path:
root/
src/
controller/
exp004reshape.c (
plain)
blob: 891de080edd1c36b04c566e0fb6adf223692cfaa
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
#include "exp004reshape.h"
#include "set_ortho.h"
#include "../view/exp004state0.h"
#include "../model/density_legend_geometry.h"
#include <GL/glut.h>
#define S exp004state0
void
exp004reshape (int w, int h)
{
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
/*
* This scaling produces an odd effect when the coordinates are not
* centered at 0,0. When 0,0 is the lower left rather than the
* center this reshape is a bit unnatural since the image is not
* centered in the middle of the window.
*/
if (w <= h)
{
S.ortho.min_x = S.ortho_min;
S.ortho.max_x = S.ortho_max;
S.ortho.min_y = S.ortho_min * (double) h / (double) w;
S.ortho.max_y = S.ortho_max * (double) h / (double) w;
}
else
{
S.ortho.min_x = S.ortho_min * (double) w / (double) h;
S.ortho.max_x = S.ortho_max * (double) w / (double) h;
S.ortho.min_y = S.ortho_min;
S.ortho.max_y = S.ortho_max;
}
set_ortho ();
glMatrixMode (GL_MODELVIEW);
// Set the viewport equal to the size of the window.
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
S.viewport.w = w;
S.viewport.h = h;
density_legend_geometry ();
return;
}
|