#include "exp004reshape.h" #include "../view/exp004state0.h" #include void exp004reshape (int w, int h) { glMatrixMode (GL_PROJECTION); glLoadIdentity (); /* * This scaling produces an odd effect when the coordinates are not * centered at 0,0. When 0,0 is the lower left rather than the * center this reshape is a bit unnatural since the image is not * centered in the middle of the window. */ if (w <= h) { exp004state0.ortho.min_x = exp004state0.ortho_min; exp004state0.ortho.max_x = exp004state0.ortho_max; exp004state0.ortho.min_y = exp004state0.ortho_min * (GLfloat) h / (GLfloat) w; exp004state0.ortho.max_y = exp004state0.ortho_max * (GLfloat) h / (GLfloat) w; } else { exp004state0.ortho.min_x = exp004state0.ortho_min * (GLfloat) w / (GLfloat) h; exp004state0.ortho.max_x = exp004state0.ortho_max * (GLfloat) w / (GLfloat) h; exp004state0.ortho.min_y = exp004state0.ortho_min; exp004state0.ortho.max_y = exp004state0.ortho_max; } gluOrtho2D(exp004state0.ortho.min_x, exp004state0.ortho.max_x, exp004state0.ortho.min_y, exp004state0.ortho.max_y); glMatrixMode (GL_MODELVIEW); // Set the viewport equal to the size of the window. glViewport (0, 0, (GLsizei) w, (GLsizei) h); exp004state0.viewport.w = w; exp004state0.viewport.h = h; return; }