author | Don Pellegrino <don@drexel.edu> | 2009-07-07 01:29:54 (GMT) |
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committer | Don Pellegrino <don@drexel.edu> | 2009-07-07 01:29:54 (GMT) |
commit | 94b89e8fc1b0980dfe1f6856005d4ea8a5aa477e (patch) (side-by-side diff) | |
tree | 86900af9901ce653c2667f0ffc84dc49d467a867 | |
parent | 36e8103a5a09869ce64fd41253280446195c0a0e (diff) | |
download | exp005-94b89e8fc1b0980dfe1f6856005d4ea8a5aa477e.zip exp005-94b89e8fc1b0980dfe1f6856005d4ea8a5aa477e.tar.gz exp005-94b89e8fc1b0980dfe1f6856005d4ea8a5aa477e.tar.bz2 |
Set the legend to appear as a constant height above the map. Set
updating of the map display list to be done only when the contents change.
-rw-r--r-- | src/controller/clear_selection.sqc | 9 | ||||
-rw-r--r-- | src/controller/exp004processhits.c | 6 | ||||
-rw-r--r-- | src/controller/keyboard.c | 10 | ||||
-rw-r--r-- | src/controller/selection_from_db.sqc | 6 | ||||
-rw-r--r-- | src/model/density_legend_geometry.c | 20 | ||||
-rw-r--r-- | src/model/exp004state.h | 7 | ||||
-rw-r--r-- | src/model/protein_geometry.c | 2 | ||||
-rw-r--r-- | src/view/exp004geometry.c | 26 | ||||
-rw-r--r-- | src/view/exp004init.c | 3 |
9 files changed, 59 insertions, 30 deletions
diff --git a/src/controller/clear_selection.sqc b/src/controller/clear_selection.sqc index 01a5364..ec98b4c 100644 --- a/src/controller/clear_selection.sqc +++ b/src/controller/clear_selection.sqc @@ -1,8 +1,6 @@ -/* I seem to need this for glGenBuffers as per - http://www.gamedev.net/community/forums/topic.asp?topic_id=422358 */ #define GL_GLEXT_PROTOTYPES - #include "clear_selection.h" +#include "../model/map_geometry.h" #include "../view/exp004state0.h" #include <GL/glut.h> #include "sqlca.h" @@ -40,6 +38,11 @@ clear_selection (void) sizeof (S.base_colors_data), S.base_colors_data, GL_STATIC_DRAW); + /* + * Rebuild the display list for the map. + */ + map_geometry (); + glutPostRedisplay (); return; diff --git a/src/controller/exp004processhits.c b/src/controller/exp004processhits.c index 264bd46..418f23a 100644 --- a/src/controller/exp004processhits.c +++ b/src/controller/exp004processhits.c @@ -1,5 +1,6 @@ #define GL_GLEXT_PROTOTYPES #include "../view/exp004state0.h" +#include "../model/map_geometry.h" #include "exp004processhits.h" #include "selsave.h" #include <stdio.h> @@ -42,5 +43,10 @@ exp004processhits (GLint hits, GLuint buffer[]) sizeof (S.base_colors_data), S.base_colors_data, GL_STATIC_DRAW); + /* + * Rebuild the display list for the map. + */ + map_geometry (); + return; } diff --git a/src/controller/keyboard.c b/src/controller/keyboard.c index d817d7c..99a20d0 100644 --- a/src/controller/keyboard.c +++ b/src/controller/keyboard.c @@ -17,6 +17,7 @@ keyboard (unsigned char key, int x, int y) * ESC Pressed. */ clear_selection (); + glutPostRedisplay (); break; case 'g': @@ -26,6 +27,15 @@ keyboard (unsigned char key, int x, int y) * refreshing a buffer in Emacs. */ selection_from_db (); + glutPostRedisplay (); + break; + + case 'l': + /* + * Toggle display of the legend. + */ + S.legend = !S.legend; + glutPostRedisplay (); break; case 'r': diff --git a/src/controller/selection_from_db.sqc b/src/controller/selection_from_db.sqc index 8c12c79..ccefa4a 100644 --- a/src/controller/selection_from_db.sqc +++ b/src/controller/selection_from_db.sqc @@ -1,5 +1,6 @@ #define GL_GLEXT_PROTOTYPES #include "selection_from_db.h" +#include "../model/map_geometry.h" #include "../view/exp004state0.h" #include "../util/check_error.h" #include <GL/glut.h> @@ -62,6 +63,11 @@ selection_from_db (void) sizeof (S.base_colors_data), S.base_colors_data, GL_STATIC_DRAW); + /* + * Rebuild the display list. + */ + map_geometry (); + glutPostRedisplay (); return; diff --git a/src/model/density_legend_geometry.c b/src/model/density_legend_geometry.c index ab3e46c..7e30de8 100644 --- a/src/model/density_legend_geometry.c +++ b/src/model/density_legend_geometry.c @@ -2,7 +2,6 @@ #include "../view/exp004state0.h" #include "../controller/exp004reshape.h" #include <GL/glut.h> -#include <stdio.h> #define S exp004state0 @@ -15,13 +14,6 @@ density_legend_geometry (void) DEFAULT_COLOR_A); /* - * This value should be a percentage of the world height so that it - * remains a fixed number of pixels tall when the window is resized - * or zoomed. - */ - double legend_height = 0.5; - - /* * Calculate the bounding box for the legend. */ @@ -33,20 +25,30 @@ density_legend_geometry (void) const double *left; const double *right; const double *top; + const double *bottom; if (S.zoom.active) { left = &S.zoom.coords[0]; right = &S.zoom.coords[1]; + bottom = &S.zoom.coords[2]; top = &S.zoom.coords[3]; } else { left = &S.ortho.min_x; - top = &S.ortho.max_y; right = &S.ortho.max_x; + bottom = &S.ortho.min_y; + top = &S.ortho.max_y; } + /* + * This value should be a percentage of the world height so that it + * remains a fixed number of pixels tall when the window is resized + * or zoomed. + */ + double legend_height = (*top - *bottom) / S.viewport.h * 10.0; + a[0] = *left; a[1] = *top; b[0] = *right; diff --git a/src/model/exp004state.h b/src/model/exp004state.h index 5a9761a..6473028 100644 --- a/src/model/exp004state.h +++ b/src/model/exp004state.h @@ -24,7 +24,7 @@ #define SELECT_COLOR_A 0.75 typedef enum -{ PROTEIN_GEOMETRY, DENSITY_LEGEND_GEOMETRY } LISTS; + { PROTEIN_GEOMETRY, DENSITY_LEGEND_GEOMETRY, MAP_GEOMETRY } LISTS; #define NUM_LISTS 2 /* @@ -102,6 +102,11 @@ typedef struct ZOOM_INFO zoom; + /* + * Display a legend on the map. + */ + bool legend; + } EXP004STATE; #endif // EXP004STATE_H diff --git a/src/model/protein_geometry.c b/src/model/protein_geometry.c index 001b578..dc71a4e 100644 --- a/src/model/protein_geometry.c +++ b/src/model/protein_geometry.c @@ -12,9 +12,11 @@ protein_geometry (void) */ GLUquadricObj *obj = gluNewQuadric (); gluQuadricDrawStyle (obj, GLU_FILL); + glNewList (S.list_offset + PROTEIN_GEOMETRY, GL_COMPILE); gluSphere (obj, 0.05, 20, 20); glEndList (); + gluDeleteQuadric (obj); return; diff --git a/src/view/exp004geometry.c b/src/view/exp004geometry.c index 6f3bc17..76f39bb 100644 --- a/src/view/exp004geometry.c +++ b/src/view/exp004geometry.c @@ -1,7 +1,4 @@ -/* I seem to need this for glGenBuffers as per - http://www.gamedev.net/community/forums/topic.asp?topic_id=422358 */ #define GL_GLEXT_PROTOTYPES - #include "exp004geometry.h" #include "exp004state0.h" #include <GL/glut.h> @@ -14,21 +11,16 @@ exp004geometry (GLenum mode) glMatrixMode (GL_MODELVIEW); glLoadIdentity (); - glPointSize (0.1); - glColor3f (0.2, 0.2, 0.2); - - for (int i = 0; i < ROWS; i++) - { - glLoadName (i); - glPushMatrix (); - glTranslatef (S.base_vertices_data[i][0], - S.base_vertices_data[i][1], 0.0); - glColor4fv (S.base_colors_data[i]); - glCallList (S.list_offset + PROTEIN_GEOMETRY); - glPopMatrix (); - } + /* + * Draw the map. + */ + glCallList (S.list_offset + MAP_GEOMETRY); - glCallList (S.list_offset + DENSITY_LEGEND_GEOMETRY); + /* + * Draw the legend. + */ + if (S.legend) + glCallList (S.list_offset + DENSITY_LEGEND_GEOMETRY); return; } diff --git a/src/view/exp004init.c b/src/view/exp004init.c index ab12d2a..78311e6 100644 --- a/src/view/exp004init.c +++ b/src/view/exp004init.c @@ -1,6 +1,7 @@ #include "exp004init.h" #include "exp004state0.h" #include "../model/density_legend_geometry.h" +#include "../model/map_geometry.h" #include "../model/protein_geometry.h" #include "../model/selection_info_init.h" #include "../model/zoom_info_init.h" @@ -13,10 +14,12 @@ exp004init (void) { selection_info_init (&S.selection); zoom_info_init (&S.zoom); + S.legend = true; S.list_offset = glGenLists (NUM_LISTS); protein_geometry (); density_legend_geometry (); + map_geometry (); return; } |