_blend_equation_separate
+GL_MESA_pack_invert
+GL_MESA_ycbcr_texture
+GL_EXT_pixel_buffer_object
+GL_NV_fragment_program_option
+GL_NV_fragment_program2
+GL_NV_vertex_program2_option
+GL_NV_vertex_program3
+GL_EXT_framebuffer_object
+GL_GREMEDY_string_marker
+GL_EXT_packed_depth_stencil
+GL_EXT_stencil_clear_tag
+GL_EXT_texture_sRGB
+GL_EXT_framebuffer_blit
+GL_EXT_framebuffer_multisample
+GL_MESAX_texture_stack
+GL_EXT_timer_query
+GL_EXT_gpu_program_parameters
+GL_APPLE_flush_buffer_range
+GL_EXT_gpu_shader4
+GL_EXT_draw_instanced
+GL_EXT_packed_float
+GL_EXT_texture_array
+GL_EXT_texture_buffer_object
+GL_EXT_texture_compression_latc
+GL_EXT_texture_compression_rgtc
+GL_EXT_texture_shared_exponent
+GL_NV_depth_buffer_float
+GL_NV_framebuffer_multisample_coverage
+GL_EXT_framebuffer_sRGB
+GL_NV_geometry_shader4
+GL_NV_parameter_buffer_object
+GL_EXT_draw_buffers2
+GL_NV_transform_feedback
+GL_EXT_bindable_uniform
+GL_EXT_texture_integer
+GL_GREMEDY_frame_terminator
+GL_NV_conditional_render
+GL_NV_present_video
+GL_EXT_transform_feedback
+GL_EXT_direct_state_access
+GL_EXT_vertex_array_bgra
+GL_EXT_texture_swizzle
+GL_NV_explicit_multisample
+GL_NV_transform_feedback2
+GL_SGIX_texture_select
+GL_INGR_blend_func_separate
+GL_SGIX_depth_pass_instrument
+GL_SGIX_igloo_interface
+GL_EXT_fragment_lighting
+GL_EXT_geometry_shader4
+GL_EXT_scene_marker
+GL_EXT_texture_compression_dxt1
+GL_EXT_texture_env
+GL_IBM_static_data
+GL_NV_gpu_program4
+GL_OES_byte_coordinates
+GL_OES_compressed_paletted_texture
+GL_OES_single_precision
+GL_SGIX_pixel_texture_bits
+GL_SGIX_texture_range
+
+WGL Extensions
+------------------
+
+WGL_ARB_buffer_region
+WGL_ARB_multisample
+WGL_ARB_extensions_string
+WGL_ARB_pixel_format
+WGL_ARB_make_current_read
+WGL_ARB_pbuffer
+WGL_ARB_render_texture
+WGL_ARB_pixel_format_float
+WGL_ARB_create_context
+WGL_EXT_make_current_read
+WGL_EXT_pixel_format
+WGL_EXT_pbuffer
+WGL_EXT_depth_float
+WGL_3DFX_multisample
+WGL_EXT_multisample
+WGL_I3D_digital_video_control
+WGL_I3D_gamma
+WGL_I3D_genlock
+WGL_I3D_image_buffer
+WGL_I3D_swap_frame_lock
+WGL_NV_render_depth_texture
+WGL_NV_render_texture_rectangle
+WGL_ATI_pixel_format_float
+WGL_NV_float_buffer
+WGL_3DL_stereo_control
+WGL_EXT_pixel_format_packed_float
+WGL_EXT_framebuffer_sRGB
+WGL_NV_present_video
+WGL_NV_swap_group
+WGL_NV_gpu_affinity
+WGL_EXT_display_color_table
+WGL_EXT_extensions_string
+WGL_EXT_swap_control
+WGL_NV_vertex_array_range
+WGL_OML_sync_control
+WGL_I3D_swap_frame_usage
+WGL_NV_video_output
+
+GLX Extensions
+------------------
+
+GLX_VERSION_1_3
+GLX_VERSION_1_4
+GLX_ARB_multisample
+GLX_ARB_fbconfig_float
+GLX_ARB_create_context
+GLX_SGIS_multisample
+GLX_EXT_visual_info
+GLX_SGI_swap_control
+GLX_SGI_video_sync
+GLX_SGI_make_current_read
+GLX_EXT_visual_rating
+GLX_EXT_import_context
+GLX_SGIX_fbconfig
+GLX_SGIX_pbuffer
+GLX_SGI_cushion
+GLX_SGIX_video_resize
+GLX_SGIX_swap_group
+GLX_SGIX_swap_barrier
+GLX_SGIS_blended_overlay
+GLX_SGIS_shared_multisample
+GLX_SUN_get_transparent_index
+GLX_3DFX_multisample
+GLX_MESA_copy_sub_buffer
+GLX_MESA_pixmap_colormap
+GLX_MESA_release_buffers
+GLX_MESA_set_3dfx_mode
+GLX_SGIX_visual_select_group
+GLX_OML_swap_method
+GLX_OML_sync_control
+GLX_NV_float_buffer
+GLX_SGIX_hyperpipe
+GLX_MESA_agp_offset
+GLX_EXT_fbconfig_packed_float
+GLX_EXT_framebuffer_sRGB
+GLX_EXT_texture_from_pixmap
+GLX_NV_present_video
+GLX_NV_video_out
+GLX_NV_swap_group
+GLX_EXT_scene_marker
+GLX_NV_video_output
diff --git a/src/GLee5_4/readme.txt b/src/GLee5_4/readme.txt
new file mode 100644
index 0000000..72dd82f
--- a/dev/null
+++ b/src/GLee5_4/readme.txt
@@ -0,0 +1,380 @@
+GLee
+GL Easy Extension Library
+Version 5.4
+
+By Ben Woodhouse
+http://elf-stone.com
+
+
+LICENSE
+
+Copyright (c)2009 Ben Woodhouse All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+1. Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer as
+the first lines of this file unmodified.
+2. Redistributions in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in the
+documentation and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR
+IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT,
+INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+CONTACT
+
+Send any general questions, bug reports etc to me (Ben Woodhouse):
+ bw [at] elf-stone.com
+
+Questions about the D port for GLee should go to Joel Anderson:
+ anderson [at] badmama.com.au
+
+Questions about GLee on OS X should go to Tristam MacDonald
+ swiftcoder [at] gmail.com
+
+
+
+INTRODUCTION
+
+GLee provides a simple interface for using extensions and core OpenGL
+functionality beyond OpenGL version 1.1, and automates the otherwise tedious
+process of linking function pointers. GLee works with both C and C++
+compilers.
+
+Because the code is automatically generated, the latest extensions can
+be included rapidly in new versions. Currently there is support
+for OpenGL up to 3.0 and almost all registered extensions. For a complete
+list of extensions, please see the accompanying extensionList.txt file.
+
+For extension specifications, please visit:
+
+ http://www.opengl.org/registry/
+
+
+CREDITS
+
+Tristam MacDonald for adding OS-X compatibility.
+
+Martin Büchler (LousyPhreak on the GameDev.net forums) for
+a huge amount of testing, tweaking, suggestions and advice to get GLee to
+work properly with Linux.
+
+Daniel Jo (Ostsol on the OpenGL.org forums) for helping to get
+GLEE 2.1 working with the OGLSL extensions (ARB_shader_objects,
+ARB_vertex_shader and ARB_fragment_shader).
+
+Joel Anderson for his for his D port of GLee 3.0
+
+Jacques Beaurain for pointing out a potential access violation in
+__GLeeGetExtensions.
+
+
+WHAT'S NEW IN GLEE 5.0
+
+GLeeGen, the program that generates the code for the GLee library, has been
+rewritten to support parsing of extension specifications. As a result, GLee 5.0 and upwards support
+all extensions for which there is a specification, regardless of that
+extension's inclusion in glext.h, wglext.h or glxext.h.
+
+GLee 5.0 adds support for forced extension loading through the
+GLeeForceLink function. This makes it possible to force the linking of
+extension functions (or core functions) which are not reported by the video driver.
+
+GLee now supports lazy loading of extensions, meaning it is no longer
+necessary to call GLeeInit() at initialisation time.
+
+
+
+HOW TO INSTALL
+
+MSVC 2003 binary version
+
+ 1. Copy GLee.lib to your visual C++ lib directory
+ (eg C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Lib)
+
+ 2. Copy GLee.h to your visual C++ include\GL directory
+ (eg C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\include\gl)
+
+
+Linux binary version (GLee-*-bin.tar.gz)
+ (Installation has to be done as root)
+
+ 1. unpack GLee-*-bin.tar.gz
+ (tar -xzf GLee-2.0-bin.tar.gz)
+
+ 2. Install with the inst script
+ (cd glee && ./inst)
+
+Linux source version (GLee-*-src.tar.gz)
+ 1. unpack GLee-*-src.tar.gz
+ (tar -xzf GLee-2.0-src.tar.gz)
+
+ 2. cd to "glee" and run the gnu build chain
+ (cd glee && ./configure && make)
+
+ 3. Become root (password needed)
+ (su)
+
+ 4. Install the lib
+ (make install)
+
+
+
+HOW TO USE
+
+If you're using the binary version then you'll need to link to
+glee.lib and #include <gl\glee.h> in your project. Otherwise,
+just add glee.h and glee.c in your project and #include "glee.h".
+You can also build the library yourself using glee.c and glee.h.
+
+From this point onwards, you should have access to all OpenGL
+extensions and core functionality.
+
+You can query the availability of an extension like this:
+
+if (GLEE_ARB_point_parameters)
+{
+ //GL_ARB_point_parameters is supported
+ glPointParameterfARB(...);
+}
+
+WGL extensions have a GLEE_WGL_ prefix. For example,
+GLEE_WGL_ARB_pbuffer. GLX extensions work in a similar way.
+
+You can also query the OpenGL version:
+if (GLEE_VERSION_1_3)
+{
+ //OpenGL 1.3 is supported
+ glLoadTransposeMatrixf(...) ;
+ ...
+}
+
+
+
+ERROR CHECKING
+
+Optionally, you can add a call to GLeeInit() after your OpenGL
+initialisation code, however this is no longer required as of
+GLee 5.0. GLeeInit returns a boolean value to indicate success
+or failure.
+
+If GLeeInit returns false you can get more detailed error
+information by calling GLeeGetErrorString(). This returns a pointer
+to a string which contains error description(s).
+
+At any time you can call GLeeGetExtStrGL() or GLeeGetExtStrWGL()
+(win32) or GLeeGetExtStrGLX() (linux) to retrieve a pointer to the
+corresponding extension list string.
+
+
+
+FORCED EXTENSION SUPPORT
+
+By default, only those extensions reported by OpenGL's
+glGetString(GL_EXTENSIONS) are loaded by GLeeInit(). Likewise,
+only core functions whose version doesn't exceed the version number
+returned by glGetString(GL_VERSION) are loaded.
+
+However, GLee 5.0 and above can load additional extension and core
+functions using the GLeeForceLink function:
+
+ GLint GLeeForceLink(const char * extensionName)
+
+For example, GLeeForceLink("GL_ARB_point_parameters") will attempt to
+load the ARB_point_parameters function.
+
+For core functions, you can use the GL version string for the version
+you wish to initialise. For example, GLeeForceLink( "GL_VERSION_2_0" )
+will attempt to initialise OpenGL 2.0 core functions.
+
+Return Value:
+ GLEE_LINK_COMPLETE is returned if all functions were
+ successfully linked.
+
+ GLEE_LINK_PARTIAL is returned if only some functions were
+ linked successfully.
+
+ GLEE_LINK_FAIL is returned if no functions could be linked
+ successfully.
+
+Functions which could not be linked will be set to NULL.
+
+A successful link does not guarantee that a function will work
+correctly. If you want to be safe, only use extensions which are
+reported by the driver.
+
+
+
+LINUX NOTES - by LousyPhreak
+
+The binary version was compiled with gcc 3.3 and was also tested
+with gcc 3.2, but if you still have gcc 2.x you need the source
+version. If you don't know which version you have on your system just
+look at the output of 'gcc --version'.
+
+You should be using the NVIDIA headers if you have the NVIDIA drivers
+installed, and the MESA headers otherwise.
+
+One more note:
+The binary version might complain about missing glXGetProcAddressARB
+on the linker stage, but if you get this error, use the source
+version and email me (lousyphreak [at] gmx.at).
+
+Compiling on linux:
+You just need to replace the linking of libGL by libGLee:
+gcc main.cpp whatever.cpp -lGLee -o myproject
+
+Everything else should be the same as on windows.
+
+
+
+NOTES ON THE GLEE 3.0 D PORT FOR WIN32 - by Joel Anderson
+
+1) Put the GLee.lib in the lib folder (ie C:\dmd\lib)
+2) Put glee.d and glConstants.d in the include folder (ie create c:\glee
+and use the -IC:\glee on the compiler.)
+3) The D code is pretty much the same as the C code but you need to specify:
+
+import glee; //Instead of #include "glee.h"
+
+Notes
+- The GLee.lib was built using dmc. I did try the one that comes with the
+C version, but that doesn't work with D. You can compile the lib yourself
+using cbuild\go.bat
+- I haven't tested everything.
+
+You can contact me (Joel Anderson) at anderson@badmama.com.au
+
+(21/01/2004) - AU
+
+
+CHANGES
+
+5.4 : Added 5 new extensions :
+ GL_EXT_texture_swizzle
+ GL_NV_explicit_multisample
+ GL_NV_transform_feedback2
+ WGL_NV_gpu_affinity
+ GLX_ARB_create_context
+
+ Removed some duplicate extensions:
+ GL_NV_geometry_program4 (use GL_NV_gpu_program4)
+ GL_NV_vertex_program4 (use GL_NV_gpu_program4)
+ GL_NV_fragment_program4 (use GL_NV_gpu_program4)
+ WGL_NV_video_out (use WGL_NV_video_output)
+
+ Fixed GL_NV_gpu_program4 by merging with GL_NV_geometry_program4,
+ GL_NV_vertex_program4 and GL_NV_fragment_program4.
+
+ Added support for multiple extensions including the same functions, so
+ GL_EXT_geometry_shader4 and GL_NV_geometry_program4 can coexist without
+ compile errors.
+
+ Fixed GL_EXT_geometry_shader4 so it no longer has missing functions and constants.
+ These were excluded previously to avoid clashes with GL_NV_vertex_program4, which
+ included a bunch of functions with the same names.
+
+ Various GLeeGen/GLeeXMLGen fixes, mainly to fix issues with NVidia extensions, most
+ notably:
+ Added support for overriding extension spec files so we can manually fix
+ buggy specs which don't follow the standard (like GL_NV_gpu_program4).
+
+
+Reworked GLeeGen and GLeeXMLGen to allow overriding of
+
+5.33 : Fixed some GCC warnings
+ Fixed some OS-X warnings
+ Fixed an issue in __GLeeGetExtensions which could cause two
+ extensions to go missing on some platforms
+
+5.32 : Fixed a potential access violation in __GLeeGetExtensions
+
+5.31 : Fixed GLX compile error
+
+5.3 : OpenGL 3.0 support
+
+5.21 : Nvidia geometry shader extensions
+
+5.2 : OS-X support
+
+5.1 : Fixed some ansi-C compatibility issues.
+ New GLeeGen version
+ Added 5 new GL extensions and 1 new WGL extension.
+
+5.04 : Added the latest extensions
+
+5.03 : Some minor compatibility fixes.
+
+ Malloc.h no longer used.
+
+ GLee no longer fails if platform-specific (GLX or WGL) extensions
+ could not be loaded (a problem with some cards apparently).
+
+5.02 : Changed extension querying variable system. Removed GLEE_ENABLED()
+ extension checking macro introduced in 5.00, since it is no longer
+ needed
+
+5.01 : Fixed GLX_SGIX_HYPERPIPE bug
+
+5.00 : Rewrote GLeeGen to parse extension specs
+
+ Added lazy loading for extensions
+
+ Added experimental support
+
+4.00 : Updated using extensions from glext.h version 26, wglext.h version 6,
+ and glxext.h version 10. OpenGL 2.0 is now supported.
+
+3.05 : Updated with glExt.h version 23 extensions.
+
+3.04 : Updated with glExt.h version 22 extensions.
+
+3.03 : Another linux compatibility bug fixed
+
+3.02 : GLX typedef bug fixed
+
+3.01 : Minor linux compatibility bugs fixed
+
+3.0 : Removed STL and other C++ specific features to make GLee
+ compatible with C compilers
+
+ Added a number of WGL extensions that had previously been
+ excluded due to a bug with GLeeGen (now fixed)
+
+2.21 : Fixed VC6 compilation bug
+
+2.2 : Added full OpenGL 1.5 support
+
+2.1 : Added the OpenGL shading language extensions:
+ ARB_shader_objects, ARB_vertex_shader and ARB_fragment_shader.
+
+2.01 : Fixed missing description comment in header
+ Fixed include guard
+
+2.0 : Removed dependency on glext.h and wglext.h
+ Added cross-platform code for support with linux
+ Fixed potential stability problems
+
+1.2 : Made library compatible with VC7 and VC7.1
+
+1.12 : Cleaned up some commenting errors in GLeeGen
+
+1.11 : Added functions to get WGL and GL extension strings.
+ Fixed minor formatting errors caused by a bug in GLeeGen (now fixed)
+
+1.1 : Added detailed error checking.
+ Fixed possible buffer overrun issue
+
+1.01 : GLeeInit no longer requires a device context handle. \ No newline at end of file
diff --git a/src/controller/actions/clear_selection.sqc b/src/controller/actions/clear_selection.sqc
index c496546..5736068 100644
--- a/src/controller/actions/clear_selection.sqc
+++ b/src/controller/actions/clear_selection.sqc
@@ -2,7 +2,7 @@
#include "clear_selection.h"
#include "../../model/geometry/map_geometry.h"
#include "../../view/state0.h"
-#include <GL/glut.h>
+#include "../../GLee5_4/GLee.h"
#include "sqlca.h"
extern struct sqlca sqlca;
diff --git a/src/controller/actions/process_hits.c b/src/controller/actions/process_hits.c
index 319ce6c..8cc15d8 100644
--- a/src/controller/actions/process_hits.c
+++ b/src/controller/actions/process_hits.c
@@ -1,4 +1,5 @@
#define GL_GLEXT_PROTOTYPES
+#include "../../GLee5_4/GLee.h"
#include "../../view/state0.h"
#include "../../model/geometry/map_geometry.h"
#include "process_hits.h"
diff --git a/src/controller/actions/process_hits.h b/src/controller/actions/process_hits.h
index d664a6e..d4caf40 100644
--- a/src/controller/actions/process_hits.h
+++ b/src/controller/actions/process_hits.h
@@ -1,7 +1,7 @@
#ifndef PROCESS_HITS_H
#define PROCESS_HITS_H
-#include <GL/glut.h>
+#include "../../GLee5_4/GLee.h"
void process_hits (const GLint hits, const GLuint * hitlist);
diff --git a/src/controller/callbacks/mouse.c b/src/controller/callbacks/mouse.c
index 5b1a794..09c703b 100644
--- a/src/controller/callbacks/mouse.c
+++ b/src/controller/callbacks/mouse.c
@@ -1,3 +1,4 @@
+#include "../../GLee5_4/GLee.h"
#include "../../util/check_error.h"
#include "../../util/pick_convert.h"
#include "../../view/geometry.h"
@@ -7,7 +8,6 @@
#include "../actions/zoom.h"
#include "mouse.h"
#include "reshape.h"
-#include <GL/glut.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
diff --git a/src/util/check_error.c b/src/util/check_error.c
index 7d116e9..35a4f6c 100644
--- a/src/util/check_error.c
+++ b/src/util/check_error.c
@@ -1,6 +1,4 @@
#include <GL/glut.h>
-#include <error.h>
-#include <errno.h>
#include <stdlib.h>
#include "check_error_db.h"
@@ -14,9 +12,9 @@ check_error (const char *filename, const unsigned int linenum)
GLenum errCode = glGetError ();
if (errCode != GL_NO_ERROR)
{
- const GLubyte *errString = gluErrorString (errCode);
- error_at_line (EXIT_FAILURE, errno, filename, linenum,
- "OpenGL Error %s", errString);
+ const GLubyte *errString = gluErrorString (errCode);
+ printf ("%s:%u OpenGL Error %s", filename, linenum, errString);
+ exit (-1);
}
/*

Valid XHTML 1.0 Strict

Copyright © 2009 Don Pellegrino All Rights Reserved.