summaryrefslogtreecommitdiffstats
Side-by-side diff
-rw-r--r--README21
-rw-r--r--TODO3
-rw-r--r--src/Makefile.am27
-rw-r--r--src/controller/actions/pan.c57
-rw-r--r--src/controller/actions/pan.h2
-rw-r--r--src/controller/actions/sel_save.c2
-rw-r--r--src/controller/callbacks/keyboard.c2
-rw-r--r--src/controller/callbacks/mouse.c30
-rw-r--r--src/controller/callbacks/mouse_motion.c19
-rw-r--r--src/controller/callbacks/mouse_motion.h9
-rw-r--r--src/model/base.c417
-rw-r--r--src/model/base.h9
-rw-r--r--src/model/coordinates.h11
-rw-r--r--src/model/data/base.sqc (renamed from src/model/base.sqc)6
-rw-r--r--src/model/selection_info.h37
-rw-r--r--src/model/selection_info_init.c14
-rw-r--r--src/model/selection_info_init.h8
-rw-r--r--src/model/selection_purposes.h17
-rw-r--r--src/model/state/pan_info_init.h8
-rw-r--r--src/model/state/state.h (renamed from src/model/state.h)3
-rw-r--r--src/model/state/zoom_info.h (renamed from src/model/zoom_info.h)0
-rw-r--r--src/model/state/zoom_info_init.c (renamed from src/model/zoom_info_init.c)0
-rw-r--r--src/model/state/zoom_info_init.h (renamed from src/model/zoom_info_init.h)0
-rw-r--r--src/view/geometry.c8
-rw-r--r--src/view/init.c12
-rw-r--r--src/view/state0.h2
-rw-r--r--src/view/view.c4
27 files changed, 179 insertions, 549 deletions
diff --git a/src/model/data/base.sqc b/src/model/data/base.sqc
new file mode 100644
index 0000000..ad1c395
--- a/dev/null
+++ b/src/model/data/base.sqc
@@ -0,0 +1,185 @@
+/* I seem to need this for glGenBuffers as per
+ http://www.gamedev.net/community/forums/topic.asp?topic_id=422358 */
+#define GL_GLEXT_PROTOTYPES
+
+#include "base.h"
+#include "../../view/state0.h"
+#include "../../util/check_error.h"
+#include <GL/glut.h>
+#include <string.h>
+#include <stdlib.h>
+#include "sqlca.h"
+extern struct sqlca sqlca;
+
+/*
+ * A simple alias to make the code more readable.
+ */
+#define S state0
+
+void
+base (void)
+{
+ /*
+ * This implementation can be improved by mapping the video memory
+ * directly rather than loading into system memory and then copying
+ * into video memory.
+ */
+
+ /*
+ * db2dclgn -d exp004 -t coordinates
+ */
+ EXEC SQL BEGIN DECLARE SECTION;
+ EXEC SQL INCLUDE 'model/data/coordinates.h';
+ sqlint32 rows;
+ EXEC SQL END DECLARE SECTION;
+
+ /* Determine how many nodes have coordinates assigned to them. */
+ EXEC SQL SELECT COUNT (*) INTO:rows FROM coordinates;
+
+ /* Free any existing coordinates and allocate memory to store the
+ new values. */
+ S.rows = rows;
+
+ free (S.selection.set);
+ S.selection.set = calloc (rows, sizeof (bool));
+
+ free (S.gi_data);
+ S.gi_data = calloc (rows, sizeof (char) * 20);
+
+ free (S.base_vertices_data);
+ S.base_vertices_data = calloc (rows, sizeof (float) * 2);
+
+ free (S.base_colors_data);
+ S.base_colors_data = calloc (rows, sizeof (float) * 4);
+
+ EXEC SQL DECLARE c2 CURSOR FOR SELECT *FROM coordinates;
+
+ EXEC SQL OPEN c2;
+
+ /*
+ * Initialize the bounding box of the points.
+ */
+ S.bb.min_x = 0.0;
+ S.bb.max_x = 0.0;
+ S.bb.min_y = 0.0;
+ S.bb.max_y = 0.0;
+
+ EXEC SQL FETCH c2 INTO:coordinates;
+ while (sqlca.sqlcode != 100)
+ {
+ int i = coordinates.coord_id - 1;
+
+ strncpy (S.gi_data + i, coordinates.gi.data, sizeof (S.gi_data[i]));
+
+ float *v = S.base_vertices_data + (i * 2);
+ *v = coordinates.x;
+ v++;
+ *v = coordinates.y;
+
+ v = S.base_vertices_data + (i * 2);
+ if (*v < S.bb.min_x)
+ S.bb.min_x = *v;
+ if (*v > S.bb.max_x)
+ S.bb.max_x = *v;
+
+ v++;
+ if (*v < S.bb.min_y)
+ S.bb.min_y = *v;
+ if (*v > S.bb.max_y)
+ S.bb.max_y = *v;
+
+ /*
+ * Deselected by default.
+ */
+ S.selection.set[i] = false;
+
+ float *c = S.base_colors_data + (i * 4);
+ *c = DEFAULT_COLOR_R;
+ c++;
+ *c = DEFAULT_COLOR_G;
+ c++;
+ *c = DEFAULT_COLOR_B;
+ c++;
+ *c = DEFAULT_COLOR_A;
+
+ EXEC SQL FETCH c2 INTO:coordinates;
+ }
+
+ EXEC SQL CLOSE c2;
+
+ EXEC SQL COMMIT;
+
+ /*
+ * Find the largest axis and use it to setup the projection. This
+ * is done to preserve the aspect ratio. The aspect ratio should be
+ * preserved since relative distance is a meaningful indicator in
+ * the map.
+ */
+
+ // Min of min x or min y.
+ if (S.bb.min_x <= S.bb.min_y)
+ S.ortho_min = S.bb.min_x;
+ else
+ S.ortho_min = S.bb.min_y;
+ S.ortho_min--;
+
+ // Max of max x or max y.
+ if (S.bb.max_x >= S.bb.max_y)
+ S.ortho_max = S.bb.max_x;
+ else
+ S.ortho_max = S.bb.max_y;
+ S.ortho_max++;
+
+ // Invert the y coordinate to match up with the LGL Java viewer.
+ float *v = S.base_vertices_data;
+ for (int i = 0; i < S.rows; i++)
+ {
+ v++;
+ *v = S.ortho_max - *v;
+ v++;
+ }
+
+ // Move the origin (0,0) to the center of the data.
+ S.ortho_min = 0.0;
+ S.ortho_max = 0.0;
+
+ v = S.base_vertices_data;
+ for (int i = 0; i < S.rows; i++)
+ {
+ *v = *v - (0.5 * (S.bb.max_x - S.bb.min_x));
+
+ if (S.ortho_min > *v)
+ S.ortho_min = *v;
+
+ if (S.ortho_max < *v)
+ S.ortho_max = *v;
+
+ v++;
+
+ *v = *v - (0.5 * (S.bb.max_y - S.bb.min_y));
+
+ if (S.ortho_min > *v)
+ S.ortho_min = *v;
+
+ if (S.ortho_max < *v)
+ S.ortho_max = *v;
+
+ v++;
+ }
+
+ glGenBuffers (2, S.buffers);
+
+ glBindBuffer (GL_ARRAY_BUFFER, S.buffers[BASE_VERTICES]);
+ glVertexPointer (2, GL_FLOAT, 0, 0);
+ glBufferData (GL_ARRAY_BUFFER,
+ sizeof (S.base_vertices_data), S.base_vertices_data,
+ GL_STATIC_DRAW);
+
+ glBindBuffer (GL_ARRAY_BUFFER, S.buffers[BASE_COLORS]);
+ glColorPointer (4, GL_FLOAT, 0, 0);
+ glBufferData (GL_ARRAY_BUFFER,
+ sizeof (S.base_colors_data), S.base_colors_data,
+ GL_STATIC_DRAW);
+
+ return;
+}

Valid XHTML 1.0 Strict

Copyright © 2009 Don Pellegrino All Rights Reserved.