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-rw-r--r--AUTHORS1
-rw-r--r--Makefile.am2
-rw-r--r--README24
-rw-r--r--ax/acx_pthread.m4242
-rw-r--r--ax/ax_check_gl.m495
-rw-r--r--ax/ax_check_glu.m471
-rw-r--r--ax/ax_check_glut.m478
-rw-r--r--ax/ax_lang_compiler_ms.m423
-rw-r--r--configure.ac24
-rw-r--r--src/Makefile.am28
-rw-r--r--src/controller/exp004display.c16
-rw-r--r--src/controller/exp004display.h6
-rw-r--r--src/controller/exp004mouse.c90
-rw-r--r--src/controller/exp004mouse.h6
-rw-r--r--src/controller/exp004processhits.c54
-rw-r--r--src/controller/exp004processhits.h8
-rw-r--r--src/controller/exp004reshape.c55
-rw-r--r--src/controller/exp004reshape.h6
-rw-r--r--src/exp004viz.c15
-rw-r--r--src/model/exp004base.c107
-rw-r--r--src/model/exp004base.h9
-rw-r--r--src/model/exp004state.h101
-rw-r--r--src/util/check_error.c17
-rw-r--r--src/util/check_error.h9
-rw-r--r--src/view/exp004geometry.c32
-rw-r--r--src/view/exp004geometry.h8
-rw-r--r--src/view/exp004state0.h8
-rw-r--r--src/view/exp004view.c44
-rw-r--r--src/view/exp004view.h6
29 files changed, 1185 insertions, 0 deletions
diff --git a/ax/ax_check_gl.m4 b/ax/ax_check_gl.m4
new file mode 100644
index 0000000..08305c1
--- a/dev/null
+++ b/ax/ax_check_gl.m4
@@ -0,0 +1,95 @@
+dnl @synopsis AX_CHECK_GL
+dnl
+dnl Check for an OpenGL implementation. If GL is found, the required
+dnl compiler and linker flags are included in the output variables
+dnl "GL_CFLAGS" and "GL_LIBS", respectively. This macro adds the
+dnl configure option "--with-apple-opengl-framework", which users can
+dnl use to indicate that Apple's OpenGL framework should be used on Mac
+dnl OS X. If Apple's OpenGL framework is used, the symbol
+dnl "HAVE_APPLE_OPENGL_FRAMEWORK" is defined. If no GL implementation
+dnl is found, "no_gl" is set to "yes".
+dnl
+dnl @category InstalledPackages
+dnl @author Braden McDaniel <braden@endoframe.com>
+dnl @version 2004-11-15
+dnl @license AllPermissive
+
+AC_DEFUN([AX_CHECK_GL],
+[AC_REQUIRE([AC_PATH_X])dnl
+AC_REQUIRE([ACX_PTHREAD])dnl
+
+#
+# There isn't a reliable way to know we should use the Apple OpenGL framework
+# without a configure option. A Mac OS X user may have installed an
+# alternative GL implementation (e.g., Mesa), which may or may not depend on X.
+#
+AC_ARG_WITH([apple-opengl-framework],
+ [AC_HELP_STRING([--with-apple-opengl-framework],
+ [use Apple OpenGL framework (Mac OS X only)])])
+if test "X$with_apple_opengl_framework" = "Xyes"; then
+ AC_DEFINE([HAVE_APPLE_OPENGL_FRAMEWORK], [1],
+ [Use the Apple OpenGL framework.])
+ GL_LIBS="-framework OpenGL"
+else
+ AC_LANG_PUSH(C)
+
+ AX_LANG_COMPILER_MS
+ if test X$ax_compiler_ms = Xno; then
+ GL_CFLAGS="${PTHREAD_CFLAGS}"
+ GL_LIBS="${PTHREAD_LIBS} -lm"
+ fi
+
+ #
+ # Use x_includes and x_libraries if they have been set (presumably by
+ # AC_PATH_X).
+ #
+ if test "X$no_x" != "Xyes"; then
+ if test -n "$x_includes"; then
+ GL_CFLAGS="-I${x_includes} ${GL_CFLAGS}"
+ fi
+ if test -n "$x_libraries"; then
+ GL_LIBS="-L${x_libraries} -lX11 ${GL_LIBS}"
+ fi
+ fi
+
+ AC_CHECK_HEADERS([windows.h])
+
+ AC_CACHE_CHECK([for OpenGL library], [ax_cv_check_gl_libgl],
+ [ax_cv_check_gl_libgl="no"
+ ax_save_CPPFLAGS="${CPPFLAGS}"
+ CPPFLAGS="${GL_CFLAGS} ${CPPFLAGS}"
+ ax_save_LIBS="${LIBS}"
+ LIBS=""
+ ax_check_libs="-lopengl32 -lGL"
+ for ax_lib in ${ax_check_libs}; do
+ if test X$ax_compiler_ms = Xyes; then
+ ax_try_lib=`echo $ax_lib | sed -e 's/^-l//' -e 's/$/.lib/'`
+ else
+ ax_try_lib="${ax_lib}"
+ fi
+ LIBS="${ax_try_lib} ${GL_LIBS} ${ax_save_LIBS}"
+ AC_LINK_IFELSE(
+ [AC_LANG_PROGRAM([[
+# if HAVE_WINDOWS_H && defined(_WIN32)
+# include <windows.h>
+# endif
+# include <GL/gl.h>]],
+ [[glBegin(0)]])],
+ [ax_cv_check_gl_libgl="${ax_try_lib}"; break])
+ done
+ LIBS=${ax_save_LIBS}
+ CPPFLAGS=${ax_save_CPPFLAGS}])
+
+ if test "X${ax_cv_check_gl_libgl}" = "Xno"; then
+ no_gl="yes"
+ GL_CFLAGS=""
+ GL_LIBS=""
+ else
+ GL_LIBS="${ax_cv_check_gl_libgl} ${GL_LIBS}"
+ fi
+ AC_LANG_POP(C)
+fi
+
+AC_SUBST([GL_CFLAGS])
+AC_SUBST([GL_LIBS])
+])dnl

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