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-rw-r--r--AUTHORS1
-rw-r--r--Makefile.am2
-rw-r--r--README24
-rw-r--r--ax/acx_pthread.m4242
-rw-r--r--ax/ax_check_gl.m495
-rw-r--r--ax/ax_check_glu.m471
-rw-r--r--ax/ax_check_glut.m478
-rw-r--r--ax/ax_lang_compiler_ms.m423
-rw-r--r--configure.ac24
-rw-r--r--src/Makefile.am28
-rw-r--r--src/controller/exp004display.c16
-rw-r--r--src/controller/exp004display.h6
-rw-r--r--src/controller/exp004mouse.c90
-rw-r--r--src/controller/exp004mouse.h6
-rw-r--r--src/controller/exp004processhits.c54
-rw-r--r--src/controller/exp004processhits.h8
-rw-r--r--src/controller/exp004reshape.c55
-rw-r--r--src/controller/exp004reshape.h6
-rw-r--r--src/exp004viz.c15
-rw-r--r--src/model/exp004base.c107
-rw-r--r--src/model/exp004base.h9
-rw-r--r--src/model/exp004state.h101
-rw-r--r--src/util/check_error.c17
-rw-r--r--src/util/check_error.h9
-rw-r--r--src/view/exp004geometry.c32
-rw-r--r--src/view/exp004geometry.h8
-rw-r--r--src/view/exp004state0.h8
-rw-r--r--src/view/exp004view.c44
-rw-r--r--src/view/exp004view.h6
29 files changed, 1185 insertions, 0 deletions
diff --git a/src/controller/exp004mouse.c b/src/controller/exp004mouse.c
new file mode 100644
index 0000000..11117bf
--- a/dev/null
+++ b/src/controller/exp004mouse.c
@@ -0,0 +1,90 @@
+#include "exp004mouse.h"
+#include "exp004processhits.h"
+#include "../view/exp004geometry.h"
+#include "../view/exp004state0.h"
+#include "../util/check_error.h"
+#include <GL/glut.h>
+#include <stdio.h>
+
+#define SIZE 500
+#define N 3
+
+void
+exp004mouse (int button, int state, int x, int y)
+{
+
+ if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
+ {
+
+ /*
+ * "Specify the array to be used for the returned hit records
+ * with glSelectBuffer () [Redbook]."
+ */
+ GLuint select_buf[SIZE];
+ glSelectBuffer (SIZE, select_buf);
+
+ /*
+ * "Enter selection mode by specifying GL_SELECT with
+ * glRenderMode () [Redbook]."
+ */
+ glRenderMode (GL_SELECT);
+
+ /*
+ * "Initialize the name stack using glInitNames () and glPush
+ * Names () [Redbook]."
+ */
+ glInitNames ();
+ glPushName (0);
+
+ /*
+ * "Define the viewing volume you want to use for selection.
+ * Usually this is different from the viewing volume you
+ * originally used to draw the scene, so you probably want to
+ * save and then restore the current transformation state with
+ * glPushMatrix () and glPopMatrix () [Redbook]."
+ */
+ glMatrixMode (GL_PROJECTION);
+ glPushMatrix ();
+ glLoadIdentity ();
+
+ GLint viewport[4];
+ glGetIntegerv (GL_VIEWPORT, viewport);
+
+ gluPickMatrix ((GLdouble) x,
+ (GLdouble) (viewport[3] - y),
+ N,
+ N,
+ viewport);
+
+ gluOrtho2D(exp004state0.ortho.min_x,
+ exp004state0.ortho.max_x,
+ exp004state0.ortho.min_y,
+ exp004state0.ortho.max_y);
+
+ /*
+ * "Alternately issue primitive drawing commands and commands to
+ * manipulate the name stack so that each primitive of interest
+ * has appropriate names assigned [Redbook]."
+ */
+ exp004geometry (GL_SELECT);
+
+ glMatrixMode (GL_PROJECTION);
+ glPopMatrix ();
+ glutSwapBuffers ();
+
+ /*
+ * "Exit selection mode and process the returned selection data
+ * (the hit records) [Redbook]."
+ */
+ GLint hits = glRenderMode (GL_RENDER);
+ check_error (__FILE__, __LINE__);
+
+ /* "process hits from selection mode rendering [Angel,2008]." */
+ exp004processhits (hits, select_buf);
+
+ /* "normal render [Angel,2008]." */
+ glutPostRedisplay ();
+ }
+
+ return;
+}

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Copyright © 2009 Don Pellegrino All Rights Reserved.