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#include <GL/glut.h>
#include <error.h>
#include <errno.h>
#include <stdlib.h>
#include "check_error_db.h"

void
check_error (const char *filename, const unsigned int linenum)
{

  /*
   * Check for an error from the OpenGL API.
   */
  GLenum errCode = glGetError ();
  if (errCode != GL_NO_ERROR)
    {
      const GLubyte *errString = gluErrorString (errCode);
      error_at_line (EXIT_FAILURE, errno, filename, linenum,
		     "OpenGL Error %s", errString);
    }

  /*
   * Check for an error from the Database API.
   */
  check_error_db (filename, linenum);

  return;
}

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