-rw-r--r-- | Makefile.am | 10 | ||||
-rw-r--r-- | r/connect.R | 16 | ||||
-rw-r--r-- | src/controller/exp004mouse.c | 51 | ||||
-rw-r--r-- | src/controller/exp004processhits.c | 16 | ||||
-rw-r--r-- | src/controller/exp004reshape.c | 26 | ||||
-rw-r--r-- | src/controller/keyboard.c | 2 | ||||
-rw-r--r-- | src/controller/selection_from_db.sqc | 9 | ||||
-rw-r--r-- | src/controller/selsave.sqc | 4 | ||||
-rw-r--r-- | src/controller/set_ortho.c | 11 | ||||
-rw-r--r-- | src/controller/vis_sel_set.h | 3 | ||||
-rw-r--r-- | src/model/coordinates.h | 3 | ||||
-rw-r--r-- | src/model/exp004base.sqc | 30 | ||||
-rw-r--r-- | src/model/exp004state.h | 30 | ||||
-rw-r--r-- | src/model/selection_info.h | 11 | ||||
-rw-r--r-- | src/model/selection_info_init.c | 2 | ||||
-rw-r--r-- | src/model/selection_info_init.h | 2 | ||||
-rw-r--r-- | src/model/selection_purposes.h | 22 | ||||
-rw-r--r-- | src/model/zoom_info.h | 5 | ||||
-rw-r--r-- | src/model/zoom_info_init.c | 2 | ||||
-rw-r--r-- | src/model/zoom_info_init.h | 2 | ||||
-rw-r--r-- | src/util/pick_convert.c | 7 | ||||
-rw-r--r-- | src/util/sqlinfoprint.c | 2 | ||||
-rw-r--r-- | src/util/sqlinfoprint.h | 7 | ||||
-rw-r--r-- | src/view/exp004geometry.c | 6 | ||||
-rw-r--r-- | src/view/exp004view.c | 7 |
25 files changed, 140 insertions, 146 deletions
diff --git a/src/view/exp004geometry.c b/src/view/exp004geometry.c index 9ff6475..b34d7f3 100644 --- a/src/view/exp004geometry.c +++ b/src/view/exp004geometry.c | |||
@@ -15,18 +15,18 @@ exp004geometry (GLenum mode) | |||
15 | glPointSize (0.1); | 15 | glPointSize (0.1); |
16 | glColor3f (0.2, 0.2, 0.2); | 16 | glColor3f (0.2, 0.2, 0.2); |
17 | 17 | ||
18 | if (mode == GL_SELECT) | 18 | if (mode == GL_SELECT) |
19 | { | 19 | { |
20 | for (int i = 0; i < ROWS; i++) | 20 | for (int i = 0; i < ROWS; i++) |
21 | { | 21 | { |
22 | glLoadName (i); | 22 | glLoadName (i); |
23 | glDrawArrays (GL_POINTS, i, 1); | 23 | glDrawArrays (GL_POINTS, i, 1); |
24 | } | 24 | } |
25 | } | 25 | } |
26 | else | 26 | else |
27 | { | 27 | { |
28 | glDrawArrays (GL_POINTS, 0, ROWS); | 28 | glDrawArrays (GL_POINTS, 0, ROWS); |
29 | } | 29 | } |
30 | 30 | ||
31 | return; | 31 | return; |
32 | } | 32 | } |