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-rw-r--r--AUTHORS1
-rw-r--r--Makefile.am2
-rw-r--r--README24
-rw-r--r--ax/acx_pthread.m4242
-rw-r--r--ax/ax_check_gl.m495
-rw-r--r--ax/ax_check_glu.m471
-rw-r--r--ax/ax_check_glut.m478
-rw-r--r--ax/ax_lang_compiler_ms.m423
-rw-r--r--configure.ac24
-rw-r--r--src/Makefile.am28
-rw-r--r--src/controller/exp004display.c16
-rw-r--r--src/controller/exp004display.h6
-rw-r--r--src/controller/exp004mouse.c90
-rw-r--r--src/controller/exp004mouse.h6
-rw-r--r--src/controller/exp004processhits.c54
-rw-r--r--src/controller/exp004processhits.h8
-rw-r--r--src/controller/exp004reshape.c55
-rw-r--r--src/controller/exp004reshape.h6
-rw-r--r--src/exp004viz.c15
-rw-r--r--src/model/exp004base.c107
-rw-r--r--src/model/exp004base.h9
-rw-r--r--src/model/exp004state.h101
-rw-r--r--src/util/check_error.c17
-rw-r--r--src/util/check_error.h9
-rw-r--r--src/view/exp004geometry.c32
-rw-r--r--src/view/exp004geometry.h8
-rw-r--r--src/view/exp004state0.h8
-rw-r--r--src/view/exp004view.c44
-rw-r--r--src/view/exp004view.h6
29 files changed, 1185 insertions, 0 deletions
diff --git a/src/view/exp004geometry.c b/src/view/exp004geometry.c
new file mode 100644
index 0000000..9ff6475
--- a/dev/null
+++ b/src/view/exp004geometry.c
@@ -0,0 +1,32 @@
+/* I seem to need this for glGenBuffers as per
+ http://www.gamedev.net/community/forums/topic.asp?topic_id=422358 */
+#define GL_GLEXT_PROTOTYPES
+
+#include "exp004geometry.h"
+#include "exp004state0.h"
+#include <GL/glut.h>
+
+void
+exp004geometry (GLenum mode)
+{
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+
+ glPointSize (0.1);
+ glColor3f (0.2, 0.2, 0.2);
+
+ if (mode == GL_SELECT)
+ {
+ for (int i = 0; i < ROWS; i++)
+ {
+ glLoadName (i);
+ glDrawArrays (GL_POINTS, i, 1);
+ }
+ }
+ else
+ {
+ glDrawArrays (GL_POINTS, 0, ROWS);
+ }
+
+ return;
+}

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