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#include "set_ortho.h" #include "../view/exp004state0.h" #include <GL/glut.h> #define S exp004state0 void set_ortho (void) { if (S.zoom.active) { gluOrtho2D (S.zoom.coords[0], S.zoom.coords[1], S.zoom.coords[2], S.zoom.coords[3]); } else { gluOrtho2D (S.ortho.min_x, S.ortho.max_x, S.ortho.min_y, S.ortho.max_y); } return; }
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