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-rw-r--r--AUTHORS1
-rw-r--r--Makefile.am2
-rw-r--r--README24
-rw-r--r--ax/acx_pthread.m4242
-rw-r--r--ax/ax_check_gl.m495
-rw-r--r--ax/ax_check_glu.m471
-rw-r--r--ax/ax_check_glut.m478
-rw-r--r--ax/ax_lang_compiler_ms.m423
-rw-r--r--configure.ac24
-rw-r--r--src/Makefile.am28
-rw-r--r--src/controller/exp004display.c16
-rw-r--r--src/controller/exp004display.h6
-rw-r--r--src/controller/exp004mouse.c90
-rw-r--r--src/controller/exp004mouse.h6
-rw-r--r--src/controller/exp004processhits.c54
-rw-r--r--src/controller/exp004processhits.h8
-rw-r--r--src/controller/exp004reshape.c55
-rw-r--r--src/controller/exp004reshape.h6
-rw-r--r--src/exp004viz.c15
-rw-r--r--src/model/exp004base.c107
-rw-r--r--src/model/exp004base.h9
-rw-r--r--src/model/exp004state.h101
-rw-r--r--src/util/check_error.c17
-rw-r--r--src/util/check_error.h9
-rw-r--r--src/view/exp004geometry.c32
-rw-r--r--src/view/exp004geometry.h8
-rw-r--r--src/view/exp004state0.h8
-rw-r--r--src/view/exp004view.c44
-rw-r--r--src/view/exp004view.h6
29 files changed, 1185 insertions, 0 deletions
diff --git a/ax/ax_check_glu.m4 b/ax/ax_check_glu.m4
new file mode 100644
index 0000000..29d30bd
--- a/dev/null
+++ b/ax/ax_check_glu.m4
@@ -0,0 +1,71 @@
+dnl @synopsis AX_CHECK_GLU
+dnl
+dnl Check for GLU. If GLU is found, the required preprocessor and
+dnl linker flags are included in the output variables "GLU_CFLAGS" and
+dnl "GLU_LIBS", respectively. This macro adds the configure option
+dnl "--with-apple-opengl-framework", which users can use to indicate
+dnl that Apple's OpenGL framework should be used on Mac OS X. If
+dnl Apple's OpenGL framework is used, the symbol
+dnl "HAVE_APPLE_OPENGL_FRAMEWORK" is defined. If no GLU implementation
+dnl is found, "no_glu" is set to "yes".
+dnl
+dnl @category InstalledPackages
+dnl @author Braden McDaniel <braden@endoframe.com>
+dnl @version 2004-11-15
+dnl @license AllPermissive
+
+AC_DEFUN([AX_CHECK_GLU],
+[AC_REQUIRE([AX_CHECK_GL])dnl
+AC_REQUIRE([AC_PROG_CXX])dnl
+GLU_CFLAGS="${GL_CFLAGS}"
+if test "X${with_apple_opengl_framework}" != "Xyes"; then
+ AC_CACHE_CHECK([for OpenGL Utility library], [ax_cv_check_glu_libglu],
+ [ax_cv_check_glu_libglu="no"
+ ax_save_CPPFLAGS="${CPPFLAGS}"
+ CPPFLAGS="${GL_CFLAGS} ${CPPFLAGS}"
+ ax_save_LIBS="${LIBS}"
+ LIBS=""
+ ax_check_libs="-lglu32 -lGLU"
+ for ax_lib in ${ax_check_libs}; do
+ if test X$ax_compiler_ms = Xyes; then
+ ax_try_lib=`echo $ax_lib | sed -e 's/^-l//' -e 's/$/.lib/'`
+ else
+ ax_try_lib="${ax_lib}"
+ fi
+ LIBS="${ax_try_lib} ${GL_LIBS} ${ax_save_LIBS}"
+ #
+ # libGLU typically links with libstdc++ on POSIX platforms. However,
+ # setting the language to C++ means that test program source is named
+ # "conftest.cc"; and Microsoft cl doesn't know what to do with such a
+ # file.
+ #
+ AC_LANG_PUSH([C++])
+ if test X$ax_compiler_ms = Xyes; then
+ AC_LANG_PUSH([C])
+ fi
+ AC_LINK_IFELSE(
+ [AC_LANG_PROGRAM([[
+# if HAVE_WINDOWS_H && defined(_WIN32)
+# include <windows.h>
+# endif
+# include <GL/glu.h>]],
+ [[gluBeginCurve(0)]])],
+ [ax_cv_check_glu_libglu="${ax_try_lib}"; break])
+ if test X$ax_compiler_ms = Xyes; then
+ AC_LANG_POP([C])
+ fi
+ AC_LANG_POP([C++])
+ done
+ LIBS=${ax_save_LIBS}
+ CPPFLAGS=${ax_save_CPPFLAGS}])
+ if test "X${ax_cv_check_glu_libglu}" = "Xno"; then
+ no_glu="yes"
+ GLU_CFLAGS=""
+ GLU_LIBS=""
+ else
+ GLU_LIBS="${ax_cv_check_glu_libglu} ${GL_LIBS}"
+ fi
+fi
+AC_SUBST([GLU_CFLAGS])
+AC_SUBST([GLU_LIBS])
+])

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