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-rw-r--r--src/controller/clear_selection.h6
-rw-r--r--src/controller/clear_selection.sqc45
-rw-r--r--src/controller/keyboard.c28
-rw-r--r--src/controller/keyboard.h6
-rw-r--r--src/controller/selection_from_db.h9
-rw-r--r--src/controller/selection_from_db.sqc21
-rw-r--r--src/controller/selection_to_db.h9
-rw-r--r--src/controller/selection_to_db.sqc38
-rw-r--r--src/model/exp004base.sqc144
-rw-r--r--src/util/pick_convert.c50
-rw-r--r--src/util/pick_convert.h29
11 files changed, 385 insertions, 0 deletions
diff --git a/src/controller/clear_selection.sqc b/src/controller/clear_selection.sqc
new file mode 100644
index 0000000..cf04681
--- a/dev/null
+++ b/src/controller/clear_selection.sqc
@@ -0,0 +1,45 @@
+/* I seem to need this for glGenBuffers as per
+ http://www.gamedev.net/community/forums/topic.asp?topic_id=422358 */
+#define GL_GLEXT_PROTOTYPES
+
+#include "clear_selection.h"
+#include "../view/exp004state0.h"
+#include <GL/glut.h>
+
+EXEC SQL INCLUDE sqlca;
+
+/*
+ * A simple alias to make the code more readable.
+ */
+#define S exp004state0
+
+void
+clear_selection (void)
+{
+ /*
+ * WHERE gi IS NOT NULL is added to prevent the PRECOMPILE command
+ * from throwing a warning about modifying an entire table. Since
+ * gi is defined as NOT NULL this will clear the entire table.
+ */
+ EXEC SQL DELETE FROM vis_selection WHERE gi IS NOT NULL;
+
+ EXEC SQL COMMIT;
+
+ for (unsigned int i = 0; i < ROWS; i++)
+ {
+ S.selection[i] = false;
+ S.base_colors_data[i][0] = DEFAULT_COLOR_R;
+ S.base_colors_data[i][1] = DEFAULT_COLOR_G;
+ S.base_colors_data[i][2] = DEFAULT_COLOR_B;
+ }
+
+ glBindBuffer (GL_ARRAY_BUFFER, S.buffers[BASE_COLORS]);
+ glColorPointer (3, GL_FLOAT, 0, 0);
+ glBufferData (GL_ARRAY_BUFFER,
+ sizeof (S.base_colors_data), S.base_colors_data,
+ GL_STATIC_DRAW);
+
+ glutPostRedisplay ();
+
+ return;
+}

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