path:
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src/
view/
exp004view.c (
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#include "../controller/exp004display.h"
#include "../controller/exp004mouse.h"
#include "../controller/exp004reshape.h"
#include "../controller/keyboard.h"
#include "../controller/mousewheel.h"
#include "../db/dbconnect.h"
#include "exp004init.h"
#include "exp004state0.h"
#include "exp004view.h"
#include <GL/freeglut.h>
#include <GL/freeglut_ext.h>
#include <GL/glut.h>
void
exp004view (void)
{
// Connect to the database.
dbconnect ();
// GLUT Initialization
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow ("Exp004");
// GL Initialization
glClearColor (CLEAR_COLOR);
glColor3f (DRAW_COLOR);
glEnable (GL_AUTO_NORMAL);
glDisable (GL_DEPTH_TEST);
glEnable (GL_MAP1_VERTEX_3);
glShadeModel (GL_SMOOTH);
/* Buffer objects to use. */
glEnableClientState (GL_COLOR_ARRAY);
glEnableClientState (GL_VERTEX_ARRAY);
/* Enable Antialiasing as described in "Antialiasing"
[Shreiner,247]. */
glEnable (GL_LINE_SMOOTH);
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
// Initialize the model.
exp004init ();
// Callbacks (Controllers)
glutDisplayFunc (exp004display);
glutKeyboardFunc (keyboard);
glutMouseFunc (exp004mouse);
glutMouseWheelFunc (mousewheel);
glutReshapeFunc (exp004reshape);
return;
}
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