path:
root/
src/
controller/
actions/
zoom.c (
plain)
blob: 7209e85ba5fe95000c28c5da03ac2c95c875d49c
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#include "zoom.h"
#include "../callbacks/reshape.h"
#include "../../util/check_error.h"
#include "../../view/state0.h"
#include <GL/glut.h>
#include <math.h>
/*
* A simple alias to make the code more readable.
*/
#define S state0
void
zoom (double x1, double y1, double x2, double y2)
{
S.zoom.active = true;
S.zoom.coords[0] = x1;
S.zoom.coords[1] = x2;
S.zoom.coords[2] = y1;
S.zoom.coords[3] = y2;
/*
* Preserve the aspect ratio. First convert the selection to the
* aspect ratio of the original geometry. The world is a square so
* convert the zoom region to a square. The reshape callback
* performs step two of converting the squarified zoom region to the
* aspect ratio of the window. This is done in reshape as the window
* may change while the zoom region is held the same.
*/
double width = S.zoom.coords[1] - S.zoom.coords[0];
double height = S.zoom.coords[3] - S.zoom.coords[2];
double difference = fabs(width - height);
if (width > height)
{
S.zoom.coords[2] -= 0.5 * difference;
S.zoom.coords[3] += 0.5 * difference;
}
else
{
S.zoom.coords[0] -= 0.5 * difference;
S.zoom.coords[1] += 0.5 * difference;
}
GLint viewport[4];
glGetIntegerv (GL_VIEWPORT, viewport);
reshape (viewport[2], viewport[3]);
glutPostRedisplay ();
return;
}
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