path:
root/
src/
controller/
actions/
process_hits.c (
plain)
blob: 319ce6cfe7febdc7b20cdb0cc3d1af236d987035
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#define GL_GLEXT_PROTOTYPES
#include "../../view/state0.h"
#include "../../model/geometry/map_geometry.h"
#include "process_hits.h"
#include "sel_save.h"
/*
* A simple alias to make the code more readable.
*/
#define S state0
/*
* The implementation of this function is based on
* [Angel,2008,pp80-81].
*/
void
process_hits (const GLint hits, const GLuint * hitlist)
{
for (unsigned int i = 0; i < hits; i++)
{
hitlist += 3;
/*
* Add the hits to the selection.
*/
S.selection.set[*hitlist] = true;
hitlist++;
}
sel_save ();
glBindBuffer (GL_ARRAY_BUFFER, S.buffers[BASE_COLORS]);
glColorPointer (4, GL_FLOAT, 0, 0);
glBufferData (GL_ARRAY_BUFFER,
sizeof (S.base_colors_data), S.base_colors_data,
GL_STATIC_DRAW);
/*
* Rebuild the display list for the map.
*/
map_geometry ();
return;
}
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