36 files changed, 332 insertions, 176 deletions
diff --git a/src/controller/callbacks/reshape.c b/src/controller/callbacks/reshape.c new file mode 100644 index 0000000..da2e2bf --- a/dev/null +++ b/src/controller/callbacks/reshape.c @@ -0,0 +1,50 @@ +#include "../../model/geometry/density_legend_geometry.h" +#include "../../view/exp004state0.h" +#include "../actions/set_ortho.h" +#include "reshape.h" +#include <GL/glut.h> + +#define S exp004state0 + +void +reshape (int w, int h) +{ + glMatrixMode (GL_PROJECTION); + glLoadIdentity (); + + /* + * This scaling produces an odd effect when the coordinates are not + * centered at 0,0. When 0,0 is the lower left rather than the + * center this reshape is a bit unnatural since the image is not + * centered in the middle of the window. + */ + + if (w <= h) + { + S.ortho.min_x = S.ortho_min; + S.ortho.max_x = S.ortho_max; + S.ortho.min_y = S.ortho_min * (double) h / (double) w; + S.ortho.max_y = S.ortho_max * (double) h / (double) w; + } + else + { + S.ortho.min_x = S.ortho_min * (double) w / (double) h; + S.ortho.max_x = S.ortho_max * (double) w / (double) h; + S.ortho.min_y = S.ortho_min; + S.ortho.max_y = S.ortho_max; + } + + set_ortho (); + + glMatrixMode (GL_MODELVIEW); + + // Set the viewport equal to the size of the window. + glViewport (0, 0, (GLsizei) w, (GLsizei) h); + + S.viewport.w = w; + S.viewport.h = h; + + density_legend_geometry (); + + return; +} |