path:
root/
src/
controller/
callbacks/
mouse_wheel.c (
plain)
blob: 05ce73438e57969ca298d23b322c7ba09140a253
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#include "mouse_wheel.h"
#include "../actions/zoom.h"
#include "../../view/state0.h"
#include <GL/glut.h>
#include <math.h>
#define S state0
void
mouse_wheel (int button, int dir, int x, int y)
{
/*
* Start at the origin of the window. An alternative would be to
* start at the position of the mouse. Calculate a bounding box
* that will be the selection and zoom to it.
*/
double width = fabs (S.ortho.max_x - S.ortho.min_x);
double height = fabs (S.ortho.max_y - S.ortho.min_y);
/*
* Box the smaller of the two dimensions.
*/
double box = 0.0;
if (width <= height)
box = width;
else
box = height;
/*
* The step size could be either a fixed number of pixels or a
* percentage. Here we take 10% of the size of the box.
*/
double step = box * 0.10;
double x1 = 0.0;
double y1 = 0.0;
double x2 = 0.0;
double y2 = 0.0;
if (width < height)
{
x1 = S.ortho.min_x;
x2 = S.ortho.max_x;
y1 = ((S.ortho.max_y + S.ortho.min_y) / 2.0) - (0.5 * width);
y2 = ((S.ortho.max_y + S.ortho.min_y) / 2.0) + (0.5 * width);
}
else if (width > height)
{
x1 = ((S.ortho.max_x + S.ortho.min_x) / 2.0) - (0.5 * height);
x2 = ((S.ortho.max_x + S.ortho.min_x) / 2.0) + (0.5 * height);
y1 = S.ortho.min_y;
y2 = S.ortho.max_y;
}
else
{
x1 = S.ortho.min_x;
x2 = S.ortho.max_x;
y1 = S.ortho.min_y;
y2 = S.ortho.max_y;
}
// Zoom in
if (dir > 0)
{
zoom (x1 + step, y1 + step, x2 - step, y2 - step);
}
// Zoom out
else
{
zoom (x1 - step, y1 - step, x2 + step, y2 + step);
}
return;
}
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