29 files changed, 1185 insertions, 0 deletions
diff --git a/src/controller/exp004reshape.c b/src/controller/exp004reshape.c new file mode 100644 index 0000000..7aaff08 --- a/dev/null +++ b/src/controller/exp004reshape.c @@ -0,0 +1,55 @@ +#include "exp004reshape.h" +#include "../view/exp004state0.h" +#include <GL/glut.h> + +void +exp004reshape (int w, int h) +{ + glMatrixMode (GL_PROJECTION); + glLoadIdentity (); + + /* + * This scaling produces an odd effect when the coordinates are not + * centered at 0,0. When 0,0 is the lower left rather than the + * center this reshape is a bit unnatural since the image is not + * centered in the middle of the window. + */ + + if (w <= h) + { + exp004state0.ortho.min_x = + exp004state0.ortho_min; + exp004state0.ortho.max_x = + exp004state0.ortho_max; + exp004state0.ortho.min_y = + exp004state0.ortho_min * (GLfloat) h / (GLfloat) w; + exp004state0.ortho.max_y = + exp004state0.ortho_max * (GLfloat) h / (GLfloat) w; + } + else + { + exp004state0.ortho.min_x = + exp004state0.ortho_min * (GLfloat) w / (GLfloat) h; + exp004state0.ortho.max_x = + exp004state0.ortho_max * (GLfloat) w / (GLfloat) h; + exp004state0.ortho.min_y = + exp004state0.ortho_min; + exp004state0.ortho.max_y = + exp004state0.ortho_max; + } + + gluOrtho2D(exp004state0.ortho.min_x, + exp004state0.ortho.max_x, + exp004state0.ortho.min_y, + exp004state0.ortho.max_y); + + glMatrixMode (GL_MODELVIEW); + + // Set the viewport equal to the size of the window. + glViewport (0, 0, (GLsizei) w, (GLsizei) h); + + exp004state0.viewport.w = w; + exp004state0.viewport.h = h; + + return; +} |