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/* I seem to need this for glGenBuffers as per
http://www.gamedev.net/community/forums/topic.asp?topic_id=422358 */
#define GL_GLEXT_PROTOTYPES
#include "exp004base.h"
#include "../view/exp004state0.h"
#include <GL/glut.h>
#include <stdio.h>
#include <string.h>
void
exp004base (void)
{
/*
* A simple alias to make the code more readable.
*/
EXP004STATE* S = &exp004state0;
/*
* This implementation can be improved by mapping the video memory
* directly rather than loading into system memory and then copying
* into video memory.
*/
FILE* coords =
fopen ("/home/don/exp004/test/run20090514/run20090514.coords", "r");
int i = 0;
/*
* Initialize the bounding box of the points.
*/
S->bb.min_x = 0.0;
S->bb.max_x = 0.0;
S->bb.min_y = 0.0;
S->bb.max_y = 0.0;
for (i = 0; i < ROWS; i++)
{
fscanf (coords, "%s %f %f\n",
S->gi_data[i],
&S->base_vertices_data[i][0],
&S->base_vertices_data[i][1]);
if (S->base_vertices_data[i][0] < S->bb.min_x)
S->bb.min_x = S->base_vertices_data[i][0];
if (S->base_vertices_data[i][0] > S->bb.max_x)
S->bb.max_x = S->base_vertices_data[i][0];
if (S->base_vertices_data[i][1] < S->bb.min_y)
S->bb.min_y = S->base_vertices_data[i][1];
if (S->base_vertices_data[i][1] > S->bb.max_y)
S->bb.max_y = S->base_vertices_data[i][1];
/*
* Deselected by default.
*/
S->selection[i] = false;
S->base_colors_data[i][0] = DEFAULT_COLOR_R;
S->base_colors_data[i][1] = DEFAULT_COLOR_G;
S->base_colors_data[i][2] = DEFAULT_COLOR_B;
}
fclose (coords);
/*
* Find the largest axis and use it to setup the projection. This
* is done to preserve the aspect ratio. The aspect ratio should be
* preserved since relative distance is a meaningful indicator in
* the map.
*/
// Min of min x or min y.
if (S->bb.min_x <= S->bb.min_y)
S->ortho_min = S->bb.min_x;
else
S->ortho_min = S->bb.min_y;
S->ortho_min--;
// Max of max x or max y.
if (S->bb.max_x >= S->bb.max_y)
S->ortho_max = S->bb.max_x;
else
S->ortho_max = S->bb.max_y;
S->ortho_max++;
// Invert the y coordinate to match up with the LGL Java viewer.
for (i = 0; i < ROWS; i++)
S->base_vertices_data[i][1] =
S->ortho_max - S->base_vertices_data[i][1];
S->points = i;
glGenBuffers (2, S->buffers);
glBindBuffer (GL_ARRAY_BUFFER, S->buffers[BASE_VERTICES]);
glVertexPointer (2, GL_FLOAT, 0, 0);
glBufferData (GL_ARRAY_BUFFER,
sizeof (S->base_vertices_data), S->base_vertices_data,
GL_STATIC_DRAW);
glBindBuffer (GL_ARRAY_BUFFER, S->buffers[BASE_COLORS]);
glColorPointer (3, GL_FLOAT, 0, 0);
glBufferData (GL_ARRAY_BUFFER,
sizeof (S->base_colors_data), S->base_colors_data,
GL_STATIC_DRAW);
return;
}
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