#include "display.h" #include "../../view/geometry.h" #include "../actions/set_ortho.h" #include void display (void) { glMatrixMode (GL_PROJECTION); glLoadIdentity (); set_ortho (); glMatrixMode (GL_MODELVIEW); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); geometry (GL_RENDER); glutSwapBuffers (); return; }